Soulmask Game Items
This page describes how to spawn game items and provides a list of available item classes.
Spawning Items
You can spawn items using the server admin menu. Information on how to access this menu can be found in the Gameplay Settings Guide under "How to Change Settings" 🠊 "Dedicated Server".
Items can also be spawned via the remote console command CreateItemForPlayer.
Item List
The following tables list all known game items and their associated classes.
Animals
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Alligator Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_EYu.DaoJu_Item_AnimalBody_EYu_C |
Chunks of an alligator's carcass processed via cutting. | 300 | 0.1 | ![]() |
| Alligator Skin /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/Hide/DaoJu_Item_Hide_Thick_EYu.DaoJu_Item_Hide_Thick_EYu_C |
An alligator skin that can be processed into thick leather. | 300 | 0.06 | ![]() |
| Almighty Vajra Ape Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JGY.DaoJu_Item_Head_JGY_C |
Almighty Vajra Ape's Head | 300 | 10 | ![]() |
| Anaconda Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_ManShe.DaoJu_Item_AnimalBody_ManShe_C |
Chunks of an anaconda's carcass processed via cutting. | 300 | 0.1 | ![]() |
| Anaconda Skin /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/Hide/DaoJu_Item_Hide_She.DaoJu_Item_Hide_She_C |
Anaconda skin that can be processed into premium leather. | 300 | 0.06 | ![]() |
| Anubis Hound Fang /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_JK_Tooth.DaoJu_Item_JK_Tooth_C |
Anubis Hound's fangs, very sharp. | 300 | 0.06 | ![]() |
| Anubis Hound Giant Bone /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_JK_Bone.DaoJu_Item_JK_Bone_C |
Anubis Hound's giant bone, very hard | 300 | 0.06 | ![]() |
| Anubis Hound Hide /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_JK_Skin.DaoJu_Item_JK_Skin_C |
Anubis Hound's hide, very sturdy. | 300 | 0.06 | ![]() |
| Anubis Hound of Doom Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_JackalKing_3.DaoJu_Item_Head_JackalKing_3_C |
Anubis Hound of Doom's Head | 300 | 5 | ![]() |
| Beast Blood /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Blood.DaoJu_Item_Blood_C |
Fresh blood of a common beast. | 300 | 0.04 | ![]() |
| Beast Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Bone.DaoJu_Item_Bone_C |
Bone of a beast. | 300 | 0.04 | ![]() |
| Beast Fuzz /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Wool.DaoJu_Item_Wool_C |
Fur from an animal. | 300 | 0.02 | ![]() |
| Beast Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Hide.DaoJu_Item_Hide_C |
Used for making leather. | 300 | 0.06 | ![]() |
| Bee Wax /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_FengLa.Daoju_Item_FengLa_C |
Bee secretions obtainable from beehives. | 300 | 0.08 | ![]() |
| Berserk Anubis Hound Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_JackalKing_2.DaoJu_Item_Head_JackalKing_2_C |
Berserk Anubis Hound's Head | 300 | 5 | ![]() |
| Berserk Fogfrog Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MGW_2.DaoJu_Item_Head_MGW_2_C |
Berserk Fogfrog's Head | 300 | 10 | ![]() |
| Berserk Mammoth Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MMX_2.DaoJu_Item_Head_MMX_2_C |
Berserk Mammoth's Head | 300 | 10 | ![]() |
| Berserk Onyx Scarab Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Scarab_2.DaoJu_Item_Head_Scarab_2_C |
Berserk Onyx Scarab's Head | 300 | 5 | ![]() |
| Berserk Saber-toothed Predator Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JianChiHu_2.DaoJu_Item_Head_JianChiHu_2_C |
Berserk Saber-toothed Predator's Head | 300 | 10 | ![]() |
| Berserk Sobek Crocodile Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Sobeck_2.DaoJu_Item_Head_Sobeck_2_C |
Berserk Sobek Crocodile's Head | 300 | 5 | ![]() |
| Berserk Tempest Griffin Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JFJ_2.DaoJu_Item_Head_JFJ_2_C |
Berserk Tempest Griffin's Head | 300 | 8 | ![]() |
| Berserk Vajra Ape Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JGY_2.DaoJu_Item_Head_JGY_2_C |
Berserk Vajra Ape's Head | 300 | 10 | ![]() |
| Carrion /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_FuRou.DaoJu_Item_FuRou_C |
Decayed meat | 300 | 0.04 | ![]() |
| Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Claw.DaoJu_Item_Claw_C |
Claw of a beast. | 300 | 0.08 | ![]() |
| Common Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_PuTong.DaoJu_Item_AnimalBody_PuTong_C |
Chunks of a common animal carcass processed via cutting. | 300 | 0.1 | ![]() |
| Deer Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_Lu.DaoJu_Item_AnimalBody_Lu_C |
Chunks of a deer's carcass processed via cutting. | 300 | 0.1 | ![]() |
| Deerskin /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/Hide/DaoJu_Item_Hide_Lu.DaoJu_Item_Hide_Lu_C |
Deer skin that can be processed into premium leather. | 300 | 0.06 | ![]() |
| Delicate Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Hide_3.DaoJu_Item_Hide_3_C |
A large animal's hide | 300 | 0.06 | ![]() |
| Delicate Pelt /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Fur_3.DaoJu_Item_Fur_3_C |
Pelt of a rare large beast. | 300 | 0.06 | ![]() |
| Delicate Thick Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Hide_Thick_3.DaoJu_Item_Hide_Thick_3_C |
A large animal's hide that can be processed into delicate thick leather. | 300 | 0.08 | ![]() |
| Elite Alligator Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_EYu_2.DaoJu_Item_AnimalBody_EYu_2_C |
Chunks of an elite alligator's carcass processed via cutting. | 300 | 0.15 | ![]() |
| Elite Alligator Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_EYu.DaoJu_Item_Head_EYu_C |
An Elite Alligator's head. | 300 | 8 | ![]() |
| Elite Anaconda Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_ManShe_2.DaoJu_Item_AnimalBody_ManShe_2_C |
Chunks of an elite anaconda's carcass processed via cutting | 300 | 0.1 | ![]() |
| Elite Arctic Wolf's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_XueLang.DaoJu_Item_Head_XueLang_C |
The head of an elite Arctic Wolf | 300 | 5 | ![]() |
| Elite Baboon Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Baboon.DaoJu_Item_Head_Baboon_C |
The head of an elite baboon. | 300 | 5 | ![]() |
| Elite Bear Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_Xiong.DaoJu_Item_Head_Xiong_C |
The head of an elite Bear | 300 | 8 | ![]() |
| Elite Bison's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_YeNiu.DaoJu_Item_Head_YeNiu_C |
The head of an elite Bison | 300 | 10 | ![]() |
| Elite Boar Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_Zhu.DaoJu_Item_Head_Zhu_C |
An Elite Boar's head. | 300 | 6 | ![]() |
| Elite Brown Bear's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_ZongXiong.DaoJu_Item_Head_ZongXiong_C |
The head of an elite Brown Bear | 300 | 10 | ![]() |
| Elite Grey Wolf Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_Lang.DaoJu_Item_Head_Lang_C |
An Elite Grey Wolf's head. | 300 | 5 | ![]() |
| Elite Hound Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_PharaohHound.DaoJu_Item_Head_PharaohHound_C |
The head of an elite hound | 300 | 5 | ![]() |
| Elite Hyena Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Hyena.DaoJu_Item_Head_Hyena_C |
The head of an elite hyena. | 300 | 5 | ![]() |
| Elite Jackal Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Jackal.DaoJu_Item_Head_Jackal_C |
The head of an elite jackal. | 300 | 5 | ![]() |
| Elite Jaguar Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_Bao.DaoJu_Item_Head_Bao_C |
Elite Jaguar's head | 300 | 5 | ![]() |
| Elite Lion's Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Lion.DaoJu_Item_Head_Lion_C |
The head of an elite lion. | 300 | 5 | ![]() |
| Elite Longhorn's Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_SangaCattle.DaoJu_Item_Head_SangaCattle_C |
The head of an elite longhorn | 300 | 5 | ![]() |
| Elite Monitor Lizard's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JuXi.DaoJu_Item_Head_JuXi_C |
The head of an elite Monitor Lizard | 300 | 8 | ![]() |
| Elite Rhino's Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Rhinoceros.DaoJu_Item_Head_Rhinoceros_C |
The head of an elite rhino | 300 | 5 | ![]() |
| Elite Snow Leopard's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_XueBao.DaoJu_Item_Head_XueBao_C |
The head of an elite Snow Leopard | 300 | 5 | ![]() |
| Elite Vulture's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_TuJiu.DaoJu_Item_Head_TuJiu_C |
The head of an Elite Vulture | 300 | 3 | ![]() |
| Elite Wasteland Wolf's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_HuanYuanLang.DaoJu_Item_Head_HuanYuanLang_C |
The head of an elite Wasteland Wolf | 300 | 5 | ![]() |
| Elite Wild Lion's Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_HuanShi.DaoJu_Item_Head_HuanShi_C |
The head of an elite Wild Lion | 300 | 6 | ![]() |
| Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Feather.DaoJu_Item_Feather_C |
Feather of birds. | 300 | 0.01 | ![]() |
| Feces /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Shit.DaoJu_Item_Shit_C |
Animal feces that can be used to make fertilizer. | 300 | 0.08 | ![]() |
| Fierce Anubis Hound Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_JackalKing.DaoJu_Item_Head_JackalKing_C |
Fierce Anubis Hound's Head | 300 | 5 | ![]() |
| Fierce Onyx Scarab Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Scarab.DaoJu_Item_Head_Scarab_C |
Fierce Onyx Scarab's Head | 300 | 5 | ![]() |
| Fierce Saber-toothed Predator Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JianChiHu.DaoJu_Item_Head_JianChiHu_C |
Fierce Saber-toothed Predator's Head | 300 | 10 | ![]() |
| Fierce Sobek Crocodile Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Sobeck.DaoJu_Item_Head_Sobeck_C |
Fierce Sobek Crocodile's Head | 300 | 5 | ![]() |
| Fish Bladder /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_SwimBladder.DaoJu_Item_SwimBladder_C |
Piranhas Fish Bladder | 300 | 0.01 | ![]() |
| Fogfrog Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MoGuiWa_Gu.DaoJu_Item_MoGuiWa_Gu_C |
Fogfrog's bone, very hard and sturdy. | 300 | 0.06 | ![]() |
| Fogfrog Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MoGuiWa_Zhua.DaoJu_Item_MoGuiWa_Zhua_C |
Fogfrog's claw, very sharp. | 300 | 0.06 | ![]() |
| Fogfrog of Doom Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MGW_3.DaoJu_Item_Head_MGW_3_C |
Fogfrog of Doom's Head | 300 | 10 | ![]() |
| Fogfrog Skin /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MoGuiWa_Pi.DaoJu_Item_MoGuiWa_Pi_C |
Fogfrog's skin, very tough and sturdy. | 300 | 0.06 | ![]() |
| Horned Eagle Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Feather_JiaoDiao.DaoJu_Item_Feather_JiaoDiao_C |
Unique feather of a horned eagle. | 300 | 0.01 | ![]() |
| Mammoth Giant Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MengMaXiang_Gu.DaoJu_Item_MengMaXiang_Gu_C |
Mammoth's bone, very hard and sturdy. | 300 | 0.06 | ![]() |
| Mammoth Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MengMaXiang_Pi.DaoJu_Item_MengMaXiang_Pi_C |
Mammoth's hide, very tough and sturdy. | 300 | 0.06 | ![]() |
| Mammoth Ivory /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_MengMaXiang_YaChi.DaoJu_Item_MengMaXiang_YaChi_C |
Mammoth's fang, very sharp. | 300 | 0.06 | ![]() |
| Mammoth of Doom Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MMX_3.DaoJu_Item_Head_MMX_3_C |
Mammoth of Doom's Head | 300 | 10 | ![]() |
| Onyx Scarab Antennae /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Scarab_Tentacle.DaoJu_Item_Scarab_Tentacle_C |
Onyx Scarab's giant bone, very hard | 300 | 0.06 | ![]() |
| Onyx Scarab Mouthparts /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Scarab_Tooth.DaoJu_Item_Scarab_Tooth_C |
Onyx Scarab's mouthparts, very sharp. | 300 | 0.06 | ![]() |
| Onyx Scarab of Doom Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Scarab_3.DaoJu_Item_Head_Scarab_3_C |
Onyx Scarab of Doom's Head | 300 | 5 | ![]() |
| Onyx Scarab Shell /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Scarab_Shell.DaoJu_Item_Scarab_Shell_C |
Onyx Scarab's hard shell, very sturdy. | 300 | 0.06 | ![]() |
| Ostrich Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Feather_TuoNiao.DaoJu_Item_Feather_TuoNiao_C |
Unique feather of an ostrich. | 300 | 0.01 | ![]() |
| Parrot Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Feather_YingWu.DaoJu_Item_Feather_YingWu_C |
Unique feather of a parrot. | 300 | 0.01 | ![]() |
| Pearl /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Pearl.DaoJu_Item_Pearl_C |
May be produced from shells in water. | 300 | 0.08 | ![]() |
| Pelt /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Fur.DaoJu_Item_Fur_C |
An animal's pelt. | 300 | 0.06 | ![]() |
| Poison Fogfrog Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MGW.DaoJu_Item_Head_MGW_C |
Poison Fogfrog's Head | 300 | 10 | ![]() |
| Premium Beast Blood /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Blood_2.DaoJu_Item_Blood_2_C |
Fresh blood of a fierce beast. | 300 | 0.04 | ![]() |
| Premium Beast Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Bone_2.DaoJu_Item_Bone_2_C |
Bone of a fierce beast. | 300 | 0.04 | ![]() |
| Premium Beast Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Hide_2.DaoJu_Item_Hide_2_C |
Beast hide with good performance. | 300 | 0.06 | ![]() |
| Premium Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_PuTong_2.DaoJu_Item_AnimalBody_PuTong_2_C |
Chunks of a special animal carcass processed via cutting. | 300 | 0.1 | ![]() |
| Premium Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Claw_2.DaoJu_Item_Claw_2_C |
Claw of a fierce beast. | 300 | 0.08 | ![]() |
| Premium Fang /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Tooth_2.DaoJu_Item_Tooth_2_C |
Premium fangs of an animal. | 300 | 0.08 | ![]() |
| Premium Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Feather_2.DaoJu_Item_Feather_2_C |
Feather of giant birds | 300 | 0.01 | ![]() |
| Premium Pelt /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Fur_2.DaoJu_Item_Fur_2_C |
Premium pelt of an animal. | 300 | 0.06 | ![]() |
| Premium Sharp Horn /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Horn_2.DaoJu_Item_Horn_2_C |
A premium sharp and long horn of an animal. | 300 | 0.08 | ![]() |
| Premium Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Shell_2.DaoJu_Item_Shell_2_C |
A premium shell of an animal. | 300 | 0.08 | ![]() |
| Premium Thick Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Hide_Thick_2.DaoJu_Item_Hide_Thick_2_C |
A large animal's hide that can be processed into premium thick leather. | 300 | 0.07 | ![]() |
| Premium Thick Hide Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_HouPi_2.DaoJu_Item_AnimalBody_HouPi_2_C |
Chunks of a large thick hide animal carcass processed via cutting. | 300 | 0.15 | ![]() |
| Premium Turtle Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Carapax_2.DaoJu_Item_Carapax_2_C |
Shell of giant turtles | 300 | 0.08 | ![]() |
| Rare Beast Blood /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Blood_3.DaoJu_Item_Blood_3_C |
Fresh blood of an extremely rare ferocious beast. | 300 | 0.04 | ![]() |
| Rare Beast Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Bone_3.DaoJu_Item_Bone_3_C |
A rare beast bone. | 300 | 0.04 | ![]() |
| Rare Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_PuTong_3.DaoJu_Item_AnimalBody_PuTong_3_C |
Chunks of a rare animal carcass processed via cutting. | 300 | 0.1 | ![]() |
| Rare Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Claw_3.DaoJu_Item_Claw_3_C |
A claw of an extremely ferocious beast. | 300 | 0.08 | ![]() |
| Rare Fang /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Tooth_3.DaoJu_Item_Tooth_3_C |
A fang of an extremely ferocious beast. | 300 | 0.08 | ![]() |
| Rare Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Feather_3.DaoJu_Item_Feather_3_C |
A feather of an extremely ferocious beast. | 300 | 0.01 | ![]() |
| Rare Horn /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Horn_3.DaoJu_Item_Horn_3_C |
A sharp and long horn of an extremely ferocious beast. | 300 | 0.08 | ![]() |
| Rare Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Shell_3.DaoJu_Item_Shell_3_C |
An extremely thick and heavy animal shell. | 300 | 0.08 | ![]() |
| Rare Thick Hide Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_HouPi_3.DaoJu_Item_AnimalBody_HouPi_3_C |
Chunks of a rare thick hide animal carcass processed via cutting. | 300 | 0.1 | ![]() |
| Rare Turtle Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Carapax_3.DaoJu_Item_Carapax_3_C |
Shell of elite giant turtles | 300 | 0.08 | ![]() |
| Rhino Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_XiNiu.DaoJu_Item_AnimalBody_XiNiu_C |
Chunks of a rhino's carcass processed via cutting | 300 | 0.2 | ![]() |
| Rhino Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/Hide/DaoJu_Item_Hide_Thick_XiNiu.DaoJu_Item_Hide_Thick_XiNiu_C |
Rhino hide that can be processed into premium thick leather. | 300 | 0.06 | ![]() |
| Saber-toothed Predator Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JianChiHu_Zhua.DaoJu_Item_JianChiHu_Zhua_C |
Saber-toothed Predator's claw, very sharp. | 300 | 0.06 | ![]() |
| Saber-toothed Predator Fang /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JianChiHu_YaChi.DaoJu_Item_JianChiHu_YaChi_C |
Saber-toothed Predator's fang, very sharp. | 300 | 0.06 | ![]() |
| Saber-toothed Predator Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JianChiHu_Pi.DaoJu_Item_JianChiHu_Pi_C |
Saber-toothed Predator's hide, very tough and sturdy. | 300 | 0.06 | ![]() |
| Saber-toothed Predator of Doom Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JianChiHu_3.DaoJu_Item_Head_JianChiHu_3_C |
Saber-toothed Predator of Doom's Head | 300 | 10 | ![]() |
| Sharp Fang /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Tooth.DaoJu_Item_Tooth_C |
An animal's fang. | 300 | 0.08 | ![]() |
| Sharp Horn /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Horn.DaoJu_Item_Horn_C |
A sharp and long horn of an animal. | 300 | 0.08 | ![]() |
| Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Shell.DaoJu_Item_Shell_C |
Shell of crustaceans. | 300 | 0.08 | ![]() |
| Sky-shading Tempest Griffin Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JFJ.DaoJu_Item_Head_JFJ_C |
Sky-shading Tempest Griffin's Head | 300 | 8 | ![]() |
| Sobek Crocodile Fang /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Sobeck_Tooth.DaoJu_Item_Sobeck_Tooth_C |
Sobek Crocodile's fang, very sharp. | 300 | 0.06 | ![]() |
| Sobek Crocodile Giant Bone /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Sobeck_Bone.DaoJu_Item_Sobeck_Bone_C |
Sobek Crocodile's giant bone, very hard | 300 | 0.06 | ![]() |
| Sobek Crocodile of Doom Head /Game/AdditionMap01/BluePrints/Item/AnimalHead/DaoJu_Item_Head_Sobeck_3.DaoJu_Item_Head_Sobeck_3_C |
Sobek Crocodile of Doom's Head | 300 | 5 | ![]() |
| Sobek Crocodile Skin /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Sobeck_Skin.DaoJu_Item_Sobeck_Skin_C |
Sobek Crocodile's skin, very sturdy. | 300 | 0.06 | ![]() |
| Sobek Crocodile Tail /Game/AdditionMap01/BluePrints/Item/Material/Boss/DaoJu_Item_Sobeck_Tail.DaoJu_Item_Sobeck_Tail_C |
Sobek Crocodile's tail; can be dissected to obtain rare materials. | 300 | 0.06 | ![]() |
| Tempest Griffin Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JiNiao_Gu.DaoJu_Item_JiNiao_Gu_C |
Tempest Griffin's bone. | 300 | 0.06 | ![]() |
| Tempest Griffin Claw /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JiNiao_Zhua.DaoJu_Item_JiNiao_Zhua_C |
Tempest Griffin's claw, very sharp. | 300 | 0.06 | ![]() |
| Tempest Griffin Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JiNiao_YuMao.DaoJu_Item_JiNiao_YuMao_C |
Tempest Griffin's feather. | 300 | 0.02 | ![]() |
| Tempest Griffin of Doom Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JFJ_3.DaoJu_Item_Head_JFJ_3_C |
Tempest Griffin of Doom's Head | 300 | 8 | ![]() |
| Thick Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Hide_Thick.DaoJu_Item_Hide_Thick_C |
A sturdy animal hide that can be processed into thick leather. | 300 | 0.06 | ![]() |
| Thick Hide Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_HouPi.DaoJu_Item_AnimalBody_HouPi_C |
Chunks of a common thick hide animal carcass processed via cutting. | 300 | 0.1 | ![]() |
| Titan Mammoth Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_MMX.DaoJu_Item_Head_MMX_C |
Titan Mammoth's Head | 300 | 10 | ![]() |
| Turtle Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Carapax.DaoJu_Item_Carapax_C |
Shell of turtles. | 300 | 0.04 | ![]() |
| Vajra Ape Bone /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JuYuan_Gu.DaoJu_Item_JuYuan_Gu_C |
Vajra Ape's bone, very hard and sturdy | 300 | 0.06 | ![]() |
| Vajra Ape Fang /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JuYuan_YaChi.DaoJu_Item_JuYuan_YaChi_C |
Vajra Ape's fang, very sharp | 300 | 0.06 | ![]() |
| Vajra Ape Hide /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Boss/DaoJu_Item_JuYuan_Pi.DaoJu_Item_JuYuan_Pi_C |
Vajra Ape's hide, very tough and sturdy | 300 | 0.06 | ![]() |
| Vajra Ape of Doom Head /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Head/DaoJu_Item_Head_JGY_3.DaoJu_Item_Head_JGY_3_C |
Vajra Ape of Doom's Head | 300 | 10 | ![]() |
| Vulture Feather /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Feather_TuJiu.DaoJu_Item_Feather_TuJiu_C |
Unique feather of a vulture. | 300 | 0.01 | ![]() |
Armor
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| [Claw] Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_31.BP_ZB_YeMan_ZD_31_C |
Appearance of advanced costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Claw] Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_32.BP_ZB_YeMan_ZD_32_C |
Appearance of advanced costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Claw] Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_33.BP_ZB_YeMan_ZD_33_C |
Appearance of advanced costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Claw] Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_34.BP_ZB_YeMan_ZD_34_C |
Appearance of advanced costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Claw] Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_11.BP_ZB_YeMan_ZD_11_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Claw] Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_12.BP_ZB_YeMan_ZD_12_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Claw] Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_13.BP_ZB_YeMan_ZD_13_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Claw] Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_14.BP_ZB_YeMan_ZD_14_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Claw] Everyday Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_SH_1.BP_ZB_YeMan_SH_1_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Claw] Everyday Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_SH_2.BP_ZB_YeMan_SH_2_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Claw] Everyday Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_SH_3.BP_ZB_YeMan_SH_3_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Claw] Everyday Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_SH_4.BP_ZB_YeMan_SH_4_C |
Appearance of basic costume worn by the Claw Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Claw] Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_21.BP_ZB_YeMan_ZD_21_C |
Appearance of medium costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Claw] Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_22.BP_ZB_YeMan_ZD_22_C |
Appearance of medium costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Claw] Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_23.BP_ZB_YeMan_ZD_23_C |
Appearance of medium costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Claw] Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_ZD_24.BP_ZB_YeMan_ZD_24_C |
Appearance of medium costume worn by the Claw Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Claw] Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_YH_2.BP_ZB_YeMan_YH_2_C |
Appearance of costume worn by the Claw Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Claw] Winter Knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_YH_1.BP_ZB_YeMan_YH_1_C |
Appearance of costume worn by the Claw Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Claw] Winter Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_YH_3.BP_ZB_YeMan_YH_3_C |
Appearance of costume worn by the Claw Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Claw] Winter Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_YeMan_YH_4.BP_ZB_YeMan_YH_4_C |
Appearance of costume worn by the Claw Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Fang] Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_31.BP_ZB_ShenMi_ZD_31_C |
Appearance of advanced costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Fang] Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_32.BP_ZB_ShenMi_ZD_32_C |
Appearance of advanced costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Fang] Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_33.BP_ZB_ShenMi_ZD_33_C |
Appearance of advanced costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Fang] Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_34.BP_ZB_ShenMi_ZD_34_C |
Appearance of advanced costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Fang] Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_11.BP_ZB_ShenMi_ZD_11_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Fang] Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_12.BP_ZB_ShenMi_ZD_12_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Fang] Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_13.BP_ZB_ShenMi_ZD_13_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Fang] Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_14.BP_ZB_ShenMi_ZD_14_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Fang] Everyday Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_SH_1.BP_ZB_ShenMi_SH_1_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Fang] Everyday Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_SH_2.BP_ZB_ShenMi_SH_2_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Fang] Everyday Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_SH_3.BP_ZB_ShenMi_SH_3_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Fang] Everyday Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_SH_4.BP_ZB_ShenMi_SH_4_C |
Appearance of basic costume worn by the Fang Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Fang] Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_21.BP_ZB_ShenMi_ZD_21_C |
Appearance of medium costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Fang] Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_22.BP_ZB_ShenMi_ZD_22_C |
Appearance of medium costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Fang] Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_23.BP_ZB_ShenMi_ZD_23_C |
Appearance of medium costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Fang] Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_ZD_24.BP_ZB_ShenMi_ZD_24_C |
Appearance of medium costume worn by the Fang Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Fang] Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_YH_2.BP_ZB_ShenMi_YH_2_C |
Appearance of costume worn by the Fang Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Fang] Winter Knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_YH_1.BP_ZB_ShenMi_YH_1_C |
Appearance of costume worn by the Fang Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Fang] Winter Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_YH_3.BP_ZB_ShenMi_YH_3_C |
Appearance of costume worn by the Fang Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Fang] Winter Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ShenMi_YH_4.BP_ZB_ShenMi_YH_4_C |
Appearance of costume worn by the Fang Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Flint] Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_31.BP_ZB_ZhiHui_ZD_31_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Flint] Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_32.BP_ZB_ZhiHui_ZD_32_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Flint] Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_33.BP_ZB_ZhiHui_ZD_33_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Flint] Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_34.BP_ZB_ZhiHui_ZD_34_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Flint] Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_11.BP_ZB_ZhiHui_ZD_11_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Flint] Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_12.BP_ZB_ZhiHui_ZD_12_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Flint] Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_13.BP_ZB_ZhiHui_ZD_13_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Flint] Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_14.BP_ZB_ZhiHui_ZD_14_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Flint] Everyday Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_SH_1.BP_ZB_ZhiHui_SH_1_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Flint] Everyday Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_SH_2.BP_ZB_ZhiHui_SH_2_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() |
| [Flint] Everyday Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_SH_3.BP_ZB_ZhiHui_SH_3_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Flint] Everyday Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_SH_4.BP_ZB_ZhiHui_SH_4_C |
Appearance of basic costume worn by the Flint Tribe Tribesmen every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() |
| [Flint] Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_21.BP_ZB_ZhiHui_ZD_21_C |
Appearance of medium costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Flint] Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_22.BP_ZB_ZhiHui_ZD_22_C |
Appearance of medium costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() |
| [Flint] Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_23.BP_ZB_ZhiHui_ZD_23_C |
Appearance of medium costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| [Flint] Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_ZD_24.BP_ZB_ZhiHui_ZD_24_C |
Appearance of medium costume worn by the Flint Tribe Tribesmen in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Flint] Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_YH_2.BP_ZB_ZhiHui_YH_2_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() |
| [Flint] Winter Knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_YH_1.BP_ZB_ZhiHui_YH_1_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Flint] Winter Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_YH_3.BP_ZB_ZhiHui_YH_3_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() |
| [Flint] Winter Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo_WaiGuan/BP_ZB_ZhiHui_YH_4.BP_ZB_ZhiHui_YH_4_C |
Appearance of advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() |
| Advanced Anubis Hound Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_YiFu_DLCBoss_2_2.BP_ZB_YiFu_DLCBoss_2_2_C |
Armor crafted from the skin and bones of Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 10% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.2 | ![]() |
| Advanced Anubis Hound Bone Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_JieZhi_DLCBoss_2_2.BP_ZB_JieZhi_DLCBoss_2_2_C |
A ring adorned with Anubis Hound bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 10% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.2 | ![]() |
| Advanced Anubis Hound Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_XieZi_DLCBoss_2_2.BP_ZB_XieZi_DLCBoss_2_2_C |
Boots crafted from the skin and bones of Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 10% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.6 | ![]() |
| Advanced Anubis Hound Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_ShouTao_DLCBoss_2_2.BP_ZB_ShouTao_DLCBoss_2_2_C |
Gloves attached with Anubis Hound's sharp fangs (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 1% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.4 | ![]() |
| Advanced Anubis Hound Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_KuZi_DLCBoss_2_2.BP_ZB_KuZi_DLCBoss_2_2_C |
Legguards made from the pelt of the Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 10% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.2 | ![]() |
| Advanced Anubis Hound Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_XiangLian_DLCBoss_2_2.BP_ZB_XiangLian_DLCBoss_2_2_C |
A necklace adorned with Anubis Hound bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%, a 10% chance per hit to disable one type of buff on the enemy and inflict "Life Curse": Prevents HP recovery for 5s (CD: 10s). | 1 | 0.2 | ![]() |
| Advanced Frog Bone Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_XiangLian_Boss_2_2.BP_ZB_XiangLian_Boss_2_2_C |
A necklace decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.2 | ![]() |
| Advanced Frog Bone Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_JieZhi_Boss_2_2.BP_ZB_JieZhi_Boss_2_2_C |
A ring decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.2 | ![]() |
| Advanced Frog Claw Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_ShouTao_Boss_2_2.BP_ZB_ShouTao_Boss_2_2_C |
Gloves attached with Fogfrog claws (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.4 | ![]() |
| Advanced Frog Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_YiFu_Boss_2_2.BP_ZB_YiFu_Boss_2_2_C |
Costume wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.2 | ![]() |
| Advanced Frog Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_XieZi_Boss_2_2.BP_ZB_XieZi_Boss_2_2_C |
Boots wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.6 | ![]() |
| Advanced Frog Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_KuZi_Boss_2_2.BP_ZB_KuZi_Boss_2_2_C |
Pants wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second, and grants a 5% chance (higher chance with more poisons accumulated) when attacking with melee weapons to inflict Poison Erosion on the enemy, dealing poison damage and reducing Stamina Recovery Speed by 50% for 5 seconds, while also reducing some of your own poisons. | 1 | 0.2 | ![]() |
| Advanced Giant Ape Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_ShouTao_Boss_4_2.BP_ZB_ShouTao_Boss_4_2_C |
Gloves attached with Vajra Ape's claw (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP recovery +0.5% per second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.4 | ![]() |
| Advanced Giant Ape Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_YiFu_Boss_4_2.BP_ZB_YiFu_Boss_4_2_C |
Costume wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Giant Ape Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_XieZi_Boss_4_2.BP_ZB_XieZi_Boss_4_2_C |
Boots wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP recovery +0.5% per second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.6 | ![]() |
| Advanced Giant Ape Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_KuZi_Boss_4_2.BP_ZB_KuZi_Boss_4_2_C |
Pants wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP recovery +0.5% per second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Giant Ape Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_XiangLian_Boss_4_2.BP_ZB_XiangLian_Boss_4_2_C |
A necklace decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP recovery +0.5% per second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Giant Ape Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_JieZhi_Boss_4_2.BP_ZB_JieZhi_Boss_4_2_C |
A ring decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP recovery +0.5% per second. When attacking enemies with resilience below 30% using melee weapons, there is a 15% chance to trigger Power Slam, which nullifies the enemy's Stamina Down Reduction and Resilience Down Reduction for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Holy Light Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_YiFu_DLCBoss_3_2.BP_ZB_YiFu_DLCBoss_3_2_C |
Armor made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Holy Light Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_XieZi_DLCBoss_3_2.BP_ZB_XieZi_DLCBoss_3_2_C |
Boots made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.6 | ![]() |
| Advanced Holy Light Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_ShouTao_DLCBoss_3_2.BP_ZB_ShouTao_DLCBoss_3_2_C |
Gloves attached with Onyx Scarab antennae (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.4 | ![]() |
| Advanced Holy Light Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_KuZi_DLCBoss_3_2.BP_ZB_KuZi_DLCBoss_3_2_C |
Legguards made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Holy Light Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_XiangLian_DLCBoss_3_2.BP_ZB_XiangLian_DLCBoss_3_2_C |
The Onyx Scarab necklace imbued with Holy Light, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Holy Light Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_JieZhi_DLCBoss_3_2.BP_ZB_JieZhi_DLCBoss_3_2_C |
The Onyx Scarab ring imbued with Holy Light, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%, a 10% chance to trigger Holy Light Baptism upon taking Damage, healing various injuries, simultaneously boosting HP Recovery by 50%, greatly reducing ranged damage from beyond 10 meters, lasting 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Mammoth Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_ShouTao_Boss_5_2.BP_ZB_ShouTao_Boss_5_2_C |
Gloves attached with Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.4 | ![]() |
| Advanced Mammoth Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_YiFu_Boss_5_2.BP_ZB_YiFu_Boss_5_2_C |
Costume wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.2 | ![]() |
| Advanced Mammoth Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_XieZi_Boss_5_2.BP_ZB_XieZi_Boss_5_2_C |
Boots wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.6 | ![]() |
| Advanced Mammoth Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_KuZi_Boss_5_2.BP_ZB_KuZi_Boss_5_2_C |
Pants wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.2 | ![]() |
| Advanced Mammoth Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_XiangLian_Boss_5_2.BP_ZB_XiangLian_Boss_5_2_C |
A necklace decorated with a Mammoth fang, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.2 | ![]() |
| Advanced Mammoth Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_JieZhi_Boss_5_2.BP_ZB_JieZhi_Boss_5_2_C |
A ring decorated with Mammoth bones, capable of deterring enemies (Stats get enhanced further based on inherited gears). Set effects: Crit +15%, Crit Resist +15%. When the wearer's Resilience is depleted, taking damage will automatically grant Superarmor for 3 sec. During this time, they're immune to Crits, reflect 50% of damage, and suffer much less damage from ranged attacks beyond 10 meters. | 1 | 0.2 | ![]() |
| Advanced Saber-toothed Predator Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_ShouTao_JianChiHu_2.BP_ZB_ShouTao_JianChiHu_2_C |
Gloves attached with Saber-toothed Predator's claw (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.4 | ![]() |
| Advanced Saber-toothed Predator Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_YiFu_JianChiHu_2.BP_ZB_YiFu_JianChiHu_2_C |
Costume wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Saber-toothed Predator Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_XieZi_JianChiHu_2.BP_ZB_XieZi_JianChiHu_2_C |
Boots wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.6 | ![]() |
| Advanced Saber-toothed Predator Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_KuZi_JianChiHu_2.BP_ZB_KuZi_JianChiHu_2_C |
Pants wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Saber-toothed Predator Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_XiangLian_JianChiHu_2.BP_ZB_XiangLian_JianChiHu_2_C |
A necklace decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Saber-toothed Predator Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_JieZhi_JianChiHu_2.BP_ZB_JieZhi_JianChiHu_2_C |
A ring decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. When attacking a bleeding enemy with a melee weapon, applies Inefficient Healing, reducing their HP recovery effects by 50% for 5 seconds. | 1 | 0.2 | ![]() |
| Advanced Sobek Crocodile Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_YiFu_DLCBoss_1_2.BP_ZB_YiFu_DLCBoss_1_2_C |
Armor crafted from the skin and bones of Sobek Crocodile (Stats of inherited gear are further enhanced). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Melee hits inflict 1 stack of Rip on the enemy, reducing their DEF by 2%, lasting 20 seconds, up to 10 stacks. | 1 | 0.2 | ![]() |
| Advanced Sobek Crocodile Bone Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_JieZhi_DLCBoss_1_2.BP_ZB_JieZhi_DLCBoss_1_2_C |
A ring adorned with Sobek Crocodile bones, capable of deterring enemies (Stats get enhanced further based on inherited Gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Melee hits inflict 1 stack of Rip on the enemy, reducing their DEF by 2%, lasting 20 seconds, up to 10 stacks. | 1 | 0.2 | ![]() |
| Advanced Sobek Crocodile Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_XieZi_DLCBoss_1_2.BP_ZB_XieZi_DLCBoss_1_2_C |
Boots crafted from the skin and bones of Sobek Crocodile (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Melee hits inflict 1 stack of Rip on the enemy, reducing their DEF by 2%, lasting 20 seconds, up to 10 stacks. | 1 | 0.6 | ![]() |
| Advanced Sobek Crocodile Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_ShouTao_DLCBoss_1_2.BP_ZB_ShouTao_DLCBoss_1_2_C |
Gloves attached with Sobek Crocodile's sharp teeth (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Melee hits inflict 1 stack of Rip on the enemy, reducing their DEF by 2%, lasting 20 seconds, up to 10 stacks. | 1 | 0.4 | ![]() |
| Advanced Sobek Crocodile Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_KuZi_DLCBoss_1_2.BP_ZB_KuZi_DLCBoss_1_2_C |
Legguards made from the tough skin of the Sobek Crocodile (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Each melee weapon inflicts one stack of Rip on the target, reducing their Defense by 2% for 20 seconds, max 10 stacks. | 1 | 0.2 | ![]() |
| Advanced Sobek Crocodile Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_XiangLian_DLCBoss_1_2.BP_ZB_XiangLian_DLCBoss_1_2_C |
A necklace adorned with Sobek Crocodile bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. Melee hits inflict 1 stack of Rip on the enemy, reducing their DEF by 2%, lasting 20 seconds, up to 10 stacks. | 1 | 0.2 | ![]() |
| Advanced Tempest Griffin Feather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_YiFu_Boss_3_2.BP_ZB_YiFu_Boss_3_2_C |
Costume wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.2 | ![]() |
| Advanced Tempest Griffin Feather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_XieZi_Boss_3_2.BP_ZB_XieZi_Boss_3_2_C |
Boots wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.6 | ![]() |
| Advanced Tempest Griffin Feather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_KuZi_Boss_3_2.BP_ZB_KuZi_Boss_3_2_C |
Pants wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.2 | ![]() |
| Advanced Tempest Griffin Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_ShouTao_Boss_3_2.BP_ZB_ShouTao_Boss_3_2_C |
Gloves attached with Tempest Griffin claws (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.4 | ![]() |
| Advanced Tempest Griffin Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_XiangLian_Boss_3_2.BP_ZB_XiangLian_Boss_3_2_C |
A necklace decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.2 | ![]() |
| Advanced Tempest Griffin Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_JieZhi_Boss_3_2.BP_ZB_JieZhi_Boss_3_2_C |
A ring decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%; Body Radiation -0.05 per second. Attacks have a 10% chance to trigger Feather Interference, dispelling the target's Superarmor and reducing their Attack Speed and Movement Speed by 10% for 5 seconds.) | 1 | 0.2 | ![]() |
| Alpaca Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_YangTuo.BP_An_YangTuo_C |
A saddle used for riding alpacas. | 1 | 2 | ![]() |
| Ancient Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_ShouTao_YiJi_1.BP_ZB_ShouTao_YiJi_1_C |
A pair of gloves crafted by the Ancient Master Craftsman. | 1 | 0.4 | ![]() |
| Ancient Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_YiFu_YiJi_1.BP_ZB_YiFu_YiJi_1_C |
Costume crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() |
| Ancient Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XieZi_YiJi_1.BP_ZB_XieZi_YiJi_1_C |
A pair of boots crafted by the Ancient Master Craftsman. | 1 | 0.6 | ![]() |
| Ancient Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_KuZi_YiJi_1.BP_ZB_KuZi_YiJi_1_C |
A pair of pants crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() |
| Ancient Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XiangLian_YiJi_1.BP_ZB_XiangLian_YiJi_1_C |
A necklace crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() |
| Ancient Relic Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Cloth_Dungeon_2.BP_Equip_Cloth_Dungeon_2_C |
Rumored to be armor left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.2 | ![]() |
| Ancient Relic Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Shoes_Dungeon_2.BP_Equip_Shoes_Dungeon_2_C |
Rumored to be boots left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.6 | ![]() |
| Ancient Relic Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Arm_Dungeon_2.BP_Equip_Arm_Dungeon_2_C |
Rumored to be gloves left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.4 | ![]() |
| Ancient Relic Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Pants_Dungeon_2.BP_Equip_Pants_Dungeon_2_C |
Rumored to be pants left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.2 | ![]() |
| Ancient Relic Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Necklace_Dungeon_2.BP_Equip_Necklace_Dungeon_2_C |
Rumored to be a necklace left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.2 | ![]() |
| Ancient Relic Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Ring_Dungeon_2.BP_Equip_Ring_Dungeon_2_C |
Rumored to be a ring left behind by an ancient civilization. Set Effects: 50 Heat-proof, reduces high-temperature damage by 50%. Taking Weapon damage has a 20% chance to remove Ignite, Scorch, and Bleed effects. Trigger chance increases as HP decreases. | 1 | 0.2 | ![]() |
| Ancient Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_JieZhi_YiJi_1.BP_ZB_JieZhi_YiJi_1_C |
A ring crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() |
| Anubis Hound Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_YiFu_DLCBoss_2.BP_ZB_YiFu_DLCBoss_2_C |
Armor crafted from the skin and bones of Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50% | 1 | 0.2 | ![]() |
| Anubis Hound Bone Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_JieZhi_DLCBoss_2.BP_ZB_JieZhi_DLCBoss_2_C |
A ring adorned with Anubis Hound bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%. | 1 | 0.2 | ![]() |
| Anubis Hound Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_XieZi_DLCBoss_2.BP_ZB_XieZi_DLCBoss_2_C |
Boots crafted from the skin and bones of Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50% | 1 | 0.6 | ![]() |
| Anubis Hound Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_ShouTao_DLCBoss_2.BP_ZB_ShouTao_DLCBoss_2_C |
Gloves attached with Anubis Hound's sharp fangs (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50% | 1 | 0.4 | ![]() |
| Anubis Hound Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_KuZi_DLCBoss_2.BP_ZB_KuZi_DLCBoss_2_C |
Legguards made from the pelt of the Anubis Hound (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50% | 1 | 0.2 | ![]() |
| Anubis Hound Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_2/BP_ZB_XiangLian_DLCBoss_2.BP_ZB_XiangLian_DLCBoss_2_C |
A necklace adorned with Anubis Hound bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: Max Stamina +50, Poison-proof +50%. | 1 | 0.2 | ![]() |
| Archaic Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_YiFu_YiJi_2.BP_ZB_YiFu_YiJi_2_C |
Costume left over by the archaic civilization. | 1 | 0.2 | ![]() |
| Archaic Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XieZi_YiJi_2.BP_ZB_XieZi_YiJi_2_C |
Boots left over by the archaic civilization. | 1 | 0.6 | ![]() |
| Archaic Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_ShouTao_YiJi_2.BP_ZB_ShouTao_YiJi_2_C |
Gloves left over by the archaic civilization. | 1 | 0.4 | ![]() |
| Archaic Legguard /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_KuZi_YiJi_2.BP_ZB_KuZi_YiJi_2_C |
Pants left over by the archaic civilization. | 1 | 0.2 | ![]() |
| Archaic Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XiangLian_YiJi_2.BP_ZB_XiangLian_YiJi_2_C |
A necklace left over by the archaic civilization. | 1 | 0.2 | ![]() |
| Archaic Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_JieZhi_YiJi_2.BP_ZB_JieZhi_YiJi_2_C |
A ring left over by the archaic civilization. | 1 | 0.2 | ![]() |
| Attack Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_GongJi_1.BP_GZ_GongJi_1_C |
Used by dragging it to the gear, a relic left by an ancient hero that can be used to complement necklaces, rings, gloves to make the wearer feel extra confident and brave | 300 | 0.02 | ![]() |
| Attack Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_GongJi_2.BP_GZ_GongJi_2_C |
Used by dragging it to the gear, a relic left by an archaic hero that can be used to complement necklaces, rings, gloves to make the wearer feel extra confident and brave | 300 | 0.02 | ![]() |
| Attack Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_GongJi_3.BP_GZ_GongJi_3_C |
Used by dragging it to the gear, a relic left by a hero of an unknown era that basks in a mysterious glow and can be used to complement necklaces, rings, gloves to make the wearer feel confident and brave. | 300 | 0.02 | ![]() |
| Beast Bone Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_XiangLian_2.BP_ZB_XiangLian_2_C |
An exquisite necklace made of beast bone. | 1 | 0.08 | ![]() |
| Beast Bone Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_JieZhi_2.BP_ZB_JieZhi_2_C |
An exquisite ring made of beast bone. | 1 | 0.08 | ![]() |
| Beast Hide Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_YiFu_2.BP_ZB_YiFu_2_C |
Costume made of beast hide. | 1 | 0.4 | ![]() |
| Beast Hide Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_ShouTao_2.BP_ZB_ShouTao_2_C |
Gloves made of beast hide. | 1 | 0.15 | ![]() |
| Beast Hide Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_KuZi_2.BP_ZB_KuZi_2_C |
Pants made of beast hide. | 1 | 0.4 | ![]() |
| Beast Hide Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/PiGe/BP_ZB_XieZi_2.BP_ZB_XieZi_2_C |
Shoes made of beast hide. | 1 | 0.3 | ![]() |
| Boar Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_AN_YeZhu.BP_AN_YeZhu_C |
A saddle used for riding boars. | 1 | 2 | ![]() |
| Boxer Shorts /Game/Blueprints/DaoJu/DaoJuZhuangBei/BP_ZhuangBei_Base.BP_ZhuangBei_Base_C |
A pair of boxer shorts. | 1 | 0 | ![]() |
| Bronze Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_YiFu_3.BP_ZB_YiFu_3_C |
Costume made of bronze. | 1 | 0.6 | ![]() |
| Bronze Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_ShouTao_3.BP_ZB_ShouTao_3_C |
Gloves made of bronze. | 1 | 0.3 | ![]() |
| Bronze Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_XiangLian_3.BP_ZB_XiangLian_3_C |
A necklace made of bronze. | 1 | 0.15 | ![]() |
| Bronze Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_KuZi_3.BP_ZB_KuZi_3_C |
Pants carrying bronze. | 1 | 0.6 | ![]() |
| Bronze Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_JieZhi_3.BP_ZB_JieZhi_3_C |
A ring made of bronze. | 1 | 0.15 | ![]() |
| Bronze Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/QingTong/BP_ZB_XieZi_3.BP_ZB_XieZi_3_C |
Shoes made of bronze. | 1 | 0.45 | ![]() |
| Calaite Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_JieZhi_1.BP_ZB_JieZhi_1_C |
A shoddy stone ring with a calaite on it. | 1 | 0.05 | ![]() |
| Camel Saddle /Game/AdditionMap01/BluePrints/Prop/Equip/Saddle/BP_An_Camel.BP_An_Camel_C |
A saddle used for riding camels. | 1 | 3 | ![]() |
| Chill Proof Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_HanKang_1.BP_GZ_HanKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of beast fuzz and cotton cloth. Can be embedded in the gear to make it chill-proof | 300 | 0.01 | ![]() |
| Chill Proof Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_HanKang_2.BP_GZ_HanKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of feather and cotton cloth. Can be embedded in gear to make it chill-proof and electricity-resistant | 300 | 0.01 | ![]() |
| Chill Proof Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_HanKang_3.BP_GZ_HanKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of some strange cloth, and can only be found by accident in ruins. It can be embedded in gear to make it chill-proof and electricity-resistant | 300 | 0.02 | ![]() |
| Claw Tribe Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv3_01.BP_ZB_YeMan_ZD_Lv3_01_C |
Advanced costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Claw Tribe Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv3_02.BP_ZB_YeMan_ZD_Lv3_02_C |
Advanced costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Claw Tribe Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv3_03.BP_ZB_YeMan_ZD_Lv3_03_C |
Advanced costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Claw Tribe Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv3_04.BP_ZB_YeMan_ZD_Lv3_04_C |
Advanced costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Claw Tribe Advanced Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv3_01.BP_ZB_YeMan_SH_Lv3_01_C |
Advanced costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Claw Tribe Advanced Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv3_02.BP_ZB_YeMan_SH_Lv3_02_C |
Advanced costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Claw Tribe Advanced Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv3_03.BP_ZB_YeMan_SH_Lv3_03_C |
Advanced costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Claw Tribe Advanced Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv3_04.BP_ZB_YeMan_SH_Lv3_04_C |
Advanced costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Claw Tribe Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv1_01.BP_ZB_YeMan_ZD_Lv1_01_C |
Basic costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Claw Tribe Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv1_02.BP_ZB_YeMan_ZD_Lv1_02_C |
Basic costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.1 | ![]() |
| Claw Tribe Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv1_03.BP_ZB_YeMan_ZD_Lv1_03_C |
Basic costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Claw Tribe Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv1_04.BP_ZB_YeMan_ZD_Lv1_04_C |
Basic costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.15 | ![]() |
| Claw Tribe Basic Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv1_01.BP_ZB_YeMan_SH_Lv1_01_C |
Basic costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Claw Tribe Basic Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv1_02.BP_ZB_YeMan_SH_Lv1_02_C |
Basic costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.1 | ![]() |
| Claw Tribe Basic Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv1_03.BP_ZB_YeMan_SH_Lv1_03_C |
Basic costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Claw Tribe Basic Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv1_04.BP_ZB_YeMan_SH_Lv1_04_C |
Basic costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.15 | ![]() |
| Claw Tribe Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv2_01.BP_ZB_YeMan_ZD_Lv2_01_C |
Medium costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Claw Tribe Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv2_02.BP_ZB_YeMan_ZD_Lv2_02_C |
Medium costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Claw Tribe Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv2_03.BP_ZB_YeMan_ZD_Lv2_03_C |
Medium costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Claw Tribe Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_ZD_Lv2_04.BP_ZB_YeMan_ZD_Lv2_04_C |
Medium costume worn by the Claw Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Claw Tribe Medium Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv2_01.BP_ZB_YeMan_SH_Lv2_01_C |
Medium costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Claw Tribe Medium Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv2_02.BP_ZB_YeMan_SH_Lv2_02_C |
Medium costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Claw Tribe Medium Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv2_03.BP_ZB_YeMan_SH_Lv2_03_C |
Medium costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Claw Tribe Medium Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_SH_Lv2_04.BP_ZB_YeMan_SH_Lv2_04_C |
Medium costume worn by the Claw Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Claw Tribe Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_YuHan_Lv3_02.BP_ZB_YeMan_YuHan_Lv3_02_C |
Costume worn by the Claw Tribe Tribesmen to resist the severe cold. | 1 | 0.3 | ![]() |
| Claw Tribe's winter boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_YuHan_Lv3_04.BP_ZB_YeMan_YuHan_Lv3_04_C |
Costume worn by the Claw Tribe Tribesmen to resist the severe cold. | 1 | 0.4 | ![]() |
| Claw Tribe's winter knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_YuHan_Lv3_01.BP_ZB_YeMan_YuHan_Lv3_01_C |
Costume worn by the Claw Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Claw Tribe's winter pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/YeMan/BP_ZB_YeMan_YuHan_Lv3_03.BP_ZB_YeMan_YuHan_Lv3_03_C |
Costume worn by the Claw Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Concealment Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YinBi_1.BP_GZ_YinBi_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of marl powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() |
| Concealment Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YinBi_2.BP_GZ_YinBi_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of paint powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() |
| Concealment Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YinBi_3.BP_GZ_YinBi_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of light-absorbing powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() |
| Damage Reduction Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_JianShang_1.BP_GZ_JianShang_1_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes and pants. A thin iron plate that can effectively resist damage of all sorts | 300 | 0.15 | ![]() |
| Damage Reduction Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_JianShang_2.BP_GZ_JianShang_2_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes and pants. A steel iron plate that can effectively resist damage of all sorts | 300 | 0.15 | ![]() |
| Defense Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FangYu_1.BP_GZ_FangYu_1_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of copper loops linked together, possessing the strength to block all sorts of attacks | 300 | 0.1 | ![]() |
| Defense Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FangYu_2.BP_GZ_FangYu_2_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of iron loops linked together, possessing the strength to block all sorts of attacks | 300 | 0.1 | ![]() |
| Defense Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FangYu_3.BP_GZ_FangYu_3_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of steel loops linked together, possessing the strength to block all sorts of attacks | 300 | 0.1 | ![]() |
| Divine Relic Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Cloth_Dungeon_3.BP_Equip_Cloth_Dungeon_3_C |
Rumored to be armor left behind by the gods. Set Effects: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% RESIL-Down Reduction and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.2 | ![]() |
| Divine Relic Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Shoes_Dungeon_3.BP_Equip_Shoes_Dungeon_3_C |
Rumored to be boots left behind by the gods. Set Effects: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% Resilience Down Reduction and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.6 | ![]() |
| Divine Relic Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Arm_Dungeon_3.BP_Equip_Arm_Dungeon_3_C |
Rumored to be gloves left behind by the gods. Set Effects: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% RESIL-Down Reduction and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.4 | ![]() |
| Divine Relic Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Pants_Dungeon_3.BP_Equip_Pants_Dungeon_3_C |
Rumored to be pants left behind by the gods. Set Effects: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% RESIL-Down Reduction and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.2 | ![]() |
| Divine Relic Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Necklace_Dungeon_3.BP_Equip_Necklace_Dungeon_3_C |
Rumored to be a necklace left behind by the gods. Set Effect: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% RESIL-Down Reduction and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.2 | ![]() |
| Divine Relic Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Ring_Dungeon_3.BP_Equip_Ring_Dungeon_3_C |
Rumored to be a ring left behind by the gods. Set Effects: 15% Crit Resist, +10% Max HP, +50% RESIL-Down DEF. Taking weapon damage has a 10% chance to grant 100% RESIL-Down DEF and restore 2 Resilience for 5 sec. Chance increases as Resilience decreases. | 1 | 0.2 | ![]() |
| Donkey Saddle /Game/AdditionMap01/BluePrints/Prop/Equip/Saddle/BP_An_Ass.BP_An_Ass_C |
Saddle used for riding a donkey. | 1 | 2 | ![]() |
| Enhanced Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_YiFu_YiJi_JingHua.BP_ZB_YiFu_YiJi_JingHua_C |
An enhanced costume that inherits the stats re-boosts of material gear | 1 | 0.2 | ![]() |
| Enhanced Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_ShouTao_YiJi_JingHua.BP_ZB_ShouTao_YiJi_JingHua_C |
A pair of enhanced gloves that inherits the stats re-boosts of material gear | 1 | 0.4 | ![]() |
| Enhanced Legguard /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_KuZi_YiJi_JingHua.BP_ZB_KuZi_YiJi_JingHua_C |
A pair of enhanced pants that inherits the stats re-boosts of material gear | 1 | 0.2 | ![]() |
| Enhanced Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_XiangLian_YiJi_JingHua.BP_ZB_XiangLian_YiJi_JingHua_C |
An enhanced necklace that inherits the stats re-boosts of material gear | 1 | 0.2 | ![]() |
| Enhanced Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_JieZhi_YiJi_JingHua.BP_ZB_JieZhi_YiJi_JingHua_C |
An enhanced ring that inherits the stats re-boosts of material gear | 1 | 0.2 | ![]() |
| Enhanced Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/JingHua/BP_ZB_XieZi_YiJi_JingHua.BP_ZB_XieZi_YiJi_JingHua_C |
A pair of enhanced boots that inherits the stats re-boosts of material gear | 1 | 0.6 | ![]() |
| Fang Tribe Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv3_01.BP_ZB_ShenMi_ZD_Lv3_01_C |
Advanced costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Fang Tribe Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv3_02.BP_ZB_ShenMi_ZD_Lv3_02_C |
Advanced costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Fang Tribe Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv3_03.BP_ZB_ShenMi_ZD_Lv3_03_C |
Advanced costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Fang Tribe Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv3_04.BP_ZB_ShenMi_ZD_Lv3_04_C |
Advanced costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Fang Tribe Advanced Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv3_01.BP_ZB_ShenMi_SH_Lv3_01_C |
Advanced costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Fang Tribe Advanced Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv3_02.BP_ZB_ShenMi_SH_Lv3_02_C |
Advanced costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Fang Tribe Advanced Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv3_03.BP_ZB_ShenMi_SH_Lv3_03_C |
Advanced costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Fang Tribe Advanced Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv3_04.BP_ZB_ShenMi_SH_Lv3_04_C |
Advanced costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Fang Tribe Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv1_01.BP_ZB_ShenMi_ZD_Lv1_01_C |
Basic costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Fang Tribe Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv1_02.BP_ZB_ShenMi_ZD_Lv1_02_C |
Basic costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.1 | ![]() |
| Fang Tribe Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv1_03.BP_ZB_ShenMi_ZD_Lv1_03_C |
Basic costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Fang Tribe Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv1_04.BP_ZB_ShenMi_ZD_Lv1_04_C |
Basic costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.15 | ![]() |
| Fang Tribe Basic Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv1_01.BP_ZB_ShenMi_SH_Lv1_01_C |
Basic costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Fang Tribe Basic Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv1_02.BP_ZB_ShenMi_SH_Lv1_02_C |
Basic costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.1 | ![]() |
| Fang Tribe Basic Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv1_03.BP_ZB_ShenMi_SH_Lv1_03_C |
Basic costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Fang Tribe Basic Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv1_04.BP_ZB_ShenMi_SH_Lv1_04_C |
Basic costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.15 | ![]() |
| Fang Tribe Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv2_01.BP_ZB_ShenMi_ZD_Lv2_01_C |
Medium costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Fang Tribe Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv2_02.BP_ZB_ShenMi_ZD_Lv2_02_C |
Medium costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Fang Tribe Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv2_03.BP_ZB_ShenMi_ZD_Lv2_03_C |
Medium costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Fang Tribe Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_ZD_Lv2_04.BP_ZB_ShenMi_ZD_Lv2_04_C |
Medium costume worn by the Fang Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Fang Tribe Medium Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv2_01.BP_ZB_ShenMi_SH_Lv2_01_C |
Medium costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Fang Tribe Medium Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv2_02.BP_ZB_ShenMi_SH_Lv2_02_C |
Medium costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Fang Tribe Medium Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv2_03.BP_ZB_ShenMi_SH_Lv2_03_C |
Medium costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Fang Tribe Medium Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_SH_Lv2_04.BP_ZB_ShenMi_SH_Lv2_04_C |
Medium costume worn by the Fang Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Fang Tribe Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_YuHan_Lv3_02.BP_ZB_ShenMi_YuHan_Lv3_02_C |
Costume worn by the Fang Tribe Tribesmen to resist the severe cold. | 1 | 0.3 | ![]() |
| Fang Tribe's winter boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_YuHan_Lv3_04.BP_ZB_ShenMi_YuHan_Lv3_04_C |
Costume worn by the Fang Tribe Tribesmen to resist the severe cold. | 1 | 0.4 | ![]() |
| Fang Tribe's winter knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_YuHan_Lv3_01.BP_ZB_ShenMi_YuHan_Lv3_01_C |
Costume worn by the Fang Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Fang Tribe's winter pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ShenMi/BP_ZB_ShenMi_YuHan_Lv3_03.BP_ZB_ShenMi_YuHan_Lv3_03_C |
Costume worn by the Fang Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Flint Tribe Advanced Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv3_01.BP_ZB_ZhiHui_ZD_Lv3_01_C |
Advanced costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Flint Tribe Advanced Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv3_02.BP_ZB_ZhiHui_ZD_Lv3_02_C |
Advanced costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Flint Tribe Advanced Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv3_03.BP_ZB_ZhiHui_ZD_Lv3_03_C |
Advanced costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.6 | ![]() |
| Flint Tribe Advanced Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv3_04.BP_ZB_ZhiHui_ZD_Lv3_04_C |
Advanced costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Flint Tribe Advanced Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv3_01.BP_ZB_ZhiHui_SH_Lv3_01_C |
Advanced costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Flint Tribe Advanced Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv3_02.BP_ZB_ZhiHui_SH_Lv3_02_C |
Advanced costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Flint Tribe Advanced Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv3_03.BP_ZB_ZhiHui_SH_Lv3_03_C |
Advanced costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.6 | ![]() |
| Flint Tribe Advanced Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv3_04.BP_ZB_ZhiHui_SH_Lv3_04_C |
Advanced costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Flint Tribe Basic Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv1_01.BP_ZB_ZhiHui_ZD_Lv1_01_C |
Basic costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Flint Tribe Basic Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv1_02.BP_ZB_ZhiHui_ZD_Lv1_02_C |
Basic costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.1 | ![]() |
| Flint Tribe Basic Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv1_03.BP_ZB_ZhiHui_ZD_Lv1_03_C |
Basic costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Flint Tribe Basic Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv1_04.BP_ZB_ZhiHui_ZD_Lv1_04_C |
Basic costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.15 | ![]() |
| Flint Tribe Basic Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv1_01.BP_ZB_ZhiHui_SH_Lv1_01_C |
Basic costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Flint Tribe Basic Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv1_02.BP_ZB_ZhiHui_SH_Lv1_02_C |
Basic costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.1 | ![]() |
| Flint Tribe Basic Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv1_03.BP_ZB_ZhiHui_SH_Lv1_03_C |
Basic costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Flint Tribe Basic Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv1_04.BP_ZB_ZhiHui_SH_Lv1_04_C |
Basic costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.15 | ![]() |
| Flint Tribe Medium Combat Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv2_01.BP_ZB_ZhiHui_ZD_Lv2_01_C |
Medium costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Flint Tribe Medium Combat Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv2_02.BP_ZB_ZhiHui_ZD_Lv2_02_C |
Medium costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.2 | ![]() |
| Flint Tribe Medium Combat Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv2_03.BP_ZB_ZhiHui_ZD_Lv2_03_C |
Medium costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.4 | ![]() |
| Flint Tribe Medium Combat Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_ZD_Lv2_04.BP_ZB_ZhiHui_ZD_Lv2_04_C |
Medium costume worn by the Flint Tribe Tribesmen in battles. | 1 | 0.3 | ![]() |
| Flint Tribe Medium Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv2_01.BP_ZB_ZhiHui_SH_Lv2_01_C |
Medium costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Flint Tribe Medium Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv2_02.BP_ZB_ZhiHui_SH_Lv2_02_C |
Medium costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.2 | ![]() |
| Flint Tribe Medium Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv2_03.BP_ZB_ZhiHui_SH_Lv2_03_C |
Medium costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.4 | ![]() |
| Flint Tribe Medium Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_SH_Lv2_04.BP_ZB_ZhiHui_SH_Lv2_04_C |
Medium costume worn by the Flint Tribe Tribesmen every day. | 1 | 0.3 | ![]() |
| Flint Tribe Winter Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_YuHan_Lv3_02.BP_ZB_ZhiHui_YuHan_Lv3_02_C |
Advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold. | 1 | 0.3 | ![]() |
| Flint Tribe's winter boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_YuHan_Lv3_04.BP_ZB_ZhiHui_YuHan_Lv3_04_C |
Advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold. | 1 | 0.4 | ![]() |
| Flint Tribe's winter knitwear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_YuHan_Lv3_01.BP_ZB_ZhiHui_YuHan_Lv3_01_C |
Advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Flint Tribe's winter pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/BuLuo/ZhiHui/BP_ZB_ZhiHui_YuHan_Lv3_03.BP_ZB_ZhiHui_YuHan_Lv3_03_C |
Advanced costume worn by the Flint Tribe Tribesmen to resist the severe cold. | 1 | 0.6 | ![]() |
| Frog Bone Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_XiangLian_Boss_2.BP_ZB_XiangLian_Boss_2_C |
A necklace decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.2 | ![]() |
| Frog Bone Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_JieZhi_Boss_2.BP_ZB_JieZhi_Boss_2_C |
A ring decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.2 | ![]() |
| Frog Claw Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_ShouTao_Boss_2.BP_ZB_ShouTao_Boss_2_C |
Gloves attached with Fogfrog claws (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.4 | ![]() |
| Frog Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_YiFu_Boss_2.BP_ZB_YiFu_Boss_2_C |
Costume wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.2 | ![]() |
| Frog Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_XieZi_Boss_2.BP_ZB_XieZi_Boss_2_C |
Boots wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.6 | ![]() |
| Frog Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/2/BP_ZB_KuZi_Boss_2.BP_ZB_KuZi_Boss_2_C |
Pants wrapped in Fogfrog skin (Stats enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -0.05 per second. | 1 | 0.2 | ![]() |
| Gear Durability Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_NaiJiu_2.BP_GZ_NaiJiu_2_C |
A gear modification material; used by dragging it to the gear. This raw lacquer mixture can be applied on gear to make it more durable | 300 | 0.05 | ![]() |
| Gear Durability Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_NaiJiu_1.BP_GZ_NaiJiu_1_C |
A gear modification material; used by dragging it to the gear. This oil-grease mixture can be applied on gear to make it more durable | 300 | 0.05 | ![]() |
| Gear Durability Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_NaiJiu_3.BP_GZ_NaiJiu_3_C |
A gear modification material; used by dragging it to the gear. This amazing material can be applied on gear to greatly reduce its wear-and-tear | 300 | 0.05 | ![]() |
| Giant Ape Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_ShouTao_Boss_4.BP_ZB_ShouTao_Boss_4_C |
Gloves attached with Vajra Ape's claw (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.4 | ![]() |
| Giant Ape Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_YiFu_Boss_4.BP_ZB_YiFu_Boss_4_C |
Costume wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() |
| Giant Ape Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_XieZi_Boss_4.BP_ZB_XieZi_Boss_4_C |
Boots wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.6 | ![]() |
| Giant Ape Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_KuZi_Boss_4.BP_ZB_KuZi_Boss_4_C |
Pants wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() |
| Giant Ape Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_XiangLian_Boss_4.BP_ZB_XiangLian_Boss_4_C |
A necklace decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() |
| Giant Ape Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/4/BP_ZB_JieZhi_Boss_4.BP_ZB_JieZhi_Boss_4_C |
A ring decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() |
| Giant Elephant Deck Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_Kurma_DaXiang.BP_An_Kurma_DaXiang_C |
Can build some structures on the deck. | 1 | 3 | ![]() |
| Giant Elephant Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_DaXiang.BP_An_DaXiang_C |
Can carry four passengers at the same time. | 1 | 3 | ![]() |
| Giant Elephant Seat Cushion /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_DaXiang_GuaJian.BP_An_DaXiang_GuaJian_C |
Used on the Giant Elephant to carry an unconscious Barbarian in tow. | 1 | 3 | ![]() |
| Heat Proof Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YanKang_1.BP_GZ_YanKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The interlayer made of boa skin makes the gear heat-proof | 300 | 0.05 | ![]() |
| Heat Proof Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YanKang_2.BP_GZ_YanKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The interlayer made of asbestos cloth makes the gear heat-proof and electricity-resistant | 300 | 0.05 | ![]() |
| Heat Proof Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_YanKang_3.BP_GZ_YanKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The special material inside the ruins grants gear great heat-proof and electricity-resistant | 300 | 0.05 | ![]() |
| Holy Light Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_YiFu_DLCBoss_3.BP_ZB_YiFu_DLCBoss_3_C |
Armor made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.2 | ![]() |
| Holy Light Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_XieZi_DLCBoss_3.BP_ZB_XieZi_DLCBoss_3_C |
Boots made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.6 | ![]() |
| Holy Light Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_ShouTao_DLCBoss_3.BP_ZB_ShouTao_DLCBoss_3_C |
Gloves attached with Onyx Scarab antennae (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.4 | ![]() |
| Holy Light Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_KuZi_DLCBoss_3.BP_ZB_KuZi_DLCBoss_3_C |
Legguards made from Onyx Scarab shells (Stats further enhanced based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.2 | ![]() |
| Holy Light Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_XiangLian_DLCBoss_3.BP_ZB_XiangLian_DLCBoss_3_C |
The Onyx Scarab necklace imbued with Holy Light, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.2 | ![]() |
| Holy Light Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_3/BP_ZB_JieZhi_DLCBoss_3.BP_ZB_JieZhi_DLCBoss_3_C |
The Onyx Scarab ring imbued with Holy Light, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: DEF +10%, Crit DMG Reduction +20%. | 1 | 0.2 | ![]() |
| Iron Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_YiFu_4.BP_ZB_YiFu_4_C |
Costume made of iron | 1 | 0.8 | ![]() |
| Iron Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_ShouTao_4.BP_ZB_ShouTao_4_C |
Gloves made of iron | 1 | 0.4 | ![]() |
| Iron Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_XiangLian_4.BP_ZB_XiangLian_4_C |
A necklace made of iron | 1 | 0.2 | ![]() |
| Iron Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_KuZi_4.BP_ZB_KuZi_4_C |
Pants carrying iron. | 1 | 0.8 | ![]() |
| Iron Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_JieZhi_4.BP_ZB_JieZhi_4_C |
A ring made of iron. | 1 | 0.2 | ![]() |
| Iron Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Tie/BP_ZB_XieZi_4.BP_ZB_XieZi_4_C |
Shoes made of iron | 1 | 0.6 | ![]() |
| Linen Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_YiFu_1.BP_ZB_YiFu_1_C |
Costume made of linen. | 1 | 0.2 | ![]() |
| Linen Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_ShouTao_1.BP_ZB_ShouTao_1_C |
Gloves made of linen. | 1 | 0.1 | ![]() |
| Linen Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_KuZi_1.BP_ZB_KuZi_1_C |
Pants made of linen. | 1 | 0.2 | ![]() |
| Linen Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_XieZi_1.BP_ZB_XieZi_1_C |
Shoes made of linen. | 1 | 0.15 | ![]() |
| Llama Extended Seat Cushion /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_DaYangTuo_GuaJian_2.BP_An_DaYangTuo_GuaJian_2_C |
Used on the llama to carry an unconscious Barbarian in tow. | 1 | 3 | ![]() |
| Llama Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_DaYangTuo.BP_An_DaYangTuo_C |
A saddle used for riding llamas. | 1 | 3 | ![]() |
| Llama Wicker Basket /Game/AdditionMap01/BluePrints/Prop/Equip/Saddle/BP_An_Camel_Pendant.BP_An_Camel_Pendant_C |
Used on a camel to transport livestock. | 1 | 1 | ![]() |
| Llama Wicker Basket /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_DaYangTuo_GuaJian.BP_An_DaYangTuo_GuaJian_C |
Used on a llama to transport livestock. | 1 | 1 | ![]() |
| Mammoth Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_ShouTao_Boss_5.BP_ZB_ShouTao_Boss_5_C |
Gloves attached with Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.4 | ![]() |
| Mammoth Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_YiFu_Boss_5.BP_ZB_YiFu_Boss_5_C |
Costume wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() |
| Mammoth Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_XieZi_Boss_5.BP_ZB_XieZi_Boss_5_C |
Boots wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.6 | ![]() |
| Mammoth Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_KuZi_Boss_5.BP_ZB_KuZi_Boss_5_C |
Pants wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() |
| Mammoth Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_XiangLian_Boss_5.BP_ZB_XiangLian_Boss_5_C |
A necklace decorated with a Mammoth fang, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() |
| Mammoth Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/5/BP_ZB_JieZhi_Boss_5.BP_ZB_JieZhi_Boss_5_C |
A ring decorated with Mammoth bones, capable of deterring enemies (Stats get enhanced further based on inherited gears). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() |
| Moose Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_Moose.BP_An_Moose_C |
A saddle used for riding moose. | 1 | 3 | ![]() |
| Mysterious Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_YiFu_YiJi_3.BP_ZB_YiFu_YiJi_3_C |
Costume left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.2 | ![]() |
| Mysterious Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XieZi_YiJi_3.BP_ZB_XieZi_YiJi_3_C |
A pair of boots left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.6 | ![]() |
| Mysterious Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_ShouTao_YiJi_3.BP_ZB_ShouTao_YiJi_3_C |
A pair of gloves left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.4 | ![]() |
| Mysterious Legguard /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_KuZi_YiJi_3.BP_ZB_KuZi_YiJi_3_C |
A pair of pants left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.2 | ![]() |
| Mysterious Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_XiangLian_YiJi_3.BP_ZB_XiangLian_YiJi_3_C |
A necklace left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.2 | ![]() |
| Mysterious Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/YiJi/BP_ZB_JieZhi_YiJi_3.BP_ZB_JieZhi_YiJi_3_C |
A ring left behind by a mysterious civilization. Set Effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10%. Melee attacks have a 10% chance to release a small portion of the Mask's stored energy, striking the enemy with an Energy Shock that forces them out of Mimicry and removes the Mimicry effect. Cooldown: 60 seconds. | 1 | 0.2 | ![]() |
| Ostrich Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_TuoNiao.BP_An_TuoNiao_C |
A saddle used for riding ostriches. | 1 | 3 | ![]() |
| Panther Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_BaoZi.BP_An_BaoZi_C |
A saddle used for riding jaguars. | 1 | 1.5 | ![]() |
| Poison Proof Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_DuKang_1.BP_GZ_DuKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of a cotton cloth soaked in mineral oil, and can make the gear poison-proof when embedded in it | 300 | 0.05 | ![]() |
| Poison Proof Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_DuKang_2.BP_GZ_DuKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of a cotton cloth soaked in rubber, and can make the gear poison-proof and electricity-resistant when embedded in it | 300 | 0.05 | ![]() |
| Poison Proof Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_DuKang_3.BP_GZ_DuKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of some strange cloth, and can only be found by accident in ruins. It can be embedded in gear to make it poison-proof and electricity-resistant. | 300 | 0.05 | ![]() |
| Radiation Proof Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FuKang_1.BP_GZ_FuKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of metal foil, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() |
| Radiation Proof Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FuKang_2.BP_GZ_FuKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of rubber board, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() |
| Radiation Proof Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_FuKang_3.BP_GZ_FuKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of lead-gilded metal sheet, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() |
| Rapidity Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Shoes_Dungeon_1.BP_Equip_Shoes_Dungeon_1_C |
Rumored to be boots crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation-proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.6 | ![]() |
| Rapidity Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Arm_Dungeon_1.BP_Equip_Arm_Dungeon_1_C |
Rumored to be gloves crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation-proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.4 | ![]() |
| Rapidity Leather Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Cloth_Dungeon_1.BP_Equip_Cloth_Dungeon_1_C |
Rumored to be a costume crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation-proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.2 | ![]() |
| Rapidity Leather Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Pants_Dungeon_1.BP_Equip_Pants_Dungeon_1_C |
Rumored to be pants crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation Proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.2 | ![]() |
| Rapidity Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Necklace_Dungeon_1.BP_Equip_Necklace_Dungeon_1_C |
Rumored to be a necklace crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation-proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.2 | ![]() |
| Rapidity Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Dungeon/BP_Equip_Ring_Dungeon_1.BP_Equip_Ring_Dungeon_1_C |
Rumored to be a ring crafted by ancients using materials from fierce beasts. Set Effects: 50% Radiation-proof, +50% STA-Down Reduction. Taking weapon damage has a 10% chance to grant 100% STA-Down Reduction and +100% Stamina Recovery for 5 sec. Chance increases as Stamina decreases. | 1 | 0.2 | ![]() |
| Red Moose Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_Moose_Activity.BP_An_Moose_Activity_C |
A saddle used for riding moose. | 1 | 3 | ![]() |
| Rhino Saddle /Game/AdditionMap01/BluePrints/Prop/Equip/Saddle/BP_An_Rhinoceros.BP_An_Rhinoceros_C |
A saddle used for riding rhinos. | 1 | 1.5 | ![]() |
| Saber-toothed Predator Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_ShouTao_JianChiHu.BP_ZB_ShouTao_JianChiHu_C |
Gloves attached with Saber-toothed Predator's claw (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.4 | ![]() |
| Saber-toothed Predator Leather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_YiFu_JianChiHu.BP_ZB_YiFu_JianChiHu_C |
Costume wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() |
| Saber-toothed Predator Leather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_XieZi_JianChiHu.BP_ZB_XieZi_JianChiHu_C |
Boots wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.6 | ![]() |
| Saber-toothed Predator Leather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_KuZi_JianChiHu.BP_ZB_KuZi_JianChiHu_C |
Pants wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() |
| Saber-toothed Predator Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_XiangLian_JianChiHu.BP_ZB_XiangLian_JianChiHu_C |
A necklace decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() |
| Saber-toothed Predator Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/BP_ZB_JieZhi_JianChiHu.BP_ZB_JieZhi_JianChiHu_C |
A ring decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() |
| Sand Bandit Advanced Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Body_Lv_3.BP_EG_Bandits_ZD_Body_Lv_3_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.8 | ![]() |
| Sand Bandit Advanced Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Arm_Lv_3.BP_EG_Bandits_ZD_Arm_Lv_3_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.4 | ![]() |
| Sand Bandit Advanced Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Leg_Lv_3.BP_EG_Bandits_ZD_Leg_Lv_3_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.8 | ![]() |
| Sand Bandit Advanced Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Foot_Lv_3.BP_EG_Bandits_ZD_Foot_Lv_3_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.5 | ![]() |
| Sand Bandit Basic Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Body_Lv_1.BP_EG_Bandits_ZD_Body_Lv_1_C |
Basic costume worn by the Sand Bandits in battles. | 1 | 0.4 | ![]() |
| Sand Bandit Basic Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Arm_Lv_1.BP_EG_Bandits_ZD_Arm_Lv_1_C |
Basic costume worn by the Sand Bandits in battles. | 1 | 0.2 | ![]() |
| Sand Bandit Basic Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Leg_Lv_1.BP_EG_Bandits_ZD_Leg_Lv_1_C |
Basic costume worn by the Sand Bandits in battles. | 1 | 0.4 | ![]() |
| Sand Bandit Basic Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Foot_Lv_1.BP_EG_Bandits_ZD_Foot_Lv_1_C |
Basic costume worn by the Sand Bandits in battles. | 1 | 0.3 | ![]() |
| Sand Bandit Medium Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Body_Lv_2.BP_EG_Bandits_ZD_Body_Lv_2_C |
Medium costume worn by the Sand Bandits in battles. | 1 | 0.6 | ![]() |
| Sand Bandit Medium Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Arm_Lv_2.BP_EG_Bandits_ZD_Arm_Lv_2_C |
Medium costume worn by the Sand Bandits in battles. | 1 | 0.3 | ![]() |
| Sand Bandit Medium Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Leg_Lv_2.BP_EG_Bandits_ZD_Leg_Lv_2_C |
Medium costume worn by the Sand Bandits in battles. | 1 | 0.6 | ![]() |
| Sand Bandit Medium Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Foot_Lv_2.BP_EG_Bandits_ZD_Foot_Lv_2_C |
Medium costume worn by the Sand Bandits in battles. | 1 | 0.4 | ![]() |
| Sand Bandit Special Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Body_Lv_4.BP_EG_Bandits_ZD_Body_Lv_4_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 1 | ![]() |
| Sand Bandit Special Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Arm_Lv_4.BP_EG_Bandits_ZD_Arm_Lv_4_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.5 | ![]() |
| Sand Bandit Special Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Leg_Lv_4.BP_EG_Bandits_ZD_Leg_Lv_4_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 1 | ![]() |
| Sand Bandit Special Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Bandits/BP_EG_Bandits_ZD_Foot_Lv_4.BP_EG_Bandits_ZD_Foot_Lv_4_C |
Advanced costume worn by the Sand Bandits in battles. | 1 | 0.6 | ![]() |
| Savagehorn Tribe Advanced Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Body_Lv_3.BP_EG_TribeE_ZD_Body_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.35 | ![]() |
| Savagehorn Tribe Advanced Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Arm_Lv_3.BP_EG_TribeE_ZD_Arm_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Advanced Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Leg_Lv_3.BP_EG_TribeE_ZD_Leg_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.35 | ![]() |
| Savagehorn Tribe Advanced Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Foot_Lv_3.BP_EG_TribeE_ZD_Foot_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.25 | ![]() |
| Savagehorn Tribe Advanced Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Body_Lv_3.BP_EG_TribeE_SH_Body_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.35 | ![]() |
| Savagehorn Tribe Advanced Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Arm_Lv_3.BP_EG_TribeE_SH_Arm_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Advanced Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Leg_Lv_3.BP_EG_TribeE_SH_Leg_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.35 | ![]() |
| Savagehorn Tribe Advanced Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Foot_Lv_3.BP_EG_TribeE_SH_Foot_Lv_3_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.25 | ![]() |
| Savagehorn Tribe Basic Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Body_Lv_1.BP_EG_TribeE_ZD_Body_Lv_1_C |
Basic costume worn by the Savagehorn Tribe in battles. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Basic Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Arm_Lv_1.BP_EG_TribeE_ZD_Arm_Lv_1_C |
Basic costume worn by the Savagehorn Tribe in battles. | 1 | 0.1 | ![]() |
| Savagehorn Tribe Basic Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Leg_Lv_1.BP_EG_TribeE_ZD_Leg_Lv_1_C |
Basic costume worn by the Savagehorn Tribe in battles. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Basic Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Foot_Lv_1.BP_EG_TribeE_ZD_Foot_Lv_1_C |
Basic costume worn by the Savagehorn Tribe in battles. | 1 | 0.15 | ![]() |
| Savagehorn Tribe Basic Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Body_Lv_1.BP_EG_TribeE_SH_Body_Lv_1_C |
Basic costume worn by the Savagehorn Tribe every day. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Basic Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Arm_Lv_1.BP_EG_TribeE_SH_Arm_Lv_1_C |
Basic costume worn by the Savagehorn Tribe every day. | 1 | 0.1 | ![]() |
| Savagehorn Tribe Basic Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Leg_Lv_1.BP_EG_TribeE_SH_Leg_Lv_1_C |
Basic costume worn by the Savagehorn Tribe every day. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Basic Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Foot_Lv_1.BP_EG_TribeE_SH_Foot_Lv_1_C |
Basic costume worn by the Savagehorn Tribe every day. | 1 | 0.15 | ![]() |
| Savagehorn Tribe Medium Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Body_Lv_2.BP_EG_TribeE_ZD_Body_Lv_2_C |
Medium costume worn by the Savagehorn Tribe in battles. | 1 | 0.3 | ![]() |
| Savagehorn Tribe Medium Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Arm_Lv_2.BP_EG_TribeE_ZD_Arm_Lv_2_C |
Medium costume worn by the Savagehorn Tribe in battles. | 1 | 0.15 | ![]() |
| Savagehorn Tribe Medium Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Leg_Lv_2.BP_EG_TribeE_ZD_Leg_Lv_2_C |
Medium costume worn by the Savagehorn Tribe in battles. | 1 | 0.3 | ![]() |
| Savagehorn Tribe Medium Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Foot_Lv_2.BP_EG_TribeE_ZD_Foot_Lv_2_C |
Medium costume worn by the Savagehorn Tribe in battles. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Medium Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Body_Lv_2.BP_EG_TribeE_SH_Body_Lv_2_C |
Medium costume worn by the Savagehorn Tribe every day. | 1 | 0.3 | ![]() |
| Savagehorn Tribe Medium Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Arm_Lv_2.BP_EG_TribeE_SH_Arm_Lv_2_C |
Medium costume worn by the Savagehorn Tribe every day. | 1 | 0.15 | ![]() |
| Savagehorn Tribe Medium Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Leg_Lv_2.BP_EG_TribeE_SH_Leg_Lv_2_C |
Medium costume worn by the Savagehorn Tribe every day. | 1 | 0.3 | ![]() |
| Savagehorn Tribe Medium Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Foot_Lv_2.BP_EG_TribeE_SH_Foot_Lv_2_C |
Medium costume worn by the Savagehorn Tribe every day. | 1 | 0.2 | ![]() |
| Savagehorn Tribe Special Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Body_Lv_4.BP_EG_TribeE_ZD_Body_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.4 | ![]() |
| Savagehorn Tribe Special Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Arm_Lv_4.BP_EG_TribeE_ZD_Arm_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.25 | ![]() |
| Savagehorn Tribe Special Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Leg_Lv_4.BP_EG_TribeE_ZD_Leg_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.4 | ![]() |
| Savagehorn Tribe Special Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_ZD_Foot_Lv_4.BP_EG_TribeE_ZD_Foot_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe in battles. | 1 | 0.3 | ![]() |
| Savagehorn Tribe Special Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Body_Lv_4.BP_EG_TribeE_SH_Body_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.4 | ![]() |
| Savagehorn Tribe Special Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Arm_Lv_4.BP_EG_TribeE_SH_Arm_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.25 | ![]() |
| Savagehorn Tribe Special Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Leg_Lv_4.BP_EG_TribeE_SH_Leg_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.4 | ![]() |
| Savagehorn Tribe Special Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Horn/BP_EG_TribeE_SH_Foot_Lv_4.BP_EG_TribeE_SH_Foot_Lv_4_C |
Advanced costume worn by the Savagehorn Tribe every day. | 1 | 0.3 | ![]() |
| Sled /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_Moose_Sled.BP_An_Moose_Sled_C |
Significantly increases max load, allowing it to carry two passengers or one unconscious barbarian. | 1 | 3 | ![]() |
| Snow Leopard Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_XueBao.BP_An_XueBao_C |
A saddle used for riding snow leopards. | 1 | 3 | ![]() |
| Sobek Crocodile Armor /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_YiFu_DLCBoss_1.BP_ZB_YiFu_DLCBoss_1_C |
Armor crafted from the skin and bones of the Sobek Crocodile (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.2 | ![]() |
| Sobek Crocodile Bone Ring /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_JieZhi_DLCBoss_1.BP_ZB_JieZhi_DLCBoss_1_C |
A ring adorned with Sobek Crocodile bones, capable of deterring enemies (Stats get enhanced further based on inherited Gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.2 | ![]() |
| Sobek Crocodile Boots /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_XieZi_DLCBoss_1.BP_ZB_XieZi_DLCBoss_1_C |
Boots crafted from the skin and bones of the Sobek Crocodile (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.6 | ![]() |
| Sobek Crocodile Gauntlets /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_ShouTao_DLCBoss_1.BP_ZB_ShouTao_DLCBoss_1_C |
Gloves attached with Sobek Crocodile's sharp teeth (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.4 | ![]() |
| Sobek Crocodile Legguards /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_KuZi_DLCBoss_1.BP_ZB_KuZi_DLCBoss_1_C |
Legguards made from the tough skin of the Sobek Crocodile (Stats further enhanced based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.2 | ![]() |
| Sobek Crocodile Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/Boss/DLC_Boss_1/BP_ZB_XiangLian_DLCBoss_1.BP_ZB_XiangLian_DLCBoss_1_C |
A necklace adorned with Sobek Crocodile bones, capable of deterring enemies (Stats enhanced further based on inherited gear). Set effects: RESIL-Down DEF +50%, STA-Down Reduction +50%. | 1 | 0.2 | ![]() |
| Sound Mod 1 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_ShengYin_1.BP_GZ_ShengYin_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces, rings, and gloves. Made of fiber, can be used to reduce the grinding noise of gear | 300 | 0.01 | ![]() |
| Sound Mod 2 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_ShengYin_2.BP_GZ_ShengYin_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces, rings, and gloves. Made of pelt, and can be used to reduce the grinding noise of gear | 300 | 0.02 | ![]() |
| Sound Mod 3 /Game/Blueprints/DaoJu/DaoJuZhuangBei/GaiZhuang/BP_GZ_ShengYin_3.BP_GZ_ShengYin_3_C |
A gear modification material. Used by dragging it onto the gear, unsuitable for necklaces, rings, and gloves. Made of some strange material and can significantly reduce the grinding noise of the gear when embedded in it. | 300 | 0.01 | ![]() |
| Special Necklace /Game/AdditionMap01/BluePrints/Prop/Equip/BP_Equip_Necklace_Lv_4.BP_Equip_Necklace_Lv_4_C |
Special steel necklace with greatly improved effect | 1 | 0.2 | ![]() |
| Special Ring /Game/AdditionMap01/BluePrints/Prop/Equip/BP_Equip_Ring_Lv_4.BP_Equip_Ring_Lv_4_C |
Special steel ring with greatly improved effect | 1 | 0.2 | ![]() |
| Steel Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_YiFu_5.BP_ZB_YiFu_5_C |
A costume made of steel. | 1 | 1 | ![]() |
| Steel Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_ShouTao_5.BP_ZB_ShouTao_5_C |
A pair of gloves made of steel. | 1 | 0.5 | ![]() |
| Steel Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_XiangLian_5.BP_ZB_XiangLian_5_C |
A necklace made of steel. | 1 | 0.25 | ![]() |
| Steel Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_KuZi_5.BP_ZB_KuZi_5_C |
Pants carrying steel. | 1 | 1 | ![]() |
| Steel Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_JieZhi_5.BP_ZB_JieZhi_5_C |
A ring made of steel. | 1 | 0.25 | ![]() |
| Steel Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Gang/BP_ZB_XieZi_5.BP_ZB_XieZi_5_C |
A pair of shoes made of steel. | 1 | 0.75 | ![]() |
| Stone Bead Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Cubu/BP_ZB_XiangLian_1.BP_ZB_XiangLian_1_C |
A shoddy stone necklace. | 1 | 0.05 | ![]() |
| Tempest Griffin Feather Armor /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_YiFu_Boss_3.BP_ZB_YiFu_Boss_3_C |
Costume wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.2 | ![]() |
| Tempest Griffin Feather Boots /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_XieZi_Boss_3.BP_ZB_XieZi_Boss_3_C |
Boots wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.6 | ![]() |
| Tempest Griffin Feather Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_KuZi_Boss_3.BP_ZB_KuZi_Boss_3_C |
Pants wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.2 | ![]() |
| Tempest Griffin Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_ShouTao_Boss_3.BP_ZB_ShouTao_Boss_3_C |
Gloves attached with Tempest Griffin claws (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.4 | ![]() |
| Tempest Griffin Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_XiangLian_Boss_3.BP_ZB_XiangLian_Boss_3_C |
A necklace decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.2 | ![]() |
| Tempest Griffin Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Boss/3/BP_ZB_JieZhi_Boss_3.BP_ZB_JieZhi_Boss_3_C |
A ring decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -0.05 per second. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Advanced Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Body_Lv_3.BP_EG_TribeF_ZD_Body_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.35 | ![]() |
| Wildwolf Tribe Advanced Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Arm_Lv_3.BP_EG_TribeF_ZD_Arm_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Advanced Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Leg_Lv_3.BP_EG_TribeF_ZD_Leg_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.35 | ![]() |
| Wildwolf Tribe Advanced Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Foot_Lv_3.BP_EG_TribeF_ZD_Foot_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.25 | ![]() |
| Wildwolf Tribe Advanced Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Body_Lv_3.BP_EG_TribeF_SH_Body_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.35 | ![]() |
| Wildwolf Tribe Advanced Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Arm_Lv_3.BP_EG_TribeF_SH_Arm_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Advanced Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Leg_Lv_3.BP_EG_TribeF_SH_Leg_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.35 | ![]() |
| Wildwolf Tribe Advanced Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Foot_Lv_3.BP_EG_TribeF_SH_Foot_Lv_3_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.25 | ![]() |
| Wildwolf Tribe Basic Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Body_Lv_1.BP_EG_TribeF_ZD_Body_Lv_1_C |
Basic costume worn by the Wildwolf Tribe in battles. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Basic Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Arm_Lv_1.BP_EG_TribeF_ZD_Arm_Lv_1_C |
Basic costume worn by the Wildwolf Tribe in battles. | 1 | 0.1 | ![]() |
| Wildwolf Tribe Basic Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Leg_Lv_1.BP_EG_TribeF_ZD_Leg_Lv_1_C |
Basic costume worn by the Wildwolf Tribe in battles. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Basic Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Foot_Lv_1.BP_EG_TribeF_ZD_Foot_Lv_1_C |
Basic costume worn by the Wildwolf Tribe in battles. | 1 | 0.15 | ![]() |
| Wildwolf Tribe Basic Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Body_Lv_1.BP_EG_TribeF_SH_Body_Lv_1_C |
Basic costume worn by the Wildwolf Tribe every day. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Basic Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Arm_Lv_1.BP_EG_TribeF_SH_Arm_Lv_1_C |
Basic costume worn by the Wildwolf Tribe every day. | 1 | 0.1 | ![]() |
| Wildwolf Tribe Basic Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Leg_Lv_1.BP_EG_TribeF_SH_Leg_Lv_1_C |
Basic costume worn by the Wildwolf Tribe every day. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Basic Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Foot_Lv_1.BP_EG_TribeF_SH_Foot_Lv_1_C |
Basic costume worn by the Wildwolf Tribe every day. | 1 | 0.15 | ![]() |
| Wildwolf Tribe Medium Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Body_Lv_2.BP_EG_TribeF_ZD_Body_Lv_2_C |
Medium costume worn by the Wildwolf Tribe in battles. | 1 | 0.3 | ![]() |
| Wildwolf Tribe Medium Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Arm_Lv_2.BP_EG_TribeF_ZD_Arm_Lv_2_C |
Medium costume worn by the Wildwolf Tribe in battles. | 1 | 0.15 | ![]() |
| Wildwolf Tribe Medium Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Leg_Lv_2.BP_EG_TribeF_ZD_Leg_Lv_2_C |
Medium costume worn by the Wildwolf Tribe in battles. | 1 | 0.3 | ![]() |
| Wildwolf Tribe Medium Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Foot_Lv_2.BP_EG_TribeF_ZD_Foot_Lv_2_C |
Medium costume worn by the Wildwolf Tribe in battles. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Medium Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Body_Lv_2.BP_EG_TribeF_SH_Body_Lv_2_C |
Medium costume worn by the Wildwolf Tribe every day. | 1 | 0.3 | ![]() |
| Wildwolf Tribe Medium Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Arm_Lv_2.BP_EG_TribeF_SH_Arm_Lv_2_C |
Medium costume worn by the Wildwolf Tribe every day. | 1 | 0.15 | ![]() |
| Wildwolf Tribe Medium Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Leg_Lv_2.BP_EG_TribeF_SH_Leg_Lv_2_C |
Medium costume worn by the Wildwolf Tribe every day. | 1 | 0.3 | ![]() |
| Wildwolf Tribe Medium Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Foot_Lv_2.BP_EG_TribeF_SH_Foot_Lv_2_C |
Medium costume worn by the Wildwolf Tribe every day. | 1 | 0.2 | ![]() |
| Wildwolf Tribe Special Combat Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Body_Lv_4.BP_EG_TribeF_ZD_Body_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.4 | ![]() |
| Wildwolf Tribe Special Combat Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Arm_Lv_4.BP_EG_TribeF_ZD_Arm_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.25 | ![]() |
| Wildwolf Tribe Special Combat Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Leg_Lv_4.BP_EG_TribeF_ZD_Leg_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.4 | ![]() |
| Wildwolf Tribe Special Combat Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_ZD_Foot_Lv_4.BP_EG_TribeF_ZD_Foot_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe in battles. | 1 | 0.3 | ![]() |
| Wildwolf Tribe Special Costume /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Body_Lv_4.BP_EG_TribeF_SH_Body_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.4 | ![]() |
| Wildwolf Tribe Special Gloves /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Arm_Lv_4.BP_EG_TribeF_SH_Arm_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.25 | ![]() |
| Wildwolf Tribe Special Pants /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Leg_Lv_4.BP_EG_TribeF_SH_Leg_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.4 | ![]() |
| Wildwolf Tribe Special Shoes /Game/AdditionMap01/BluePrints/Prop/Equip/Wolf/BP_EG_TribeF_SH_Foot_Lv_4.BP_EG_TribeF_SH_Foot_Lv_4_C |
Advanced costume worn by the Wildwolf Tribe every day. | 1 | 0.3 | ![]() |
| Worn Bronze Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_YiFu_3_sp.BP_ZB_YiFu_3_sp_C |
Costume made of bronze. It has been repaired many times. | 1 | 0.6 | ![]() |
| Worn Bronze Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_ShouTao_3_sp.BP_ZB_ShouTao_3_sp_C |
Gloves made of bronze. They have been repaired many times. | 1 | 0.3 | ![]() |
| Worn Bronze Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XiangLian_3_sp.BP_ZB_XiangLian_3_sp_C |
A necklace made of bronze. It has been repaired many times. | 1 | 0.15 | ![]() |
| Worn Bronze Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_KuZi_3_sp.BP_ZB_KuZi_3_sp_C |
Pants carrying bronze. They have been repaired many times. | 1 | 0.6 | ![]() |
| Worn Bronze Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_JieZhi_3_sp.BP_ZB_JieZhi_3_sp_C |
A ring made of bronze. It has been repaired many times. | 1 | 0.15 | ![]() |
| Worn Bronze Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XieZi_3_sp.BP_ZB_XieZi_3_sp_C |
Shoes made of bronze. They have been repaired many times. | 1 | 0.45 | ![]() |
| Worn Iron Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_YiFu_4_sp.BP_ZB_YiFu_4_sp_C |
A costume made of iron. It has been repaired many times. | 1 | 0.8 | ![]() |
| Worn Iron Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_ShouTao_4_sp.BP_ZB_ShouTao_4_sp_C |
Gloves made of iron. They have been repaired many times. | 1 | 0.4 | ![]() |
| Worn Iron Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XiangLian_4_sp.BP_ZB_XiangLian_4_sp_C |
A necklace made of iron. It has been repaired many times. | 1 | 0.2 | ![]() |
| Worn Iron Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_KuZi_4_sp.BP_ZB_KuZi_4_sp_C |
Pants carrying iron. They have been repaired many times. | 1 | 0.8 | ![]() |
| Worn Iron Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_JieZhi_4_sp.BP_ZB_JieZhi_4_sp_C |
A ring made of iron. It has been repaired many times. | 1 | 0.2 | ![]() |
| Worn Iron Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XieZi_4_sp.BP_ZB_XieZi_4_sp_C |
Shoes made of iron. They have been repaired many times. | 1 | 0.6 | ![]() |
| Worn Steel Costume /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_YiFu_5_sp.BP_ZB_YiFu_5_sp_C |
Costume made of steel. It has been repaired many times. | 1 | 1 | ![]() |
| Worn Steel Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_ShouTao_5_sp.BP_ZB_ShouTao_5_sp_C |
Gloves made of steel. They have been repaired many times. | 1 | 0.5 | ![]() |
| Worn Steel Necklace /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XiangLian_5_sp.BP_ZB_XiangLian_5_sp_C |
A necklace made of steel. It has been repaired many times. | 1 | 0.25 | ![]() |
| Worn Steel Pants /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_KuZi_5_sp.BP_ZB_KuZi_5_sp_C |
Steel pants that have been repaired many times. | 1 | 1 | ![]() |
| Worn Steel Ring /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_JieZhi_5_sp.BP_ZB_JieZhi_5_sp_C |
A ring made of steel. It has been repaired many times. | 1 | 0.25 | ![]() |
| Worn Steel Shoes /Game/Blueprints/DaoJu/DaoJuZhuangBei/Speical/BP_ZB_XieZi_5_sp.BP_ZB_XieZi_5_sp_C |
Shoes made of steel. They have been repaired many times. | 1 | 0.75 | ![]() |
Buildings
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Advanced Crossbow Tower /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_NuPao_Iron.DaoJu_JianZhu_NuPao_Iron_C |
A defensive structure that fires multiple bolts at once, capable of inflicting significant damage on people or animals (ineffective against buildings); it requires personnel to operate and can be manned by tribesmen. | 100 | 15 | ![]() |
| Advanced Sticky Explosive Can /Game/Blueprints/DaoJu/DaoJuJianZhu/Special/DaoJu_JianZhu_ZhaDan_2.DaoJu_JianZhu_ZhaDan_2_C |
A highly explosive material that can be stuck on various objects. It can deal devastating damage to buildings, but less damage to living things. | 5 | 1.5 | ![]() |
| Air Heater /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengNuanJi.DaoJu_GongZuoTai_FengNuanJi_C |
Provides heating in a large area. | 1 | 5 | ![]() |
| Airship Control Deck /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Control.DaoJu_Ship_Control_C |
Airship Control Deck | 100 | 10 | ![]() |
| Airship Helm /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_RaftSteering.DaoJu_Ship_RaftSteering_C |
The helm used for controlling the ship. | 1 | 1 | ![]() |
| Alligator Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_EYu.DaoJu_Item_BiaoBen_EYu_C |
A specimen of Elite Alligator's head. | 300 | 8 | ![]() |
| Almighty Vajra Ape Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JGY.DaoJu_Item_BiaoBen_JGY_C |
A specimen of an Almighty Vajra Ape's head. | 300 | 10 | ![]() |
| Alpaca Pen /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_DaoJu_JianZhu_YangTuoJuan.DaoJu_DaoJu_JianZhu_YangTuoJuan_C |
Breed alpacas and produce fur. A medium trap is needed to capture young alpacas and bring them back for breeding. | 100 | 10 | ![]() |
| Ancient Enhance Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_JingDuan.DaoJu_GongZuoTai_JingDuan_C |
An Enhance table left over by the ancient civilization. | 1 | 10 | ![]() |
| Anti-Radiation Tower /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FangFuShe.DaoJu_GongZuoTai_FangFuShe_C |
Mysterious energy device of the ancient civilization that can block radiation within a radius of 30 meters. | 1 | 50 | ![]() |
| Anubis Hound Golden Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss2_2.DaoJu_Item_Statue_DLCBoss2_2_C |
A gigantic golden statue crafted in the likeness of the Anubis Hound | 300 | 50 | ![]() |
| Anubis Hound of Doom Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_JackalKing_3.DaoJu_Item_Specimen_JackalKing_3_C |
A specimen of an Anubis Hound of Doom's head. | 300 | 5 | ![]() |
| Anubis Hound Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss2.DaoJu_Item_Statue_DLCBoss2_C |
A gigantic statue crafted in the likeness of the Anubis Hound | 300 | 50 | ![]() |
| Archer Tower /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianTa.DaoJu_JianTa_C |
Fortification for lookout and remote attacks. | 10 | 1 | ![]() |
| Archery Target /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JiaJu_JianBa.DaoJu_JiaJu_JianBa_C |
An archery target that is used for entertainment and shooting practice. | 100 | 1 | ![]() |
| Arctic Wolf Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_XueLang.DaoJu_Item_BiaoBen_XueLang_C |
A specimen of Elite Arctic Wolf's head | 300 | 5 | ![]() |
| Arena /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JingJiChang.DaoJu_JingJiChang_C |
100 | 50 | ![]() |
|
| Armadillo Lizard Pen /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_QiuYuXiHouse.DaoJu_JianZhu_QiuYuXiHouse_C |
Used to breed armadillo lizards. A small trap is needed to capture young armadillo lizards and bring them back for breeding. | 100 | 10 | ![]() |
| Armchair /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_YiZi.DaoJu_JianZhu_YiZi_C |
An armchair used for players and companions to rest. | 100 | 1 | ![]() |
| Armor Forging Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiJiaTai.DaoJu_GongZuoTai_ZhiJiaTai_C |
Used for crafting various gear. | 1 | 5 | ![]() |
| Armor Forging Table Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiJiaTai_Lv1.DaoJu_BuJian_ZhiJiaTai_Lv1_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.1. | 1 | 1 | ![]() |
| Armor Forging Table Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiJiaTai_Lv2.DaoJu_BuJian_ZhiJiaTai_Lv2_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.2. | 1 | 1 | ![]() |
| Armor Forging Table Part 3 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiJiaTai_Lv3.DaoJu_BuJian_ZhiJiaTai_Lv3_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.3. | 1 | 1 | ![]() |
| Arrow Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JianShi.DaoJu_XianJing_JianShi_C |
An arrow trap that shoots arrows to harm enemies. Triggered when someone steps on the trap pedal. | 100 | 1 | ![]() |
| Baboon Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Baboon.DaoJu_Item_Specimen_Baboon_C |
A specimen made of Elite Baboon's head | 300 | 5 | ![]() |
| Basic Portal /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_JianZhu_ChuanSongMenLevel1.DaoJu_JianZhu_ChuanSongMenLevel1_C |
A product of civilization that eases migration. | 1 | 80 | ![]() |
| Bathtub /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_ZaoPen.DaoJu_JianZhu_ZaoPen_C |
A large, self-heating bathtub. Nothing is more relaxing than taking a bath after a busy day! | 100 | 15 | ![]() |
| Bear Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_Xiong.DaoJu_Item_BiaoBen_Xiong_C |
A specimen made of Elite Bear's head | 300 | 8 | ![]() |
| Beast Hide Rug /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_JiaJu_Carpet_1.DaoJu_JianZhu_JiaJu_Carpet_1_C |
Rugs made of beast hide. | 100 | 0.3 | ![]() |
| Bed /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_Chuang.DaoJu_Chuang_C |
A simple bed that can be used for resting. | 100 | 1 | ![]() |
| Beehive /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengXiang.DaoJu_GongZuoTai_FengXiang_C |
Bees can be kept to produce honey. The optimal temperature for keeping bees is between 10°C to 35°C. After attracting enough bees using bee syrup, honey production will begin without consuming any more syrup. | 1 | 2 | ![]() |
| Berserk Anubis Hound Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_JackalKing_2.DaoJu_Item_Specimen_JackalKing_2_C |
A specimen of a Berserk Anubis Hound's head. | 300 | 5 | ![]() |
| Berserk Fogfrog Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MGW_2.DaoJu_Item_BiaoBen_MGW_2_C |
A specimen of a Berserk Fogfrog's head. | 300 | 10 | ![]() |
| Berserk Mammoth Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MMX_2.DaoJu_Item_BiaoBen_MMX_2_C |
A specimen of a Berserk Mammoth's head. | 300 | 10 | ![]() |
| Berserk Onyx Scarab Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Scarab_2.DaoJu_Item_Specimen_Scarab_2_C |
A specimen of a Berserk Onyx Scarab's head. | 300 | 5 | ![]() |
| Berserk Saber-toothed Predator Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JianChiHu_2.DaoJu_Item_BiaoBen_JianChiHu_2_C |
A specimen of a Berserk Saber-toothed Predator's head. | 300 | 10 | ![]() |
| Berserk Sobek Crocodile Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Sobeck_2.DaoJu_Item_Specimen_Sobeck_2_C |
A specimen of a Berserk Sobek Crocodile's head. | 300 | 5 | ![]() |
| Berserk Tempest Griffin Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JFJ_2.DaoJu_Item_BiaoBen_JFJ_2_C |
A specimen of a Berserk Tempest Griffin's head. | 300 | 8 | ![]() |
| Berserk Vajra Ape Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JGY_2.DaoJu_Item_BiaoBen_JGY_2_C |
A specimen of a Berserk Vajra Ape's head. | 300 | 10 | ![]() |
| Bifold Window /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_ChuangHu.DaoJu_JianZhu_ShiZhi_ChuangHu_C |
Bifold window for stone buildings. | 100 | 1.5 | ![]() |
| Bison Enclosure /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_YeNiuHouse.DaoJu_JianZhu_YeNiuHouse_C |
Used to breed bison. A large trap is needed to capture young bison and bring them back for breeding. | 100 | 10 | ![]() |
| Bison Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_YeNiu.DaoJu_Item_BiaoBen_YeNiu_C |
A specimen of Elite Bison's head | 300 | 10 | ![]() |
| Blackstone Barrier /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_ChengQiang.DaoJu_JianZhu_JuShi_ChengQiang_C |
A wall made of blackstone. Hold Z to switch between wall, wall gate frame, and blackstone wall beacon. | 100 | 12 | ![]() |
| Blackstone Bifold Windows /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_ChuangHu.DaoJu_JianZhu_JuShi_ChuangHu_C |
Bifold windows made of blackstone | 100 | 2 | ![]() |
| Blackstone Door /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_Men.DaoJu_JianZhu_JuShi_Men_C |
A door made of blackstone. Press and hold Z to switch between single and double doors. | 100 | 2 | ![]() |
| Blackstone Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_MenKuang.DaoJu_JianZhu_JuShi_MenKuang_C |
A door frame made of blackstone. Hold Z to switch between door frame, double door frame, wall, window wall, half-wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Blackstone Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_LanGan.DaoJu_JianZhu_JuShi_LanGan_C |
A fence made of blackstone. Press and hold Z to switch between fence, stair guardrail, and half-height stair guardrail. | 100 | 2 | ![]() |
| Blackstone Fireplace /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_HeiShiBiLu.DaoJu_JianZhu_HeiShiBiLu_C |
Fireplace made of blackstone for lighting and warmth. | 100 | 20 | ![]() |
| Blackstone Flooring /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_DiBan.DaoJu_JianZhu_JuShi_DiBan_C |
Flooring made of blackstone. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() |
| Blackstone Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_DiJi.DaoJu_JianZhu_JuShi_DiJi_C |
Foundation made of blackstone. Hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() |
| Blackstone Gate /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_ChengMen.DaoJu_JianZhu_JuShi_ChengMen_C |
A city gate crafted with blackstone; installed on the gate frame. | 100 | 12 | ![]() |
| Blackstone Gate Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_ChengQiangMenKuang.DaoJu_JianZhu_JuShi_ChengQiangMenKuang_C |
Gate frame crafted from blackstone. Hold Z to switch between wall, wall gate frame, and blackstone wall beacon. | 100 | 12 | ![]() |
| Blackstone Pillar /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_LiZhu.DaoJu_JianZhu_JuShi_LiZhu_C |
A pillar made of blackstone. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() |
| Blackstone Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_WuDing.DaoJu_JianZhu_JuShi_WuDing_C |
Roof made of blackstone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 2 | ![]() |
| Blackstone Stairs /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_LouTi.DaoJu_JianZhu_JuShi_LouTi_C |
Stairs made of blackstone. Press and hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, spiral stairs, and turning stairs. | 100 | 2 | ![]() |
| Blackstone Valve Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_HuoMen_3.DaoJu_XianJing_HuoMen_3_C |
A valve trap made of blackstone. One would fall when stepping on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() |
| Blackstone Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_Qiang.DaoJu_JianZhu_JuShi_Qiang_C |
A wall made of blackstone. Press and hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Blast Furnace /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_GaoLu.DaoJu_GongZuoTai_GaoLu_C |
Used for smelting iron ingots. | 1 | 40 | ![]() |
| Boar Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_Zhu.DaoJu_Item_BiaoBen_Zhu_C |
A specimen of Elite Boar's head. | 300 | 6 | ![]() |
| Bonfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YingHuo.DaoJu_GongZuoTai_YingHuo_C |
A large bonfire that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes people settling together, cultivating the land, and advancing into the first tier of civilization. | 1 | 1 | ![]() |
| Breeding Farm /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_YangZhiChang.DaoJu_GongFang_YangZhiChang_C |
Assign a Tribesman to automatically manage the surrounding animal pens (Feed; Water; Collect; Slaughter) | 1 | 5 | ![]() |
| Brewing Stand /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiYaoTai.DaoJu_GongZuoTai_ZhiYaoTai_C |
Used for producing potions and medicines. | 1 | 5 | ![]() |
| Brewing Stand Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiYaoTai_Lv1.DaoJu_BuJian_ZhiYaoTai_Lv1_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.1. | 1 | 1 | ![]() |
| Brewing Stand Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiYaoTai_Lv2.DaoJu_BuJian_ZhiYaoTai_Lv2_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.2. | 1 | 1 | ![]() |
| Brewing Stand Part 3 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhiYaoTai_Lv3.DaoJu_BuJian_ZhiYaoTai_Lv3_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.3. | 1 | 1 | ![]() |
| Brewing Tank /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_NiangZaoGang.DaoJu_GongZuoTai_NiangZaoGang_C |
Used for brewing various wines. | 1 | 3 | ![]() |
| Bronze Anti-climb Thorns /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_FangPaCi_QingTong.DaoJu_XianJing_FangPaCi_QingTong_C |
Bronze anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Bronze Peg Board /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_DingBan_1.DaoJu_XianJing_DingBan_1_C |
A peg board made of bronze, mostly used for defense. Won't cause damage to allies within the range of the Bonfire. | 100 | 1 | ![]() |
| Bronze Pit Bonfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YingHuo_2.DaoJu_GongZuoTai_YingHuo_2_C |
A large bonfire with a bronze pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of bronze smelting techniques and the tribe's advancement into the second tier of civilization (You can build more farmland and use charcoal as fuel). | 1 | 1 | ![]() |
| Bronze Roadblock /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JuMa_QingTong.DaoJu_XianJing_JuMa_QingTong_C |
A bronze roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() |
| Brown Bear Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_ZongXiong.DaoJu_Item_BiaoBen_ZongXiong_C |
A specimen of Elite Brown Bear's head | 300 | 10 | ![]() |
| Building Workshop /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_JianZaoFang.DaoJu_GongZuoTai_JianZaoFang_C |
Used for crafting advanced construction materials and crafting tables. | 1 | 5 | ![]() |
| Building Workshop Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_JianZaoFang_Lv1.DaoJu_BuJian_JianZaoFang_Lv1_C |
A modification part of the Building Workshop. Used to upgrade the Building Workshop to Lv.1. | 1 | 1 | ![]() |
| Building Workshop Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_JianZaoFang_Lv2.DaoJu_BuJian_JianZaoFang_Lv2_C |
A modification part of the Building Workshop. Used to upgrade the Building Workshop to Lv.2. | 1 | 1 | ![]() |
| Butcher's Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_TuZaiZhuo.DaoJu_GongZuoTai_TuZaiZhuo_C |
Used for processing various animal products. | 1 | 3 | ![]() |
| Campfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_GouHuo.DaoJu_GongZuoTai_GouHuo_C |
A common firewood stack, capable of warding off the cold and providing warmth and sustenance. Only a burning campfire can be used for revival. Beware of the rain as it can put out the fire. | 1 | 0.5 | ![]() |
| Capybara Pen /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_ZhuJuan.DaoJu_JianZhu_ZhuJuan_C |
Used to breed capybaras. A medium trap is needed to capture young capybaras and bring them back for breeding. | 100 | 10 | ![]() |
| Carpenter's Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_MuJiangXi.DaoJu_GongZuoTai_MuJiangXi_C |
Used for processing various types of wood. | 1 | 5 | ![]() |
| Carpenter's Table Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_MuJiangXi_Lv1.DaoJu_BuJian_MuJiangXi_Lv1_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.1. | 1 | 1 | ![]() |
| Carpenter's Table Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_MuJiangXi_Lv2.DaoJu_BuJian_MuJiangXi_Lv2_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.2. | 1 | 1 | ![]() |
| Carpenter's Table Part 3 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_MuJiangXi_Lv3.DaoJu_BuJian_MuJiangXi_Lv3_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.3. | 1 | 1 | ![]() |
| Chicken Coop /Game/Blueprints/DaoJu/DaoJuJianZhu/Egypt/DaoJu_Building_ChickenHouse.DaoJu_Building_ChickenHouse_C |
Used to breed chickens. A small trap is needed to capture young chickens and bring them back for breeding. | 100 | 10 | ![]() |
| Chief's Chair /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_QiuZhangYi.DaoJu_JianZhu_QiuZhangYi_C |
Tribal chief's chair, a symbol of power | 100 | 5 | ![]() |
| Claw Tribe Totem Pole /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_TotemPole_LiZhua.DaoJu_JianZhu_TotemPole_LiZhua_C |
Claw Tribe Totem Pole Decor | 100 | 15 | ![]() |
| Collection Yard /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_CaiJiChang.DaoJu_GongFang_CaiJiChang_C |
Assign a Tribesman to automatically gather bush in the surroundings. | 1 | 5 | ![]() |
| Combustion Can Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_RanShao.DaoJu_XianJing_RanShao_C |
A combustion can trap. Ignites the nearby ground when triggered. Won't be triggered by allies within the Bonfire's range. | 100 | 1 | ![]() |
| Cooking Stove /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZaoTai.DaoJu_GongZuoTai_ZaoTai_C |
Used for processing various food materials. | 1 | 5 | ![]() |
| Cooling Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_JiangWenTai.DaoJu_GongZuoTai_JiangWenTai_C |
Reduces the temperature in an area when the ice melts. | 1 | 5 | ![]() |
| Craftsman's Bench /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_GongJiangTai.DaoJu_GongZuoTai_GongJiangTai_C |
Used for processing various tools. | 1 | 5 | ![]() |
| Craftsman's Bench Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_GongJiangTai_Lv1.DaoJu_BuJian_GongJiangTai_Lv1_C |
A modification part of the Craftsman's Bench. Used to upgrade the Craftsman's Bench to Lv.1, able to forge metals. | 1 | 1 | ![]() |
| Cross-server Battle Portal /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_JianZhu_KuaFuZhanChang.DaoJu_JianZhu_KuaFuZhanChang_C |
It enables teleporting to the Cross-server Battle. | 1 | 5 | ![]() |
| Crossbow Tower /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_NuPao.DaoJu_JianZhu_NuPao_C |
A defensive structure that fires various bolts, effective at inflicting significant damage on people or animals (ineffective against buildings); it requires tribesmen to operate it. | 100 | 10 | ![]() |
| Crystal Anubis Hound /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss2_Crystal.DaoJu_Item_Statue_DLCBoss2_Crystal_C |
Crystal Anubis Hound | 300 | 50 | ![]() |
| Crystal Fogfrog /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MGW_Crystal.DaoJu_Item_DiaoXiang_MGW_Crystal_C |
Crystal Fogfrog | 300 | 50 | ![]() |
| Crystal Mammoth /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MMX_Crystal.DaoJu_Item_DiaoXiang_MMX_Crystal_C |
Crystal Mammoth | 300 | 50 | ![]() |
| Crystal Onyx Scarab /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss3_Crystal.DaoJu_Item_Statue_DLCBoss3_Crystal_C |
Crystal Onyx Scarab | 300 | 50 | ![]() |
| Crystal Saber-toothed Predator /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JCH_Crystal.DaoJu_Item_DiaoXiang_JCH_Crystal_C |
Crystal Saber-toothed Predator | 300 | 50 | ![]() |
| Crystal Sobek Crocodile /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss1_Crystal.DaoJu_Item_Statue_DLCBoss1_Crystal_C |
Crystal Sobek Crocodile | 300 | 50 | ![]() |
| Crystal Tempest Griffin /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JFJ_Crystal.DaoJu_Item_DiaoXiang_JFJ_Crystal_C |
Crystal Tempest Griffin | 300 | 50 | ![]() |
| Crystal Vajra Ape /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JGY_Crystal.DaoJu_Item_DiaoXiang_JGY_Crystal_C |
Crystal Vajra Ape | 300 | 50 | ![]() |
| Damaged hibernation pod /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_XiuMianCang_Broken.DaoJu_Item_XiuMianCang_Broken_C |
A hibernation device from an unknown civilization, restorable to function at the Mysterious Stone Table. | 300 | 20 | ![]() |
| Decorative Food - Beverages /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Drink.DaoJu_Festival_Food_Drink_C |
Edible decorative beverages. Can be enjoyed randomly with a mix of other beverages. | 100 | 2 | ![]() |
| Decorative food - Fruits & Vegetables /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Plant.DaoJu_Festival_Food_Plant_C |
Edible decorative fruits & vegetables. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() |
| Decorative Food - Grains /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Basic.DaoJu_Festival_Food_Basic_C |
Edible decorative grains. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() |
| Decorative Food - Meat /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Meat.DaoJu_Festival_Food_Meat_C |
Edible decorative meat platter. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() |
| Decorative Food - Roasted Turkey /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Turkey.DaoJu_Festival_Food_Turkey_C |
Edible decorative roasted turkey. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() |
| Decorative Food - Spring /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Food_Spring.DaoJu_Festival_Food_Spring_C |
Holiday decorative food. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() |
| Decorative Greenery - Cavern /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Cave.DaoJu_JianZhu_Plant_Cave_C |
Decorative item made from cavern plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Coconut Tree /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_PalmTree.DaoJu_JianZhu_Plant_PalmTree_C |
A decoration made from coconut trees. | 100 | 1.5 | ![]() |
| Decorative Greenery - Flowers /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Flowers.DaoJu_JianZhu_Plant_Flowers_C |
A decoration made from flowers. | 100 | 1.5 | ![]() |
| Decorative Greenery - Hills /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Hill.DaoJu_JianZhu_Plant_Hill_C |
Decorative item made from hilly plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Meadow /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Grassland.DaoJu_JianZhu_Plant_Grassland_C |
Decorative item made from meadow plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Rainforest /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_RainForest.DaoJu_JianZhu_Plant_RainForest_C |
Decorative item made from rainforest plants | 100 | 1.5 | ![]() |
| Decorative Greenery - River Valley /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Valley.DaoJu_JianZhu_Plant_Valley_C |
Decorative item made from river valley plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Snow Mountain /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Snowmountain.DaoJu_JianZhu_Plant_Snowmountain_C |
Decorative item made from snow mountain plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Volcano /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Volcano.DaoJu_JianZhu_Plant_Volcano_C |
Decorative item made from volcanic plants | 100 | 1.5 | ![]() |
| Decorative Greenery - Wetland /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Plant_Swamp.DaoJu_JianZhu_Plant_Swamp_C |
Decorative item made from wetland plants | 100 | 1.5 | ![]() |
| Decorative Tree /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Tree.DaoJu_Festival_Tree_C |
A Christmas tree decorated with ornaments that refreshes gift boxes from time to time. | 100 | 0.8 | ![]() |
| Desert Guardian Statue (1) /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_Guard_1.DaoJu_Item_Statue_Guard_1_C |
A common guard statue found in the desert ruins | 300 | 50 | ![]() |
| Desert Guardian Statue (2) /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_Guard_2.DaoJu_Item_Statue_Guard_2_C |
A common guard statue found in the desert ruins | 300 | 50 | ![]() |
| Desert Guardian Statue (3) /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_Guard_3.DaoJu_Item_Statue_Guard_3_C |
A common guard statue found in the desert ruins | 300 | 50 | ![]() |
| Desert Guardian Statue (4) /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_Guard_4.DaoJu_Item_Statue_Guard_4_C |
A common guard statue found in the desert ruins | 300 | 50 | ![]() |
| Dining Table /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_CanZhuo.DaoJu_JianZhu_CanZhuo_C |
Used to provide food for companions. | 100 | 2 | ![]() |
| Distiller /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhengLiuQi.DaoJu_GongZuoTai_ZhengLiuQi_C |
Used for purifying and distilling various items. | 1 | 5 | ![]() |
| Distiller Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhengLiuQi_Lv1.DaoJu_BuJian_ZhengLiuQi_Lv1_C |
A modification part of the Distiller. Used to upgrade the Distiller to Lv.1. | 1 | 1 | ![]() |
| Double Bed /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuangRenChuang.DaoJu_ShuangRenChuang_C |
A comfortable bed that can be used for resting. | 100 | 3 | ![]() |
| Double Chair /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_ShuangRenYi.DaoJu_JianZhu_ShuangRenYi_C |
A double chair used for players and companions to rest. | 100 | 1.5 | ![]() |
| Drying Rack /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengGanXiang.DaoJu_GongZuoTai_FengGanXiang_C |
Used for drying meats. | 1 | 2 | ![]() |
| Dungeon Guard Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_ShouWei_3.DaoJu_Item_DiaoXiang_ShouWei_3_C |
A common guard statue found in the ruins | 300 | 50 | ![]() |
| Dye Vat /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_RanGang.DaoJu_GongZuoTai_RanGang_C |
Used for making dyes. | 1 | 3 | ![]() |
| Earth Kiln /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_TuYao.DaoJu_GongZuoTai_TuYao_C |
Used for making charcoal, lime, etc. | 1 | 5 | ![]() |
| Earth Kiln Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_TuYao_Lv1.DaoJu_BuJian_TuYao_Lv1_C |
A modification part of the Earth Kiln. Used to upgrade the Earth Kiln to Lv.1. | 1 | 1 | ![]() |
| Embryo Incubator /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_Building_Embryo_Culture.DaoJu_Building_Embryo_Culture_C |
A mysterious device invented by the archaic civilization. Use elite head samples to extract tissue embryos and clone the corresponding creature. (Valid only for common Elite creatures; Boss [Pyramid Guardian] is unauthorized for cloning). | 1 | 10 | ![]() |
| Excavation Pit /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_WaJueChang.DaoJu_GongFang_WaJueChang_C |
Assign a Tribesman to automatically mine ores in the surroundings | 1 | 5 | ![]() |
| Exploration Checkpoint /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_ShouLieChang.DaoJu_GongFang_ShouLieChang_C |
Can be used to automatically dispatch tribesmen to designated areas for hunting and exploration. | 1 | 5 | ![]() |
| Explosive Can Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_BaoGuan.DaoJu_XianJing_BaoGuan_C |
Explosive can trap. Detonates a powerful explosive can when triggered. Won't be triggered by allies within the Bonfire's range. | 100 | 1 | ![]() |
| Falcon-class Airship /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_Ship02.DaoJu_Ship_Ship02_C |
An airship built around a medium anti-gravity engine that can also travel on water. | 1 | 50 | ![]() |
| Falcon-class Airship Ailerons /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_AileronM.DaoJu_Ship_AileronM_C |
A Medium Aileron that can enhance the flexibility of ships during flight. Can be installed beneath the stern. | 10 | 5 | ![]() |
| Falcon-class Airship Bow /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship02_Head.DaoJu_Ship02_Head_C |
Falcon-class Airship Bow Part | 1 | 7 | ![]() |
| Falcon-class Airship Docking System /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship02_Dock.DaoJu_Ship02_Dock_C |
A modification part for docking Falcon-class Airships. Equip the docking bay on both sides of a Shark-class Flying Ship and the docking gear on both sides of a Falcon-class Airship to link the two vessels. | 100 | 10 | ![]() |
| Falcon-class Airship Ground Mooring System /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship02_Dock_onGround.DaoJu_Ship02_Dock_onGround_C |
A mod part for Falcon-class Airships. Install the Docking Bay to the side of a foundation and the Docking Gear to both sides of the airship to connect them. | 100 | 10 | ![]() |
| Falcon-class Airship Speed Sail /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_SpeedSailM.DaoJu_Ship_SpeedSailM_C |
Medium sail that can enhance the boat's acceleration and maximum speed. | 10 | 7 | ![]() |
| Falcon-class Airship Stern /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship02_Tail.DaoJu_Ship02_Tail_C |
Falcon-class Airship Stern Part | 1 | 7 | ![]() |
| Falcon-class Airship Tail Rudder /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_RudderM.DaoJu_Ship_RudderM_C |
A medium rudder that can be installed on Falcon-class airships to enhance maneuverability. | 1 | 1 | ![]() |
| Falcon-class Airship Wings /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_WingM.DaoJu_Ship_WingM_C |
Medium wings that can enhance the flexibility and speed of a ship during flight. | 10 | 7 | ![]() |
| Fang Tribe Totem Pole /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_TotemPole_DuYa.DaoJu_JianZhu_TotemPole_DuYa_C |
Fang Tribe Totem Pole Decor | 100 | 15 | ![]() |
| Farmland /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_ZhongZhi_GengDi_1.DaoJu_ZhongZhi_GengDi_1_C |
A common farmland that can be built in the wild or on flooring and can be used to grow various crops. | 100 | 1 | ![]() |
| Feed Trough /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongZuoTai_SiLiaoXiang.DaoJu_GongZuoTai_SiLiaoXiang_C |
A trough that stores animal feeds. | 1 | 1 | ![]() |
| Fertilizer Bucket /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiFeiTong.DaoJu_GongZuoTai_ZhiFeiTong_C |
Used for producing fertilizers. | 1 | 5 | ![]() |
| Festival Fireworks_V /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Firework_1_V.DaoJu_Festival_Firework_1_V_C |
Light them up, run away, and enjoy the spectacle! | 100 | 0.8 | ![]() |
| Fierce Anubis Hound Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_JackalKing.DaoJu_Item_Specimen_JackalKing_C |
A specimen made of a Fierce Anubis Hound's head. | 300 | 5 | ![]() |
| Fierce Onyx Scarab Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Scarab.DaoJu_Item_Specimen_Scarab_C |
A specimen of a Fierce Onyx Scarab's head. | 300 | 5 | ![]() |
| Fierce Saber-toothed Predator Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JianChiHu.DaoJu_Item_BiaoBen_JianChiHu_C |
A specimen of a Fierce Saber-toothed Predator's head. | 300 | 10 | ![]() |
| Fierce Sobek Crocodile Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Sobeck.DaoJu_Item_Specimen_Sobeck_C |
A specimen of a Fierce Sobek Crocodile's head. | 300 | 5 | ![]() |
| Fine Steel Pit Bonfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YingHuo_5.DaoJu_GongZuoTai_YingHuo_5_C |
A large bonfire with a fine steel pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of fine steel manufacturing techniques and the tribe's advancement into the fifth tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() |
| Fire Pit /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_HuoTang.DaoJu_JianZhu_HuoTang_C |
Fire pit made of stone for lighting and warmth. | 100 | 1.5 | ![]() |
| Firebowl /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_HuoPen.DaoJu_HuoPen_C |
A common firebowl. | 100 | 0.8 | ![]() |
| Firefly Wall Lamp /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_YingHuoChongDeng.DaoJu_JianZhu_YingHuoChongDeng_C |
A lamp made of fireflies captured, can be placed anywhere | 100 | 0.15 | ![]() |
| Fireplace /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_BiLu.DaoJu_JianZhu_BiLu_C |
Fireplace made of stone for lighting and warmth. | 100 | 15 | ![]() |
| Fishing Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_BuYu_1.DaoJu_XianJing_BuYu_1_C |
A simple fishing trap. Automatically captures nearby fish when corresponding baits are added (Baits: locusts, poisonous bugs, meat) | 100 | 0.5 | ![]() |
| Flamingo Coop /Game/Blueprints/DaoJu/DaoJuJianZhu/Egypt/DaoJu_Building_Flamingo.DaoJu_Building_Flamingo_C |
Used to breed flamingos. Hatch a flamingo egg then raise the young flamingo within. | 100 | 10 | ![]() |
| Flint Tribe Totem Pole /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_TotemPole_HuoShi.DaoJu_JianZhu_TotemPole_HuoShi_C |
Flint Tribe Totem Pole Decor | 100 | 15 | ![]() |
| Fogfrog of Doom Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MGW_3.DaoJu_Item_BiaoBen_MGW_3_C |
A specimen of a Fogfrog of Doom's head. | 300 | 10 | ![]() |
| Fogfrog Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MGW.DaoJu_Item_DiaoXiang_MGW_C |
A gigantic statue crafted in the likeness of Fogfrog | 300 | 50 | ![]() |
| Furnace /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_RongLu.DaoJu_GongZuoTai_RongLu_C |
Used for smelting all kinds of metals with a low melting point. | 1 | 5 | ![]() |
| Giant Desert Guard Statue (2) /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_Guard_2_Giant.DaoJu_Item_Statue_Guard_2_Giant_C |
A 7x scaled version of the Guard Statue commonly found in Desert Ruins. | 300 | 100 | ![]() |
| Glass Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/JuShi/DaoJu_JianZhu_JuShi_Qiang_Glass.DaoJu_JianZhu_JuShi_Qiang_Glass_C |
A wall made of glass. Hold Z to toggle between Wall and Half Wall. | 100 | 2 | ![]() |
| Golden Alpaca /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_JinYangTuo.DaoJu_JianZhu_JinYangTuo_C |
An alpaca-shaped trinket made of gold. | 100 | 10 | ![]() |
| Golden Corn /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_JinYuMi.DaoJu_JianZhu_JinYuMi_C |
A corn-shaped trinket made of gold. | 100 | 4 | ![]() |
| Golden Fogfrog Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MGW_2.DaoJu_Item_DiaoXiang_MGW_2_C |
A gigantic golden statue crafted in the likeness of Fogfrog | 300 | 50 | ![]() |
| Golden Guard Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_ShouWei_1.DaoJu_Item_DiaoXiang_ShouWei_1_C |
A common guard statue found in the ruins | 300 | 50 | ![]() |
| Golden Mammoth Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MMX_2.DaoJu_Item_DiaoXiang_MMX_2_C |
A gigantic golden statue crafted in the likeness of Mammoth | 300 | 50 | ![]() |
| Golden Onyx Scarab Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss3_2.DaoJu_Item_Statue_DLCBoss3_2_C |
A gigantic golden statue crafted in the likeness of Onyx Scarab | 300 | 50 | ![]() |
| Golden Saber-toothed Predator Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JCH_2.DaoJu_Item_DiaoXiang_JCH_2_C |
A gigantic golden statue crafted in the likeness of Saber-toothed Predator | 300 | 50 | ![]() |
| Golden Sobek Crocodile Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss1_2.DaoJu_Item_Statue_DLCBoss1_2_C |
A gigantic golden statue crafted in the likeness of Sobek Crocodile | 300 | 50 | ![]() |
| Golden Tempest Griffin Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JFJ_2.DaoJu_Item_DiaoXiang_JFJ_2_C |
A gigantic golden statue crafted in the likeness of Tempest Griffin | 300 | 50 | ![]() |
| Golden Vajra Ape Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JGY_2.DaoJu_Item_DiaoXiang_JGY_2_C |
A gigantic golden statue crafted in the likeness of Vajra Ape | 300 | 50 | ![]() |
| Granary /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_GuCang.DaoJu_GongFang_GuCang_C |
Assign a Tribesman to automatically manage the surrounding farmlands (Seed; Fertilize; Water; Harvest) | 1 | 5 | ![]() |
| Grass Mat /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_CaoDian.DaoJu_JianZhu_CaoDian_C |
Used for players and companions to rest. | 100 | 0.15 | ![]() |
| Great Siege Ballista /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_GonChengNuPao_Pro.DaoJu_JianZhu_GonChengNuPao_Pro_C |
A siege engine that can launch various projectiles over long distances, deals more damage to constructions when using better projectiles and requires manual operation. | 100 | 15 | ![]() |
| Grey Wolf Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_Lang.DaoJu_Item_BiaoBen_Lang_C |
A specimen of Elite Grey Wolf's head. | 300 | 5 | ![]() |
| Grinder /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YanMoQi.DaoJu_GongZuoTai_YanMoQi_C |
Used for grinding. | 1 | 2 | ![]() |
| Groundspike /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_DiCi.DaoJu_XianJing_DiCi_C |
Groundspikes made of timber, mostly used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Guard /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_JianZhu_LaserCannon.DaoJu_JianZhu_LaserCannon_C |
A guardian that automatically attacks targets. Powerful and requires no manual operation from tribesmen. | 100 | 20 | ![]() |
| Guard Post /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_NuJi.DaoJu_GongZuoTai_NuJi_C |
A fixed platform. Someone needs to guard it. | 1 | 5 | ![]() |
| Hanging Firebowl /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_HuoPen_3.DaoJu_HuoPen_3_C |
A firebowl that can be hung. | 100 | 0.8 | ![]() |
| Hibernation Pod /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_XiuMianCang.DaoJu_GongZuoTai_XiuMianCang_C |
Mysterious device of the ancient civilization for tribesmen to hibernate inside. | 1 | 40 | ![]() |
| Hippopotamus Pen /Game/Blueprints/DaoJu/DaoJuJianZhu/Egypt/DaoJu_Building_HippoHouse.DaoJu_Building_HippoHouse_C |
Used to breed hippos. A medium trap is needed to capture young hippos and bring them back for breeding. | 100 | 10 | ![]() |
| Hitching Post /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_ShuanMaZhuang.DaoJu_JianZhu_ShuanMaZhuang_C |
A hitching post for parking mounts. | 100 | 1 | ![]() |
| Holiday Decorative Deer /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_GoldenDeer.DaoJu_Festival_GoldenDeer_C |
A glittering decorative deer. | 100 | 0.8 | ![]() |
| Holiday Firecrackers /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Firework_2.DaoJu_Festival_Firework_2_C |
Double-bang firecrackers – don't forget to cover your ears! | 100 | 0.8 | ![]() |
| Holiday Fireworks /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Firework_1.DaoJu_Festival_Firework_1_C |
Light them up, run away, and enjoy the spectacle! | 100 | 0.8 | ![]() |
| Holiday Gift Table - Spring /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Spring_GiftTable.DaoJu_Festival_Spring_GiftTable_C |
A table laden with delicious food, which will periodically refresh gift boxes. | 100 | 0.8 | ![]() |
| Holiday String Lights /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_StringLight.DaoJu_Festival_StringLight_C |
Self-powered string lights for decorating constructions. | 100 | 0.8 | ![]() |
| Holiday Table /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_CanZhuo.DaoJu_Festival_CanZhuo_C |
A team dining table used only on holidays. | 100 | 2 | ![]() |
| Holiday Table - Spring /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_CanZhuo_Spring.DaoJu_Festival_CanZhuo_Spring_C |
A team dining table used only on holidays. | 100 | 2 | ![]() |
| Horned Eagle Aviary /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_JiaoDiaoHouse.DaoJu_JianZhu_JiaoDiaoHouse_C |
Used to breed horned eagles. Hatch a horned eagle egg then raise the young horned eagle within. | 100 | 10 | ![]() |
| Hound Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_PharaohHound.DaoJu_Item_Specimen_PharaohHound_C |
A specimen of Elite Hound's head | 300 | 5 | ![]() |
| Hyena Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Hyena.DaoJu_Item_Specimen_Hyena_C |
A specimen of Elite Hyena's head | 300 | 5 | ![]() |
| Ice Cellar /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_BingJiao.DaoJu_GongZuoTai_BingJiao_C |
Utilizing the freezing effect of ice, it can preserve food ingredients at low temperatures to reduce the spoilage speed. | 1 | 5 | ![]() |
| Inscription Plate /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_GaoShiPai_2.DaoJu_JianZhu_GaoShiPai_2_C |
An inscription wall plate with text that can be edited freely. Press and hold Z to change sizes. | 100 | 0.5 | ![]() |
| Iron Anti-climb Thorns /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_FangPaCi_2.DaoJu_XianJing_FangPaCi_2_C |
Iron anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Iron Peg Board /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_DingBan_2.DaoJu_XianJing_DingBan_2_C |
A peg board made of iron, mostly used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Iron Pit Bonfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YingHuo_3.DaoJu_GongZuoTai_YingHuo_3_C |
A large bonfire with an iron pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of iron casting techniques and the tribe's advancement into the third tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() |
| Iron Roadblock /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JuMa_2.DaoJu_XianJing_JuMa_2_C |
A metal roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() |
| Jackal Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Jackal.DaoJu_Item_Specimen_Jackal_C |
A specimen of an Elite Jackal's head. | 300 | 5 | ![]() |
| Jaguar Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_Bao.DaoJu_Item_BiaoBen_Bao_C |
A specimen of Elite Jaguar's head. | 300 | 5 | ![]() |
| Large Anti-Gravity Engine /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_EngineL.DaoJu_Ship_EngineL_C |
A large Anti-Gravity Engine forged with an ancient mysterious core for Shark-class Airships. Powered by Power Crystals to enable flight. | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T1 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLA1.DaoJu_Ship_EngineLA1_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Agility Specialization: Steering Performance +10% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T1 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLL1.DaoJu_Ship_EngineLL1_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Load Specialization: Max Load +20% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T1 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLS1.DaoJu_Ship_EngineLS1_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Energy Specialization: +20% Energy Output | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T1 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLP1.DaoJu_Ship_EngineLP1_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Speed Specialization: Max Speed +20% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T2 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLA2.DaoJu_Ship_EngineLA2_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Agility Specialization: Steering Performance +20% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T2 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLL2.DaoJu_Ship_EngineLL2_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Load Specialization: Max Load +40% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T2 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLS2.DaoJu_Ship_EngineLS2_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Energy Specialization: +40% Energy Output | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T2 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLP2.DaoJu_Ship_EngineLP2_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Speed Specialization: Max Speed +40% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T3 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLA3.DaoJu_Ship_EngineLA3_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Agility Specialization: Steering Performance +35% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T3 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLL3.DaoJu_Ship_EngineLL3_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Load Specialization: Max Load +60% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T3 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLS3.DaoJu_Ship_EngineLS3_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Energy Specialization: +60% Energy Output | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T3 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLP3.DaoJu_Ship_EngineLP3_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Speed Specialization: Max Speed +60% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T4 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLA4.DaoJu_Ship_EngineLA4_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Agility Specialization: Steering Performance +40% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T4 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLL4.DaoJu_Ship_EngineLL4_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Load Specialization: Max Load +80% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T4 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLS4.DaoJu_Ship_EngineLS4_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Energy Specialization: +80% Energy Output | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T4 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLP4.DaoJu_Ship_EngineLP4_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Speed Specialization: Max Speed +80% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T5 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLA5.DaoJu_Ship_EngineLA5_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Agility Specialization: Steering Performance +50% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T5 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLL5.DaoJu_Ship_EngineLL5_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Load Specialization: Max Load +100% | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T5 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLS5.DaoJu_Ship_EngineLS5_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Energy Specialization: +100% Energy Output | 1 | 20 | ![]() |
| Large Anti-Gravity Engine - T5 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/EngineType/DaoJu_Ship_EngineLP5.DaoJu_Ship_EngineLP5_C |
Large Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Shark-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 5000 - Speed Specialization: Max Speed +100% | 1 | 20 | ![]() |
| Large Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_BuZhuo_3.DaoJu_XianJing_BuZhuo_3_C |
A large trap that is used to capture large animals (such as giant elephants, moose, bison, rhinos, and longhorns); the hunter can take the captured cubs home and raise them. | 100 | 2 | ![]() |
| Lion Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Lion.DaoJu_Item_Specimen_Lion_C |
A specimen of Elite Lion's head | 300 | 5 | ![]() |
| Logging Yard /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_FaMuChang.DaoJu_GongFang_FaMuChang_C |
Assign a Tribesman to automatically chop trees in the surroundings. | 1 | 5 | ![]() |
| Logging Yard /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_JianZhu_FaMuChang.DaoJu_JianZhu_FaMuChang_C |
Logging Yard | 1 | 0.5 | ![]() |
| Longhorn Enclosure /Game/Blueprints/DaoJu/DaoJuJianZhu/Egypt/DaoJu_Building_SangaCattle.DaoJu_Building_SangaCattle_C |
Used to breed longhorn. A large trap is needed to capture young longhorns and bring them back for breeding. | 100 | 10 | ![]() |
| Longhorn Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_SangaCattle.DaoJu_Item_Specimen_SangaCattle_C |
A specimen of Elite Longhorn's head | 300 | 5 | ![]() |
| Loom /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiBuJi.DaoJu_GongZuoTai_ZhiBuJi_C |
Used for making textiles and ropes. | 1 | 2.5 | ![]() |
| Luxurious Double Bed /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuangRenChuang_2.DaoJu_ShuangRenChuang_2_C |
A luxurious double bed that can be used for resting. | 100 | 3.5 | ![]() |
| Lv. 1 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_1.DaoJu_RuQin_Totem_1_C |
A totem that attracts nearby invaders to compete for control. Successful challenge: +500 Tribe Reputation (Max 10,000). Failed challenge: -10% Tribe Reputation. | 10 | 1 | ![]() |
| Lv. 2 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_2.DaoJu_RuQin_Totem_2_C |
A totem that attracts powerful invaders to compete for control. Successful challenge: +1,000 Tribe Reputation (Max 10,000). Failed challenge: -10% Tribe Reputation. | 10 | 1 | ![]() |
| Lv. 3 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_3.DaoJu_RuQin_Totem_3_C |
A totem that attracts very powerful invaders to compete for control. Successful challenge: +2,000 Tribe Reputation (Max 10,000). Failed challenge: -10% Tribe Reputation. | 10 | 1 | ![]() |
| Lv. 4 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_4.DaoJu_RuQin_Totem_4_C |
A totem that attracts super powerful invaders to compete for control. Successful challenge: +4,000 Tribe Reputation (Max 20,000). Failed challenge: -10% Tribe Reputation. | 10 | 1 | ![]() |
| Lv. 5 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_5.DaoJu_RuQin_Totem_5_C |
A totem that attracts extremely powerful invaders to compete for control. Successful challenge: +8,000 Tribe Reputation (Max 40,000). Failed challenge: -10% current Tribe Reputation. | 10 | 1 | ![]() |
| Lv. 6 Invasion Totem /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_RuQin_Totem_6.DaoJu_RuQin_Totem_6_C |
A totem that attracts the most powerful invader to compete for control. Successful challenge: +16,000 Tribe Reputation (Max 80,000). Failed challenge: -10% Tribe Reputation. | 10 | 1 | ![]() |
| Mammoth of Doom Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MMX_3.DaoJu_Item_BiaoBen_MMX_3_C |
A specimen of a Mammoth of Doom's head. | 300 | 10 | ![]() |
| Mammoth Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_MMX.DaoJu_Item_DiaoXiang_MMX_C |
A gigantic statue crafted in the likeness of Mammoth | 300 | 50 | ![]() |
| Marine Anti-Gravity Skid (S) /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_SandSled_E.DaoJu_Ship_SandSled_E_C |
A land sled built with a small anti-gravity core. When installed, it allows small ships to travel quickly across all terrains. | 1 | 5 | ![]() |
| Marine Feathered Wing - Decoration /Game/AdditionMap01/BluePrints/Item/Ship/SpecialEdition/DaoJu_Ship_Wing_SE01.DaoJu_Ship_Wing_SE01_C |
A decorative Feathered Wing for ships. Can be toggled between different shapes and sizes. | 10 | 7 | ![]() |
| Marine Sand Skid (S) /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_SandSled.DaoJu_Ship_SandSled_C |
A Sand Skid that can be installed beneath a Small Wooden Boat, allowing it to traverse the Sand Sea. | 1 | 5 | ![]() |
| Mask Decor Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_MianJuGaiZhuang.DaoJu_GongZuoTai_MianJuGaiZhuang_C |
Used to customize Mask or alter body art painting, hairstyle, etc. | 1 | 5 | ![]() |
| Medium Anti-Gravity Engine /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_EngineM.DaoJu_Ship_EngineM_C |
A medium Anti-Gravity Engine forged with an ancient mysterious core for Falcon-class Airships. Powered by Power Crystals to enable flight. | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T1 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMA1.DaoJu_Ship_EngineMA1_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Agility Specialization: Steering Performance +20% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T1 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineML1.DaoJu_Ship_EngineML1_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Load Specialization: Max Load +20% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T1 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMS1.DaoJu_Ship_EngineMS1_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Energy Specialization: +20% Energy Output | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T1 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMP1.DaoJu_Ship_EngineMP1_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Speed Specialization: Max Speed +20% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T2 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMA2.DaoJu_Ship_EngineMA2_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Agility Specialization: Steering Performance +40% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T2 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineML2.DaoJu_Ship_EngineML2_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Load Specialization: Max Load +40% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T2 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMS2.DaoJu_Ship_EngineMS2_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Energy Specialization: +40% Energy Output | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T2 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMP2.DaoJu_Ship_EngineMP2_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Speed Specialization: Max Speed +40% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T3 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMA3.DaoJu_Ship_EngineMA3_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Agility Specialization: Steering Performance +60% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T3 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineML3.DaoJu_Ship_EngineML3_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Load Specialization: Max Load +60% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T3 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMS3.DaoJu_Ship_EngineMS3_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Energy Specialization: +60% Energy Output | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T3 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMP3.DaoJu_Ship_EngineMP3_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Speed Specialization: Max Speed +60% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T4 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMA4.DaoJu_Ship_EngineMA4_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Agility Specialization: Steering Performance +80% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T4 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineML4.DaoJu_Ship_EngineML4_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Load Specialization: Max Load +80% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T4 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMS4.DaoJu_Ship_EngineMS4_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Energy Specialization: +80% Energy Output | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T4 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMP4.DaoJu_Ship_EngineMP4_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Speed Specialization: Max Speed +80% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T5 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMA5.DaoJu_Ship_EngineMA5_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Agility Specialization: Steering Performance +100% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T5 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineML5.DaoJu_Ship_EngineML5_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Load Specialization: Max Load +100% | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T5 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMS5.DaoJu_Ship_EngineMS5_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Energy Specialization: +100% Energy Output | 1 | 10 | ![]() |
| Medium Anti-Gravity Engine - T5 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/EngineType/DaoJu_Ship_EngineMP5.DaoJu_Ship_EngineMP5_C |
Medium Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Falcon-class Airships and powered by Power Crystals to enable flight. - Base Energy Output: 1000 - Speed Specialization: Max Speed +100% | 1 | 10 | ![]() |
| Medium Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_BuZhuo_2.DaoJu_XianJing_BuZhuo_2_C |
A medium trap that is used to capture relatively large animals (such as capybaras, alpacas, llamas, jaguars, snow leopards, boars, hippos, camels, and donkeys); the hunter can take the captured cubs home and raise them. | 100 | 1 | ![]() |
| Metal Chest /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_JinShuXiang.DaoJu_GongZuoTai_JinShuXiang_C |
A metal storage chest with a high degree of security. Very hard to break. | 100 | 1.5 | ![]() |
| Metal Windmill Blade /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengYe_2.DaoJu_GongZuoTai_FengYe_2_C |
A durable metal windmill blade offering increased power output. Can be mounted on a windmill. | 1 | 3.5 | ![]() |
| Mine /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_KuangChang.DaoJu_GongZuoTai_KuangChang_C |
A large collection device that gathers resources quickly and automatically. | 1 | 10 | ![]() |
| Mine Chest /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongZuoTai_KuangChangXiang.DaoJu_GongZuoTai_KuangChangXiang_C |
A crate used for storing mined materials; can be placed near the mining platform. | 100 | 1 | ![]() |
| Mine Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_KuangChang_Lv1.DaoJu_BuJian_KuangChang_Lv1_C |
An iron drill bit that improves the mineral exploitation rate on the mining platform by 20%. | 1 | 0.15 | ![]() |
| Mine Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_KuangChang_Lv2.DaoJu_BuJian_KuangChang_Lv2_C |
A rope made of iron wire that improves the mineral exploitation rate on the mining platform by 30%. | 1 | 0.15 | ![]() |
| Mine Part 3 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_KuangChang_Lv3.DaoJu_BuJian_KuangChang_Lv3_C |
A wrench made of metal that improves the mineral exploitation rate on the mining platform by 50%. | 1 | 0.15 | ![]() |
| Minor Collection Yard /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_CaiJiChang_Small.DaoJu_GongFang_CaiJiChang_Small_C |
Assign a Tribesman to automatically gather bush in the surroundings. | 1 | 2.5 | ![]() |
| Minor Logging Yard /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_FaMuChang_Small.DaoJu_GongFang_FaMuChang_Small_C |
Assign a Tribesman to automatically chop trees in the surroundings. | 1 | 2.5 | ![]() |
| Minor Mining Site /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongFang_WaJueChang_Small.DaoJu_GongFang_WaJueChang_Small_C |
Assign a Tribesman to automatically mine ores in the surroundings | 1 | 2.5 | ![]() |
| Monitor Lizard Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JuXi.DaoJu_Item_BiaoBen_JuXi_C |
A specimen of Elite Monitor Lizard's head | 300 | 8 | ![]() |
| Monkey Storage Nest /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_HouZiChuWuWo.DaoJu_GongZuoTai_HouZiChuWuWo_C |
A den of the tamed monkey for storing items. Obtained items go right into it by default. | 1 | 1 | ![]() |
| Mysterious Bronze Man /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Sanxingdui_1.DaoJu_Festival_Sanxingdui_1_C |
A mysterious bronze statue from the East. | 100 | 0.8 | ![]() |
| Mysterious Converter /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhuanHuaLu.DaoJu_GongZuoTai_ZhuanHuaLu_C |
Mysterious matter-conversion device of the ancient civilization to convert various materials. | 1 | 50 | ![]() |
| Mysterious Stone Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_GaoKeJi.DaoJu_GongZuoTai_GaoKeJi_C |
Mysterious device of the ancient civilization | 1 | 25 | ![]() |
| Mysterious Stone Table Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_GaoKeJi_Lv1.DaoJu_BuJian_GaoKeJi_Lv1_C |
A modification part of the Mysterious Stone Table. Used to upgrade the Mysterious Stone Table to Lv.1, able to remodel the tribesmen with registered information. | 1 | 40 | ![]() |
| Nightstone Bifold Windows /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_ChuangHu.DaoJu_JianZhu_HeiYaoShi_ChuangHu_C |
Bifold windows made of nightstone. | 100 | 2 | ![]() |
| Nightstone Door /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_Men.DaoJu_JianZhu_HeiYaoShi_Men_C |
A door made of nightstone. Press and hold Z to switch between single and double doors. | 100 | 2 | ![]() |
| Nightstone Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_MenKuang.DaoJu_JianZhu_HeiYaoShi_MenKuang_C |
A door frame made of nightstone. Hold Z to switch between door frame, double door frame, wall, window wall, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Nightstone Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_LanGan.DaoJu_JianZhu_HeiYaoShi_LanGan_C |
A fence made of nightstone. Press and hold Z to switch between fence, stair guardrail, and half-height stairs guardrail. | 100 | 2 | ![]() |
| Nightstone Flooring /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_DiBan.DaoJu_JianZhu_HeiYaoShi_DiBan_C |
Flooring made of nightstone. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() |
| Nightstone Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_DiJi.DaoJu_JianZhu_HeiYaoShi_DiJi_C |
Foundation made of nightstone. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() |
| Nightstone Pillar /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_LiZhu.DaoJu_JianZhu_HeiYaoShi_LiZhu_C |
A pillar made of nightstone. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() |
| Nightstone Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_WuDing.DaoJu_JianZhu_HeiYaoShi_WuDing_C |
Roof made of nightstone. Hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 2 | ![]() |
| Nightstone Stair /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_LouTi.DaoJu_JianZhu_HeiYaoShi_LouTi_C |
Stairs made of nightstone. Hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, spiral stairs, and turning stairs. | 100 | 2 | ![]() |
| Nightstone Valve Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_HuoMen_3_2.DaoJu_XianJing_HuoMen_3_2_C |
A valve trap made of Nightstone, collapses when stepped on, mostly used for self-built trap rooms. | 100 | 1 | ![]() |
| Nightstone Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/HeiYaoShi/DaoJu_JianZhu_HeiYaoShi_Qiang.DaoJu_JianZhu_HeiYaoShi_Qiang_C |
A wall made of nightstone. Hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Oil Lamp /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_YouDeng.DaoJu_JianZhu_YouDeng_C |
An oil-powered lamp that can be placed anywhere. | 100 | 0.3 | ![]() |
| Oil Press /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhaYouJi.DaoJu_GongZuoTai_ZhaYouJi_C |
Used for making oil. | 1 | 5 | ![]() |
| Onyx Scarab of Doom Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Scarab_3.DaoJu_Item_Specimen_Scarab_3_C |
A specimen of an Onyx Scarab's head. | 300 | 5 | ![]() |
| Onyx Scarab Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss3.DaoJu_Item_Statue_DLCBoss3_C |
A gigantic statue crafted in the likeness of Onyx Scarab | 300 | 50 | ![]() |
| Outhouse /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_CeSuo.DaoJu_JianZhu_CeSuo_C |
Makeshift Outhouse. Someone may be sent to guard it. Used to collect feces. | 100 | 5 | ![]() |
| Outpost /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_DefensivePoint.DaoJu_JianZhu_DefensivePoint_C |
A defensive outpost where tribesmen can be stationed. Once assigned, they will defend this checkpoint to the death—never retreating. | 10 | 1.5 | ![]() |
| Parrot Rack /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_YingWuSiYangJia.DaoJu_JianZhu_YingWuSiYangJia_C |
Used to breed parrots. A small trap is needed to capture parrots and bring them back for breeding. | 100 | 1 | ![]() |
| Pathfinding Test Point /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_Test_XunluCeshiDian.DaoJu_JianZhu_Test_XunluCeshiDian_C |
Pathfinding Test Point | 10 | 0 | ![]() |
| Patrol Route Checkpoint /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XunLuoDian.DaoJu_XunLuoDian_C |
A checkpoint used for signaling and marking routes when guarding the tribe. | 10 | 1 | ![]() |
| Pipe Gatherer /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_ChaGuan.DaoJu_ChaGuan_C |
A metal tube that can be inserted into certain unchoppable trees to collect sap. | 100 | 1 | ![]() |
| Piranha Pool /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_YuTang.DaoJu_JianZhu_YuTang_C |
Used to breed piranhas. A fishing trap is required to capture piranhas and bring them back for breeding. | 100 | 10 | ![]() |
| Plunderer Leader Duel Platform /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_ChallengePlatform_RobberBoss.DaoJu_ChallengePlatform_RobberBoss_C |
Through this blackstone platform, you can spend some resources to challenge a plunderer leader (dynamic strength-scaling is disabled) to earn Battle EXP. | 10 | 50 | ![]() |
| Poison Fogfrog Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MGW.DaoJu_Item_BiaoBen_MGW_C |
A specimen of a Poison Fogfrog's head. | 300 | 10 | ![]() |
| Portal Part 1 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ChuanSongMen_BuJian_1.DaoJu_Item_ChuanSongMen_BuJian_1_C |
Ancient Portal Part 1 | 300 | 20 | ![]() |
| Portal Part 2 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ChuanSongMen_BuJian_2.DaoJu_Item_ChuanSongMen_BuJian_2_C |
Ancient Portal Part 2 | 300 | 25 | ![]() |
| Portal Part 3 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ChuanSongMen_BuJian_3.DaoJu_Item_ChuanSongMen_BuJian_3_C |
Ancient Portal Part 3 | 300 | 30 | ![]() |
| Potting Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiTaoTai.DaoJu_GongZuoTai_ZhiTaoTai_C |
Used for pottery. | 1 | 5 | ![]() |
| Power Extension Shaft /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe_DongLiZhou.DaoJu_GongZuoTai_FengChe_DongLiZhou_C |
Place it properly to connect and transmit windmill power to further locations. | 100 | 5 | ![]() |
| Power Mine /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe_DongLiKuangChang.DaoJu_GongZuoTai_FengChe_DongLiKuangChang_C |
Mining station powered by windmill. | 300 | 5 | ![]() |
| Power Ropeway /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe_Conveyor_Box.DaoJu_GongZuoTai_FengChe_Conveyor_Box_C |
Windmill-powered ropeway for transporting resources and personnel. Hold Z to switch between base, support, supply station, and pillar. | 300 | 5 | ![]() |
| Power Ropeway - Pillar /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe_Conveyor_Pillar.DaoJu_GongZuoTai_FengChe_Conveyor_Pillar_C |
For raising the Power Ropeway Support and Base | 300 | 5 | ![]() |
| Power Ropeway - Support /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe_Conveyor.DaoJu_GongZuoTai_FengChe_Conveyor_C |
For installing Power Ropeway | 300 | 5 | ![]() |
| Power Workshop /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_CheChuang.DaoJu_GongZuoTai_CheChuang_C |
It can process various precision parts, powered by a windmill. | 1 | 5 | ![]() |
| Powered Cutting Machine /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_QieGeJi.DaoJu_GongZuoTai_QieGeJi_C |
Used for cutting and processing various large objects quickly. It needs a windmill for power. | 1 | 5 | ![]() |
| Powered Mill /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_NianMoJi.DaoJu_GongZuoTai_NianMoJi_C |
Used for grinding various ores and hard objects quickly. It needs a windmill for power. | 1 | 5 | ![]() |
| Powered Refining Furnace /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_JingLianLu.DaoJu_GongZuoTai_JingLianLu_C |
Used for refining and purifying metals, powered by a windmill. | 1 | 5 | ![]() |
| Powered Spinning Wheel /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ShuiLiFangChe.DaoJu_GongZuoTai_ShuiLiFangChe_C |
Designed for fast weaving. It needs a windmill for power. | 1 | 5 | ![]() |
| Rainproof Campfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_GouHuo_1.DaoJu_GongZuoTai_GouHuo_1_C |
Stone-roofed campfire to prevent rain from dousing the flame, to ward off cold and bring warmth. Only burning campfires can be used for respawn. | 1 | 2 | ![]() |
| Rainwater Collector /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_YuShuiShouJiQi.DaoJu_JianZhu_YuShuiShouJiQi_C |
A pottery container that is used to collect rainwater. | 100 | 3 | ![]() |
| Red Lantern /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_RedLantern.DaoJu_Festival_RedLantern_C |
A red lantern that can be hung up to brighten the atmosphere. | 100 | 0.8 | ![]() |
| Reinforced Deck Foundation /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Floor2.DaoJu_Ship_Deck_Floor2_C |
Reinforced marine flooring. More premium and reliable, measuring 1 meter. | 200 | 0.1 | ![]() |
| Reinforced Deck Ramp /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Slope2.DaoJu_Ship_Deck_Slope2_C |
Reinforced marine ramp. More premium and reliable, measuring 1 meter. | 200 | 0.1 | ![]() |
| Reinforced Deck Wall /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Wall2.DaoJu_Ship_Deck_Wall2_C |
Reinforced marine wall. More premium and reliable, measuring 1 meter. | 200 | 0.1 | ![]() |
| Repair Bench /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_XiuLiTai.DaoJu_GongZuoTai_XiuLiTai_C |
Used for repairing items. | 1 | 5 | ![]() |
| Retractable Gangway /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Gangway.DaoJu_Ship_Gangway_C |
Self-adjusting retractable gangway | 100 | 10 | ![]() |
| Rhino Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Rhinoceros.DaoJu_Item_Specimen_Rhinoceros_C |
A specimen of Elite Rhino's head | 300 | 5 | ![]() |
| Rockbreaker Turret /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_NuPao_LightSpearTurret.DaoJu_JianZhu_NuPao_LightSpearTurret_C |
A shipborne turret that fires energy beams. Easily shatters protective fields. - Energy Cost: 400 | 100 | 10 | ![]() |
| Ruins Converter /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YiJiZhuanHuaQi.DaoJu_GongZuoTai_YiJiZhuanHuaQi_C |
Mysterious device of the ancient civilization | 1 | 10 | ![]() |
| Saber-toothed Predator of Doom Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JianChiHu_3.DaoJu_Item_BiaoBen_JianChiHu_3_C |
A specimen of a Saber-toothed Predator of Doom's head. | 300 | 10 | ![]() |
| Saber-toothed Predator Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JCH.DaoJu_Item_DiaoXiang_JCH_C |
A gigantic statue crafted in the likeness of Saber-toothed Predator | 300 | 50 | ![]() |
| Sacred Bronze Tree /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_Sanxingdui_2.DaoJu_Festival_Sanxingdui_2_C |
A mysterious bronze tree from the East. | 100 | 0.8 | ![]() |
| Sandstone Door /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_Men.DaoJu_JianZhu_Sand_Men_C |
A door made of stone. Press and hold Z to switch between single door and double door. | 100 | 2 | ![]() |
| Sandstone Door Frame /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_MenKuang.DaoJu_JianZhu_Sand_MenKuang_C |
A door frame made of stone. Hold Z to switch between door frame, double door frame, wall, window wall, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Sandstone Fence /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_LanGan.DaoJu_JianZhu_Sand_LanGan_C |
A fence made of stone. Press and hold Z to switch between fence, stair guardrail, and half-height stairs guardrail. | 100 | 1.5 | ![]() |
| Sandstone Flooring /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_DiBan.DaoJu_JianZhu_Sand_DiBan_C |
A flooring made of stone. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() |
| Sandstone Foundation /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_DiJi.DaoJu_JianZhu_Sand_DiJi_C |
A foundation made of stone. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() |
| Sandstone Gate /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_ChengMen.DaoJu_JianZhu_Sand_ChengMen_C |
A city gate crafted with stone; installed on the gate frame. | 100 | 10 | ![]() |
| Sandstone Gate Frame /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_ChengQiangMenKuang.DaoJu_JianZhu_Sand_ChengQiangMenKuang_C |
A gate frame made of stone. Press and hold Z to switch between Wall, Wall Gate Frame, and Blackstone Wall Beacon. | 100 | 10 | ![]() |
| Sandstone Pillar /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_LiZhu.DaoJu_JianZhu_Sand_LiZhu_C |
A pillar made of stone. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() |
| Sandstone Roof /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_WuDing.DaoJu_JianZhu_Sand_WuDing_C |
A roof made of stone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 2 | ![]() |
| Sandstone Stairs /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_LouTi.DaoJu_JianZhu_Sand_LouTi_C |
Stairs made of stone. Press and hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, spiral stairs, and turning stairs. | 100 | 2 | ![]() |
| Sandstone Valve Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_HuoMen_Sand.DaoJu_XianJing_HuoMen_Sand_C |
A valve trap made of Sandstone, collapses when stepped on, mostly used for self-built trap rooms. | 100 | 1 | ![]() |
| Sandstone Wall /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_ChengQiang.DaoJu_JianZhu_Sand_ChengQiang_C |
A wall made of stone. Press and hold Z to switch between Wall, Wall Gate Frame, and Blackstone Wall Beacon. | 100 | 10 | ![]() |
| Sandstone Wall /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_SandSeries/DaoJu_JianZhu_Sand_Qiang.DaoJu_JianZhu_Sand_Qiang_C |
A wall made of stone. Press and hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Shark-class Airship Decorative Bow /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship01_Head_b.DaoJu_Ship01_Head_b_C |
A decorative Shark-class bow, designed as a tribute to legendary guardians. | 1 | 7 | ![]() |
| Shark-class Airship Decorative Horn /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship01_Horn.DaoJu_Ship01_Horn_C |
Sharp, majestic horns for Shark-class ships—give your ship a more aggressive look. | 10 | 14 | ![]() |
| Shark-class Airship Decorative Sail /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_SailDecoration.DaoJu_Ship_SailDecoration_C |
Large wings mounted on the sides of a Shark-class airship, featuring a unique decorative style. | 10 | 14 | ![]() |
| Shark-class Flying Ship /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Ship01.DaoJu_Ship_Ship01_C |
Airships designed around large anti-gravity engines can also navigate in water. | 1 | 80 | ![]() |
| Shark-class Flying Ship Bow /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship01_Head.DaoJu_Ship01_Head_C |
Shark-class Flying Ship Bow Part | 1 | 7 | ![]() |
| Shark-class Flying Ship Main Cannon /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_NuPao_Pro.DaoJu_JianZhu_NuPao_Pro_C |
A massive Main Cannon mounted on the bow of a Shark-class Flying Ship. - Energy Cost: 500 | 100 | 10 | ![]() |
| Shark-class Flying Ship Stern /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship01_Tail.DaoJu_Ship01_Tail_C |
Shark-class Flying Ship Stern Part | 1 | 7 | ![]() |
| Shark-class Flying Ship Stern Rudder /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_RudderL.DaoJu_Ship_RudderL_C |
A large rudder that can be installed beneath the stern of a Shark-class Flying Ship to enhance its maneuverability. | 1 | 1 | ![]() |
| Shark-class Flying Ship Wings /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_WingL.DaoJu_Ship_WingL_C |
Large Wings installed on both sides of a Shark-class Flying Ship's lower bow to enhance the flexibility and speed of a ship during flight. | 10 | 14 | ![]() |
| Ship Banner /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Flag.DaoJu_Ship_Flag_C |
A banner with customizable construction height | 100 | 10 | ![]() |
| Ship Cannon /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Cannon.DaoJu_Ship_Cannon_C |
Cannons crafted using ancient technology can fire projectiles at extremely high speeds. - Energy Cost: 100 | 100 | 7 | ![]() |
| Ship Water Collection Pool /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Deck_WaterPump.DaoJu_Deck_WaterPump_C |
Can only be built on ships; automatically pumps and stores water when the hull is submerged. | 1 | 5 | ![]() |
| Siege Ballista /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_GonChengNuPao.DaoJu_JianZhu_GonChengNuPao_C |
A siege engine that can launch various projectiles over long distances, deals more damage to constructions when using better projectiles and requires manual operation. | 100 | 15 | ![]() |
| Signal Platform /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BeaconTower.DaoJu_BeaconTower_C |
Setting this thing ablaze will rapidly increase Heat (1,000,000 per minute), drawing in unwanted attention and an enemy invasion in no time. Be careful not to light it just for kicks. | 1 | 5 | ![]() |
| Signboard /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_GaoShiPai_1.DaoJu_JianZhu_GaoShiPai_1_C |
A signboard that is inserted into the ground. The text can be edited freely. | 100 | 0.3 | ![]() |
| Silver Guard Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_ShouWei_2.DaoJu_Item_DiaoXiang_ShouWei_2_C |
A common guard statue found in the ruins | 300 | 50 | ![]() |
| Sky-shading Tempest Griffin Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JFJ.DaoJu_Item_BiaoBen_JFJ_C |
A specimen of a Sky-shading Tempest Griffin's head. | 300 | 8 | ![]() |
| Small Anti-gravity Engine /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_EngineS.DaoJu_Ship_EngineS_C |
A small Anti-Gravity Engine forged with an ancient mysterious core for Small Wooden Boats. Powered by Power Crystals to enable flight. | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T1 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSA1.DaoJu_Ship_EngineSA1_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Agility Specialization: Steering Performance +20% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T1 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSL1.DaoJu_Ship_EngineSL1_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Load Specialization: Max Load +20% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T1 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSS1.DaoJu_Ship_EngineSS1_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Energy Specialization: +20% Energy Output | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T1 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSP1.DaoJu_Ship_EngineSP1_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Speed Specialization: Max Speed +20% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T2 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSA2.DaoJu_Ship_EngineSA2_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Agility Specialization: Steering Performance +40% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T2 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSL2.DaoJu_Ship_EngineSL2_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Load Specialization: Max Load +40% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T2 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSS2.DaoJu_Ship_EngineSS2_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Energy Specialization: +40% Energy Output | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T2 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSP2.DaoJu_Ship_EngineSP2_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Speed Specialization: Max Speed +40% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T3 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSA3.DaoJu_Ship_EngineSA3_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Agility Specialization: Steering Performance +60% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T3 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSL3.DaoJu_Ship_EngineSL3_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Load Specialization: Max Load +60% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T3 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSS3.DaoJu_Ship_EngineSS3_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Energy Specialization: +60% Energy Output | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T3 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSP3.DaoJu_Ship_EngineSP3_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Speed Specialization: Max Speed +60% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T4 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSA4.DaoJu_Ship_EngineSA4_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Agility Specialization: Steering Performance +80% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T4 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSL4.DaoJu_Ship_EngineSL4_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Load Specialization: Max Load +80% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T4 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSS4.DaoJu_Ship_EngineSS4_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Energy Specialization: +80% Energy Output | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T4 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSP4.DaoJu_Ship_EngineSP4_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Speed Specialization: Max Speed +80% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T5 Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSA5.DaoJu_Ship_EngineSA5_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Agility Specialization: Steering Performance +100% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T5 Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSL5.DaoJu_Ship_EngineSL5_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Load Specialization: Max Load +100% | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T5 Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSS5.DaoJu_Ship_EngineSS5_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Energy Specialization: +100% Energy Output | 1 | 5 | ![]() |
| Small Anti-Gravity Engine - T5 Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/EngineType/DaoJu_Ship_EngineSP5.DaoJu_Ship_EngineSP5_C |
Small Anti-Gravity Engine crafted from the Ancient Mysterious Core. Designed for Small Wooden Boats and powered by Power Crystals to enable flight. - Base Energy Output: 200 - Speed Specialization: Max Speed +100% | 1 | 5 | ![]() |
| Small Mine /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_KuangChang.DaoJu_JianZhu_KuangChang_C |
Built atop a vein, it allows tribesmen to be assigned here to mine the corresponding ore. | 1 | 1.5 | ![]() |
| Small Speed Sail /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_SpeedSailS.DaoJu_Ship_SpeedSailS_C |
A small sail that can enhance the boat's acceleration and maximum speed | 10 | 5 | ![]() |
| Small Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_BuZhuo_1.DaoJu_XianJing_BuZhuo_1_C |
A small trap that is used to capture small animals (such as young turkeys, parrots, monkeys, young armadillo lizards, chickens). | 100 | 0.5 | ![]() |
| Small Wings /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_WingS.DaoJu_Ship_WingS_C |
Small Wings installed on both sides of a Small Wooden Boat's lower hull to enhance the flexibility and speed of a ship during flight. | 10 | 5 | ![]() |
| Small Wooden Boat /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_Ship03.DaoJu_Ship_Ship03_C |
A small boat crafted with wood; place it in water to use. | 1 | 30 | ![]() |
| Small Wooden Boat Docking System /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship03_Dock.DaoJu_Ship03_Dock_C |
A modification part for docking Small Wooden Boats. Equip the docking bay on both sides of a Falcon-class Airship and the docking gear on both sides of a Small Wooden Boat to link the two vessels. | 100 | 10 | ![]() |
| Small Wooden Boat Stern Rudder /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_RudderS.DaoJu_Ship_RudderS_C |
A Small Ship Rudder that can be installed at the stern of a Small Wooden Boat to enhance steering. | 1 | 1 | ![]() |
| Small Wooden Chest /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_XiaoMuXiang.DaoJu_GongZuoTai_XiaoMuXiang_C |
A small chest that can store some items. | 100 | 0.5 | ![]() |
| Snow Leopard Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_XueBao.DaoJu_Item_BiaoBen_XueBao_C |
A specimen of Elite Snow Leopard's head | 300 | 5 | ![]() |
| Sobek Crocodile of Doom Specimen /Game/AdditionMap01/BluePrints/Item/Specimen/DaoJu_Item_Specimen_Sobeck_3.DaoJu_Item_Specimen_Sobeck_3_C |
A specimen of a Sobek Crocodile of Doom's head. | 300 | 5 | ![]() |
| Sobek Crocodile Statue /Game/AdditionMap01/BluePrints/Item/Statue/DaoJu_Item_Statue_DLCBoss1.DaoJu_Item_Statue_DLCBoss1_C |
A gigantic statue crafted in the likeness of Sobek Crocodile | 300 | 50 | ![]() |
| Spring Festival Couplets /Game/Blueprints/DaoJu/DaoJuJianZhu/Festival/DaoJu_Festival_GaoShiPai_Spring.DaoJu_Festival_GaoShiPai_Spring_C |
Spring Festival couplets featuring customizable horizontal banner, upper couplet, and lower couplet. | 100 | 0.8 | ![]() |
| Standing Firebowl /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_HuoPen_2.DaoJu_HuoPen_2_C |
A supported firebowl that can be placed on the ground. | 100 | 0.8 | ![]() |
| Standing Oil Lamp /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_LiShiYouDeng.DaoJu_JianZhu_LiShiYouDeng_C |
An oil-powered standing lamp that can be placed on the floor. | 100 | 1 | ![]() |
| Standing Torch /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_LiShiHuoBa.DaoJu_LiShiHuoBa_C |
A torch that can be fixed on the ground. | 100 | 0.1 | ![]() |
| Stash Bag /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_SaveBox_1.DaoJu_JianZhu_SaveBox_1_C |
A crudely made stash bag that can be partially buried underground, making it difficult to discover unless nearby. | 100 | 0.3 | ![]() |
| Stash Box /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_SaveBox_2.DaoJu_JianZhu_SaveBox_2_C |
A sturdy stash chest that can be partially buried underground, making it difficult to discover unless nearby. | 100 | 2 | ![]() |
| Statue of God /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BiNanSuo.DaoJu_BiNanSuo_C |
When war breaks out, timid tribesmen seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() |
| Statue of God (Lv. 2) /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BiNanSuo_Lv2.DaoJu_BiNanSuo_Lv2_C |
When war breaks out, timid tribesmen seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() |
| Statue of God (Lv. 3) /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BiNanSuo_Lv3.DaoJu_BiNanSuo_Lv3_C |
When war breaks out, timid tribesmen seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() |
| Statue of God (Lv. 4) /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BiNanSuo_Lv4.DaoJu_BiNanSuo_Lv4_C |
When war breaks out, timid tribesmen seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() |
| Statue of God (Lv. 5) /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_BiNanSuo_Lv5.DaoJu_BiNanSuo_Lv5_C |
When war breaks out, timid tribesmen seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() |
| Steel Anti-climb Thorns /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_FangPaCi_DuanGang.DaoJu_XianJing_FangPaCi_DuanGang_C |
Steel anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Steel Peg Board /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_DingBan_3.DaoJu_XianJing_DingBan_3_C |
A peg board made of steel, mostly used for defense. Won't cause damage to allies within the range of the Bonfire. | 100 | 1 | ![]() |
| Steel Pit Bonfire /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_YingHuo_4.DaoJu_GongZuoTai_YingHuo_4_C |
A large bonfire with a steel pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of steel forging techniques and the tribe's advancement into the fourth tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() |
| Steel Roadblock /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JuMa_DuanGang.DaoJu_XianJing_JuMa_DuanGang_C |
A steel roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() |
| Steel Storage Cabinet /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_DuanGangXiang.DaoJu_GongZuoTai_DuanGangXiang_C |
A storage cabinet made of steel, it is indestructible and has an enormous capacity. | 100 | 1 | ![]() |
| Sticky Explosive Can /Game/Blueprints/DaoJu/DaoJuJianZhu/Special/DaoJu_JianZhu_ZhaDan.DaoJu_JianZhu_ZhaDan_C |
A highly explosive material that can be stuck on various objects. It can deal a great amount of damage to buildings, but lesser damage to living things. | 5 | 1.5 | ![]() |
| Sticky Incendiary Device /Game/Blueprints/DaoJu/DaoJuJianZhu/Special/DaoJu_JianZhu_RanShaoDan.DaoJu_JianZhu_RanShaoDan_C |
An incendiary device that can be stuck on various objects. | 5 | 1.5 | ![]() |
| Sticky Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JianSu.DaoJu_XianJing_JianSu_C |
A sticky trap that slows enemies down when they step on it. | 100 | 1 | ![]() |
| Stone Arrow Tower /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianTa_2.DaoJu_JianTa_2_C |
A stone-brick fortification for lookout and remote attacks. | 10 | 3 | ![]() |
| Stone Barrier /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_ChengQiang.DaoJu_JianZhu_ShiZhi_ChengQiang_C |
A wall made of stone. Press and hold Z to switch between Wall, Wall Gate Frame, and Blackstone Wall Beacon. | 100 | 10 | ![]() |
| Stone Door /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_Men.DaoJu_JianZhu_ShiZhi_Men_C |
A door made of stone. Press and hold Z to switch between single door and double door. | 100 | 2 | ![]() |
| Stone Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_MenKuang.DaoJu_JianZhu_ShiZhi_MenKuang_C |
A door frame made of stone. Hold Z to switch between door frame, double door frame, wall, window wall, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Stone Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_LanGan.DaoJu_JianZhu_ShiZhi_LanGan_C |
A fence made of stone. Press and hold Z to switch between fence, stair guardrail, and half-height stairs guardrail. | 100 | 1.5 | ![]() |
| Stone Flooring /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_DiBan.DaoJu_JianZhu_ShiZhi_DiBan_C |
A flooring made of stone. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() |
| Stone Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_DiJi.DaoJu_JianZhu_ShiZhi_DiJi_C |
A foundation made of stone. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() |
| Stone Gate /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_ChengMen.DaoJu_JianZhu_ShiZhi_ChengMen_C |
A city gate crafted with stone; installed on the gate frame. | 100 | 10 | ![]() |
| Stone Gate Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_ChengQiangMenKuang.DaoJu_JianZhu_ShiZhi_ChengQiangMenKuang_C |
A gate frame made of stone. Press and hold Z to switch between Wall, Wall Gate Frame, and Blackstone Wall Beacon. | 100 | 10 | ![]() |
| Stone Pillar /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_LiZhu.DaoJu_JianZhu_ShiZhi_LiZhu_C |
A pillar made of stone. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() |
| Stone Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_WuDing.DaoJu_JianZhu_ShiZhi_WuDing_C |
A roof made of stone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 2 | ![]() |
| Stone Stairs /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_LouTi.DaoJu_JianZhu_ShiZhi_LouTi_C |
Stairs made of stone. Press and hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, spiral stairs, and turning stairs. | 100 | 2 | ![]() |
| Stone Valve Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_HuoMen_2.DaoJu_XianJing_HuoMen_2_C |
A valve trap made of stone. One would fall when stepping on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() |
| Stone Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/TuShi/DaoJu_JianZhu_ShiZhi_Qiang.DaoJu_JianZhu_ShiZhi_Qiang_C |
A wall made of stone. Press and hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() |
| Stool /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_DengZi.DaoJu_JianZhu_DengZi_C |
A stool for players and companions to rest. | 100 | 0.4 | ![]() |
| Tanning Rack /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhiGeJia.DaoJu_GongZuoTai_ZhiGeJia_C |
Used for tannery. | 1 | 3 | ![]() |
| Tempest Griffin of Doom Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JFJ_3.DaoJu_Item_BiaoBen_JFJ_3_C |
A specimen of a Tempest Griffin of Doom's head. | 300 | 8 | ![]() |
| Tempest Griffin Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JFJ.DaoJu_Item_DiaoXiang_JFJ_C |
A gigantic statue crafted in the likeness of Tempest Griffin | 300 | 50 | ![]() |
| Textile Rug /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_JiaJu_Carpet_2.DaoJu_JianZhu_JiaJu_Carpet_2_C |
Rugs made of handwoven textile | 100 | 0.2 | ![]() |
| Thatch Boat /Game/AdditionMap01/BluePrints/Item/Ship/Boat01/DaoJu_Ship_Boat01.DaoJu_Ship_Boat01_C |
A simple boat crafted with thatch, which can be placed in water. | 1 | 10 | ![]() |
| Thatch Box /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_MaoCaoKuang.DaoJu_GongZuoTai_MaoCaoKuang_C |
A simple thatch chest that can be used to store items. | 100 | 0.5 | ![]() |
| Thatch Door /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_DanMen.DaoJu_JianZhu_MaoCao_DanMen_C |
A door made of thatch. Press and hold Z to switch between single door and double door. | 100 | 0.5 | ![]() |
| Thatch Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_MenKuang.DaoJu_JianZhu_MaoCao_MenKuang_C |
A door frame made of thatch. Hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 0.5 | ![]() |
| Thatch Double Door /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_ShuangMen.DaoJu_JianZhu_MaoCao_ShuangMen_C |
Double door made of thatch. | 100 | 0.5 | ![]() |
| Thatch Double Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_ShuangMenKuang.DaoJu_JianZhu_MaoCao_ShuangMenKuang_C |
Double door frame made of thatch. | 100 | 0.5 | ![]() |
| Thatch Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_LanGan.DaoJu_JianZhu_MaoCao_LanGan_C |
A fence made of thatch. Hold Z to switch between fence, stair guardrail, and half-height stairs guardrail. | 100 | 0.4 | ![]() |
| Thatch Flooring /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_DiBan.DaoJu_JianZhu_MaoCao_DiBan_C |
Flooring made of thatch. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 0.5 | ![]() |
| Thatch Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_DiJi.DaoJu_JianZhu_MaoCao_DiJi_C |
Foundation made of thatch. Press and hold Z to switch between a square and a triangular foundation. | 100 | 0.75 | ![]() |
| Thatch Pillar /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_LiZhu.DaoJu_JianZhu_MaoCao_LiZhu_C |
A pillar made of thatch. Hold Z to switch between pillars and half-height pillars. | 100 | 0.5 | ![]() |
| Thatch Recessed Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_NeiAoWuDing.DaoJu_JianZhu_MaoCao_NeiAoWuDing_C |
Recessed roof made of thatch. | 100 | 0.5 | ![]() |
| Thatch Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_XieWuDing.DaoJu_JianZhu_MaoCao_XieWuDing_C |
Pitched roof made of thatch. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 0.6 | ![]() |
| Thatch Roof Corner /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_WuDingJiao.DaoJu_JianZhu_MaoCao_WuDingJiao_C |
Roof corner made of thatch. | 100 | 0.5 | ![]() |
| Thatch Sloping Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_XieQiang.DaoJu_JianZhu_MaoCao_XieQiang_C |
Sloping wall made of thatch. | 100 | 0.5 | ![]() |
| Thatch Stairs /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_LouTi.DaoJu_JianZhu_MaoCao_LouTi_C |
Stairs made of thatch. Hold Z to switch between stairs, stair angles, half-height stairs, and half-height stair angles. | 100 | 0.5 | ![]() |
| Thatch Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_Qiang.DaoJu_JianZhu_MaoCao_Qiang_C |
A wall made of thatch. Hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 0.5 | ![]() |
| Thatch Window /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_ChuangHu.DaoJu_JianZhu_MaoCao_ChuangHu_C |
Window made of thatch. | 100 | 0.6 | ![]() |
| Thatch Window Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_ChuangQiang.DaoJu_JianZhu_MaoCao_ChuangQiang_C |
Window wall made of thatch. | 100 | 0.5 | ![]() |
| Titan Mammoth Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_MMX.DaoJu_Item_BiaoBen_MMX_C |
A specimen of a Titan Mammoth's head. | 300 | 10 | ![]() |
| Tortoise Pen /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_XiangGuiHouse.DaoJu_JianZhu_XiangGuiHouse_C |
Used to breed tortoises. Hatch a tortoise egg then raise the young tortoise within. | 100 | 10 | ![]() |
| Training Dummy /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_WeaponTrain.DaoJu_JianZhu_WeaponTrain_C |
Dummy for training weapon proficiency | 100 | 1 | ![]() |
| Training ground /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_TrainingGround.DaoJu_TrainingGround_C |
Tribesmen's various abilities can be enhanced through specialized training. | 100 | 50 | ![]() |
| Trap Pedal /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_TaBan.DaoJu_XianJing_TaBan_C |
A trap pedal. Triggers an arrow trap when connected. Won't be triggered by allies within the bonfire's range. | 100 | 1 | ![]() |
| Treehouse Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_ShuWuDiJi.DaoJu_JianZhu_ShuWuDiJi_C |
A foundation that can be built on trees. | 100 | 1 | ![]() |
| Triangular Rug /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_JiaJu_Carpet_Tri.DaoJu_JianZhu_JiaJu_Carpet_Tri_C |
Rugs made of beast hide. | 100 | 0.3 | ![]() |
| Tribe Leader Duel Platform /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_ChallengePlatform_TribeBoss.DaoJu_ChallengePlatform_TribeBoss_C |
Through this stone platform, you can spend some resources to challenge a tribe leader (dynamic strength-scaling is disabled) to earn Battle EXP. | 10 | 50 | ![]() |
| Turkey Coop /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_JiShe.DaoJu_JianZhu_JiShe_C |
Used to breed turkeys. A small trap is needed to capture young turkeys and bring them back for breeding. | 100 | 10 | ![]() |
| Uncrafting Table /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ChaiJieTai.DaoJu_GongZuoTai_ChaiJieTai_C |
Used for uncrafting items. | 1 | 5 | ![]() |
| Uncrafting Table Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ChaiJieTai_Lv1.DaoJu_BuJian_ChaiJieTai_Lv1_C |
A modification part of the Uncrafting Table. Used to upgrade the Uncrafting Table to Lv.1 and capable of uncrafting iron gear and weapons. | 1 | 1 | ![]() |
| Uncrafting Table Part 2 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ChaiJieTai_Lv2.DaoJu_BuJian_ChaiJieTai_Lv2_C |
A modification part of the Uncrafting Table. Used to upgrade the Uncrafting Table to Lv.2 and capable of uncrafting iron gear and weapons. | 1 | 1 | ![]() |
| Vajra Ape of Doom Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_JGY_3.DaoJu_Item_BiaoBen_JGY_3_C |
A specimen of a Vajra Ape of Doom's head. | 300 | 10 | ![]() |
| Vajra Ape Statue /Game/Blueprints/DaoJu/DaoJuJianZhu/DiaoXiang/DaoJu_Item_DiaoXiang_JGY.DaoJu_Item_DiaoXiang_JGY_C |
A gigantic statue crafted in the likeness of Vajra Ape | 300 | 50 | ![]() |
| Vulture Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_TuJiu.DaoJu_Item_BiaoBen_TuJiu_C |
A specimen of Elite Vulture's head | 300 | 3 | ![]() |
| Wall Oil Lamp /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_BiGuaYouDeng.DaoJu_JianZhu_BiGuaYouDeng_C |
An oil-powered wall lamp that can be placed on the wall. | 100 | 0.4 | ![]() |
| Wall Torch /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ZhiJiaHuoBa.DaoJu_ZhiJiaHuoBa_C |
A torch that can be mounted on the wall. | 100 | 0.1 | ![]() |
| Wasteland Wolf Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_HuanYuanLang.DaoJu_Item_BiaoBen_HuanYuanLang_C |
A specimen of Elite Wasteland Wolf's head | 300 | 5 | ![]() |
| Water Trough /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/TeShu/DaoJu_GongZuoTai_ShuiCao.DaoJu_GongZuoTai_ShuiCao_C |
A water trough that stores water for animals. | 1 | 1 | ![]() |
| Weapon Crafting Bench /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ZhuZaoTai.DaoJu_GongZuoTai_ZhuZaoTai_C |
Used for forging weapons | 1 | 5 | ![]() |
| Weapon Crafting Bench Part 1 /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/BuJian/DaoJu_BuJian_ZhuZaoTai_Lv1.DaoJu_BuJian_ZhuZaoTai_Lv1_C |
A modification part of the Weapon Crafting Bench. Used to upgrade the Weapon Crafting Bench to Lv.1. | 1 | 1 | ![]() |
| Weapon Rack /Game/AdditionMap01/BluePrints/Item/Building/DaoJu_JianZhu_WeaponShowcase.DaoJu_JianZhu_WeaponShowcase_C |
A rack to show off your arsenal—display your favorite weapons here. | 100 | 20 | ![]() |
| Weapon/Gear Rack /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_Armory.DaoJu_JianZhu_Armory_C |
Allows you to configure weapon and gear sets so your tribesmen can automatically use them. | 100 | 1 | ![]() |
| Well /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_ShuiJing.DaoJu_GongZuoTai_ShuiJing_C |
Used for getting water. | 1 | 5 | ![]() |
| Wild Lion Specimen /Game/Blueprints/DaoJu/DaoJuJianZhu/BiaoBen/DaoJu_Item_BiaoBen_HuanShi.DaoJu_Item_BiaoBen_HuanShi_C |
A specimen of Elite Wild Lion's head | 300 | 6 | ![]() |
| Windmill /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengChe.DaoJu_GongZuoTai_FengChe_C |
Allows power conversion via wind power. | 1 | 5 | ![]() |
| Wooden Anti-climb Thorns /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_FangPaCi_1.DaoJu_XianJing_FangPaCi_1_C |
Wooden Anti-climb Thorns that prevent enemies from climbing. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() |
| Wooden Barrier /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_ChengQiang.DaoJu_JianZhu_MuZhi_ChengQiang_C |
A wall made of wood. Press and hold Z to switch between Wall and Wall Gate Frame. | 100 | 8 | ![]() |
| Wooden Boat Ground Mooring System (S) /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship03_Dock_onGround.DaoJu_Ship03_Dock_onGround_C |
A mod part for Small Wooden Boats. Install the Docking Bay to the side of a foundation and the Docking Gear to both sides of the boat to connect them. | 100 | 10 | ![]() |
| Wooden Chest /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_DaMuXiang.DaoJu_GongZuoTai_DaMuXiang_C |
A large wooden chest that can accommodate lots of objects. | 100 | 1 | ![]() |
| Wooden Deck Foundation /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Floor1.DaoJu_Ship_Deck_Floor1_C |
Wooden flooring that can be built on a ship, measuring 1 meter. | 200 | 0.1 | ![]() |
| Wooden Deck Ramp /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Slope1.DaoJu_Ship_Deck_Slope1_C |
A wooden ramp that can be built on a ship, measuring 1 meter. | 200 | 0.1 | ![]() |
| Wooden Deck Wall /Game/AdditionMap01/BluePrints/Item/Ship/Deck/DaoJu_Ship_Deck_Wall1.DaoJu_Ship_Deck_Wall1_C |
Wooden walls that can be built on ships, measuring 1 meter. | 200 | 0.1 | ![]() |
| Wooden Door /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_DanMen.DaoJu_JianZhu_MuZhi_DanMen_C |
A door made of planks. Press and hold Z to switch between single door and double door. | 100 | 1 | ![]() |
| Wooden Door Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_MenKuang.DaoJu_JianZhu_MuZhi_MenKuang_C |
A door frame made of planks. Hold Z to switch between door frame, double door frame, wall, window wall, half wall, sloping wall, and half-height sloping wall. | 100 | 1 | ![]() |
| Wooden Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_LanGan.DaoJu_JianZhu_MuZhi_LanGan_C |
A fence made of planks. Press and hold Z to switch between fence, stair guardrail, and half-height stairs guardrail. | 100 | 0.8 | ![]() |
| Wooden Flooring /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_DiBan.DaoJu_JianZhu_MuZhi_DiBan_C |
A flooring made of planks. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 1 | ![]() |
| Wooden Foundation /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_DiJi.DaoJu_JianZhu_MuZhi_DiJi_C |
A foundation made of planks. Press and hold Z to switch between a square and a triangular foundation. | 100 | 1.5 | ![]() |
| Wooden Gate /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_ChengMen.DaoJu_JianZhu_MuZhi_ChengMen_C |
A city gate crafted with wood; installed on the gate frame. | 100 | 8 | ![]() |
| Wooden Gate Frame /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_ChengQiangMenKuang.DaoJu_JianZhu_MuZhi_ChengQiangMenKuang_C |
A gate frame made of wood. Press and hold Z to switch between Wall and Wall Gate Frame. | 100 | 8 | ![]() |
| Wooden Giant Elephant Deck Fence /Game/Blueprints/DaoJu/DaoJuJianZhu/Kurma/DaoJu_Build_Kurma_HandRail_1.DaoJu_Build_Kurma_HandRail_1_C |
Deck fence made from processing planks. It can only be built on a deck. | 100 | 0.1 | ![]() |
| Wooden Ladder /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_PaTi.DaoJu_JianZhu_MuZhi_PaTi_C |
A vertical ladder made of wood. | 100 | 1.2 | ![]() |
| Wooden Man /Game/Blueprints/DaoJu/DaoJuJianZhu/JiaJu/DaoJu_JianZhu_MuTouRen.DaoJu_JianZhu_MuTouRen_C |
Human-shaped dummy for gear display and quick outfit change | 100 | 0.8 | ![]() |
| Wooden Pillar /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_LiZhu.DaoJu_JianZhu_MuZhi_LiZhu_C |
A pillar made of planks. Hold Z to switch between pillars and half-height pillars. | 100 | 1 | ![]() |
| Wooden Roadblock /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_JuMa_1.DaoJu_XianJing_JuMa_1_C |
A wooden roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() |
| Wooden Roof /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_XieWUDing.DaoJu_JianZhu_MuZhi_XieWuDing_C |
A roof made of planks. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, quadrilateral pointed roof, and half-height roof. | 100 | 1.2 | ![]() |
| Wooden Stairs /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_LouTi.DaoJu_JianZhu_MuZhi_LouTi_C |
Stairs made of planks. Press and hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, spiral stairs, and turning stairs. | 100 | 1 | ![]() |
| Wooden Valve Trap /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_XianJing_HuoMen.DaoJu_XianJing_HuoMen_C |
A valve trap made of wood. One would fall when stepping on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() |
| Wooden Wall /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_Qiang.DaoJu_JianZhu_MuZhi_Qiang_C |
A wall made of planks. Hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 1 | ![]() |
| Wooden Windmill Blade /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_FengYe_1.DaoJu_GongZuoTai_FengYe_1_C |
Can be mounted on a windmill. | 1 | 3.5 | ![]() |
| Wooden Window /Game/Blueprints/DaoJu/DaoJuJianZhu/MuZhi/DaoJu_JianZhu_MuZhi_ChuangHu.DaoJu_JianZhu_MuZhi_ChuangHu_C |
A Window made of planks. | 100 | 1 | ![]() |
| Worktop /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_GongZuoTai_LiaoLiTai.DaoJu_GongZuoTai_LiaoLiTai_C |
Used for processing various advanced food materials. | 1 | 5 | ![]() |
Containers
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Bowl /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_Wan.DaoJu_Wan_C |
Used as a food container. | 300 | 0.07 | ![]() |
| Cup /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuiBei.DaoJu_ShuiBei_C |
Used as a container for beverage or wine. | 300 | 0.05 | ![]() |
Dishes
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Beer /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Beer.DaoJu_Item_Beer_C |
[Recreational] When consumed, DMG +3%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.04 | ![]() |
| Blue Lotus Nectar /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_BlueLotusWater.DaoJu_Item_BlueLotusWater_C |
[Beverage] When consumed, Poison Resist +20, Max Hydration +20 for 30 minutes, Hydration +100, Satiety +20, Radiation -5, and uplifts Mood. | 300 | 0.04 | ![]() |
| Boiled Egg /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ZhuJiDan.DaoJu_Item_ZhuJiDan_C |
Boiled eggs. Consume it to gain HP +100 and Satiety +50. | 300 | 0.08 | ![]() |
| Broth /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_RouTang.DaoJu_Item_RouTang_C |
[Meat] Max HP +100, Water Consumption Speed -20% for 10 minutes, Satiety +40, Hydration +40. | 300 | 0.08 | ![]() |
| Chili Sauce Locusts /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_LaJiangHuangChong.DaoJu_Item_LaJiangHuangChong_C |
[Meat] When consumed, Max HP +100, Food Consumption -40% for 20 minutes, Satiety +40. | 300 | 0.04 | ![]() |
| Cigar /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_JuanYan.DaoJu_Item_JuanYan_C |
Edible tobacco leaves. When consumed, Crit Resist +10% for 20 minutes; Morale +0.25 & Max Morale -0.25 per second for 30 seconds. | 300 | 0.08 | ![]() |
| Cooked Fish /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuYuRou.DaoJu_Item_ShuYuRou_C |
[Meat] Roasted fish. When consumed, Satiety +30, Max HP +50; HP +1 per second for 5 minutes. | 300 | 0.04 | ![]() |
| Cooked Meat /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuRou.DaoJu_Item_ShuRou_C |
[Meat] Roasted fresh meat. When consumed, Satiety +20, Max HP +50; HP +0.5 per second for 5 minutes. | 300 | 0.04 | ![]() |
| Cooked Peanut /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuHuaSheng.DaoJu_Item_ShuHuaSheng_C |
Boiled peanuts. Consume it to gain Satiety +5. | 300 | 0.04 | ![]() |
| Cooked Potato /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ZhuTuDou.DaoJu_Item_ZhuTuDou_C |
[Staple Food] Potato cooked in boiling water. When consumed, Max Satiety +20, Max Load +40 for 20 minutes, Satiety +80. | 300 | 0.08 | ![]() |
| Corone /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Spiral_Bread.DaoJu_Item_Spiral_Bread_C |
[Staple Food] When consumed, Max Satiety +40, DEF +20 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Date Palm Syrup /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_DateSyrup.DaoJu_Item_DateSyrup_C |
Date palm syrup can be used as a food additive or consumed directly to restore Satiety +10, Hydration +10, and HP +5. | 300 | 0.05 | ![]() |
| Dumplings /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuiJiao.DaoJu_Item_ShuiJiao_C |
[Staple Food] Dumplings cooked in boiling water. When consumed, Max Satiety +30, Max Load +50 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Fish and Wheat Porridge /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Fish_Kasha.DaoJu_Item_Fish_Kasha_C |
[Staple Food] Max Satiety +40, Crit DMG +10%, Body EXP Efficiency +200% for 30 minutes, Satiety +100. | 300 | 0.04 | ![]() |
| Fish Hotchpotch /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YuRouHunGuo.DaoJu_Item_YuRouHunGuo_C |
[Meat] Max HP +200, Water Consumption Speed -80% for 30 minutes, Satiety +60, Hydration +40. | 300 | 0.08 | ![]() |
| Fish Jerky /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YanYuGan.DaoJu_Item_YanYuGan_C |
[Meat] DEF +7.5% for 5 minutes, Satiety +30. | 300 | 0.06 | ![]() |
| Fish Soup /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YuTang.DaoJu_Item_YuTang_C |
[Meat] Max HP +100, Water Consumption Speed -40% for 20 minutes, Satiety +40, Hydration +40. | 300 | 0.08 | ![]() |
| Fried Onion Ring /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Fried_Onionrings.DaoJu_Item_Fried_Onionrings_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +100%, Max Stamina +20 for 30 minutes, Satiety +80. | 300 | 0.08 | ![]() |
| Fried Potato Bun /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ZhaTuDouBao.DaoJu_Item_ZhaTuDouBao_C |
[Staple Food] When consumed, Max Satiety +40, Max Load +80 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Fried Pumpkin Ring /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YouZhaNanGuaQuan.DaoJu_Item_YouZhaNanGuaQuan_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +100%, Max Stamina +20 for 30 minutes, Satiety +80. | 300 | 0.08 | ![]() |
| Fried Rare Steak /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YouZhaXiYouLeiPai.DaoJu_Item_YouZhaXiYouLeiPai_C |
[Meat] When consumed, HP +10 per second, Max HP +200 for 30 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.08 | ![]() |
| Fried Taco /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YouZhaYuMiJuanBing.DaoJu_Item_YouZhaYuMiJuanBing_C |
[Staple Food] When consumed, Max Satiety +40, DEF +20 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Fruit Kebab /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuiGuoKaoRouChuan.DaoJu_Item_ShuiGuoKaoRouChuan_C |
[Fruits & Vegetables] Made of fruits and meat. When consumed, Max Stamina +10, Movement Speed +5%, Radiation -0.02 per second for 20 minutes, Satiety +40, grants enhanced recovery for 10 seconds, and uplifts Mood. | 300 | 0.08 | ![]() |
| Fruit Wine /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_GuoJiu.DaoJu_Item_GuoJiu_C |
[Recreational] When consumed, DMG +3%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.04 | ![]() |
| Hot Cocoa /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ReKeKe.DaoJu_Item_ReKeKe_C |
[Beverage] When consumed, Chill Resist +10, Max Hydration +10 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Iced Cocoa /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_BingKeKe.DaoJu_Item_BingKeKe_C |
[Beverage] When consumed, Flame Resist +10, Max Hydration +20 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Incense /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Incense.DaoJu_Item_Incense_C |
Gain incense effect when used, Crit Resist +10% for 20 minutes; Morale +0.25 & Max Morale -0.25 per second for 30 seconds. | 300 | 0.04 | ![]() |
| Jerky /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YanRouGan.DaoJu_Item_YanRouGan_C |
[Meat] DEF +5% for 5 minutes, Satiety +20. | 300 | 0.06 | ![]() |
| Juice /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuiGuoZhi.DaoJu_Item_ShuiGuoZhi_C |
[Beverage] When consumed, Poison Resist +10, Max Hydration +10 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Mashed Tigernut /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_SachaInchi_Paste.DaoJu_Item_SachaInchi_Paste_C |
[Staple Food] A product made from ground tigernuts. When consumed, Max Satiety +20, Max Load +40 for 20 minutes, Satiety +80. | 300 | 0.08 | ![]() |
| Mead /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_FengMiJiu.DaoJu_Item_FengMiJiu_C |
[Recreational] When consumed, DMG +6%, stops reducing Max Morale for 30 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Mezcal /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_MeiSiKaErJiu.DaoJu_Item_MeiSiKaErJiu_C |
[Recreational] When consumed, Crit +3%, stops reducing Max Morale for 10 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Mint Water /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Peppermintwater.DaoJu_Item_Peppermintwater_C |
[Beverage] When consumed, Flame Resist +10, Max Hydration +20 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. Also reduces or removes "Heatstroke" status. | 300 | 0.04 | ![]() |
| Mixed Jam /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_HunHeGuoJiang.DaoJu_Item_HunHeGuoJiang_C |
[Fruits & Vegetables] When consumed, Max Stamina +20, Movement Speed +10%, Radiation -0.05 per second for 30 minutes, Satiety +60, grants enhanced recovery for 10 seconds, and uplifts Mood. | 300 | 0.08 | ![]() |
| Mushroom Soup /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_MoGuTang.DaoJu_Item_MoGuTang_C |
[Fruits & Vegetables] When consumed, Breath +1 and Body Poison -0.02 per second, Max Stamina +10 for 20 minutes, Satiety +20, Hydration +60. | 300 | 0.08 | ![]() |
| Onion Salad /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Onionsalad.DaoJu_Item_Onionsalad_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +50%, Max Stamina +10 for 20 minutes, Satiety +60, and uplifts Mood. | 300 | 0.04 | ![]() |
| Pancake /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Pancake.DaoJu_Item_Pancake_C |
[Staple Food] A baked dough pancake. When consumed, Max Satiety +20, DEF +10 for 20 minutes, Satiety +80. | 300 | 0.04 | ![]() |
| Premium Cooked Meat /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuRou_2.DaoJu_Item_ShuRou_2_C |
[Meat] Roasted premium fresh meat. When consumed, Satiety +40, Max HP +100; HP +2 per second for 10 minutes. | 300 | 0.04 | ![]() |
| Premium Jerky /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YanRouGan_2.DaoJu_Item_YanRouGan_2_C |
[Meat] Max HP +100, ATK +5 for 20 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.06 | ![]() |
| Premium Steak /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_JianYouZhiRouPai.DaoJu_Item_JianYouZhiRouPai_C |
[Meat] Roasted premium steak. HP +6 per second, Max HP +100 for 10 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.04 | ![]() |
| Psychedelic Pot /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_MiHuanZhiGuo.DaoJu_Item_MiHuanZhiGuo_C |
[Fruits & Vegetables] When consumed, Breath +2 and Body Poison -0.05 per second, Max Stamina +20 for 30 minutes, Satiety +40 and Hydration +60. | 300 | 0.08 | ![]() |
| Pumpkin Salad /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_NanGuaShaLa.DaoJu_Item_NanGuaShaLa_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +50%, Max Stamina +10 for 20 minutes, Satiety +60, and uplifts Mood. | 300 | 0.04 | ![]() |
| Quinoa Porridge /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_LiMaiZhou.DaoJu_Item_LiMaiZhou_C |
[Staple Food] Porridge made of quinoa. When consumed, Max Satiety +20, Crit DMG +5%, Body EXP Efficiency +100% for 20 minutes, Satiety +80, Hydration +20. | 300 | 0.04 | ![]() |
| Rare Cooked Meat /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShuRou_3.DaoJu_Item_ShuRou_3_C |
[Meat] Roasted rare fresh meat. When consumed, Satiety +80, Max HP +150; HP +4 per second for 20 minutes. | 300 | 0.04 | ![]() |
| Roasted Corn /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_KaoYuMi.DaoJu_Item_KaoYuMi_C |
[Staple Food] Roasted corn. When consumed, Max Satiety +10, DEF +5 for 10 minutes, Satiety +60. | 300 | 0.04 | ![]() |
| Roasted Locusts /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_KaoHuangChong.DaoJu_Item_KaoHuangChong_C |
[Meat] Roasted locust kebabs. When consumed, Max HP +50, Food Consumption -20% for 10 minutes, Satiety +10. | 300 | 0.04 | ![]() |
| Roasted Mushroom /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_KaoMoGu.DaoJu_Item_KaoMoGu_C |
[Fruits & Vegetables] Breath +0.5 and Body Poison -0.01 per second, Max Stamina +5 for 10 minutes, Satiety +10. | 300 | 0.05 | ![]() |
| Roasted Onion /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Roasted_Onion.DaoJu_Item_Roasted_Onion_C |
[Fruits & Vegetables] Baked onions. When consumed, Stamina Recovery +25%, Max Stamina +5 for 10 minutes, Satiety +40. | 300 | 0.04 | ![]() |
| Roasted Potato /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_KaoTuDou.DaoJu_Item_KaoTuDou_C |
[Staple Food] Roasted potato. When consumed, Max Satiety +10, Max Load +20 for 10 minutes, Satiety +60. | 300 | 0.05 | ![]() |
| Roasted Pumpkin /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_KaoNanGua.DaoJu_Item_KaoNanGua_C |
[Fruits & Vegetables] Baked pumpkin. When consumed, Stamina Recovery +25%, Max Stamina +5 for 10 minutes, Satiety +40. | 300 | 0.04 | ![]() |
| Roasted Tigernut /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Roasted_ChuFa.DaoJu_Item_Roasted_ChuFa_C |
[Staple Food] Roasted tigernuts. When consumed, Max Satiety +10, Max Load +20 for 10 minutes, Satiety +60. | 300 | 0.05 | ![]() |
| Roasted Turkey /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_Turkey_Roast.DaoJu_Item_Turkey_Roast_C |
[Meat] Roasted turkey. When consumed, Satiety +40, Max HP +100; HP +2 per second for 10 minutes. | 300 | 0.04 | ![]() |
| Sauced Meat /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_JiangShuRou.DaoJu_Item_JiangShuRou_C |
[Meat] When consumed, Max HP +150, Food Consumption -50% for 20 minutes, Satiety +80. | 300 | 0.05 | ![]() |
| Seafood Quinoa Rice /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_HaiXianLiMaiFan.DaoJu_Item_HaiXianLiMaiFan_C |
[Staple Food] Max Satiety +40, Crit DMG +10%, Body EXP Efficiency +200% for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Smoked Ham /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YanRouGan_3.DaoJu_Item_YanRouGan_3_C |
[Meat] Max HP +200, ATK +10 for 30 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.06 | ![]() |
| Spicy Soup /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_TuGuoDunLaTang.DaoJu_Item_TuGuoDunLaTang_C |
[Meat] When consumed, Satiety Consumption -80%, Max HP +200 for 30 minutes, Satiety +100, Hydration +40. | 300 | 0.08 | ![]() |
| Tequila /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_LongSheLanJiu.DaoJu_Item_LongSheLanJiu_C |
[Recreational] When consumed, Crit +6%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() |
| Tigernut Cake /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_SachaInchi_Cake.DaoJu_Item_SachaInchi_Cake_C |
[Staple Food] When consumed, Max Satiety +40, Max Load +80 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() |
| Tortilla /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YuMiBing.DaoJu_Item_YuMiBing_C |
[Staple Food] Pancake made of corn dough. When consumed, Max Satiety +20, DEF +10 for 20 minutes, Satiety +80. | 300 | 0.04 | ![]() |
| Turkey Meal /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_Turkey_SetMeal.DaoJu_Item_Turkey_SetMeal_C |
[Meat] A meticulously prepared turkey meal. When consumed, Satiety +100, Max HP +200; HP +8 per second for 30 minutes. | 300 | 0.04 | ![]() |
| Wheat Porridge /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_KaSha.DaoJu_Item_Kasha_C |
[Staple Food] Porridge made of wheat. When consumed, Max Satiety +20, Crit DMG +5%, Body EXP Efficiency +100% for 20 minutes, Satiety +80, Hydration +20. | 300 | 0.04 | ![]() |
| Wine /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Wine.DaoJu_Item_Wine_C |
[Recreational] When consumed, Crit +6%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.04 | ![]() |
| Yerba Mate /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_MaDaiCha.DaoJu_Item_MaDaiCha_C |
[Beverage] When consumed, Poison Resist +20, Max Hydration +20 for 30 minutes, Hydration +100, Satiety +20, Radiation -5, and uplifts Mood. | 300 | 0.08 | ![]() |
Ingredients
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Banana /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_Banana.DaoJu_Item_Banana_C |
A common fruit (easily found by monkeys). Consume it to gain Stamina +5, Satiety +5, HP +10, Radiation -2, and gain additional Mood. | 300 | 0.05 | ![]() |
| Bee Larvae /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_BeePupa.Daoju_Item_BeePupa_C |
It can serve as simple food to temporarily satisfy hunger, or be used to feed certain animals. | 300 | 0.01 | ![]() |
| Cashew /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_CashewNuts.DaoJu_Item_CashewNuts_C |
A common fruit. Consume it to gain Breath+2, Satiety +5, HP +5, and additional Mood. | 300 | 0.05 | ![]() |
| Chili /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Chili.DaoJu_Item_Chili_C |
Condiment that can be consumed directly to increase Chill Resist by 2 (3 stacks max), lasting 2 minutes. | 300 | 0.04 | ![]() |
| Chili Sauce /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_LaJiaoJiang.DaoJu_Item_LaJiaoJiang_C |
A sauce made of chili and salt. | 300 | 0.04 | ![]() |
| Cocoa Fruit /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_Coco.DaoJu_Item_Coco_C |
Fruits on cocoa trees that can be processed into a beverage or planted in the farmland. It requires ash fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.05 | ![]() |
| Cocoa Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_KeKeFen.DaoJu_Item_KeKeFen_C |
Powder made of cocoa. | 300 | 0.04 | ![]() |
| Cooking Oil /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_ShiYongYou.DaoJu_Item_ShiYongYou_C |
Oil for cooking food. | 300 | 0.08 | ![]() |
| Corn /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Corn.DaoJu_Item_Corn_C |
Consume it directly to gain Satiety +20 and HP +10. Get better effects when cooked. | 300 | 0.05 | ![]() |
| Corn Flour /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YuMiFen.DaoJu_Item_YuMiFen_C |
Powder made of corn. | 300 | 0.04 | ![]() |
| Crude Salt /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_CuYan.DaoJu_Item_CuYan_C |
Salt obtained via simple refining. | 300 | 0.04 | ![]() |
| Date Palm /Game/AdditionMap01/BluePrints/Item/Material/Fruit/DaoJu_Item_Date.DaoJu_Item_Date_C |
A common fruit. Consume it to gain Hydration +20, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.04 | ![]() |
| Egg /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Egg.DaoJu_Item_Egg_C |
Turkey Egg | 300 | 0.1 | ![]() |
| Fig /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Fig.DaoJu_Item_Fig_C |
Common fruit. Consume it to gain a small amount of satiety. | 300 | 0.04 | ![]() |
| Fish /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_FishRaw.DaoJu_Item_FishRaw_C |
Fresh fish meat chunk. Better eat it when roasted. 15 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() |
| Flour /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Flour.DaoJu_Item_Flour_C |
Powder made of wheat. | 300 | 0.05 | ![]() |
| Fresh Meat /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Raw.DaoJu_Item_Raw_C |
Fresh meat chunk. Better eat it when roasted. 10 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() |
| Frozen Potato /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_DongGanTuDou.DaoJu_Item_DongGanTuDou_C |
Frozen and dried potato. | 300 | 0.04 | ![]() |
| Garlic /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Garlic.DaoJu_Item_Garlic_C |
Common crop that can be used to make condiments. | 300 | 0.04 | ![]() |
| Grape /Game/AdditionMap01/BluePrints/Item/Material/Fruit/DaoJu_Item_Grape.DaoJu_Item_Grape_C |
A common fruit. Consume it to gain Hydration +20, Satiety +10, HP +20, Radiation -1, and gain additional Mood. | 300 | 0.04 | ![]() |
| Guava /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_Pomegranate.DaoJu_Item_Pomegranate_C |
A common fruit. Consume it to gain Hydration +5, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.05 | ![]() |
| Honey /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Honey.DaoJu_Item_Honey_C |
Honey produced by bees, harvested in beehives. +10 Satiety, -5 Body Radiation when consumed directly. | 300 | 0.08 | ![]() |
| Locust /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Locusts.DaoJu_Item_Locusts_C |
Use it as simple food to fill the stomach. But be advised not to consume too much (because it contains poison). Better roast it before eating. | 300 | 0.01 | ![]() |
| Mushroom /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Mushroom.DaoJu_Item_Mushroom_C |
An edible mushroom. Consume it to gain Breath +2, Satiety +2. | 300 | 0.05 | ![]() |
| Nut /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Nuts.DaoJu_Item_Nuts_C |
Relatively rich on hardwood trees. Used to allay hunger, recover a small amount of HP, and improve Mood. | 300 | 0.05 | ![]() |
| Onion /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Onion.DaoJu_Item_Onion_C |
Common crop that can be used to make food. | 300 | 0.04 | ![]() |
| Papaya /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_Pawpaw.DaoJu_Item_Pawpaw_C |
A common fruit. Consume it to gain Hydration +20, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.08 | ![]() |
| Peanut /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Peanut.DaoJu_Item_Peanut_C |
Raw peanuts. Consume it directly to gain Satiety +2, HP +4, and additional Mood. | 300 | 0.03 | ![]() |
| Perfumed Powder /Game/AdditionMap01/BluePrints/Item/Food/DaoJu_Item_Scentedpowder.DaoJu_Item_Scentedpowder_C |
Powder made of frankincense. | 300 | 0.05 | ![]() |
| Pineapple /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Fruit/Daoju_Item_PineApple.DaoJu_Item_PineApple_C |
A common fruit (easily found by monkeys). Consume it to gain Hydration +20, Satiety +10, HP +20, Radiation -2, and gain additional Mood. | 300 | 0.05 | ![]() |
| Potato /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Potatoes.DaoJu_Item_Potatoes_C |
Serves as staple food when cooked. Can be planted in the farmland. It requires compost fertilizer, and a temperature range of 5-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.05 | ![]() |
| Premium Fresh Meat /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Raw_2.DaoJu_Item_Raw_2_C |
Premium fresh meat chunk. Better eat it when roasted. 20 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() |
| Pumpkin /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Pumpkin.DaoJu_Item_Pumpkin_C |
A common food that can be eaten raw, but it's better to eat it when boiled. Consume it to gain Satiety +10, HP +10. | 300 | 0.1 | ![]() |
| Quinoa /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Quinoa.DaoJu_Item_Quinoa_C |
Used for making porridge, or to be planted in the farmland. It requires bone fertilizer, and a temperature range of 5-35 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() |
| Rare Fresh Meat /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Raw_3.DaoJu_Item_Raw_3_C |
Rare fresh meat chunk. Better eat it when roasted. 40 Satiety and an appropriate amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() |
| Refined Salt /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_CuYan_2.DaoJu_Item_CuYan_2_C |
Salt obtained via further refining. | 300 | 0.04 | ![]() |
| Salsa /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_ShaShaJiang.DaoJu_Item_ShaShaJiang_C |
Sauce of tomatoes and chili. | 300 | 0.04 | ![]() |
| Sesame /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Gingeli.DaoJu_Item_Gingeli_C |
Common crop used for oil extraction or as a condiment. Can be planted in farmland, requires ash fertilizer, grows within a temperature range of 10–40 degrees, with optimal temperatures between 20–30 degrees. | 300 | 0.04 | ![]() |
| Tigernut /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Chufa.DaoJu_Item_Chufa_C |
Common crop that can be used to make food. | 300 | 0.04 | ![]() |
| Tomato /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Tomatoes.DaoJu_Item_Tomatoes_C |
A common food ingredient. Consume it to gain Hydration +20, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.05 | ![]() |
| Turkey Meat /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/DaoJu_Item_Turkey.DaoJu_Item_Turkey_C |
Fresh turkey meat chunk. Best roasted before eating, but can restore 20 Satiety and a small amount of HP when eaten raw. | 300 | 0.04 | ![]() |
| Wheat /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Wheat.DaoJu_Item_Wheat_C |
Common crop that can be used to make food or planted in farmland. It requires ash fertilizer and a growth temperature range of -5 to 35 degrees, with optimal temperatures at 15-25 degrees. | 300 | 0.04 | ![]() |
| Wild Fruit /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_WildFruit.DaoJu_Item_WildFruit_C |
Used to allay the hunger and replenish Hydration (improves Mood). | 300 | 0.02 | ![]() |
| Yerba Mate Leaf /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/DaoJu_Item_Tea.DaoJu_Item_Tea_C |
Leaf of Yerba Mate. | 300 | 0.02 | ![]() |
Intelli-mech Type
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Abyss Overlord /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_11.DaoJu_Mask_11_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Astrabon /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_06.DaoJu_Item_Mask_MoKuai_06_C |
A material left behind by an unknown civilization. | 300 | 0.2 | ![]() |
| Blue Crystal /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_CaiLiao02.DaoJu_Item_Mask_CaiLiao02_C |
A key material to repair main functions and modules of damaged masks. | 100 | 0.04 | ![]() |
| Bow Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi25.BP_HongJingShi25_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Bow Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1021.BP_HongJingShi_1021_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Celestial Wings /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_08.DaoJu_Mask_08_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Chill Adaptation /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi10.BP_HongJingShi10_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Civilization /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_00.DaoJu_Mask_00_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Conquest /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_00_1.DaoJu_Mask_00_1_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Damage Amplification - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1003.BP_HongJingShi_1003_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Damage Reflection - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1013.BP_HongJingShi_1013_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Damage Resistance - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1011.BP_HongJingShi_1011_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Deadly Strike - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1002.BP_HongJingShi_1002_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Defense Penetration - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1004.BP_HongJingShi_1004_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Doomsday Judgment /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_10.DaoJu_Mask_10_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Dual Blade Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1018.BP_HongJingShi_1018_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Dual-blade Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi28.BP_HongJingShi28_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Efficient Energy Saving - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1008.BP_HongJingShi_1008_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Energy Storage - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1007.BP_HongJingShi_1007_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Energy Surge /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi14.BP_HongJingShi14_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Energy-gathering Crystal (L) /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_DianChi_3.DaoJu_DianChi_3_C |
An energy storage unit with large capacity, crafted with unknown technology, can store 50,000 energy points. | 1 | 0.2 | ![]() |
| Energy-gathering Crystal (M) /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_DianChi_2.DaoJu_DianChi_2_C |
An energy storage unit with large capacity, crafted with unknown technology, can store 20,000 energy points. | 1 | 0.2 | ![]() |
| Energy-gathering Crystal (S) /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_DianChi.DaoJu_DianChi_C |
An energy storage unit with large capacity, crafted with unknown technology, can store 10,000 energy points. | 1 | 0.2 | ![]() |
| Enforcer /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_12.DaoJu_Mask_12_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Environmental Simulation /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi19.BP_HongJingShi19_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Explorer /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_07.DaoJu_Mask_07_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Fatal Blow /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi04.BP_HongJingShi04_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Gauntlet Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1019.BP_HongJingShi_1019_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Gauntlets Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi27.BP_HongJingShi27_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Glorious Hymn /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_09.DaoJu_Mask_09_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Golden Legend /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_50.DaoJu_Mask_50_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Great Sword Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi29.BP_HongJingShi29_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Greatsword Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1017.BP_HongJingShi_1017_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Green Crystal /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_CaiLiao01.DaoJu_Item_Mask_CaiLiao01_C |
It repairs common functions of masks. | 100 | 0.04 | ![]() |
| Hammer Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi26.BP_HongJingShi26_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Hammer Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1020.BP_HongJingShi_1020_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Heat Adaptation /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi11.BP_HongJingShi11_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Injury Aggravation /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi06.BP_HongJingShi06_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Ironblood Guard /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_04.DaoJu_Mask_04_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Ironblood Guard (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask02_SuiPian01.DaoJu_Item_Mask02_SuiPian01_C |
A mask that endured the ravages of time, but it has lost most of its functions due to poor preservation. You may search for Modules 1122, 1143, 1156 and 1188 to repair it. | 1 | 0.2 | ![]() |
| Life Drain - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1010.BP_HongJingShi_1010_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Life Factor /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi01.BP_HongJingShi01_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Life Restoration Factor /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_CaiLiao03.DaoJu_Item_Mask_CaiLiao03_C |
A crucial material required for adjusting biological life factors—a by-product of life research conducted by an unknown civilization. | 100 | 0.04 | ![]() |
| Logical Thinking /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi21.BP_HongJingShi21_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Module - 1024 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask01_SuiPian02.DaoJu_Item_Mask01_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() |
| Module - 1048 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask01_SuiPian03.DaoJu_Item_Mask01_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() |
| Module - 1069 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask01_SuiPian04.DaoJu_Item_Mask01_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() |
| Module - 1077 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask01_SuiPian05.DaoJu_Item_Mask01_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() |
| Module - 1122 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask02_SuiPian05.DaoJu_Item_Mask02_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() |
| Module - 1143 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask02_SuiPian02.DaoJu_Item_Mask02_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() |
| Module - 1156 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask02_SuiPian03.DaoJu_Item_Mask02_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() |
| Module - 1188 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask02_SuiPian04.DaoJu_Item_Mask02_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() |
| Moss Polymer /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_03.DaoJu_Item_Mask_MoKuai_03_C |
A material left behind by an unknown civilization. | 300 | 0.2 | ![]() |
| Multiple DEF /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi03.BP_HongJingShi03_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Muscle Enhancement /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi16.BP_HongJingShi16_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Mythril /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_04.DaoJu_Item_Mask_MoKuai_04_C |
A material left behind by an unknown civilization. | 300 | 0.3 | ![]() |
| Nanofiber /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_02.DaoJu_Item_Mask_MoKuai_02_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() |
| Nature Enlightenment /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_06.DaoJu_Mask_06_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Nature Enlightenment (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask01_SuiPian01.DaoJu_Item_Mask01_SuiPian01_C |
A mask that endured the ravages of time, but it has lost most of its functions due to poor preservation. You may search for Modules 1024, 1048, 1069 and 1077 to repair it. | 1 | 0.2 | ![]() |
| Ni-Crystalline /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_05.DaoJu_Item_Mask_MoKuai_05_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() |
| Noise Suppression /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi20.BP_HongJingShi20_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Overclock Armament /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi08.BP_HongJingShi08_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Overclock Armament - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1001.BP_HongJingShi_1001_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Overload /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi17.BP_HongJingShi17_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Photon Cluster /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_MoKuai_01.DaoJu_Item_Mask_MoKuai_01_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() |
| Poison Adaptation /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi12.BP_HongJingShi12_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Power Surge - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1012.BP_HongJingShi_1012_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Restrictive Module (Abyss Overlord) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen11.DaoJu_Item_Mask_BianShen11_C |
A necessary material to repair the "Abyss Overlord" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Celestial Wings) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen08.DaoJu_Item_Mask_BianShen08_C |
A necessary material to repair the "Celestial Wings" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Doomsday Judgment) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen10.DaoJu_Item_Mask_BianShen10_C |
A necessary material to repair the "Doomsday Judgment" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Enforcer) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen12.DaoJu_Item_Mask_BianShen12_C |
A necessary material to repair the "Enforcer" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Explorer) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen07.DaoJu_Item_Mask_BianShen07_C |
A necessary material to repair the "Explorer" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Glorious Hymn) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen09.DaoJu_Item_Mask_BianShen09_C |
A necessary material to repair the "Glorious Hymn" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Golden Legend) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen50.DaoJu_Item_Mask_BianShen50_C |
A necessary material to repair the "Golden Legend" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Ironblood Guard) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen05.DaoJu_Item_Mask_BianShen05_C |
A necessary material to repair the "Ironblood Guard" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Nature Enlightenment) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen04.DaoJu_Item_Mask_BianShen04_C |
A necessary material to repair the "Nature Enlightenment" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Shadow Walker) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen06.DaoJu_Item_Mask_BianShen06_C |
A necessary material to repair the "Shadow Walker" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Tactical Guidance) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen03.DaoJu_Item_Mask_BianShen03_C |
A necessary material to repair the "Tactical Guidance" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Torch of Eternity) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen01.DaoJu_Item_Mask_BianShen01_C |
A necessary material to repair the "Torch of Eternity" mask's mimicry module. | 100 | 0.04 | ![]() |
| Restrictive Module (Wilderness Mark) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BianShen02.DaoJu_Item_Mask_BianShen02_C |
A necessary material to repair the "Wilderness Mark" mask's mimicry module. | 100 | 0.04 | ![]() |
| Rich /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_00_2.DaoJu_Mask_00_2_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Self-Repair /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi13.BP_HongJingShi13_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Shadow Walker /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_02.DaoJu_Mask_02_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Single Blade Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi23.BP_HongJingShi23_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Single Blade Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1016.BP_HongJingShi_1016_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Spear Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi24.BP_HongJingShi24_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Spear Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1014.BP_HongJingShi_1014_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Spiked Whip Mastery /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi30.BP_HongJingShi30_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Spiked Whip Mastery - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1015.BP_HongJingShi_1015_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Stamina Maintenance /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi22.BP_HongJingShi22_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Stamina Preservation - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1006.BP_HongJingShi_1006_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Steel Body /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi09.BP_HongJingShi09_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Steel Body - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1009.BP_HongJingShi_1009_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Strike Resist /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi18.BP_HongJingShi18_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Sunstone (Enough energy) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_TaiYangShi03.DaoJu_Item_Mask_TaiYangShi03_C |
A high-energy storage unit left over by an unknown civilization. Stored inside a sealed high-energy device, and recovers 500 Energy for the current mask after use. | 100 | 0.1 | ![]() |
| Sunstone (Lost energy) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_TaiYangShi02.DaoJu_Item_Mask_TaiYangShi02_C |
A high-energy storage unit left over by an unknown civilization. With the passage of time, half of its energy has run out. Recovers 200 Energy for the current mask after use. | 100 | 0.1 | ![]() |
| Sunstone (Not enough energy) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_TaiYangShi01.DaoJu_Item_Mask_TaiYangShi01_C |
A high-energy storage unit left over by an unknown civilization. Only recovers 100 Energy for the current mask after use due to poor preservation. | 100 | 0.1 | ![]() |
| Super Stamina /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi15.BP_HongJingShi15_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Superhuman Stamina - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1005.BP_HongJingShi_1005_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Synchronous Infiltration /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi02.BP_HongJingShi02_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Tactical Guidance /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_05.DaoJu_Mask_05_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Tactical Mind - Primal /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/NewVersion/BP_HongJingShi_1022.BP_HongJingShi_1022_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Torch of Eternity /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_01.DaoJu_Mask_01_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Vulnerability Protection /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi05.BP_HongJingShi05_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Weak Spot Rectification /Game/Blueprints/DaoJu/DaoJuMianJu/HongJingShi/BP_HongJingShi07.BP_HongJingShi07_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. | 1 | 0.1 | ![]() |
| Wilderness Mark /Game/Blueprints/DaoJu/DaoJuMianJu/Mask/DaoJu_Mask_03.DaoJu_Mask_03_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() |
| Yellow Crystal /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_Crystal_Titanium.DaoJu_Item_Crystal_Titanium_C |
Its surface emits a faint yellow glow; a material required for Mask Mimicry. Replenish 1 unit of Yellow Crystal for the Mask. | 300 | 0.02 | ![]() |
| Yellow Crystal Cluster /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_Crystal_Tits.DaoJu_Crystal_Tits_C |
Yellow crystal clusters formed in special environments. Replenish 100 units of Yellow Crystal for the Mask. | 1 | 2 | ![]() |
Medicines
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Aloe Essence /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_LuHuiJingHua.DaoJu_Item_LuHuiJingHua_C |
When consumed, instantly recovers 80 HP. | 300 | 0.08 | ![]() |
| Aloe Juice /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_LuHuiZhi.DaoJu_Item_LuHuiZhi_C |
When consumed, instantly recovers 20 HP. | 300 | 0.08 | ![]() |
| Anti-Radiation Essence /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_KangFuSheJingHua.DaoJu_Item_KangFuSheJingHua_C |
When consumed, quickly reduces Body Radiation by 50% | 300 | 0.08 | ![]() |
| Antidote /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_KangDuYaoJi.DaoJu_Item_KangDuYaoJi_C |
When consumed, Poison Resist +50 and Poison DMG -20% for 10 minutes. | 300 | 0.08 | ![]() |
| Aseptic /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_FangFuJi.DaoJu_Item_FangFuJi_C |
A potion that can slow down decay. | 300 | 0.1 | ![]() |
| Blood Activating Cream /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_HuoXueGao.DaoJu_Item_HuoXueGao_C |
When consumed, instantly recovers (10%*Max HP +150) HP. | 300 | 0.06 | ![]() |
| Blood Essence /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShengMingJingHua.DaoJu_Item_ShengMingJingHua_C |
When consumed, instantly recovers (60%*Max HP +1000) HP and 150 Stamina. | 300 | 0.06 | ![]() |
| Cactus Essence /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_XianRenZhangJingHua.DaoJu_Item_XianRenZhangJingHua_C |
When consumed, instantly recovers 40 Stamina, detoxifies snake venom and various poisonous arrow poisons, and removes 20% Poison from the body. | 300 | 0.08 | ![]() |
| Cactus Juice /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_XianRenZhangZhi.DaoJu_Item_XianRenZhangZhi_C |
When consumed, instantly recovers 10 Stamina, detoxifies snake venom and poisonous arrow poison, and removes 10% Poison from the body. | 300 | 0.08 | ![]() |
| Coagulation Cream /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_NingXueGao.DaoJu_Item_NingXueGao_C |
When consumed, instantly recovers (20%*Max HP +300) HP. | 300 | 0.06 | ![]() |
| Essential Oil /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_JingYou.DaoJu_Item_JingYou_C |
Used to recover Mood by 0.2 and Morale by 0.1 (Max Morale would drop slightly if not reinforced by wines) per second for 30 minutes. | 300 | 0.08 | ![]() |
| Excitant /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_XingFenYaoJi.DaoJu_Item_XingFenYaoJi_C |
When consumed, Movement Speed +10%, Frostbite DMG -20% for 10 minutes; Morale +0.5, Max Morale -0.5 per second for 30 seconds. | 300 | 0.08 | ![]() |
| Firefly /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Firefly.Daoju_Item_Firefly_C |
Glowing Firefly | 300 | 0.01 | ![]() |
| Gypsum Bandage /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShiGaoBengDai.DaoJu_Item_ShiGaoBengDai_C |
Used to cure minor and severe bone injuries. | 300 | 0.08 | ![]() |
| Healing Tisane /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShuYiQingJieTang.DaoJu_Item_ShuYiQingJieTang_C |
Cures latent infections, preventing them from worsening and spreading to others. | 300 | 0.08 | ![]() |
| Hematogenesis Cream /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShengXueGao.DaoJu_Item_ShengXueGao_C |
When consumed, instantly recovers (40%*Max HP +600) HP and 100 Stamina. | 300 | 0.06 | ![]() |
| Herb /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/DaoJu_Item_Herbs.DaoJu_Item_Herbs_C |
A common herb that can be consumed directly to cure mild internal injury and treat snake venom. | 300 | 0.04 | ![]() |
| Herbicide /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_ChuCaoJi_0.DaoJu_ChuCaoJi_0_C |
Used to remove weeds in farmlands. | 1 | 0.02 | ![]() |
| Locust Pesticide /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_ShaChongJi_0.DaoJu_ShaChongJi_0_C |
Used to kill locusts on crops. | 1 | 0.02 | ![]() |
| Mysterious Activating Potion /Game/Blueprints/DaoJu/DaoJuYaoPin/PvP/DaoJu_Item_PvP_Drug_2.DaoJu_Item_PvP_Drug_2_C |
When consumed, the body undergoes a drastic transformation for 5 minutes, increasing Max HP to 3000, ATK to 150, and DEF to 150. | 300 | 0.05 | ![]() |
| Mysterious Berserk Potion /Game/Blueprints/DaoJu/DaoJuYaoPin/PvP/DaoJu_Item_PvP_Drug_3.DaoJu_Item_PvP_Drug_3_C |
When consumed, the body undergoes a drastic transformation for 5 minutes, increasing Max HP to 4000, ATK to 200, and DEF to 200. | 300 | 0.05 | ![]() |
| Mysterious Bodyshaping Pill /Game/Blueprints/DaoJu/DaoJuFunction/BP_DaoJuFunction_RouShenXiDian.BP_DaoJuFunction_RouShenXiDian_C |
A special potion developed by the Mystic Tribehealer, capable of remodeling physique and resetting all body growth points (usable by both the main character and tribesmen.) | 300 | 0.1 | ![]() |
| Mysterious Potential Potion /Game/Blueprints/DaoJu/DaoJuYaoPin/PvP/DaoJu_Item_PvP_Drug_1.DaoJu_Item_PvP_Drug_1_C |
When consumed, the body undergoes a drastic transformation for 5 minutes, increasing Max HP to 2000, ATK to 100, and DEF to 100. | 300 | 0.05 | ![]() |
| Mysterious Tisane /Game/Blueprints/DaoJu/DaoJuFunction/BP_DaoJuFunction_RouShenXiDian_2.BP_DaoJuFunction_RouShenXiDian_2_C |
A special potion developed by the Tribehealer, capable of remodeling physique and resetting all body growth points (usable by both the main character and tribesmen.) | 300 | 0.1 | ![]() |
| Oblivion Soup /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_ShuLianDuXiDian.DaoJu_Item_ShuLianDuXiDian_C |
Can empty one's memory at the proficiency node quickly, so one can reacquire the proficiency node abilities. | 300 | 0.2 | ![]() |
| Plant Essence /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ZhiWuJingCui.DaoJu_Item_ZhiWuJingCui_C |
When consumed, instantly recovers 200 HP, cures all minor injuries, severe injuries and necrosis, and removes 60% Poison from the body. | 300 | 0.08 | ![]() |
| Poisonous Bug /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Vermin.DaoJu_Item_Vermin_C |
Used for extracting venom. | 300 | 0.01 | ![]() |
| Poisonous Mushroom /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Mushroom_Poison.DaoJu_Item_Mushroom_Poison_C |
A poisonous mushroom. You will get poisoned after eating it. | 300 | 0.05 | ![]() |
| Premium Bandage /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_BengDai_2.DaoJu_Item_BengDai_2_C |
Use it to quickly stop bleeding, recover HP every second (1% of Max HP + 20) for 20 seconds, and cure all minor external injuries. | 300 | 0.05 | ![]() |
| Premium Poison /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_DuJi_2.DaoJu_Item_DuJi_2_C |
A premium poison made of venom after purification. Can be smeared on arrows to make them poisonous. | 300 | 0.04 | ![]() |
| Premium Venom /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Poison_2.DaoJu_Item_Poison_2_C |
A highly toxic liquid that can be processed and refined. | 300 | 0.02 | ![]() |
| Purified Poison /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_DuJi.DaoJu_Item_DuJi_C |
A poison made of venom after purification. Can be smeared on arrows to make them poisonous. | 300 | 0.04 | ![]() |
| Refined Bandage /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_BengDai_3.DaoJu_Item_BengDai_3_C |
Use it to quickly stop bleeding, recover HP every second (2% of Max HP + 40) for 20 seconds, and cure all minor external injuries. | 300 | 0.05 | ![]() |
| Simple Bandage /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_BengDai_1.DaoJu_Item_BengDai_1_C |
Use it to quickly stop bleeding and recover 20 HP every second for 20 seconds, and cure all minor external injuries. | 300 | 0.05 | ![]() |
| Special Healing Tisane /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShuYiTeXiaoTang.DaoJu_Item_ShuYiTeXiaoTang_C |
Cures ailments and completely heals the body. | 300 | 0.08 | ![]() |
| Splints /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_JiaBan.DaoJu_Item_JiaBan_C |
Used to cure minor bone injuries. | 300 | 0.08 | ![]() |
| Stasis Dissipation Soup /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_HuaYuTang.DaoJu_Item_HuaYuTang_C |
When consumed, Hydration +60, Satiety +20, heals internal injuries and a weak mount; Searing Heat DMG -20% for 10 minutes. Additionally, Radiation -0.02 per second. | 300 | 0.08 | ![]() |
| Training Amnesia Potion /Game/Blueprints/DaoJu/DaoJuFunction/BP_DaoJuFunction_XunLianYiWangYao.BP_DaoJuFunction_XunLianYiWangYao_C |
A special mystical potion that erases one recently trained talent. | 100 | 0.1 | ![]() |
| Venom /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Daoju_Item_Poison.DaoJu_Item_Poison_C |
A poisonous liquid that can be processed and refined. | 300 | 0.02 | ![]() |
Minerals
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Acidic Fluid /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_SuanYe.DaoJu_Item_SuanYe_C |
An acidic liquid. | 300 | 0.1 | ![]() |
| Adhesive /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_NianHeJi.DaoJu_Item_NianHeJi_C |
Adhesive made of an unknown material. Used to glue metals, clothes and leather. | 300 | 0.1 | ![]() |
| Amber /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_HuPo.DaoJu_Item_HuPo_C |
A fossil crystal with a creature sealed inside. | 300 | 0.15 | ![]() |
| Ametrine /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_Ametrine.DaoJu_Item_Ametrine_C |
A rare crystal carrying both purple and yellow colors. | 300 | 0.2 | ![]() |
| Asbestos /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_Asbestos.DaoJu_Item_Asbestos_C |
A special fiber-like ore. | 300 | 0.12 | ![]() |
| Ash Fertilizer /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JiaFei.DaoJu_Item_JiaFei_C |
A fertilizer mixed with ash that contains a relatively large amount of potassium compound. | 300 | 0.1 | ![]() |
| Bloodstone /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_XueShi.DaoJu_Item_XueShi_C |
A special crimson stone, rumored to hold magical strength. | 300 | 0.12 | ![]() |
| Bone Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_GuFen.DaoJu_Item_GuFen_C |
Powder made of beast bones. | 300 | 0.04 | ![]() |
| Bone Powder Fertilizer /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_LinFei.DaoJu_Item_LinFei_C |
A fertilizer mixed with bone powder that contains a relatively large amount of phosphorous compound. | 300 | 0.08 | ![]() |
| Bronze Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_QingTongDing.DaoJu_Item_QingTongDing_C |
A block-shaped metal formed by casting copper and tin. | 300 | 0.4 | ![]() |
| Calaite /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Kallaite.DaoJu_Item_Kallaite_C |
Colorful stones that can be used to make trinkets. | 300 | 0.15 | ![]() |
| Carbon Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_TanFen.DaoJu_Item_TanFen_C |
Powder made of charcoal. | 300 | 0.04 | ![]() |
| Chalcedony /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Chalcedony.DaoJu_Item_Chalcedony_C |
A rare variety of crystals. | 300 | 0.2 | ![]() |
| Cinder /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_MeiZha.DaoJu_Item_MeiZha_C |
Residue formed by coal ore after combustion. | 300 | 0.12 | ![]() |
| Clay /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Clay.DaoJu_Item_Clay_C |
A sticky clay that can be used to make pottery. | 300 | 0.1 | ![]() |
| Coal Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_CoalOre.DaoJu_Item_CoalOre_C |
An ore that is rich in coal. | 300 | 0.12 | ![]() |
| Coking coal /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JiaoTan.DaoJu_Item_JiaoTan_C |
Charcoal-like objects formed when coal is processed under high temperature. | 300 | 0.1 | ![]() |
| Compost /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_DuiFei.DaoJu_Item_DuiFei_C |
Fertilizer produced by piled branches or feces. | 300 | 0.1 | ![]() |
| Compound Fertilizer /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_FuHeFei.DaoJu_Item_FuHeFei_C |
A multi-function fertilizer made of several fertilizers mixing together. It can boost the growth of crops. | 300 | 0.1 | ![]() |
| Copper Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_TongDing.DaoJu_Item_TongDing_C |
A block-shaped metal formed by casting copper ore. | 300 | 0.4 | ![]() |
| Copper Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_CopperOre.DaoJu_Item_CopperOre_C |
An ore that is rich in copper. | 300 | 0.2 | ![]() |
| Crystal /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Crystal.DaoJu_Item_Crystal_C |
A transparent crystal | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -1 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_1.DaoJu_Item_SpecialCrystal_Part_1_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -10 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_10.DaoJu_Item_SpecialCrystal_Part_10_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -11 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_11.DaoJu_Item_SpecialCrystal_Part_11_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -12 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_12.DaoJu_Item_SpecialCrystal_Part_12_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -13 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_13.DaoJu_Item_SpecialCrystal_Part_13_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -14 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_14.DaoJu_Item_SpecialCrystal_Part_14_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -2 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_2.DaoJu_Item_SpecialCrystal_Part_2_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -3 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_3.DaoJu_Item_SpecialCrystal_Part_3_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -4 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_4.DaoJu_Item_SpecialCrystal_Part_4_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -5 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_5.DaoJu_Item_SpecialCrystal_Part_5_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -6 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_6.DaoJu_Item_SpecialCrystal_Part_6_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -7 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_7.DaoJu_Item_SpecialCrystal_Part_7_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -8 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_8.DaoJu_Item_SpecialCrystal_Part_8_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Divine Crystal Fragment -9 /Game/AdditionMap01/BluePrints/Item/Material/SpecialCrystal/DaoJu_Item_SpecialCrystal_Part_9.DaoJu_Item_SpecialCrystal_Part_9_C |
A Holy Relic of an ancient civilization. It appears to be a minuscule component of some device. | 300 | 0.2 | ![]() |
| Energy Crystal /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_EnergyStone.DaoJu_Item_EnergyStone_C |
Strange red crystal pulsing with energy | 300 | 0.2 | ![]() |
| Fertilizer /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_FeiLiao.DaoJu_FeiLiao_C |
Fertilizer for crops. | 1 | 0 | ![]() |
| Fire Ash /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_CaoMuHui.DaoJu_Item_CaoMuHui_C |
Ash generated after plants are burnt. | 300 | 0.02 | ![]() |
| Fire Opal /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_HuoOuPo.DaoJu_Item_HuoOuPo_C |
A crimson gem | 300 | 0.15 | ![]() |
| Flint /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Flint.DaoJu_Item_Flint_C |
An extremely hard stone, commonly known as flint. | 300 | 0.15 | ![]() |
| Gold Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JinDing.DaoJu_Item_JinDing_C |
A block-shaped metal formed by casting gold ore. | 300 | 0.4 | ![]() |
| Gold Obsidian /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Obsidian.DaoJu_Item_Obsidian_C |
Golden obsidians formed in the high-temperature environment near volcanos. | 300 | 0.2 | ![]() |
| Gold Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_GoldOre.DaoJu_Item_GoldOre_C |
An ore that is rich in gold. | 300 | 0.2 | ![]() |
| Gypsum /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Gypsum.DaoJu_Item_Gypsum_C |
An ore that is rich in gypsum. | 300 | 0.12 | ![]() |
| Ice /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Ice.DaoJu_Item_Ice_C |
Ice blocks can be used to cool things down (you can use them directly; each stack adds 10 to the Heat Proof, 5 stacks max). | 300 | 0.05 | ![]() |
| Iron Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_TieDing.DaoJu_Item_TieDing_C |
A block-shaped metal formed by casting iron ore. | 300 | 0.4 | ![]() |
| Iron Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_IronOre.DaoJu_Item_IronOre_C |
An ore that is rich in iron. | 300 | 0.2 | ![]() |
| Jade /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_YingYu.DaoJu_Item_YingYu_C |
A hard jade. | 300 | 0.15 | ![]() |
| Lime /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_ShiHui.DaoJu_Item_ShiHui_C |
White powder produced from burning stones. | 300 | 0.1 | ![]() |
| Meteorite Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Meteorites.DaoJu_Item_Meteorites_C |
An extraterrestrial meteorite, extremely rare. | 300 | 0.3 | ![]() |
| Mineral Oil /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_OilOre.DaoJu_Item_OilOre_C |
A sticky and thick liquid that can be set on fire. | 300 | 0.06 | ![]() |
| Mysterious Alloy /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_SpecialOre.DaoJu_Item_SpecialOre_C |
A mysterious alloy chunk that is light, but incredibly strong. | 300 | 0.15 | ![]() |
| Mysterious Crystal /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiJingTi.DaoJu_Item_ShenMiJingTi_C |
An unknown crystal. | 300 | 0.15 | ![]() |
| Mysterious Fiber /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiXianWei.DaoJu_Item_ShenMiXianWei_C |
Fiber made of an unknown material. | 300 | 0.04 | ![]() |
| Mysterious Leather /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiPiGe.DaoJu_Item_ShenMiPiGe_C |
Leather-like substance made of an unknown material. | 300 | 0.04 | ![]() |
| Mysterious Magnet /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiCiShi.DaoJu_Item_ShenMiCiShi_C |
A mysterious extraterrestrial magnet collected from the craters. | 300 | 0.18 | ![]() |
| Niter Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_XiaoShiFen.DaoJu_Item_XiaoShiFen_C |
Powder made of niter. | 300 | 0.04 | ![]() |
| Nitrate Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Nitre.DaoJu_Item_Nitre_C |
An ore that is rich in saltpetre. | 300 | 0.12 | ![]() |
| Obsidian /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_HugeStone.DaoJu_Item_HugeStone_C |
A common smooth and black stone found near volcanoes. | 300 | 0.3 | ![]() |
| Phosphate Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_PhosphateOre.DaoJu_Item_PhosphateOre_C |
An ore that is rich in phosphorous. | 300 | 0.15 | ![]() |
| Phosphorous Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_LinFen.DaoJu_Item_LinFen_C |
Powder made of phosphate ore. | 300 | 0.04 | ![]() |
| Plaster /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_HuiNi.DaoJu_Item_HuiNi_C |
Sticky mud | 300 | 0.12 | ![]() |
| Premium Bone Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_GuFen_2.DaoJu_Item_GuFen_2_C |
Powder made of premium beast bones. | 300 | 0.04 | ![]() |
| Purple Crystal /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_Amethyst.DaoJu_Item_Amethyst_C |
A rare purple crystal. | 300 | 0.2 | ![]() |
| Rare Bone Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_GuFen_3.DaoJu_Item_GuFen_3_C |
Powder made of rare beast bones. | 300 | 0.04 | ![]() |
| Salt Mine /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_SaltOre.DaoJu_Item_SaltOre_C |
An ore that is rich in crude salt. | 300 | 0.12 | ![]() |
| Shell /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Conch.DaoJu_Item_Conch_C |
Shells commonly seen in the ocean | 300 | 0.1 | ![]() |
| Shell Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_BeiKeFen.DaoJu_Item_BeiKeFen_C |
Powder made of shells. | 300 | 0.04 | ![]() |
| Silica Sand /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_ShiYingSha.DaoJu_Item_ShiYingSha_C |
Made of crystal via grinding. | 300 | 0.12 | ![]() |
| Silver Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YinDing.DaoJu_Item_YinDing_C |
A block-shaped metal formed by casting silver ore. | 300 | 0.36 | ![]() |
| Silver Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_SilverOre.DaoJu_Item_SilverOre_C |
An ore that is rich in silver. | 300 | 0.18 | ![]() |
| Steel Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_GangDing.DaoJu_Item_GangDing_C |
A block-shaped metal formed by casting meteorite ore. | 300 | 0.5 | ![]() |
| Stone /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_Stone.DaoJu_Item_Stone_C |
The most common stone. | 300 | 0.15 | ![]() |
| Stone Powder Fertilizer /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_DanFei.DaoJu_Item_DanFei_C |
A fertilizer containing a relatively large amount of nitrogen compound. | 300 | 0.1 | ![]() |
| Sulfur Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_SulfurOre.DaoJu_Item_SulfurOre_C |
An ore that is rich in sulfur. | 300 | 0.15 | ![]() |
| Sulfur Powder /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_LiuFen.DaoJu_Item_LiuFen_C |
Powder made of sulfur ore. | 300 | 0.04 | ![]() |
| Talc /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/DaoJu_Item_Talc.DaoJu_Item_Talc_C |
A special stone material that can be used to craft talc. | 300 | 0.12 | ![]() |
| Tin Ingot /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_XiDing.DaoJu_Item_XiDing_C |
A block-shaped metal formed by casting tin ore. | 300 | 0.4 | ![]() |
| Tin Ore /Game/Blueprints/DaoJu/DaojuCaiLiao/Kuangshi/Daoju_Item_TinOre.DaoJu_Item_TinOre_C |
An ore that is rich in tin. | 300 | 0.18 | ![]() |
Plants
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Agave Flower /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Agave_Flower.DaoJu_Item_Agave_Flower_C |
Agave's flowers. | 300 | 0.02 | ![]() |
| Agave Leaf /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Agave_Leaf.DaoJu_Item_Agave_Leaf_C |
Agave's leaves. | 300 | 0.05 | ![]() |
| Agave Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/Daoju_Item_Agave_Seed.DaoJu_Item_Agave_Seed_C |
Seed of agave. Can be planted in the farmland. It requires compost fertilizer, and a temperature range of 0-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() |
| Aloe Flower /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Aloe_Flower.DaoJu_Item_Aloe_Flower_C |
Aloe's flowers. | 300 | 0.02 | ![]() |
| Aloe Leaf /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Aloe_Leaf.DaoJu_Item_Aloe_Leaf_C |
Aloe's leaves. Used to cure minor external injuries. | 300 | 0.05 | ![]() |
| Aloe Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/Daoju_Item_Aloe_Seed.DaoJu_Item_Aloe_Seed_C |
Seed of aloe. Can be planted in the farmland. It requires compost fertilizer, and a temperature range of 0-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() |
| Blue Lotus /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_Waterlily.DaoJu_Item_Waterlily_C |
The flowers and stems of blue lotus. Can be brewed into tea and enhance Poison Resistance. | 300 | 0.05 | ![]() |
| Branch /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Branch.DaoJu_Item_Branch_C |
A common tree branch. | 300 | 0.08 | ![]() |
| Cactus Flower /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Cactus_Flower.DaoJu_Item_Cactus_Flower_C |
Flower of an exotic cactus. | 300 | 0.02 | ![]() |
| Cashew Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_CashewNuts_Seed.DaoJu_Item_CashewNuts_Seed_C |
Seed of cashew nuts.. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 15-35 degrees to grow, with optimal temperatures at 25-30 degrees. | 300 | 0.02 | ![]() |
| Chili Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Chili_Seed.DaoJu_Item_Chili_Seed_C |
Seed of chili. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Corn Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Corn_Seed.DaoJu_Item_Corn_Seed_C |
Seed of corn. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() |
| Cotton /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Cotton.DaoJu_Item_Cotton_C |
Used for making cotton cloth. | 300 | 0.02 | ![]() |
| Cotton Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/Daoju_Item_Cotto_Seed.Daoju_Item_Cotto_Seed_C |
Seed of cotton. Can be planted in the farmland. It requires compost fertilizer, and a temperature range of 15-35 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() |
| Date Palm Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Date_Seed.DaoJu_Item_Date_Seed_C |
Seed of date palm. Can be planted in farmland. It requires bone fertilizer, and a temperature range of 0–45 degrees to grow, with optimal temperatures at 20–35 degrees. | 300 | 0.02 | ![]() |
| Exotic Cactus /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Cactus.DaoJu_Item_Cactus_C |
Stem of an exotic cactus. | 300 | 0.05 | ![]() |
| Fiber /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Fiber.DaoJu_Item_Fiber_C |
Used for weaving textiles. | 300 | 0.01 | ![]() |
| Fig Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Fig_Seed.DaoJu_Item_Fig_Seed_C |
Seed of fig. Can be planted in farmland. It requires ash fertilizer, and a growth temperature range of -5–35 degrees to grow, with optimal temperatures at 20–30 degrees. | 300 | 0.02 | ![]() |
| Flax /Game/AdditionMap01/BluePrints/Item/Material/Crop/DaoJu_Item_Flax.DaoJu_Item_Flax_C |
Common crop that can be used to make cloth. | 300 | 0.04 | ![]() |
| Flax seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Flax_Seed.DaoJu_Item_Flax_Seed_C |
Seed of flax. Can be planted in the farmland. It requires compost, and a temperature range of 0-30 degrees to grow, with optimal temperatures at 10-25 degrees. | 300 | 0.02 | ![]() |
| Frankincense /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_Frankincense.DaoJu_Item_Frankincense_C |
A resin with fragrance that can be used to craft perfumed powder. | 300 | 0.05 | ![]() |
| Garlic seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Garlic_Seed.DaoJu_Item_Garlic_Seed_C |
Seed of garlic. Can be planted in farmland. It requires stone powder fertilizer, and a temperature range of 0-30 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() |
| Grape Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Grape_Seed.DaoJu_Item_Grape_Seed_C |
Seed of grape. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 5-35 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Guava Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Pomegranate_Seed.DaoJu_Item_Pomegranate_Seed_C |
Seed of guava. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 5-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Hardwood /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_HardWood.DaoJu_Item_HardWood_C |
A hard wood that can be used to craft weapons and facilities. | 300 | 0.12 | ![]() |
| Log /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Wood.DaoJu_Item_Wood_C |
A common timber. | 300 | 0.1 | ![]() |
| Mint /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_Mint.DaoJu_Item_Mint_C |
Mint leaves. Can be used to make a refreshing drink to relieve summer heat. | 300 | 0.05 | ![]() |
| Mint Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Mint_Seed.DaoJu_Item_Mint_Seed_C |
Seed of mint. Can be planted in the farmland. It requires compost, and a temperature range of 0-35 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() |
| Onion Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Onion_Seed.DaoJu_Item_Onion_Seed_C |
Seed of onion. Can be planted in farmland. It requires ash fertilizer, and a temperature range of -5 to 30 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() |
| Papaya Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Pawpaw_Seed.DaoJu_Item_Pawpaw_Seed_C |
Seed of papaya. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() |
| Peanut Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Peanut_Seed.DaoJu_Item_Peanut_Seed_C |
Seed of peanut. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Premium Hardwood /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_HardWood_2.DaoJu_Item_HardWood_2_C |
Premium hardwood that can be used to craft advanced weapons and facilities. | 300 | 0.15 | ![]() |
| Pumpkin Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Pumpkin_Seed.DaoJu_Item_Pumpkin_Seed_C |
Seed of pumpkin. Can be planted in the farmland. It requires ash fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Resin /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Resin.DaoJu_Item_Resin_C |
Formed when the substance secreted from trees solidifies. | 300 | 0.05 | ![]() |
| Rubber /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Rubber.DaoJu_Item_Rubber_C |
Used for crafting items. | 300 | 0.05 | ![]() |
| Serum /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/DaoJu_Item_Seriflux.DaoJu_Item_Seriflux_C |
A liquid secreted from trees. | 300 | 0.05 | ![]() |
| Thatch /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Thatch.DaoJu_Item_Thatch_C |
Long Thatch. Can be used to craft thatch buildings or feed alpacas. | 300 | 0.02 | ![]() |
| Tigernut Seed /Game/AdditionMap01/BluePrints/Item/Material/Seed/DaoJu_Item_Chufa_Seed.DaoJu_Item_Chufa_Seed_C |
Seed of tigernut. Can be planted in the farmland. It requires compost, and a temperature range of 5-30 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() |
| Tobacco /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Crop/Daoju_Item_Tobacco.DaoJu_Item_Tobacco_C |
Used for processing cigar. | 300 | 0.05 | ![]() |
| Tobacco Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Tobacco_Seed.DaoJu_Item_Tobacco_Seed_C |
Seed of tobacco. Can be planted in the farmland. It requires ash fertilizer, and a temperature range of 5-35 degrees to grow, with optimal temperatures at 10-30 degrees. | 300 | 0.02 | ![]() |
| Tomato Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/DaoJu_Item_Tomatoes_Seed.DaoJu_Item_Tomatoes_Seed_C |
Seed of tomato. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() |
| Tree Bark /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Bark.DaoJu_Item_Bark_C |
Common tree bark that can be used to brew wines. | 300 | 0.05 | ![]() |
| Vine /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_Vine.DaoJu_Item_Vine_C |
Used for crafting ropes. | 300 | 0.04 | ![]() |
Semi-finished product
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Bee-drawing Syrup /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YouFengTangJiang.Daoju_Item_YouFengTangJiang_C |
Place it in a bee box to attract honey bees. Stops consuming bee-drawing syrup once there are enough bees to begin honey production. | 300 | 0.08 | ![]() |
| Blackstone Bar /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JuShiTiao.DaoJu_Item_JuShiTiao_C |
Regular-shaped strips made of blackstone through cutting. | 300 | 0.25 | ![]() |
| Blackstone Brick /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_ShiZhuan_2.DaoJu_Item_ShiZhuan_2_C |
Made of giant stone slabs, obsidian and cast iron. | 300 | 0.15 | ![]() |
| Bronze Chainmail /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_QingTongJiaPian.DaoJu_Item_QingTongJiaPian_C |
A flake-shaped plate made of bronze ingot via enhancement. | 300 | 0.2 | ![]() |
| Ceramic Mold /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_TaoZhiMuJu.DaoJu_Item_TaoZhiMuJu_C |
A mold made of ceramic. | 300 | 0.08 | ![]() |
| Charcoal /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_MuTan.DaoJu_Item_MuTan_C |
Formed by burning various types of wood in an enclosed environment. | 300 | 0.06 | ![]() |
| Copper Wire /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Xian_Tong.DaoJu_Item_Xian_Tong_C |
Wire made of copper ingot through pulling. | 300 | 0.15 | ![]() |
| Delicate Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_PiGe_4.DaoJu_Item_PiGe_4_C |
Leather made of delicate hide via tannery. | 300 | 0.12 | ![]() |
| Delicate Thick Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_HouPiGe_3.DaoJu_Item_HouPiGe_3_C |
Leather made of delicate thick hide via tannery. | 300 | 0.1 | ![]() |
| Dried Tobacco /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_GanZaoYanYe.DaoJu_Item_GanZaoYanYe_C |
Dried tobacco leaves. | 300 | 0.04 | ![]() |
| Fine Cloth /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_MianBu_2.DaoJu_Item_MianBu_2_C |
Exquisite fabric woven from quality yarn. | 300 | 0.08 | ![]() |
| Gauze /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_MianBu.DaoJu_Item_MianBu_C |
Simple fabric woven from raw fibers. | 300 | 0.08 | ![]() |
| Glass /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_Boli.DaoJu_Item_Boli_C |
A piece of common transparent glass. | 300 | 0.12 | ![]() |
| Hardwood Handle /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YingMuBing.DaoJu_Item_YingMuBing_C |
A handle made of hardwood. | 300 | 0.1 | ![]() |
| Hardwood Part /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_YingMuLingJian.DaoJu_Item_YingMuLingJian_C |
A complicated wooden part. | 300 | 0.1 | ![]() |
| Hardwood Plank /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YingMuBan.DaoJu_Item_YingMuBan_C |
A plate made of hardwood. | 300 | 0.12 | ![]() |
| Hardwood Strip /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_YingMuTiao.DaoJu_Item_YingMuTiao_C |
Thin hardwood strips produced from cutting. | 300 | 0.1 | ![]() |
| Iron Chainmail /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_TieJiaPian.DaoJu_Item_TieJiaPian_C |
A flake-shaped plate made of iron ingot via enhancement. | 300 | 0.2 | ![]() |
| Iron Wire /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Xian_Tie.DaoJu_Item_Xian_Tie_C |
Wire made of iron ingot through pulling. | 300 | 0.15 | ![]() |
| Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_PiGe_2.DaoJu_Item_PiGe_2_C |
Leather made of beast hide via tannery. | 300 | 0.12 | ![]() |
| Leather Rope /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_PiSheng.DaoJu_Item_PiSheng_C |
A rope made of beast hide. | 300 | 0.05 | ![]() |
| Linen /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_CuBu.DaoJu_Item_CuBu_C |
A coarse cloth. | 300 | 0.04 | ![]() |
| Metal Part /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MetalPart_1.DaoJu_Item_MetalPart_1_C |
A metal part. | 300 | 0.2 | ![]() |
| Metal Plate /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MetalPart_2.DaoJu_Item_MetalPart_2_C |
A metal plate. | 300 | 0.2 | ![]() |
| Plank /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_MuBan.DaoJu_Item_MuBan_C |
Wooden Plate | 300 | 0.1 | ![]() |
| Precision Part /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MetalPart_3.DaoJu_Item_MetalPart_3_C |
A precision machined steel part | 300 | 0.2 | ![]() |
| Premium Hardwood Handle /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YingMuBing_2.DaoJu_Item_YingMuBing_2_C |
A handle made of premium hardwood. | 300 | 0.12 | ![]() |
| Premium Hardwood Plank /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_YingMuBan_2.DaoJu_Item_YingMuBan_2_C |
A plate made of premium hardwood. | 300 | 0.15 | ![]() |
| Premium Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_PiGe_3.DaoJu_Item_PiGe_3_C |
Leather made of premium beast hide via tannery. | 300 | 0.12 | ![]() |
| Premium Thick Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_HouPiGe_2.DaoJu_Item_HouPiGe_2_C |
Leather made of premium thick hide via tannery. | 300 | 0.1 | ![]() |
| Raw Lacquer /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/DaoJu_Item_Lacquer.DaoJu_Item_Lacquer_C |
Sap from a special tree. | 300 | 0.1 | ![]() |
| Refined Cloth /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_MianBu_3.DaoJu_Item_MianBu_3_C |
Exquisite and smooth cloth made of delicate silk yarn. | 300 | 0.08 | ![]() |
| Refined Rope /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Sheng_3.DaoJu_Item_Sheng_3_C |
A rope made of a great amount of silk yarns woven tightly together. Soft yet resilient. | 300 | 0.02 | ![]() |
| Rough Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_PiGe.DaoJu_Item_PiGe_C |
Leather made of beast hide after simple processing and sun-cure. | 300 | 0.06 | ![]() |
| Steel Chainmail /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_GangJiaPian.DaoJu_Item_GangJiaPian_C |
A flake-shaped plate made of steel ingot via enhancement. | 300 | 0.2 | ![]() |
| Steel Chisel /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_GangZao.DaoJu_Item_GangZao_C |
A chisel made of steel. | 300 | 0.2 | ![]() |
| Steel Mold /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_GangZhiMuJu.DaoJu_Item_GangZhiMuJu_C |
A mold made of steel. | 300 | 0.15 | ![]() |
| Steel Wire /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Xian_Gang.DaoJu_Item_Xian_Gang_C |
Wire made of steel ingot through pulling. | 300 | 0.15 | ![]() |
| Stone Brick /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_ShiZhuan.DaoJu_Item_ShiZhuan_C |
Bricks made of stone via cutting. | 300 | 0.15 | ![]() |
| Tanning Fluid /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_RouZhiYe.DaoJu_Item_RouZhiYe_C |
Used for tanning various beast hides. | 300 | 0.1 | ![]() |
| Thick Leather /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_HouPiGe.DaoJu_Item_HouPiGe_C |
Leather made of thick hide via tannery. | 300 | 0.1 | ![]() |
| Thick Rope /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Sheng.DaoJu_Item_Sheng_C |
A coarse rope. | 300 | 0.02 | ![]() |
| Thin Rope /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_Sheng_2.DaoJu_Item_Sheng_2_C |
A rope made of thin fiber or animal's hair. | 300 | 0.02 | ![]() |
| Wooden Handle /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_MuBing.DaoJu_Item_MuBing_C |
Wooden Handle | 300 | 0.08 | ![]() |
| Wooden Strip /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_MuTiao.DaoJu_Item_MuTiao_C |
Thin wooden strips produced from cutting. | 300 | 0.08 | ![]() |
| Yarn /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_XiShaXian.DaoJu_Item_XiShaXian_C |
Thin threads made of cotton yarn. | 300 | 0.02 | ![]() |
Tools
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Advanced Anubis Hound Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_2_2.DaoJu_Item_RepairKit_ZB_DLCBoss_2_2_C |
Drag and drop it onto a piece of Advanced Anubis Hound gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Fogfrog Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_2_2.DaoJu_Item_RepairKit_ZB_Boss_2_2_C |
Drag and drop it onto a piece of Advanced Fogfrog gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Gear Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_ZB_3.DaoJu_Item_RepairKit_ZB_3_C |
Drag and drop it onto Steel or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() |
| Advanced Holylight Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_3_2.DaoJu_Item_RepairKit_ZB_DLCBoss_3_2_C |
Drag and drop it onto a piece of Advanced Holylight gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Mammoth Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_5_2.DaoJu_Item_RepairKit_ZB_Boss_5_2_C |
Drag and drop it onto a piece of advanced Mammoth gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Saber-toothed Predator Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_1_2.DaoJu_Item_RepairKit_ZB_Boss_1_2_C |
Drag and drop it onto a piece of Advanced Saber-toothed Predator gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Sobek Crocodile Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_1_2.DaoJu_Item_RepairKit_ZB_DLCBoss_1_2_C |
Drag and drop it onto a piece of advanced Sobek Crocodile gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Tempest Griffin Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_3_2.DaoJu_Item_RepairKit_ZB_Boss_3_2_C |
Drag and drop it onto a piece of Advanced Tempest Griffin gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Vajra Ape Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_4_2.DaoJu_Item_RepairKit_ZB_Boss_4_2_C |
Drag and drop it onto a piece of advanced Vajra Ape gear for quick repair. | 300 | 0.05 | ![]() |
| Advanced Weapon Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_WQ_3.DaoJu_Item_RepairKit_WQ_3_C |
Drag and drop it onto Steel or lower-tier standard weapons for quick repairs (excludes mechanical or ancient dungeon weapons). | 300 | 0.05 | ![]() |
| Anubis Hound Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_2.DaoJu_Item_RepairKit_ZB_DLCBoss_2_C |
Drag and drop it onto a piece of Anubis Hound gear for quick repair. | 300 | 0.05 | ![]() |
| Basic Gear Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_ZB_1.DaoJu_Item_RepairKit_ZB_1_C |
Drag and drop it onto Bronze or lower-tier standard gear for quick repairs (excludes tribe gear). | 300 | 0.05 | ![]() |
| Basic Weapon Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_WQ_1.DaoJu_Item_RepairKit_WQ_1_C |
Drag and drop it onto Bronze or lower-tier standard weapons for quick repairs. | 300 | 0.05 | ![]() |
| Beast Bone Axe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_FuZi_2.BP_GongJu_FuZi_2_C |
An axe made of beast bones; can be used to chop down trees. | 1 | 0.2 | ![]() |
| Beast Bone Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Dao_2.BP_GongJu_Dao_2_C |
A dagger made of beast bone; can be used to sever animal carcasses. | 1 | 0.16 | ![]() |
| Beast Bone Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_GaoZi_2.BP_GongJu_GaoZi_2_C |
A pickaxe made of beast bones; can be used to exploit mines. | 1 | 0.2 | ![]() |
| Beast Bone Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_LianDao_2.BP_GongJu_LianDao_2_C |
A scythe made of beast bones; can be used to cut grass. | 1 | 0.18 | ![]() |
| Bronze Axe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_FuZi_3.BP_GongJu_FuZi_3_C |
An axe made of bronze; can be used to chop down trees. | 1 | 1 | ![]() |
| Bronze Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Dao_3.BP_GongJu_Dao_3_C |
A dagger made of bronze; can be used to sever animal carcasses. | 1 | 0.75 | ![]() |
| Bronze Construction Hammer /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_JianZhuChui_2.BP_GongJu_JianZhuChui_2_C |
A bronze construction hammer used to repair, retrieve, dismantle and relocate buildings. As the repair speed goes further up, the materials consumed will decrease. | 1 | 0.75 | ![]() |
| Bronze Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_GaoZi_3.BP_GongJu_GaoZi_3_C |
A pickaxe made of bronze, can be used to exploit mines. | 1 | 1 | ![]() |
| Bronze Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_LianDao_3.BP_GongJu_LianDao_3_C |
A scythe made of bronze, can be used to cut grass. | 1 | 0.75 | ![]() |
| Bug Net /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Bugnet.BP_GongJu_Bugnet_C |
Used for catching bugs and small animals. | 1 | 0.75 | ![]() |
| Enhanced Axe /Game/Blueprints/DaoJu/DaoJuGongJu/JingHua/BP_GongJu_FuZi_YiJi_JingHua.BP_GongJu_FuZi_YiJi_JingHua_C |
An enhanced axe; can be used to chop down trees. | 1 | 1.25 | ![]() |
| Enhanced Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/JingHua/BP_GongJu_Dao_YiJi_JingHua.BP_GongJu_Dao_YiJi_JingHua_C |
An enhanced dagger; can be used to sever animal carcasses. | 1 | 1 | ![]() |
| Enhanced Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/JingHua/BP_GongJu_GaoZi_YiJi_JingHua.BP_GongJu_GaoZi_YiJi_JingHua_C |
An enhanced pickaxe; can be used to exploit mines. | 1 | 1.25 | ![]() |
| Enhanced Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/JingHua/BP_GongJu_LianDao_YiJi_JingHua.BP_GongJu_LianDao_YiJi_JingHua_C |
An enhanced sickle; can be used to cut grass. | 1 | 1 | ![]() |
| Fogfrog Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_2.DaoJu_Item_RepairKit_ZB_Boss_2_C |
Drag and drop it onto a piece of Fogfrog gear for quick repair. | 300 | 0.05 | ![]() |
| Glider /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Glider.BP_WuQi_Glider_C |
Take to the skies! Feel the wind! Max Load: 300. Gliding drains your stamina. If you run out of stamina or exceed the load limit, you're gonna crash! | 1 | 10 | ![]() |
| Holylight Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_3.DaoJu_Item_RepairKit_ZB_DLCBoss_3_C |
Drag and drop it onto a piece of Holylight gear for quick repair. | 300 | 0.05 | ![]() |
| Iron Axe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_FuZi_4.BP_GongJu_FuZi_4_C |
An axe made of iron; can be used to chop down trees. | 1 | 1 | ![]() |
| Iron Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Dao_4.BP_GongJu_Dao_4_C |
A dagger made of iron; can be used to sever animal carcasses. | 1 | 0.75 | ![]() |
| Iron Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_GaoZi_4.BP_GongJu_GaoZi_4_C |
A pickaxe made of iron, can be used to exploit mines. | 1 | 1 | ![]() |
| Iron Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_LianDao_4.BP_GongJu_LianDao_4_C |
A scythe made of iron; can be used to cut grass. | 1 | 0.75 | ![]() |
| Luminous Waist Lamp /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_WeistLight.BP_WuQi_WeistLight_C |
A small bottle filled with fireflies generating faint light. Suitable for people traveling through the jungle at night. | 1 | 0.08 | ![]() |
| Mammoth Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_5.DaoJu_Item_RepairKit_ZB_Boss_5_C |
Drag and drop it onto a piece of Mammoth gear for quick repair. | 300 | 0.05 | ![]() |
| Medium Gear Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_ZB_2.DaoJu_Item_RepairKit_ZB_2_C |
Drag and drop it onto Iron or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() |
| Medium Weapon Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_WQ_2.DaoJu_Item_RepairKit_WQ_2_C |
Drag and drop it onto Iron or lower-tier standard weapons for quick repairs (excludes ancient dungeon weapons). | 300 | 0.05 | ![]() |
| Saber-toothed Predator Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_1.DaoJu_Item_RepairKit_ZB_Boss_1_C |
Drag and drop it onto a piece of Saber-toothed Predator gear for quick repair. | 300 | 0.05 | ![]() |
| Simple Construction Hammer /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_JianZhuChui_s.BP_GongJu_JianZhuChui_s_C |
A simple construction hammer used to repair, retrieve, dismantle and relocate buildings. As the repair speed goes up, the materials consumed will decrease. | 1 | 0.5 | ![]() |
| Sobek Crocodile Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DLC/DaoJu_Item_RepairKit_ZB_DLCBoss_1.DaoJu_Item_RepairKit_ZB_DLCBoss_1_C |
Drag and drop it onto a piece of Sobek Crocodile gear for quick repair. | 300 | 0.05 | ![]() |
| Steel Axe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_FuZi_5.BP_GongJu_FuZi_5_C |
An axe made of steel; can be used to chop down trees. | 1 | 1.25 | ![]() |
| Steel Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Dao_5.BP_GongJu_Dao_5_C |
A dagger made of steel; can be used to sever animal carcasses. | 1 | 1 | ![]() |
| Steel Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_GaoZi_5.BP_GongJu_GaoZi_5_C |
A pickaxe made of steel; can be used to exploit mines. | 1 | 1.25 | ![]() |
| Steel Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_LianDao_5.BP_GongJu_LianDao_5_C |
A scythe made of steel; can be used to cut grass. | 1 | 1 | ![]() |
| Stone Axe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_FuZi_1.BP_GongJu_FuZi_1_C |
An axe made of stone; can be used to chop down trees, easy to break. | 1 | 0.75 | ![]() |
| Stone Butcher's Knife /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Dao_1.BP_GongJu_Dao_1_C |
A dagger made of stone; can be used to sever animal carcass, easy to break. | 1 | 0.5 | ![]() |
| Stone Pickaxe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_GaoZi_1.BP_GongJu_GaoZi_1_C |
A pickaxe made of stone; can be used to exploit mines, easy to break. | 1 | 0.75 | ![]() |
| Stone Scythe /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_LianDao_1.BP_GongJu_LianDao_1_C |
A sickle made of stone; can be used to cut grass, easy to break. | 1 | 0.5 | ![]() |
| Tempest Griffin Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_3.DaoJu_Item_RepairKit_ZB_Boss_3_C |
Drag and drop it onto a piece of Tempest Griffin gear for quick repair. | 300 | 0.05 | ![]() |
| Top Gear Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_ZB_4.DaoJu_Item_RepairKit_ZB_4_C |
Drag and drop it onto Enhance or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() |
| Top Weapon Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/DaoJu_Item_RepairKit_WQ_4.DaoJu_Item_RepairKit_WQ_4_C |
Drag and drop it onto Enhance or lower-tier standard weapons for quick repairs (excludes mechanical or ancient dungeon weapons). | 300 | 0.05 | ![]() |
| Torch /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_HuoBa.BP_WuQi_HuoBa_C |
A simple torch that can be used to keep out the cold in addition to providing light. | 1 | 0.1 | ![]() |
| Vajra Ape Set Repair Kit /Game/Blueprints/DaoJu/DaoJuFunction/RepairKit/Boss/DaoJu_Item_RepairKit_ZB_Boss_4.DaoJu_Item_RepairKit_ZB_Boss_4_C |
Drag and drop it onto a piece of Vajra Ape gear for quick repair. | 300 | 0.05 | ![]() |
| Wooden Construction Hammer /Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_JianZhuChui_1.BP_GongJu_JianZhuChui_1_C |
A wooden construction hammer used to repair, retrieve, dismantle and relocate buildings. As the repair speed goes up, the materials consumed will decrease. | 1 | 0.75 | ![]() |
Weapons
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| A small explosive arrow. /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_Explode_Small.BP_DaoJu_JianTou_Explode_Small_C |
A small explosive arrow. Deals minor damage to constructions. | 100 | 0.1 | ![]() |
| Advanced Explosive Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ZhaDan_2.BP_DaoJu_WuQi_ZhaDan_2_C |
A jar filled with explosives. It explodes vigorously when it's thrown out and it hits something, dealing damage to targets within range. | 5 | 1.5 | ![]() |
| Alloy Cannon Shell /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Projectile_2.DaoJu_Ship_Projectile_2_C |
Alloy projectiles infused with Crystal Energy, used only for ship cannons. Deals extremely high damage to Buildings and Energy Shields. Consecutive hits greatly reduce the target's DEF for 60s. | 10 | 8 | ![]() |
| Ancient Beast Claw /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_QuanTao_YiJi_1.BP_WuQi_QuanTao_YiJi_1_C |
A pair of gauntlets crafted by the Ancient Master Craftsman using rare beast claws. | 1 | 0.6 | ![]() |
| Ancient Bone Blade /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dao_YiJi_1.BP_WuQi_Dao_YiJi_1_C |
A long blade crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 1.5 | ![]() |
| Ancient Bone Bow /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Gong_YiJi_1.BP_WuQi_Gong_YiJi_1_C |
A bow crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 0.4 | ![]() |
| Ancient Bone Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Chui_YiJi_1.BP_WuQi_Chui_YiJi_1_C |
A hammer crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 4 | ![]() |
| Ancient Bone Shield /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dun_YiJi_1.BP_WuQi_Dun_YiJi_1_C |
A shield crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 2.5 | ![]() |
| Ancient Bone Spear /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Mao_YiJi_1.BP_WuQi_Mao_YiJi_1_C |
A spear crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 1.2 | ![]() |
| Ancient Bone Sword /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_DaJian_YiJi_1.BP_WuQi_DaJian_YiJi_1_C |
A great sword crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 2.5 | ![]() |
| Ancient Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_ShuangDao_YiJi_1.BP_WuQi_ShuangDao_YiJi_1_C |
A dual-blade crafted by the Ancient Master Craftsman using rare beast bones; inflicts bleeding damage. | 1 | 1 | ![]() |
| Ancient Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_6.BP_Weapon_Whip_6_C |
A spiked whip crafted by an ancient master craftsman. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Archaic Bow /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Gong_YiJi_2.BP_WuQi_Gong_YiJi_2_C |
A bow forged by the archaic civilization with metal. | 1 | 0.4 | ![]() |
| Archaic Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_ShuangDao_YiJi_2.BP_WuQi_ShuangDao_YiJi_2_C |
A dual-blade forged with metal by an archaic civilization; inflicts bleeding damage. | 1 | 1 | ![]() |
| Archaic Giant Sword /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_DaJian_YiJi_2.BP_WuQi_DaJian_YiJi_2_C |
A giant sword forged by the archaic civilization with metal. | 1 | 2.5 | ![]() |
| Archaic Saber /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dao_YiJi_2.BP_WuQi_Dao_YiJi_2_C |
A saber forged by the archaic civilization with metal. | 1 | 1.5 | ![]() |
| Archaic Shield /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dun_YiJi_2.BP_WuQi_Dun_YiJi_2_C |
A shield forged by the archaic civilization with metal. | 1 | 2.5 | ![]() |
| Archaic Spear /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Mao_YiJi_2.BP_WuQi_Mao_YiJi_2_C |
A spear forged by the archaic civilization with metal. | 1 | 1.2 | ![]() |
| Archaic Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_7.BP_Weapon_Whip_7_C |
A spiked whip forged of metal by a master craftsman of the archaic civilization. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Archaic Warfists /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_QuanTao_YiJi_2.BP_WuQi_QuanTao_YiJi_2_C |
Warfists forged by the archaic civilization with metal. | 1 | 0.6 | ![]() |
| Archaic Warhammer /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Chui_YiJi_2.BP_WuQi_Chui_YiJi_2_C |
A warhammer forged by the archaic civilization with metal. | 1 | 4 | ![]() |
| Beast Bone Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_2.BP_WuQi_Dao_2_C |
A bone long blade that allows the wielder to counterattack upon a successful block. | 1 | 1 | ![]() |
| Beast Bone Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_Gong_2.BP_WuQi_Gong_2_C |
A bow made of beast bones. | 1 | 0.3 | ![]() |
| Beast Bone Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_2.BP_WuQi_ShuangDao_2_C |
A dual-blade made of beast bones; inflicts bleeding damage. | 1 | 0.8 | ![]() |
| Beast Bone Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_2.BP_WuQi_DaJian_2_C |
A great sword made of beast bones. | 1 | 2 | ![]() |
| Beast Bone Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_3.BP_WuQi_Chui_3_C |
A hammer made of beast bones. | 1 | 2.5 | ![]() |
| Beast Bone Longbow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_ChangGong_1.BP_WuQi_ChangGong_1_C |
A longbow made of beast bones. | 1 | 0.4 | ![]() |
| Beast Bone Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_2.BP_WuQi_Dun_2_C |
A shield made of beast bones. | 1 | 2 | ![]() |
| Beast Bone Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_3.BP_WuQi_Mao_3_C |
A spear made of bones. | 1 | 1 | ![]() |
| Beast Claw Gauntlets /Game/Blueprints/DaoJu/DaoJuWuQi/QuanTao/BP_WuQi_QuanTao_1.BP_WuQi_QuanTao_1_C |
Gauntlets made of beast hide. | 1 | 0.5 | ![]() |
| Beastbone Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_1.BP_Weapon_Whip_1_C |
A spiked whip made of beast bones or sharp fangs. Can be used for defense when paired with a shield in the left hand. | 1 | 0.5 | ![]() |
| Big Bone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_GuZhi_Big.BP_DaoJu_JianTou_GuZhi_Big_C |
A large arrow made of beast bones. | 300 | 0.075 | ![]() |
| Big Bronze Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_QingTong_Big.BP_DaoJu_JianTou_QingTong_Big_C |
A large arrow made of bronze. | 300 | 0.08 | ![]() |
| Big Iron Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_HeiTie_Big.BP_DaoJu_JianTou_HeiTie_Big_C |
A large arrow made of iron. | 300 | 0.085 | ![]() |
| Big Steel Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_DuanGang_Big.BP_DaoJu_JianTou_DuanGang_Big_C |
A large arrow made of steel. | 300 | 0.09 | ![]() |
| Big Stone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_ShiZhi_Big.BP_DaoJu_JianTou_ShiZhi_Big_C |
A large arrow made of stone. | 300 | 0.07 | ![]() |
| Bleeding Mod 1 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_LiuXue_1.BP_GZ_LiuXue_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The metal groove gives the weapon a greater chance to deal Bleeding DMG. | 300 | 0.1 | ![]() |
| Bleeding Mod 2 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_LiuXue_2.BP_GZ_LiuXue_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The sharp thorns give the weapon a greater chance to deal Bleeding DMG. | 300 | 0.1 | ![]() |
| Bleeding Mod 3 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_LiuXue_3.BP_GZ_LiuXue_3_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. Predator's sharp teeth increase the weapon's chance to deal Bleeding damage. | 300 | 0.1 | ![]() |
| Bone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_3.BP_DaoJu_JianTou_3_C |
An arrow made of bones. | 600 | 0.024 | ![]() |
| Bone Lance /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiMao_Gu.BP_DaoJu_WuQi_FeiMao_Gu_C |
Bone Lance | 100 | 0.3 | ![]() |
| Bone Throwing Axe /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiFu_Gu.BP_DaoJu_WuQi_FeiFu_Gu_C |
Bone Throwing Axe | 100 | 0.3 | ![]() |
| Bone Throwing Knife /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiDao_Gu.BP_DaoJu_WuQi_FeiDao_Gu_C |
Bone Throwing Knife | 100 | 0.3 | ![]() |
| Bow /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Bow_Wood.BP_WuQi_Bow_Wood_C |
Pierce through on first try. | 1 | 0 | ![]() |
| Bronze Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_4.BP_DaoJu_JianTou_4_C |
An arrow made of bronze. | 600 | 0.026 | ![]() |
| Bronze Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_2.BP_DaoJu_NuPaoDanWan_2_C |
Giant projectiles made of bronze, only suitable for the Siege Ballista. | 10 | 5 | ![]() |
| Bronze Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_2_Npc.BP_DaoJu_NuPaoDanWan_2_Npc_C |
Giant projectiles made of bronze, only suitable for the Siege Ballista. | 10 | 5 | ![]() |
| Bronze Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng_2.BP_WuQi_Chui_GongCheng_2_C |
A battering ram made of bronze. It deals a great amount of damage on thatched and wooden buildings. | 1 | 12 | ![]() |
| Bronze Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_3.BP_WuQi_Dao_3_C |
A bronze long blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() |
| Bronze Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_2.BP_DaoJu_NuJian_2_C |
Giant bolts made of bronze, only suitable for the Crossbow Tower. | 300 | 0.15 | ![]() |
| Bronze Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_Gong_3.BP_WuQi_Gong_3_C |
A bow made of bronze. | 1 | 0.4 | ![]() |
| Bronze Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_3.BP_WuQi_ShuangDao_3_C |
A dual-blade made of bronze; inflicts bleeding damage. | 1 | 1 | ![]() |
| Bronze Explosive Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_Explode_3.BP_DaoJu_NuJian_Explode_3_C |
Bronze giant explosive bolt, only compatible with the Crossbow Tower. | 100 | 2 | ![]() |
| Bronze Gauntlets /Game/Blueprints/DaoJu/DaoJuWuQi/QuanTao/BP_WuQi_QuanTao_2.BP_WuQi_QuanTao_2_C |
Gauntlets made of bronze. | 1 | 0.6 | ![]() |
| Bronze Great Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_DaGong_1.BP_WuQi_DaGong_1_C |
A great bow made of bronze. | 1 | 0.6 | ![]() |
| Bronze Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_3.BP_WuQi_DaJian_3_C |
A great sword made of bronze. | 1 | 2.5 | ![]() |
| Bronze Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_4.BP_WuQi_Chui_4_C |
A hammer made of bronze. | 1 | 3 | ![]() |
| Bronze Lance /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiMao_QingTong.BP_DaoJu_WuQi_FeiMao_QingTong_C |
Bronze Lance | 100 | 0.35 | ![]() |
| Bronze Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_3.BP_WuQi_Dun_3_C |
A shield made of bronze. | 1 | 2.5 | ![]() |
| Bronze Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_4.BP_WuQi_Mao_4_C |
A spear made of bronze. | 1 | 1.2 | ![]() |
| Bronze Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_2.BP_Weapon_Whip_2_C |
A spiked whip made of bronze. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Bronze Throwing Axe /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiFu_QingTong.BP_DaoJu_WuQi_FeiFu_QingTong_C |
Bronze Throwing Axe | 100 | 0.35 | ![]() |
| Bronze Throwing Knife /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiDao_QingTong.BP_DaoJu_WuQi_FeiDao_QingTong_C |
Bronze Throwing Knife | 100 | 0.35 | ![]() |
| Bubble /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ShuiDan.BP_DaoJu_WuQi_ShuiDan_C |
A water-filled fish bladder that can only be thrown to the ground, leaving a small puddle. A favorite toy among the tribe's children. | 100 | 0.26 | ![]() |
| Cannon Shell /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Projectile_Cannon.DaoJu_Ship_Projectile_Cannon_C |
Enhanced Iron Projectiles. For ship cannons only. Deals increased damage to Energy Shields. | 10 | 6 | ![]() |
| Coma Mod 1 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShuiMian_1.BP_GZ_ShuiMian_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, this powder made of tobacco leaves and herbs will increase the weapons' Coma DMG. | 300 | 0.02 | ![]() |
| Coma Mod 2 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShuiMian_2.BP_GZ_ShuiMian_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The energy-containing stone can boost weapons' Coma DMG. | 300 | 0.05 | ![]() |
| Coma Mod 3 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShuiMian_3.BP_GZ_ShuiMian_3_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. Deals extremely high Coma damage. | 300 | 0.08 | ![]() |
| Combustion Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_RanShaoDan.BP_DaoJu_WuQi_RanShaoDan_C |
A can filled with inflammables. It burns vigorously when thrown out, dealing continuous damage to targets within range and inflicting Burn (reduces defense and Stamina Recovery) on them. | 5 | 1 | ![]() |
| Corrosion Tank /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FuShiDan.BP_DaoJu_WuQi_FuShiDan_C |
A sealed jar containing super corrosive liquid. When thrown out, it bursts and deals AoE damage, and makes metals fragile. | 100 | 0.6 | ![]() |
| Corrosive Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_Rot.BP_DaoJu_JianTou_Rot_C |
An arrow filled with corrosive liquid. Explodes on impact, dealing damage and making metal brittle. | 600 | 0.026 | ![]() |
| Damage Mod 1 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShangHai_1.BP_GZ_ShangHai_1_C |
A weapon modification material; used by dragging it to the weapon. The cloth made of deerskin is used to wipe weapons and boost their DMG. | 300 | 0.05 | ![]() |
| Damage Mod 2 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShangHai_2.BP_GZ_ShangHai_2_C |
A weapon modification material; used by dragging it to the weapon. This coarse paper made of silica sand is used to wipe weapons and boost their DMG. | 300 | 0.05 | ![]() |
| Damage Mod 3 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_ShangHai_3.BP_GZ_ShangHai_3_C |
A weapon modification material; used by dragging it to the weapon. The magical sharpening stone can make weapons much sharper, thus greatly boosting their DMG. | 300 | 0.15 | ![]() |
| Damaged Bronze Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng_sp.BP_WuQi_Chui_GongCheng_sp_C |
A single-use tribal Bronze Battering Ram that deals damage to all kinds of structures, but is very fragile. | 1 | 12 | ![]() |
| Damaged Iron Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng_sp_2.BP_WuQi_Chui_GongCheng_sp_2_C |
A single-use tribal Iron Battering Ram that deals damage to all kinds of structures, but is very fragile. | 1 | 14 | ![]() |
| Decoy Totem /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_Totem.BP_DaoJu_WuQi_Totem_C |
A crude small tribe's totem that provokes nearby tribe's barbarians to attack the user. | 5 | 1 | ![]() |
| Dye Ball - Black /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Black.BP_DaoJu_Pigment_Black_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Blue /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Blue.BP_DaoJu_Pigment_Blue_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Brown /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Brown.BP_DaoJu_Pigment_Brown_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Gold /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Gold.BP_DaoJu_Pigment_Gold_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Green /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Green.BP_DaoJu_Pigment_Green_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Orange /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Orange.BP_DaoJu_Pigment_Orange_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Pink /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Pink.BP_DaoJu_Pigment_Pink_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Purple /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Purple.BP_DaoJu_Pigment_Purple_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Red /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Red.BP_DaoJu_Pigment_Red_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Reset /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Base.BP_DaoJu_Pigment_Base_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Sand /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Sandcolor.BP_DaoJu_Pigment_Sandcolor_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - White /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_White.BP_DaoJu_Pigment_White_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Dye Ball - Yellow /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_Pigment_Yellow.BP_DaoJu_Pigment_Yellow_C |
Dye Ball for changing building colors. | 100 | 0.05 | ![]() |
| Energy Fuel /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Projectile_Energy.DaoJu_Ship_Projectile_Energy_C |
Power fuel made from Energy Crystals. Used for the Shark-class Flying Ship Main Cannon. | 10 | 2 | ![]() |
| Enhanced Bow /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_Gong_JingHua.BP_WuQi_Gong_JingHua_C |
An enhanced bow that inherits the stats re-boosts of material weapons | 1 | 0.4 | ![]() |
| Enhanced Broadsword /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_Dao_JingHua.BP_WuQi_Dao_JingHua_C |
An enhanced long blade that inherits the stats re-boosts of material weapons | 1 | 1.5 | ![]() |
| Enhanced Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_ShuangDao_JingHua.BP_WuQi_ShuangDao_JingHua_C |
An enhanced dual-blade that inflicts bleeding damage and inherits the stats re-boosts of material weapons | 1 | 1 | ![]() |
| Enhanced Gauntlets /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_QuanTao_JingHua.BP_WuQi_QuanTao_JingHua_C |
A pair of enhanced gauntlets that inherits the stats re-boosts of material weapons | 1 | 0.6 | ![]() |
| Enhanced Great Bow /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_DaGong_JingHua.BP_WuQi_DaGong_JingHua_C |
An enhanced great bow that inherits the stats re-boosts of material weapons | 1 | 1 | ![]() |
| Enhanced Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_DaJian_JingHua.BP_WuQi_DaJian_JingHua_C |
An enhanced great sword that inherits the stats re-boosts of material weapons | 1 | 3 | ![]() |
| Enhanced Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_Chui_JingHua.BP_WuQi_Chui_JingHua_C |
An enhanced hammer that inherits the stats re-boosts of material weapons | 1 | 4 | ![]() |
| Enhanced Longbow /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_ChangGong_JingHua.BP_WuQi_ChangGong_JingHua_C |
An enhanced longbow that inherits the stats re-boosts of material weapons | 1 | 0.45 | ![]() |
| Enhanced Rapid Bow /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_SuSheGong_JingHua.BP_WuQi_SuSheGong_JingHua_C |
An enhanced rapid bow that inherits the stats re-boosts of material weapons | 1 | 0.35 | ![]() |
| Enhanced Shield /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_Dun_JingHua.BP_WuQi_Dun_JingHua_C |
An enhanced shield that inherits the stats re-boosts of material weapons | 1 | 2.5 | ![]() |
| Enhanced Spear /Game/Blueprints/DaoJu/DaoJuWuQi/JingHua/BP_WuQi_Mao_JingHua.BP_WuQi_Mao_JingHua_C |
An enhanced spear that inherits the stats re-boosts of material weapons | 1 | 1.2 | ![]() |
| Enhanced Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_5.BP_Weapon_Whip_5_C |
An enhanced steel spiked whip that inherits the material weapon's stats and receives additional boosts. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Explosive Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_Explode.BP_DaoJu_JianTou_Explode_C |
An arrow that explodes on impact—handle with care! | 100 | 0.1 | ![]() |
| Explosive Barrel /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ZhaDanTong.BP_DaoJu_WuQi_ZhaDanTong_C |
A jar filled with explosives. It explodes vigorously when it's thrown out and it hits something, dealing damage to targets within range. | 5 | 1.5 | ![]() |
| Explosive bolts made of wood. /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_Explode_1.BP_DaoJu_NuJian_Explode_1_C |
Giant explosive bolts made of wood, only suitable for the Crossbow Tower. | 100 | 2 | ![]() |
| Explosive Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_BaoGuan.BP_DaoJu_WuQi_BaoGuan_C |
A can filled with explosives, which detonates forcefully upon impact, inflicting a great amount of damage to creatures and lesser damage to structures within range. | 5 | 1.5 | ![]() |
| Explosive Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ZhaDan.BP_DaoJu_WuQi_ZhaDan_C |
A jar filled with explosives. It explodes vigorously when it's thrown out and it hits something, dealing damage to targets within range. | 5 | 1.5 | ![]() |
| Fecal Tank /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FenBianDan.BP_DaoJu_WuQi_FenBianDan_C |
A jar filled with feces. The content will burst out when the jar is thrown out, casting an indelible shadow on those affected. | 100 | 1 | ![]() |
| Flammable Alcohol /Game/Blueprints/DaoJu/DaoJuJiaGong/DaoJu_Item_DianRanQi.DaoJu_Item_DianRanQi_C |
Use it to spray the alcohol on the weapon in hand, then rub it to create a spark, igniting the weapon for 60 seconds. | 300 | 0.05 | ![]() |
| Fortune Ball /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ColorRibbon.BP_DaoJu_WuQi_ColorRibbon_C |
Toss this ball to bring the world good fortune! | 100 | 0.05 | ![]() |
| Grease Tank /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_YouDan.BP_DaoJu_WuQi_YouDan_C |
A can filled with oil that will generate a slippery area when the liquid splashes out. Targets within the range will slip easily due to inability to maintain balance. | 5 | 1 | ![]() |
| Guardian Energy Shell /Game/AdditionMap01/BluePrints/Item/WuQi/BP_DaoJu_LaserCannonBullet.BP_DaoJu_LaserCannonBullet_C |
High-powered Guardian Ammunition. Moisture- and water-proof. Handle with care! | 300 | 0.1 | ![]() |
| Iron Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_5.BP_DaoJu_JianTou_5_C |
An arrow made of iron. | 600 | 0.028 | ![]() |
| Iron Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_3.BP_DaoJu_NuPaoDanWan_3_C |
Giant projectiles made of iron, only suitable for the Siege Ballista. | 10 | 6 | ![]() |
| Iron Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_3_Npc.BP_DaoJu_NuPaoDanWan_3_Npc_C |
Giant projectiles made of iron, only suitable for the Siege Ballista. | 10 | 6 | ![]() |
| Iron Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng_3.BP_WuQi_Chui_GongCheng_3_C |
A battering ram made of iron. It deals a great amount of damage on thatched, wooden, and stone buildings. | 1 | 14 | ![]() |
| Iron Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_4.BP_WuQi_Dao_4_C |
An iron long blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() |
| Iron Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_3.BP_DaoJu_NuJian_3_C |
Giant bolts made of iron, only suitable for the Crossbow Tower. | 300 | 0.18 | ![]() |
| Iron Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_Gong_4.BP_WuQi_Gong_4_C |
A bow made of iron. | 1 | 0.4 | ![]() |
| Iron Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_4.BP_WuQi_ShuangDao_4_C |
A dual-blade made of iron; inflicts bleeding damage. | 1 | 1 | ![]() |
| Iron Explosive Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_Explode_4.BP_DaoJu_NuJian_Explode_4_C |
Iron giant explosive bolt, only compatible with the Crossbow Tower. | 100 | 2 | ![]() |
| Iron Gauntlets /Game/Blueprints/DaoJu/DaoJuWuQi/QuanTao/BP_WuQi_QuanTao_3.BP_WuQi_QuanTao_3_C |
Gauntlets made of iron. | 1 | 0.6 | ![]() |
| Iron Great Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_DaGong_2.BP_WuQi_DaGong_2_C |
A great bow made of iron. | 1 | 0.6 | ![]() |
| Iron Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_4.BP_WuQi_DaJian_4_C |
A great sword made of iron. | 1 | 2.5 | ![]() |
| Iron Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_5.BP_WuQi_Chui_5_C |
A hammer made of iron. | 1 | 3.5 | ![]() |
| Iron Lance /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiMao_HeiTie.BP_DaoJu_WuQi_FeiMao_HeiTie_C |
Iron Lance | 100 | 0.35 | ![]() |
| Iron Longbow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_ChangGong_2.BP_WuQi_ChangGong_2_C |
A longbow made of iron. | 1 | 0.45 | ![]() |
| Iron Rapid Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_SuSheGong_1.BP_WuQi_SuSheGong_1_C |
A rapid bow made of iron. | 1 | 0.35 | ![]() |
| Iron Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_4.BP_WuQi_Dun_4_C |
A shield made of iron. | 1 | 2.5 | ![]() |
| Iron Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_5.BP_WuQi_Mao_5_C |
A spear made of iron. | 1 | 1.2 | ![]() |
| Iron Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_3.BP_Weapon_Whip_3_C |
A spiked whip made of iron. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Iron Throwing Axe /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiFu_HeiTie.BP_DaoJu_WuQi_FeiFu_HeiTie_C |
Iron Throwing Axe | 100 | 0.35 | ![]() |
| Iron Throwing Knife /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiDao_HeiTie.BP_DaoJu_WuQi_FeiDao_HeiTie_C |
Iron Throwing Knife | 100 | 0.35 | ![]() |
| Mechanical Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_sp.BP_WuQi_ShuangDao_sp_C |
A dual-blade made of steel; inflicts bleeding damage. | 1 | 1 | ![]() |
| Mechanical Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_sp.BP_WuQi_DaJian_sp_C |
A great sword made of steel. | 1 | 2.5 | ![]() |
| Mechanical Steel Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_sp.BP_WuQi_Dao_sp_C |
A steel long blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() |
| Mechanical Steel Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_sp.BP_WuQi_Chui_sp_C |
A hammer made of steel. | 1 | 4 | ![]() |
| Mechanical Steel Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_sp.BP_WuQi_Dun_sp_C |
A shield made of steel. | 1 | 2.5 | ![]() |
| Mechanical Steel Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_sp.BP_WuQi_Mao_sp_C |
A spear made of steel. | 1 | 1.2 | ![]() |
| Mysterious Bow /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Gong_YiJi_3.BP_WuQi_Gong_YiJi_3_C |
A bow forged by a mysterious civilization with a mysterious metal. | 1 | 0.4 | ![]() |
| Mysterious Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_ShuangDao_YiJi_3.BP_WuQi_ShuangDao_YiJi_3_C |
A dual-blade forged by a mysterious civilization with a mysterious metal; inflicts bleeding damage. | 1 | 1 | ![]() |
| Mysterious Giant Sword /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_DaJian_YiJi_3.BP_WuQi_DaJian_YiJi_3_C |
A giant sword forged by a mysterious civilization with a mysterious metal. | 1 | 2.5 | ![]() |
| Mysterious Saber /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dao_YiJi_3.BP_WuQi_Dao_YiJi_3_C |
A saber forged by a mysterious civilization with a mysterious metal. | 1 | 1.5 | ![]() |
| Mysterious Shield /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Dun_YiJi_3.BP_WuQi_Dun_YiJi_3_C |
A shield forged by a mysterious civilization with a mysterious metal. | 1 | 2.5 | ![]() |
| Mysterious Spear /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Mao_YiJi_3.BP_WuQi_Mao_YiJi_3_C |
A spear forged by a mysterious civilization with a mysterious metal. | 1 | 1.2 | ![]() |
| Mysterious Warfists /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_QuanTao_YiJi_3.BP_WuQi_QuanTao_YiJi_3_C |
Warfists forged by a mysterious civilization with a mysterious metal. | 1 | 0.6 | ![]() |
| Mysterious Warhammer /Game/Blueprints/DaoJu/DaoJuWuQi/YiJi/BP_WuQi_Chui_YiJi_3.BP_WuQi_Chui_YiJi_3_C |
A warhammer forged by a mysterious civilization with a mysterious metal. | 1 | 4 | ![]() |
| Mysterious Warwhip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_8.BP_Weapon_Whip_8_C |
A spiked whip crafted by a master craftsman from a mysterious civilization using a mysterious metal. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Paralysis Mod 1 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_MaBi_1.BP_GZ_MaBi_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, the anesthetic potion grants them a higher chance to deal Paralysis DMG. | 300 | 0.02 | ![]() |
| Paralysis Mod 2 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_MaBi_2.BP_GZ_MaBi_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, the neural paralysis potion grants them a higher chance to deal Paralysis DMG. | 300 | 0.02 | ![]() |
| Paralysis Mod 3 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_MaBi_3.BP_GZ_MaBi_3_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. Deals extremely high Paralysis damage. | 300 | 0.02 | ![]() |
| Phase Anchor /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Hook.BP_WuQi_Hook_C |
Pulls the user toward the anchor point at high speed, or grapples and retrieves items. | 1 | 0.6 | ![]() |
| Poisoned Bone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_3_1.BP_DaoJu_JianTou_3_1_C |
A poisoned bone arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.024 | ![]() |
| Poisoned Bronze Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_4_1.BP_DaoJu_JianTou_4_1_C |
A poisoned bronze arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.026 | ![]() |
| Poisoned Iron Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_5_1.BP_DaoJu_JianTou_5_1_C |
A poisoned iron arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.028 | ![]() |
| Poisoned Steel Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_6_1.BP_DaoJu_JianTou_6_1_C |
A poisoned steel arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.03 | ![]() |
| Poisoned Stone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_2_1.BP_DaoJu_JianTou_2_1_C |
A poisoned stone arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.022 | ![]() |
| Poisoned Wooden Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_1_1.BP_DaoJu_JianTou_1_1_C |
A poisoned wooden arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.02 | ![]() |
| Quaking Star /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_Signpost.BP_DaoJu_WuQi_Signpost_C |
Generates lasting and dazzling radiance when hit. Used to add mark. | 100 | 0.04 | ![]() |
| Rockbreaker Turret Energy Ammo /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Projectile_LightSpearTurret.DaoJu_Ship_Projectile_LightSpearTurret_C |
Energy ammo for the Rockbreaker Turret. Deals massive damage to protective fields. | 50 | 2 | ![]() |
| Slime Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_NianYeDan.BP_DaoJu_WuQi_NianYeDan_C |
A jar filled with repulsive thick sludge. When thrown out, it will make targets with a certain range unable to roll. | 100 | 1 | ![]() |
| Small Stone /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_ShiKuai.BP_DaoJu_WuQi_ShiKuai_C |
Smashed stones that can generate a subtle noise to draw other's attention when thrown out, and deal minor damage to them. | 100 | 0.05 | ![]() |
| Snowball /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_SnowBall.BP_DaoJu_WuQi_SnowBall_C |
Go ahead, feel the joy of throwing this snowball as hard as you can. | 100 | 0.05 | ![]() |
| Steel Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_6.BP_DaoJu_JianTou_6_C |
An arrow made of steel. | 600 | 0.03 | ![]() |
| Steel Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_4.BP_DaoJu_NuPaoDanWan_4_C |
Giant projectiles made of steel, only suitable for the Siege Ballista. | 10 | 8 | ![]() |
| Steel Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_4_Npc.BP_DaoJu_NuPaoDanWan_4_Npc_C |
Giant projectiles made of steel, only suitable for the Siege Ballista. | 10 | 8 | ![]() |
| Steel Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng_4.BP_WuQi_Chui_GongCheng_4_C |
A battering ram made of steel. It deals a great amount of damage on thatched, wooden, stone, and blackstone buildings. | 1 | 16 | ![]() |
| Steel Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_5.BP_WuQi_Dao_5_C |
A steel long blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() |
| Steel Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_4.BP_DaoJu_NuJian_4_C |
Giant bolts made of steel, only suitable for the Crossbow Tower. | 300 | 0.2 | ![]() |
| Steel Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_Gong_5.BP_WuQi_Gong_5_C |
A bow made of steel. | 1 | 0.4 | ![]() |
| Steel Cannon Shell /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_Projectile_1.DaoJu_Ship_Projectile_1_C |
Steel projectiles infused with Crystal Energy, used only for ship cannons. Deals high damage to Buildings and Energy Shields. Consecutive hits reduce the target's DEF for 60s. | 10 | 8 | ![]() |
| Steel Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_5.BP_WuQi_ShuangDao_5_C |
A dual-blade made of steel; inflicts bleeding damage. | 1 | 1 | ![]() |
| Steel Gauntlets /Game/Blueprints/DaoJu/DaoJuWuQi/QuanTao/BP_WuQi_QuanTao_4.BP_WuQi_QuanTao_4_C |
Gauntlets made of steel. | 1 | 0.6 | ![]() |
| Steel Great Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_DaGong_3.BP_WuQi_DaGong_3_C |
A great bow made of steel. | 1 | 0.6 | ![]() |
| Steel Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_5.BP_WuQi_DaJian_5_C |
A great sword made of steel. | 1 | 2.5 | ![]() |
| Steel Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_6.BP_WuQi_Chui_6_C |
A hammer made of steel. | 1 | 4 | ![]() |
| Steel Lance /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiMao_Gang.BP_DaoJu_WuQi_FeiMao_Gang_C |
Steel Lance | 100 | 0.4 | ![]() |
| Steel Longbow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_ChangGong_3.BP_WuQi_ChangGong_3_C |
A longbow made of steel. | 1 | 0.45 | ![]() |
| Steel Rapid Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_SuSheGong_2.BP_WuQi_SuSheGong_2_C |
A rapid bow made of steel. | 1 | 0.35 | ![]() |
| Steel Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_5.BP_WuQi_Dun_5_C |
A shield made of steel. | 1 | 2.5 | ![]() |
| Steel Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_6.BP_WuQi_Mao_6_C |
A spear made of steel. | 1 | 1.2 | ![]() |
| Steel Spiked Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_4.BP_Weapon_Whip_4_C |
A spiked whip made of steel. Can be used for defense when paired with a shield in the left hand. | 1 | 0.6 | ![]() |
| Steel Throwing Axe /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiFu_Gang.BP_DaoJu_WuQi_FeiFu_Gang_C |
Steel Throwing Axe | 100 | 0.4 | ![]() |
| Steel Throwing Knife /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiDao_Gang.BP_DaoJu_WuQi_FeiDao_Gang_C |
Steel Throwing Knife | 100 | 0.4 | ![]() |
| Stone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_2.BP_DaoJu_JianTou_2_C |
An arrow made of stone. | 600 | 0.022 | ![]() |
| Stone Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_1.BP_DaoJu_NuPaoDanWan_1_C |
Giant projectiles made of stone, only suitable for the Siege Ballista. | 10 | 4 | ![]() |
| Stone Ballista Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_1_Npc.BP_DaoJu_NuPaoDanWan_1_Npc_C |
Giant projectiles made of stone, only suitable for the Siege Ballista. | 10 | 4 | ![]() |
| Stone Blade /Game/Blueprints/DaoJu/DaoJuWuQi/Dao/BP_WuQi_Dao_1.BP_WuQi_Dao_1_C |
A stone long blade that allows the wielder to counterattack upon a successful block. | 1 | 1 | ![]() |
| Stone Dual-blade /Game/Blueprints/DaoJu/DaoJuWuQi/ShuangDao/BP_WuQi_ShuangDao_1.BP_WuQi_ShuangDao_1_C |
A dual-blade made of stone; inflicts bleeding damage. | 1 | 0.6 | ![]() |
| Stone Explosive Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_Explode_2.BP_DaoJu_NuJian_Explode_2_C |
Giant explosive bolts made of stone, only compatible with the Crossbow Tower. | 100 | 2 | ![]() |
| Stone Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/DaJian/BP_WuQi_DaJian_1.BP_WuQi_DaJian_1_C |
A sword made of stone. | 1 | 2 | ![]() |
| Stone Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_2.BP_WuQi_Chui_2_C |
A hammer made of stone. | 1 | 2.5 | ![]() |
| Stone Lance /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiMao.BP_DaoJu_WuQi_FeiMao_C |
Stone Lance | 100 | 0.25 | ![]() |
| Stone Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_2.BP_WuQi_Mao_2_C |
A spear made of stone. | 1 | 0.8 | ![]() |
| Stone Throwing Axe /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiFu.BP_DaoJu_WuQi_FeiFu_C |
Stone Throwing Axe | 100 | 0.25 | ![]() |
| Stone Throwing Knife /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_FeiDao.BP_DaoJu_WuQi_FeiDao_C |
Stone Throwing Knife | 100 | 0.25 | ![]() |
| Strong Poison Bone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_3_2.BP_DaoJu_JianTou_3_2_C |
A bone arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.024 | ![]() |
| Strong Poison Bronze Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_4_2.BP_DaoJu_JianTou_4_2_C |
A bronze arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.026 | ![]() |
| Strong Poison Iron Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_5_2.BP_DaoJu_JianTou_5_2_C |
An iron arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.028 | ![]() |
| Strong Poison Steel Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_6_2.BP_DaoJu_JianTou_6_2_C |
A steel arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.03 | ![]() |
| Strong Poison Stone Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_2_2.BP_DaoJu_JianTou_2_2_C |
A stone arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.022 | ![]() |
| Strong Poison Wooden Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/CuiDu/BP_DaoJu_JianTou_1_2.BP_DaoJu_JianTou_1_2_C |
A wooden arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.02 | ![]() |
| Toxic Can /Game/Blueprints/DaoJu/DaoJuWuQi/TouZhi/BP_DaoJu_WuQi_Poison.BP_DaoJu_WuQi_Poison_C |
The canister contains toxic gas and venom and can release a great amount of poison into the surrounding upon breaking. | 5 | 1 | ![]() |
| Vine Whip /Game/AdditionMap01/BluePrints/Item/Whip/BP_Weapon_Whip_0.BP_Weapon_Whip_0_C |
A whip made of vines. Can be used for defense when paired with a shield in the left hand. | 1 | 0.2 | ![]() |
| Weapon & Tool Durability Mod 1 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_WuQiNaiJiu_1.BP_GZ_WuQiNaiJiu_1_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This wet cotton cloth is used to wipe and preserve weapons to lower their durability cost. | 300 | 0.04 | ![]() |
| Weapon & Tool Durability Mod 2 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_WuQiNaiJiu_2.BP_GZ_WuQiNaiJiu_2_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This special stone powder is used to wipe and preserve weapons to lower their durability cost. | 300 | 0.04 | ![]() |
| Weapon & Tool Durability Mod 3 /Game/Blueprints/DaoJu/DaoJuWuQi/GaiZhuang/BP_GZ_WuQiNaiJiu_3.BP_GZ_WuQiNaiJiu_3_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This strange oil-like substance is used to wipe and preserve weapons to greatly lower their durability cost. | 300 | 0.05 | ![]() |
| Wood & Stone Battering Ram /Game/Blueprints/DaoJu/DaoJuWuQi/GongCheng/BP_WuQi_Chui_GongCheng.BP_WuQi_Chui_GongCheng_C |
A battering ram made of wood and stone. It can deal a great amount of damage on thatched buildings. | 1 | 10 | ![]() |
| Wooden Arrow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_JianTou_1.BP_DaoJu_JianTou_1_C |
An arrow made of timber. | 600 | 0.02 | ![]() |
| Wooden Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_1.BP_DaoJu_NuJian_1_C |
Giant bolts made of wood, only suitable for the Crossbow Tower. | 300 | 0.1 | ![]() |
| Wooden Bow /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/BP_WuQi_Gong_1.BP_WuQi_Gong_1_C |
A simple wooden bow. | 1 | 0.25 | ![]() |
| Wooden Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/Chui/BP_WuQi_Chui_1.BP_WuQi_Chui_1_C |
A simple wooden hammer. | 1 | 2 | ![]() |
| Wooden Shield /Game/Blueprints/DaoJu/DaoJuWuQi/Dun/BP_WuQi_Dun_1.BP_WuQi_Dun_1_C |
A simple wooden shield. | 1 | 1.5 | ![]() |
| Wooden Spear /Game/Blueprints/DaoJu/DaoJuWuQi/Mao/BP_WuQi_Mao_1.BP_WuQi_Mao_1_C |
A spear made of timber. | 1 | 0.6 | ![]() |
Others
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
| Advanced Power Crystal Chip /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Item_Tech_Fuel_3.DaoJu_Item_Tech_Fuel_3_C |
Chip containing technology for synthesizing Power Crystal Core(L). | 300 | 0.2 | ![]() |
| Alpaca Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YangTuo.DaoJu_Item_SiLiao_YangTuo_C |
Plain Alpaca Feed, Alpaca's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Ancient Holy Relic Key (Blackstone Cliff Ruins Dungeon) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_Transform_3.BP_Item_Key_Mask_Transform_3_C |
Obtained by defeating the powerful Ruins Dungeon Guardian, it resonates with special devices and can unlock the ancient golden Holy Relic inside the Ruins Dungeon. | 300 | 0.1 | ![]() |
| Ancient Holy Relic Key (Scorching Desert Ruins Dungeon) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_Transform_2.BP_Item_Key_Mask_Transform_2_C |
Obtained by defeating the powerful Ruins Dungeon Guardian, it resonates with special devices and can unlock the ancient golden Holy Relic inside the Ruins Dungeon. | 300 | 0.1 | ![]() |
| Ancient Holy Relic Key (Wind-Eroded Dunes Ruins Dungeon) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_Transform_1.BP_Item_Key_Mask_Transform_1_C |
Obtained by defeating the powerful Ruins Dungeon Guardian, it resonates with special devices and can unlock the ancient golden Holy Relic inside the Ruins Dungeon. | 300 | 0.1 | ![]() |
| Ancient Text of Civilization /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_WenMingGuJi_1.DaoJu_Item_WenMingGuJi_1_C |
A book left by the ancient civilization. Though some crafts are recorded on it, including the explosion technique, the book is severely damaged and even a single flip might destroy it for good. | 300 | 0.2 | ![]() |
| Ancient Texts /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_WenMingGuJi_2.DaoJu_Item_WenMingGuJi_2_C |
A strange book left by the ancient civilization and it carries some rare crafts. Reading it allows you to master the ancient enhancing technique and it self-destructs when read. | 300 | 0.2 | ![]() |
| Anubis Hound Key /Game/AdditionMap01/BluePrints/Item/Key/DaoJu_Item_Mask_DLC_BossKey_2.DaoJu_Item_Mask_DLC_BossKey_2_C |
A biological key implanted inside the Anubis Hound's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Anubis Hound Mark /Game/AdditionMap01/BluePrints/Item/Key/BP_DaoJu_Key_JK.BP_DaoJu_Key_JK_C |
A part of the implant inside the Anubis Hound's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Anubis Hound of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_JackalKing.DaoJu_Item_Summon_JackalKing_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Arms Module /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MoKuai_BingQi.DaoJu_Item_MoKuai_BingQi_C |
An ancient specialized weapon device, used for repairing mechanical steel weapons. | 300 | 0.2 | ![]() |
| Azure Ghost Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_400004.DaoJu_Fashion_400004_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Baby Alligator /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_EYu.DaoJu_Item_SpawnMonster_EYu_C |
Use to obtain a baby giant alligator. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Arctic Wolf /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_XueLang.DaoJu_Item_SpawnMonster_XueLang_C |
Use to obtain a baby arctic wolf. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Baboon /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Baboon.DaoJu_Item_SpawnMonster_Baboon_C |
Use to obtain a baby baboon. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Bison /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_YeNiu.DaoJu_Item_SpawnMonster_YeNiu_C |
Use to obtain a baby bison. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Black Bear /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Xiong.DaoJu_Item_SpawnMonster_Xiong_C |
Use to obtain a baby black bear. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Boar /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_YeZhu.DaoJu_Item_SpawnMonster_YeZhu_C |
Use to obtain a baby Boar. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Brown Boar /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_ZongXiong.DaoJu_Item_SpawnMonster_ZongXiong_C |
Use to obtain a baby brown boar. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Grey Wolf /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Lang.DaoJu_Item_SpawnMonster_Lang_C |
Use to obtain a baby grey wolf. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Hound /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_PharaohHound.DaoJu_Item_SpawnMonster_PharaohHound_C |
Use to obtain a baby hound. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Hyena /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Hyenas.DaoJu_Item_SpawnMonster_Hyenas_C |
Use to obtain a baby hyena. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Jackal /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Jackal.DaoJu_Item_SpawnMonster_Jackal_C |
Use to obtain a baby jackal. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Jaguar /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_BaoZi.DaoJu_Item_SpawnMonster_BaoZi_C |
Use to obtain a baby jaguar. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Lion /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Lion.DaoJu_Item_SpawnMonster_Lion_C |
Use to obtain a baby lion. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Longhorn /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_SangaCattle.DaoJu_Item_SpawnMonster_SangaCattle_C |
Use to obtain a baby longhorn. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Monitor Lizard /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_JuXi.DaoJu_Item_SpawnMonster_JuXi_C |
Use to obtain a baby Monitor Lizard. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Rhino /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Rhino.DaoJu_Item_SpawnMonster_Rhino_C |
Use to obtain a baby rhino. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Snow Leopard /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_XueBao.DaoJu_Item_SpawnMonster_XueBao_C |
Use to obtain a baby snow leopard. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Vulture /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_TuJiu.DaoJu_Item_SpawnMonster_TuJiu_C |
Use to obtain a baby vulture. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Wasteland Wolf /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_HuangLang.DaoJu_Item_SpawnMonster_HuangLang_C |
Use to obtain a baby wasteland wolf. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Baby Wild Lion /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_HuangShi.DaoJu_Item_SpawnMonster_HuangShi_C |
Use to obtain a baby wild lion. (Wild and unruly, it becomes aggressive once it reaches adulthood. Random quality, with a low chance to be Elite.) | 300 | 0.05 | ![]() |
| Backup Data /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming013.DaoJu_Item_ShuJuKu_weizhiwenming013_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Black Lion /Game/Blueprints/DaoJu/DaoJuMianJu/Fashion/DaoJu_Item_Mask_Hat1003.DaoJu_Item_Mask_Hat1003_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() |
| Black Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Hei.DaoJu_Item_SeSu_Hei_C |
Black-colored pigment. | 300 | 0.04 | ![]() |
| Blood Crystal /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShengMingJieJing.DaoJu_Item_ShengMingJieJing_C |
Blood-red crystal of unknown contents | 300 | 0.1 | ![]() |
| Blood Drinker Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110002.DaoJu_Fashion_110002_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Blue Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Lan.DaoJu_Item_SeSu_Lan_C |
Blue-colored pigment. | 300 | 0.04 | ![]() |
| Boar Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YeZhu.DaoJu_Item_SiLiao_YeZhu_C |
Plain Boar Feed, Boar Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Brown Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_He.DaoJu_Item_SeSu_He_C |
Brown-colored pigment. | 300 | 0.04 | ![]() |
| Camel Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Dromedary.DaoJu_Item_Feed_Dromedary_C |
Plain Camel Feed, Camel's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Capybara Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_Zhu.DaoJu_Item_SiLiao_Zhu_C |
Plain Capybara Feed, Capybara's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Champion Ahuitzotl Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena1_2.DaoJu_Item_Arena1_2_C |
A talisman used to challenge the Champion Ahuitzotl. It disappears upon use. The Ahuitzotl you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Atrakoya Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena3_2.DaoJu_Item_Arena3_2_C |
A talisman used to challenge the Champion Atrakoya. It disappears upon use. The Atrakoya you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Ireti Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg3_2.DaoJu_Item_ArenaEg3_2_C |
A talisman used to challenge the Champion Ireti. It disappears upon use. The Ireti you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Kawabu Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg0_2.DaoJu_Item_ArenaEg0_2_C |
A talisman used to challenge the Champion Kawabu. It disappears upon use. The Kawabu you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Navatel Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena4_2.DaoJu_Item_Arena4_2_C |
A talisman used to challenge the Champion Navatel. It disappears upon use. The Navatel you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Navatel Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg4_2.DaoJu_Item_ArenaEg4_2_C |
A talisman used to challenge the Champion Navatel. It disappears upon use. The Navatel you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Otley Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena2_2.DaoJu_Item_Arena2_2_C |
A talisman used to challenge the Champion Otley. It disappears upon use. The Otley you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Pahru Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg2_2.DaoJu_Item_ArenaEg2_2_C |
A talisman used to challenge the Champion Pahru. It disappears upon use. The Pahru you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Champion Semv Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg1_2.DaoJu_Item_ArenaEg1_2_C |
A talisman used to challenge the Champion Semv. It disappears upon use. The Semv you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Chieftain’s Glory /Game/Blueprints/DaoJu/DaoJuMianJu/Fashion/DaoJu_Item_Mask_Hat1006.DaoJu_Item_Mask_Hat1006_C |
Chieftain's Glory, unlockable at the Mask Decor Table. | 100 | 0.3 | ![]() |
| Claw Advanced Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100003.DaoJu_Fashion_100003_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Claw Basic Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100001.DaoJu_Fashion_100001_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Claw Everyday Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100004.DaoJu_Fashion_100004_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Claw Medium Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100002.DaoJu_Fashion_100002_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Claw Tribe Paint I /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_YeMan_1.DaoJu_Item_TuLiao_YeMan_1_C |
One of the Claw Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Claw Tribe Paint II /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_YeMan_2.DaoJu_Item_TuLiao_YeMan_2_C |
One of the Claw Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Claw Tribe Paint III /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_YeMan_3.DaoJu_Item_TuLiao_YeMan_3_C |
One of the Claw Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Claw Tribe's Advanced Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_YeMan_3.DaoJu_Item_BuLiao_YeMan_3_C |
One of the Claw Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Claw Tribe's Basic Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_YeMan_1.DaoJu_Item_BuLiao_YeMan_1_C |
One of the Claw Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Claw Tribe's Common Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_YeMan_2.DaoJu_Item_BuLiao_YeMan_2_C |
One of the Claw Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Claw Winter Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100031.DaoJu_Fashion_100031_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Colored Lion /Game/Blueprints/DaoJu/DaoJuMianJu/Fashion/DaoJu_Item_Mask_Hat1004.DaoJu_Item_Mask_Hat1004_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() |
| Copper Coin /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_Money_1.DaoJu_Item_Money_1_C |
Common currency used for trading goods with merchants. | 1 | 0 | ![]() |
| Copper Coin Pouch /Game/Blueprints/DaoJu/DaoJuFunction/ItemPackage/DaoJu_Item_Package_Money_1.DaoJu_Item_Package_Money_1_C |
Grants 3 Copper Coins upon use. | 300 | 0.02 | ![]() |
| Core Module /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_CoreModule.DaoJu_Item_CoreModule_C |
The Core Module of the Central Core. Installing it on the Central Core should restore its functionality. | 300 | 1 | ![]() |
| Core Module Maintenance Protocol /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Item_Function_CoreModule.DaoJu_Item_Function_CoreModule_C |
A technical document left by an Unknown Civilization. Entry allows you to learn the assembly method of the Core Module. | 300 | 0.02 | ![]() |
| Crescent Soul Blade (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500202.DaoJu_Fashion_500202_C |
Twin blades adorned with soul-seeking hounds, their curved edges forged in the shape of a crescent moon. | 300 | 0.02 | ![]() |
| Crescent Soul Blade Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500201.DaoJu_Fashion_500201_C |
Twin blades adorned with soul-seeking hounds, their curved edges forged in the shape of a crescent moon. | 300 | 0.02 | ![]() |
| Cruciform Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Yellow.BP_DaoJu_Key_Yellow_C |
Used to unlock the cruciform mechanism gate. | 1 | 0.1 | |
| Cyan Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Qing.DaoJu_Item_SeSu_Qing_C |
Cyan-colored pigment. | 300 | 0.04 | ![]() |
| Data Storage Ring /Game/Blueprints/DaoJu/DaoJuMianJu/DaoJu_USBFlashDrive.DaoJu_USBFlashDrive_C |
A medium containing biological data. The stored information can be extracted and read, but the medium will self-destruct after reading. | 1 | 0.1 | ![]() |
| Data Storage Ring (Empty) /Game/Blueprints/DaoJu/DaoJuMianJu/DaoJu_USB_Empty.DaoJu_USB_Empty_C |
A disposable medium used by an unknown civilization to store biological data, offering stability, reliability, and security. | 300 | 0.1 | ![]() |
| Decorative Food - Beverages Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_Food_Drink.DaoJu_Item_Function_Festival_Food_Drink_C |
Unlocks the crafting method for Decorative Food - Beverages. | 300 | 0.02 | ![]() |
| Decorative Food - Fruits & Vegetables Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_Food_Plant.DaoJu_Item_Function_Festival_Food_Plant_C |
Unlocks the crafting method for Decorative Food - Fruits & Vegetables. | 300 | 0.02 | ![]() |
| Decorative Food - Grains Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_Food_Basic.DaoJu_Item_Function_Festival_Food_Basic_C |
Unlocks the crafting method for Decorative Food - Grains. | 300 | 0.02 | ![]() |
| Decorative Food - Meat Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_Food_Meat.DaoJu_Item_Function_Festival_Food_Meat_C |
Unlocks the crafting method for Decorative Food - Meat. | 300 | 0.02 | ![]() |
| Decorative Food - Roasted Turkey Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_Food_Turkey.DaoJu_Item_Function_Festival_Food_Turkey_C |
Unlocks the crafting method for Decorative Food - Roasted Turkey. | 300 | 0.02 | ![]() |
| Decorative Food - Spring Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_Food_Spring.DaoJu_Item_Function_Festival_Food_Spring_C |
Unlocks the crafting method for Decorative Food - Spring. | 300 | 0.02 | ![]() |
| Diving Loong Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110007.DaoJu_Fashion_110007_C |
A rare blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Donkey Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Ass.DaoJu_Item_Feed_Ass_C |
Plain Donkey Feed, Donkey's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Dumpling Recipe /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_ShuiJiao.DaoJu_Item_Function_Festival_ShuiJiao_C |
Unlocks the cooking method for Dumplings. | 300 | 0.02 | ![]() |
| Dungeon Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_DiXiaCheng.BP_DaoJu_Key_DiXiaCheng_C |
Used to unlock the dungeon gate. | 300 | 0.1 | ![]() |
| Earth Core - Tolimotz Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena4_3.DaoJu_Item_Arena4_3_C |
A talisman used to challenge the Earth Core - Tolimotz. It disappears upon use. The Tolimotz you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Earth Core - Tolimotz Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg4_3.DaoJu_Item_ArenaEg4_3_C |
A talisman used to challenge the Earth Core - Tolimotz. It disappears upon use. The Tolimotz you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Earth Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin_1.DaoJu_QiMin_1_C |
A container used for earth worship. Can summon specific creatures, obtainable from Holy Ruins. | 100 | 0.1 | ![]() |
| Energy Module /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MoKuai_NengLiang.DaoJu_Item_MoKuai_NengLiang_C |
A specialized energy device for automatic ancient machineries, used for repairing mechanical steel weapons. | 300 | 0.2 | ![]() |
| Experimental Progress 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming003.DaoJu_Item_ShuJuKu_weizhiwenming003_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Experimental Progress 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming004.DaoJu_Item_ShuJuKu_weizhiwenming004_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Experimental Progress 003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming005.DaoJu_Item_ShuJuKu_weizhiwenming005_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Experimental Progress 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming006.DaoJu_Item_ShuJuKu_weizhiwenming006_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Experimental Progress 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming007.DaoJu_Item_ShuJuKu_weizhiwenming007_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Explosive /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_ZhaYao.DaoJu_Item_ZhaYao_C |
A compound that explodes when ignited. | 300 | 0.12 | ![]() |
| Fang Advanced Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100023.DaoJu_Fashion_100023_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Fang Basic Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100021.DaoJu_Fashion_100021_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Fang Everyday Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100024.DaoJu_Fashion_100024_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Fang Medium Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100022.DaoJu_Fashion_100022_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Fang Tribe Paint I /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ShenMi_1.DaoJu_Item_TuLiao_ShenMi_1_C |
One of the Fang Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Fang Tribe Paint II /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ShenMi_2.DaoJu_Item_TuLiao_ShenMi_2_C |
One of the Fang Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Fang Tribe Paint III /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ShenMi_3.DaoJu_Item_TuLiao_ShenMi_3_C |
One of the Fang Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Fang Tribe's Advanced Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ShenMi_3.DaoJu_Item_BuLiao_ShenMi_3_C |
One of the Fang Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Fang Tribe's Basic Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ShenMi_1.DaoJu_Item_BuLiao_ShenMi_1_C |
One of the Fang Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Fang Tribe's Common Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ShenMi_2.DaoJu_Item_BuLiao_ShenMi_2_C |
One of the Fang Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Fang Winter Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100033.DaoJu_Fashion_100033_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Feathered Twin Eagle Longbow (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500602.DaoJu_Fashion_500602_C |
A longbow adorned with twin eagles, with feathered tips said to bear the blessing of the Eagle King. | 300 | 0.02 | ![]() |
| Feathered Twin Eagle Longbow Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500601.DaoJu_Fashion_500601_C |
A longbow adorned with twin eagles, with feathered tips said to bear the blessing of the Eagle King. | 300 | 0.02 | ![]() |
| Female Vagabond's Stone Tablet 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe001.DaoJu_Item_ShuJuKu_nvliulangzhe001_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe002.DaoJu_Item_ShuJuKu_nvliulangzhe002_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe003.DaoJu_Item_ShuJuKu_nvliulangzhe003_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe004.DaoJu_Item_ShuJuKu_nvliulangzhe004_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 005 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe005.DaoJu_Item_ShuJuKu_nvliulangzhe005_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 006 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe006.DaoJu_Item_ShuJuKu_nvliulangzhe006_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 007 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe007.DaoJu_Item_ShuJuKu_nvliulangzhe007_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 008 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe008.DaoJu_Item_ShuJuKu_nvliulangzhe008_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 009 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe009.DaoJu_Item_ShuJuKu_nvliulangzhe009_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 010 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe010.DaoJu_Item_ShuJuKu_nvliulangzhe010_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 011 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe011.DaoJu_Item_ShuJuKu_nvliulangzhe011_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 012 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe012.DaoJu_Item_ShuJuKu_nvliulangzhe012_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 013 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe013.DaoJu_Item_ShuJuKu_nvliulangzhe013_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 014 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe014.DaoJu_Item_ShuJuKu_nvliulangzhe014_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 015 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe015.DaoJu_Item_ShuJuKu_nvliulangzhe015_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 016 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe016.DaoJu_Item_ShuJuKu_nvliulangzhe016_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 017 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe017.DaoJu_Item_ShuJuKu_nvliulangzhe017_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 018 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe018.DaoJu_Item_ShuJuKu_nvliulangzhe018_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 019 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe019.DaoJu_Item_ShuJuKu_nvliulangzhe019_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 020 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe020.DaoJu_Item_ShuJuKu_nvliulangzhe020_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 021 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe021.DaoJu_Item_ShuJuKu_nvliulangzhe021_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 022 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe022.DaoJu_Item_ShuJuKu_nvliulangzhe022_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 023 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe023.DaoJu_Item_ShuJuKu_nvliulangzhe023_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 024 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe024.DaoJu_Item_ShuJuKu_nvliulangzhe024_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 025 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe025.DaoJu_Item_ShuJuKu_nvliulangzhe025_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Female Vagabond's Stone Tablet 026 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_nvliulangzhe026.DaoJu_Item_ShuJuKu_nvliulangzhe026_C |
A small stone tablet etched with fragmented text. It appears to be notes left by a Female Vagabond of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Fire Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin_4.DaoJu_QiMin_4_C |
A container used for fire worship. Can summon specific creatures, obtainable from Holy Ruins. | 100 | 0.1 | ![]() |
| Five-king Divine Hammer (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500102.DaoJu_Fashion_500102_C |
A giant hammer bearing the faces of five kings, its long spike worn from countless rounds of sharpening. | 300 | 0.02 | ![]() |
| Five-king Divine Hammer Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500101.DaoJu_Fashion_500101_C |
A giant hammer bearing the faces of five kings, its long spike worn from countless rounds of sharpening. | 300 | 0.02 | ![]() |
| Flaming Wings Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300007.DaoJu_Fashion_300007_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Flint Advanced Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100013.DaoJu_Fashion_100013_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Flint Basic Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100011.DaoJu_Fashion_100011_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Flint Everyday Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100014.DaoJu_Fashion_100014_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Flint Medium Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100012.DaoJu_Fashion_100012_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Flint Tribe Paint I /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ZhiHui_1.DaoJu_Item_TuLiao_ZhiHui_1_C |
One of the Flint Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Flint Tribe Paint II /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ZhiHui_2.DaoJu_Item_TuLiao_ZhiHui_2_C |
One of the Flint Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Flint Tribe Paint III /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/TuLiao/DaoJu_Item_TuLiao_ZhiHui_3.DaoJu_Item_TuLiao_ZhiHui_3_C |
One of the Flint Tribe's gear craft paints | 300 | 0.03 | ![]() |
| Flint Tribe's Advanced Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ZhiHui_3.DaoJu_Item_BuLiao_ZhiHui_3_C |
One of the Flint Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Flint Tribe's Basic Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ZhiHui_1.DaoJu_Item_BuLiao_ZhiHui_1_C |
One of the Flint Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Flint Tribe's Common Cloth /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/BuLuoZhuangBei/BuLiao/DaoJu_Item_BuLiao_ZhiHui_2.DaoJu_Item_BuLiao_ZhiHui_2_C |
One of the Flint Tribe's gear craft cloths. | 300 | 0.03 | ![]() |
| Flint Winter Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100032.DaoJu_Fashion_100032_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Fogfrog Key /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BossCaiLiao02.DaoJu_Item_Mask_BossCaiLiao02_C |
A biological key implanted inside Fogfrog's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Fogfrog Mark /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_MGW.BP_DaoJu_Key_MGW_C |
A part of the implant inside Fogfrog's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Fogfrog of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_MGW.DaoJu_Item_Summon_MGW_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Furnace Core - Utherka Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg3_3.DaoJu_Item_ArenaEg3_3_C |
A talisman used to challenge the Furnace Core - Utherka. It disappears upon use. The Utherka you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Giant Elephant Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_DaXiang.DaoJu_Item_SiLiao_DaXiang_C |
Plain Giant Elephant Feed, Giant Elephant's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Gold Coin /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_Money_2.DaoJu_Item_Money_2_C |
Precious currency, usable to trade rare goods with merchants. | 1 | 0 | ![]() |
| Gold Trinket /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShiPin_2.DaoJu_Item_ShiPin_2_C |
A trinket made of gold. Can be smelted down into gold ingots. | 300 | 0.2 | ![]() |
| Gold-Inlaid Onyx Scarab Shield (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500302.DaoJu_Fashion_500302_C |
The shield is adorned with a golden Onyx Scarab, its lifelike reliefs symbolizing life and the heart. | 300 | 0.02 | ![]() |
| Gold-Inlaid Onyx Scarab Shield Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500301.DaoJu_Fashion_500301_C |
The shield is adorned with a golden Onyx Scarab, its lifelike reliefs symbolizing life and the heart. | 300 | 0.02 | ![]() |
| Gold-Inlaid Onyx Scarab Spear (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500002.DaoJu_Fashion_500002_C |
A spear adorned with a golden Onyx Scarab, its sharp blade shimmering with an icy, intimidating glow. | 300 | 0.02 | ![]() |
| Gold-Inlaid Onyx Scarab Spear Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500001.DaoJu_Fashion_500001_C |
A spear adorned with a golden Onyx Scarab, its sharp blade shimmering with an icy, intimidating glow. | 300 | 0.02 | ![]() |
| Gold-Inlaid Plumed Sickle (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500502.DaoJu_Fashion_500502_C |
A long blade adorned with a golden feathered crown, its edge stained by countless fallen foes. | 300 | 0.02 | ![]() |
| Gold-Inlaid Plumed Sickle Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500501.DaoJu_Fashion_500501_C |
A long blade adorned with a golden feathered crown, its edge stained by countless fallen foes. | 300 | 0.02 | ![]() |
| Golden Eagle Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300001.DaoJu_Fashion_300001_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Golden Holy Relic Key - Dark Forest /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_YJ_55S.BP_DaoJu_Key_YJ_55S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key - Ice Valley /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_60SS.BP_DaoJu_Key_SYJ_60SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key - River Valley /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_YJ_25S.BP_DaoJu_Key_YJ_25S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key - Volcanic Forest /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_YJ_50S.BP_DaoJu_Key_YJ_50S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key - Wasteland /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_YJ_45S.BP_DaoJu_Key_YJ_45S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key - Wetland /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_YJ_35S.BP_DaoJu_Key_YJ_35S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key (Barren Sandland Pyramid) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_1.BP_Item_Key_Mask_1_C |
Obtained by defeating the powerful Pyramid Guardian, it resonates with special devices and can unlock the Golden Holy Relic inside the pyramid. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key (Floating Island Holy Ruins) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_4.BP_Item_Key_Mask_4_C |
Obtained by defeating the powerful Holy Ruins Guardian, it resonates with special devices and can unlock the Golden Holy Relic inside the Holy Ruins. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key (Rock Lake Pyramid) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_3.BP_Item_Key_Mask_3_C |
Obtained by defeating the powerful Pyramid Guardian, it resonates with special devices and can unlock the Golden Holy Relic inside the pyramid. | 300 | 0.1 | ![]() |
| Golden Holy Relic Key (Sunken City Pyramid) /Game/AdditionMap01/BluePrints/Item/Key/BP_Item_Key_Mask_2.BP_Item_Key_Mask_2_C |
Obtained by defeating the powerful Pyramid Guardian, it resonates with special devices and can unlock the Golden Holy Relic inside the pyramid. | 300 | 0.1 | ![]() |
| Golden Lightbearer Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110010.DaoJu_Fashion_110010_C |
A rare blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Golden Lion /Game/Blueprints/DaoJu/DaoJuMianJu/Fashion/DaoJu_Item_Mask_Hat1002.DaoJu_Item_Mask_Hat1002_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() |
| Gray Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Hui.DaoJu_Item_SeSu_Hui_C |
Gray-colored pigment. | 300 | 0.04 | ![]() |
| Green Heart - Mikael Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena0_3.DaoJu_Item_Arena0_3_C |
A talisman used to challenge the Green Heart - Mikael. It disappears upon use. The Mikael you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Green Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Lv.DaoJu_Item_SeSu_Lv_C |
Green-colored pigment. | 300 | 0.04 | ![]() |
| Green-robed Guardian Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110008.DaoJu_Fashion_110008_C |
A rare blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Heaven Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin_5.DaoJu_QiMin_5_C |
A container used for sky worship. Can summon specific creatures, obtainable from Holy Ruins. | 100 | 0.1 | ![]() |
| Holiday Decorative Deer Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_GoldenDeer.DaoJu_Item_Function_Festival_GoldenDeer_C |
Unlocks the crafting method for Holiday Decorative Deer. | 300 | 0.02 | ![]() |
| Holiday String Lights Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_StringLight.DaoJu_Item_Function_Festival_StringLight_C |
Unlocks the crafting method for Holiday String Lights. | 300 | 0.02 | ![]() |
| Holiday Table - Spring Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_CanZhuo_Spring.DaoJu_Item_Function_Festival_CanZhuo_Spring_C |
Unlocks the crafting method for Holiday Table - Spring. | 300 | 0.02 | ![]() |
| Holiday Table Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Festival_CanZhuo.DaoJu_Item_Function_Festival_CanZhuo_C |
Unlocks the crafting method for Holiday Table. | 300 | 0.02 | ![]() |
| Holy Relic Key - Cave /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_40SS.BP_DaoJu_Key_SYJ_40SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Holy Relic Key - Crater /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_50SS.BP_DaoJu_Key_SYJ_50SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Holy Relic Key - Ice Valley /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_60S.BP_DaoJu_Key_SYJ_60S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Holy Relic Key - Rift Valley /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_30SS.BP_DaoJu_Key_SYJ_30SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Holy Relic Key - Volcano /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_SYJ_55SS.BP_DaoJu_Key_SYJ_55SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest deep In ruins. | 300 | 0.1 | ![]() |
| Holy Scriptures - Chapter I /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shengdian001.DaoJu_Item_ShuJuKu_shengdian001_C |
A religious holy scriptures of some Ancient Civilization. Most of its contents have decayed beyond recognition. | 100 | 0.1 | ![]() |
| Holy Scriptures - Chapter II /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shengdian002.DaoJu_Item_ShuJuKu_shengdian002_C |
A religious holy scriptures of some Ancient Civilization. Most of its contents have decayed beyond recognition. | 100 | 0.1 | ![]() |
| Holy Scriptures - Chapter III /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shengdian003.DaoJu_Item_ShuJuKu_shengdian003_C |
A religious holy scriptures of some Ancient Civilization. Most of its contents have decayed beyond recognition. | 100 | 0.1 | ![]() |
| Holy Scriptures - Chapter IV /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shengdian004.DaoJu_Item_ShuJuKu_shengdian004_C |
A religious holy scriptures of some Ancient Civilization. Most of its contents have decayed beyond recognition. | 100 | 0.1 | ![]() |
| Holy Scriptures - Chapter V /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shengdian005.DaoJu_Item_ShuJuKu_shengdian005_C |
A religious holy scriptures of some Ancient Civilization. Most of its contents have decayed beyond recognition. | 100 | 0.1 | ![]() |
| Horizon Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300006.DaoJu_Fashion_300006_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Blue Blueprint (M) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110004.DaoJu_Fashion_110004_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Green Blueprint (F) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210003.DaoJu_Fashion_210003_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Purple Blueprint (F) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210005.DaoJu_Fashion_210005_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Red Blueprint (M) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110005.DaoJu_Fashion_110005_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Yellow Blueprint (F) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210004.DaoJu_Fashion_210004_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hula Skirt - Yellow Blueprint (M) /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110003.DaoJu_Fashion_110003_C |
A rare tribe outfit blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Hur-ur's Stone Tablet 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_huerwuer001.DaoJu_Item_ShuJuKu_huerwuer001_C |
A small stone tablet etched with fragmented text. It appears to be notes left by The First King of Legend of an Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Hur-ur's Stone Tablet 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_huerwuer002.DaoJu_Item_ShuJuKu_huerwuer002_C |
A small stone tablet etched with fragmented text. It appears to be notes left by The First King of Legend of an Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Hur-ur's Stone Tablet 003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_huerwuer003.DaoJu_Item_ShuJuKu_huerwuer003_C |
A small stone tablet etched with fragmented text. It appears to be notes left by The First King of Legend of an Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Hur-ur's Stone Tablet 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_huerwuer004.DaoJu_Item_ShuJuKu_huerwuer004_C |
A small stone tablet etched with fragmented text. It appears to be notes left by The First King of Legend of an Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Itztli's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming004.DaoJu_Item_ShuJuKu_muzhiming004_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Izkarial's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming005.DaoJu_Item_ShuJuKu_muzhiming005_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Keys /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Base.BP_DaoJu_Key_Base_C |
1 | 0 | ![]() |
|
| Large Anti-Gravity Engine Core - Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Engine_CoreL.DaoJu_Ship_Engine_CoreL_C |
An ancient large mysterious engine core that can be used to build large anti-gravity engines. | 3 | 5 | ![]() |
| Large Anti-Gravity Engine Core - Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Engine_CoreL_2.DaoJu_Ship_Engine_CoreL_2_C |
An ancient large mysterious engine core that can be used to build large anti-gravity engines. | 3 | 5 | ![]() |
| Large Anti-Gravity Engine Core - Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Engine_CoreL_4.DaoJu_Ship_Engine_CoreL_4_C |
An ancient large mysterious engine core that can be used to build large anti-gravity engines. | 3 | 5 | ![]() |
| Large Anti-Gravity Engine Core - Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship01/DaoJu_Ship_Engine_CoreL_3.DaoJu_Ship_Engine_CoreL_3_C |
An ancient large mysterious engine core that can be used to build large anti-gravity engines. | 3 | 5 | ![]() |
| Large Power Crystal Core /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_ShipFuel_3.DaoJu_Item_ShipFuel_3_C |
An energy device containing a large amount of power, capable of supplying energy to large anti-gravity engines. | 300 | 0.2 | ![]() |
| Llama Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_DaYangTuo.DaoJu_Item_SiLiao_DaYangTuo_C |
Plain llama feed. Llama's Satiety +100, Growth Efficiency +15%. | 300 | 0.04 | ![]() |
| Mammoth Key /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BossCaiLiao05.DaoJu_Item_Mask_BossCaiLiao05_C |
A biological key implanted inside Mammoth's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Mammoth Mark /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_MMX.BP_DaoJu_Key_MMX_C |
A part of the implant inside Mammoth's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Mammoth of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_MMX.DaoJu_Item_Summon_MMX_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Marine Feathered Wing - Decoration Blueprint /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Function_Ship_Wing_SE01.DaoJu_Function_Ship_Wing_SE01_C |
Details the crafting technique for marine decorative Feathered Wings. Use it to learn the technique. | 300 | 0.02 | ![]() |
| Master Priest Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210101.DaoJu_Fashion_210101_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Meat Chunk /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_RouKuai.DaoJu_Item_SiLiao_RouKuai_C |
Ordinary meat chunk. Carnivorous Animal Satiety +100, Growth Efficiency +15%. | 300 | 0.04 | ![]() |
| Medium Anti-Gravity Engine Core - Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_Engine_CoreM.DaoJu_Ship_Engine_CoreM_C |
Ancient medium mystical engine core, can be used to construct a medium anti-gravity engine. | 3 | 5 | ![]() |
| Medium Anti-Gravity Engine Core - Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_Engine_CoreM_2.DaoJu_Ship_Engine_CoreM_2_C |
Ancient medium mystical engine core, can be used to construct a medium anti-gravity engine. | 3 | 5 | ![]() |
| Medium Anti-Gravity Engine Core - Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_Engine_CoreM_4.DaoJu_Ship_Engine_CoreM_4_C |
Ancient medium mystical engine core, can be used to construct a medium anti-gravity engine. | 3 | 5 | ![]() |
| Medium Anti-Gravity Engine Core - Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship02/DaoJu_Ship_Engine_CoreM_3.DaoJu_Ship_Engine_CoreM_3_C |
Ancient medium mystical engine core, can be used to construct a medium anti-gravity engine. | 3 | 5 | ![]() |
| Metal Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MetalBlock_1.DaoJu_Item_MetalBlock_1_C |
Common Metal Chunk | 300 | 0.2 | ![]() |
| Mishayoh's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming001.DaoJu_Item_ShuJuKu_muzhiming001_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Monkey /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Monkey.DaoJu_Item_SpawnMonster_Monkey_C |
Use to obtain a monkey (random quality). | 300 | 0.05 | ![]() |
| Moose Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_TuoLu.DaoJu_Item_SiLiao_TuoLu_C |
Plain Moose Feed, Moose's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Morning Rain - Quinna Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena1_3.DaoJu_Item_Arena1_3_C |
A talisman used to challenge the Morning Rain - Quinna. It disappears upon use. The Quinna you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Mysterious Bronze Man Crafting Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/SanXingDui/DaoJu_Item_Function_SanXingDui_1.DaoJu_Item_Function_SanXingDui_1_C |
Unlocks the crafting method for Mysterious Bronze Man. | 300 | 0.02 | ![]() |
| Mysterious Device - Desert Pyramid /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_ZhongShu_4.BP_DaoJu_Key_ZhongShu_4_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() |
| Mysterious Device - Hill Pyramid /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_ZhongShu_2.BP_DaoJu_Key_ZhongShu_2_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() |
| Mysterious Device - Plateau Pyramid /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_ZhongShu_3.BP_DaoJu_Key_ZhongShu_3_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() |
| Mysterious Device - Rainforest Pyramid /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_ZhongShu_1.BP_DaoJu_Key_ZhongShu_1_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() |
| Mysterious Device - Snow Mountain Pyramid /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_ZhongShu_5.BP_DaoJu_Key_ZhongShu_5_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() |
| Mysterious Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiYinJi.DaoJu_Item_ShenMiYinJi_C |
A mark with a mysterious texture formed by putting together the mysterious shards. It might alert something after use… | 300 | 0.2 | ![]() |
| Mysterious Metal Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_MetalBlock_2.DaoJu_Item_MetalBlock_2_C |
A mysterious metal chunk that doesn't look like a common object. | 300 | 0.2 | ![]() |
| Mysterious New Chieftain /Game/Blueprints/DaoJu/DaoJuMianJu/Fashion/DaoJu_Item_Mask_Hat1005.DaoJu_Item_Mask_Hat1005_C |
Symbol of the new chieftain, unlockable at the Mask Decor Table. | 100 | 0.3 | ![]() |
| Mysterious Relic Chest Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Battlefield_Boss.BP_DaoJu_Key_Battlefield_Boss_C |
A key to unlock mysterious relic chests. | 30 | 0.1 | |
| Mysterious Shard 1 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiSuiPian_1.DaoJu_Item_ShenMiSuiPian_1_C |
A mysterious shard, seemingly a piece of some important object. | 300 | 0.15 | ![]() |
| Mysterious Shard 2 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiSuiPian_2.DaoJu_Item_ShenMiSuiPian_2_C |
A mysterious shard, seemingly a piece of some important object. | 300 | 0.15 | ![]() |
| Mysterious Shard 3 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiSuiPian_3.DaoJu_Item_ShenMiSuiPian_3_C |
A mysterious shard, seemingly a piece of some important object. | 300 | 0.15 | ![]() |
| Mysterious Shard 4 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiSuiPian_4.DaoJu_Item_ShenMiSuiPian_4_C |
A mysterious shard, seemingly a piece of some important object. | 300 | 0.15 | ![]() |
| Mysterious Shard 5 /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShenMiSuiPian_5.DaoJu_Item_ShenMiSuiPian_5_C |
A mysterious shard, seemingly a piece of some important object. | 300 | 0.15 | ![]() |
| Mythic Transcript /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_chaoben001.DaoJu_Item_ShuJuKu_chaoben001_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| Navali's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming002.DaoJu_Item_ShuJuKu_muzhiming002_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Nobody Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEgNoName.DaoJu_Item_ArenaEgNoName_C |
A talisman used to challenge the Nobody. It disappears upon use. The Nobody you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Novice Priest Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210103.DaoJu_Fashion_210103_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Onyx Scarab Key /Game/AdditionMap01/BluePrints/Item/Key/DaoJu_Item_Mask_DLC_BossKey_3.DaoJu_Item_Mask_DLC_BossKey_3_C |
A biological key implanted inside the Onyx Scarab's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Onyx Scarab Mark /Game/AdditionMap01/BluePrints/Item/Key/BP_DaoJu_Key_Scarab.BP_DaoJu_Key_Scarab_C |
A part of the implant inside the Onyx Scarab's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Onyx Scarab of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_Scarab.DaoJu_Item_Summon_Scarab_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Orange Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Cheng.DaoJu_Item_SeSu_Cheng_C |
Orange-colored pigment. | 300 | 0.04 | ![]() |
| Ostrich Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_TuoNiao.DaoJu_Item_SiLiao_TuoNiao_C |
Plain Ostrich Feed, Ostrich Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Parrot /Game/AdditionMap01/BluePrints/Item/SpecialFunction/DaoJu_Item_SpawnMonster_Parrot.DaoJu_Item_SpawnMonster_Parrot_C |
Use to obtain a parrot (random quality). | 300 | 0.05 | ![]() |
| Parrot Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YingWu.DaoJu_Item_SiLiao_YingWu_C |
Plain Parrot Feed, Parrot's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Phase Anchor Chip /Game/Blueprints/DaoJu/DaoJuFunction/DaoJu_Item_Function_Hook.DaoJu_Item_Function_Hook_C |
Unlocks the crafting technique for the Phase Anchor. It can also be uncrafted into Yellow Crystal. | 300 | 0.02 | ![]() |
| Pink Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Fen.DaoJu_Item_SeSu_Fen_C |
Pink-colored pigment. | 300 | 0.04 | ![]() |
| Poultry Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_Ji.DaoJu_Item_SiLiao_Ji_C |
Plain Poultry Feed, Poultry Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Power Crystal (M) /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_ShipFuel_2.DaoJu_Item_ShipFuel_2_C |
An energy device containing a large amount of power, capable of supplying energy to medium anti-gravity engines. | 300 | 0.2 | ![]() |
| Power Crystal (S) /Game/AdditionMap01/BluePrints/Item/Material/DaoJu_Item_ShipFuel_1.DaoJu_Item_ShipFuel_1_C |
An energy device containing a large amount of power, capable of supplying energy to small anti-gravity engines. | 300 | 0.2 | ![]() |
| Power Crystal Chip /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Item_Tech_Fuel_2.DaoJu_Item_Tech_Fuel_2_C |
Chip containing technology for synthesizing Power Crystal (M). | 300 | 0.2 | ![]() |
| Prince's Stone Tablet 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_wangzi001.DaoJu_Item_ShuJuKu_wangzi001_C |
A stone tablet etched with fragmented text. It appears to be notes left by a Prince of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Prince's Stone Tablet 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_wangzi002.DaoJu_Item_ShuJuKu_wangzi002_C |
A stone tablet etched with fragmented text. It appears to be notes left by a Prince of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Prince's Stone Tablet 003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_wangzi003.DaoJu_Item_ShuJuKu_wangzi003_C |
A stone tablet etched with fragmented text. It appears to be notes left by a Prince of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Prince's Stone Tablet 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_wangzi004.DaoJu_Item_ShuJuKu_wangzi004_C |
A stone tablet etched with fragmented text. It appears to be notes left by a Prince of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Prince's Stone Tablet 005 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_wangzi005.DaoJu_Item_ShuJuKu_wangzi005_C |
A stone tablet etched with fragmented text. It appears to be notes left by a Prince of an Ancient Civilization, written in the Late Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Prismatic Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Blue.BP_DaoJu_Key_Blue_C |
Used to unlock the prismatic mechanism gate. | 1 | 0.1 | |
| Purple Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Zi.DaoJu_Item_SeSu_Zi_C |
Purple-colored pigment. | 300 | 0.04 | ![]() |
| Rebel's Notes 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_panluanzhe001.DaoJu_Item_ShuJuKu_panluanzhe001_C |
Papyrus inscribed with text. It appears to be notes left by a Rebel of an Ancient Civilization, written in the Mid Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Rebel's Notes 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_panluanzhe002.DaoJu_Item_ShuJuKu_panluanzhe002_C |
Papyrus inscribed with text. It appears to be notes left by a Rebel of an Ancient Civilization, written in the Mid Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Rebel's Notes 003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_panluanzhe003.DaoJu_Item_ShuJuKu_panluanzhe003_C |
Papyrus inscribed with text. It appears to be notes left by a Rebel of an Ancient Civilization, written in the Mid Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Rebel's Notes 004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_panluanzhe004.DaoJu_Item_ShuJuKu_panluanzhe004_C |
Papyrus inscribed with text. It appears to be notes left by a Rebel of an Ancient Civilization, written in the Mid Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Rebel's Notes 005 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_panluanzhe005.DaoJu_Item_ShuJuKu_panluanzhe005_C |
Papyrus inscribed with text. It appears to be notes left by a Rebel of an Ancient Civilization, written in the Mid Ancient Civilization Kingdom Era. | 100 | 0.1 | ![]() |
| Record of Unknown Civilization Entity 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming001.DaoJu_Item_ShuJuKu_weizhiwenming001_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Record of Unknown Civilization Entity 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming002.DaoJu_Item_ShuJuKu_weizhiwenming002_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Red Dream Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_400005.DaoJu_Fashion_400005_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Red Lantern Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_RedLantern.DaoJu_Item_Function_Festival_RedLantern_C |
Unlocks the crafting method for Red Lantern. | 300 | 0.02 | ![]() |
| Red Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Hong.DaoJu_Item_SeSu_Hong_C |
Red-colored pigment. | 300 | 0.04 | ![]() |
| Refined Alpaca Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YangTuo_2.DaoJu_Item_SiLiao_YangTuo_2_C |
Refined Alpaca Feed, Alpaca's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Boar Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YeZhu_2.DaoJu_Item_SiLiao_YeZhu_2_C |
Refined Boar Feed, Boar's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Camel Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Dromedary_2.DaoJu_Item_Feed_Dromedary_2_C |
Refined Camel Feed, Camel's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Capybara Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_Zhu_2.DaoJu_Item_SiLiao_Zhu_2_C |
Refined Capybara Feed, Capybara's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Donkey Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Ass_2.DaoJu_Item_Feed_Ass_2_C |
Refined Donkey Feed, increases Donkey's Satiety by 300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Giant Elephant Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_DaXiang_2.DaoJu_Item_SiLiao_DaXiang_2_C |
Refined Giant Elephant Feed, Giant Elephant's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Llama Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_DaYangTuo_2.DaoJu_Item_SiLiao_DaYangTuo_2_C |
Refined llama feed. Llama's Satiety +300, Growth Efficiency +30%. | 300 | 0.04 | ![]() |
| Refined Meat Chunk /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_RouKuai_2.DaoJu_Item_SiLiao_RouKuai_2_C |
Refined meat chunk. Carnivorous Animal Satiety +300, Growth Efficiency +30%. | 300 | 0.04 | ![]() |
| Refined Moose Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_TuoLu_2.DaoJu_Item_SiLiao_TuoLu_2_C |
Refined Moose Feed, Moose's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Ostrich Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_TuoNiao_2.DaoJu_Item_SiLiao_TuoNiao_2_C |
Refined Ostrich Feed, Ostrich's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Parrot Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_YingWu_2.DaoJu_Item_SiLiao_YingWu_2_C |
Refined Parrot Feed, Parrot's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Poultry Feed /Game/Blueprints/DaoJu/DaoJuJiaGong/SiLiao/DaoJu_Item_SiLiao_Ji_2.DaoJu_Item_SiLiao_Ji_2_C |
Refined Poultry Feed, Poultry Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Refined Rhino Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Rhinoceros_2.DaoJu_Item_Feed_Rhinoceros_2_C |
Refined Rhino Feed, Rhino Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() |
| Retroreflector Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210001.DaoJu_Fashion_210001_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Rhino Feed /Game/AdditionMap01/BluePrints/Item/Food/Feed/DaoJu_Item_Feed_Rhinoceros.DaoJu_Item_Feed_Rhinoceros_C |
Plain Rhino Feed, Rhino Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() |
| Rising Moon Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110006.DaoJu_Fashion_110006_C |
A rare blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Rock Breaker Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110001.DaoJu_Fashion_110001_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Saber-toothed Predator Key /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BossCaiLiao01.DaoJu_Item_Mask_BossCaiLiao01_C |
A biological key implanted inside Saber-toothed Predator's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Saber-toothed Predator Mark /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_JCH.BP_DaoJu_Key_JCH_C |
A part of the implant inside Saber-toothed Predator's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Saber-toothed Predator of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_JCH.DaoJu_Item_Summon_JCH_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Sacred Bronze Tree Crafting Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/SanXingDui/DaoJu_Item_Function_SanXingDui_2.DaoJu_Item_Function_SanXingDui_2_C |
Unlocks the crafting method for Sacred Bronze Tree. | 300 | 0.02 | ![]() |
| Samurai Kartmark Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena0_2.DaoJu_Item_Arena0_2_C |
A talisman used to challenge the Samurai Kartmark. It disappears upon use. The Kartmark you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Sand Bandit Advanced Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100123.DaoJu_Fashion_100123_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit Basic Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100121.DaoJu_Fashion_100121_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit Dark Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100126.DaoJu_Fashion_100126_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit Medium Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100122.DaoJu_Fashion_100122_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit Paint I /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_Bandits_1.DaoJu_Item_Paint_Bandits_1_C |
One of the Sand Bandit's gear paints | 300 | 0.03 | ![]() |
| Sand Bandit Paint II /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_Bandits_2.DaoJu_Item_Paint_Bandits_2_C |
One of the Sand Bandit's gear paints | 300 | 0.03 | ![]() |
| Sand Bandit Paint III /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_Bandits_3.DaoJu_Item_Paint_Bandits_3_C |
One of the Sand Bandit's gear paints | 300 | 0.03 | ![]() |
| Sand Bandit Paint IV /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_Bandits_4.DaoJu_Item_Paint_Bandits_4_C |
Special paint used by the Sand Bandit for crafting gear | 300 | 0.03 | ![]() |
| Sand Bandit Special Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_Bandits_4.DaoJu_Item_Cloth_Bandits_4_C |
Special cloth used by the Sand Bandit for crafting gear. | 300 | 0.03 | ![]() |
| Sand Bandit Special Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100124.DaoJu_Fashion_100124_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit Stealth Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100125.DaoJu_Fashion_100125_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sand Bandit's Advanced Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_Bandits_3.DaoJu_Item_Cloth_Bandits_3_C |
One of the Sand Bandit's gear cloths. | 300 | 0.03 | ![]() |
| Sand Bandit's Basic Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_Bandits_1.DaoJu_Item_Cloth_Bandits_1_C |
One of the Sand Bandit's gear cloths. | 300 | 0.03 | ![]() |
| Sand Bandit's Medium Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_Bandits_2.DaoJu_Item_Cloth_Bandits_2_C |
One of the Sand Bandit's gear cloths. | 300 | 0.03 | ![]() |
| Sandstorm Jaw - Sekken Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg1_3.DaoJu_Item_ArenaEg1_3_C |
A talisman used to challenge the Sandstorm Jaw - Sekken. It disappears upon use. The Sekken you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Savagehorn Advanced Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100103.DaoJu_Fashion_100103_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Savagehorn Basic Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100101.DaoJu_Fashion_100101_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Savagehorn Everyday Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100105.DaoJu_Fashion_100105_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Savagehorn Medium Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100102.DaoJu_Fashion_100102_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Savagehorn Special Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100104.DaoJu_Fashion_100104_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Savagehorn Tribe Paint I /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_SavageHorn_1.DaoJu_Item_Paint_SavageHorn_1_C |
One of the Savagehorn Tribe's gear paints | 300 | 0.03 | ![]() |
| Savagehorn Tribe Paint II /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_SavageHorn_2.DaoJu_Item_Paint_SavageHorn_2_C |
One of the Savagehorn Tribe's gear paints | 300 | 0.03 | ![]() |
| Savagehorn Tribe Paint III /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_SavageHorn_3.DaoJu_Item_Paint_SavageHorn_3_C |
One of the Savagehorn Tribe's gear paints | 300 | 0.03 | ![]() |
| Savagehorn Tribe Paint IV /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_SavageHorn_4.DaoJu_Item_Paint_SavageHorn_4_C |
Special paint used by the Savagehorn Tribe for crafting gear | 300 | 0.03 | ![]() |
| Savagehorn Tribe's Advanced Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_SavageHorn_3.DaoJu_Item_Cloth_SavageHorn_3_C |
One of the Savagehorn Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Savagehorn Tribe's Basic Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_SavageHorn_1.DaoJu_Item_Cloth_SavageHorn_1_C |
One of the Savagehorn Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Savagehorn Tribe's Medium Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_SavageHorn_2.DaoJu_Item_Cloth_SavageHorn_2_C |
One of the Savagehorn Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Savagehorn Tribe's Special Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_SavageHorn_4.DaoJu_Item_Cloth_SavageHorn_4_C |
Special cloth used by the Savagehorn Tribe for crafting gear. | 300 | 0.03 | ![]() |
| Scarlet Flame Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_400001.DaoJu_Fashion_400001_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sekmikon's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming003.DaoJu_Item_ShuJuKu_muzhiming003_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Serpentshade Lord - Meretseger Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg0_3.DaoJu_Item_ArenaEg0_3_C |
A talisman used to challenge the Serpentshade Lord - Meretseger. It disappears upon use. The Meretseger you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Shark-class Airship Decorative Bow Blueprint /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Function_Ship01_Head_b.DaoJu_Function_Ship01_Head_b_C |
Use to learn the crafting technique for the Shark-class airship's decorative bow. | 300 | 0.02 | ![]() |
| Shark-class Airship Decorative Horn Blueprint /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Function_Ship01_Horn.DaoJu_Function_Ship01_Horn_C |
Use to learn the crafting technique for the Shark-class airship's decorative horn. | 300 | 0.02 | ![]() |
| Shark-class Airship Decorative Sail Blueprint /Game/AdditionMap01/BluePrints/Item/SpecialFunction/Tech/DaoJu_Function_Ship_SailDecoration.DaoJu_Function_Ship_SailDecoration_C |
Use to learn the crafting technique for the Shark-class airship's decorative sail. | 300 | 0.02 | ![]() |
| Shuqimari's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_muzhiming006.DaoJu_Item_ShuJuKu_muzhiming006_C |
A small stone tablet etched with fragmented text. It appears to be an epitaph left by a craftsman of some Ancient Civilization, written in the Mythic Era. | 100 | 0.1 | ![]() |
| Silent Moonlight - Atrelton Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena3_3.DaoJu_Item_Arena3_3_C |
A talisman used to challenge the Silent Moonlight - Atrelton. It disappears upon use. The Atrelton you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Silver Trinket /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_ShiPin_1.DaoJu_Item_ShiPin_1_C |
A trinket made of silver. Can be smelted down into a silver ingot. | 300 | 0.2 | ![]() |
| Single Hook Scorpion Tail (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500902.DaoJu_Fashion_500902_C |
A spiked whip adorned with a viper motif, its packed barbs sinking in so tightly that any ensnared foe can scarcely escape. | 300 | 0.02 | ![]() |
| Single-hook Scorpion Tail Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500901.DaoJu_Fashion_500901_C |
A spiked whip adorned with a viper motif, its packed barbs sinking in so tightly that any ensnared foe can scarcely escape. | 300 | 0.02 | ![]() |
| Skilled Priest Costume Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_210102.DaoJu_Fashion_210102_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sky Overlord Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300002.DaoJu_Fashion_300002_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Sky-Rending Claw - Mentu Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg2_3.DaoJu_Item_ArenaEg2_3_C |
A talisman used to challenge the Sky-Rending Claw - Mentu. It disappears upon use. The Mentu you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Small Anti-Gravity Engine Core - Agility /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_Engine_Core.DaoJu_Ship_Engine_Core_C |
Ancient mysterious engine core that can be used to build an anti-gravity engine. | 3 | 5 | ![]() |
| Small Anti-Gravity Engine Core - Load /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_Engine_Core_2.DaoJu_Ship_Engine_Core_2_C |
Ancient mysterious engine core that can be used to build an anti-gravity engine. | 3 | 5 | ![]() |
| Small Anti-Gravity Engine Core - Power /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_Engine_Core_4.DaoJu_Ship_Engine_Core_4_C |
Ancient mysterious engine core that can be used to build an anti-gravity engine. | 3 | 5 | ![]() |
| Small Anti-Gravity Engine Core - Speed /Game/AdditionMap01/BluePrints/Item/Ship/Ship03/DaoJu_Ship_Engine_Core_3.DaoJu_Ship_Engine_Core_3_C |
Ancient mysterious engine core that can be used to build an anti-gravity engine. | 3 | 5 | ![]() |
| Sobek Crocodile Key /Game/AdditionMap01/BluePrints/Item/Key/DaoJu_Item_Mask_DLC_BossKey_1.DaoJu_Item_Mask_DLC_BossKey_1_C |
A biological key implanted inside the Sobek Crocodile's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Sobek Crocodile Mark /Game/AdditionMap01/BluePrints/Item/Key/BP_DaoJu_Key_Sobeck.BP_DaoJu_Key_Sobeck_C |
A part of the implant inside the Sobek Crocodile's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Sobek Crocodile of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_Sobeck.DaoJu_Item_Summon_Sobeck_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Solar Dance Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_400002.DaoJu_Fashion_400002_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Son of Eagle - Ahayakatel Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena2_3.DaoJu_Item_Arena2_3_C |
A talisman used to challenge the Son of Eagle - Ahayakatel. It disappears upon use. The Ahayakatel you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Spring Festival Couplets Blueprint /Game/Blueprints/DaoJu/DaoJuFunction/Festival/Spring/DaoJu_Item_Function_Festival_GaoShiPai_Spring.DaoJu_Item_Function_Festival_GaoShiPai_Spring_C |
Unlocks the crafting method for Spring Festival Couplets. | 300 | 0.02 | ![]() |
| Stone-Carved Transcript 001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shike001.DaoJu_Item_ShuJuKu_shike001_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| Stone-Carved Transcript 002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_shike002.DaoJu_Item_ShuJuKu_shike002_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| System Log 00;b% /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming014.DaoJu_Item_ShuJuKu_weizhiwenming014_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| System Log 0000 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming008.DaoJu_Item_ShuJuKu_weizhiwenming008_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| System Log 0001 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming009.DaoJu_Item_ShuJuKu_weizhiwenming009_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| System Log 0002 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming010.DaoJu_Item_ShuJuKu_weizhiwenming010_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| System Log 0003 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming011.DaoJu_Item_ShuJuKu_weizhiwenming011_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| System Log 0004 /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_weizhiwenming012.DaoJu_Item_ShuJuKu_weizhiwenming012_C |
A thin, portable data module capable of recording vast amounts of information. Its author and era are unknown. | 100 | 0.1 | ![]() |
| Teleportation Mirror - Observer /Game/Blueprints/DaoJu/BP_DaoJu_JiQiQiu02.BP_DaoJu_JiQiQiu02_C |
A prism device capable of folding space. It sets spatial anchor points for special mechanical units, placing them in phase storage to be deployed tactically from any mirror surface when needed. | 1 | 0.1 | ![]() |
| Teleportation Mirror - Patroller /Game/Blueprints/DaoJu/BP_DaoJu_JiQiQiu01.BP_DaoJu_JiQiQiu01_C |
A prism device capable of folding space. It sets spatial anchor points for special mechanical units, placing them in phase storage to be deployed tactically from any mirror surface when needed. | 1 | 0.1 | ![]() |
| Teleportation Mirror - Trailblazer X Clamp /Game/Blueprints/DaoJu/BP_DaoJu_JiQiQiu04.BP_DaoJu_JiQiQiu04_C |
A prism device capable of folding space. It sets spatial anchor points for special mechanical units, placing them in phase storage to be deployed tactically from any mirror surface when needed. | 1 | 0.1 | ![]() |
| Teleportation Mirror - Trailblazer X Loader /Game/Blueprints/DaoJu/BP_DaoJu_JiQiQiu03.BP_DaoJu_JiQiQiu03_C |
A prism device capable of folding space. It sets spatial anchor points for special mechanical units, placing them in phase storage to be deployed tactically from any mirror surface when needed. | 1 | 0.1 | ![]() |
| Teleportation Mirror - Trailblazer X Roller /Game/Blueprints/DaoJu/BP_DaoJu_JiQiQiu05.BP_DaoJu_JiQiQiu05_C |
A prism device capable of folding space. It sets spatial anchor points for special mechanical units, placing them in phase storage to be deployed tactically from any mirror surface when needed. | 1 | 0.1 | ![]() |
| Tempest Griffin Key /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BossCaiLiao03.DaoJu_Item_Mask_BossCaiLiao03_C |
A biological key implanted inside Tempest Griffin's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Tempest Griffin Mark /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_JFJ.BP_DaoJu_Key_JFJ_C |
A part of the implant inside Tempest Griffin's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Tempest Griffin of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_JFJ.DaoJu_Item_Summon_JFJ_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Test Item /Game/Blueprints/DaoJu/BP_DaoJu_001.BP_DaoJu_001_C |
道具基类用于测试 | 3 | 0 | ![]() |
| The Nameless Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaNoName.DaoJu_Item_ArenaNoName_C |
A talisman used to challenge the Nameless. It disappears upon use. The Nameless you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Transcript of Amura's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_chaoben004.DaoJu_Item_ShuJuKu_chaoben004_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| Transcript of Anpu's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_chaoben003.DaoJu_Item_ShuJuKu_chaoben003_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| Transcript of Nakso's Epitaph /Game/Blueprints/DaoJu/DaoJuShuJuKu/DaoJu_Item_ShuJuKu_chaoben002.DaoJu_Item_ShuJuKu_chaoben002_C |
Papyrus inscribed with text, bearing a tale from an unknown age. | 100 | 0.1 | ![]() |
| Tri-Blade Cobra Gauntlets (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500802.DaoJu_Fashion_500802_C |
A gauntlet carved with a serpent’s head, its triblade designed for lethal bloodletting. | 300 | 0.02 | ![]() |
| Tri-Blade Cobra Gauntlets Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500801.DaoJu_Fashion_500801_C |
A gauntlet carved with a serpent’s head, its triblade designed for lethal bloodletting. | 300 | 0.02 | ![]() |
| Triangular Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Green.BP_DaoJu_Key_Green_C |
Used to unlock the triangular mechanism gate. | 1 | 0.1 | |
| Tribe Restoration Box /Game/Blueprints/DaoJu/DaoJuFunction/ItemPackage/DaoJu_Item_Package_PvP.DaoJu_Item_Package_PvP_C |
Open to get various basic Crafting Tables and Wooden Building Parts required for restoring the tribe. | 1 | 5 | ![]() |
| Turkey Meal Recipe /Game/Blueprints/DaoJu/DaoJuFunction/Festival/DaoJu_Item_Function_Turkey.DaoJu_Item_Function_Turkey_C |
Unlocks the cooking method for turkey meal. | 300 | 0.02 | ![]() |
| Twin-Bladed Sun Great Sword (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500402.DaoJu_Fashion_500402_C |
The oddly-shaped great sword is said to be modeled after the Sunwheel. | 300 | 0.02 | ![]() |
| Twin-Bladed Sun Great Sword Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500401.DaoJu_Fashion_500401_C |
The oddly-shaped great sword is said to be modeled after the Sunwheel. | 300 | 0.02 | ![]() |
| Ultimate Key /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_Red.BP_DaoJu_Key_Red_C |
Used to unlock the ultimate mechanism gate. | 1 | 0.1 | |
| Unknown S-Type Key /Game/AdditionMap01/BluePrints/Item/Key/DaoJu_Item_Mask_DLC_BossKey_4.DaoJu_Item_Mask_DLC_BossKey_4_C |
The unknown S-type biological key. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Unknown X-Type Key /Game/AdditionMap01/BluePrints/Item/Key/DaoJu_Item_Mask_DLC_BossKey_5.DaoJu_Item_Mask_DLC_BossKey_5_C |
The unknown X-type biological key. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Unlock Gesture /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_EmoteBase.DaoJu_Item_EmoteBase_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Amazing /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_67.DaoJu_Item_Emote_67_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Back Stretch /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_51.DaoJu_Item_Emote_51_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Backache /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_30.DaoJu_Item_Emote_30_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Backflip /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_27.DaoJu_Item_Emote_27_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Bow /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_28.DaoJu_Item_Emote_28_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Butt Taunt /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_57.DaoJu_Item_Emote_57_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Buttslap /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_29.DaoJu_Item_Emote_29_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Cheeky /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_60.DaoJu_Item_Emote_60_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Cheer /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_35.DaoJu_Item_Emote_35_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Cross arms /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_32.DaoJu_Item_Emote_32_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Deliver Conclusion /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_31.DaoJu_Item_Emote_31_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Display Strength 1 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_36.DaoJu_Item_Emote_36_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Display Strength 2 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_37.DaoJu_Item_Emote_37_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Display Strength 3 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_38.DaoJu_Item_Emote_38_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Double-hand Stretch /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_52.DaoJu_Item_Emote_52_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Follow Me /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_62.DaoJu_Item_Emote_62_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Get Hyped /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_45.DaoJu_Item_Emote_45_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Gorilla /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_58.DaoJu_Item_Emote_58_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Hands-on-head Stretch /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_41.DaoJu_Item_Emote_41_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Hula Dance 1 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_68.DaoJu_Item_Emote_68_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Hula Dance 2 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_69.DaoJu_Item_Emote_69_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Hula Dance 3 /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_70.DaoJu_Item_Emote_70_C |
300 | 0 | ![]() |
|
| Unlock Gesture - I'm Ready /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_39.DaoJu_Item_Emote_39_C |
300 | 0 | ![]() |
|
| Unlock Gesture - I'm the Boss /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_47.DaoJu_Item_Emote_47_C |
300 | 0 | ![]() |
|
| Unlock Gesture - I'm Watching You /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_33.DaoJu_Item_Emote_33_C |
300 | 0 | ![]() |
|
| Unlock Gesture - In the Name of the Moon /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_44.DaoJu_Item_Emote_44_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Monkey Dance /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_59.DaoJu_Item_Emote_59_C |
300 | 0 | ![]() |
|
| Unlock Gesture - New Year's Greeting /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_61.DaoJu_Item_Emote_61_C |
300 | 0 | ![]() |
|
| Unlock Gesture - No /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_64.DaoJu_Item_Emote_64_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Oh-ho /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_65.DaoJu_Item_Emote_65_C |
300 | 0 | ![]() |
|
| Unlock Gesture - One-handed Handstand /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_42.DaoJu_Item_Emote_42_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Point Forward /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_46.DaoJu_Item_Emote_46_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Raise Hands /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_43.DaoJu_Item_Emote_43_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Ready To Battle /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_34.DaoJu_Item_Emote_34_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Ready To Fight /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_40.DaoJu_Item_Emote_40_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Roar /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_49.DaoJu_Item_Emote_49_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Save Me /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_66.DaoJu_Item_Emote_66_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Shoulder Stretch /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_50.DaoJu_Item_Emote_50_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Single-hand Stretch /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_53.DaoJu_Item_Emote_53_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Stand Here /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_56.DaoJu_Item_Emote_56_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Stay Back /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_63.DaoJu_Item_Emote_63_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Thinking /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_55.DaoJu_Item_Emote_55_C |
300 | 0 | ![]() |
|
| Unlock Gesture - Who's Next /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_48.DaoJu_Item_Emote_48_C |
300 | 0 | ![]() |
|
| Unlock Gesture - World Number One /Game/Blueprints/DaoJu/DaoJuFunction/Emote/DaoJu_Item_Emote_54.DaoJu_Item_Emote_54_C |
300 | 0 | ![]() |
|
| Vajra Ape Key /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask_BossCaiLiao04.DaoJu_Item_Mask_BossCaiLiao04_C |
A biological key implanted inside Vajra Ape's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() |
| Vajra Ape Mark /Game/Blueprints/DaoJu/DaoJuKey/BP_DaoJu_Key_JGY.BP_DaoJu_Key_JGY_C |
A part of the implant inside Vajra Ape's body. It resonates with special devices and can unlock the giant stone door in the pyramid. | 300 | 0.1 | ![]() |
| Vajra Ape of Doom Control Mark /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Summon/DaoJu_Item_Summon_JGY.DaoJu_Item_Summon_JGY_C |
A mark formed by merging a Mysterious Device with a Guardian Beast Mark, bearing extremely mysterious textures. It might alert something after use… | 300 | 0.2 | ![]() |
| Violet Swirl Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_400003.DaoJu_Fashion_400003_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Voyager Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300005.DaoJu_Fashion_300005_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wading Teal Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_110009.DaoJu_Fashion_110009_C |
A rare blueprint. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Warrior Atrakamani Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena3_1.DaoJu_Item_Arena3_1_C |
A talisman used to challenge the Warrior Atrakamani. It disappears upon use. The Atrakamani you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Bakeny Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg2_1.DaoJu_Item_ArenaEg2_1_C |
A talisman used to challenge the Warrior Bakeny. It disappears upon use. The Bakeny you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Irihri Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena1_1.DaoJu_Item_Arena1_1_C |
A talisman used to challenge the Warrior Irihri. It disappears upon use. The Irihri you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Irshikamina Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena4_1.DaoJu_Item_Arena4_1_C |
A talisman used to challenge the Warrior Irshikamina. It disappears upon use. The Irshikamina you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Jedum Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg4_1.DaoJu_Item_ArenaEg4_1_C |
A talisman used to challenge the Warrior Jedum. It disappears upon use. The Jedum you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Renifit Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg3_1.DaoJu_Item_ArenaEg3_1_C |
A talisman used to challenge the Warrior Renifit. It disappears upon use. The Renifit you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Senef Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg0_1.DaoJu_Item_ArenaEg0_1_C |
A talisman used to challenge the Warrior Senef. It disappears upon use. The Senef you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Tabekhet Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_ArenaEg1_1.DaoJu_Item_ArenaEg1_1_C |
A talisman used to challenge the Warrior Tabekhet. It disappears upon use. The Tabekhet you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Tarketi Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena0_1.DaoJu_Item_Arena0_1_C |
A talisman used to challenge the Warrior Tarketi. It disappears upon use. The Tarketi you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Warrior Tupac Challenge Talisman /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/Challenge/DaoJu_Item_Arena2_1.DaoJu_Item_Arena2_1_C |
A talisman used to challenge the Warrior Tupac. It disappears upon use. The Tupac you face will be in an Extreme State, far stronger than usual—proceed with caution. | 300 | 0.1 | ![]() |
| Water Bottle /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuiHu.DaoJu_ShuiHu_C |
A water bottle that can quench your thirst! | 1 | 0.05 | ![]() |
| Water Bucket /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuiTong_1.DaoJu_ShuiTong_1_C |
Use it from Shortcut. Fill it up at a water source to irrigate Farmland, add water to a Water Trough, or drag it to fill up another container. Bigger capacity. | 1 | 0.2 | ![]() |
| Water Tank /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_ShuiTong.DaoJu_ShuiTong_C |
Equip it in Items to use. Fill it up at a water source to irrigate Farmland, add water to a Water Trough, or drag it to fill up another container. Average capacity. | 1 | 0.2 | ![]() |
| Water Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin_2.DaoJu_QiMin_2_C |
A container used for water worship. Can summon specific creatures, obtainable from Holy Ruins. | 100 | 0.1 | ![]() |
| White Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Bai.DaoJu_Item_SeSu_Bai_C |
White-colored pigment. | 300 | 0.04 | ![]() |
| Wildwolf Advanced Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100113.DaoJu_Fashion_100113_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wildwolf Basic Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100111.DaoJu_Fashion_100111_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wildwolf Everyday Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100114.DaoJu_Fashion_100114_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wildwolf Medium Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100112.DaoJu_Fashion_100112_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wildwolf Special Outfit Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_100115.DaoJu_Fashion_100115_C |
Blueprint for rare tribal outfit cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wildwolf Tribe Paint I /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_DesertWolf_1.DaoJu_Item_Paint_DesertWolf_1_C |
One of the Wildwolf's gear paints | 300 | 0.03 | ![]() |
| Wildwolf Tribe Paint II /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_DesertWolf_2.DaoJu_Item_Paint_DesertWolf_2_C |
One of the Wildwolf's gear paints | 300 | 0.03 | ![]() |
| Wildwolf Tribe Paint III /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_DesertWolf_3.DaoJu_Item_Paint_DesertWolf_3_C |
One of the Wildwolf's gear paints | 300 | 0.03 | ![]() |
| Wildwolf Tribe Paint IV /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Paint_DesertWolf_4.DaoJu_Item_Paint_DesertWolf_4_C |
Special paint used by the Wildwolf Tribe for crafting gear | 300 | 0.03 | ![]() |
| Wildwolf Tribe's Advanced Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_DesertWolf_3.DaoJu_Item_Cloth_DesertWolf_3_C |
One of the Wildwolf Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Wildwolf Tribe's Basic Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_DesertWolf_1.DaoJu_Item_Cloth_DesertWolf_1_C |
One of the Wildwolf Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Wildwolf Tribe's Medium Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_DesertWolf_2.DaoJu_Item_Cloth_DesertWolf_2_C |
One of the Wildwolf Tribe's gear cloths. | 300 | 0.03 | ![]() |
| Wildwolf Tribe's Special Cloth /Game/AdditionMap01/BluePrints/Item/Material/TribeEquipMaterial/DaoJu_Item_Cloth_DesertWolf_4.DaoJu_Item_Cloth_DesertWolf_4_C |
Special cloth used by the Wildwolf Tribe for crafting gear. | 300 | 0.03 | ![]() |
| Wind Commander Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300004.DaoJu_Fashion_300004_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Wind Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin_3.DaoJu_QiMin_3_C |
A container used for wind worship. Can summon specific creatures, obtainable from Holy Ruins. | 100 | 0.1 | ![]() |
| Windsplit Hawk Shortbow (Old) Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500702.DaoJu_Fashion_500702_C |
A shortbow adorned with an eagle’s head, each shot slicing through the air with a sharp, piercing whistle. | 300 | 0.02 | ![]() |
| Windsplit Hawk Shortbow Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_500701.DaoJu_Fashion_500701_C |
A shortbow adorned with an eagle’s head, each shot slicing through the air with a sharp, piercing whistle. | 300 | 0.02 | ![]() |
| Wings of Wind Blueprint /Game/Blueprints/DaoJu/DaoJuFashion/DaoJu_Fashion_300003.DaoJu_Fashion_300003_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() |
| Worship Container /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_QiMin.DaoJu_QiMin_C |
A container used for worship rituals. Can summon special creatures, obtainable from Tribal Barracks bosses. | 100 | 0.1 | ![]() |
| Yeast /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JiaoMu.DaoJu_Item_JiaoMu_C |
A substance that speeds up fermentation. | 300 | 0.04 | ![]() |
| Yellow Paint /Game/Blueprints/DaoJu/DaoJuJiaGong/SeSu/DaoJu_Item_SeSu_Huang.DaoJu_Item_SeSu_Huang_C |
Yellow-colored pigment. | 300 | 0.04 | ![]() |
Test Items
| Name and Class | Description | Stack | Weight | Icon |
|---|---|---|---|---|
/Game/Blueprints/DaoJu/DaoJuGongJu/BP_GongJu_Hand.BP_GongJu_Hand_C |
1 | 0.5 | ![]() |
|
| Advanced Implant (L) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv2_3.BP_ZhiRuTi_Lv2_3_C |
An advanced small implant that not only has all the functions of a large common implant, but also boosts the stats of the implanted animal | 1 | 0.03 | ![]() |
| Advanced Implant (M) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv2_2.BP_ZhiRuTi_Lv2_2_C |
An advanced small implant that not only has all the functions of a medium common implant, but also boosts the stats of the implanted animal | 1 | 0.02 | ![]() |
| Advanced Implant (S) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv2_1.BP_ZhiRuTi_Lv2_1_C |
An advanced small implant that not only has all the functions of a small common implant, but also boosts the stats of the implanted animal | 1 | 0.01 | ![]() |
| Advanced Protective Field /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Deck_Dome_2.DaoJu_Deck_Dome_2_C |
An upgraded energy field that prevents enemies from entering. Features double Durability and double Recovery Speed. | 1 | 10 | ![]() |
| Amnesiac Pill /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_ShiYiYao.DaoJu_Item_ShiYiYao_C |
Makes you lose memory in a short period, and resets technology attributes. | 300 | 0.04 | ![]() |
| Arrows /Game/Blueprints/DaoJu/DaoJuWuQi/BP_DaoJu_ZiDan_JianBase.BP_DaoJu_ZiDan_JianBase_C |
Arrow | 100 | 0.01 | ![]() |
| Arrows /Game/Blueprints/DaoJu/DaoJuWuQi/BP_DaoJu_ZiDan_NuJianBase.BP_DaoJu_ZiDan_NuJianBase_C |
Arrow | 100 | 0.01 | ![]() |
| Basic Protective Field /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Deck_Dome.DaoJu_Deck_Dome_C |
An energy field that prevents enemies from entering. | 1 | 10 | ![]() |
| Beast Bone Tools /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_GJ.DaoJu_Tips_GJ_C |
A tool crafted from beast bones and other materials. | 300 | 0 | ![]() |
| Beast Bone Weapon /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_WQ.DaoJu_Tips_WQ_C |
A weapon crafted from beast bones. | 300 | 0 | ![]() |
| Beast Hide Gear /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_ZB.DaoJu_Tips_ZB_C |
Armor crafted from hide and other materials. | 300 | 0 | ![]() |
| Big Arrows /Game/Blueprints/DaoJu/DaoJuWuQi/BP_DaoJu_ZiDan_DaJianTouBase.BP_DaoJu_ZiDan_DaJianTouBase_C |
Big Arrow | 100 | 0.01 | ![]() |
| Bomb Fruit /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_BombFruit.DaoJu_Item_BombFruit_C |
A magical fruit that explodes when thrown out. | 300 | 0.05 | ![]() |
| Boxer Shorts /Game/Blueprints/DaoJu/DaoJuZhuangBei/BP_ZhuangBei_GaiZhuang_Base.BP_ZhuangBei_GaiZhuang_Base_C |
A pair of boxer shorts. | 1 | 0 | ![]() |
| Bronze Gear /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_ZB_2.DaoJu_Tips_ZB_2_C |
Armor crafted from bronze chainmail and other materials. | 300 | 0 | ![]() |
| Bronze Tool /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_GJ_2.DaoJu_Tips_GJ_2_C |
A tool crafted from bronze ingots and other materials. | 300 | 0 | ![]() |
| Bronze Weapon /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_WQ_2.DaoJu_Tips_WQ_2_C |
A weapon crafted from bronze ingots. | 300 | 0 | ![]() |
| Camel Extended Seat Cushion /Game/AdditionMap01/BluePrints/Prop/Equip/Saddle/BP_An_Camel_Pendant_2.BP_An_Camel_Pendant_2_C |
Used on the camel to carry an unconscious Barbarian in tow. | 1 | 3 | ![]() |
| Common Implant (L) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv1_3.BP_ZhiRuTi_Lv1_3_C |
May be implanted in large, common wild animals (non-Elite) of Epic quality or better; forced implantation in anything less than that causes immediate death. You may command an implanted animal to attack actively, but removal will cause an animal not bred in captivity to revert to feral status. | 1 | 0.03 | ![]() |
| Common Implant (M) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv1_2.BP_ZhiRuTi_Lv1_2_C |
May be implanted in medium-sized, common wild animals (non-Elite) of Epic quality or better; forced implantation in anything less than that causes immediate death. You may command an implanted animal to attack actively, but removal will cause an animal not bred in captivity to revert to feral status. | 1 | 0.02 | ![]() |
| Common Implant (S) /Game/Blueprints/DaoJu/DaoJuZhuangBei/ZhiRuTi/BP_ZhiRuTi_Lv1_1.BP_ZhiRuTi_Lv1_1_C |
May be implanted in small, common wild animals (non-Elite) of Legendary quality or better; forced implantation in anything less than that causes immediate death. You may command an implanted animal to attack actively, but removal will cause an animal not bred in captivity to revert to feral status. | 1 | 0.01 | ![]() |
| Common Wooden Bow /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Gong_putong.BP_WuQi_Gong_putong_C |
The sharpshooter kills with one shot. | 1 | 0.25 | ![]() |
| Corn Dough /Game/Blueprints/DaoJu/DaoJuShiWu/DaoJu_Item_YuMiMianTuan.DaoJu_Item_YuMiMianTuan_C |
Dough made of corn flour and water. | 300 | 0.04 | ![]() |
| Dual-blade 2 /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Shuangdao002.BP_WuQi_Shuangdao002_C |
What a show! | 1 | 0.6 | ![]() |
| Elephant Carcass Chunk /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/DaoJu_Item_AnimalBody_DaXiang.DaoJu_Item_AnimalBody_DaXiang_C |
Chunks of an elephant's carcass processed via cutting. | 300 | 0.5 | ![]() |
| Elephant Skin /Game/Blueprints/DaoJu/DaojuCaiLiao/DongWu/Special/Hide/DaoJu_Item_Hide_Thick_DaXiang.DaoJu_Item_Hide_Thick_DaXiang_C |
Elephant skin that can be processed into premium thick leather. | 300 | 0.06 | ![]() |
| Enhance Outfit /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_ZB_5.DaoJu_Tips_ZB_5_C |
Armor enhanced by special Ruins materials. | 300 | 0 | ![]() |
| Enhance Tool /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_GJ_5.DaoJu_Tips_GJ_5_C |
A tool enhanced by Ruins materials. | 300 | 0 | ![]() |
| Enhanced Weapon /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_WQ_5.DaoJu_Tips_WQ_5_C |
Weapon enhanced by Ruins materials. | 300 | 0 | ![]() |
| Explorer (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask07_SuiPian01.DaoJu_Item_Mask07_SuiPian01_C |
A mask that has weathered the ravages of time, losing most functions due to poor preservation. Collect Modules 1606, 1616, 1626, and 1636 to repair it. | 1 | 0.04 | ![]() |
| Giant Wood /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Daoju_Item_HugeWood.DaoJu_Item_HugeWood_C |
Giant wood that can be used to build large buildings. | 300 | 0.2 | ![]() |
| Giant Wooden Bow /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Gong_Giant.BP_WuQi_Gong_Giant_C |
The sharpshooter kills with one shot. | 1 | 0.6 | ![]() |
| Giant Wooden Plate /Game/Blueprints/DaoJu/DaoJuJiaGong/Daoju_Item_JuMuBan.DaoJu_Item_JuMuBan_C |
A plate made of giant wood. | 300 | 0.18 | ![]() |
| GM Costume (Million HP Tank) /Game/Blueprints/DaoJu/DaoJuZhuangBei/BP_ZB_ShangYi_002.BP_ZB_ShangYi_002_C |
GM Costume | 1 | 0 | ![]() |
| GM Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Chui_GM.BP_WuQi_Chui_GM_C |
GM Gear | 1 | 4 | ![]() |
| Great Sword /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Dajian001.BP_WuQi_Dajian001_C |
Chopping things into halves with ease. | 1 | 2 | ![]() |
| Hammer /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_DaChui001.BP_WuQi_DaChui001_C |
Final Word | 1 | 2 | ![]() |
| Implant Control Core /Game/Blueprints/DaoJu/DaojuCaiLiao/Special/DaoJu_Item_Control_Core.DaoJu_Item_Control_Core_C |
The core part of the implant | 300 | 0.02 | ![]() |
| Iron Costume /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_ZB_3.DaoJu_Tips_ZB_3_C |
Armor crafted from iron chainmail and other materials. | 300 | 0 | ![]() |
| Iron Tools /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_GJ_3.DaoJu_Tips_GJ_3_C |
A tool crafted from iron ingots and other materials. | 300 | 0 | ![]() |
| Iron Weapon /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_WQ_3.DaoJu_Tips_WQ_3_C |
A weapon crafted from iron ingots. | 300 | 0 | ![]() |
| Lighting Module /Game/Blueprints/DaoJu/DaoJuZhaoMingMoKuai/BP_DaoJuZhaoMingMoKuai.BP_DaoJuZhaoMingMoKuai_C |
It consumes Mask Energy for lighting. | 1 | 0 | ![]() |
| Marine Large Protective Field /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Deck_Dome_Ship_L.DaoJu_Deck_Dome_Ship_L_C |
An upgraded energy field built on ships that prevents enemies from entering. Features a wider range and increased Durability. | 1 | 10 | ![]() |
| Memory Chip /Game/Blueprints/DaoJu/DaoJuFunction/BP_DaoJuFunction_KeJiXiDian.BP_DaoJuFunction_KeJiXiDian_C |
Clears memory in a short period, and allows the user to learn technologies from the mask again. | 300 | 0.1 | |
| Module-1211 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask03_SuiPian02.DaoJu_Item_Mask03_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Torch of Eternity. | 100 | 0.04 | ![]() |
| Module-1231 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask03_SuiPian03.DaoJu_Item_Mask03_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Torch of Eternity. | 100 | 0.04 | ![]() |
| Module-1258 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask03_SuiPian04.DaoJu_Item_Mask03_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Torch of Eternity. | 100 | 0.04 | ![]() |
| Module-1277 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask03_SuiPian05.DaoJu_Item_Mask03_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Torch of Eternity. | 100 | 0.04 | ![]() |
| Module-1322 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask04_SuiPian02.DaoJu_Item_Mask04_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Shadow Walker. | 100 | 0.04 | ![]() |
| Module-1357 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask04_SuiPian03.DaoJu_Item_Mask04_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Shadow Walker. | 100 | 0.04 | ![]() |
| Module-1374 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask04_SuiPian04.DaoJu_Item_Mask04_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Shadow Walker. | 100 | 0.04 | ![]() |
| Module-1396 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask04_SuiPian05.DaoJu_Item_Mask04_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Shadow Walker. | 100 | 0.04 | ![]() |
| Module-1408 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask05_SuiPian02.DaoJu_Item_Mask05_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Wilderness Mark. | 100 | 0.04 | ![]() |
| Module-1424 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask05_SuiPian03.DaoJu_Item_Mask05_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Wilderness Mark. | 100 | 0.04 | ![]() |
| Module-1466 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask05_SuiPian04.DaoJu_Item_Mask05_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Wilderness Mark. | 100 | 0.04 | ![]() |
| Module-1488 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask05_SuiPian05.DaoJu_Item_Mask05_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Wilderness Mark. | 100 | 0.04 | ![]() |
| Module-1512 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask06_SuiPian02.DaoJu_Item_Mask06_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Tactical Guidance. | 100 | 0.04 | ![]() |
| Module-1533 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask06_SuiPian03.DaoJu_Item_Mask06_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Tactical Guidance. | 100 | 0.04 | ![]() |
| Module-1555 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask06_SuiPian04.DaoJu_Item_Mask06_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Tactical Guidance. | 100 | 0.04 | ![]() |
| Module-1568 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask06_SuiPian05.DaoJu_Item_Mask06_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Tactical Guidance. | 100 | 0.04 | ![]() |
| Module-1606 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask07_SuiPian02.DaoJu_Item_Mask07_SuiPian02_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Explorer. | 100 | 0.04 | ![]() |
| Module-1616 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask07_SuiPian03.DaoJu_Item_Mask07_SuiPian03_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Explorer. | 100 | 0.04 | ![]() |
| Module-1626 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask07_SuiPian04.DaoJu_Item_Mask07_SuiPian04_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Explorer. | 100 | 0.04 | ![]() |
| Module-1636 /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask07_SuiPian05.DaoJu_Item_Mask07_SuiPian05_C |
A standardized functional module crafted by an unknown civilization. Used to repair the Mask - Explorer. | 100 | 0.04 | ![]() |
| Neural Paralyze Powder /Game/Blueprints/DaoJu/DaoJuYaoPin/DaoJu_Item_HunMi.DaoJu_Item_HunMi_C |
Paralyzes nearby animals with HP below 10%, temporarily incapacitating them and putting them in an implantable state. | 300 | 0.05 | ![]() |
| Portal Test /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_JianZhu_ChuanSongMen.DaoJu_JianZhu_ChuanSongMen_C |
A product of civilization that eases migration. | 1 | 5 | ![]() |
| Pulley /Game/Blueprints/DaoJu/DaoJuGongJu/Qita/DaoJu_HuaLun.DaoJu_HuaLun_C |
A common rotating pulley. | 100 | 0.8 | ![]() |
| Radiance Shield /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Dun001.BP_WuQi_Dun001_C |
Weapons. Subobjects of others shall be created from here. | 1 | 1.5 | ![]() |
| Rapid Wooden Bow /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Gong_Fast.BP_WuQi_Gong_Fast_C |
The sharpshooter kills with one shot. | 1 | 0.35 | ![]() |
| Rubber Seed /Game/Blueprints/DaoJu/DaojuCaiLiao/ZhiWu/Seed/Daoju_Item_Rubber_Seed.DaoJu_Item_Rubber_Seed_C |
Rubber Seed | 300 | 0.02 | ![]() |
| Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_An_Ma.BP_An_Ma_C |
A saddle used for riding wild horses. | 1 | 0 | ![]() |
| Shadow Walker (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask04_SuiPian01.DaoJu_Item_Mask04_SuiPian01_C |
A mask that has weathered the ravages of time, losing most functions due to poor preservation. Collect Modules 1322, 1357, 1374, and 1396 to repair it. | 1 | 0.04 | ![]() |
| Shipboard Protective Field /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Deck_Dome_Ship.DaoJu_Deck_Dome_Ship_C |
An energy field built on ships that prevents enemies from entering. | 1 | 10 | ![]() |
| Siege Ladder /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_GongChengTi.DaoJu_JianZhu_GongChengTi_C |
A straight ladder for climbing over high walls. | 100 | 1 | ![]() |
| Single Blade /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Jian001.BP_WuQi_Jian001_C |
Archaic Sword | 1 | 1 | ![]() |
| Spear (GM Weapon) /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Spear_Wood.BP_WuQi_Spear_Wood_C |
Pierce through on first try. | 1 | 0 | ![]() |
| Spectrum Disruptor /Game/Blueprints/DaoJu/DaoJuGongJu/GongZuoTai/DaoJu_JianZhu_GanRaoQi.DaoJu_JianZhu_GanRaoQi_C |
Once enabled, it can disrupt and block signals within a specific range. | 1 | 5 | ![]() |
| Spiked Whip /Game/Blueprints/DaoJu/DaoJuWuQi/BP_Weapon_Whip001.BP_Weapon_Whip001_C |
A whip with spikes. | 1 | 1 | ![]() |
| Stable /Game/Blueprints/DaoJu/DaoJuJianZhu/DaoJu_JianZhu_MaJiu.DaoJu_JianZhu_MaJiu_C |
Used to breed horses. | 100 | 1 | ![]() |
| Steel Costume /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_ZB_4.DaoJu_Tips_ZB_4_C |
Armor crafted from steel chainmail and other materials. | 300 | 0 | ![]() |
| Steel Tools /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_GJ_4.DaoJu_Tips_GJ_4_C |
A tool crafted from steel ingots and other materials. | 300 | 0 | ![]() |
| Steel Weapon /Game/Blueprints/DaoJu/Tips/DaoJu_Tips_WQ_4.DaoJu_Tips_WQ_4_C |
A weapon crafted from steel ingots. | 300 | 0 | ![]() |
| Tactical Guidance (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask06_SuiPian01.DaoJu_Item_Mask06_SuiPian01_C |
A mask that has weathered the ravages of time, losing most functions due to poor preservation. Collect Modules 1512, 1533, 1555, and 1568 to repair it. | 1 | 0.04 | ![]() |
| Test Attack Gloves /Game/Blueprints/DaoJu/DaoJuZhuangBei/BP_ZB_ShouTao_002.BP_ZB_ShouTao_002_C |
A pair of boxer shorts. | 1 | 0 | ![]() |
| Test Ballista /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_turret_1.DaoJu_Ship_turret_1_C |
Shipborne main Cannon | 100 | 10 | ![]() |
| Test Crossbow Bolt /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuJian_Ship.BP_DaoJu_NuJian_Ship_C |
Giant bolts made of steel, only suitable for the Crossbow Tower. | 300 | 0.2 | ![]() |
| Test Crossbow Tower /Game/AdditionMap01/BluePrints/Item/Ship/DaoJu_Ship_turret_2.DaoJu_Ship_turret_2_C |
Ship Crossbow Tower | 100 | 10 | ![]() |
| Test Gear /Game/Blueprints/DaoJu/DaoJuZhuangBei/BP_ZhuangBei_Cloth_001.BP_ZhuangBei_Cloth_001_C |
1 | 0 | ![]() |
|
| Test Projectile /Game/Blueprints/DaoJu/DaoJuWuQi/Gong/JianTou/BP_DaoJu_NuPaoDanWan_Ship.BP_DaoJu_NuPaoDanWan_Ship_C |
Giant projectiles made of steel, only suitable for the Siege Ballista. | 10 | 8 | ![]() |
| Thatch Roof Fitting (Test) /Game/Blueprints/DaoJu/DaoJuJianZhu/MaoCao/DaoJu_JianZhu_MaoCao_WuDing.DaoJu_JianZhu_MaoCao_WuDing_C |
Roof fitting made of thatch. | 100 | 0.5 | ![]() |
| Torch of Eternity (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask03_SuiPian01.DaoJu_Item_Mask03_SuiPian01_C |
A mask that has weathered the ravages of time, losing most functions due to poor preservation. Collect Modules 1211, 1231, 1258, and 1277 to repair it. | 1 | 0.04 | ![]() |
| Turkey Saddle /Game/Blueprints/DaoJu/DaoJuZhuangBei/QiChengAn/BP_ZB_An_2.BP_ZB_An_2_C |
1 | 0 | ![]() |
|
| Weapons /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Base.BP_WuQi_Base_C |
Weapons. Subobjects of others shall be created from here. | 1 | 0 | ![]() |
| Wilderness Mark (Broken) /Game/Blueprints/DaoJu/DaoJuMask/DaoJu_Item_Mask05_SuiPian01.DaoJu_Item_Mask05_SuiPian01_C |
A mask that has weathered the ravages of time, losing most functions due to poor preservation. Collect Modules 1408, 1424, 1466, and 1488 to repair it. | 1 | 0.04 | ![]() |
| Wooden Bow Test /Game/Blueprints/DaoJu/DaoJuWuQi/BP_SheJiWuQi_Base.BP_SheJiWuQi_Base_C |
The sharpshooter kills with one shot. | 1 | 0 | ![]() |
| Wooden Longbow /Game/Blueprints/DaoJu/DaoJuWuQi/BP_WuQi_Gong_Long.BP_WuQi_Gong_Long_C |
The sharpshooter kills with one shot. | 1 | 0.4 | ![]() |



















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































