Soulmask Release FAQ
Information about the first game release after early access, commonly referred to as "1.0". This data is taken from multiple sources, including official statements, data mining, and pre-release game testing.
Official release notes
Several news articles were posted on Steam leading up to the release.
- [2025.09.27] Soulmask 1.0 & "Shifting Sands" Egypt DLC launching together in 2025!
- [2025.10.24] "Soulmask:Shifting Sands" Tea&Talk Discord Event Highlights
- [2025.11.22] Recap: Shifting Sands DLC at WePlay 2025!
- [2025.12.03] Let's talk about this: The release date for 1.0 and Egypt DLC
- [2025.12.03] Your Own Flying Home! New Gameplay Trailer from PC Gaming Show
- [2026.03.05] Soulmask Enters the Final Stage of Early Access & 1.0 FAQ
- [2026.03.06] Soulmask 1.0 + Egypt DLC: Shifting Sands — Arriving April 10!
- [2026.03.07] Shifting Sands Dev Log #1: Skyborne Isles & Lost Civilizations
- [2026.03.13] Soulmask 1.0 Developer Log: What exactly does it have?
- [2026.03.20] Shifting Sands Dev Log #2: Don the Masks. Embrace Divine
- [2026.03.27] Soulmask Pricing Update: 1.0 Stays the Same, Egypt DLC Free During Launch Month
- [2026.04.03] Shifting Sands Dev Log #3: Your Ship, Your Home — Your City in the Sky
- [2026.04.05] Shifting Sands Dev Log #4: Ship Combat, Blueprints, Mods... and More
- [2026.04.08] Things You Need to Know Before Offical Launch
- [2026.04.09] Soulmask1.0 & Shifting Sands Global Release Time
An additional Q&A was posted to the Steam forums
Yes! You can start on the new map with a pre-existing character. When creating a new world, you will have the option to specify a save file to copy your character data from. Your progress such as awareness level, masks and technology unlocks, as well as your initial character (without any inventory items), will be copied into the new save.
If you later want to copy your character back to your previous save, there is a command line tool provided with the game that can help you do this. See the CopyRoles tool guide for more information.
Some information has been shared in this article: Soulmask 1.0 Developer Log: What exactly does it have?
The game has four total game modes available:
- Survival: This is the classic game experience that has existed throughout early access.
- Tribe (Management): This game mode is similar to survival, but adds additional features to tribes. The developers have described this as the "recommended" mode for playing the game.
- Warrior: This mode focuses more on the combat aspects of the game and less on the survival aspects.
- PVP: Information on this mode is limited at the time of writing this, but it is intended as a player vs player focused game mode.
The initial round of official servers will all be in survival mode. The developers have stated that there are issues with the other game modes on dedicated servers that still need to be addressed. [source]
The developers have disabled custom game modes for dedicated servers, stating that they are not yet ready. They have said they plan to support them at a later time. [source]
If you want a fresh start on the new map, all you need to do is change the level parameter in your server startup script from Level01_Main to DLC_Level01_Main. The next time you start your server, it will host the new map, and players will be prompted to create a fresh character when they join for the first time after the switch.
If you want your players to be able to carry over their awareness level, mask, technology unlocks, etc. and their initial characters, there is a command line tool to help migrate player state data. See the CopyRoles tool guide for more information.
The "server cluster" feature allows for multiple private servers to be linked together. Each individual private server can run only one map. So you would run two servers in a cluster, each configured to run one of the two maps. For self-hosted servers, more information about how to set this up can be found in the server cluster guide.
It is unknown at the time of writing this which commercial server host providers offer clusters.
Yes, the developers have stated that existing save files will be compatible with the 1.0 game client. You can continue your progress from where you left off playing in Survival mode. However, there are many changes that affect the game mechanics and progression. So you might want to consider a fresh start to experience everything as designed. You will also need to start a new save if you want to play in Tribe mode or Warrior mode.
Official servers from early access have all been shut down. There are only new fresh servers for the release. Private servers are under the control of the server owner. There is no forced wipe except for official servers.
This is now outdated since the developers have patched the game to change the key from "End" to "Shift", but this information may still be useful for anyone who wants to change the binding.
The game asks you to press the "End" key on your keyboard to advance the dialog. If your keyboard has this key, that is all you need to do.
Option 1: Try other keys
If your keyboard does not have an end key, there is usually some other key that can you can press. If you have a number pad, see if any of the keys mention "End" next to the number. If so, disable numlock and press that key. It is usually the "1" key, but some have mentioned it being on their "5" key.
If your keyboard also does not have a number pad, there may be a "function", "Fn", or some other special key you can hold which makes other keys have a different function. Check if any key mentions "End" as an alternate function and try pressing "function" + that key.
Option 2: Rebind key in config file
If all else fails, and you cannot get your keyboard to send this key code, you can modify a config file to change the keybinding to a different key.
Make sure the game is fully closed before editing the config to ensure the game doesn't overwrite your changes.
Follow these steps to change the key bind:
- Open this folder on your PC:
%LocalAppData%\WS\Saved\Config\WindowsNoEditor. You can copy that directly into your start menu or into the address bar of any open folder. - In there, open the file named
Game.ini. It might just be namedGameif you have file extensions hidden. It should open in a plain-text editing program such as notepad. - In the file will be multiple sections. Look for the section named
[/Script/WS.HCustomKeySettings]. If the section does not already exist, you can add it to the end of the file. - Under that section, add the following new line:
CustomActionMappingsConfigs=(ActionName="UserGuideNextPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=End,bGamepadKey=False)
- Then modify the part where it says
Key=Endand change it to a key you are able to use. Here is a list of possible values. For example, it would look like this if you changed the key to "F12".CustomActionMappingsConfigs=(ActionName="UserGuideNextPage",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F12,bGamepadKey=False)
- Save the file.
After saving the file, run the game and you should be able to use the new key you specified to advance the dialog.
The devs have provided a FAQ that goes into various details about map cross-play, official servers, and other information. Check it out here:
