Soulmask Game Items
This page describes how to spawn game items and provides a list of available item classes.
Spawning Items
The simplest way to spawn items is by using the server admin menu. Information on how to access this menu can be found in the Gameplay Settings Guide under "How to Change Settings" 🠊 "Dedicated Server".
Another way to spawn items is by using the AddDaoJuByClass
console command. This command will create an item in inventory of the controlled character
AddDaoJuByClass DJClass[UHDDaoJuBase] Num[int] DjPinZhi[int] Uid[guid]
Target: controlled character (self)
The parameters to the command are as follows:
- DJClass: The name of the item class. See the table below class names.
- Num: The number of items to spawn.
- DjPinZhi: The item quality to spawn (0-5).
- Uid: Always 32 zeroes.
Example command usage. The following will spawn one bone bow at quality 2.
gm AddDaoJuByClass BP_WuQi_Gong_2_C 1 2 00000000000000000000000000000000
Item List
The following tables list all known game items and their associated classes.
Animals
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Alligator Carcass Chunk DaoJu_Item_AnimalBody_EYu_C |
Chunks of an alligator's carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Alligator Skin DaoJu_Item_Hide_Thick_EYu_C |
An alligator skin that can be processed into thick leather. | 300 | 0.06 | ![]() ![]() |
Almighty Vajra Ape Head DaoJu_Item_Head_JGY_C |
Almighty Vajra Ape's Head | 300 | 10 | ![]() ![]() |
Anaconda Carcass Chunk DaoJu_Item_AnimalBody_ManShe_C |
Chunks of an anaconda's carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Anaconda Skin DaoJu_Item_Hide_She_C |
Anaconda skin that can be processed into premium leather. | 300 | 0.06 | ![]() ![]() |
Beast Blood DaoJu_Item_Blood_C |
Fresh blood of a common beast. | 300 | 0.04 | ![]() ![]() |
Beast Bone DaoJu_Item_Bone_C |
Bone of a beast. | 300 | 0.04 | ![]() ![]() |
Beast Fuzz DaoJu_Item_Wool_C |
Fur from an animal. | 300 | 0.02 | ![]() ![]() |
Beast Hide DaoJu_Item_Hide_C |
Used for making leather. | 300 | 0.06 | ![]() ![]() |
Bee Wax Daoju_Item_FengLa_C |
Bee secretions obtainable from beehives. | 300 | 0.08 | ![]() ![]() |
Berserk Fogfrog Head DaoJu_Item_Head_MGW_2_C |
Berserk Fogfrog's Head | 300 | 10 | ![]() ![]() |
Berserk Mammoth Head DaoJu_Item_Head_MMX_2_C |
Berserk Mammoth's Head | 300 | 10 | ![]() ![]() |
Berserk Saber-toothed Predator Head DaoJu_Item_Head_JianChiHu_2_C |
Berserk Saber-toothed Predator's Head | 300 | 10 | ![]() ![]() |
Berserk Tempest Griffin Head DaoJu_Item_Head_JFJ_2_C |
Berserk Tempest Griffin's Head | 300 | 8 | ![]() ![]() |
Berserk Vajra Ape Head DaoJu_Item_Head_JGY_2_C |
Berserk Vajra Ape's Head | 300 | 10 | ![]() ![]() |
Carrion DaoJu_Item_FuRou_C |
Decayed meat | 300 | 0.04 | ![]() ![]() |
Claw DaoJu_Item_Claw_C |
Claw of a beast. | 300 | 0.08 | ![]() ![]() |
Common Carcass Chunk DaoJu_Item_AnimalBody_PuTong_C |
Chunks of a common animal carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Deer Carcass Chunk DaoJu_Item_AnimalBody_Lu_C |
Chunks of a deer's carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Deerskin DaoJu_Item_Hide_Lu_C |
Deer skin that can be processed into premium leather. | 300 | 0.06 | ![]() ![]() |
Delicate Hide DaoJu_Item_Hide_3_C |
A large animal's hide | 300 | 0.06 | ![]() ![]() |
Delicate Pelt DaoJu_Item_Fur_3_C |
Pelt of a rare large beast. | 300 | 0.06 | ![]() ![]() |
Delicate Thick Hide DaoJu_Item_Hide_Thick_3_C |
A large animal's hide that can be processed into delicate thick leather. | 300 | 0.08 | ![]() ![]() |
Elite Alligator Carcass Chunk DaoJu_Item_AnimalBody_EYu_2_C |
Chunks of an elite alligator's carcass processed via cutting. | 300 | 0.15 | ![]() ![]() |
Elite Alligator Head DaoJu_Item_Head_EYu_C |
An Elite Alligator's head. | 300 | 8 | ![]() ![]() |
Elite Anaconda Carcass Chunk DaoJu_Item_AnimalBody_ManShe_2_C |
Chunks of an elite anaconda's carcass processed via cutting | 300 | 0.1 | ![]() ![]() |
Elite Arctic Wolf's Head DaoJu_Item_Head_XueLang_C |
The head of an elite Arctic Wolf | 300 | 5 | ![]() ![]() |
Elite Bear Head DaoJu_Item_Head_Xiong_C |
The head of an elite Bear | 300 | 8 | ![]() ![]() |
Elite Bison's Head DaoJu_Item_Head_YeNiu_C |
The head of an elite Bison | 300 | 10 | ![]() ![]() |
Elite Boar Head DaoJu_Item_Head_Zhu_C |
An Elite Boar's head. | 300 | 6 | ![]() ![]() |
Elite Brown Bear's Head DaoJu_Item_Head_ZongXiong_C |
The head of an elite Brown Bear | 300 | 10 | ![]() ![]() |
Elite Grey Wolf Head DaoJu_Item_Head_Lang_C |
An Elite Grey Wolf's head. | 300 | 5 | ![]() ![]() |
Elite Jaguar Head DaoJu_Item_Head_Bao_C |
Elite Jaguar's head | 300 | 5 | ![]() ![]() |
Elite Monitor Lizard's Head DaoJu_Item_Head_JuXi_C |
The head of an elite Monitor Lizard | 300 | 8 | ![]() ![]() |
Elite Snow Leopard's Head DaoJu_Item_Head_XueBao_C |
The head of an elite Snow Leopard | 300 | 5 | ![]() ![]() |
Elite Vulture's Head DaoJu_Item_Head_TuJiu_C |
The head of an Elite Vulture | 300 | 3 | ![]() ![]() |
Elite Wasteland Wolf's Head DaoJu_Item_Head_HuanYuanLang_C |
The head of an elite Wasteland Wolf | 300 | 5 | ![]() ![]() |
Elite Wild Lion's Head DaoJu_Item_Head_HuanShi_C |
The head of an elite Wild Lion | 300 | 6 | ![]() ![]() |
Feather DaoJu_Item_Feather_C |
Feather of birds. | 300 | 0.01 | ![]() ![]() |
Feces DaoJu_Item_Shit_C |
Animal feces that can be used to make fertilizer. | 300 | 0.08 | ![]() ![]() |
Fierce Saber-toothed Predator Head DaoJu_Item_Head_JianChiHu_C |
Fierce Saber-toothed Predator's Head | 300 | 10 | ![]() ![]() |
Fogfrog Bone DaoJu_Item_MoGuiWa_Gu_C |
Fogfrog's bone, very hard and sturdy. | 300 | 0.06 | ![]() ![]() |
Fogfrog Claw DaoJu_Item_MoGuiWa_Zhua_C |
Fogfrog's claw, very sharp. | 300 | 0.06 | ![]() ![]() |
Fogfrog of Doom Head DaoJu_Item_Head_MGW_3_C |
Fogfrog of Doom's Head | 300 | 10 | ![]() ![]() |
Fogfrog Skin DaoJu_Item_MoGuiWa_Pi_C |
Fogfrog's skin, very tough and sturdy. | 300 | 0.06 | ![]() ![]() |
Horned Eagle Feather DaoJu_Item_Feather_JiaoDiao_C |
Unique feature of a horned eagle. | 300 | 0.01 | ![]() ![]() |
Mammoth Giant Bone DaoJu_Item_MengMaXiang_Gu_C |
Mammoth's bone, very hard and sturdy. | 300 | 0.06 | ![]() ![]() |
Mammoth Hide DaoJu_Item_MengMaXiang_Pi_C |
Mammoth's hide, very tough and sturdy. | 300 | 0.06 | ![]() ![]() |
Mammoth Ivory DaoJu_Item_MengMaXiang_YaChi_C |
Mammoth's fang, very sharp. | 300 | 0.06 | ![]() ![]() |
Mammoth of Doom Head DaoJu_Item_Head_MMX_3_C |
Mammoth of Doom's Head | 300 | 10 | ![]() ![]() |
Ostrich Feather DaoJu_Item_Feather_TuoNiao_C |
Unique feather of an ostrich. | 300 | 0.01 | ![]() ![]() |
Parrot Feather DaoJu_Item_Feather_YingWu_C |
Unique feather of a parrot. | 300 | 0.01 | ![]() ![]() |
Pearl DaoJu_Item_Pearl_C |
May be produced from shells in water. | 300 | 0.08 | ![]() ![]() |
Pelt DaoJu_Item_Fur_C |
An animal's pelt. | 300 | 0.06 | ![]() ![]() |
Poison Fogfrog Head DaoJu_Item_Head_MGW_C |
Poison Fogfrog's Head | 300 | 10 | ![]() ![]() |
Premium Beast Blood DaoJu_Item_Blood_2_C |
Fresh blood of a ferocious beast. | 300 | 0.04 | ![]() ![]() |
Premium Beast Bone DaoJu_Item_Bone_2_C |
Bone of a ferocious beast. | 300 | 0.04 | ![]() ![]() |
Premium Beast Hide DaoJu_Item_Hide_2_C |
Beast hide with good performance. | 300 | 0.06 | ![]() ![]() |
Premium Carcass Chunk DaoJu_Item_AnimalBody_PuTong_2_C |
Chunks of a special animal carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Premium Claw DaoJu_Item_Claw_2_C |
Claw of a ferocious beast. | 300 | 0.08 | ![]() ![]() |
Premium Fang DaoJu_Item_Tooth_2_C |
Premium fangs of an animal. | 300 | 0.08 | ![]() ![]() |
Premium Feather DaoJu_Item_Feather_2_C |
Feather of giant birds | 300 | 0.01 | ![]() ![]() |
Premium Pelt DaoJu_Item_Fur_2_C |
Premium pelt of an animal. | 300 | 0.06 | ![]() ![]() |
Premium Sharp Horn DaoJu_Item_Horn_2_C |
A premium sharp and long horn of an animal. | 300 | 0.08 | ![]() ![]() |
Premium Shell DaoJu_Item_Shell_2_C |
A premium shell of an animal. | 300 | 0.08 | ![]() ![]() |
Premium Thick Hide DaoJu_Item_Hide_Thick_2_C |
A large animal's hide that can be processed into premium thick leather. | 300 | 0.07 | ![]() ![]() |
Premium Thick Hide Carcass Chunk DaoJu_Item_AnimalBody_HouPi_2_C |
Chunks of a large thick hide animal carcass processed via cutting. | 300 | 0.15 | ![]() ![]() |
Premium Turtle Shell DaoJu_Item_Carapax_2_C |
Shell of giant turtles | 300 | 0.08 | ![]() ![]() |
Rare Beast Blood DaoJu_Item_Blood_3_C |
Fresh blood of an extremely rare ferocious beast. | 300 | 0.04 | ![]() ![]() |
Rare Beast Bone DaoJu_Item_Bone_3_C |
A rare beast bone. | 300 | 0.04 | ![]() ![]() |
Rare Carcass Chunk DaoJu_Item_AnimalBody_PuTong_3_C |
Chunks of a rare animal carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Rare Claw DaoJu_Item_Claw_3_C |
A claw of an extremely ferocious beast. | 300 | 0.08 | ![]() ![]() |
Rare Fang DaoJu_Item_Tooth_3_C |
A tooth of an extremely ferocious beast. | 300 | 0.08 | ![]() ![]() |
Rare Feather DaoJu_Item_Feather_3_C |
A feather of an extremely ferocious beast. | 300 | 0.01 | ![]() ![]() |
Rare Horn DaoJu_Item_Horn_3_C |
A sharp and long horn of an extremely ferocious beast. | 300 | 0.08 | ![]() ![]() |
Rare Shell DaoJu_Item_Shell_3_C |
An extremely thick and heavy animal shell. | 300 | 0.08 | ![]() ![]() |
Rare Thick Hide Carcass Chunk DaoJu_Item_AnimalBody_HouPi_3_C |
Chunks of a rare thick hide animal carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Rare Turtle Shell DaoJu_Item_Carapax_3_C |
Shell of elite giant turtles | 300 | 0.08 | ![]() ![]() |
Saber-toothed Predator Claw DaoJu_Item_JianChiHu_Zhua_C |
Saber-toothed Predator's claw, very sharp. | 300 | 0.06 | ![]() ![]() |
Saber-toothed Predator Fang DaoJu_Item_JianChiHu_YaChi_C |
Saber-toothed Predator's fang, very sharp. | 300 | 0.06 | ![]() ![]() |
Saber-toothed Predator Hide DaoJu_Item_JianChiHu_Pi_C |
Saber-toothed Predator's hide, very tough and sturdy. | 300 | 0.06 | ![]() ![]() |
Saber-toothed Predator of Doom Head DaoJu_Item_Head_JianChiHu_3_C |
Saber-toothed Predator of Doom's Head | 300 | 10 | ![]() ![]() |
Sharp Fang DaoJu_Item_Tooth_C |
An animal's fang. | 300 | 0.08 | ![]() ![]() |
Sharp Horn DaoJu_Item_Horn_C |
A sharp and long horn of an animal. | 300 | 0.08 | ![]() ![]() |
Shell DaoJu_Item_Shell_C |
Shell of crustaceans. | 300 | 0.08 | ![]() ![]() |
Sky-shading Tempest Griffin Head DaoJu_Item_Head_JFJ_C |
Sky-shading Tempest Griffin's Head | 300 | 8 | ![]() ![]() |
Tempest Griffin Bone DaoJu_Item_JiNiao_Gu_C |
Tempest Griffin's bone. | 300 | 0.06 | ![]() ![]() |
Tempest Griffin Claw DaoJu_Item_JiNiao_Zhua_C |
Tempest Griffin's claw, very sharp. | 300 | 0.06 | ![]() ![]() |
Tempest Griffin Feather DaoJu_Item_JiNiao_YuMao_C |
Tempest Griffin's feather. | 300 | 0.02 | ![]() ![]() |
Tempest Griffin of Doom Head DaoJu_Item_Head_JFJ_3_C |
Tempest Griffin of Doom's Head | 300 | 8 | ![]() ![]() |
Thick Hide DaoJu_Item_Hide_Thick_C |
A sturdy animal hide that can be processed into thick leather. | 300 | 0.06 | ![]() ![]() |
Thick Hide Carcass Chunk DaoJu_Item_AnimalBody_HouPi_C |
Chunks of a common thick hide animal carcass processed via cutting. | 300 | 0.1 | ![]() ![]() |
Titan Mammoth Head DaoJu_Item_Head_MMX_C |
Titan Mammoth's Head | 300 | 10 | ![]() ![]() |
Turtle Shell DaoJu_Item_Carapax_C |
Shell of turtles. | 300 | 0.04 | ![]() ![]() |
Vajra Ape Bone DaoJu_Item_JuYuan_Gu_C |
Vajra Ape's bone, very hard and sturdy | 300 | 0.06 | ![]() ![]() |
Vajra Ape Fang DaoJu_Item_JuYuan_YaChi_C |
Vajra Ape's fang, very sharp | 300 | 0.06 | ![]() ![]() |
Vajra Ape Hide DaoJu_Item_JuYuan_Pi_C |
Vajra Ape's hide, very tough and sturdy | 300 | 0.06 | ![]() ![]() |
Vajra Ape of Doom Head DaoJu_Item_Head_JGY_3_C |
Vajra Ape of Doom's Head | 300 | 10 | ![]() ![]() |
Vulture Feather DaoJu_Item_Feather_TuJiu_C |
Unique feather of a vulture. | 300 | 0.01 | ![]() ![]() |
Armor
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
[Claw] Advanced Combat Costume BP_ZB_YeMan_ZD_31_C |
Appearance of advanced costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Claw] Advanced Combat Gloves BP_ZB_YeMan_ZD_32_C |
Appearance of advanced costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Claw] Advanced Combat Pants BP_ZB_YeMan_ZD_33_C |
Appearance of advanced costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Claw] Advanced Combat Shoes BP_ZB_YeMan_ZD_34_C |
Appearance of advanced costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Claw] Basic Combat Costume BP_ZB_YeMan_ZD_11_C |
Appearance of basic costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Claw] Basic Combat Gloves BP_ZB_YeMan_ZD_12_C |
Appearance of basic costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Claw] Basic Combat Pants BP_ZB_YeMan_ZD_13_C |
Appearance of basic costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Claw] Basic Combat Shoes BP_ZB_YeMan_ZD_14_C |
Appearance of basic costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Claw] Everyday Costume BP_ZB_YeMan_SH_1_C |
Appearance of basic costume worn by the Claw Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Claw] Everyday Gloves BP_ZB_YeMan_SH_2_C |
Appearance of basic costume worn by the Claw Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Claw] Everyday Pants BP_ZB_YeMan_SH_3_C |
Appearance of basic costume worn by the Claw Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Claw] Everyday Shoes BP_ZB_YeMan_SH_4_C |
Appearance of basic costume worn by the Claw Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Claw] Medium Combat Costume BP_ZB_YeMan_ZD_21_C |
Appearance of medium costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Claw] Medium Combat Gloves BP_ZB_YeMan_ZD_22_C |
Appearance of medium costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Claw] Medium Combat Pants BP_ZB_YeMan_ZD_23_C |
Appearance of medium costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Claw] Medium Combat Shoes BP_ZB_YeMan_ZD_24_C |
Appearance of medium costume worn by the Claw Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Claw] Winter Gloves BP_ZB_YeMan_YH_2_C |
Appearance of costume worn by the Claw Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Claw] Winter Knitwear BP_ZB_YeMan_YH_1_C |
Appearance of costume worn by the Claw Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Claw] Winter Pants BP_ZB_YeMan_YH_3_C |
Appearance of costume worn by the Claw Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Claw] Winter Shoes BP_ZB_YeMan_YH_4_C |
Appearance of costume worn by the Claw Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Fang] Advanced Combat Costume BP_ZB_ShenMi_ZD_31_C |
Appearance of advanced costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Fang] Advanced Combat Gloves BP_ZB_ShenMi_ZD_32_C |
Appearance of advanced costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Fang] Advanced Combat Pants BP_ZB_ShenMi_ZD_33_C |
Appearance of advanced costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Fang] Advanced Combat Shoes BP_ZB_ShenMi_ZD_34_C |
Appearance of advanced costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Fang] Basic Combat Costume BP_ZB_ShenMi_ZD_11_C |
Appearance of basic costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Fang] Basic Combat Gloves BP_ZB_ShenMi_ZD_12_C |
Appearance of basic costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Fang] Basic Combat Pants BP_ZB_ShenMi_ZD_13_C |
Appearance of basic costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Fang] Basic Combat Shoes BP_ZB_ShenMi_ZD_14_C |
Appearance of basic costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Fang] Everyday Costume BP_ZB_ShenMi_SH_1_C |
Appearance of basic costume worn by the Fang Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Fang] Everyday Gloves BP_ZB_ShenMi_SH_2_C |
Appearance of basic costume worn by the Fang Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Fang] Everyday Pants BP_ZB_ShenMi_SH_3_C |
Appearance of basic costume worn by the Fang Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Fang] Everyday Shoes BP_ZB_ShenMi_SH_4_C |
Appearance of basic costume worn by the Fang Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Fang] Medium Combat Costume BP_ZB_ShenMi_ZD_21_C |
Appearance of medium costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Fang] Medium Combat Gloves BP_ZB_ShenMi_ZD_22_C |
Appearance of medium costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Fang] Medium Combat Pants BP_ZB_ShenMi_ZD_23_C |
Appearance of medium costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Fang] Medium Combat Shoes BP_ZB_ShenMi_ZD_24_C |
Appearance of medium costume worn by the Fang Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Fang] Winter Gloves BP_ZB_ShenMi_YH_2_C |
Appearance of costume worn by the Fang Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Fang] Winter Knitwear BP_ZB_ShenMi_YH_1_C |
Appearance of costume worn by the Fang Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Fang] Winter Pants BP_ZB_ShenMi_YH_3_C |
Appearance of costume worn by the Fang Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Fang] Winter Shoes BP_ZB_ShenMi_YH_4_C |
Appearance of costume worn by the Fang Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Flint] Advanced Combat Costume BP_ZB_ZhiHui_ZD_31_C |
Appearance of advanced costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Flint] Advanced Combat Gloves BP_ZB_ZhiHui_ZD_32_C |
Appearance of advanced costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Flint] Advanced Combat Pants BP_ZB_ZhiHui_ZD_33_C |
Appearance of advanced costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Flint] Advanced Combat Shoes BP_ZB_ZhiHui_ZD_34_C |
Appearance of advanced costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Flint] Basic Combat Costume BP_ZB_ZhiHui_ZD_11_C |
Appearance of basic costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Flint] Basic Combat Gloves BP_ZB_ZhiHui_ZD_12_C |
Appearance of basic costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Flint] Basic Combat Pants BP_ZB_ZhiHui_ZD_13_C |
Appearance of basic costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Flint] Basic Combat Shoes BP_ZB_ZhiHui_ZD_14_C |
Appearance of basic costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Flint] Everyday Costume BP_ZB_ZhiHui_SH_1_C |
Appearance of basic costume worn by the Flint Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Flint] Everyday Gloves BP_ZB_ZhiHui_SH_2_C |
Appearance of basic costume worn by the Flint Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.1 | ![]() ![]() |
[Flint] Everyday Pants BP_ZB_ZhiHui_SH_3_C |
Appearance of basic costume worn by the Flint Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Flint] Everyday Shoes BP_ZB_ZhiHui_SH_4_C |
Appearance of basic costume worn by the Flint Tribe every day (inherits gear stats consumed when crafting). | 1 | 0.15 | ![]() ![]() |
[Flint] Medium Combat Costume BP_ZB_ZhiHui_ZD_21_C |
Appearance of medium costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Flint] Medium Combat Gloves BP_ZB_ZhiHui_ZD_22_C |
Appearance of medium costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.2 | ![]() ![]() |
[Flint] Medium Combat Pants BP_ZB_ZhiHui_ZD_23_C |
Appearance of medium costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
[Flint] Medium Combat Shoes BP_ZB_ZhiHui_ZD_24_C |
Appearance of medium costume worn by the Flint Tribe in battles (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Flint] Winter Gloves BP_ZB_ZhiHui_YH_2_C |
Appearance of advanced costume worn by the Flint Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.3 | ![]() ![]() |
[Flint] Winter Knitwear BP_ZB_ZhiHui_YH_1_C |
Appearance of advanced costume worn by the Flint Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Flint] Winter Pants BP_ZB_ZhiHui_YH_3_C |
Appearance of advanced costume worn by the Flint Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.6 | ![]() ![]() |
[Flint] Winter Shoes BP_ZB_ZhiHui_YH_4_C |
Appearance of advanced costume worn by the Flint Tribe to resist the cold (inherits gear stats consumed when crafting). | 1 | 0.4 | ![]() ![]() |
Advanced Frog Bone Necklace BP_ZB_XiangLian_Boss_2_2_C |
A necklace decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Frog Bone Ring BP_ZB_JieZhi_Boss_2_2_C |
A ring decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Frog Claw Gloves BP_ZB_ShouTao_Boss_2_2_C |
Gloves attached with Fogfrog claws (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.4 | ![]() ![]() |
Advanced Frog Leather Armor BP_ZB_YiFu_Boss_2_2_C |
Costume wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Frog Leather Boots BP_ZB_XieZi_Boss_2_2_C |
Boots wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.6 | ![]() ![]() |
Advanced Frog Leather Pants BP_ZB_KuZi_Boss_2_2_C |
Pants wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Giant Ape Gloves BP_ZB_ShouTao_Boss_4_2_C |
Gloves attached with Vajra Ape's claw (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.4 | ![]() ![]() |
Advanced Giant Ape Leather Armor BP_ZB_YiFu_Boss_4_2_C |
Costume wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() ![]() |
Advanced Giant Ape Leather Boots BP_ZB_XieZi_Boss_4_2_C |
Boots wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.6 | ![]() ![]() |
Advanced Giant Ape Leather Pants BP_ZB_KuZi_Boss_4_2_C |
Pants wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() ![]() |
Advanced Giant Ape Necklace BP_ZB_XiangLian_Boss_4_2_C |
A necklace decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() ![]() |
Advanced Giant Ape Ring BP_ZB_JieZhi_Boss_4_2_C |
A ring decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() ![]() |
Advanced Mammoth Gloves BP_ZB_ShouTao_Boss_5_2_C |
Gloves attached with Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.4 | ![]() ![]() |
Advanced Mammoth Leather Armor BP_ZB_YiFu_Boss_5_2_C |
Costume wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Advanced Mammoth Leather Boots BP_ZB_XieZi_Boss_5_2_C |
Boots wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.6 | ![]() ![]() |
Advanced Mammoth Leather Pants BP_ZB_KuZi_Boss_5_2_C |
Pants wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Advanced Mammoth Necklace BP_ZB_XiangLian_Boss_5_2_C |
A necklace decorated with a Mammoth ivory, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Advanced Mammoth Ring BP_ZB_JieZhi_Boss_5_2_C |
A ring decorated with Mammoth bones, capable of deterring enemies (Stats get enhanced further based on inherited gears). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Advanced Saber-toothed Predator Gloves BP_ZB_ShouTao_JianChiHu_2_C |
Gloves attached with Saber-toothed Predator's claw (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.4 | ![]() ![]() |
Advanced Saber-toothed Predator Leather Armor BP_ZB_YiFu_JianChiHu_2_C |
Costume wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Advanced Saber-toothed Predator Leather Boots BP_ZB_XieZi_JianChiHu_2_C |
Boots wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.6 | ![]() ![]() |
Advanced Saber-toothed Predator Leather Pants BP_ZB_KuZi_JianChiHu_2_C |
Pants wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Advanced Saber-toothed Predator Necklace BP_ZB_XiangLian_JianChiHu_2_C |
A necklace decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Advanced Saber-toothed Predator Ring BP_ZB_JieZhi_JianChiHu_2_C |
A ring decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Advanced Tempest Griffin Feather Armor BP_ZB_YiFu_Boss_3_2_C |
Costume wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Tempest Griffin Feather Boots BP_ZB_XieZi_Boss_3_2_C |
Boots wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.6 | ![]() ![]() |
Advanced Tempest Griffin Feather Pants BP_ZB_KuZi_Boss_3_2_C |
Pants wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Tempest Griffin Gloves BP_ZB_ShouTao_Boss_3_2_C |
Gloves attached with Tempest Griffin claws (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.4 | ![]() ![]() |
Advanced Tempest Griffin Necklace BP_ZB_XiangLian_Boss_3_2_C |
A necklace decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Advanced Tempest Griffin Ring BP_ZB_JieZhi_Boss_3_2_C |
A ring decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Alpaca Saddle BP_An_YangTuo_C |
A saddle used for riding alpacas. | 1 | 2 | ![]() ![]() |
Ancient Gloves BP_ZB_ShouTao_YiJi_1_C |
A pair of gloves crafted by the Ancient Master Craftsman. | 1 | 0.4 | ![]() ![]() |
Ancient Leather Armor BP_ZB_YiFu_YiJi_1_C |
Costume crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() ![]() |
Ancient Leather Boots BP_ZB_XieZi_YiJi_1_C |
A pair of boots crafted by the Ancient Master Craftsman. | 1 | 0.6 | ![]() ![]() |
Ancient Leather Pants BP_ZB_KuZi_YiJi_1_C |
A pair of pants crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() ![]() |
Ancient Necklace BP_ZB_XiangLian_YiJi_1_C |
A necklace crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() ![]() |
Ancient Ring BP_ZB_JieZhi_YiJi_1_C |
A ring crafted by the Ancient Master Craftsman. | 1 | 0.2 | ![]() ![]() |
Archaic Armor BP_ZB_YiFu_YiJi_2_C |
Costume left over by the archaic civilization. | 1 | 0.2 | ![]() ![]() |
Archaic Boots BP_ZB_XieZi_YiJi_2_C |
Boots left over by the archaic civilization. | 1 | 0.6 | ![]() ![]() |
Archaic Gloves BP_ZB_ShouTao_YiJi_2_C |
Gloves left over by the archaic civilization. | 1 | 0.4 | ![]() ![]() |
Archaic Legguard BP_ZB_KuZi_YiJi_2_C |
Pants left over by the archaic civilization. | 1 | 0.2 | ![]() ![]() |
Archaic Necklace BP_ZB_XiangLian_YiJi_2_C |
A necklace left over by the archaic civilization. | 1 | 0.2 | ![]() ![]() |
Archaic Ring BP_ZB_JieZhi_YiJi_2_C |
A ring left over by the archaic civilization. | 1 | 0.2 | ![]() ![]() |
Attack Mod 1 BP_GZ_GongJi_1_C |
Used by dragging it to the gear, a relic left by an ancient hero that can be used to complement necklaces, rings, gloves to make the wearer feel extra confident and brave | 300 | 0.02 | ![]() ![]() |
Attack Mod 2 BP_GZ_GongJi_2_C |
Used by dragging it to the gear, a relic left by an archaic hero that can be used to complement necklaces, rings, gloves to make the wearer feel extra confident and brave | 300 | 0.02 | ![]() ![]() |
Attack Mod 3 BP_GZ_GongJi_3_C |
Used by dragging it to the gear, a relic left by a hero of an unknown era that basks in a mysterious glow and can be used to complement necklaces, rings, gloves to make the wearer feel confident and brave. | 300 | 0.02 | ![]() ![]() |
Beast Bone Necklace BP_ZB_XiangLian_2_C |
An exquisite necklace made of beast bone. | 1 | 0.08 | ![]() ![]() |
Beast Bone Ring BP_ZB_JieZhi_2_C |
An exquisite ring made of beast bone. | 1 | 0.08 | ![]() ![]() |
Beast Hide Costume BP_ZB_YiFu_2_C |
Costume made of beast hide. | 1 | 0.4 | ![]() ![]() |
Beast Hide Gloves BP_ZB_ShouTao_2_C |
Gloves made of beast hide. | 1 | 0.15 | ![]() ![]() |
Beast Hide Pants BP_ZB_KuZi_2_C |
Pants made of beast hide. | 1 | 0.4 | ![]() ![]() |
Beast Hide Shoes BP_ZB_XieZi_2_C |
Shoes made of beast hide. | 1 | 0.3 | ![]() ![]() |
Boar Saddle BP_AN_YeZhu_C |
A saddle used for riding boars. | 1 | 2 | ![]() ![]() |
Boxer Shorts BP_ZhuangBei_Base_C |
A pair of boxer shorts. | 1 | 0 | ![]() ![]() |
Bronze Costume BP_ZB_YiFu_3_C |
Costume made of bronze. | 1 | 0.6 | ![]() ![]() |
Bronze Gloves BP_ZB_ShouTao_3_C |
Gloves made of bronze. | 1 | 0.3 | ![]() ![]() |
Bronze Necklace BP_ZB_XiangLian_3_C |
A necklace made of bronze. | 1 | 0.15 | ![]() ![]() |
Bronze Pants BP_ZB_KuZi_3_C |
Pants carrying bronze. | 1 | 0.6 | ![]() ![]() |
Bronze Ring BP_ZB_JieZhi_3_C |
A ring made of bronze. | 1 | 0.15 | ![]() ![]() |
Bronze Shoes BP_ZB_XieZi_3_C |
Shoes made of bronze. | 1 | 0.45 | ![]() ![]() |
Calaite Ring BP_ZB_JieZhi_1_C |
A shoddy stone ring with a calaite on it. | 1 | 0.05 | ![]() ![]() |
Chill Proof Mod 1 BP_GZ_HanKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of beast fuzz and cotton cloth. Can be embedded in the gear to make it chill-proof | 300 | 0.01 | ![]() ![]() |
Chill Proof Mod 2 BP_GZ_HanKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of feather and cotton cloth. Can be embedded in gear to make it chill-proof and electricity-resistant | 300 | 0.01 | ![]() ![]() |
Chill Proof Mod 3 BP_GZ_HanKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of some strange cloth, and can only be found by accident in ruins. It can be embedded in gear to make it chill-proof and electricity-resistant | 300 | 0.02 | ![]() ![]() |
Claw Tribe Advanced Combat Costume BP_ZB_YeMan_ZD_Lv3_01_C |
Advanced costume worn by the Claw Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Claw Tribe Advanced Combat Gloves BP_ZB_YeMan_ZD_Lv3_02_C |
Advanced costume worn by the Claw Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Claw Tribe Advanced Combat Pants BP_ZB_YeMan_ZD_Lv3_03_C |
Advanced costume worn by the Claw Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Claw Tribe Advanced Combat Shoes BP_ZB_YeMan_ZD_Lv3_04_C |
Advanced costume worn by the Claw Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Advanced Costume BP_ZB_YeMan_SH_Lv3_01_C |
Advanced costume worn by the Claw Tribe every day. | 1 | 0.6 | ![]() ![]() |
Claw Tribe Advanced Gloves BP_ZB_YeMan_SH_Lv3_02_C |
Advanced costume worn by the Claw Tribe every day. | 1 | 0.3 | ![]() ![]() |
Claw Tribe Advanced Pants BP_ZB_YeMan_SH_Lv3_03_C |
Advanced costume worn by the Claw Tribe every day. | 1 | 0.6 | ![]() ![]() |
Claw Tribe Advanced Shoes BP_ZB_YeMan_SH_Lv3_04_C |
Advanced costume worn by the Claw Tribe every day. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Basic Combat Costume BP_ZB_YeMan_ZD_Lv1_01_C |
Basic costume worn by the Claw Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Basic Combat Gloves BP_ZB_YeMan_ZD_Lv1_02_C |
Basic costume worn by the Claw Tribe in battles. | 1 | 0.1 | ![]() ![]() |
Claw Tribe Basic Combat Pants BP_ZB_YeMan_ZD_Lv1_03_C |
Basic costume worn by the Claw Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Basic Combat Shoes BP_ZB_YeMan_ZD_Lv1_04_C |
Basic costume worn by the Claw Tribe in battles. | 1 | 0.15 | ![]() ![]() |
Claw Tribe Basic Costume BP_ZB_YeMan_SH_Lv1_01_C |
Basic costume worn by the Claw Tribe every day. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Basic Gloves BP_ZB_YeMan_SH_Lv1_02_C |
Basic costume worn by the Claw Tribe every day. | 1 | 0.1 | ![]() ![]() |
Claw Tribe Basic Pants BP_ZB_YeMan_SH_Lv1_03_C |
Basic costume worn by the Claw Tribe every day. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Basic Shoes BP_ZB_YeMan_SH_Lv1_04_C |
Basic costume worn by the Claw Tribe every day. | 1 | 0.15 | ![]() ![]() |
Claw Tribe Medium Combat Costume BP_ZB_YeMan_ZD_Lv2_01_C |
Medium costume worn by the Claw Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Medium Combat Gloves BP_ZB_YeMan_ZD_Lv2_02_C |
Medium costume worn by the Claw Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Medium Combat Pants BP_ZB_YeMan_ZD_Lv2_03_C |
Medium costume worn by the Claw Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Medium Combat Shoes BP_ZB_YeMan_ZD_Lv2_04_C |
Medium costume worn by the Claw Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Claw Tribe Medium Costume BP_ZB_YeMan_SH_Lv2_01_C |
Medium costume worn by the Claw Tribe every day. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Medium Gloves BP_ZB_YeMan_SH_Lv2_02_C |
Medium costume worn by the Claw Tribe every day. | 1 | 0.2 | ![]() ![]() |
Claw Tribe Medium Pants BP_ZB_YeMan_SH_Lv2_03_C |
Medium costume worn by the Claw Tribe every day. | 1 | 0.4 | ![]() ![]() |
Claw Tribe Medium Shoes BP_ZB_YeMan_SH_Lv2_04_C |
Medium costume worn by the Claw Tribe every day. | 1 | 0.3 | ![]() ![]() |
Claw Tribe Winter Gloves BP_ZB_YeMan_YuHan_Lv3_02_C |
Costume worn by the Claw Tribe to resist the cold. | 1 | 0.3 | ![]() ![]() |
Claw Tribe's winter boots BP_ZB_YeMan_YuHan_Lv3_04_C |
Costume worn by the Claw Tribe to resist the cold. | 1 | 0.4 | ![]() ![]() |
Claw Tribe's winter knitwear BP_ZB_YeMan_YuHan_Lv3_01_C |
Costume worn by the Claw Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Claw Tribe's winter pants BP_ZB_YeMan_YuHan_Lv3_03_C |
Costume worn by the Claw Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Concealment Mod 1 BP_GZ_YinBi_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of marl powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() ![]() |
Concealment Mod 2 BP_GZ_YinBi_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of paint powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() ![]() |
Concealment Mod 3 BP_GZ_YinBi_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of light-absorbing powder, and can be used to tune down gear's color and make it less noticeable | 300 | 0.01 | ![]() ![]() |
Damage Reduction Mod 1 BP_GZ_JianShang_1_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes and pants. A thin iron plate that can effectively resist damage of all sorts | 300 | 0.15 | ![]() ![]() |
Damage Reduction Mod 2 BP_GZ_JianShang_2_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes and pants. A steel iron plate that can effectively resist damage of all sorts | 300 | 0.15 | ![]() ![]() |
Defense Mod 1 BP_GZ_FangYu_1_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of copper loops linked together, possessing the strength to resist all sorts of attacks | 300 | 0.1 | ![]() ![]() |
Defense Mod 2 BP_GZ_FangYu_2_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of iron loops linked together, possessing the strength to resist all sorts of attacks | 300 | 0.1 | ![]() ![]() |
Defense Mod 3 BP_GZ_FangYu_3_C |
A gear modification material. Used by dragging it to the gear, can only be used on costumes, pants, and shoes. It's a dense net made of steel loops linked together, possessing the strength to resist all sorts of attacks | 300 | 0.1 | ![]() ![]() |
Enhanced Armor BP_ZB_YiFu_YiJi_JingHua_C |
An enhanced costume that inherits the stat re-boosts of material gear | 1 | 0.2 | ![]() ![]() |
Enhanced Gloves BP_ZB_ShouTao_YiJi_JingHua_C |
A pair of enhanced gloves that inherits the stat re-boosts of material gear | 1 | 0.4 | ![]() ![]() |
Enhanced Legguard BP_ZB_KuZi_YiJi_JingHua_C |
A pair of enhanced pants that inherits the stat re-boosts of material gear | 1 | 0.2 | ![]() ![]() |
Enhanced Necklace BP_ZB_XiangLian_YiJi_JingHua_C |
An enhance necklace gloves that inherits the stat re-boosts of material gear | 1 | 0.2 | ![]() ![]() |
Enhanced Ring BP_ZB_JieZhi_YiJi_JingHua_C |
An enhanced ring that inherits the stat re-boosts of material gear | 1 | 0.2 | ![]() ![]() |
Enhanced Shoes BP_ZB_XieZi_YiJi_JingHua_C |
A pair of enhanced boots that inherits the stat re-boosts of material gear | 1 | 0.6 | ![]() ![]() |
Fang Tribe Advanced Combat Costume BP_ZB_ShenMi_ZD_Lv3_01_C |
Advanced costume worn by the Fang Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Fang Tribe Advanced Combat Gloves BP_ZB_ShenMi_ZD_Lv3_02_C |
Advanced costume worn by the Fang Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Fang Tribe Advanced Combat Pants BP_ZB_ShenMi_ZD_Lv3_03_C |
Advanced costume worn by the Fang Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Fang Tribe Advanced Combat Shoes BP_ZB_ShenMi_ZD_Lv3_04_C |
Advanced costume worn by the Fang Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Advanced Costume BP_ZB_ShenMi_SH_Lv3_01_C |
Advanced costume worn by the Fang Tribe every day. | 1 | 0.6 | ![]() ![]() |
Fang Tribe Advanced Gloves BP_ZB_ShenMi_SH_Lv3_02_C |
Advanced costume worn by the Fang Tribe every day. | 1 | 0.3 | ![]() ![]() |
Fang Tribe Advanced Pants BP_ZB_ShenMi_SH_Lv3_03_C |
Advanced costume worn by the Fang Tribe every day. | 1 | 0.6 | ![]() ![]() |
Fang Tribe Advanced Shoes BP_ZB_ShenMi_SH_Lv3_04_C |
Advanced costume worn by the Fang Tribe every day. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Basic Combat Costume BP_ZB_ShenMi_ZD_Lv1_01_C |
Basic costume worn by the Fang Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Basic Combat Gloves BP_ZB_ShenMi_ZD_Lv1_02_C |
Basic costume worn by the Fang Tribe in battles. | 1 | 0.1 | ![]() ![]() |
Fang Tribe Basic Combat Pants BP_ZB_ShenMi_ZD_Lv1_03_C |
Basic costume worn by the Fang Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Basic Combat Shoes BP_ZB_ShenMi_ZD_Lv1_04_C |
Basic costume worn by the Fang Tribe in battles. | 1 | 0.15 | ![]() ![]() |
Fang Tribe Basic Costume BP_ZB_ShenMi_SH_Lv1_01_C |
Basic costume worn by the Fang Tribe every day. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Basic Gloves BP_ZB_ShenMi_SH_Lv1_02_C |
Basic costume worn by the Fang Tribe every day. | 1 | 0.1 | ![]() ![]() |
Fang Tribe Basic Pants BP_ZB_ShenMi_SH_Lv1_03_C |
Basic costume worn by the Fang Tribe every day. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Basic Shoes BP_ZB_ShenMi_SH_Lv1_04_C |
Basic costume worn by the Fang Tribe every day. | 1 | 0.15 | ![]() ![]() |
Fang Tribe Medium Combat Costume BP_ZB_ShenMi_ZD_Lv2_01_C |
Medium costume worn by the Fang Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Medium Combat Gloves BP_ZB_ShenMi_ZD_Lv2_02_C |
Medium costume worn by the Fang Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Medium Combat Pants BP_ZB_ShenMi_ZD_Lv2_03_C |
Medium costume worn by the Fang Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Medium Combat Shoes BP_ZB_ShenMi_ZD_Lv2_04_C |
Medium costume worn by the Fang Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Fang Tribe Medium Costume BP_ZB_ShenMi_SH_Lv2_01_C |
Medium costume worn by the Fang Tribe every day. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Medium Gloves BP_ZB_ShenMi_SH_Lv2_02_C |
Medium costume worn by the Fang Tribe every day. | 1 | 0.2 | ![]() ![]() |
Fang Tribe Medium Pants BP_ZB_ShenMi_SH_Lv2_03_C |
Medium costume worn by the Fang Tribe every day. | 1 | 0.4 | ![]() ![]() |
Fang Tribe Medium Shoes BP_ZB_ShenMi_SH_Lv2_04_C |
Medium costume worn by the Fang Tribe every day. | 1 | 0.3 | ![]() ![]() |
Fang Tribe Winter Gloves BP_ZB_ShenMi_YuHan_Lv3_02_C |
Costume worn by the Fang Tribe to resist the cold. | 1 | 0.3 | ![]() ![]() |
Fang Tribe's winter boots BP_ZB_ShenMi_YuHan_Lv3_04_C |
Costume worn by the Fang Tribe to resist the cold. | 1 | 0.4 | ![]() ![]() |
Fang Tribe's winter knitwear BP_ZB_ShenMi_YuHan_Lv3_01_C |
Costume worn by the Fang Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Fang Tribe's winter pants BP_ZB_ShenMi_YuHan_Lv3_03_C |
Costume worn by the Fang Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Flint Tribe Advanced Combat Costume BP_ZB_ZhiHui_ZD_Lv3_01_C |
Advanced costume worn by the Flint Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Flint Tribe Advanced Combat Gloves BP_ZB_ZhiHui_ZD_Lv3_02_C |
Advanced costume worn by the Flint Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Flint Tribe Advanced Combat Pants BP_ZB_ZhiHui_ZD_Lv3_03_C |
Advanced costume worn by the Flint Tribe in battles. | 1 | 0.6 | ![]() ![]() |
Flint Tribe Advanced Combat Shoes BP_ZB_ZhiHui_ZD_Lv3_04_C |
Advanced costume worn by the Flint Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Advanced Costume BP_ZB_ZhiHui_SH_Lv3_01_C |
Advanced costume worn by the Flint Tribe every day. | 1 | 0.6 | ![]() ![]() |
Flint Tribe Advanced Gloves BP_ZB_ZhiHui_SH_Lv3_02_C |
Advanced costume worn by the Flint Tribe every day. | 1 | 0.3 | ![]() ![]() |
Flint Tribe Advanced Pants BP_ZB_ZhiHui_SH_Lv3_03_C |
Advanced costume worn by the Flint Tribe every day. | 1 | 0.6 | ![]() ![]() |
Flint Tribe Advanced Shoes BP_ZB_ZhiHui_SH_Lv3_04_C |
Advanced costume worn by the Flint Tribe every day. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Basic Combat Costume BP_ZB_ZhiHui_ZD_Lv1_01_C |
Basic costume worn by the Flint Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Basic Combat Gloves BP_ZB_ZhiHui_ZD_Lv1_02_C |
Basic costume worn by the Flint Tribe in battles. | 1 | 0.1 | ![]() ![]() |
Flint Tribe Basic Combat Pants BP_ZB_ZhiHui_ZD_Lv1_03_C |
Basic costume worn by the Flint Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Basic Combat Shoes BP_ZB_ZhiHui_ZD_Lv1_04_C |
Basic costume worn by the Flint Tribe in battles. | 1 | 0.15 | ![]() ![]() |
Flint Tribe Basic Costume BP_ZB_ZhiHui_SH_Lv1_01_C |
Basic costume worn by the Flint Tribe every day. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Basic Gloves BP_ZB_ZhiHui_SH_Lv1_02_C |
Basic costume worn by the Flint Tribe every day. | 1 | 0.1 | ![]() ![]() |
Flint Tribe Basic Pants BP_ZB_ZhiHui_SH_Lv1_03_C |
Basic costume worn by the Flint Tribe every day. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Basic Shoes BP_ZB_ZhiHui_SH_Lv1_04_C |
Basic costume worn by the Flint Tribe every day. | 1 | 0.15 | ![]() ![]() |
Flint Tribe Medium Combat Costume BP_ZB_ZhiHui_ZD_Lv2_01_C |
Medium costume worn by the Flint Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Medium Combat Gloves BP_ZB_ZhiHui_ZD_Lv2_02_C |
Medium costume worn by the Flint Tribe in battles. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Medium Combat Pants BP_ZB_ZhiHui_ZD_Lv2_03_C |
Medium costume worn by the Flint Tribe in battles. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Medium Combat Shoes BP_ZB_ZhiHui_ZD_Lv2_04_C |
Medium costume worn by the Flint Tribe in battles. | 1 | 0.3 | ![]() ![]() |
Flint Tribe Medium Costume BP_ZB_ZhiHui_SH_Lv2_01_C |
Medium costume worn by the Flint Tribe every day. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Medium Gloves BP_ZB_ZhiHui_SH_Lv2_02_C |
Medium costume worn by the Flint Tribe every day. | 1 | 0.2 | ![]() ![]() |
Flint Tribe Medium Pants BP_ZB_ZhiHui_SH_Lv2_03_C |
Medium costume worn by the Flint Tribe every day. | 1 | 0.4 | ![]() ![]() |
Flint Tribe Medium Shoes BP_ZB_ZhiHui_SH_Lv2_04_C |
Medium costume worn by the Flint Tribe every day. | 1 | 0.3 | ![]() ![]() |
Flint Tribe Winter Gloves BP_ZB_ZhiHui_YuHan_Lv3_02_C |
Advanced costume worn by the Flint Tribe to resist the cold. | 1 | 0.3 | ![]() ![]() |
Flint Tribe's winter boots BP_ZB_ZhiHui_YuHan_Lv3_04_C |
Advanced costume worn by the Flint Tribe to resist the cold. | 1 | 0.4 | ![]() ![]() |
Flint Tribe's winter knitwear BP_ZB_ZhiHui_YuHan_Lv3_01_C |
Advanced costume worn by the Flint Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Flint Tribe's winter pants BP_ZB_ZhiHui_YuHan_Lv3_03_C |
Advanced costume worn by the Flint Tribe to resist the cold. | 1 | 0.6 | ![]() ![]() |
Frog Bone Necklace BP_ZB_XiangLian_Boss_2_C |
A necklace decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Frog Bone Ring BP_ZB_JieZhi_Boss_2_C |
A ring decorated with Fogfrog bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Frog Claw Gloves BP_ZB_ShouTao_Boss_2_C |
Gloves attached with Fogfrog claws (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.4 | ![]() ![]() |
Frog Leather Armor BP_ZB_YiFu_Boss_2_C |
Costume wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Frog Leather Boots BP_ZB_XieZi_Boss_2_C |
Boots wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.6 | ![]() ![]() |
Frog Leather Pants BP_ZB_KuZi_Boss_2_C |
Pants wrapped in Fogfrog skin (Stats get enhanced further based on inherited gear). Set effects: Poison-proof +50%, Body Poison -3 per minute. | 1 | 0.2 | ![]() ![]() |
Gear Durability Mod 1 BP_GZ_NaiJiu_2_C |
A gear modification material; used by dragging it to the gear. This raw lacquer mixture can be applied on gear to make it more durable | 300 | 0.05 | ![]() ![]() |
Gear Durability Mod 2 BP_GZ_NaiJiu_1_C |
A gear modification material; used by dragging it to the gear. This oil-grease mixture can be applied on gear to make it more durable | 300 | 0.05 | ![]() ![]() |
Gear Durability Mod 3 BP_GZ_NaiJiu_3_C |
A gear modification material; used by dragging it to the gear. This amazing material can be applied on gear to greatly reduce its wear-and-tear | 300 | 0.05 | ![]() ![]() |
Giant Ape Gloves BP_ZB_ShouTao_Boss_4_C |
Gloves attached with Vajra Ape's claw (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.4 | ![]() ![]() |
Giant Ape Leather Armor BP_ZB_YiFu_Boss_4_C |
Costume wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() ![]() |
Giant Ape Leather Boots BP_ZB_XieZi_Boss_4_C |
Boots wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.6 | ![]() ![]() |
Giant Ape Leather Pants BP_ZB_KuZi_Boss_4_C |
Pants wrapped in Vajra Ape Hide (Stats get enhanced further based on inherited gear). Set effects: Max Stamina +50, HP +0.5% every second. | 1 | 0.2 | ![]() ![]() |
Giant Ape Necklace BP_ZB_XiangLian_Boss_4_C |
A necklace decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() ![]() |
Giant Ape Ring BP_ZB_JieZhi_Boss_4_C |
A ring decorated with a Vajra Ape's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Max Stamina +50, HP +0.5% per second. | 1 | 0.2 | ![]() ![]() |
Giant Elephant Deck Saddle BP_An_Kurma_DaXiang_C |
Can build some structures on the deck. | 1 | 3 | ![]() ![]() |
Giant Elephant Saddle BP_An_DaXiang_C |
Can carry four passengers at the same time. | 1 | 3 | ![]() ![]() |
Giant Elephant Seat Cushion BP_An_DaXiang_GuaJian_C |
Used on the Giant Elephant to carry an unconscious Barbarian in tow. | 1 | 3 | ![]() ![]() |
Heat Proof Mod 1 BP_GZ_YanKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The interlayer made of boa skin makes the gear heat-proof | 300 | 0.05 | ![]() ![]() |
Heat Proof Mod 2 BP_GZ_YanKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The interlayer made of asbestos cloth makes the gear heat-proof and electricity-resistant | 300 | 0.05 | ![]() ![]() |
Heat Proof Mod 3 BP_GZ_YanKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. The special material inside the ruins grants gear great heat-proof and electricity-resistant | 300 | 0.05 | ![]() ![]() |
Iron Costume BP_ZB_YiFu_4_C |
Costume made of iron | 1 | 0.8 | ![]() ![]() |
Iron Gloves BP_ZB_ShouTao_4_C |
Gloves made of iron | 1 | 0.4 | ![]() ![]() |
Iron Necklace BP_ZB_XiangLian_4_C |
A necklace made of iron | 1 | 0.2 | ![]() ![]() |
Iron Pants BP_ZB_KuZi_4_C |
Pants carrying iron. | 1 | 0.8 | ![]() ![]() |
Iron Ring BP_ZB_JieZhi_4_C |
A ring made of iron. | 1 | 0.2 | ![]() ![]() |
Iron Shoes BP_ZB_XieZi_4_C |
Shoes made of iron | 1 | 0.6 | ![]() ![]() |
Linen Costume BP_ZB_YiFu_1_C |
Costume made of linen. | 1 | 0.2 | ![]() ![]() |
Linen Gloves BP_ZB_ShouTao_1_C |
Gloves made of linen. | 1 | 0.1 | ![]() ![]() |
Linen Pants BP_ZB_KuZi_1_C |
Pants made of linen. | 1 | 0.2 | ![]() ![]() |
Linen Shoes BP_ZB_XieZi_1_C |
Shoes made of linen. | 1 | 0.15 | ![]() ![]() |
Llama Extended Seat Cushion BP_An_DaYangTuo_GuaJian_2_C |
Used on the llama to carry an unconscious Barbarian in tow. | 1 | 3 | ![]() ![]() |
Llama Saddle BP_An_DaYangTuo_C |
A saddle used for riding llamas. | 1 | 3 | ![]() ![]() |
Llama Wicker Basket BP_An_DaYangTuo_GuaJian_C |
Used on a llama to transport livestock. | 1 | 1 | ![]() ![]() |
Mammoth Gloves BP_ZB_ShouTao_Boss_5_C |
Gloves attached with Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.4 | ![]() ![]() |
Mammoth Leather Armor BP_ZB_YiFu_Boss_5_C |
Costume wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Mammoth Leather Boots BP_ZB_XieZi_Boss_5_C |
Boots wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.6 | ![]() ![]() |
Mammoth Leather Pants BP_ZB_KuZi_Boss_5_C |
Pants wrapped in Mammoth hide (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Mammoth Necklace BP_ZB_XiangLian_Boss_5_C |
A necklace decorated with a Mammoth ivory, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Mammoth Ring BP_ZB_JieZhi_Boss_5_C |
A ring decorated with Mammoth bones, capable of deterring enemies (Stats get enhanced further based on inherited gears). Set effects: Crit +15%, Crit Resist +15%. | 1 | 0.2 | ![]() ![]() |
Moose Saddle BP_An_Moose_C |
A saddle used for riding moose. | 1 | 3 | ![]() ![]() |
Mysterious Armor BP_ZB_YiFu_YiJi_3_C |
A costume left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.2 | ![]() ![]() |
Mysterious Boots BP_ZB_XieZi_YiJi_3_C |
Boots left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.6 | ![]() ![]() |
Mysterious Gloves BP_ZB_ShouTao_YiJi_3_C |
Gloves left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.4 | ![]() ![]() |
Mysterious Legguard BP_ZB_KuZi_YiJi_3_C |
Pants left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.2 | ![]() ![]() |
Mysterious Necklace BP_ZB_XiangLian_YiJi_3_C |
A necklace left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.2 | ![]() ![]() |
Mysterious Ring BP_ZB_JieZhi_YiJi_3_C |
A ring left by a mysterious civilization. Set effects: Attack Speed +20%, Max HP +10%, RESIL-Down DEF +10% | 1 | 0.2 | ![]() ![]() |
Ostrich Saddle BP_An_TuoNiao_C |
A saddle used for riding ostriches. | 1 | 3 | ![]() ![]() |
Panther Saddle BP_An_BaoZi_C |
A saddle used for riding jaguars. | 1 | 1.5 | ![]() ![]() |
Poison Proof Mod 1 BP_GZ_DuKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of a cotton cloth soaked in mineral oil, and can make the gear poison-proof when embedded in it | 300 | 0.05 | ![]() ![]() |
Poison Proof Mod 2 BP_GZ_DuKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of a cotton cloth soaked in rubber, and can make the gear poison-proof and electricity-resistant when embedded in it | 300 | 0.05 | ![]() ![]() |
Poison Proof Mod 3 BP_GZ_DuKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of some strange cloth, and can only be found by accident in ruins. It can be embedded in gear to make it poison-proof and electricity-resistant. | 300 | 0.05 | ![]() ![]() |
Radiation Proof Mod 1 BP_GZ_FuKang_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of metal foil, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() ![]() |
Radiation Proof Mod 2 BP_GZ_FuKang_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of rubber board, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() ![]() |
Radiation Proof Mod 3 BP_GZ_FuKang_3_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces and rings. Made of lead-gilded foil, and can make the gear radiation-proof when embedded in it | 300 | 0.05 | ![]() ![]() |
Red Moose Saddle BP_An_Moose_Activity_C |
A saddle used for riding moose. | 1 | 3 | ![]() ![]() |
Saber-toothed Predator Gloves BP_ZB_ShouTao_JianChiHu_C |
Gloves attached with Saber-toothed Predator's claw (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.4 | ![]() ![]() |
Saber-toothed Predator Leather Armor BP_ZB_YiFu_JianChiHu_C |
Costume wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Saber-toothed Predator Leather Boots BP_ZB_XieZi_JianChiHu_C |
Boots wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.6 | ![]() ![]() |
Saber-toothed Predator Leather Pants BP_ZB_KuZi_JianChiHu_C |
Pants wrapped in Saber-toothed Predator Hide (Stats get enhanced further based on inherited gear). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Saber-toothed Predator Necklace BP_ZB_XiangLian_JianChiHu_C |
A necklace decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Saber-toothed Predator Ring BP_ZB_JieZhi_JianChiHu_C |
A ring decorated with a Saber-toothed Predator's fang, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Attack Speed +5%, Bleed Trigger Rate +50%. | 1 | 0.2 | ![]() ![]() |
Sled BP_An_Moose_Sled_C |
Significantly increases max load, allowing it to carry two passengers or one unconscious barbarian. | 1 | 3 | ![]() ![]() |
Snow Leopard Saddle BP_An_XueBao_C |
A saddle used for riding snow leopards. | 1 | 3 | ![]() ![]() |
Sound Mod 1 BP_GZ_ShengYin_1_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces, rings, and gloves. Made of fiber, can be used to reduce the grinding noise of gear | 300 | 0.01 | ![]() ![]() |
Sound Mod 2 BP_GZ_ShengYin_2_C |
A gear modification material. Used by dragging it to the gear, unsuitable for necklaces, rings, and gloves. Made of pelt, and can be used to reduce the grinding noise of gear | 300 | 0.02 | ![]() ![]() |
Sound Mod 3 BP_GZ_ShengYin_3_C |
A gear modification material. Used by dragging it onto the gear, unsuitable for necklaces, rings, and gloves. Made of some strange material and can significantly reduce the grinding noise of the gear when embedded in it. | 300 | 0.01 | ![]() ![]() |
Steel Costume BP_ZB_YiFu_5_C |
A costume made of steel. | 1 | 1 | ![]() ![]() |
Steel Gloves BP_ZB_ShouTao_5_C |
A pair of gloves made of steel. | 1 | 0.5 | ![]() ![]() |
Steel Necklace BP_ZB_XiangLian_5_C |
A necklace made of steel. | 1 | 0.25 | ![]() ![]() |
Steel Pants BP_ZB_KuZi_5_C |
Pants carrying steel. | 1 | 1 | ![]() ![]() |
Steel Ring BP_ZB_JieZhi_5_C |
A ring made of steel. | 1 | 0.25 | ![]() ![]() |
Steel Shoes BP_ZB_XieZi_5_C |
A pair of shoes made of steel. | 1 | 0.75 | ![]() ![]() |
Stone Bead Necklace BP_ZB_XiangLian_1_C |
A shoddy stone necklace. | 1 | 0.05 | ![]() ![]() |
Tempest Griffin Feather Armor BP_ZB_YiFu_Boss_3_C |
Costume wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Tempest Griffin Feather Boots BP_ZB_XieZi_Boss_3_C |
Boots wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.6 | ![]() ![]() |
Tempest Griffin Feather Pants BP_ZB_KuZi_Boss_3_C |
Pants wrapped in Tempest Griffin Feathers (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Tempest Griffin Gloves BP_ZB_ShouTao_Boss_3_C |
Gloves attached with Tempest Griffin claws (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.4 | ![]() ![]() |
Tempest Griffin Necklace BP_ZB_XiangLian_Boss_3_C |
A necklace decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further when inheriting gears). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Tempest Griffin Ring BP_ZB_JieZhi_Boss_3_C |
A ring decorated with Tempest Griffin bones, capable of deterring enemies (Stats get enhanced further based on inherited gear). Set effects: Radiation-proof +50%, Body Radiation -3 per minute. | 1 | 0.2 | ![]() ![]() |
Worn Bronze Costume BP_ZB_YiFu_3_sp_C |
Costume made of bronze. It has been repaired many times. | 1 | 0.6 | ![]() ![]() |
Worn Bronze Gloves BP_ZB_ShouTao_3_sp_C |
Gloves made of bronze. They have been repaired many times. | 1 | 0.3 | ![]() ![]() |
Worn Bronze Necklace BP_ZB_XiangLian_3_sp_C |
A necklace made of bronze. It has been repaired many times. | 1 | 0.15 | ![]() ![]() |
Worn Bronze Pants BP_ZB_KuZi_3_sp_C |
Pants carrying bronze. They have been repaired many times. | 1 | 0.6 | ![]() ![]() |
Worn Bronze Ring BP_ZB_JieZhi_3_sp_C |
A ring made of bronze. It has been repaired many times. | 1 | 0.15 | ![]() ![]() |
Worn Bronze Shoes BP_ZB_XieZi_3_sp_C |
Shoes made of bronze. They have been repaired many times. | 1 | 0.45 | ![]() ![]() |
Worn Iron Costume BP_ZB_YiFu_4_sp_C |
A costume made of iron. It has been repaired many times. | 1 | 0.8 | ![]() ![]() |
Worn Iron Gloves BP_ZB_ShouTao_4_sp_C |
Gloves made of iron. They have been repaired many times. | 1 | 0.4 | ![]() ![]() |
Worn Iron Necklace BP_ZB_XiangLian_4_sp_C |
A necklace made of iron. It has been repaired many times. | 1 | 0.2 | ![]() ![]() |
Worn Iron Pants BP_ZB_KuZi_4_sp_C |
Pants carrying iron. They have been repaired many times. | 1 | 0.8 | ![]() ![]() |
Worn Iron Ring BP_ZB_JieZhi_4_sp_C |
A ring made of iron. It has been repaired many times. | 1 | 0.2 | ![]() ![]() |
Worn Iron Shoes BP_ZB_XieZi_4_sp_C |
Shoes made of iron. They have been repaired many times. | 1 | 0.6 | ![]() ![]() |
Worn Steel Costume BP_ZB_YiFu_5_sp_C |
Costume made of steel. It has been repaired many times. | 1 | 1 | ![]() ![]() |
Worn Steel Gloves BP_ZB_ShouTao_5_sp_C |
Gloves made of steel. They have been repaired many times. | 1 | 0.5 | ![]() ![]() |
Worn Steel Necklace BP_ZB_XiangLian_5_sp_C |
A necklace made of steel. It has been repaired many times. | 1 | 0.25 | ![]() ![]() |
Worn Steel Pants BP_ZB_KuZi_5_sp_C |
Steel pants that have been repaired many times. | 1 | 1 | ![]() ![]() |
Worn Steel Ring BP_ZB_JieZhi_5_sp_C |
A ring made of steel. It has been repaired many times. | 1 | 0.25 | ![]() ![]() |
Worn Steel Shoes BP_ZB_XieZi_5_sp_C |
Shoes made of steel. They have been repaired many times. | 1 | 0.75 | ![]() ![]() |
Buildings
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Advanced Sticky Explosive Can DaoJu_JianZhu_ZhaDan_2_C |
A highly explosive material that can be stuck on various objects. It can deal devastating damage to buildings, but less damage to living things. | 5 | 1.5 | ![]() ![]() |
Air Heater DaoJu_GongZuoTai_FengNuanJi_C |
Provides heating in a large area. | 1 | 5 | ![]() ![]() |
Alligator Specimen DaoJu_Item_BiaoBen_EYu_C |
A specimen made of an Elite Alligator's head. | 300 | 8 | ![]() ![]() |
Almighty Vajra Ape Specimen DaoJu_Item_BiaoBen_JGY_C |
A specimen made of an Almighty Vajra Ape's head. | 300 | 10 | ![]() ![]() |
Alpaca Pen DaoJu_DaoJu_JianZhu_YangTuoJuan_C |
Used to breed alpacas. A medium trap is needed to capture young alpacas and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Ancient Enhance Table DaoJu_GongZuoTai_JingDuan_C |
An enhance table left over by the ancient civilization. | 1 | 10 | ![]() ![]() |
Anti-Radiation Tower DaoJu_GongZuoTai_FangFuShe_C |
The mysterious energy device of the Ancient Civilization can block radiation within a radius of 30 meters. | 1 | 50 | ![]() ![]() |
Archer Tower DaoJu_JianTa_C |
Fortification for lookout and remote attacks. | 10 | 1 | ![]() ![]() |
Archery Target DaoJu_JiaJu_JianBa_C |
An archery target that is used for entertainment and shooting practice. | 100 | 1 | ![]() ![]() |
Arctic Wolf Specimen DaoJu_Item_BiaoBen_XueLang_C |
A specimen made of Elite Arctic Wolf's head | 300 | 5 | ![]() ![]() |
Arena DaoJu_JingJiChang_C |
100 | 50 | ![]() ![]() |
|
Armadillo Lizard Pen DaoJu_JianZhu_QiuYuXiHouse_C |
Used to breed armadillo lizards. A small trap is needed to capture young armadillo lizards and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Armchair DaoJu_JianZhu_YiZi_C |
An armchair used for players and companions to rest. | 100 | 1 | ![]() ![]() |
Armor Forging Table DaoJu_GongZuoTai_ZhiJiaTai_C |
Used for crafting various gear. | 1 | 5 | ![]() ![]() |
Armor Forging Table Part 1 DaoJu_BuJian_ZhiJiaTai_Lv1_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.1. | 1 | 1 | ![]() ![]() |
Armor Forging Table Part 2 DaoJu_BuJian_ZhiJiaTai_Lv2_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.2. | 1 | 1 | ![]() ![]() |
Armor Forging Table Part 3 DaoJu_BuJian_ZhiJiaTai_Lv3_C |
A modification part of the Armor Forging Table. Used to upgrade the Armor Forging Table to Lv.3. | 1 | 1 | ![]() ![]() |
Arrow Trap DaoJu_XianJing_JianShi_C |
An arrow trap that shoots arrows to harm enemies. Triggered when someone steps on the trap pedal. | 100 | 1 | ![]() ![]() |
Basic Portal DaoJu_JianZhu_ChuanSongMenLevel1_C |
A product of civilization that eases migration. | 1 | 80 | ![]() ![]() |
Bathtub DaoJu_JianZhu_ZaoPen_C |
A large, self-heating bathtub. Nothing is more relaxing than taking a bath after a busy day! | 100 | 15 | ![]() ![]() |
Bear Specimen DaoJu_Item_BiaoBen_Xiong_C |
A specimen made of Elite Bear's head | 300 | 8 | ![]() ![]() |
Beast Hide Rug DaoJu_JianZhu_JiaJu_Carpet_1_C |
Rug made of beast hide. | 100 | 0.3 | ![]() ![]() |
Bed DaoJu_Chuang_C |
A simple bed that can be used for resting. | 100 | 1 | ![]() ![]() |
Beehive DaoJu_GongZuoTai_FengXiang_C |
Bees can be kept to produce honey. The optimal temperature for keeping bees is between 10°C to 35°C. After attracting enough bees using bee syrup, honey production will begin without consuming any more syrup. | 1 | 2 | ![]() ![]() |
Berserk Fogfrog Specimen DaoJu_Item_BiaoBen_MGW_2_C |
A specimen made of a Berserk Fogfrog's head. | 300 | 10 | ![]() ![]() |
Berserk Mammoth Specimen DaoJu_Item_BiaoBen_MMX_2_C |
A specimen made of a Berserk Mammoth's head. | 300 | 10 | ![]() ![]() |
Berserk Saber-toothed Predator Specimen DaoJu_Item_BiaoBen_JianChiHu_2_C |
A specimen made of a Berserk Saber-toothed Predator's head. | 300 | 10 | ![]() ![]() |
Berserk Tempest Griffin Specimen DaoJu_Item_BiaoBen_JFJ_2_C |
A specimen made of a Berserk Tempest Griffin's head. | 300 | 8 | ![]() ![]() |
Berserk Vajra Ape Specimen DaoJu_Item_BiaoBen_JGY_2_C |
A specimen made of a Berserk Vajra Ape's head. | 300 | 10 | ![]() ![]() |
Bifold Window DaoJu_JianZhu_ShiZhi_ChuangHu_C |
Bifold window for stone buildings. | 100 | 1.5 | ![]() ![]() |
Bison Enclosure DaoJu_JianZhu_YeNiuHouse_C |
Used to breed bison. A large trap is needed to capture young bison and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Bison Specimen DaoJu_Item_BiaoBen_YeNiu_C |
A specimen made of Elite Bison's head | 300 | 10 | ![]() ![]() |
Blackstone Barrier DaoJu_JianZhu_JuShi_ChengQiang_C |
A wall made of blackstone. Press and hold Z to switch between Barrier, Gate Frame and Barrier Beacon. | 100 | 12 | ![]() ![]() |
Blackstone Bifold Windows DaoJu_JianZhu_JuShi_ChuangHu_C |
Bifold windows made of blackstones. | 100 | 2 | ![]() ![]() |
Blackstone Door DaoJu_JianZhu_JuShi_Men_C |
A door made of blackstones. Press and hold Z to switch between single and double doors. | 100 | 2 | ![]() ![]() |
Blackstone Door Frame DaoJu_JianZhu_JuShi_MenKuang_C |
A door frame made of blackstones. Hold Z to switch between door frame, double door frame, wall, window wall, half-wall, sloping wall, and half-sloping wall. | 100 | 2 | ![]() ![]() |
Blackstone Fence DaoJu_JianZhu_JuShi_LanGan_C |
A fence made of blackstones. Press and hold Z to switch between fence, stair guardrail, and half-height stair guardrail. | 100 | 2 | ![]() ![]() |
Blackstone Fireplace DaoJu_JianZhu_HeiShiBiLu_C |
Fireplace made of blackstone for lighting and warmth. | 100 | 20 | ![]() ![]() |
Blackstone Flooring DaoJu_JianZhu_JuShi_DiBan_C |
Flooring made of blackstones. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() ![]() |
Blackstone Foundation DaoJu_JianZhu_JuShi_DiJi_C |
Foundation made of blackstones. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() ![]() |
Blackstone Gate DaoJu_JianZhu_JuShi_ChengMen_C |
A city gate crafted with blackstone; installed on the gate frame. | 100 | 12 | ![]() ![]() |
Blackstone Gate Frame DaoJu_JianZhu_JuShi_ChengQiangMenKuang_C |
A gate frame made of blackstone. Press and hold Z to switch between Barrier, Gate Frame and Barrier Beacon. | 100 | 12 | ![]() ![]() |
Blackstone Pillar DaoJu_JianZhu_JuShi_LiZhu_C |
A pillar made of blackstones. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() ![]() |
Blackstone Roof DaoJu_JianZhu_JuShi_WuDing_C |
A roof made of blackstone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, and half-height roofs. | 100 | 2 | ![]() ![]() |
Blackstone Stairs DaoJu_JianZhu_JuShi_LouTi_C |
Stairs made of blackstones. Hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, left-revolving stairs, and right-revolving stairs. | 100 | 2 | ![]() ![]() |
Blackstone Valve Trap DaoJu_XianJing_HuoMen_3_C |
A valve trap made of blackstone. One would fall when step on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() ![]() |
Blackstone Wall DaoJu_JianZhu_JuShi_Qiang_C |
A wall made of blackstones. Press and hold Z to switch between wall, window wall, door frame, double door frame, half-wall, sloping wall, and half-sloping wall. | 100 | 2 | ![]() ![]() |
Blast Furnace DaoJu_GongZuoTai_GaoLu_C |
Used for smelting iron ingots. | 1 | 40 | ![]() ![]() |
Boar Specimen DaoJu_Item_BiaoBen_Zhu_C |
A specimen made of an Elite Boar's head. | 300 | 6 | ![]() ![]() |
Bonfire DaoJu_GongZuoTai_YingHuo_C |
A large bonfire that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes people settling together, cultivating the land, and advancing into the first tier of civilization. | 1 | 1 | ![]() ![]() |
Breeding Farm DaoJu_GongFang_YangZhiChang_C |
Assign a Tribesman to automatically manage the surrounding animal pens (Feed; Water; Collect; Slaughter) | 1 | 5 | ![]() ![]() |
Brewing Stand DaoJu_GongZuoTai_ZhiYaoTai_C |
Used for producing potions and medicines. | 1 | 5 | ![]() ![]() |
Brewing Stand Part 1 DaoJu_BuJian_ZhiYaoTai_Lv1_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.1. | 1 | 1 | ![]() ![]() |
Brewing Stand Part 2 DaoJu_BuJian_ZhiYaoTai_Lv2_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.2. | 1 | 1 | ![]() ![]() |
Brewing Stand Part 3 DaoJu_BuJian_ZhiYaoTai_Lv3_C |
A modification part of the Brewing Stand. Used to upgrade the Brewing Stand to Lv.3. | 1 | 1 | ![]() ![]() |
Brewing Tank DaoJu_GongZuoTai_NiangZaoGang_C |
Used for brewing various wines. | 1 | 3 | ![]() ![]() |
Bronze Anti-climb Thorns DaoJu_XianJing_FangPaCi_QingTong_C |
Bronze anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of bonfire. | 100 | 1 | ![]() ![]() |
Bronze Peg Board DaoJu_XianJing_DingBan_1_C |
A peg board made of bronze, mostly used for defense. Won't cause damage to allies within the range of the Bonfire. | 100 | 1 | ![]() ![]() |
Bronze Pit Bonfire DaoJu_GongZuoTai_YingHuo_2_C |
A large bonfire with a bronze pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of bronze smelting techniques and the tribe's advancement into the second tier of civilization (You can build more farmland and use charcoal as fuel). | 1 | 1 | ![]() ![]() |
Bronze Roadblock DaoJu_XianJing_JuMa_QingTong_C |
A bronze roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() ![]() |
Brown Bear Specimen DaoJu_Item_BiaoBen_ZongXiong_C |
A specimen made of Elite Brown Bear's head | 300 | 10 | ![]() ![]() |
Building Workshop DaoJu_GongZuoTai_JianZaoFang_C |
Used for crafting advanced building materials and tables. | 1 | 5 | ![]() ![]() |
Building Workshop Part 1 DaoJu_BuJian_JianZaoFang_Lv1_C |
A modification part of the Building Workshop. Used to upgrade the Building Workshop to Lv.1. | 1 | 1 | ![]() ![]() |
Building Workshop Part 2 DaoJu_BuJian_JianZaoFang_Lv2_C |
A modification part of the Building Workshop. Used to upgrade the Building Workshop to Lv.2. | 1 | 1 | ![]() ![]() |
Butcher's Table DaoJu_GongZuoTai_TuZaiZhuo_C |
Used for processing various animal products. | 1 | 3 | ![]() ![]() |
Campfire DaoJu_GongZuoTai_GouHuo_C |
A common firewood stack, capable of warding off the cold and providing warmth and sustenance. Only a burning campfire can be used for revival. Beware of the rain as it can put out the fire. | 1 | 0.5 | ![]() ![]() |
Capybara Pen DaoJu_JianZhu_ZhuJuan_C |
Used to breed capybaras. A medium trap is needed to capture young capybaras and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Carpenter's Table DaoJu_GongZuoTai_MuJiangXi_C |
Used for processing various types of wood. | 1 | 5 | ![]() ![]() |
Carpenter's Table Part 1 DaoJu_BuJian_MuJiangXi_Lv1_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.1. | 1 | 1 | ![]() ![]() |
Carpenter's Table Part 2 DaoJu_BuJian_MuJiangXi_Lv2_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.2. | 1 | 1 | ![]() ![]() |
Carpenter's Table Part 3 DaoJu_BuJian_MuJiangXi_Lv3_C |
A modification part of the Carpenter's Table. Used to upgrade the Carpenter's Table to Lv.3. | 1 | 1 | ![]() ![]() |
Chief's Chair DaoJu_JianZhu_QiuZhangYi_C |
Tribal chief's chair, a symbol of power | 100 | 5 | ![]() ![]() |
Claw Tribe Totem Pole DaoJu_JianZhu_TotemPole_LiZhua_C |
Claw Tribe Totem Pole Decor | 100 | 15 | ![]() ![]() |
Collection Yard DaoJu_GongFang_CaiJiChang_C |
Assign a Tribesman to automatically gather bush in the surroundings. | 1 | 5 | ![]() ![]() |
Combustion Can Trap DaoJu_XianJing_RanShao_C |
A combustion can trap. Ignites the nearby ground when triggered. Won't be triggered by allies within the Bonfire's range. | 100 | 1 | ![]() ![]() |
Cooking Stove DaoJu_GongZuoTai_ZaoTai_C |
Used for processing various food materials. | 1 | 5 | ![]() ![]() |
Cooling Table DaoJu_GongZuoTai_JiangWenTai_C |
Reduces the temperature in an area when the ice melts. | 1 | 5 | ![]() ![]() |
Craftsman's Bench DaoJu_GongZuoTai_GongJiangTai_C |
Used for processing various tools. | 1 | 5 | ![]() ![]() |
Craftsman's Bench Part 1 DaoJu_BuJian_GongJiangTai_Lv1_C |
A modification part of the Craftsman's Bench. Used to upgrade the Craftsman's Bench to Lv.1, able to forge metals. | 1 | 1 | ![]() ![]() |
Cross-server Battle Portal DaoJu_JianZhu_KuaFuZhanChang_C |
It enables to teleport to the Cross-server Battle. | 1 | 5 | ![]() ![]() |
Crossbow Tower DaoJu_JianZhu_NuPao_C |
A defensive structure that fires various bolts, effective at inflicting significant damage on people or animals (ineffective against buildings); it requires tribesmen to operate it. | 100 | 10 | ![]() ![]() |
Damaged hibernation pod DaoJu_Item_XiuMianCang_Broken_C |
An ancient hibernation device, restorable to function at the Mysterious Stone Table. | 300 | 20 | ![]() ![]() |
Decorative Food - Beverages DaoJu_Festival_Food_Drink_C |
Edible decorative beverages. Can be enjoyed randomly with a mix of other beverages. | 100 | 2 | ![]() ![]() |
Decorative food - Fruits & Vegetables DaoJu_Festival_Food_Plant_C |
Edible decorative fruits & vegetables. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() ![]() |
Decorative Food - Grains DaoJu_Festival_Food_Basic_C |
Edible decorative grains. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() ![]() |
Decorative Food - Meat DaoJu_Festival_Food_Meat_C |
Edible decorative meat platter. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() ![]() |
Decorative Food - Roasted Turkey DaoJu_Festival_Food_Turkey_C |
Edible decorative roasted turkey. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() ![]() |
Decorative Food - Spring DaoJu_Festival_Food_Spring_C |
Holiday decorative food. Can be enjoyed randomly with a mix of various foods. | 100 | 2 | ![]() ![]() |
Decorative Greenery - Cavern DaoJu_JianZhu_Plant_Cave_C |
Decorative item made from cavern plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Hills DaoJu_JianZhu_Plant_Hill_C |
Decorative item made from hilly plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Meadow DaoJu_JianZhu_Plant_Grassland_C |
Decorative item made from meadow plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Rainforest DaoJu_JianZhu_Plant_RainForest_C |
Decorative item made from rainforest plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - River Valley DaoJu_JianZhu_Plant_Valley_C |
Decorative item made from river valley plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Snow Mountain DaoJu_JianZhu_Plant_Snowmountain_C |
Decorative item made from snowy mountain plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Volcano DaoJu_JianZhu_Plant_Volcano_C |
Decorative item made from volcanic plants | 100 | 1.5 | ![]() ![]() |
Decorative Greenery - Wetland DaoJu_JianZhu_Plant_Swamp_C |
Decorative item made from wetland plants | 100 | 1.5 | ![]() ![]() |
Decorative Tree DaoJu_Festival_Tree_C |
A Christmas tree decorated with ornaments. | 100 | 0.8 | ![]() ![]() |
Dining Table DaoJu_JianZhu_CanZhuo_C |
Used to provide food for companions. | 100 | 2 | ![]() ![]() |
Distiller DaoJu_GongZuoTai_ZhengLiuQi_C |
Used for purifying and distilling various items. | 1 | 5 | ![]() ![]() |
Distiller Part 1 DaoJu_BuJian_ZhengLiuQi_Lv1_C |
A modification part of the Distiller. Used to upgrade the Distiller to Lv.1. | 1 | 1 | ![]() ![]() |
Double Bed DaoJu_ShuangRenChuang_C |
A comfortable bed that can be used for resting. | 100 | 3 | ![]() ![]() |
Double Chair DaoJu_JianZhu_ShuangRenYi_C |
A double chair used for players and companions to rest. | 100 | 1.5 | ![]() ![]() |
Drying Rack DaoJu_GongZuoTai_FengGanXiang_C |
Usefor drying meats. | 1 | 2 | ![]() ![]() |
Dungeon Guard Statue DaoJu_Item_DiaoXiang_ShouWei_3_C |
A common guard statue found in the ruins | 300 | 50 | ![]() ![]() |
Dye Vat DaoJu_GongZuoTai_RanGang_C |
Used for making paints. | 1 | 3 | ![]() ![]() |
Earth Kiln DaoJu_GongZuoTai_TuYao_C |
Used for making charcoal, lime, etc. | 1 | 5 | ![]() ![]() |
Earth Kiln Part 1 DaoJu_BuJian_TuYao_Lv1_C |
A modification part of the Earth Kiln. Used to upgrade the Earth Kiln to Lv.1. | 1 | 1 | ![]() ![]() |
Excavation Pit DaoJu_GongFang_WaJueChang_C |
Assign a Tribesman to automatically mine ores in the surroundings | 1 | 5 | ![]() ![]() |
Explosive Can Trap DaoJu_XianJing_BaoGuan_C |
Explosive Can Trap. Detonates a powerful explosive can when triggered. Won't be triggered by allies within the Bonfire's range. | 100 | 1 | ![]() ![]() |
Fang Tribe Totem Pole DaoJu_JianZhu_TotemPole_DuYa_C |
Fang Tribe Totem Pole Decor | 100 | 15 | ![]() ![]() |
Farmland DaoJu_ZhongZhi_GengDi_1_C |
A common farmland that can be built in the wild or on flooring and can be used to grow various crops.in | 100 | 1 | ![]() ![]() |
Feed Trough DaoJu_GongZuoTai_SiLiaoXiang_C |
A trough that stores animal feeds. | 1 | 1 | ![]() ![]() |
Fertilizer Bucket DaoJu_GongZuoTai_ZhiFeiTong_C |
Used for producing fertilizers. | 1 | 5 | ![]() ![]() |
Fierce Saber-toothed Predator Specimen DaoJu_Item_BiaoBen_JianChiHu_C |
A specimen made of a Fierce Saber-toothed Predator's head. | 300 | 10 | ![]() ![]() |
Fine Steel Pit Bonfire DaoJu_GongZuoTai_YingHuo_5_C |
A large bonfire with a fine steel pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of fine steel manufacturing techniques and the tribe's advancement into the fifth tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() ![]() |
Fire Pit DaoJu_JianZhu_HuoTang_C |
Fire pit made of stone for lighting and warmth. | 100 | 1.5 | ![]() ![]() |
Firebowl DaoJu_HuoPen_C |
A common firebowl. | 100 | 0.8 | ![]() ![]() |
Firefly Wall Lamp DaoJu_JianZhu_YingHuoChongDeng_C |
A lamp made of fireflies captured, can be placed anywhere | 100 | 0.15 | ![]() ![]() |
Fireplace DaoJu_JianZhu_BiLu_C |
Fireplace made of stone for lighting and warmth. | 100 | 15 | ![]() ![]() |
Fishing Trap DaoJu_XianJing_BuYu_1_C |
A simple fishing trap. Automatically captures nearby fish when corresponding baits are added (Baits: locusts, poisonous bugs, meat) | 100 | 0.5 | ![]() ![]() |
Flint Tribe Totem Pole DaoJu_JianZhu_TotemPole_HuoShi_C |
Flint Tribe Totem Pole Decor | 100 | 15 | ![]() ![]() |
Fogfrog of Doom Specimen DaoJu_Item_BiaoBen_MGW_3_C |
A specimen made of a Fogfrog of Doom's head. | 300 | 10 | ![]() ![]() |
Fogfrog Statue DaoJu_Item_DiaoXiang_MGW_C |
A gigantic statue crafted in the likeness of Fogfrog | 300 | 50 | ![]() ![]() |
Furnace DaoJu_GongZuoTai_RongLu_C |
Used for smelting all kinds of metals with a low melting point. | 1 | 5 | ![]() ![]() |
Golden Alpaca DaoJu_JianZhu_JinYangTuo_C |
An alpaca-shaped trinket made of gold. | 100 | 10 | ![]() ![]() |
Golden Corn DaoJu_JianZhu_JinYuMi_C |
A corn-shaped trinket made of gold. | 100 | 4 | ![]() ![]() |
Golden Fogfrog Statue DaoJu_Item_DiaoXiang_MGW_2_C |
A gigantic golden statue crafted in the likeness of Fogfrog | 300 | 50 | ![]() ![]() |
Golden Guard Statue DaoJu_Item_DiaoXiang_ShouWei_1_C |
A common guard statue found in the ruins | 300 | 50 | ![]() ![]() |
Golden Mammoth Statue DaoJu_Item_DiaoXiang_MMX_2_C |
A gigantic golden statue crafted in the likeness of Mammoth | 300 | 50 | ![]() ![]() |
Golden Saber-toothed Predator Statue DaoJu_Item_DiaoXiang_JCH_2_C |
A gigantic golden statue crafted in the likeness of Saber-toothed Predator | 300 | 50 | ![]() ![]() |
Golden Tempest Griffin Statue DaoJu_Item_DiaoXiang_JFJ_2_C |
A gigantic golden statue crafted in the likeness of Tempest Griffin | 300 | 50 | ![]() ![]() |
Golden Vajra Ape Statue DaoJu_Item_DiaoXiang_JGY_2_C |
A gigantic golden statue crafted in the likeness of Vajra Ape | 300 | 50 | ![]() ![]() |
Granary DaoJu_GongFang_GuCang_C |
Assign a Tribesman to automatically manage the surrounding farmlands (Seed; Fertilize; Water; Harvest) | 1 | 5 | ![]() ![]() |
Grass Mat DaoJu_JianZhu_CaoDian_C |
Used for players and companions to rest. | 100 | 0.15 | ![]() ![]() |
Grey Wolf Specimen DaoJu_Item_BiaoBen_Lang_C |
A specimen made of an Elite Grey Wolf's head. | 300 | 5 | ![]() ![]() |
Grinder DaoJu_GongZuoTai_YanMoQi_C |
Used for grinding. | 1 | 2 | ![]() ![]() |
Groundspike DaoJu_XianJing_DiCi_C |
Groundspikes made of timber, mostly used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() ![]() |
Guard Post DaoJu_GongZuoTai_NuJi_C |
A fixed platform. Someone needs to guard it. | 1 | 5 | ![]() ![]() |
Hanging Firebowl DaoJu_HuoPen_3_C |
A firebowl that can be hung. | 100 | 0.8 | ![]() ![]() |
Hibernation Pod DaoJu_GongZuoTai_XiuMianCang_C |
Mysterious device from an ancient civilization for tribesmen to hibernate inside. | 1 | 40 | ![]() ![]() |
Hitching Post DaoJu_JianZhu_ShuanMaZhuang_C |
A hitching post for for parking mounts. | 100 | 1 | ![]() ![]() |
Holiday Decorative Deer DaoJu_Festival_GoldenDeer_C |
A glittering decorative deer. | 100 | 0.8 | ![]() ![]() |
Holiday Firecrackers DaoJu_Festival_Firework_2_C |
Double-bang firecrackers – don't forget to cover your ears! | 100 | 0.8 | ![]() ![]() |
Holiday Fireworks DaoJu_Festival_Firework_1_C |
Light them up, run away, and enjoy the spectacle! | 100 | 0.8 | ![]() ![]() |
Holiday Gift Table - Spring DaoJu_Festival_Spring_GiftTable_C |
A table laden with delicious food, which will periodically refresh gift boxes. | 100 | 0.8 | ![]() ![]() |
Holiday String Lights DaoJu_Festival_StringLight_C |
Self-powered string lights for decorating constructions. | 100 | 0.8 | ![]() ![]() |
Holiday Table DaoJu_Festival_CanZhuo_C |
A team dining table used only on holidays. | 100 | 2 | ![]() ![]() |
Holiday Table - Spring DaoJu_Festival_CanZhuo_Spring_C |
A team dining table used only on holidays. | 100 | 2 | ![]() ![]() |
Horned Eagle Aviary DaoJu_JianZhu_JiaoDiaoHouse_C |
Used to breed horned eagles. Hatch a horned eagle egg then raise the young horned eagle within. | 100 | 10 | ![]() ![]() |
Ice Cellar DaoJu_GongZuoTai_BingJiao_C |
Utilizing the freezing effect of ice, it can preserve food ingredients at low temperatures to reduce the spoilage speed. | 1 | 5 | ![]() ![]() |
Inscription Plate DaoJu_JianZhu_GaoShiPai_2_C |
An inscription wall plate with text that can be edited freely. Press and hold Z to change sizes. | 100 | 0.5 | ![]() ![]() |
Iron Anti-climb Thorns DaoJu_XianJing_FangPaCi_2_C |
Iron anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of bonfire. | 100 | 1 | ![]() ![]() |
Iron Peg Board DaoJu_XianJing_DingBan_2_C |
A peg board made of iron, mostly used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1 | ![]() ![]() |
Iron Pit Bonfire DaoJu_GongZuoTai_YingHuo_3_C |
A large bonfire with an iron pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of iron casting techniques and the tribe's advancement into the third tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() ![]() |
Iron Roadblock DaoJu_XianJing_JuMa_2_C |
A metal roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() ![]() |
Jaguar Specimen DaoJu_Item_BiaoBen_Bao_C |
A specimen made of an Elite Jaguar's head. | 300 | 5 | ![]() ![]() |
Large Trap DaoJu_XianJing_BuZhuo_3_C |
A large trap that is used to capture large animals (such as giant elephants, moose, and bison); The hunter can take the captured cubs home and raise them. | 100 | 2 | ![]() ![]() |
Logging Yard DaoJu_GongFang_FaMuChang_C |
Assign a Tribesman to automatically chop trees in the surroundings. | 1 | 5 | ![]() ![]() |
Logging Yard DaoJu_JianZhu_FaMuChang_C |
Logging Yard | 1 | 0.5 | ![]() ![]() |
Loom DaoJu_GongZuoTai_ZhiBuJi_C |
Used for making textiles and ropes. | 1 | 2.5 | ![]() ![]() |
Luxurious Double Bed DaoJu_ShuangRenChuang_2_C |
Luxurious double bed that can be used for resting. | 100 | 3.5 | ![]() ![]() |
Mammoth of Doom Specimen DaoJu_Item_BiaoBen_MMX_3_C |
A specimen made of a Mammoth of Doom's head. | 300 | 10 | ![]() ![]() |
Mammoth Statue DaoJu_Item_DiaoXiang_MMX_C |
A gigantic statue crafted in the likeness of Mammoth | 300 | 50 | ![]() ![]() |
Mask Decor Table DaoJu_GongZuoTai_MianJuGaiZhuang_C |
Used to customize Mask or alter body art painting, hairstyle, etc. | 1 | 5 | ![]() ![]() |
Medium Trap DaoJu_XianJing_BuZhuo_2_C |
A medium trap that is used to capture relatively large animals (such as capybaras, alpacas, llamas, jaguars, snow leopards, and boars); The hunter can take the captured cubs home and raise them. | 100 | 1 | ![]() ![]() |
Metal Chest DaoJu_GongZuoTai_JinShuXiang_C |
A metal storage chest with a high degree of security. Very hard to break. | 100 | 1.5 | ![]() ![]() |
Mine DaoJu_GongZuoTai_KuangChang_C |
A large collection device that gathers resources quickly and automatically. | 1 | 10 | ![]() ![]() |
Mine Chest DaoJu_GongZuoTai_KuangChangXiang_C |
A crate used for storing mined materials; can be placed near the mining platform. | 100 | 1 | ![]() ![]() |
Mine Part 1 DaoJu_BuJian_KuangChang_Lv1_C |
An iron drill bit that improves the mineral exploitation rate on the mining platform by 20%. | 1 | 0.15 | ![]() ![]() |
Mine Part 2 DaoJu_BuJian_KuangChang_Lv2_C |
A rope made of iron wire that improves the mineral exploitation rate on the mining platform by 30%. | 1 | 0.15 | ![]() ![]() |
Mine Part 3 DaoJu_BuJian_KuangChang_Lv3_C |
A wrench made of metal that improves the mineral exploitation rate on the mining platform by 50%. | 1 | 0.15 | ![]() ![]() |
Monitor Lizard Specimen DaoJu_Item_BiaoBen_JuXi_C |
A specimen made of Elite Monitor Lizard's head | 300 | 8 | ![]() ![]() |
Monkey Storage Nest DaoJu_GongZuoTai_HouZiChuWuWo_C |
A den of the tamed monkey for storing items. Obtained items go right into it by default. | 1 | 1 | ![]() ![]() |
Mysterious Converter DaoJu_GongZuoTai_ZhuanHuaLu_C |
Unknown matter-conversion device from an ancient civilization to convert various materials. | 1 | 50 | ![]() ![]() |
Mysterious Stone Table DaoJu_GongZuoTai_GaoKeJi_C |
A mysterious instrument left over by the archaic civilization. | 1 | 50 | ![]() ![]() |
Mysterious Stone Table Part 1 DaoJu_BuJian_GaoKeJi_Lv1_C |
A modification part of the Mysterious Stone Table. Used to upgrade the Mysterious Stone Table to Lv.1, able to remodel the tribesmen with registered information. | 1 | 80 | ![]() ![]() |
Nightstone Bifold Windows DaoJu_JianZhu_HeiYaoShi_ChuangHu_C |
Bifold windows made of nightstones. | 100 | 2 | ![]() ![]() |
Nightstone Door DaoJu_JianZhu_HeiYaoShi_Men_C |
A door made of nightstones. Press and hold Z to switch between single and double doors. | 100 | 2 | ![]() ![]() |
Nightstone Door Frame DaoJu_JianZhu_HeiYaoShi_MenKuang_C |
A door frame made of nightstones. Hold Z to switch between door frame, double door frame, wall, window wall, half-wall, sloping wall, and half-sloping wall. | 100 | 2 | ![]() ![]() |
Nightstone Fence DaoJu_JianZhu_HeiYaoShi_LanGan_C |
A fence made of nightstones. Press and hold Z to switch between fence, stair guardrail, and half-height stair guardrail. | 100 | 2 | ![]() ![]() |
Nightstone Flooring DaoJu_JianZhu_HeiYaoShi_DiBan_C |
Flooring made of nightstones. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() ![]() |
Nightstone Foundation DaoJu_JianZhu_HeiYaoShi_DiJi_C |
Foundation made of nightstones. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() ![]() |
Nightstone Pillar DaoJu_JianZhu_HeiYaoShi_LiZhu_C |
A pillar made of nightstones. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() ![]() |
Nightstone Roof DaoJu_JianZhu_HeiYaoShi_WuDing_C |
A roof made of nightstone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, and half-height roofs. | 100 | 2 | ![]() ![]() |
Nightstone Stair DaoJu_JianZhu_HeiYaoShi_LouTi_C |
Stairs made of nightstones. Hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, left-revolving stairs, and right-revolving stairs. | 100 | 2 | ![]() ![]() |
Nightstone Wall DaoJu_JianZhu_HeiYaoShi_Qiang_C |
A wall made of nightstone. Hold Z to switch between wall, window wall, door frame, double door frame, half-wall, sloping wall, and half-sloping wall. | 100 | 2 | ![]() ![]() |
Oil Lamp DaoJu_JianZhu_YouDeng_C |
An oil-powered lamp that can be placed anywhere. | 100 | 0.3 | ![]() ![]() |
Oil Press DaoJu_GongZuoTai_ZhaYouJi_C |
Used for making oil. | 1 | 5 | ![]() ![]() |
Outhouse DaoJu_JianZhu_CeSuo_C |
Makeshift Outhouse. Someone may be sent to guard it. Used to collect feces. | 100 | 5 | ![]() ![]() |
Parrot Rack DaoJu_JianZhu_YingWuSiYangJia_C |
Used to breed parrots. A small trap is needed to capture young parrots and bring them back for breeding. | 100 | 1 | ![]() ![]() |
Patrol Route Checkpoint DaoJu_XunLuoDian_C |
A checkpoint used for signaling and marking routes when guarding the tribe. | 10 | 1 | ![]() ![]() |
Pipe Gatherer DaoJu_ChaGuan_C |
A metal tube that can be inserted into certain unchoppable trees to collect sap. | 100 | 1 | ![]() ![]() |
Piranha Pool DaoJu_JianZhu_YuTang_C |
Used to breed piranhas. A fishing trap is required to capture piranhas and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Poison Fogfrog Specimen DaoJu_Item_BiaoBen_MGW_C |
A specimen made of a Poison Fogfrog's head. | 300 | 10 | ![]() ![]() |
Portal Part 1 DaoJu_Item_ChuanSongMen_BuJian_1_C |
Ancient Portal Part 1 | 300 | 20 | ![]() ![]() |
Portal Part 2 DaoJu_Item_ChuanSongMen_BuJian_2_C |
Ancient Portal Part 2 | 300 | 25 | ![]() ![]() |
Portal Part 3 DaoJu_Item_ChuanSongMen_BuJian_3_C |
Ancient Portal Part 3 | 300 | 30 | ![]() ![]() |
Potting Table DaoJu_GongZuoTai_ZhiTaoTai_C |
Used for pottery. | 1 | 5 | ![]() ![]() |
Power Extension Shaft DaoJu_GongZuoTai_FengChe_DongLiZhou_C |
Place it properly to connect and transmit windmill power to further locations. | 1 | 5 | ![]() ![]() |
Power Workshop DaoJu_GongZuoTai_CheChuang_C |
It can process various precision parts and requires a windmill to operate. | 1 | 5 | ![]() ![]() |
Powered Cutting Machine DaoJu_GongZuoTai_QieGeJi_C |
Used for cutting and processing various large objects quickly. It needs a windmill for power. | 1 | 5 | ![]() ![]() |
Powered Mill DaoJu_GongZuoTai_NianMoJi_C |
Used for grinding various ores and hard objects quickly. It needs a windmill for power. | 1 | 5 | ![]() ![]() |
Powered Refining Furnace DaoJu_GongZuoTai_JingLianLu_C |
Used for refining and purifying metals. A windmill is required to operate. | 1 | 5 | ![]() ![]() |
Powered Spinning Wheel DaoJu_GongZuoTai_ShuiLiFangChe_C |
Designed for fast weaving. It needs a windmill for power. | 1 | 5 | ![]() ![]() |
Rainproof Campfire DaoJu_GongZuoTai_GouHuo_1_C |
Stone-roofed campfire to prevent rain from dousing the flame, to ward off cold and bring warmth. Only burning campfires can be used for respawn. | 1 | 2 | ![]() ![]() |
Rainwater Collector DaoJu_JianZhu_YuShuiShouJiQi_C |
A pottery container that is used to collect rainwater. | 100 | 3 | ![]() ![]() |
Red Lantern DaoJu_Festival_RedLantern_C |
A red lantern that can be hung up to brighten the atmosphere. | 100 | 0.8 | ![]() ![]() |
Repair Bench DaoJu_GongZuoTai_XiuLiTai_C |
Used for repairing items. | 1 | 5 | ![]() ![]() |
Ruins Converter DaoJu_GongZuoTai_YiJiZhuanHuaQi_C |
A mysterious instrument left over by the archaic civilization. | 1 | 10 | ![]() ![]() |
Saber-toothed Predator of Doom Specimen DaoJu_Item_BiaoBen_JianChiHu_3_C |
A specimen made of a Saber-toothed Predator of Doom's head. | 300 | 10 | ![]() ![]() |
Saber-toothed Predator Statue DaoJu_Item_DiaoXiang_JCH_C |
A gigantic statue crafted in the likeness of Saber-toothed Predator | 300 | 50 | ![]() ![]() |
Siege Ballista DaoJu_JianZhu_GonChengNuPao_C |
A siege engine that can launch various projectiles over long distances, deals more damage to constructions when using better projectiles and requires manual operation. | 100 | 15 | ![]() ![]() |
Signboard DaoJu_JianZhu_GaoShiPai_1_C |
A signboard that is inserted into the ground. The text can be edited freely. | 100 | 0.3 | ![]() ![]() |
Silver Guard Statue DaoJu_Item_DiaoXiang_ShouWei_2_C |
A common guard statue found in the ruins | 300 | 50 | ![]() ![]() |
Sky-shading Tempest Griffin Specimen DaoJu_Item_BiaoBen_JFJ_C |
A specimen made of a Sky-shading Tempest Griffin's head. | 300 | 8 | ![]() ![]() |
Small Trap DaoJu_XianJing_BuZhuo_1_C |
A small trap that is used to capture small animals (such as young turkeys, parrots, monkeys, and young armadillo lizards). | 100 | 0.5 | ![]() ![]() |
Small Wooden Chest DaoJu_GongZuoTai_XiaoMuXiang_C |
A small chest that can store some food. | 100 | 0.5 | ![]() ![]() |
Snow Leopard Specimen DaoJu_Item_BiaoBen_XueBao_C |
A specimen made of Elite Snow Leopard's head | 300 | 5 | ![]() ![]() |
Spring Festival Couplets DaoJu_Festival_GaoShiPai_Spring_C |
Spring Festival couplets featuring customizable horizontal banner, upper couplet, and lower couplet. | 100 | 0.8 | ![]() ![]() |
Standing Firebowl DaoJu_HuoPen_2_C |
A supported firebowl that can be placed on the ground. | 100 | 0.8 | ![]() ![]() |
Standing Oil Lamp DaoJu_JianZhu_LiShiYouDeng_C |
An oil-powered standing lamp that can be placed on the floor. | 100 | 1 | ![]() ![]() |
Standing Torch DaoJu_LiShiHuoBa_C |
A torch that can be fixed on the ground. | 100 | 0.1 | ![]() ![]() |
Stash Bag DaoJu_JianZhu_SaveBox_1_C |
A crudely made bag that can be partially buried underground, making it difficult to discover unless nearby. | 100 | 0.3 | ![]() ![]() |
Stash Box DaoJu_JianZhu_SaveBox_2_C |
A sturdy box that can be partially buried underground, making it difficult to discover unless nearby. | 100 | 2 | ![]() ![]() |
Statue of God DaoJu_BiNanSuo_C |
When war breaks out, timid tribal people seek refuge around the statues of their deities, praying for divine protection, courage, and strength to repel invading enemies. | 10 | 10 | ![]() ![]() |
Steel Anti-climb Thorns DaoJu_XianJing_FangPaCi_DuanGang_C |
Steel anti-climb thorns that prevent enemies from climbing. Won't cause damage to allies within the range of bonfire. | 100 | 1 | ![]() ![]() |
Steel Peg Board DaoJu_XianJing_DingBan_3_C |
A peg board made of steel, mostly used for defense. Won't cause damage to allies within the range of the Bonfire. | 100 | 1 | ![]() ![]() |
Steel Pit Bonfire DaoJu_GongZuoTai_YingHuo_4_C |
A large bonfire with a steel pit that provides warmth. People gather around it, and nearby buildings no longer decay. It symbolizes the tribe's mastery of steel forging techniques and the tribe's advancement into the fourth tier of civilization (You can build more farmland and use both charcoal and coal ore as fuel). | 1 | 1 | ![]() ![]() |
Steel Roadblock DaoJu_XianJing_JuMa_DuanGang_C |
A steel roadblock that is primarily used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() ![]() |
Steel Storage Cabinet DaoJu_GongZuoTai_DuanGangXiang_C |
A storage cabinet made of steel, it is indestructible and has an enormous capacity. | 100 | 1 | ![]() ![]() |
Sticky Explosive Can DaoJu_JianZhu_ZhaDan_C |
A highly explosive material that can be stuck on various objects. It can deal a great amount of damage to buildings, but lesser damage to living things. | 5 | 1.5 | ![]() ![]() |
Sticky Incendiary Device DaoJu_JianZhu_RanShaoDan_C |
An incendiary device that can be stuck on various objects. | 5 | 1.5 | ![]() ![]() |
Sticky Trap DaoJu_XianJing_JianSu_C |
A sticky trap that slows enemies down when they step on it. | 100 | 1 | ![]() ![]() |
Stone Barrier DaoJu_JianZhu_ShiZhi_ChengQiang_C |
A wall made of stone. Press and hold Z to switch between Barrier, Gate Frame and Barrier Beacon. | 100 | 10 | ![]() ![]() |
Stone Door DaoJu_JianZhu_ShiZhi_Men_C |
A door made of stone. Press and hold Z to switch between single door and double door. | 100 | 2 | ![]() ![]() |
Stone Door Frame DaoJu_JianZhu_ShiZhi_MenKuang_C |
A door frame made of stone. Hold Z to switch between door frame, double door frame, wall, window wall, half-wall, sloping wall, and half-sloping wall. | 100 | 2 | ![]() ![]() |
Stone Fence DaoJu_JianZhu_ShiZhi_LanGan_C |
A fence made of stone. Press and hold Z to switch between fence, stair guardrail, and half-height guardrail. | 100 | 1.5 | ![]() ![]() |
Stone Flooring DaoJu_JianZhu_ShiZhi_DiBan_C |
Flooring made of stone. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 2 | ![]() ![]() |
Stone Foundation DaoJu_JianZhu_ShiZhi_DiJi_C |
Foundation made of stone. Press and hold Z to switch between a square and a triangular foundation. | 100 | 3 | ![]() ![]() |
Stone Gate DaoJu_JianZhu_ShiZhi_ChengMen_C |
A city gate crafted with stone; installed on the gate frame. | 100 | 10 | ![]() ![]() |
Stone Gate Frame DaoJu_JianZhu_ShiZhi_ChengQiangMenKuang_C |
A gate frame made of stone. Press and hold Z to switch between Barrier, Gate Frame and Barrier Beacon. | 100 | 10 | ![]() ![]() |
Stone Pillar DaoJu_JianZhu_ShiZhi_LiZhu_C |
A pillar made of stone. Hold Z to switch between pillars and half-height pillars. | 100 | 2 | ![]() ![]() |
Stone Roof DaoJu_JianZhu_ShiZhi_WuDing_C |
A roof made of stone. Press and hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, and half-height roofs. | 100 | 2 | ![]() ![]() |
Stone Stairs DaoJu_JianZhu_ShiZhi_LouTi_C |
Stairs made of stone. Hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, left-revolving stairs, and right-revolving stairs. | 100 | 2 | ![]() ![]() |
Stone Valve Trap DaoJu_XianJing_HuoMen_2_C |
A valve trap made of stone. One would fall when step on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() ![]() |
Stone Wall DaoJu_JianZhu_ShiZhi_Qiang_C |
A wall made of stone. Press and hold Z to switch between wall, window wall, door frame, double door frame, half wall, sloping wall, and half-height sloping wall. | 100 | 2 | ![]() ![]() |
Stool DaoJu_JianZhu_DengZi_C |
A stool for players and companions to rest. | 100 | 0.4 | ![]() ![]() |
Tanning Rack DaoJu_GongZuoTai_ZhiGeJia_C |
Used for tannery. | 1 | 3 | ![]() ![]() |
Tempest Griffin of Doom Specimen DaoJu_Item_BiaoBen_JFJ_3_C |
A specimen made of a Tempest Griffin of Doom's head. | 300 | 8 | ![]() ![]() |
Tempest Griffin Statue DaoJu_Item_DiaoXiang_JFJ_C |
A gigantic statue crafted in the likeness of Tempest Griffin | 300 | 50 | ![]() ![]() |
Textile Rug DaoJu_JianZhu_JiaJu_Carpet_2_C |
Rug made of handwoven textile | 100 | 0.2 | ![]() ![]() |
Thatch Box DaoJu_GongZuoTai_MaoCaoKuang_C |
A simple thatch chest that can be used to store items. | 100 | 0.5 | ![]() ![]() |
Thatch Door DaoJu_JianZhu_MaoCao_DanMen_C |
A door made of thatch. Press and hold Z to switch between single door and double door. | 100 | 0.5 | ![]() ![]() |
Thatch Door Frame DaoJu_JianZhu_MaoCao_MenKuang_C |
A door frame made of thatch. Hold Z to switch between wall, window wall, door frame, double door frame, half-wall, sloping wall, and half-sloping wall. | 100 | 0.5 | ![]() ![]() |
Thatch Double Door DaoJu_JianZhu_MaoCao_ShuangMen_C |
Double door made of thatch. | 100 | 0.5 | ![]() ![]() |
Thatch Double Door Frame DaoJu_JianZhu_MaoCao_ShuangMenKuang_C |
Double door frame made of thatch. | 100 | 0.5 | ![]() ![]() |
Thatch Fence DaoJu_JianZhu_MaoCao_LanGan_C |
A fence made of thatch. Hold Z to switch between fence, stair guardrail, and half-height guardrail. | 100 | 0.4 | ![]() ![]() |
Thatch Flooring DaoJu_JianZhu_MaoCao_DiBan_C |
Flooring made of thatch. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 0.5 | ![]() ![]() |
Thatch Foundation DaoJu_JianZhu_MaoCao_DiJi_C |
Press and hold Z to switch between a square and a triangular foundation. | 100 | 0.75 | ![]() ![]() |
Thatch Pillar DaoJu_JianZhu_MaoCao_LiZhu_C |
A pillar made of thatch. Hold Z to switch between pillars and half-height pillars. | 100 | 0.5 | ![]() ![]() |
Thatch Recessed Roof DaoJu_JianZhu_MaoCao_NeiAoWuDing_C |
Recessed roof made of thatch. | 100 | 0.5 | ![]() ![]() |
Thatch Roof DaoJu_JianZhu_MaoCao_XieWuDing_C |
Pitched roof made of thatch. Hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, and half-height roof. | 100 | 0.6 | ![]() ![]() |
Thatch Roof Corner DaoJu_JianZhu_MaoCao_WuDingJiao_C |
Roof corner made of thatch. | 100 | 0.5 | ![]() ![]() |
Thatch Sloping Wall DaoJu_JianZhu_MaoCao_XieQiang_C |
Sloping wall made of thatch. | 100 | 0.5 | ![]() ![]() |
Thatch Stairs DaoJu_JianZhu_MaoCao_LouTi_C |
Stairs made of thatch. Hold Z to switch between stairs, stair angles, half-height stairs, and half-height stair angles. | 100 | 0.5 | ![]() ![]() |
Thatch Wall DaoJu_JianZhu_MaoCao_Qiang_C |
A wall made of thatch. Hold Z to switch between wall, window wall, door frame, double door frame, half-wall, sloping wall, and half-sloping wall. | 100 | 0.5 | ![]() ![]() |
Thatch Window DaoJu_JianZhu_MaoCao_ChuangHu_C |
Window made of thatch. | 100 | 0.6 | ![]() ![]() |
Thatch Window Wall DaoJu_JianZhu_MaoCao_ChuangQiang_C |
Window wall made of thatch. | 100 | 0.5 | ![]() ![]() |
Titan Mammoth Specimen DaoJu_Item_BiaoBen_MMX_C |
A specimen made of a Titan Mammoth's head. | 300 | 10 | ![]() ![]() |
Tortoise Pen DaoJu_JianZhu_XiangGuiHouse_C |
Used to breed tortoises. Hatch a tortoise egg then raise the young tortoise within. | 100 | 10 | ![]() ![]() |
Training Dummy DaoJu_JianZhu_WeaponTrain_C |
Dummy for training weapon proficiency | 100 | 1 | ![]() ![]() |
Trap Pedal DaoJu_XianJing_TaBan_C |
A trap pedal. Triggers an arrow trap when connected. Won't be triggered by allies within the bonfire's range. | 100 | 1 | ![]() ![]() |
Treehouse Foundation DaoJu_JianZhu_ShuWuDiJi_C |
A foundation that can be built on trees. | 100 | 1 | ![]() ![]() |
Turkey Coop DaoJu_JianZhu_JiShe_C |
Used to breed turkeys. A small trap is needed to capture young turkeys and bring them back for breeding. | 100 | 10 | ![]() ![]() |
Uncrafting Table DaoJu_GongZuoTai_ChaiJieTai_C |
Used for uncrafting items. | 1 | 5 | ![]() ![]() |
Uncrafting Table Part 1 DaoJu_BuJian_ChaiJieTai_Lv1_C |
A modification part of the Uncrafting Table. Used to upgrade the Uncrafting Table to Lv.1 and capable of uncrafting iron gear and weapons. | 1 | 1 | ![]() ![]() |
Uncrafting Table Part 2 DaoJu_BuJian_ChaiJieTai_Lv2_C |
A modification part of the Uncrafting Table. Used to upgrade the Uncrafting Table to Lv.2 and capable of uncrafting steel gear and weapons. | 1 | 1 | ![]() ![]() |
Vajra Ape of Doom Specimen DaoJu_Item_BiaoBen_JGY_3_C |
A specimen made of a Vajra Ape of Doom's head. | 300 | 10 | ![]() ![]() |
Vajra Ape Statue DaoJu_Item_DiaoXiang_JGY_C |
A gigantic statue crafted in the likeness of Vajra Ape | 300 | 50 | ![]() ![]() |
Vulture Specimen DaoJu_Item_BiaoBen_TuJiu_C |
A specimen made of Elite Vulture's head | 300 | 3 | ![]() ![]() |
Wall Oil Lamp DaoJu_JianZhu_BiGuaYouDeng_C |
An oil-powered wall lamp that can be placed on the wall. | 100 | 0.4 | ![]() ![]() |
Wall Torch DaoJu_ZhiJiaHuoBa_C |
A torch that can be mounted on the wall. | 100 | 0.1 | ![]() ![]() |
Wasteland Wolf Specimen DaoJu_Item_BiaoBen_HuanYuanLang_C |
A specimen made of Elite Wasteland Wolf's head | 300 | 5 | ![]() ![]() |
Water Trough DaoJu_GongZuoTai_ShuiCao_C |
A water trough that stores water for animals. | 1 | 1 | ![]() ![]() |
Weapon Crafting Bench DaoJu_GongZuoTai_ZhuZaoTai_C |
Used for forging weapons | 1 | 5 | ![]() ![]() |
Weapon Crafting Bench Part 1 DaoJu_BuJian_ZhuZaoTai_Lv1_C |
A modification part of the Weapon Crafting Bench. Used to upgrade the Weapon Crafting Bench to Lv.1. | 1 | 1 | ![]() ![]() |
Well DaoJu_GongZuoTai_ShuiJing_C |
Used for getting water. | 1 | 5 | ![]() ![]() |
Wild Lion Specimen DaoJu_Item_BiaoBen_HuanShi_C |
A specimen made of Elite Wild Lion's head | 300 | 6 | ![]() ![]() |
Windmill DaoJu_GongZuoTai_FengChe_C |
Allows power conversion via wind power. | 1 | 5 | ![]() ![]() |
Wooden Anti-climb Thorns DaoJu_XianJing_FangPaCi_1_C |
Wooden Anti-climb Thorns that prevent the enemies from climbing. Won't cause damage to allies within the range of bonfire. | 100 | 1 | ![]() ![]() |
Wooden Barrier DaoJu_JianZhu_MuZhi_ChengQiang_C |
A wall made of wood. Press and hold Z to switch between Barrier and Gate Frame. | 100 | 8 | ![]() ![]() |
Wooden Chest DaoJu_GongZuoTai_DaMuXiang_C |
A large wooden chest that can accommodate lots of objects. | 100 | 1 | ![]() ![]() |
Wooden Deck Fence DaoJu_Build_Kurma_HandRail_1_C |
Deck fence made from processing planks. It can only be built on a deck. | 100 | 0.4 | ![]() ![]() |
Wooden Door DaoJu_JianZhu_MuZhi_DanMen_C |
A door made of planks. Press and hold Z to switch between single door and double door. | 100 | 1 | ![]() ![]() |
Wooden Door Frame DaoJu_JianZhu_MuZhi_MenKuang_C |
A door frame made of planks. Hold Z to switch between door frame, double door frame, wall, window wall, half-wall, sloping wall, and half-sloping wall. | 100 | 1 | ![]() ![]() |
Wooden Fence DaoJu_JianZhu_MuZhi_LanGan_C |
A fence made of planks. Press and hold Z to switch between fence, stair guardrail, and half-height guardrail. | 100 | 0.8 | ![]() ![]() |
Wooden Flooring DaoJu_JianZhu_MuZhi_DiBan_C |
Flooring made of planks. Press and hold Z to switch between a regular and a triangular flooring. | 100 | 1 | ![]() ![]() |
Wooden Foundation DaoJu_JianZhu_MuZhi_DiJi_C |
Foundation made of planks. Press and hold Z to switch between a square and a triangular foundation. | 100 | 1.5 | ![]() ![]() |
Wooden Gate DaoJu_JianZhu_MuZhi_ChengMen_C |
A city gate crafted with wood; installed on the gate frame. | 100 | 8 | ![]() ![]() |
Wooden Gate Frame DaoJu_JianZhu_MuZhi_ChengQiangMenKuang_C |
A gate frame made of wood. Press and hold Z to switch between Barrier and Gate Frame. | 100 | 8 | ![]() ![]() |
Wooden Ladder DaoJu_JianZhu_MuZhi_PaTi_C |
A vertical ladder made of wood. | 100 | 1.2 | ![]() ![]() |
Wooden Man DaoJu_JianZhu_MuTouRen_C |
Human-shaped dummy for gear display and quick outfit change | 100 | 0.8 | ![]() ![]() |
Wooden Pillar DaoJu_JianZhu_MuZhi_LiZhu_C |
A pillar made of planks. Hold Z to switch between pillars and half-height pillars. | 100 | 1 | ![]() ![]() |
Wooden Roadblock DaoJu_XianJing_JuMa_1_C |
Roadblock made of timber, mostly used for defense. Won't cause damage to allies within the range of the bonfire. | 100 | 1.5 | ![]() ![]() |
Wooden Roof DaoJu_JianZhu_MuZhi_XieWuDing_C |
Roof made of planks. Hold Z to switch between pitched roof, roof, roof corner, recessed roof, gable roof, inverted gable roof, and half-height roof. | 100 | 1.2 | ![]() ![]() |
Wooden Stairs DaoJu_JianZhu_MuZhi_LouTi_C |
A pillar made of planks. Hold Z to switch between stairs, stair angles, half-height stairs, half-height stair angles, left-revolving stairs, and right-revolving stairs. | 100 | 1 | ![]() ![]() |
Wooden Valve Trap DaoJu_XianJing_HuoMen_C |
A valve trap made of wood. One would fall when step on it; mostly used for self-built trap rooms. | 100 | 1 | ![]() ![]() |
Wooden Wall DaoJu_JianZhu_MuZhi_Qiang_C |
A wall made of planks. Hold Z to switch between wall, window wall, door frame, double door frame, half-wall, sloping wall, and half-sloping wall. | 100 | 1 | ![]() ![]() |
Wooden Windmill Blade DaoJu_GongZuoTai_FengYe_1_C |
Can be mounted on a windmill. | 1 | 3.5 | ![]() ![]() |
Wooden Window DaoJu_JianZhu_MuZhi_ChuangHu_C |
Window made of planks. | 100 | 1 | ![]() ![]() |
Worktop DaoJu_GongZuoTai_LiaoLiTai_C |
Used for processing various advanced food materials. | 1 | 5 | ![]() ![]() |
Containers
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Bowl DaoJu_Wan_C |
Used as a food container. | 300 | 0.07 | ![]() ![]() |
Cup DaoJu_ShuiBei_C |
Used as a container for beverage or wine. | 300 | 0.05 | ![]() ![]() |
Dishes
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Boiled Egg DaoJu_Item_ZhuJiDan_C |
Boiled eggs. Consume it to gain HP +100 and Satiety +50. | 300 | 0.08 | ![]() ![]() |
Broth DaoJu_Item_RouTang_C |
[Meat] Max HP +100, Water Consumption Speed -20% for 10 minutes, Satiety +40, Hydration +40. | 300 | 0.08 | ![]() ![]() |
Chili Sauce Locusts DaoJu_Item_LaJiangHuangChong_C |
[Meat] When consumed, Max HP +100, Satiety Consumption -40% for 20 minutes, Satiety -40. | 300 | 0.04 | ![]() ![]() |
Cigar DaoJu_Item_JuanYan_C |
Edible tobacco leaves. When consumed, Crit Resist +10% for 20 minutes; Morale +0.25, Max Morale -0.25 per second for 30 seconds. | 300 | 0.08 | ![]() ![]() |
Cooked Fish DaoJu_Item_ShuYuRou_C |
[Meat] Roasted fish. When consumed, Satiety +30, Max HP +50; HP +1 per second for 5 minutes. | 300 | 0.04 | ![]() ![]() |
Cooked Meat DaoJu_Item_ShuRou_C |
[Meat] Roasted fresh meat. When consumed, Satiety +20, Max HP +50; HP +0.5 per second for 5 minutes. | 300 | 0.04 | ![]() ![]() |
Cooked Peanut DaoJu_Item_ShuHuaSheng_C |
Boiled peanuts. Consume it to gain Satiety +5. | 300 | 0.04 | ![]() ![]() |
Cooked Potato DaoJu_Item_ZhuTuDou_C |
[Staple Food] Potato cooked in boiling water. When consumed, Max Satiety +20, Max Load +40 for 20 minutes, Satiety +80. | 300 | 0.08 | ![]() ![]() |
Dumplings DaoJu_Item_ShuiJiao_C |
[Staple Food] Dumplings cooked in boiling water. When consumed, Max Satiety +30, Max Load +50 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() ![]() |
Fish Hotchpotch DaoJu_Item_YuRouHunGuo_C |
[Meat] Max HP +200, Water Consumption Speed -80% for 30 minutes, Satiety +60, Hydration +40. | 300 | 0.08 | ![]() ![]() |
Fish Jerky DaoJu_Item_YanYuGan_C |
[Meat] DEF +7.5% for 5 minutes, Satiety +30. | 300 | 0.06 | ![]() ![]() |
Fish Soup DaoJu_Item_YuTang_C |
[Meat] Max HP +100, Water Consumption Speed -40% for 20 minutes, Satiety +40, Hydration +40. | 300 | 0.08 | ![]() ![]() |
Fried Potato Bun DaoJu_Item_ZhaTuDouBao_C |
[Staple Food] When consumed, Max Satiety +40, Max Load +80 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() ![]() |
Fried Pumpkin Ring DaoJu_Item_YouZhaNanGuaQuan_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +100%, Max Stamina +20 for 30 minutes, Satiety +80. | 300 | 0.08 | ![]() ![]() |
Fried Rare Steak DaoJu_Item_YouZhaXiYouLeiPai_C |
[Meat] When consumed, HP +10 per second, Max HP +200 for 30 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.08 | ![]() ![]() |
Fried Taco DaoJu_Item_YouZhaYuMiJuanBing_C |
[Staple Food] When consumed, Max Satiety +40, DEF +20 for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() ![]() |
Fruit Kebab DaoJu_Item_ShuiGuoKaoRouChuan_C |
[Fruits & Vegetables] Made of fruits and meat. When consumed, Max Stamina +10, Movement Speed +5%, Radiation -1.2 per minute for 20 minutes, Satiety +40, grants enhanced recovery for 10 seconds, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Fruit Wine DaoJu_Item_GuoJiu_C |
[Recreational] When consumed, DMG +3%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.04 | ![]() ![]() |
Hot Cocoa DaoJu_Item_ReKeKe_C |
[Beverage] When consumed, Chill Resist +10, Max Hydration +10 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Iced Cocoa DaoJu_Item_BingKeKe_C |
[Beverage] When consumed, Flame Resist +10, Max Hydration +20 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Jerky DaoJu_Item_YanRouGan_C |
[Meat] DEF +5% for 5 minutes, Satiety +20. | 300 | 0.06 | ![]() ![]() |
Juice DaoJu_Item_ShuiGuoZhi_C |
[Beverage] When consumed, Poison Resist +10, Max Hydration +10 for 20 minutes, Hydration +100, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Mead DaoJu_Item_FengMiJiu_C |
[Recreational] When consumed, DMG +6%, stops reducing Max Morale for 30 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Mezcal DaoJu_Item_MeiSiKaErJiu_C |
[Recreational] When consumed, Crit +3%, stops reducing Max Morale for 10 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Mixed Jam DaoJu_Item_HunHeGuoJiang_C |
[Fruits & Vegetables] When consumed, Max Stamina +20, Movement Speed +10%, Radiation -3 per minute for 30 minutes, Satiety +60, grants enhanced recovery for 10 seconds, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Mushroom Soup DaoJu_Item_MoGuTang_C |
[Fruits & Vegetables] When consumed, Breath +2, Body Poison -0.02 per second, Max Stamina +10 for 20 minutes, Satiety +20, Hydration +60. | 300 | 0.08 | ![]() ![]() |
Premium Cooked Meat DaoJu_Item_ShuRou_2_C |
[Meat] Roasted premium fresh meat. When consumed, Satiety +40, Max HP +100; HP +2 per second for 10 minutes. | 300 | 0.04 | ![]() ![]() |
Premium Jerky DaoJu_Item_YanRouGan_2_C |
[Meat] Max HP +100, ATK +5 for 20 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.06 | ![]() ![]() |
Premium Steak DaoJu_Item_JianYouZhiRouPai_C |
[Meat] Roasted premium steak. HP +6 per second, Max HP +100 for 10 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.04 | ![]() ![]() |
Psychedelic Pot DaoJu_Item_MiHuanZhiGuo_C |
[Fruits & Vegetables] Breath +5 and Body Poison -0.05per second, Max Stamina +20 for 30 minutes, Satiety +40, Hydration +60. | 300 | 0.08 | ![]() ![]() |
Pumpkin Salad DaoJu_Item_NanGuaShaLa_C |
[Fruits & Vegetables] When consumed, Stamina Recovery +50%, Max Stamina +10 for 20 minutes, Satiety +60, and uplifts Mood. | 300 | 0.04 | ![]() ![]() |
Quinoa Porridge DaoJu_Item_LiMaiZhou_C |
[Staple Food] Porridge made of quinoa. When consumed, Max Satiety +20, Crit DMG +5%, Body EXP Efficiency +100% for 20 minutes, Satiety +80, Hydration +20. | 300 | 0.04 | ![]() ![]() |
Rare Cooked Meat DaoJu_Item_ShuRou_3_C |
[Meat] Roasted fresh meat. When consumed, Satiety +80, Max HP +150; HP +4 per second for 20 minutes. | 300 | 0.04 | ![]() ![]() |
Roasted Corn DaoJu_Item_KaoYuMi_C |
[Staple Food] Roasted corn. When consumed, Max Satiety +10, DEF +5 for 10 minutes, Satiety +60. | 300 | 0.04 | ![]() ![]() |
Roasted Locusts DaoJu_Item_KaoHuangChong_C |
[Meat] Roasted locust kebabs. When consumed, Max HP +50, Satiety Consumption -20% for 10 minutes, Satiety +10. | 300 | 0.04 | ![]() ![]() |
Roasted Mushroom DaoJu_Item_KaoMoGu_C |
[Fruits & Vegetables] Breath +1 and Body Poison -0.01 per second, Max Stamina +5 for 10 minutes, Satiety +10. | 300 | 0.05 | ![]() ![]() |
Roasted Potato DaoJu_Item_KaoTuDou_C |
[Staple Food] Roasted potato. When consumed, Max Satiety +10, Max Load +20 for 10 minutes, Satiety +60. | 300 | 0.05 | ![]() ![]() |
Roasted Pumpkin DaoJu_Item_KaoNanGua_C |
[Fruits & Vegetables] Baked pumpkin. When consumed, Stamina Recovery +25%, Max Stamina +5 for 10 minutes, Satiety +40. | 300 | 0.04 | ![]() ![]() |
Roasted Turkey DaoJu_Item_Turkey_Roast_C |
[Meat] Roasted turkey. When consumed, Satiety +40, Max HP +100; HP +2 per second for 10 minutes. | 300 | 0.04 | ![]() ![]() |
Sauced Meat DaoJu_Item_JiangShuRou_C |
[Meat] When consumed, Max HP +150, Satiety Consumption -50% for 20 minutes, Satiety +80. | 300 | 0.05 | ![]() ![]() |
Seafood Quinoa Rice DaoJu_Item_HaiXianLiMaiFan_C |
[Staple Food] Max Satiety +40, Crit DMG +10%, Body EXP Efficiency +200% for 30 minutes, Satiety +100. | 300 | 0.08 | ![]() ![]() |
Smoked Ham DaoJu_Item_YanRouGan_3_C |
[Meat] Max HP +200, ATK +10 for 30 minutes, Satiety +100 and grants enhanced recovery for 10 seconds. | 300 | 0.06 | ![]() ![]() |
Spicy Soup DaoJu_Item_TuGuoDunLaTang_C |
[Meat] When consumed, Satiety Consumption -80%, Max HP +200 for 30 minutes, Satiety +100, Hydration +40. | 300 | 0.08 | ![]() ![]() |
Tequila DaoJu_Item_LongSheLanJiu_C |
[Recreational] When consumed, Crit +6%, stops reducing Max Morale for 20 minutes; Hydration +40, Satiety +20, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Tortilla DaoJu_Item_YuMiBing_C |
[Staple Food] Pancake made of corn dough. When consumed, Max Satiety +20, DEF +10 for 20 minutes, Satiety +80. | 300 | 0.04 | ![]() ![]() |
Turkey Meal DaoJu_Item_Turkey_SetMeal_C |
[Meat] A meticulously prepared turkey meal. When consumed, Satiety +100, Max HP +200; HP +8 per second for 30 minutes. | 300 | 0.04 | ![]() ![]() |
Yerba Mate DaoJu_Item_MaDaiCha_C |
[Beverage] When consumed, Poison Resist +20, Max Hydration +20 for 30 minutes, Hydration +100, Satiety +20, Radiation -5, and uplifts Mood. | 300 | 0.08 | ![]() ![]() |
Food
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Banana DaoJu_Item_Banana_C |
A common fruit (easily found by monkeys). Consume it to gain Stamina +5, Satiety +5, HP+10, Radiation -2, and gain additional Mood. | 300 | 0.05 | ![]() ![]() |
Bee Larvae Daoju_Item_BeePupa_C |
It can serve as simple food to temporarily satisfy hunger, or be used to feed certain animals. | 300 | 0.01 | ![]() ![]() |
Cashew DaoJu_Item_CashewNuts_C |
A common fruit. Consume it to gain Breath+2, Satiety +5, HP +5, and additional Mood. | 300 | 0.05 | ![]() ![]() |
Chili DaoJu_Item_Chili_C |
Condiment that can be consumed directly to increase Chill Resist by 2 (3 stacks max), lasting 2 minutes. | 300 | 0.04 | ![]() ![]() |
Chili Sauce DaoJu_Item_LaJiaoJiang_C |
A sauce made of chili and salt. | 300 | 0.04 | ![]() ![]() |
Cocoa Fruit DaoJu_Item_Coco_C |
Fruits on cocoa trees that can be processed into a beverage or planted in the farmland. It requires ash fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.05 | ![]() ![]() |
Cocoa Powder DaoJu_Item_KeKeFen_C |
Powder made of cocoa. | 300 | 0.04 | ![]() ![]() |
Cooking Oil DaoJu_Item_ShiYongYou_C |
Oil for cooking food. | 300 | 0.08 | ![]() ![]() |
Corn DaoJu_Item_Corn_C |
Consume it directly to gain Satiety +20 and HP +10. Get better effects when cooked. | 300 | 0.05 | ![]() ![]() |
Corn Flour DaoJu_Item_YuMiFen_C |
Powder made of corn. | 300 | 0.04 | ![]() ![]() |
Crude Salt DaoJu_Item_CuYan_C |
Salt obtained via simple refining. | 300 | 0.04 | ![]() ![]() |
Egg DaoJu_Item_Egg_C |
Turkey Egg | 300 | 0.1 | ![]() ![]() |
Fish DaoJu_Item_FishRaw_C |
Fresh fish chunk. Better eat it when roasted. 15 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() ![]() |
Fresh Meat DaoJu_Item_Raw_C |
Fresh meat chunk. Better eat it when roasted. 10 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() ![]() |
Frozen Potato DaoJu_Item_DongGanTuDou_C |
Frozen and dried potato. | 300 | 0.04 | ![]() ![]() |
Guava DaoJu_Item_Pomegranate_C |
A common fruit. Consume it to gain Hydration +5, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.05 | ![]() ![]() |
Honey DaoJu_Item_Honey_C |
Honey that is produced by bees and harvested in beehives. Satiety +10, Body Radiation -5 when consumed directly. | 300 | 0.08 | ![]() ![]() |
Locust DaoJu_Item_Locusts_C |
Use it to fill the stomach. But be advised not to consume too much (because it contains poison). Better roast it before eating. | 300 | 0.01 | ![]() ![]() |
Mushroom DaoJu_Item_Mushroom_C |
An edible mushroom. Consume it to gain Breath +2, Satiety +2. | 300 | 0.05 | ![]() ![]() |
Nut DaoJu_Item_Nuts_C |
Relatively rich on hardwood trees. Used to allay hunger, recover a small amount of HP, and improve Mood. | 300 | 0.05 | ![]() ![]() |
Papaya DaoJu_Item_Pawpaw_C |
A common fruit. Consume it to gain Hydration +20, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.08 | ![]() ![]() |
Peanut DaoJu_Item_Peanut_C |
Raw peanuts. Consume it directly to gain Satiety +2, HP +4, and additional Mood. | 300 | 0.03 | ![]() ![]() |
Pineapple DaoJu_Item_PineApple_C |
A common fruit (easily found by monkeys). Consume it to gain Hydration +20, Satiety +10, HP +20, Radiation -2, and gain additional Mood. | 300 | 0.05 | ![]() ![]() |
Potato DaoJu_Item_Potatoes_C |
Serves as staple food when cooked. Can be planted in the farmland. It requires compost, and a temperature range of 5-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.05 | ![]() ![]() |
Premium Fresh Meat DaoJu_Item_Raw_2_C |
Premium fresh meat chunk. Better eat it when roasted. 20 Satiety and a small amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() ![]() |
Pumpkin DaoJu_Item_Pumpkin_C |
A common food that can be eaten raw, but it's better to eat it when boiled. Consume it to gain Satiety +10, HP +10. | 300 | 0.1 | ![]() ![]() |
Quinoa DaoJu_Item_Quinoa_C |
Used for making porridge, or to be planted in the farmland. It requires bone fertilizer, and a temperature range of 5-35 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() ![]() |
Rare Fresh Meat DaoJu_Item_Raw_3_C |
Rare fresh meat chunk. Better eat it when roasted. 40 Satiety and an appropriate amount of HP will be recovered even when you eat it raw. | 300 | 0.04 | ![]() ![]() |
Refined Salt DaoJu_Item_CuYan_2_C |
Salt obtained via further refining. | 300 | 0.04 | ![]() ![]() |
Salsa DaoJu_Item_ShaShaJiang_C |
Sauce of tomatoes and chili. | 300 | 0.04 | ![]() ![]() |
Tomato DaoJu_Item_Tomatoes_C |
A common food ingredient. Consume it to gain Hydration +20, Satiety +10, HP +15, Radiation -1, and gain additional Mood. | 300 | 0.05 | ![]() ![]() |
Turkey Meat DaoJu_Item_Turkey_C |
Fresh turkey chunk. Best roasted before eating, but can restore 20 Satiety and a small amount of HP when eaten raw. | 300 | 0.04 | ![]() ![]() |
Wild Fruit DaoJu_Item_WildFruit_C |
Used to allay the hunger and replenish Hydration (improves Mood). | 300 | 0.02 | ![]() ![]() |
Yerba Mate Leaf DaoJu_Item_Tea_C |
Leaf of Yerba Mate. | 300 | 0.02 | ![]() ![]() |
Medicines
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Aloe Essence DaoJu_Item_LuHuiJingHua_C |
When consumed, instantly recovers 80 HP. | 300 | 0.08 | ![]() ![]() |
Aloe Juice DaoJu_Item_LuHuiZhi_C |
When consumed, instantly recovers 20 HP. | 300 | 0.08 | ![]() ![]() |
Anti-Radiation Essence DaoJu_Item_KangFuSheJingHua_C |
When consumed, quickly reduces Body Radiation by 50% | 300 | 0.08 | ![]() ![]() |
Antidote DaoJu_Item_KangDuYaoJi_C |
When consumed, Poison Resist +50 and Poison DMG -20% for 10 minutes. | 300 | 0.08 | ![]() ![]() |
Aseptic DaoJu_Item_FangFuJi_C |
A potion that can slow down decay. | 300 | 0.1 | ![]() ![]() |
Blood Activating Cream DaoJu_Item_HuoXueGao_C |
When consumed, instantly recovers (10%*Max HP +150) HP. | 300 | 0.06 | ![]() ![]() |
Blood Essence DaoJu_Item_ShengMingJingHua_C |
When consumed, instantly recovers (60%*Max HP +1000) HP and 150 Stamina. | 300 | 0.06 | ![]() ![]() |
Cactus Essence DaoJu_Item_XianRenZhangJingHua_C |
When consumed, instantly recovers 40 Stamina, detoxifies snake venom and various arrow poisons, and removes 20% Poison from the body. | 300 | 0.08 | ![]() ![]() |
Cactus Juice DaoJu_Item_XianRenZhangZhi_C |
When consumed, instantly recovers 10 Stamina, detoxifies snake venom and arrow poison, and removes 10% Poison from the body. | 300 | 0.08 | ![]() ![]() |
Coagulation Cream DaoJu_Item_NingXueGao_C |
When consumed, instantly recovers (20%*Max HP +300) HP. | 300 | 0.06 | ![]() ![]() |
Essential Oil DaoJu_Item_JingYou_C |
Used to recover Mood by 0.2 and Morale by 0.1 (Max Morale would drop slightly if not reinforced by wines) per second for 30 minutes. | 300 | 0.08 | ![]() ![]() |
Excitant DaoJu_Item_XingFenYaoJi_C |
When consumed, Movement Speed +10%, Frostbite DMG -20% for 10 minutes; Morale +0.5, Max Morale -0.5 per second for 30 seconds. | 300 | 0.08 | ![]() ![]() |
Firefly Daoju_Item_Firefly_C |
Glowing Firefly | 300 | 0.01 | ![]() ![]() |
Gypsum Bandage DaoJu_Item_ShiGaoBengDai_C |
Used to cure minor and severe bone injuries. | 300 | 0.08 | ![]() ![]() |
Healing Tisane DaoJu_Item_ShuYiQingJieTang_C |
Cures latent infections, preventing them from worsening and spreading to others. | 300 | 0.08 | ![]() ![]() |
Hematogenesis Cream DaoJu_Item_ShengXueGao_C |
When consumed, instantly recovers (40%*Max HP +600) HP and 100 Stamina. | 300 | 0.06 | ![]() ![]() |
Herb DaoJu_Item_Herbs_C |
A common herb that can be consumed directly to cure mild internal injury and treat snake venom. | 300 | 0.04 | ![]() ![]() |
Herbicide DaoJu_ChuCaoJi_0_C |
Used to remove weeds in farmlands. | 1 | 0.02 | ![]() ![]() |
Locust Pesticide DaoJu_ShaChongJi_0_C |
Used to kill locusts on crops. | 1 | 0.02 | ![]() ![]() |
Mysterious Bodyshaping Pill BP_DaoJuFunction_RouShenXiDian_C |
A special potion developed by healers from the Mysterious Tribe. Used to remodel physique and reset the allocation of attribute points. | 300 | 0.1 | ![]() ![]() |
Mysterious Tisane BP_DaoJuFunction_RouShenXiDian_2_C |
A potion developed by tribal healers that can remodel the initial physical form and reset the allocation of attribute points. | 300 | 0.1 | ![]() ![]() |
Oblivion Soup DaoJu_Item_ShuLianDuXiDian_C |
Can empty one's memory at the proficiency node quickly, so one can reacquire the proficiency node abilities. | 300 | 0.2 | ![]() ![]() |
Plant Essence DaoJu_Item_ZhiWuJingCui_C |
When consumed, instantly recovers 200 HP, cures all minor injuries, severe injuries and necrosis, and removes 60% Poison from the body. | 300 | 0.08 | ![]() ![]() |
Poisonous Bug DaoJu_Item_Vermin_C |
Used for extracting venom. | 300 | 0.01 | ![]() ![]() |
Poisonous Mushroom DaoJu_Item_Mushroom_Poison_C |
A poisonous mushroom. You will get poisoned after eating it. | 300 | 0.05 | ![]() ![]() |
Premium Bandage DaoJu_Item_BengDai_2_C |
Use it to quickly stop bleeding and recover (1%*Max HP+20) HP every second for 20 seconds, and cure all external injuries. | 300 | 0.05 | ![]() ![]() |
Premium Poison DaoJu_Item_DuJi_2_C |
A premium poison made of venom after purification. Can be smeared on arrows to make them poisonous. | 300 | 0.04 | ![]() ![]() |
Premium Venom DaoJu_Item_Poison_2_C |
A highly toxic liquid that can be processed and refined. | 300 | 0.02 | ![]() ![]() |
Purified Poison DaoJu_Item_DuJi_C |
A poison made of venom after purification. Can be smeared on arrows to make them poisonous. | 300 | 0.04 | ![]() ![]() |
Refined Bandage DaoJu_Item_BengDai_3_C |
Use it to quickly stop bleeding and recover (2%*Max HP+40) HP every second for 20 seconds, and cure all external injuries. | 300 | 0.05 | ![]() ![]() |
Simple Bandage DaoJu_Item_BengDai_1_C |
Use it to quickly stop bleeding and recover 20 HP every second for 20 seconds, and cure all minor external injuries. | 300 | 0.05 | ![]() ![]() |
Special Healing Tisane DaoJu_Item_ShuYiTeXiaoTang_C |
Cures ailments and completely heals the body. | 300 | 0.08 | ![]() ![]() |
Splints DaoJu_Item_JiaBan_C |
Used to cure minor bone injuries. | 300 | 0.08 | ![]() ![]() |
Stasis Dissipation Soup DaoJu_Item_HuaYuTang_C |
When consumed, Hydration +60, Satiety +20, heals internal injuries and a weak mount; Searing Heat DMG -20% for 10 minutes. Additionally, Radiation -0.02 per second. | 300 | 0.08 | ![]() ![]() |
Venom DaoJu_Item_Poison_C |
A poisonous liquid that can be processed and refined. | 300 | 0.02 | ![]() ![]() |
Minerals
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Acidic Fluid DaoJu_Item_SuanYe_C |
An acidic liquid. | 300 | 0.1 | ![]() ![]() |
Adhesive DaoJu_Item_NianHeJi_C |
Adhesive made of an unknown material. Used to glue metals, clothes and leather. | 300 | 0.1 | ![]() ![]() |
Amber DaoJu_Item_HuPo_C |
A fossil crystal with a creature sealed inside. | 300 | 0.15 | ![]() ![]() |
Ametrine DaoJu_Item_Ametrine_C |
A rare crystal carrying both purple and yellow colors. | 300 | 0.2 | ![]() ![]() |
Asbestos DaoJu_Item_Asbestos_C |
A special fiber-like ore. | 300 | 0.12 | ![]() ![]() |
Ash Fertilizer DaoJu_Item_JiaFei_C |
A fertilizer mixed with ash that contains a relatively large amount of potassium compound. | 300 | 0.1 | ![]() ![]() |
Bloodstone DaoJu_Item_XueShi_C |
A special crimson stone, rumored to hold magical power. | 300 | 0.12 | ![]() ![]() |
Bone Powder DaoJu_Item_GuFen_C |
Powder made of beast bones. | 300 | 0.04 | ![]() ![]() |
Bone Powder Fertilizer DaoJu_Item_LinFei_C |
A fertilizer mixed with bone powder that contains a relatively large amount of phosphorous compound. | 300 | 0.08 | ![]() ![]() |
Bronze Ingot DaoJu_Item_QingTongDing_C |
A block-shaped metal formed by casting copper and tin. | 300 | 0.4 | ![]() ![]() |
Calaite DaoJu_Item_Kallaite_C |
Colorful stones that can be used to make trinkets. | 300 | 0.15 | ![]() ![]() |
Carbon Powder DaoJu_Item_TanFen_C |
Powder made of charcoal. | 300 | 0.04 | ![]() ![]() |
Chalcedony DaoJu_Item_Chalcedony_C |
A rare variety of crystals. | 300 | 0.2 | ![]() ![]() |
Cinder DaoJu_Item_MeiZha_C |
Residue formed by coal ore after combustion. | 300 | 0.12 | ![]() ![]() |
Clay DaoJu_Item_Clay_C |
A sticky clay that can be used to make pottery. | 300 | 0.1 | ![]() ![]() |
Coal Ore DaoJu_Item_CoalOre_C |
An ore that is rich in coal. | 300 | 0.12 | ![]() ![]() |
Coking coal DaoJu_Item_JiaoTan_C |
Charcoal like object formed when coal is processed under a high temperature. | 300 | 0.1 | ![]() ![]() |
Compost DaoJu_Item_DuiFei_C |
Fertilizer produced by piled branches or feces. | 300 | 0.1 | ![]() ![]() |
Compound Fertilizer DaoJu_Item_FuHeFei_C |
A multi-function fertilizer made of several fertilizers mixing together. It can boost the growth of crops. | 300 | 0.1 | ![]() ![]() |
Copper Ingot DaoJu_Item_TongDing_C |
A block-shaped metal formed by casting copper ore. | 300 | 0.4 | ![]() ![]() |
Copper Ore DaoJu_Item_CopperOre_C |
An ore that is rich in copper. | 300 | 0.2 | ![]() ![]() |
Crystal DaoJu_Item_Crystal_C |
A transparent crystal | 300 | 0.2 | ![]() ![]() |
Fertilizer DaoJu_FeiLiao_C |
Fertilizer for crops. | 1 | 0 | ![]() ![]() |
Fire Ash DaoJu_Item_CaoMuHui_C |
Ash generated after plants are burnt. | 300 | 0.02 | ![]() ![]() |
Fire Opal DaoJu_Item_HuoOuPo_C |
A crimson gem | 300 | 0.15 | ![]() ![]() |
Flint DaoJu_Item_Flint_C |
An extremely hard stone, commonly known as firestone. | 300 | 0.15 | ![]() ![]() |
Gold Ingot DaoJu_Item_JinDing_C |
A block-shaped metal formed by casting gold ore. | 300 | 0.4 | ![]() ![]() |
Gold Obsidian DaoJu_Item_Obsidian_C |
Golden obsidians formed in the high-temperature environment near volcanos. | 300 | 0.2 | ![]() ![]() |
Gold Ore DaoJu_Item_GoldOre_C |
An ore that is rich in gold. | 300 | 0.2 | ![]() ![]() |
Gypsum DaoJu_Item_Gypsum_C |
An ore that is rich in gypsum. | 300 | 0.12 | ![]() ![]() |
Ice DaoJu_Item_Ice_C |
Ice blocks can be used to cool things down (you can use them directly; each stack adds 10 to the Heat Proof, 5 stacks max). | 300 | 0.05 | ![]() ![]() |
Iron Ingot DaoJu_Item_TieDing_C |
A block-shaped metal formed by casting iron ore. | 300 | 0.4 | ![]() ![]() |
Iron Ore DaoJu_Item_IronOre_C |
An ore that is rich in iron. | 300 | 0.2 | ![]() ![]() |
Jade DaoJu_Item_YingYu_C |
A hard jade. | 300 | 0.15 | ![]() ![]() |
Lime DaoJu_Item_ShiHui_C |
White powder produced from burning stones. | 300 | 0.1 | ![]() ![]() |
Meteorite Ore DaoJu_Item_Meteorites_C |
An extraterrestrial meteorite, extremely rare. | 300 | 0.3 | ![]() ![]() |
Mineral Oil DaoJu_Item_OilOre_C |
A sticky and thick liquid that can be set on fire. | 300 | 0.06 | ![]() ![]() |
Mysterious Alloy DaoJu_Item_SpecialOre_C |
A mysterious alloy chunk that is light, but incredibly strong. | 300 | 0.15 | ![]() ![]() |
Mysterious Crystal DaoJu_Item_ShenMiJingTi_C |
An unknown crystal. | 300 | 0.15 | ![]() ![]() |
Mysterious Fiber DaoJu_Item_ShenMiXianWei_C |
Fiber made of an unknown material. | 300 | 0.04 | ![]() ![]() |
Mysterious Leather DaoJu_Item_ShenMiPiGe_C |
Leather-like substance made of an unknown material. | 300 | 0.04 | ![]() ![]() |
Mysterious Magnet DaoJu_Item_ShenMiCiShi_C |
A mysterious extraterrestrial magnet gathered from the craters. | 300 | 0.18 | ![]() ![]() |
Niter Powder DaoJu_Item_XiaoShiFen_C |
Powder made of niter. | 300 | 0.04 | ![]() ![]() |
Nitrate Ore DaoJu_Item_Nitre_C |
An ore that is rich in saltpetre. | 300 | 0.12 | ![]() ![]() |
Obsidian DaoJu_Item_HugeStone_C |
A common smooth and black stone found near volcanoes. | 300 | 0.3 | ![]() ![]() |
Phosphate Ore DaoJu_Item_PhosphateOre_C |
An ore that is rich in phosphorous. | 300 | 0.15 | ![]() ![]() |
Phosphorous Powder DaoJu_Item_LinFen_C |
Powder made of phosphorous ore. | 300 | 0.04 | ![]() ![]() |
Plaster DaoJu_Item_HuiNi_C |
Sticky mud | 300 | 0.12 | ![]() ![]() |
Premium Bone Powder DaoJu_Item_GuFen_2_C |
Powder made of premium beast bones. | 300 | 0.04 | ![]() ![]() |
Purple Crystal DaoJu_Item_Amethyst_C |
A rare purple crystal. | 300 | 0.2 | ![]() ![]() |
Rare Bone Powder DaoJu_Item_GuFen_3_C |
Powder made of rare beast bones. | 300 | 0.04 | ![]() ![]() |
Salt Mine DaoJu_Item_SaltOre_C |
An ore that is rich in crude salt. | 300 | 0.12 | ![]() ![]() |
Shell DaoJu_Item_Conch_C |
Shells commonly seen in the ocean | 300 | 0.1 | ![]() ![]() |
Silica Sand DaoJu_Item_ShiYingSha_C |
Made of crystal via grinding. | 300 | 0.12 | ![]() ![]() |
Silver Ingot DaoJu_Item_YinDing_C |
A block-shaped metal formed by casting silver ore. | 300 | 0.36 | ![]() ![]() |
Silver Ore DaoJu_Item_SilverOre_C |
An ore that is rich in silver. | 300 | 0.18 | ![]() ![]() |
Steel Ingot DaoJu_Item_GangDing_C |
A block-shaped metal formed by casting meteorite ore. | 300 | 0.5 | ![]() ![]() |
Stone DaoJu_Item_Stone_C |
The most common stone. | 300 | 0.15 | ![]() ![]() |
Stone Powder Fertilizer DaoJu_Item_DanFei_C |
A fertilizer containing a relatively large amount of nitrogen compound. | 300 | 0.1 | ![]() ![]() |
Sulfur Ore DaoJu_Item_SulfurOre_C |
An ore that is rich in sulfur. | 300 | 0.15 | ![]() ![]() |
Sulfur Powder DaoJu_Item_LiuFen_C |
Powder made of sulfur ore. | 300 | 0.04 | ![]() ![]() |
Talc DaoJu_Item_Talc_C |
A special stone material that can be used to craft talc. | 300 | 0.12 | ![]() ![]() |
Tin Ingot DaoJu_Item_XiDing_C |
A block-shaped metal formed by casting tin ore. | 300 | 0.4 | ![]() ![]() |
Tin Ore DaoJu_Item_TinOre_C |
An ore that is rich in tin. | 300 | 0.18 | ![]() ![]() |
Plants
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Agave Flower DaoJu_Item_Agave_Flower_C |
Agave's flowers. | 300 | 0.02 | ![]() ![]() |
Agave Leaf DaoJu_Item_Agave_Leaf_C |
Agave's leaves. | 300 | 0.05 | ![]() ![]() |
Agave Seed DaoJu_Item_Agave_Seed_C |
Seed of agave. Can be planted in the farmland. It requires compost, and a temperature range of 0-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() ![]() |
Aloe Flower DaoJu_Item_Aloe_Flower_C |
Aloe's flowers. | 300 | 0.02 | ![]() ![]() |
Aloe Leaf DaoJu_Item_Aloe_Leaf_C |
Aloe's leaves. Used to cure minor external injuries. | 300 | 0.05 | ![]() ![]() |
Aloe Seed DaoJu_Item_Aloe_Seed_C |
Seed of aloe. Can be planted in the farmland. It requires compost, and a temperature range of 0-40 degrees to grow, with optimal temperatures at 15-25 degrees. | 300 | 0.02 | ![]() ![]() |
Branch DaoJu_Item_Branch_C |
A common tree branch. | 300 | 0.08 | ![]() ![]() |
Cactus Flower DaoJu_Item_Cactus_Flower_C |
Flower of an exotic cactus. | 300 | 0.02 | ![]() ![]() |
Cashew Seed DaoJu_Item_CashewNuts_Seed_C |
Seed of cashew nuts.. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 15-35 degrees to grow, with optimal temperatures at 25-30 degrees. | 300 | 0.02 | ![]() ![]() |
Chili Seed DaoJu_Item_Chili_Seed_C |
Seed of chili. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() ![]() |
Corn Seed DaoJu_Item_Corn_Seed_C |
Seed of corn. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() ![]() |
Cotton DaoJu_Item_Cotton_C |
Used for making cotton cloth. | 300 | 0.02 | ![]() ![]() |
Cotton Seed Daoju_Item_Cotto_Seed_C |
Seed of cotton. Can be planted in the farmland. It requires compost, and a temperature range of 15-35 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() ![]() |
Exotic Cactus DaoJu_Item_Cactus_C |
Stem of an exotic cactus. | 300 | 0.05 | ![]() ![]() |
Fiber DaoJu_Item_Fiber_C |
Used for weaving textiles. | 300 | 0.01 | ![]() ![]() |
Guava Seed DaoJu_Item_Pomegranate_Seed_C |
Seed of guava. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 5-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() ![]() |
Hardwood DaoJu_Item_HardWood_C |
A hard wood that can be used to craft weapons and facilities. | 300 | 0.12 | ![]() ![]() |
Log DaoJu_Item_Wood_C |
A common timber. | 300 | 0.1 | ![]() ![]() |
Papaya Seed DaoJu_Item_Pawpaw_Seed_C |
Seed of papaya. Can be planted in the farmland. It requires stone powder fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 20-30 degrees. | 300 | 0.02 | ![]() ![]() |
Peanut Seed DaoJu_Item_Peanut_Seed_C |
Seed of peanut. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() ![]() |
Premium Hardwood DaoJu_Item_HardWood_2_C |
Premium hardwood that can be used to craft advanced weapons and facilities. | 300 | 0.15 | ![]() ![]() |
Pumpkin Seed DaoJu_Item_Pumpkin_Seed_C |
Seed of pumpkin. Can be planted in the farmland. It requires ash fertilizer, and a temperature range of 10-40 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() ![]() |
Resin DaoJu_Item_Resin_C |
Formed when the substance secreted from trees get solidified. | 300 | 0.05 | ![]() ![]() |
Rubber DaoJu_Item_Rubber_C |
Used for crafting items. | 300 | 0.05 | ![]() ![]() |
Serum DaoJu_Item_Seriflux_C |
A liquid secreted from trees. | 300 | 0.05 | ![]() ![]() |
Thatch DaoJu_Item_Thatch_C |
Long Thatch. Can be used to craft thatch buildings or feed alpacas. | 300 | 0.02 | ![]() ![]() |
Tobacco DaoJu_Item_Tobacco_C |
Used for processing cigar. | 300 | 0.05 | ![]() ![]() |
Tobacco Seed DaoJu_Item_Tobacco_Seed_C |
Seed of tobacco. Can be planted in the farmland. It requires ash fertilizer, and a temperature range of 5-35 degrees to grow, with optimal temperatures at 10-30 degrees. | 300 | 0.02 | ![]() ![]() |
Tomato Seed DaoJu_Item_Tomatoes_Seed_C |
Seed of tomato. Can be planted in the farmland. It requires bone fertilizer, and a temperature range of 10-35 degrees to grow, with optimal temperatures at 15-30 degrees. | 300 | 0.02 | ![]() ![]() |
Tree Bark DaoJu_Item_Bark_C |
Common tree bark that can be used to brew wines. | 300 | 0.05 | ![]() ![]() |
Vine DaoJu_Item_Vine_C |
Used for making ropes. | 300 | 0.04 | ![]() ![]() |
Semi-finished product
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Bee-drawing Syrup Daoju_Item_YouFengTangJiang_C |
Place it in a bee box to attract honey bees. Stops consuming syrup once there are enough bees to begin honey production. | 300 | 0.08 | ![]() ![]() |
Blackstone Bar DaoJu_Item_JuShiTiao_C |
Regular-shaped strips made of blackstones through cutting. | 300 | 0.25 | ![]() ![]() |
Blackstone Brick DaoJu_Item_ShiZhuan_2_C |
Made of giant boulder, obsidian and iron via casting. | 300 | 0.15 | ![]() ![]() |
Bronze Chainmail DaoJu_Item_QingTongJiaPian_C |
A flake-shaped plate made of bronze ingot via enhancing. | 300 | 0.2 | ![]() ![]() |
Ceramic Mold DaoJu_Item_TaoZhiMuJu_C |
A mold made of ceramic. | 300 | 0.08 | ![]() ![]() |
Charcoal DaoJu_Item_MuTan_C |
Formed by burning woods in an enclosed environment. | 300 | 0.06 | ![]() ![]() |
Coarse Cotton DaoJu_Item_MianBu_C |
Cloth made of cotton. | 300 | 0.08 | ![]() ![]() |
Copper Wire DaoJu_Item_Xian_Tong_C |
Wire made of copper ingot through pulling. | 300 | 0.15 | ![]() ![]() |
Cotton Rope DaoJu_Item_Sheng_3_C |
A rope made of a great amount of yarns woven tightly together. Soft yet resilient. | 300 | 0.02 | ![]() ![]() |
Delicate Leather DaoJu_Item_PiGe_4_C |
Leather made of delicate hide via tannery. | 300 | 0.12 | ![]() ![]() |
Delicate Thick Leather DaoJu_Item_HouPiGe_3_C |
Leather made of delicate thick hide via tannery. | 300 | 0.1 | ![]() ![]() |
Dried Tobacco DaoJu_Item_GanZaoYanYe_C |
Dried tobacco leaves. | 300 | 0.04 | ![]() ![]() |
Fine Cotton DaoJu_Item_MianBu_2_C |
Exquisite cloth made of cotton yarn. | 300 | 0.08 | ![]() ![]() |
Glass DaoJu_Item_Boli_C |
A piece of common transparent glass. | 300 | 0.12 | ![]() ![]() |
Hardwood Handle DaoJu_Item_YingMuBing_C |
A handle made of hardwood. | 300 | 0.1 | ![]() ![]() |
Hardwood Part DaoJu_Item_YingMuLingJian_C |
A complicated wooden part. | 300 | 0.1 | ![]() ![]() |
Hardwood Plank DaoJu_Item_YingMuBan_C |
A plate made of hardwood. | 300 | 0.12 | ![]() ![]() |
Hardwood Strip DaoJu_Item_YingMuTiao_C |
Thin hardwood strips produced from cutting. | 300 | 0.1 | ![]() ![]() |
Iron Chainmail DaoJu_Item_TieJiaPian_C |
A flake-shaped plate made of iron ingot via enhancing. | 300 | 0.2 | ![]() ![]() |
Iron Wire DaoJu_Item_Xian_Tie_C |
Wire made of iron ingot through pulling. | 300 | 0.15 | ![]() ![]() |
Leather DaoJu_Item_PiGe_2_C |
Leather made of beast hide via tannery. | 300 | 0.12 | ![]() ![]() |
Leather Rope DaoJu_Item_PiSheng_C |
A rope made of beast hide. | 300 | 0.05 | ![]() ![]() |
Linen DaoJu_Item_CuBu_C |
A coarse cloth. | 300 | 0.04 | ![]() ![]() |
Metal Part DaoJu_Item_MetalPart_1_C |
A metal part. | 300 | 0.2 | ![]() ![]() |
Metal Plate DaoJu_Item_MetalPart_2_C |
A metal plate. | 300 | 0.2 | ![]() ![]() |
Plank DaoJu_Item_MuBan_C |
Plate made of timber. | 300 | 0.1 | ![]() ![]() |
Precision Part DaoJu_Item_MetalPart_3_C |
A precision machined steel part | 300 | 0.2 | ![]() ![]() |
Premium Hardwood Handle DaoJu_Item_YingMuBing_2_C |
A handle made of premium hardwood. | 300 | 0.12 | ![]() ![]() |
Premium Hardwood Plank DaoJu_Item_YingMuBan_2_C |
A plate made of premium hardwood. | 300 | 0.15 | ![]() ![]() |
Premium Leather DaoJu_Item_PiGe_3_C |
Leather made of premium beast hide via tannery. | 300 | 0.12 | ![]() ![]() |
Premium Thick Leather DaoJu_Item_HouPiGe_2_C |
Leather made of premium thick hide via tannery. | 300 | 0.1 | ![]() ![]() |
Raw Lacquer DaoJu_Item_Lacquer_C |
Sap from a special tree. | 300 | 0.1 | ![]() ![]() |
Rough Leather DaoJu_Item_PiGe_C |
Leather made of beast hide after simple processing and sun-cure. | 300 | 0.06 | ![]() ![]() |
Smooth Cloth DaoJu_Item_MianBu_3_C |
Exquisite and smooth cloth made of delicate cotton yarn. | 300 | 0.08 | ![]() ![]() |
Steel Chainmail DaoJu_Item_GangJiaPian_C |
A flake-shaped plate made of steel ingot via enhancing. | 300 | 0.2 | ![]() ![]() |
Steel Chisel DaoJu_Item_GangZao_C |
A chisel made of steel. | 300 | 0.2 | ![]() ![]() |
Steel Mold DaoJu_Item_GangZhiMuJu_C |
A mold made of steel. | 300 | 0.15 | ![]() ![]() |
Steel Wire DaoJu_Item_Xian_Gang_C |
Wire made of steel ingot through pulling. | 300 | 0.15 | ![]() ![]() |
Stone Brick DaoJu_Item_ShiZhuan_C |
Bricks made of stone via cutting. | 300 | 0.15 | ![]() ![]() |
Tanning Fluid DaoJu_Item_RouZhiYe_C |
Used for tanning various beast hides. | 300 | 0.1 | ![]() ![]() |
Thick Leather DaoJu_Item_HouPiGe_C |
Leather made of thick hide via tannery. | 300 | 0.1 | ![]() ![]() |
Thick Rope DaoJu_Item_Sheng_C |
A coarse rope. | 300 | 0.02 | ![]() ![]() |
Thin Rope DaoJu_Item_Sheng_2_C |
A rope made of thin fiber or animal's hair. | 300 | 0.02 | ![]() ![]() |
Wooden Handle DaoJu_Item_MuBing_C |
A handle made of timber. | 300 | 0.08 | ![]() ![]() |
Wooden Strip DaoJu_Item_MuTiao_C |
Thin wooden strips produced from cutting. | 300 | 0.08 | ![]() ![]() |
Yarn DaoJu_Item_XiShaXian_C |
Thin threads made of cotton yarn. | 300 | 0.02 | ![]() ![]() |
Tools
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Advanced Gear Repair Kit DaoJu_Item_RepairKit_ZB_3_C |
Drag and drop it onto Steel or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() ![]() |
Advanced Weapon Repair Kit DaoJu_Item_RepairKit_WQ_3_C |
Drag and drop it onto Steel or lower-tier standard weapons for quick repairs (excludes mechanical or ancient dungeon weapons). | 300 | 0.05 | ![]() ![]() |
Basic Gear Repair Kit DaoJu_Item_RepairKit_ZB_1_C |
Drag and drop it onto Bronze or lower-tier standard gear for quick repairs (excludes tribe gear). | 300 | 0.05 | ![]() ![]() |
Basic Weapon Repair Kit DaoJu_Item_RepairKit_WQ_1_C |
Drag and drop it onto Bronze or lower-tier standard weapons for quick repairs. | 300 | 0.05 | ![]() ![]() |
Beast Bone Axe BP_GongJu_FuZi_2_C |
An axe made of beast bones, can be used to chop down trees. | 1 | 0.2 | ![]() ![]() |
Beast Bone Butcher's Knife BP_GongJu_Dao_2_C |
A dagger made of beast bone, can be used to sever animal carcass. | 1 | 0.16 | ![]() ![]() |
Beast Bone Pickaxe BP_GongJu_GaoZi_2_C |
A pickaxe made of beast bones, can be used to exploit mines. | 1 | 0.2 | ![]() ![]() |
Beast Bone Scythe BP_GongJu_LianDao_2_C |
A scythe made of beast bones, can be used to cut grass. | 1 | 0.18 | ![]() ![]() |
Bronze Axe BP_GongJu_FuZi_3_C |
An axe made of bronze, can be used to chop down trees. | 1 | 1 | ![]() ![]() |
Bronze Butcher's Knife BP_GongJu_Dao_3_C |
A blade made of bronze, can be used to sever animal carcass. | 1 | 0.75 | ![]() ![]() |
Bronze Construction Hammer BP_GongJu_JianZhuChui_2_C |
A bronze construction hammer used to repair, retrieve, dismantle and relocate buildings. As the repair speed goes up, the materials consumed will decrease. | 1 | 0.75 | ![]() ![]() |
Bronze Pickaxe BP_GongJu_GaoZi_3_C |
A pickaxe made of bronze, can be used to exploit mines. | 1 | 1 | ![]() ![]() |
Bronze Scythe BP_GongJu_LianDao_3_C |
A scythe made of bronze, can be used to cut grass. | 1 | 0.75 | ![]() ![]() |
Bug Net BP_GongJu_Bugnet_C |
Used for catching bugs and small animals. | 1 | 0.75 | ![]() ![]() |
Enhanced Axe BP_GongJu_FuZi_YiJi_JingHua_C |
An enhanced axe, can be used to chop down trees. | 1 | 1.25 | ![]() ![]() |
Enhanced Butcher's Knife BP_GongJu_Dao_YiJi_JingHua_C |
An enhanced blade, can be used to sever animal carcass. | 1 | 1 | ![]() ![]() |
Enhanced Pickaxe BP_GongJu_GaoZi_YiJi_JingHua_C |
An enhanced pickaxe, can be used to exploit mines. | 1 | 1.25 | ![]() ![]() |
Enhanced Scythe BP_GongJu_LianDao_YiJi_JingHua_C |
An enhanced scythe, can be used to cut grass. | 1 | 1 | ![]() ![]() |
Glider BP_WuQi_Glider_C |
Take to the skies! Feel the wind! Max Load: 300. Gliding drains your stamina. If you run out of stamina or exceed the load limit, you're gonna crash! | 1 | 10 | ![]() ![]() |
Iron Axe BP_GongJu_FuZi_4_C |
An axe made of iron, can be used to chop down trees. | 1 | 1 | ![]() ![]() |
Iron Butcher's Knife BP_GongJu_Dao_4_C |
A blade made of iron, can be used to sever animal carcass. | 1 | 0.75 | ![]() ![]() |
Iron Pickaxe BP_GongJu_GaoZi_4_C |
A pickaxe made of iron, can be used to exploit mines. | 1 | 1 | ![]() ![]() |
Iron Scythe BP_GongJu_LianDao_4_C |
A scythe made of iron, can be used to cut grass. | 1 | 0.75 | ![]() ![]() |
Luminous Waist Lamp BP_WuQi_WeistLight_C |
A small bottle filled with fireflies generating faint light. Suitable for people traveling through the jungle at night. | 1 | 0.08 | ![]() ![]() |
Medium Gear Repair Kit DaoJu_Item_RepairKit_ZB_2_C |
Drag and drop it onto Iron or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() ![]() |
Medium Weapon Repair Kit DaoJu_Item_RepairKit_WQ_2_C |
Drag and drop it onto Iron or lower-tier standard weapons for quick repairs (excludes ancient dungeon weapons). | 300 | 0.05 | ![]() ![]() |
Simple Construction Hammer BP_GongJu_JianZhuChui_s_C |
A simple hammer to swiftly repair, retrieve, dismantle, and move constructions; increases the repair speed and also reduces material cost. | 1 | 0.5 | ![]() ![]() |
Steel Axe BP_GongJu_FuZi_5_C |
An axe made of steel, can be used to chop down trees. | 1 | 1.25 | ![]() ![]() |
Steel Butcher's Knife BP_GongJu_Dao_5_C |
A blade made of steel, can be used to sever animal carcass. | 1 | 1 | ![]() ![]() |
Steel Pickaxe BP_GongJu_GaoZi_5_C |
A pickaxe made of steel, can be used to exploit mines. | 1 | 1.25 | ![]() ![]() |
Steel Scythe BP_GongJu_LianDao_5_C |
A scythe made of steel, can be used to cut grass. | 1 | 1 | ![]() ![]() |
Stone Axe BP_GongJu_FuZi_1_C |
An axe made of stone, can be used to chop down trees, easy to break. | 1 | 0.75 | ![]() ![]() |
Stone Butcher's Knife BP_GongJu_Dao_1_C |
A blade made of stone, can be used to sever animal carcass, easy to break. | 1 | 0.5 | ![]() ![]() |
Stone Pickaxe BP_GongJu_GaoZi_1_C |
A pickaxe made of stone, can be used to exploit mines, easy to break. | 1 | 0.75 | ![]() ![]() |
Stone Scythe BP_GongJu_LianDao_1_C |
A scythe made of stone, can be used to cut grass, easy to break. | 1 | 0.5 | ![]() ![]() |
Top Gear Repair Kit DaoJu_Item_RepairKit_ZB_4_C |
Drag and drop it onto Enhance or lower-tier standard gear for quick repairs (excludes tribe gear, sets, and ancient dungeon gear). | 300 | 0.05 | ![]() ![]() |
Top Weapon Repair Kit DaoJu_Item_RepairKit_WQ_4_C |
Drag and drop it onto Enhance or lower-tier standard weapons for quick repairs (excludes mechanical or ancient dungeon weapons). | 300 | 0.05 | ![]() ![]() |
Torch BP_WuQi_HuoBa_C |
A simple torch that can be used to keep out the cold in addition to providing light. | 1 | 0.1 | ![]() ![]() |
Wooden Construction Hammer BP_GongJu_JianZhuChui_1_C |
A wooden construction hammer used to repair, retrieve, dismantle and relocate buildings. As the repair speed goes up, the materials consumed will decrease. | 1 | 0.75 | ![]() ![]() |
Weapons
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Advanced Explosive Can BP_DaoJu_WuQi_ZhaDan_2_C |
A jar filled with explosives. It explodes vigorously when it's thrown out and it hits something, dealing damage to targets within range. | 5 | 1.5 | ![]() ![]() |
Ancient Beast Claw BP_WuQi_QuanTao_YiJi_1_C |
A pair of gauntlets crafted by the Ancient Master Craftsman using rare beast claws. | 1 | 0.6 | ![]() ![]() |
Ancient Bone Blade BP_WuQi_Dao_YiJi_1_C |
A long blade crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 1.5 | ![]() ![]() |
Ancient Bone Bow BP_WuQi_Gong_YiJi_1_C |
A bow crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 0.4 | ![]() ![]() |
Ancient Bone Hammer BP_WuQi_Chui_YiJi_1_C |
A hammer crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 4 | ![]() ![]() |
Ancient Bone Shield BP_WuQi_Dun_YiJi_1_C |
A shield crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 2.5 | ![]() ![]() |
Ancient Bone Spear BP_WuQi_Mao_YiJi_1_C |
A spear crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 1.2 | ![]() ![]() |
Ancient Bone Sword BP_WuQi_DaJian_YiJi_1_C |
A great sword crafted by the Ancient Master Craftsman using rare beast bones. | 1 | 2.5 | ![]() ![]() |
Ancient Dual-blade BP_WuQi_ShuangDao_YiJi_1_C |
A dual-blade crafted by the Ancient Master Craftsman using rare beast bones; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Archaic Bow BP_WuQi_Gong_YiJi_2_C |
A bow forged by the archaic civilization with metal. | 1 | 0.4 | ![]() ![]() |
Archaic Dual-blade BP_WuQi_ShuangDao_YiJi_2_C |
A dual-blade forged with metal by an archaic civilization; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Archaic Giant Sword BP_WuQi_DaJian_YiJi_2_C |
A giant sword forged by the archaic civilization with metal. | 1 | 2.5 | ![]() ![]() |
Archaic Saber BP_WuQi_Dao_YiJi_2_C |
A saber forged by the archaic civilization with metal. | 1 | 1.5 | ![]() ![]() |
Archaic Shield BP_WuQi_Dun_YiJi_2_C |
A shield forged by the archaic civilization with metal. | 1 | 2.5 | ![]() ![]() |
Archaic Spear BP_WuQi_Mao_YiJi_2_C |
A spear forged by the archaic civilization with metal. | 1 | 1.2 | ![]() ![]() |
Archaic Warfists BP_WuQi_QuanTao_YiJi_2_C |
Warfists forged by the archaic civilization with metal. | 1 | 0.6 | ![]() ![]() |
Archaic Warhammer BP_WuQi_Chui_YiJi_2_C |
A warhammer forged by the archaic civilization with metal. | 1 | 4 | ![]() ![]() |
Beast Bone Blade BP_WuQi_Dao_2_C |
A long bone blade that allows the wielder to counterattack upon a successful block. | 1 | 1 | ![]() ![]() |
Beast Bone Bow BP_WuQi_Gong_2_C |
A bow made of beast bones. | 1 | 0.3 | ![]() ![]() |
Beast Bone Dual-blade BP_WuQi_ShuangDao_2_C |
A dual-blade made of beast bones; inflicts bleeding damage. | 1 | 0.8 | ![]() ![]() |
Beast Bone Great Sword BP_WuQi_DaJian_2_C |
A great sword made of beast bones. | 1 | 2 | ![]() ![]() |
Beast Bone Hammer BP_WuQi_Chui_3_C |
A hammer made of beast bones. | 1 | 2.5 | ![]() ![]() |
Beast Bone Longbow BP_WuQi_ChangGong_1_C |
A longbow made of beast bones. | 1 | 0.4 | ![]() ![]() |
Beast Bone Shield BP_WuQi_Dun_2_C |
A shield made of bones. | 1 | 2 | ![]() ![]() |
Beast Bone Spear BP_WuQi_Mao_3_C |
A spear made of bones. | 1 | 1 | ![]() ![]() |
Beast Claw Gauntlets BP_WuQi_QuanTao_1_C |
Gauntlets made of beast hide. | 1 | 0.5 | ![]() ![]() |
Big Bone Arrow BP_DaoJu_JianTou_GuZhi_Big_C |
A big arrow made of beast bones. | 300 | 0.075 | ![]() ![]() |
Big Bronze Arrow BP_DaoJu_JianTou_QingTong_Big_C |
A big arrow made of bronze. | 300 | 0.08 | ![]() ![]() |
Big Iron Arrow BP_DaoJu_JianTou_HeiTie_Big_C |
A big arrow made of iron. | 300 | 0.085 | ![]() ![]() |
Big Steel Arrow BP_DaoJu_JianTou_DuanGang_Big_C |
A big arrow made of steel. | 300 | 0.09 | ![]() ![]() |
Big Stone Arrow BP_DaoJu_JianTou_ShiZhi_Big_C |
A big arrow made of stone. | 300 | 0.07 | ![]() ![]() |
Bleeding Mod 1 BP_GZ_LiuXue_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The metal groove gives the weapon a greater chance to deal Bleeding DMG. | 300 | 0.1 | ![]() ![]() |
Bleeding Mod 2 BP_GZ_LiuXue_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The sharp thorns give the weapon a greater chance to deal Bleeding DMG. | 300 | 0.1 | ![]() ![]() |
Bleeding Mod 3 BP_GZ_LiuXue_3_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. Saber-toothed Predator's front teeth give the weapon a greater chance to deal Bleeding DMG. | 300 | 0.1 | ![]() ![]() |
Bone Arrow BP_DaoJu_JianTou_3_C |
An arrow made of bones. | 600 | 0.024 | ![]() ![]() |
Bone Lance BP_DaoJu_WuQi_FeiMao_Gu_C |
Bone Lance | 100 | 0.3 | ![]() ![]() |
Bone Throwing Axe BP_DaoJu_WuQi_FeiFu_Gu_C |
Bone Throwing Axe | 100 | 0.3 | ![]() ![]() |
Bone Throwing Knife BP_DaoJu_WuQi_FeiDao_Gu_C |
Bone Throwing Knife | 100 | 0.3 | ![]() ![]() |
Bow BP_WuQi_Bow_Wood_C |
Pierce through on first try. | 1 | 0 | ![]() ![]() |
Bronze Arrow BP_DaoJu_JianTou_4_C |
An arrow made of bronze. | 600 | 0.026 | ![]() ![]() |
Bronze Ballista Projectile BP_DaoJu_NuPaoDanWan_2_C |
Giant projectiles made of bronze, only suitable for the Siege Ballista | 5 | 5 | ![]() ![]() |
Bronze Battering Ram BP_WuQi_Chui_GongCheng_2_C |
A battering ram made of bronze. It deals a great amount of damage on thatched and wooden buildings. | 1 | 12 | ![]() ![]() |
Bronze Blade BP_WuQi_Dao_3_C |
A long bronze blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() ![]() |
Bronze Bolt BP_DaoJu_NuJian_2_C |
Giant bolt made of bronze, only suitable for the Ballista | 300 | 0.15 | ![]() ![]() |
Bronze Bow BP_WuQi_Gong_3_C |
A bow made of bronze. | 1 | 0.4 | ![]() ![]() |
Bronze Dual-blade BP_WuQi_ShuangDao_3_C |
A dual-blade made of bronze; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Bronze Gauntlets BP_WuQi_QuanTao_2_C |
Gauntlets made of bronze. | 1 | 0.6 | ![]() ![]() |
Bronze Great Bow BP_WuQi_DaGong_1_C |
A great bow made of bronze. | 1 | 0.6 | ![]() ![]() |
Bronze Great Sword BP_WuQi_DaJian_3_C |
A great sword made of bronze. | 1 | 2.5 | ![]() ![]() |
Bronze Hammer BP_WuQi_Chui_4_C |
A hammer made of bronze. | 1 | 3 | ![]() ![]() |
Bronze Lance BP_DaoJu_WuQi_FeiMao_QingTong_C |
Bronze Lance | 100 | 0.35 | ![]() ![]() |
Bronze Shield BP_WuQi_Dun_3_C |
A shield made of bronze. | 1 | 2.5 | ![]() ![]() |
Bronze Spear BP_WuQi_Mao_4_C |
A spear made of bronze. | 1 | 1.2 | ![]() ![]() |
Bronze Throwing Axe BP_DaoJu_WuQi_FeiFu_QingTong_C |
Bronze Throwing Axe | 100 | 0.35 | ![]() ![]() |
Bronze Throwing Knife BP_DaoJu_WuQi_FeiDao_QingTong_C |
Bronze Throwing Knife | 100 | 0.35 | ![]() ![]() |
Coma Mod 1 BP_GZ_ShuiMian_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, this powder made of tobacco leaves and herbs will increase the weapons' Coma DMG | 300 | 0.02 | ![]() ![]() |
Coma Mod 2 BP_GZ_ShuiMian_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. The energy-containing stone can boost weapons' Coma DMG | 300 | 0.05 | ![]() ![]() |
Coma Mod 3 BP_GZ_ShuiMian_3_C |
A weapon modification material unsuitable for bows and arrows, simply drag it to a weapon to use it. The poison of Fogfrog is extremely potent and can deal extremely high Coma DMG. | 300 | 0.08 | ![]() ![]() |
Combustion Can BP_DaoJu_WuQi_RanShaoDan_C |
A can filled with inflammables. It burns vigorously when thrown out, dealing continuous damage to targets within range and inflicting Burn (reduces DEF and Stamina Recovery) on them. | 5 | 1 | ![]() ![]() |
Corrosion Tank BP_DaoJu_WuQi_FuShiDan_C |
A sealed jar containing super corrosive liquid. When thrown out, it bursts and deals AoE damage, and makes metals fragile. | 100 | 0.6 | ![]() ![]() |
Damage Mod 1 BP_GZ_ShangHai_1_C |
A weapon modification material; used by dragging it to the weapon. The cloth made of deerskin is used to wipe weapons and boost their DMG | 300 | 0.05 | ![]() ![]() |
Damage Mod 2 BP_GZ_ShangHai_2_C |
A weapon modification material; used by dragging it to the weapon. This coarse paper made of silica sand is used to wipe weapons and boost their DMG | 300 | 0.05 | ![]() ![]() |
Damage Mod 3 BP_GZ_ShangHai_3_C |
A weapon modification material; used by dragging it to the weapon. The magical sharpening stone can make weapons much sharper, thus greatly boosting their DMG | 300 | 0.15 | ![]() ![]() |
Enhanced Bow BP_WuQi_Gong_JingHua_C |
An enhanced bow that inherits the stat re-boosts of material weapons | 1 | 0.4 | ![]() ![]() |
Enhanced Broadsword BP_WuQi_Dao_JingHua_C |
An enhanced long blade that inherits the stat re-boosts of material weapons | 1 | 1.5 | ![]() ![]() |
Enhanced Dual-blade BP_WuQi_ShuangDao_JingHua_C |
An enhanced dual-blade that inflicts bleeding damage and inherits the stat re-boosts of material weapons | 1 | 1 | ![]() ![]() |
Enhanced Gauntlets BP_WuQi_QuanTao_JingHua_C |
A pair of enhanced gauntlets that inherits the stat re-boosts of material weapons | 1 | 0.6 | ![]() ![]() |
Enhanced Great Bow BP_WuQi_DaGong_JingHua_C |
An enhanced great bow that inherits the stat re-boosts of material weapons | 1 | 1 | ![]() ![]() |
Enhanced Great Sword BP_WuQi_DaJian_JingHua_C |
An enhanced great sword that inherits the stat re-boosts of material weapons | 1 | 3 | ![]() ![]() |
Enhanced Hammer BP_WuQi_Chui_JingHua_C |
An enhanced hammer that inherits the stat re-boosts of material weapons | 1 | 4 | ![]() ![]() |
Enhanced Longbow BP_WuQi_ChangGong_JingHua_C |
An enhanced longbow that inherits the stat re-boosts of material weapons | 1 | 0.45 | ![]() ![]() |
Enhanced Rapid Bow BP_WuQi_SuSheGong_JingHua_C |
An enhanced rapid bow that inherits the stat re-boosts of material weapons | 1 | 0.35 | ![]() ![]() |
Enhanced Shield BP_WuQi_Dun_JingHua_C |
An enhanced shield that inherits the stat re-boosts of material weapons | 1 | 2.5 | ![]() ![]() |
Enhanced Spear BP_WuQi_Mao_JingHua_C |
An enhanced spear that inherits the stat re-boosts of material weapons | 1 | 1.2 | ![]() ![]() |
Explosive Can BP_DaoJu_WuQi_BaoGuan_C |
A can filled with explosives, which detonates forcefully upon impact, inflicting significant damage to creatures and lesser damage to structures within range. | 5 | 1.5 | ![]() ![]() |
Explosive Can BP_DaoJu_WuQi_ZhaDan_C |
A jar filled with explosives. It explodes vigorously when it's thrown out and it hits something, dealing damage to targets within range. | 5 | 1.5 | ![]() ![]() |
Fecal Tank BP_DaoJu_WuQi_FenBianDan_C |
A jar filled with feces. The content will burst out when the jar is thrown out, casting an indelible shadow on those affected. | 100 | 1 | ![]() ![]() |
Fortune Ball BP_DaoJu_WuQi_ColorRibbon_C |
Toss this ball to bring the world good fortune! | 100 | 0.05 | ![]() ![]() |
Grease Tank BP_DaoJu_WuQi_YouDan_C |
A can filled with oil that will generate a slippery area when the liquid splashes out. Targets within the range will slip easily due to inability to maintain balance. | 5 | 1 | ![]() ![]() |
Iron Arrow BP_DaoJu_JianTou_5_C |
An arrow made of iron. | 600 | 0.028 | ![]() ![]() |
Iron Ballista Projectile BP_DaoJu_NuPaoDanWan_3_C |
Giant projectiles made of iron, only suitable for the Siege Ballista | 5 | 6 | ![]() ![]() |
Iron Battering Ram BP_WuQi_Chui_GongCheng_3_C |
A battering ram made of iron. It deals a great amount of damage on thatched, wooden, and stone buildings. | 1 | 14 | ![]() ![]() |
Iron Blade BP_WuQi_Dao_4_C |
An long iron blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() ![]() |
Iron Bolt BP_DaoJu_NuJian_3_C |
Giant bolt made of iron, only suitable for the Ballista | 300 | 0.18 | ![]() ![]() |
Iron Bow BP_WuQi_Gong_4_C |
A bow made of iron. | 1 | 0.4 | ![]() ![]() |
Iron Dual-blade BP_WuQi_ShuangDao_4_C |
A dual-blade made of iron; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Iron Gauntlets BP_WuQi_QuanTao_3_C |
Gauntlets made of iron. | 1 | 0.6 | ![]() ![]() |
Iron Great Bow BP_WuQi_DaGong_2_C |
A great bow made of iron. | 1 | 0.6 | ![]() ![]() |
Iron Great Sword BP_WuQi_DaJian_4_C |
A great sword made of iron. | 1 | 2.5 | ![]() ![]() |
Iron Hammer BP_WuQi_Chui_5_C |
A hammer made of iron. | 1 | 3.5 | ![]() ![]() |
Iron Lance BP_DaoJu_WuQi_FeiMao_HeiTie_C |
Iron Lance | 100 | 0.35 | ![]() ![]() |
Iron Longbow BP_WuQi_ChangGong_2_C |
A longbow made of iron. | 1 | 0.45 | ![]() ![]() |
Iron Rapid Bow BP_WuQi_SuSheGong_1_C |
A rapid bow made of iron. | 1 | 0.35 | ![]() ![]() |
Iron Shield BP_WuQi_Dun_4_C |
A shield made of iron. | 1 | 2.5 | ![]() ![]() |
Iron Spear BP_WuQi_Mao_5_C |
A spear made of iron. | 1 | 1.2 | ![]() ![]() |
Iron Throwing Axe BP_DaoJu_WuQi_FeiFu_HeiTie_C |
Iron Throwing Axe | 100 | 0.35 | ![]() ![]() |
Iron Throwing Knife BP_DaoJu_WuQi_FeiDao_HeiTie_C |
Iron Throwing Knife | 100 | 0.35 | ![]() ![]() |
Mechanical Dual-blade BP_WuQi_ShuangDao_sp_C |
A dual-blade made of steel; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Mechanical Great Sword BP_WuQi_DaJian_sp_C |
A great sword made of steel. | 1 | 2.5 | ![]() ![]() |
Mechanical Steel Blade BP_WuQi_Dao_sp_C |
A long steel blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() ![]() |
Mechanical Steel Hammer BP_WuQi_Chui_sp_C |
A hammer made of steel. | 1 | 4 | ![]() ![]() |
Mechanical Steel Shield BP_WuQi_Dun_sp_C |
A shield made of steel | 1 | 2.5 | ![]() ![]() |
Mechanical Steel Spear BP_WuQi_Mao_sp_C |
A spear made of steel. | 1 | 1.2 | ![]() ![]() |
Mysterious Bow BP_WuQi_Gong_YiJi_3_C |
A bow forged by a mysterious civilization with a mysterious metal. | 1 | 0.4 | ![]() ![]() |
Mysterious Dual-blade BP_WuQi_ShuangDao_YiJi_3_C |
A dual-blade forged by a mysterious civilization with a mysterious metal; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Mysterious Giant Sword BP_WuQi_DaJian_YiJi_3_C |
A giant sword forged by a mysterious civilization with a mysterious metal. | 1 | 2.5 | ![]() ![]() |
Mysterious Saber BP_WuQi_Dao_YiJi_3_C |
A saber forged by a mysterious civilization with a mysterious metal. | 1 | 1.5 | ![]() ![]() |
Mysterious Shield BP_WuQi_Dun_YiJi_3_C |
A shield forged by a mysterious civilization with a mysterious metal. | 1 | 2.5 | ![]() ![]() |
Mysterious Spear BP_WuQi_Mao_YiJi_3_C |
A spear forged by a mysterious civilization with a mysterious metal. | 1 | 1.2 | ![]() ![]() |
Mysterious Warfists BP_WuQi_QuanTao_YiJi_3_C |
Warfists forged by a mysterious civilization with a mysterious metal. | 1 | 0.6 | ![]() ![]() |
Mysterious Warhammer BP_WuQi_Chui_YiJi_3_C |
A warhammer forged by a mysterious civilization with a mysterious metal. | 1 | 4 | ![]() ![]() |
Paralysis Mod 1 BP_GZ_MaBi_1_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, the anesthetic potion grants them a higher chance to deal Paralysis DMG. | 300 | 0.02 | ![]() ![]() |
Paralysis Mod 2 BP_GZ_MaBi_2_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. When applied on weapons, the neural paralysis potion grants them a higher chance to deal Paralysis DMG. | 300 | 0.02 | ![]() ![]() |
Paralysis Mod 3 BP_GZ_MaBi_3_C |
A weapon modification material. Used by dragging it to the weapon, unsuitable for bows and arrows. Tempest Griffin's sharp feather deals extremely high Paralysis DMG | 300 | 0.02 | ![]() ![]() |
Poisoned Bone Arrow BP_DaoJu_JianTou_3_1_C |
A poisoned bone arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.024 | ![]() ![]() |
Poisoned Bronze Arrow BP_DaoJu_JianTou_4_1_C |
A poisoned bronze arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.026 | ![]() ![]() |
Poisoned Iron Arrow BP_DaoJu_JianTou_5_1_C |
A poisoned iron arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.028 | ![]() ![]() |
Poisoned Steel Arrow BP_DaoJu_JianTou_6_1_C |
A poisoned steel arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.03 | ![]() ![]() |
Poisoned Stone Arrow BP_DaoJu_JianTou_2_1_C |
A poisoned stone arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.022 | ![]() ![]() |
Poisoned Wooden Arrow BP_DaoJu_JianTou_1_1_C |
A poisoned wooden arrow that inflicts continuous bleeding and Stamina loss upon targets. | 600 | 0.02 | ![]() ![]() |
Quaking Star BP_DaoJu_WuQi_Signpost_C |
Generates lasting and dazzling radiance when hit. Used to add mark. | 100 | 0.04 | ![]() ![]() |
Slime Can BP_DaoJu_WuQi_NianYeDan_C |
A jar filled with repulsive thick sludge. When thrown out, it will make targets with a certain range unable to move. | 100 | 1 | ![]() ![]() |
Small Stone BP_DaoJu_WuQi_ShiKuai_C |
Smashed stones that can generate a subtle noise to draw other's attention when thrown out, and deal minor damage to them. | 100 | 0.05 | ![]() ![]() |
Snowball BP_DaoJu_WuQi_SnowBall_C |
Go ahead, feel the joy of throwing this snowball as hard as you can. | 100 | 0.05 | ![]() ![]() |
Special Bronze Battering Ram BP_WuQi_Chui_GongCheng_sp_C |
A special battering ram made of bronze. It can deal damage to all kinds of buildings. | 1 | 12 | ![]() ![]() |
Special Iron Battering Ram BP_WuQi_Chui_GongCheng_sp_2_C |
A special battering ram made of iron. It can deal a great amount of damage to all kinds of buildings. | 1 | 14 | ![]() ![]() |
Steel Arrow BP_DaoJu_JianTou_6_C |
An arrow made of steel. | 600 | 0.03 | ![]() ![]() |
Steel Ballista Projectile BP_DaoJu_NuPaoDanWan_4_C |
Giant projectiles made of steel, only suitable for the Siege Ballista | 5 | 8 | ![]() ![]() |
Steel Battering Ram BP_WuQi_Chui_GongCheng_4_C |
A battering ram made of steel. It deals a great amount of damage on thatched, wooden, stone, and blackstone buildings. | 1 | 16 | ![]() ![]() |
Steel Blade BP_WuQi_Dao_5_C |
A long steel blade that allows the wielder to counterattack upon a successful block. | 1 | 1.5 | ![]() ![]() |
Steel Bolt BP_DaoJu_NuJian_4_C |
Giant bolt made of steel, only suitable for the Ballista | 300 | 0.2 | ![]() ![]() |
Steel Bow BP_WuQi_Gong_5_C |
A bow made of steel. | 1 | 0.4 | ![]() ![]() |
Steel Dual-blade BP_WuQi_ShuangDao_5_C |
A dual-blade made of steel; inflicts bleeding damage. | 1 | 1 | ![]() ![]() |
Steel Gauntlets BP_WuQi_QuanTao_4_C |
Gauntlets made of steel. | 1 | 0.6 | ![]() ![]() |
Steel Great Bow BP_WuQi_DaGong_3_C |
A great bow made of steel. | 1 | 0.6 | ![]() ![]() |
Steel Great Sword BP_WuQi_DaJian_5_C |
A great sword made of steel. | 1 | 2.5 | ![]() ![]() |
Steel Hammer BP_WuQi_Chui_6_C |
A hammer made of steel. | 1 | 4 | ![]() ![]() |
Steel Lance BP_DaoJu_WuQi_FeiMao_Gang_C |
Steel Lance | 100 | 0.4 | ![]() ![]() |
Steel Longbow BP_WuQi_ChangGong_3_C |
A longbow made of steel. | 1 | 0.45 | ![]() ![]() |
Steel Rapid Bow BP_WuQi_SuSheGong_2_C |
A rapid bow made of steel. | 1 | 0.35 | ![]() ![]() |
Steel Shield BP_WuQi_Dun_5_C |
A shield made of steel | 1 | 2.5 | ![]() ![]() |
Steel Spear BP_WuQi_Mao_6_C |
A spear made of steel. | 1 | 1.2 | ![]() ![]() |
Steel Throwing Axe BP_DaoJu_WuQi_FeiFu_Gang_C |
Steel Throwing Axe | 100 | 0.4 | ![]() ![]() |
Steel Throwing Knife BP_DaoJu_WuQi_FeiDao_Gang_C |
Steel Throwing Knife | 100 | 0.4 | ![]() ![]() |
Stone Arrow BP_DaoJu_JianTou_2_C |
An arrow made of stone. | 600 | 0.022 | ![]() ![]() |
Stone Ballista Projectile BP_DaoJu_NuPaoDanWan_1_C |
Giant projectiles made of stone, only suitable for the Siege Ballista | 5 | 4 | ![]() ![]() |
Stone Blade BP_WuQi_Dao_1_C |
A long stone blade that allows the wielder to counterattack upon a successful block. | 1 | 1 | ![]() ![]() |
Stone Dual-blade BP_WuQi_ShuangDao_1_C |
A dual-blade made of stone; inflicts bleeding damage. | 1 | 0.6 | ![]() ![]() |
Stone Great Sword BP_WuQi_DaJian_1_C |
A sword made of stone. | 1 | 2 | ![]() ![]() |
Stone Hammer BP_WuQi_Chui_2_C |
A hammer made of stone. | 1 | 2.5 | ![]() ![]() |
Stone Lance BP_DaoJu_WuQi_FeiMao_C |
Stone Lance | 100 | 0.25 | ![]() ![]() |
Stone Spear BP_WuQi_Mao_2_C |
A spear made of stone. | 1 | 0.8 | ![]() ![]() |
Stone Throwing Axe BP_DaoJu_WuQi_FeiFu_C |
Stone Throwing Axe | 100 | 0.25 | ![]() ![]() |
Stone Throwing Knife BP_DaoJu_WuQi_FeiDao_C |
Stone Throwing Knife | 100 | 0.25 | ![]() ![]() |
Strong Poison Bone Arrow BP_DaoJu_JianTou_3_2_C |
A bone arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.024 | ![]() ![]() |
Strong Poison Bronze Arrow BP_DaoJu_JianTou_4_2_C |
A bronze arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.026 | ![]() ![]() |
Strong Poison Iron Arrow BP_DaoJu_JianTou_5_2_C |
An iron arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.028 | ![]() ![]() |
Strong Poison Steel Arrow BP_DaoJu_JianTou_6_2_C |
A steel arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.03 | ![]() ![]() |
Strong Poison Stone Arrow BP_DaoJu_JianTou_2_2_C |
A stone arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.022 | ![]() ![]() |
Strong Poison Wooden Arrow BP_DaoJu_JianTou_1_2_C |
A wooden arrow soaked in strong poison, capable of inflicting continuous bleeding and Stamina loss upon targets. | 600 | 0.02 | ![]() ![]() |
Toxic Can BP_DaoJu_WuQi_Poison_C |
The canister contains toxic gas and liquid and can release a great amount of poison into the surrounding upon breaking. | 5 | 1 | ![]() ![]() |
Weapon & Tool Durability Mod 1 BP_GZ_WuQiNaiJiu_1_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This wet cotton cloth is used to wipe and preserve weapons to lower their durability loss | 300 | 0.04 | ![]() ![]() |
Weapon & Tool Durability Mod 2 BP_GZ_WuQiNaiJiu_2_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This special stone powder is used to wipe and preserve weapons to lower their durability loss | 300 | 0.04 | ![]() ![]() |
Weapon & Tool Durability Mod 3 BP_GZ_WuQiNaiJiu_3_C |
A weapon and tool modification material; used by dragging it to the weapon or tool. This strange oil-like substance is used to wipe and preserve weapons to greatly lower their durability loss | 300 | 0.05 | ![]() ![]() |
Wood & Stone Battering Ram BP_WuQi_Chui_GongCheng_C |
A battering ram made of wood and stone. It can deal a great amount of damage on thatched buildings. | 1 | 10 | ![]() ![]() |
Wooden Arrow BP_DaoJu_JianTou_1_C |
An arrow made of timber. | 600 | 0.02 | ![]() ![]() |
Wooden Bolt BP_DaoJu_NuJian_1_C |
Giant bolt made of wood, only suitable for the Ballista | 300 | 0.1 | ![]() ![]() |
Wooden Bow BP_WuQi_Gong_1_C |
A simple wooden bow. | 1 | 0.25 | ![]() ![]() |
Wooden Hammer BP_WuQi_Chui_1_C |
A simple wooden hammer. | 1 | 2 | ![]() ![]() |
Wooden Shield BP_WuQi_Dun_1_C |
A simple wooden shield. | 1 | 1.5 | ![]() ![]() |
Wooden Spear BP_WuQi_Mao_1_C |
A spear made of timber. | 1 | 0.6 | ![]() ![]() |
Others
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
Alpaca Feed DaoJu_Item_SiLiao_YangTuo_C |
Plain Alpaca Feed, Alpaca's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Ancient Text of Civilization DaoJu_Item_WenMingGuJi_1_C |
A book left by the ancient civilization. Though some crafts are recorded on it, including the explosion technique, the book is severely damaged and even a single flip might destroy it for good. | 300 | 0.2 | ![]() ![]() |
Ancient Texts DaoJu_Item_WenMingGuJi_2_C |
A book left by the ancient civilization and it carries some rare crafts. Reading it allows you to master the ancient enhancing technique and it self-destructs when read. | 300 | 0.2 | ![]() ![]() |
Arms Module DaoJu_Item_MoKuai_BingQi_C |
An ancient specialized weapon device, used for repairing mechanical steel weapons. | 300 | 0.2 | ![]() ![]() |
Astrabon DaoJu_Item_Mask_MoKuai_06_C |
A material left behind by an unknown civilization. | 300 | 0.2 | ![]() ![]() |
Azure Ghost Blueprint DaoJu_Fashion_400004_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Black Lion DaoJu_Item_Mask_Hat1003_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() ![]() |
Black Paint DaoJu_Item_SeSu_Hei_C |
Black-colored pigment. | 300 | 0.04 | ![]() ![]() |
Blood Crystal DaoJu_Item_ShengMingJieJing_C |
Blood-red crystal of unknown contents | 300 | 0.1 | ![]() ![]() |
Blood Drinker Costume Blueprint DaoJu_Fashion_110002_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Blue Crystal DaoJu_Item_Mask_CaiLiao02_C |
A key material to repair main functions and modules of damaged masks. | 100 | 0.04 | ![]() ![]() |
Blue Paint DaoJu_Item_SeSu_Lan_C |
Blue-colored pigment. | 300 | 0.04 | ![]() ![]() |
Boar Feed DaoJu_Item_SiLiao_YeZhu_C |
Plain Boar Feed, Boar's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Bow Mastery BP_HongJingShi25_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Brown Paint DaoJu_Item_SeSu_He_C |
Brown-colored pigment. | 300 | 0.04 | ![]() ![]() |
Capybara Feed DaoJu_Item_SiLiao_Zhu_C |
Plain Capybara Feed, Capybara's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Chill Adaptation BP_HongJingShi10_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Civilization DaoJu_Mask_00_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Claw Advanced Costume Blueprint DaoJu_Fashion_100003_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Claw Basic Costume Blueprint DaoJu_Fashion_100001_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Claw Everyday Costume Blueprint DaoJu_Fashion_100004_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Claw Medium Costume Blueprint DaoJu_Fashion_100002_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Claw Tribe Paint I DaoJu_Item_TuLiao_YeMan_1_C |
One of the Claw Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Claw Tribe Paint II DaoJu_Item_TuLiao_YeMan_2_C |
One of the Claw Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Claw Tribe Paint III DaoJu_Item_TuLiao_YeMan_3_C |
One of the Claw Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Claw Tribe's Advanced Cloth DaoJu_Item_BuLiao_YeMan_3_C |
One of the Claw Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Claw Tribe's Basic Cloth DaoJu_Item_BuLiao_YeMan_1_C |
One of the Claw Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Claw Tribe's Common Cloth DaoJu_Item_BuLiao_YeMan_2_C |
One of the Claw Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Claw Winter Costume Blueprint DaoJu_Fashion_100031_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Colored Lion DaoJu_Item_Mask_Hat1004_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() ![]() |
Conquest DaoJu_Mask_00_1_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Cruciform Key BP_DaoJu_Key_Yellow_C |
Used to unlock the cruciform mechanism. | 1 | 0.1 | ![]() ![]() |
Cyan Paint DaoJu_Item_SeSu_Qing_C |
Cyan-colored pigment. | 300 | 0.04 | ![]() ![]() |
Decorative Food - Beverages Blueprint DaoJu_Item_Function_Festival_Food_Drink_C |
Unlocks the crafting method for Decorative Food - Beverages. | 300 | 0.02 | ![]() ![]() |
Decorative Food - Fruits & Vegetables Blueprint DaoJu_Item_Function_Festival_Food_Plant_C |
Unlocks the crafting method for Decorative Food - Fruits & Vegetables. | 300 | 0.02 | ![]() ![]() |
Decorative Food - Grains Blueprint DaoJu_Item_Function_Festival_Food_Basic_C |
Unlocks the crafting method for Decorative Food - Grains. | 300 | 0.02 | ![]() ![]() |
Decorative Food - Meat Blueprint DaoJu_Item_Function_Festival_Food_Meat_C |
Unlocks the crafting method for Decorative Food - Meat. | 300 | 0.02 | ![]() ![]() |
Decorative Food - Roasted Turkey Blueprint DaoJu_Item_Function_Festival_Food_Turkey_C |
Unlocks the crafting method for Decorative Food - Roasted Turkey. | 300 | 0.02 | ![]() ![]() |
Decorative Food - Spring Blueprint DaoJu_Item_Function_Festival_Food_Spring_C |
Unlocks the crafting method for Decorative Food - Spring. | 300 | 0.02 | ![]() ![]() |
Dual-blade Mastery BP_HongJingShi28_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Dumpling Recipe DaoJu_Item_Function_Festival_ShuiJiao_C |
Unlocks the cooking method for Dumplings. | 300 | 0.02 | ![]() ![]() |
Dungeon Key BP_DaoJu_Key_DiXiaCheng_C |
Used to unlock the dungeon gate. | 300 | 0.1 | ![]() ![]() |
Earth Worship Container DaoJu_QiMin_1_C |
A container used for earth worship. Can summon Saber-toothed Predator of Doom, obtainable from Holy Ruins of Rift Valley. | 100 | 0.1 | ![]() ![]() |
Energy Module DaoJu_Item_MoKuai_NengLiang_C |
A specialized energy device for automatic ancient machineries, used for repairing mechanical steel weapons. | 300 | 0.2 | ![]() ![]() |
Energy Surge BP_HongJingShi14_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Energy-gathering Crystal DaoJu_DianChi_C |
An energy storage unit with a large capacity. Crafted with some unknown technology and can accommodate 10,000 Energy. | 1 | 0.2 | ![]() ![]() |
Environmental Simulation BP_HongJingShi19_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Explorer DaoJu_Mask_07_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Explosive DaoJu_Item_ZhaYao_C |
A compound that explodes when ignited. | 300 | 0.12 | ![]() ![]() |
Fang Advanced Costume Blueprint DaoJu_Fashion_100023_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fang Basic Costume Blueprint DaoJu_Fashion_100021_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fang Everyday Costume Blueprint DaoJu_Fashion_100024_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fang Medium Costume Blueprint DaoJu_Fashion_100022_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fang Tribe Paint I DaoJu_Item_TuLiao_ShenMi_1_C |
One of the Fang Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Fang Tribe Paint II DaoJu_Item_TuLiao_ShenMi_2_C |
One of the Fang Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Fang Tribe Paint III DaoJu_Item_TuLiao_ShenMi_3_C |
One of the Fang Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Fang Tribe's Advanced Cloth DaoJu_Item_BuLiao_ShenMi_3_C |
One of the Fang Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Fang Tribe's Basic Cloth DaoJu_Item_BuLiao_ShenMi_1_C |
One of the Fang Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Fang Tribe's Common Cloth DaoJu_Item_BuLiao_ShenMi_2_C |
One of the Fang Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Fang Winter Costume Blueprint DaoJu_Fashion_100033_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fatal Blow BP_HongJingShi04_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Fire Worship Container DaoJu_QiMin_4_C |
A container used for fire worship. Can summon Tempest Griffin of Doom, obtainable from Holy Ruins of Volcano. | 100 | 0.1 | ![]() ![]() |
Flammable Alcohol DaoJu_Item_DianRanQi_C |
Use it to spray the alcohol on the weapon in hand, then rub it to create a spark, igniting the weapon for 60 seconds. | 300 | 0.05 | ![]() ![]() |
Flint Advanced Costume Blueprint DaoJu_Fashion_100013_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Flint Basic Costume Blueprint DaoJu_Fashion_100011_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Flint Everyday Costume Blueprint DaoJu_Fashion_100014_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Flint Medium Costume Blueprint DaoJu_Fashion_100012_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Flint Tribe Paint I DaoJu_Item_TuLiao_ZhiHui_1_C |
One of the Flint Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Flint Tribe Paint II DaoJu_Item_TuLiao_ZhiHui_2_C |
One of the Flint Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Flint Tribe Paint III DaoJu_Item_TuLiao_ZhiHui_3_C |
One of the Flint Tribe's gear paints | 300 | 0.03 | ![]() ![]() |
Flint Tribe's Advanced Cloth DaoJu_Item_BuLiao_ZhiHui_3_C |
One of the Flint Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Flint Tribe's Basic Cloth DaoJu_Item_BuLiao_ZhiHui_1_C |
One of the Flint Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Flint Tribe's Common Cloth DaoJu_Item_BuLiao_ZhiHui_2_C |
One of the Flint Tribe's gear cloths. | 300 | 0.03 | ![]() ![]() |
Flint Winter Costume Blueprint DaoJu_Fashion_100032_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Fogfrog Key DaoJu_Item_Mask_BossCaiLiao02_C |
A biological key implanted inside Fogfrog's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() ![]() |
Fogfrog Mark BP_DaoJu_Key_MGW_C |
A part of the implant inside Fogfrog's body. It resonates with special devices and can unlock the giant stone gate in the pyramid. | 300 | 0.1 | ![]() ![]() |
Gauntlets Mastery BP_HongJingShi27_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Giant Elephant Feed DaoJu_Item_SiLiao_DaXiang_C |
Plain Giant Elephant Feed, Giant Elephant's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Gold Trinket DaoJu_Item_ShiPin_2_C |
A trinket made of gold. Can be melted down into gold ingots. | 300 | 0.2 | ![]() ![]() |
Golden Eagle Blueprint DaoJu_Fashion_300001_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Golden Holy Relic Key - Cave BP_DaoJu_Key_SYJ_40SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Holy Relic Key - Crater BP_DaoJu_Key_SYJ_50SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Holy Relic Key - Rift Valley BP_DaoJu_Key_SYJ_30SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Holy Relic Key - Volcano BP_DaoJu_Key_SYJ_55SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Holy Relic Key I - Ice Valley BP_DaoJu_Key_SYJ_60S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Holy Relic Key II - Ice Valley BP_DaoJu_Key_SYJ_60SS_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Golden Lion DaoJu_Item_Mask_Hat1002_C |
An ancient festival item which can be unlocked at the Mask Decor Table. | 100 | 0.3 | ![]() ![]() |
Gray Paint DaoJu_Item_SeSu_Hui_C |
Gray-colored pigment. | 300 | 0.04 | ![]() ![]() |
Great Sword Mastery BP_HongJingShi29_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Green Crystal DaoJu_Item_Mask_CaiLiao01_C |
It repairs common functions of masks. | 100 | 0.04 | ![]() ![]() |
Green Paint DaoJu_Item_SeSu_Lv_C |
Green-colored pigment. | 300 | 0.04 | ![]() ![]() |
Hammer Mastery BP_HongJingShi26_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Heat Adaptation BP_HongJingShi11_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Heaven Worship Container DaoJu_QiMin_5_C |
A container used for sky worship. Can summon Mammoth of Doom, obtainable from Holy Ruins of Snow Mountain. | 100 | 0.1 | ![]() ![]() |
Holiday Decorative Deer Blueprint DaoJu_Item_Function_Festival_GoldenDeer_C |
Unlocks the crafting method for Holiday Decorative Deer. | 300 | 0.02 | ![]() ![]() |
Holiday String Lights Blueprint DaoJu_Item_Function_Festival_StringLight_C |
Unlocks the crafting method for Holiday String Lights. | 300 | 0.02 | ![]() ![]() |
Holiday Table - Spring Blueprint DaoJu_Item_Function_Festival_CanZhuo_Spring_C |
Unlocks the crafting method for Holiday Table - Spring. | 300 | 0.02 | ![]() ![]() |
Holiday Table Blueprint DaoJu_Item_Function_Festival_CanZhuo_C |
Unlocks the crafting method for Holiday Table. | 300 | 0.02 | ![]() ![]() |
Holy Relic Key - Dark Forest BP_DaoJu_Key_YJ_55S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Holy Relic Key - River Valley BP_DaoJu_Key_YJ_25S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Holy Relic Key - Volcanic Forest BP_DaoJu_Key_YJ_50S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Holy Relic Key - Wasteland BP_DaoJu_Key_YJ_45S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Holy Relic Key - Wetland BP_DaoJu_Key_YJ_35S_C |
A mechanical core part obtained after defeating the powerful Mechanical Guard. It resonates with special devices and can unlock the Holy Relic Chest in the depths of ruins. | 300 | 0.1 | ![]() ![]() |
Injury Aggravation BP_HongJingShi06_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Ironblood Guard DaoJu_Mask_04_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Ironblood Guard (Broken) DaoJu_Item_Mask02_SuiPian01_C |
A mask that endured the ravages of time, but it has lost most of its functions due to poor preservation. You may search for Modules 1122, 1143, 1156 and 1188 to repair it. | 1 | 0.2 | ![]() ![]() |
Keys BP_DaoJu_Key_Base_C |
1 | 0 | ![]() ![]() |
|
Life Factor BP_HongJingShi01_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Llama Feed DaoJu_Item_SiLiao_DaYangTuo_C |
Plain llama feed. Llama's Satiety +100, Growth Efficiency +15%. | 300 | 0.04 | ![]() ![]() |
Logical Thinking BP_HongJingShi21_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Mammoth Key DaoJu_Item_Mask_BossCaiLiao05_C |
A biological key implanted inside Mammoth's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() ![]() |
Mammoth Mark BP_DaoJu_Key_MMX_C |
A part of the implant inside Mammoth's body. It resonates with special devices and can unlock the giant stone gate in the pyramid. | 300 | 0.1 | ![]() ![]() |
Meat Chunk DaoJu_Item_SiLiao_RouKuai_C |
Ordinary meat chunk. Carnivorous Animal Satiety +100, Growth Efficiency +15%. | 300 | 0.04 | ![]() ![]() |
Metal Chunk DaoJu_Item_MetalBlock_1_C |
Common Metal Chunk | 300 | 0.2 | ![]() ![]() |
Module - 1024 DaoJu_Item_Mask01_SuiPian02_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() ![]() |
Module - 1048 DaoJu_Item_Mask01_SuiPian03_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() ![]() |
Module - 1069 DaoJu_Item_Mask01_SuiPian04_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() ![]() |
Module - 1077 DaoJu_Item_Mask01_SuiPian05_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the Mask - Nature Enlightenment. | 100 | 0.3 | ![]() ![]() |
Module - 1122 DaoJu_Item_Mask02_SuiPian05_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() ![]() |
Module - 1143 DaoJu_Item_Mask02_SuiPian02_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() ![]() |
Module - 1156 DaoJu_Item_Mask02_SuiPian03_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() ![]() |
Module - 1188 DaoJu_Item_Mask02_SuiPian04_C |
A standardized functional module manufactured by an unknown civilization. Used to repair the mask - Ironblood Guard. | 100 | 0.3 | ![]() ![]() |
Moose Feed DaoJu_Item_SiLiao_TuoLu_C |
Plain Moose Feed, Moose's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Moss Polymer DaoJu_Item_Mask_MoKuai_03_C |
A material left behind by an unknown civilization. | 300 | 0.2 | ![]() ![]() |
Multiple DEF BP_HongJingShi03_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Muscle Enhancement BP_HongJingShi16_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Mysterious Device - Desert Pyramid BP_DaoJu_Key_ZhongShu_4_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() ![]() |
Mysterious Device - Hill Pyramid BP_DaoJu_Key_ZhongShu_2_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() ![]() |
Mysterious Device - Plateau Pyramid BP_DaoJu_Key_ZhongShu_3_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() ![]() |
Mysterious Device - Rainforest Pyramid BP_DaoJu_Key_ZhongShu_1_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() ![]() |
Mysterious Device - Snow Mountain Pyramid BP_DaoJu_Key_ZhongShu_5_C |
A mysterious glowing device that appears to be useful. | 300 | 0.1 | ![]() ![]() |
Mysterious Metal Chunk DaoJu_Item_MetalBlock_2_C |
A mysterious metal chunk that doesn't look like a common object. | 300 | 0.2 | ![]() ![]() |
Mysterious Relic Chest Key BP_DaoJu_Key_Battlefield_Boss_C |
Key to unlock mysterious relic chests | 30 | 0.1 | ![]() ![]() |
Mythril DaoJu_Item_Mask_MoKuai_04_C |
A material left behind by an unknown civilization. | 300 | 0.3 | ![]() ![]() |
Nanofiber DaoJu_Item_Mask_MoKuai_02_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() ![]() |
Nature Enlightenment DaoJu_Mask_06_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Nature Enlightenment (Broken) DaoJu_Item_Mask01_SuiPian01_C |
A mask that endured the ravages of time, but it has lost most of its functions due to poor preservation. You may search for Modules 1024, 1048, 1069 and 1077 to repair it. | 1 | 0.2 | ![]() ![]() |
Ni-Crystalline DaoJu_Item_Mask_MoKuai_05_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() ![]() |
Noise Suppression BP_HongJingShi20_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Orange Paint DaoJu_Item_SeSu_Cheng_C |
Orange-colored pigment. | 300 | 0.04 | ![]() ![]() |
Ostrich Feed DaoJu_Item_SiLiao_TuoNiao_C |
Plain Ostrich Feed, Ostrich's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Overclock Armament BP_HongJingShi08_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Overload BP_HongJingShi17_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Parrot Feed DaoJu_Item_SiLiao_YingWu_C |
Plain Parrot Feed, Parrot's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Photon Cluster DaoJu_Item_Mask_MoKuai_01_C |
A material left behind by an unknown civilization. | 300 | 0.1 | ![]() ![]() |
Pink Paint DaoJu_Item_SeSu_Fen_C |
Pink-colored pigment. | 300 | 0.04 | ![]() ![]() |
Poison Adaptation BP_HongJingShi12_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Prismatic Key BP_DaoJu_Key_Blue_C |
Used to unlock the prismatic mechanism. | 1 | 0.1 | ![]() ![]() |
Purple Paint DaoJu_Item_SeSu_Zi_C |
Purple-colored pigment. | 300 | 0.04 | ![]() ![]() |
Red Dream Blueprint DaoJu_Fashion_400005_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Red Lantern Blueprint DaoJu_Item_Function_Festival_RedLantern_C |
Unlocks the crafting method for Red Lantern. | 300 | 0.02 | ![]() ![]() |
Red Paint DaoJu_Item_SeSu_Hong_C |
Red-colored pigment. | 300 | 0.04 | ![]() ![]() |
Refined Alpaca Feed DaoJu_Item_SiLiao_YangTuo_2_C |
Refined Alpaca Feed, Alpaca's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Boar Feed DaoJu_Item_SiLiao_YeZhu_2_C |
Refined Boar Feed, Boar's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Capybara Feed DaoJu_Item_SiLiao_Zhu_2_C |
Refined Capybara Feed, Capybara's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Giant Elephant Feed DaoJu_Item_SiLiao_DaXiang_2_C |
Refined Giant Elephant Feed, Giant Elephant's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Llama Feed DaoJu_Item_SiLiao_DaYangTuo_2_C |
Refined llama feed. Llama's Satiety +300, Growth Efficiency +30%. | 300 | 0.04 | ![]() ![]() |
Refined Meat Chunk DaoJu_Item_SiLiao_RouKuai_2_C |
Refined meat chunk. Carnivorous Animal Satiety +300, Growth Efficiency +30%. | 300 | 0.04 | ![]() ![]() |
Refined Moose Feed DaoJu_Item_SiLiao_TuoLu_2_C |
Refined Moose Feed, Moose's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Ostrich Feed DaoJu_Item_SiLiao_TuoNiao_2_C |
Refined Ostrich Feed, Ostrich's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Parrot Feed DaoJu_Item_SiLiao_YingWu_2_C |
Refined Parrot Feed, Parrot's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Refined Turkey Feed DaoJu_Item_SiLiao_Ji_2_C |
Refined Turkey Feed, Turkey's Satiety +300, Growth Efficiency +30% | 300 | 0.04 | ![]() ![]() |
Restrictive Module (Explorer) DaoJu_Item_Mask_BianShen07_C |
A necessary material to repair the "Explorer" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Ironblood Guard) DaoJu_Item_Mask_BianShen05_C |
A necessary material to repair the "Ironblood Guard" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Nature Enlightenment) DaoJu_Item_Mask_BianShen04_C |
A necessary material to repair the "Nature Enlightenment" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Shadow Walker) DaoJu_Item_Mask_BianShen06_C |
A necessary material to repair the "Shadow Walker" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Tactical Guidance) DaoJu_Item_Mask_BianShen03_C |
A necessary material to repair the "Tactical Guidance" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Torch of Eternity) DaoJu_Item_Mask_BianShen01_C |
A necessary material to repair the "Torch of Eternity" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Restrictive Module (Wilderness Mark) DaoJu_Item_Mask_BianShen02_C |
A necessary material to repair the "Wilderness Mark" mask's mimicry module. | 100 | 0.04 | ![]() ![]() |
Retroreflector Costume Blueprint DaoJu_Fashion_210001_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Rich DaoJu_Mask_00_2_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Rock Breaker Costume Blueprint DaoJu_Fashion_110001_C |
Blueprint for rare tribal wear cut from very special cloth with images and symbols, seemingly created by an expert craftsman. Use it to unlock this skin in the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Saber-toothed Predator Key DaoJu_Item_Mask_BossCaiLiao01_C |
A biological key implanted inside Saber-toothed Predator's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() ![]() |
Saber-toothed Predator Mark BP_DaoJu_Key_JCH_C |
A part of the implant inside Saber-toothed Predator's body. It resonates with special devices and can unlock the giant stone gate in the pyramid. | 300 | 0.1 | ![]() ![]() |
Scarlet Flame Blueprint DaoJu_Fashion_400001_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Self-Repair BP_HongJingShi13_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Shadow Walker DaoJu_Mask_02_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Silver Trinket DaoJu_Item_ShiPin_1_C |
A trinket made of silver. Can be melted down into a silver ingot. | 300 | 0.2 | ![]() ![]() |
Single Blade Mastery BP_HongJingShi23_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Sky Overlord Blueprint DaoJu_Fashion_300002_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Solar Dance Blueprint DaoJu_Fashion_400002_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Spear Mastery BP_HongJingShi24_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Spring Festival Couplets Blueprint DaoJu_Item_Function_Festival_GaoShiPai_Spring_C |
Unlocks the crafting method for Spring Festival Couplets. | 300 | 0.02 | ![]() ![]() |
Stamina Maintenance BP_HongJingShi22_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Steel Body BP_HongJingShi09_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Strike Resist BP_HongJingShi18_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Sunstone (Enough energy) DaoJu_Item_Mask_TaiYangShi03_C |
A high-energy storage unit left over by an unknown civilization. Stored inside a sealed high-energy device, and recovers 500 Energy for the current mask after use. | 100 | 0.1 | ![]() ![]() |
Sunstone (Lost energy) DaoJu_Item_Mask_TaiYangShi02_C |
A high-energy storage unit left over by an unknown civilization. With the passage of time, half of it energy has run out. Recovers 200 Energy for the current mask after use. | 100 | 0.1 | ![]() ![]() |
Sunstone (Not enough energy) DaoJu_Item_Mask_TaiYangShi01_C |
A high-energy storage unit left over by an unknown civilization. Only recovers 100 Energy for the current mask after use due to poor preservation. | 100 | 0.1 | ![]() ![]() |
Super Stamina BP_HongJingShi15_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Synchronous Infiltration BP_HongJingShi02_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Tactical Guidance DaoJu_Mask_05_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Tempest Griffin Key DaoJu_Item_Mask_BossCaiLiao03_C |
A biological key implanted inside Tempest Griffin's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() ![]() |
Tempest Griffin Mark BP_DaoJu_Key_JFJ_C |
A part of the implant inside Tempest Griffin's body. It resonates with special devices and can unlock the giant stone gate in the pyramid. | 300 | 0.1 | ![]() ![]() |
Test Item BP_DaoJu_001_C |
Items for Test | 3 | 0 | ![]() ![]() |
Torch of Eternity DaoJu_Mask_01_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Triangular Key BP_DaoJu_Key_Green_C |
Used to unlock the triangular mechanism. | 1 | 0.1 | ![]() ![]() |
Turkey Feed DaoJu_Item_SiLiao_Ji_C |
Plain Turkey Feed, Turkey's Satiety +100, Growth Efficiency +15% | 300 | 0.04 | ![]() ![]() |
Turkey Meal Recipe DaoJu_Item_Function_Turkey_C |
Unlocks the cooking method for turkey meal. | 300 | 0.02 | ![]() ![]() |
Ultimate Key BP_DaoJu_Key_Red_C |
Used to unlock the ultimate mechanism. | 1 | 0.1 | ![]() ![]() |
Unlock Gesture DaoJu_Item_EmoteBase_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Back Stretch DaoJu_Item_Emote_51_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Backache DaoJu_Item_Emote_30_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Backflip DaoJu_Item_Emote_27_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Bow DaoJu_Item_Emote_28_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Butt Taunt DaoJu_Item_Emote_57_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Buttslap DaoJu_Item_Emote_29_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Cheeky DaoJu_Item_Emote_60_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Cheer DaoJu_Item_Emote_35_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Cross arms DaoJu_Item_Emote_32_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Deliver Conclusion DaoJu_Item_Emote_31_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Display Strength 1 DaoJu_Item_Emote_36_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Display Strength 2 DaoJu_Item_Emote_37_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Display Strength 3 DaoJu_Item_Emote_38_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Double-hand Stretch DaoJu_Item_Emote_52_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Get Hyped DaoJu_Item_Emote_45_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Gorilla DaoJu_Item_Emote_58_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Hands-on-head Stretch DaoJu_Item_Emote_41_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - I'm Ready DaoJu_Item_Emote_39_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - I'm the Boss DaoJu_Item_Emote_47_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - I'm Watching You DaoJu_Item_Emote_33_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - In the Name of the Moon DaoJu_Item_Emote_44_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Monkey Dance DaoJu_Item_Emote_59_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - New Year's Greeting DaoJu_Item_Emote_61_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - One-handed Handstand DaoJu_Item_Emote_42_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Point Forward DaoJu_Item_Emote_46_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Raise Hands DaoJu_Item_Emote_43_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Ready To Battle DaoJu_Item_Emote_34_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Ready To Fight DaoJu_Item_Emote_40_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Roar DaoJu_Item_Emote_49_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Shoulder Stretch DaoJu_Item_Emote_50_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Single-hand Stretch DaoJu_Item_Emote_53_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Stand Here DaoJu_Item_Emote_56_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Thinking DaoJu_Item_Emote_55_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - Who's Next DaoJu_Item_Emote_48_C |
300 | 0 | ![]() ![]() |
|
Unlock Gesture - World Number One DaoJu_Item_Emote_54_C |
300 | 0 | ![]() ![]() |
|
Vajra Ape Key DaoJu_Item_Mask_BossCaiLiao04_C |
A biological key implanted inside Vajra Ape's body. Activates Artifacts in designated ruins when matured. | 100 | 0.04 | ![]() ![]() |
Vajra Ape Mark BP_DaoJu_Key_JGY_C |
A part of the implant inside Vajra Ape's body. It resonates with special devices and can unlock the giant stone gate in the pyramid. | 300 | 0.1 | ![]() ![]() |
Violet Swirl Blueprint DaoJu_Fashion_400003_C |
Blueprint for a rare snow sled that may help you feel more comfortable while seated. Use it to unlock this skin on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Voyager Blueprint DaoJu_Fashion_300005_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Vulnerability Protection BP_HongJingShi05_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
Water Bottle DaoJu_ShuiHu_C |
A water bottle that can quench your thirst! | 1 | 0.05 | ![]() ![]() |
Water Bucket DaoJu_ShuiTong_1_C |
Use it from Shortcut. Fill it up at a water source to irrigate Farmland, add water to a Water Trough, or drag it to fill up another container. Bigger capacity. | 1 | 0.2 | ![]() ![]() |
Water Tank DaoJu_ShuiTong_C |
Equip it in Items to use. Fill it up at a water source to irrigate Farmland, add water to a Water Trough, or drag it to fill up another container. Average capacity. | 1 | 0.2 | ![]() ![]() |
Water Worship Container DaoJu_QiMin_2_C |
A container used for water worship. Can summon Fogfrog of Doom, obtainable from Holy Ruins of Jungle Cave. | 100 | 0.1 | ![]() ![]() |
Weak Spot Rectification BP_HongJingShi07_C |
A miniature modularized unit manufactured with some unknown technology. Boosts the mask's stats or capabilities when embedded. (Uncraft it to get yellow crystals) | 1 | 0.1 | ![]() ![]() |
White Paint DaoJu_Item_SeSu_Bai_C |
White-colored pigment. | 300 | 0.04 | ![]() ![]() |
Wilderness Mark DaoJu_Mask_03_C |
A mask left over by an unknown civilization. | 1 | 0.5 | ![]() ![]() |
Wind Commander Blueprint DaoJu_Fashion_300004_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Wind Worship Container DaoJu_QiMin_3_C |
A container used for wind worship. Can summon Vajra Ape of Doom, obtainable from Holy Ruins of Giant Crater. | 100 | 0.1 | ![]() ![]() |
Wings of Wind Blueprint DaoJu_Fashion_300003_C |
A rare Glider Blueprint. Not even the simple lines can mask its value. Use it to unlock this decoration on the Mask Decor Table. | 300 | 0.02 | ![]() ![]() |
Worship Container DaoJu_QiMin_C |
A container used for worship rituals. Can summon special creatures, obtainable from Tribal Barracks bosses. | 100 | 0.1 | ![]() ![]() |
Yeast DaoJu_Item_JiaoMu_C |
A substance that speeds up fermentation. | 300 | 0.04 | ![]() ![]() |
Yellow Crystal DaoJu_Item_Crystal_Titanium_C |
A mysterious and unknown material emitting a faint yellow glow. | 300 | 0.02 | ![]() ![]() |
Yellow Paint DaoJu_Item_SeSu_Huang_C |
Yellow-colored pigment. | 300 | 0.04 | ![]() ![]() |
Test Items
Name and Class | Description | Stack | Weight | Icon |
---|---|---|---|---|
BP_GongJu_Hand_C |
1 | 0.5 | ![]() ![]() |
|
Amnesiac Pill DaoJu_Item_ShiYiYao_C |
Makes you lose memory in a short period, and resets technology attributes. | 300 | 0.04 | ![]() ![]() |
Arrows BP_DaoJu_ZiDan_JianBase_C |
Arrow | 100 | 0.01 | ![]() ![]() |
Arrows BP_DaoJu_ZiDan_NuJianBase_C |
Arrow | 100 | 0.01 | ![]() ![]() |
Big Arrows BP_DaoJu_ZiDan_DaJianTouBase_C |
Big Arrow | 100 | 0.01 | ![]() ![]() |
Bomb Fruit DaoJu_Item_BombFruit_C |
A magical fruit that explodes when thrown out. | 300 | 0.05 | ![]() ![]() |
Boxer Shorts BP_ZhuangBei_GaiZhuang_Base_C |
A pair of boxer shorts. | 1 | 0 | ![]() ![]() |
Common Wooden Bow BP_WuQi_Gong_putong_C |
The sharpshooter kills with one shot | 1 | 0.25 | ![]() ![]() |
Corn Dough DaoJu_Item_YuMiMianTuan_C |
Dough made of corn flour and water. | 300 | 0.04 | ![]() ![]() |
Dual-blade 2 BP_WuQi_Shuangdao002_C |
What a show! | 1 | 0.6 | ![]() ![]() |
Elephant Carcass Chunk DaoJu_Item_AnimalBody_DaXiang_C |
Chunks of an elephant's carcass processed via cutting. | 300 | 0.5 | ![]() ![]() |
Elephant Skin DaoJu_Item_Hide_Thick_DaXiang_C |
Elephant skin that can be processed into premium thick leather. | 300 | 0.06 | ![]() ![]() |
Giant Wood DaoJu_Item_HugeWood_C |
Giant wood that can be used to build large buildings. | 300 | 0.2 | ![]() ![]() |
Giant Wooden Bow BP_WuQi_Gong_Giant_C |
The sharpshooter kills with one shot | 1 | 0.6 | ![]() ![]() |
Giant Wooden Plate DaoJu_Item_JuMuBan_C |
A plate made of giant wood. | 300 | 0.18 | ![]() ![]() |
GM Costume (Million HP Tank) BP_ZB_ShangYi_002_C |
GM Costume | 1 | 0 | ![]() ![]() |
GM Hammer BP_WuQi_Chui_GM_C |
GM Gear | 1 | 4 | ![]() ![]() |
Great Sword BP_WuQi_Dajian001_C |
Chopping things into halves with ease. | 1 | 2 | ![]() ![]() |
Hammer BP_WuQi_DaChui001_C |
Final Word | 1 | 2 | ![]() ![]() |
Lighting Module BP_DaoJuZhaoMingMoKuai_C |
It consumes Mask Energy for lighting. | 1 | 0 | ![]() ![]() |
Memory Chip BP_DaoJuFunction_KeJiXiDian_C |
Clears memory in a short period, and allows the user to learn technologies from the mask again. | 300 | 0.1 | ![]() ![]() |
Plunderer Leader Duel Platform DaoJu_ChallengePlatform_RobberBoss_C |
Through this blackstone platform, you can spend some resources to challenge a plunderer leader (dynamic strength-scaling is disabled) to earn Battle EXP. | 10 | 50 | ![]() ![]() |
Portal Test DaoJu_JianZhu_ChuanSongMen_C |
A product of civilization that eases migration. | 1 | 5 | ![]() ![]() |
Pulley DaoJu_HuaLun_C |
A common rotating pulley. | 100 | 0.8 | ![]() ![]() |
Radiance Shield BP_WuQi_Dun001_C |
Weapons. Subobjects of others shall be created from here. | 1 | 1.5 | ![]() ![]() |
Rapid Wooden Bow BP_WuQi_Gong_Fast_C |
The sharpshooter kills with one shot | 1 | 0.35 | ![]() ![]() |
Rhino Carcass Chunk DaoJu_Item_AnimalBody_XiNiu_C |
Chunks of a rhino's carcass processed via cutting | 300 | 0.2 | ![]() ![]() |
Rhino Hide DaoJu_Item_Hide_Thick_XiNiu_C |
Rhino hide that can be processed into premium thick leather. | 300 | 0.06 | ![]() ![]() |
Rubber Seed DaoJu_Item_Rubber_Seed_C |
Rubber Seed | 300 | 0.02 | ![]() ![]() |
Saddle BP_An_Ma_C |
A saddle used for riding wild horses. | 1 | 0 | ![]() ![]() |
Shell Powder DaoJu_Item_BeiKeFen_C |
Powder made of shells. | 300 | 0.04 | ![]() ![]() |
Siege Ladder DaoJu_JianZhu_GongChengTi_C |
A straight ladder for climbing over high walls. | 100 | 1 | ![]() ![]() |
Signal Platform DaoJu_BeaconTower_C |
Setting this thing ablaze will rapidly increase Heat (1,000,000 per minute), drawing in unwanted attention and an enemy invasion in no time. Be careful not to light it just for kicks. | 1 | 5 | ![]() ![]() |
Single Blade BP_WuQi_Jian001_C |
Archaic Sword | 1 | 1 | ![]() ![]() |
Spear (GM Weapon) BP_WuQi_Spear_Wood_C |
Pierce through on first try. | 1 | 0 | ![]() ![]() |
Spectrum Disruptor DaoJu_JianZhu_GanRaoQi_C |
Once enabled, it can disrupt and block signals within a specific range. | 1 | 5 | ![]() ![]() |
Stable DaoJu_JianZhu_MaJiu_C |
Used to breed horses. | 100 | 1 | ![]() ![]() |
Test Attack Gloves BP_ZB_ShouTao_002_C |
A pair of boxer shorts. | 1 | 0 | ![]() ![]() |
Test Gear BP_ZhuangBei_Cloth_001_C |
1 | 0 | ![]() ![]() |
|
Thatch Roof Fitting (Test) DaoJu_JianZhu_MaoCao_WuDing_C |
Roof fitting made of thatch. | 100 | 0.5 | ![]() ![]() |
Tribe Leader Duel Platform DaoJu_ChallengePlatform_TribeBoss_C |
Through this blackstone platform, you can spend some resources to challenge a tribe leader (dynamic strength-scaling is disabled) to earn Battle EXP. | 10 | 50 | ![]() ![]() |
Turkey Saddle BP_ZB_An_2_C |
1 | 0 | ![]() ![]() |
|
Weapons BP_WuQi_Base_C |
Weapons. Subobjects of others shall be created from here. | 1 | 0 | ![]() ![]() |
Wooden Bow Test BP_SheJiWuQi_Base_C |
The sharpshooter kills with one shot | 1 | 0 | ![]() ![]() |
Wooden Longbow BP_WuQi_Gong_Long_C |
The sharpshooter kills with one shot | 1 | 0.4 | ![]() ![]() |
战术指引(残) DaoJu_Item_Mask05_SuiPian01_C |
历经岁月摧残后残留下的面甲,因保存不善丧失了大部分功能。可搜集模块1408、1424、1466、1488来修复它。 | 1 | 0.04 | ![]() ![]() |
模块-1211 DaoJu_Item_Mask03_SuiPian02_C |
未知文明制作的制式化功能模块,可用它修复面甲--荒野印记。 | 100 | 0.04 | ![]() ![]() |
模块-1231 DaoJu_Item_Mask03_SuiPian03_C |
未知文明制作的制式化功能模块,可用它修复面甲--荒野印记。 | 100 | 0.04 | ![]() ![]() |
模块-1258 DaoJu_Item_Mask03_SuiPian04_C |
未知文明制作的制式化功能模块,可用它修复面甲--荒野印记。 | 100 | 0.04 | ![]() ![]() |
模块-1277 DaoJu_Item_Mask03_SuiPian05_C |
未知文明制作的制式化功能模块,可用它修复面甲--荒野印记。 | 100 | 0.04 | ![]() ![]() |
模块-1322 DaoJu_Item_Mask04_SuiPian02_C |
未知文明制作的制式化功能模块,可用它修复面甲--铁血卫士。 | 100 | 0.04 | ![]() ![]() |
模块-1357 DaoJu_Item_Mask04_SuiPian03_C |
未知文明制作的制式化功能模块,可用它修复面甲--铁血卫士。 | 100 | 0.04 | ![]() ![]() |
模块-1374 DaoJu_Item_Mask04_SuiPian04_C |
未知文明制作的制式化功能模块,可用它修复面甲--铁血卫士。 | 100 | 0.04 | ![]() ![]() |
模块-1396 DaoJu_Item_Mask04_SuiPian05_C |
未知文明制作的制式化功能模块,可用它修复面甲--铁血卫士。 | 100 | 0.04 | ![]() ![]() |
模块-1408 DaoJu_Item_Mask05_SuiPian02_C |
未知文明制作的制式化功能模块,可用它修复面甲--战术指引。 | 100 | 0.04 | ![]() ![]() |
模块-1424 DaoJu_Item_Mask05_SuiPian03_C |
未知文明制作的制式化功能模块,可用它修复面甲--战术指引。 | 100 | 0.04 | ![]() ![]() |
模块-1466 DaoJu_Item_Mask05_SuiPian04_C |
未知文明制作的制式化功能模块,可用它修复面甲--战术指引。 | 100 | 0.04 | ![]() ![]() |
模块-1488 DaoJu_Item_Mask05_SuiPian05_C |
未知文明制作的制式化功能模块,可用它修复面甲--战术指引。 | 100 | 0.04 | ![]() ![]() |
荒野印记(残) DaoJu_Item_Mask03_SuiPian01_C |
历经岁月摧残后残留下的面甲,因保存不善丧失了大部分功能。可搜集模块1211、1231、1258、1277来修复它。 | 1 | 0.04 | ![]() ![]() |
铁血卫士(残) DaoJu_Item_Mask04_SuiPian01_C |
历经岁月摧残后残留下的面甲,因保存不善丧失了大部分功能。可搜集模块1322、1357、1374、1396来修复它。 | 1 | 0.04 | ![]() ![]() |