Soulmask Natural Gifts

This document describes natural gift passive abilities, sometimes referred to as innate talents.

Console Commands

The following commands can modify the list of natural gifts applied to a character (tribesman or starting character).

Selecting a Character

The AddNg and RemoveNg commands apply to the currently selected character. A character can be selected by targeting them and using the Select command. When using the command, the console will print a message indicating the selected character. You can use the ClearSelect command to deselect a previously selected character. If no character is selected, then the AddNg and RemoveNg commands will affect the controlled character instead.

Examples of selection commands.

gm Select
gm ClearSelect
Adding a Gift

AddNG NGId[int] bGood[bool]

Target: selected character

Adds the specified natural gift.

  • NGId: The ID of the gift to add.
  • bGood: Specifies whether the gift should be set to good or bad
    • 0: A bad gift that has a chance to be unlearned when leveling.
    • 1: A good gift that will be permanent.

NOTE: Any gift can be set as positive or negative using the bGood parameter. Gifts that are set to negative have a chance to be removed automatically when the character reaches certain levels. Whether a gift is set to positive or negative does not affect what the gift actually does.

Following is an example of adding "Swift Pace 3" to the selected character.

gm AddNG 100013 1
Removing a Gift

RemoveNG NGId[int] bGood[bool]

Target: selected character

Removes the specified natural gift.

  • NGId: The ID of the gift to remove.
  • bGood: Specifies whether the gift is set to good or bad.
    • 0: The gift is in the "negative" group.
    • 1: The gift is in the "positive" group.

Following is an example of removing "Swift Pace 3" from the selected character.

gm RemoveNG 100013 1
Locating NPCs with a Gift

FindSCGLoc NGIndex[int] PinZ[int]

Target: current player (self)

Finds all wild NPCs which have the specified natural gift and the specified quality or higher and marks them on the current player's map.

  • NGIndex: The ID of the natural gift to search for.
  • PinZ: The minimum quality NPC to search for.

Example command usage. The following locates all NPCs with the "Swift Pace 3" gift who are at least quality Quality 4.

gm FindSCGLoc 100013 4

Natural Gift List

The following tables list all known natural gifts and their associated IDs needed for the above mentioned console commands.

Positive Gifts

The following tables list natural gifts that have a generally positive or neutral effect on the character.

Source: Normal

IDs Title Description Icon
Level 1 Level 2 Level 3
100011 100012 100013
Swift Pace
Fast paced, Movement Speed +[3,6,9]%.
Gift icon
Gift icon
100021 100022 100023
Fierce Attack
Launches a fierce attack, Attack Speed +[3,6,9]%.
Gift icon
Gift icon
100031 100032 100033
Powerful Attack
Has a brutal strength. ATK +[3,6,9]%.
Gift icon
Gift icon
100041 100042 100043
Enhance DEF
Has a higher defense than most people, DEF +[3,6,9]%.
Gift icon
Gift icon
100051 100052 100053
Injury Relieve
Born to be tough and resilient, DMG taken -[3,6,9]%.
Gift icon
Gift icon
100061 100062 100063
Full Vitality
A rosy, glowing complexion indicates good health, Max HP +[3,6,9]%.
Gift icon
Gift icon
100071 100072 100073
Light Footsteps
Takes soft steps, reducing the volume footfall noise by [10,30,50]%.
Gift icon
Gift icon
100081 100082 100083
Without a Sound
Moves stealthily, making [10,30,50]% fewer sounds.
Gift icon
Gift icon
100091 100092 100093
Unnoticeable
Good at disguising. When spotted by enemies, Vigilance -[20,40,60]%.
Gift icon
Gift icon
100101 100102 100103
Resourceful
When self-awareness dominates the body, the likelihood of the body reacting to danger +[10,20,35]%.
Gift icon
Gift icon
100123
Nimble Movement
I'm always a step ahead of death. Movement Speed +5%.
Gift icon
Gift icon
100133
Strong Physique
This body has endured so much. Max Stamina +20.
Gift icon
Gift icon
100143
Crisis Response
When attacked, has a 20% chance to increase DEF and Max HP by 5% each for 30 seconds. (CD: 50s)
Gift icon
Gift icon
100153
Desperate Struggle
Recovers 15% of HP in 5 seconds when HP is below 15%. (CD: 35s)
Gift icon
Gift icon
100163
Critical Counter
Gains a 5% damage boost for 6 seconds after blocking an enemy attack. (CD: 15s)
Gift icon
Gift icon
100173
Escaping Death
When HP is low (<15% or near death) and under attack, the attacker may face God's fury. (CD: 15s)
Gift icon
Gift icon
110011 110012 110013
Camel Cow
Carries weight skillfully, Max Load +[20,40,60]%.
Gift icon
Gift icon
110021 110022 110023
Anti-Hunger
Has a strong body that is more resistant to hunger and able to store more food. Max Satiety +[20,30,40]%.
Gift icon
Gift icon
110031 110032 110033
Anti-Thirst
Has a strong body that is more resistant to thirst and able to store more water. Max Hydration +[20,30,40]%.
Gift icon
Gift icon
110041 110042 110043
Long Sight
Exceptional vision, view distance +[3,5,10] meters.
Gift icon
Gift icon
110051 110052 110053
Good Hearing
Good hearing, able to hear sounds [5,10,15] decibels lower than the average person.
Gift icon
Gift icon
120011 120012 120013
Blood Activating
Has abundant vitality, HP Recovery Speed +[50,100,200]%.
Gift icon
Gift icon
120021 120022 120023
Full Stamina
Improves stamina recovery, receiving an additional [15,25,50]% from each stamina recovery.
Gift icon
Gift icon
120031 120032 120033
Slow Absorption (Food)
The food is digested slower, Satiety Consumption -[10,30,50]%.
Gift icon
Gift icon
120041 120042 120043
Slow Absorption (Water)
Slow water absorption. Water Consumption -[10,30,50]%
Gift icon
Gift icon
120051 120052 120053
Rapid Growth
Good at reflecting on the past. Character EXP gained +[30,50,80]%.
Gift icon
Gift icon
130011 130012 130013
Single Blade DMG Increase
A blade is more powerful when used with one hand. Single blade DMG +[3,6,9]%.
Gift icon
Gift icon
130021 130022 130023
Spear DMG Increase
A spear grants greater power. Spear DMG +[3,6,9]%.
Gift icon
Gift icon
130031 130032 130033
Bow DMG Increase
Using a bow deals more damage. Bow DMG +[3,6,9]%.
Gift icon
Gift icon
130041 130042 130043
Hammer DMG Increase
A hammer grants greater power. Hammer DMG +[3,6,9]%.
Gift icon
Gift icon
130051 130052 130053
Gauntlets DMG Increase
Using a pair of gauntlets deals more damage. Gauntlets DMG +[3,6,9]%.
Gift icon
Gift icon
130061 130062 130063
Giant Sword DMG Increase
Using a giant sword deals more damage. Giant sword DMG +[3,6,9]%.
Gift icon
Gift icon
130071 130072 130073
Dual-blade DMG Increase
Using a dual-blade deals more damage. Dual-blades DMG +[3,6,9]%.
Gift icon
Gift icon
130081 130082 130083
Hardened Skin - Anti-Pierce
Thick skin resists Pierce attacks. DMG taken from piercing-type attacks -[10,15,20]%.
Gift icon
Gift icon
130091 130092 130093
Hardened Skin - Anti-Slash
Thick skin resists slashes. DMG taken from slash-type attacks -[10,15,20]%.
Gift icon
Gift icon
130101 130102 130103
Hardened Skin - Anti-Blunt Strike
Thick skin resists slams. DMG taken from blunt-type attacks -[10,15,20]%.
Gift icon
Gift icon
150011
巨弓射手
臂力异于常人,能够使用武器“巨弓”。
Gift icon
Gift icon
150021
Multiple Shooting
[Hunter Exclusive] Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill.
Gift icon
Gift icon
150041 150042 150043
Trick Force
Mastered how to use force most effectively. Stamina cost -[10,20,30]%.
Gift icon
Gift icon
150051 150052 150053
Good at Melee Combat
Enthusiastic about close-quarters combat. DMG to enemies within 5 meters +[3,6,9]%
Gift icon
Gift icon
150061 150062 150063
Remote Strike
The attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +[3,6,9]%
Gift icon
Gift icon
150071 150072 150073
Extraordinary Talent
Blessing bestowed by the gods; triggering chance of all probabilistic talents +[10,15,20]%.
Gift icon
Gift icon
150081 150082 150083
Marksman Footstep
[Hunter Exclusive] Mastered the special movement skills of bows. Movement Speed +[55,75,95]% when aiming with bows (excluding Great Bow).
Gift icon
Gift icon
150091 150092 150093
Rapid Fire
[Hunter Exclusive] An extremely challenging shot technique for archers to master. Full-charge time of bows -[15,35,55]%.
Gift icon
Gift icon
150101 150102 150103
Quick Reload
A born genius, natural with all sorts of gadgets. Crossbow Tower, Ballista Reload Speed +[20,35,50]%.
Gift icon
Gift icon
160011 160012 160013
Last Radiance
Possesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below [10,20,30]%. (CD: 40s)
Gift icon
Gift icon
160021 160022 160023
Wild Nature Awakened
Dangers of death will bring out the wildness within. When HP is below 30%, ATK +[10,15,20]%, Stamina +[10,15,20] per second, DEF -20%, lasting for 15 seconds. (CD: 30s)
Gift icon
Gift icon
160031
Raging Inferno
[Claw Exclusive] Reduces Burn effects from flames, gaining a damage boost equal to the HP lost when the body is ignited, up to 10 stacks.
Gift icon
Gift icon
160032 160033 [Claw Exclusive] Reduces Burn effects from flames, gaining a damage boost equal to [1.5,2]x the HP lost when the body is ignited, up to 10 stacks.
Gift icon
Gift icon
160041 160042 160043
Spreading Flames
When I'm on fire, no one can escape! When the body is ignited, the burn effect can be transferred to enemies within a [1,2,3]m radius.
Gift icon
Gift icon
160051 160052 160053
Fatal
More threatening to weak targets. When dealing damage to a target with HP below 30%, has a 20% chance to increase the damage by [15,20,25]%.
Gift icon
Gift icon
160061 160062 160063
Acceleration at Stress
Gets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Speed by [15,20,30]% for 6 seconds. (CD: 20s)
Gift icon
Gift icon
160071 160072 160073
Bite the Bullet
Potential is activated under the spur of motivation. When under attack, there is a 30% chance to increase self Max Load by [20,30,50]% for 10 seconds. (CD: 30s)
Gift icon
Gift icon
160081 160082 160083
Getting Braver
[Claw Exclusive] Attack enemies 5m from self for a 15% chance to gain a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times.
Gift icon
Gift icon
160091 160092 160093
Fire Deterrence
The ghastly vision of the burning body deals a crushing blow to the enemy's courage, reducing their ATK and movement speed by 10% within a [3,5,8]m radius for 10 seconds, stacking up to 3 times.
Gift icon
Gift icon
160111 160112 160113
Crave for Blood
With the desire for blood, when attacking targets within 5 meters, has a 25% chance to convert [10,20,30]% of damage into HP restoration to self.
Gift icon
Gift icon
160121
Surprise Attack
Each part has weak spots. 10% chance for taking any part hit as a weak spot.
Gift icon
Gift icon
160122 Each part has weak spots. Has a 15% chance for taking any part hit as a weak spot.
Gift icon
Gift icon
160123 Each part has weak spots. 20% chance for taking any part hit as a weak spot.
Gift icon
Gift icon
160131 160132 160133
Firm Will
[Flint Exclusive] Firm and unshakable. Has a [15,20,25]% chance to become immune to Hitstun effects. (CD: 5s)
Gift icon
Gift icon
160141 160142 160143
Clever Escape
Stores up Stamina to make a quick getaway at any time, also recovers [10,15,25] Stamina from Hitstun. (CD: 5s)
Gift icon
Gift icon
160151
Hardened Body
When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for 1 second. (CD: 5s)
Gift icon
Gift icon
160152 160153 When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for [2,3] seconds. (CD: 5s)
Gift icon
Gift icon
160161 160162 160163
Head Stress Response
The stress response has a 20% chance to kick in when the head is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Gift icon
Gift icon
160171 160172 160173
Arm Stress Response
The stress response has a 20% chance to kick in when the arm is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Gift icon
Gift icon
160181 160182 160183
Torso Stress Response
The stress response has a 20% chance to kick in when the torso is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Gift icon
Gift icon
160191 160192 160193
Thigh Stress Response
The stress response has a 20% chance to kick in when the thigh is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Gift icon
Gift icon
160201 160202 160203
Limb Destruction
Limb expert. Attacking the enemy's limbs has a 20% chance of gaining [10,15,25]% bonus damage.
Gift icon
Gift icon
160211 160212 160213
Torso Destruction
Familiar with torso structure. When attacking the torso of the target, has a 20% chance to increase DMG by [10,15,25]%.
Gift icon
Gift icon
160221 160222 160223
Head Destruction
Skull expert. Attacking the enemy's head has a 20% chance of gaining [10,15,25]% bonus damage.
Gift icon
Gift icon
160231 160232 160233
Tail Destruction
Familiar with tail structure. When attacking the tail of the target, has a 20% chance to increase DMG by [10,15,25]%.
Gift icon
Gift icon
160241 160242 160243
Weak Spot Enhance
Intentionally strengthens own weak spots. Damage taken when hit -[20,40,60]%.
Gift icon
Gift icon
160251 160252 160253
Fight Back
Each joint of the body is a lethal weapon. When a body part(except head) other than the weak spots is hit by a melee attack within a 5m range, [10,15,20]% of the damage is returned back to the attacker.
Gift icon
Gift icon
160261 160262 160263
Weakness Thump
Attacking the enemy's weak spot has a 25% chance of increasing damage by [15,20,25]%.
Gift icon
Gift icon
160271
Loadless Fast Marching
Unleash agility with a lighter pack. Movement Speed +5% faster the Load is less than 50%.
Gift icon
Gift icon
160272 160273 Unleash agility with a lighter pack. Movement Speed +[10,15]% when the Load is less than 50%.
Gift icon
Gift icon
160281 160282 160283
Loaded Raid
Travels faster despite carrying weight. When load is above 90%, Movement Speed +[10,20,40]%.
Gift icon
Gift icon
160291 160292 160293
Endurance
After fending off an enemy attack, DEF +[30,50,80]% for 6 seconds and gains Resilience +[10,20,30]. (CD: 20s)
Gift icon
Gift icon
160301 160302 160303
Defense to Offense
Mastered great skills for reflecting attacks. Returns a [20,35,50]% of damage to the attacker after successfully reflecting the enemy's melee attack.
Gift icon
Gift icon
160331 160332
Dodge and Strike
Successfully dodging an enemy attack increases Movement Speed +[10,20]%, Attack Speed +[10,20]%, ATK +[5,7.5]% for 5 seconds. (CD: 10s)
Gift icon
Gift icon
160333 Successfully dodging an enemy attack increases Movement Speed by 30%, Attack Speed by 30%, and ATK by 10% for 5 seconds. (CD: 10s)
Gift icon
Gift icon
160341 160342 160343
Extreme Dodge
Instantly recovers [15,25,35] Stamina after dodging enemy attacks.
Gift icon
Gift icon
160371 160372 160373
Calm and Peaceful
[Fang Exclusive] Fights with elegance and gains a stack of boost after receiving no damage for 12 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher DMG, stacking up to 5 times; removes all effects after taking damage.
Gift icon
Gift icon
160381 160382 160383
Static Recovery
Life is in stillness. When remaining stationary for 15 seconds without any movement, slowly recovers HP equal to [15,20,25]% of DEF per second.
Gift icon
Gift icon
160391 160392 160393
Logging Pro
[Fang Exclusive] Cuts down trees without damaging their roots, greatly reducing the time required for the felled trees to regrow by [20,30,40]%.
Gift icon
Gift icon
160401 160402 160403
Vein Protection
[Fang Exclusive] Mine minerals without damaging the veins. Mine Regen Time -[20,30,40]%.
Gift icon
Gift icon
160411 160412 160413
Planting Pro
[Fang Exclusive] Tends crops meticulously and with extra care. Output of planted and harvested plants +[10,15,20]%.
Gift icon
Gift icon
160421
Quick Bandaging
The multi-time 3rd place of the tribe's bandaging competition. Bandage Time -30%.
Gift icon
Gift icon
160422 The multi-time 2nd place of the tribe's bandaging competition. Bandage Time -40%.
Gift icon
Gift icon
160423 The multi-time champion of the tribe's bandaging competition. Bandage Time -50%.
Gift icon
Gift icon
160431 160432 160433
Blood Absorption
Drinks blood to get satiated. Targets within 5 meters spill blood when taking damage, giving a 25% chance to steal [10,20,30] HP.
Gift icon
Gift icon
160441 160442 160443
Tear Wound
[Fang Exclusive] Ruptures the wound. Damage dealt to bleeding targets +[5,10,15]%.
Gift icon
Gift icon
160451 160452 160453
Fight to Death
Prefers counterattack to defense. When attacked, has a 20% chance to increase own ATK by [20,30,50]% at the cost of reducing DEF by [20,30,50]% for 15 seconds. (CD: 25s)
Gift icon
Gift icon
160461 160462 160463
Bloodbath Recovery
When taking damage, the body accelerates recovery. Upon hit, has a 20% chance of recovering HP for [10,20,30]% of ATK per second at the cost of increasing DMG Taken by [10,20,30]%. The effect lasts for 15 seconds (CD: 25s).
Gift icon
Gift icon
160471 160472 160473
Lose-lose
The pain gradually becomes unbearable. When own weak spot is attacked, has a 25% chance to increase the damage dealt to the enemy's weak spot by [20,40,60]% in the next 15 seconds. However, the DMG taken on own weak spot also increases by [20,40,60]%. The effect lasts for 15 seconds. (CD: 25s)
Gift icon
Gift icon
160481 160482 160483
Overwhelming Force
[Claw Exclusive] Each strike carries tremendous force. When dealing damage to enemies, consumes an additional 15 Stamina to increase the damage by [5,10,15]%.
Gift icon
Gift icon
160491 160492 160493
Shield Bash
The mastery of shield technique allows you to consume additional Stamina to fend off a melee attack while returning [60,80,100]% of the received damage to the attacker.
Gift icon
Gift icon
160501 160502 160503
Endurance Burst
[Flint Exclusive] Stop tolerating when you cannot. After successfully defending against enemy attacks, if Stamina is above 60%, recovers Resilience by [10,20,30] and gains a stack of 10% increase in DEF. When reaching more than 5 stacks, enters the burst status that deals [50,75,100]% more damage for 6 seconds.
Gift icon
Gift icon
160511 160512 160513
Skill Recovery
Times the tempo of recovery. Recovers HP equal to [15,25,35]% of the damage dealt after successfully reflecting the enemy's attack.
Gift icon
Gift icon
160521 160522 160523
Insight DEF
[Flint Exclusive] Detects enemy's defensive deficiencies. Ignores the enemy's DEF within [3,5,7] seconds after reflecting the enemy's attack. (CD: 30s)
Gift icon
Gift icon
160531 160532 160533
Wrath of Revenge
Channels fury into strength, becoming utterly infuriated when there's a dying or dead ally within 10 meters, ATK +[10,15,20]%, DEF +[15,20,25]%, Attack Speed +[5,7.5,10]%, Movement Speed +[5,10,15]%, and recover [10,15,20] Stamina per second for 20 seconds. (CD: 50s)
Gift icon
Gift icon
160541 160542 160543
Enemy Down Fervency
Gets more excited each time an enemy is incapacitated. When an enemy is near death or killed within 10 meters, gains a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times.
Gift icon
Gift icon
160551 160552 160553
Merciless Means
The enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10 meters, reducing their Attack Speed by [5,10,15]%, Crit Resist by [10,15,20]% and DEF by [10,15,20]% for 20 seconds.
Gift icon
Gift icon
160561 160562 160563
Slaughter Fervency
There are no words to describe the thrill from killing enemies. When killing or bring an enemy to near-death, gains a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times.
Gift icon
Gift icon
160571 160572 160573
Determined
Takes composure and stays still for 12 seconds to gain a stack of ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher DMG, stacking up to 5 times; removes all effects after making a move.
Gift icon
Gift icon
160581 160582 160583
Fatal Rhythm
[Claw Exclusive] Controls the rhythm of the battle, and gains 1 stack of boosts for ATK +[2,3,4]% and Attack Speed +[2,3,4]% when attacking enemies while maintaining over 70% Stamina, lasting for 10 seconds and stacking up to 5 times. (Removes all effects if conditions are not met)
Gift icon
Gift icon
160591 160592 160593
Go for the Jugular
Keen as an eagle's sight. When attacking an enemy 15 meters away, the damage to weak spots +[15,20,25]%.
Gift icon
Gift icon
160601
Avoid Vitals
[Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 15 meters away, DMG taken-30%. (CD: 7s).
Gift icon
Gift icon
160602 160603 [Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 15 meters away, DMG taken -[50,80]%. (CD: 7s).
Gift icon
Gift icon
160611 160612 160613
Steel Body
When attacked, gains immunity to Hitstun if current Resilience is higher than [70,60,50]%.
Gift icon
Gift icon
160621 160622 160623
Poisoned Body
[Fang Exclusive] With their body pumped full of lethal poison, each attack on hit has a [5,10,15]% chance of inflicting a stack of 10-sec Poison (DMG Over Time, Stamina Loss, Weak Spirit), stacking up to 5 times.
Gift icon
Gift icon
160631 160632 160633
Mind-Heart Unison
Launch fierce attacks; when hitting the target, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (Cooldown: 25s)
Gift icon
Gift icon
160641 160642 160643
PEN DEF
When hitting the target, there's a [5,10,15]% chance to ignore the target's DEF. (Cooldown: 2s)
Gift icon
Gift icon
160651 160652 160653
Morale Dampener
[Claw Exclusive] The ferocious attacks instill fear in enemies' hearts. When hitting the target, has a [5,10,15]% chance to reduce their ATK by 3%, DEF by 2% and Movement Speed by 5% for 15s, stacking up to 5 times.
Gift icon
Gift icon
160661 160662 160663
Suppress Violence
Suppress enemies with sheer power. When hitting the target, has a [5,10,15]% chance to reduce their Crit by 7% for 15s, stacking up to 5 times.
Gift icon
Gift icon
160671 160672 160673
Malice
Generates malice towards enemies carries debuffs; when attacking targets within 5m under Poison, Burn and Bleed, has a 15% chance to gain a stack of effect that boost self Crit by [1,2,3]% and Crit DMG by [2,3,4]%, lasts for 10s, can be stacked up to 5 times.
Gift icon
Gift icon
160701 160702 160703
Backpack Expansion
A hidden compartment in the backpack increases storage space. Has [10,20,30] more inventory slots compared to the average backpack.
Gift icon
Gift icon
160711 160712 160713
Refined Armor
[Flint Exclusive] Skilled in crafting. Probability of forging high-quality armor +[5,7.5,10]%.
Gift icon
Gift icon
160721 160722 160723
Weapon Enhancement
[Flint Exclusive] Artisanal forging. Probability of producing high-quality weapons +[5,7.5,10]%.
Gift icon
Gift icon
160731 160732 160733
精制珠宝
精雕细琢手艺超群,打造珠宝时产出高品质概率提升[5,7.5,10]%。
Gift icon
Gift icon
160741 160742 160743
Accelerate Wood & Stone
[Porter Exclusive] Dexterous, the time required to complete wood & stone work is reduced by [10,20,30]%.
Gift icon
Gift icon
160751 160752 160753
切石加速
切石熟手,完成切石工作的时间缩短[10,20,30]%。
Gift icon
Gift icon
160761 160762 160763
Accelerate Kiln
[Porter Exclusive] Enthusiasm is unaffected by high-temperatures. Time required for kiln work -[10,20,30]%.
Gift icon
Gift icon
160771 160772 160773
Accelerate leatherworking
[Porter Exclusive] Expert in leatherworking. Time required for leatherworking -[10,20,30]%.
Gift icon
Gift icon
160781 160782 160783
Accelerate Weaving
[Porter Exclusive] Skilled in weaving, the time required for weaving work is reduced by [10,20,30]%.
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160791 160792 160793
Accelerate potting
[Porter Exclusive] Skilled in potting techniques, the time required to complete potting is reduced by [10,20,30]%.
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160801 160802 160803
研磨加速
精通研磨手艺,完成研磨工作的时间缩短[10,20,30]%。
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160811 160812 160813
Crafting Speed Up
[Craftsman Exclusive] Skilled in processing, the time required for completing crafting quests is reduced by [10,20,30]%.
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160821 160822 160823
Accelerate Weapon Crafting
[Craftsman Exclusive] Experienced in weapon crafting, the time required to complete weapon crafting quests is reduced by [10,20,30]%.
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160831 160832 160833
Accelerate Armor Crafting
[Craftsman Exclusive] Skilled in armor forging, the time required for armor crafting quests is reduced by [10,20,30]%.
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160841 160842 160843
珠宝制造加速
精通珠宝工艺流程,完成珠宝制作工作的时间缩短[10,20,30]%。
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160851 160852 160853
建筑制造加速
熟练掌握建筑制造工艺,完成建筑制造工作的时间缩短[10,20,30]%。
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160861 160862 160863
Accelerate Alchemy
[Craftsman Exclusive] Talented in alchemy, the time required for alchemy quests is reduced by [10,20,30]%.
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160871 160872 160873
Accelerate Cooking
[Craftsman Exclusive] Experienced in cooking, the time required to complete cooking is reduced by [10,20,30]%.
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160901 160902 160903
Tit for Tat
[Claw Exclusive] Endure the pain to retaliate. When attacked, there is a 20% chance of storing and dealing all received damage to enemies for [4,6,8]s. (CD: 30s)
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160911 160912 160913
Riposte
When defending against melee attacks with a weapon (not a shield), there is a [10,20,30]% chance to retaliate the attacker, dealing damage equal to 50% of own ATK.
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160921 160922 160923
Pouring Rage
[Fang Exclusive] Accumulate rage and deal a fatal blow. When attacked, there is a 20% chance of storing the received damage for [4,6,8]s, then dealing all stored damage to enemies in 8s. (CD: 30s)
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160931 160932 160933
Strikeback
[Fang Exclusive] Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the interval of each attack is less than 6s) in succession grants you the ability to ignore the enemy's defense for [3,5,7]s.
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160941 160942 160943
Stimulate Morale
[Flint Exclusive] Pain awakens self-hatred and activates potential. When attacked, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (CD: 25s)
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160951 160952 160953
Desperate Response
[Fang only]When near death, a strong will to survive flares up, capping HP loss at [5,4,3]% per hit once below 30% of max HP.
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160961 160962 160963
Crisis Resolution
No one can survive on this land without a trump card. When hit, there's a 15% chance that the damage taken will be capped at [5,4,3]% of max HP.
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Source: Personality

IDs Title Description Icon
Level 1 Level 2 Level 3
300011 300012 300013
Personality: Gentle
Has a gentle nature and is pretty normal in both life and combat. It's unlikely he'll do anything peculiar.
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300021 300022 300023
Personality: Cautious
Has a cautious nature and is pretty proper in both life and combat. It's unlikely this person will do anything peculiar.
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300031 300032 300033
Personality: Aggressive
Boasts a radical personality that is contagious; strong and determined in both life and combat, and courageously moves forward without giving up.
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300041 300042 300043
Personality: Manic
Prone to both mania and rage; lives a brash life and fights with reckless abandon; has huge destructive power.
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300051 300052 300053
Personality: Lazy
Lazy with no interest in progress. Feebly sits and waits for work in both life and combat. Simultaneously, is not easily influenced by others.
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300061 300062 300063
Personality: Coward
When you're all panicky or too scared to stand up for yourself, things can go downhill real quick in both life and combat.
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Source: Tribe

IDs Title Description Icon
Level 1 Level 2 Level 3
100113
Tribe - Survivor
As a survivor of the tribe wars, you'll need strength to survive in this land. Max Load +20%.
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400011 400012 400013
Tribe - Power of Erosion
As people from Claw Tribe, DMG to Flint Tribe, Fang Tribe, Outcast, and Plunderers enemies +[2,5,8]%.
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400021 400022 400023
Tribe - Wild Power
As people from Claw Tribe, Crit DMG +[6,8,10]% permanently.
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400031 400032 400033
Tribe - Power of Crit
As people from Claw Tribe, Crit Rate +[2,5,8]% permanently.
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410011 410012 410013
Tribe - Power of Defense
As people from Flint Tribe, DEF +[3,6,9]% permanently.
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410021 410022 410023
Tribe - Power of Tenacity
As people from Flint Tribe, Max Resilience +[15,20,25] permanently.
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410031 410032 410033
Tribe - Power of Crit Resist
As people from Flint Tribe, Crit Resist +[3,6,9]% permanently.
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420011 420012 420013
Tribe - Poison Resist
As people from Fang Tribe, Poison Resist +[20,25,30] permanently.
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420021 420022 420023
Tribe - Poison Immunity
As people from Fang Tribe, Poison DMG taken -[15,20,25]% permanently.
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420031 420032 420033
Tribe - Crit DMG & Cold Resist
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit DMG +[6,8,10]%.
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420041 420042 420043
Tribe - Crit & Cold Resist
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit +[2,5,8]%.
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420051 420052 420053
Tribe - Resilience & Cold Resist
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Max Resilience +[15,20,25].
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420061 420062 420063
Tribe - DEF & Cold Resist
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], DEF +[3,6,9]%.
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420071 420072 420073
Tribe - Poison & Cold Resist
The Fang Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Poison Resist +[5,10,15].
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420081 420082 420083
Tribe - Poison DMG Immunity & Cold Resist
The Fang Tribe lives in the Snow Mountain and has developed natural resistance; Cold Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
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420091 420092 420093
Tribe - Crit DMG & Radiation Resist
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit DMG +[6,8,10]%.
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420101 420102 420103
Tribe - Crit & Radiation Resist
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit +[2,5,8]%.
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420111 420112 420113
Tribe - Resilience & Radiation Resist
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Max Resilience +[15,20,25].
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420121 420122 420123
Tribe - DEF & Radiation Resist
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], DEF +[3,6,9]%.
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420131 420132 420133
Tribe - Poison & Radiation Resist
The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison Resist +[5,10,15].
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420141 420142 420143 The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
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420151 420152 420153
Tribe - Crit DMG & Heat Resist
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit DMG +[6,8,10]%.
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420161 420162 420163
Tribe - Crit DMG & Scorching Heat Resist
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit +[2,5,8]%.
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420171 420172 420173
Tribe - Resilience & Scorching Heat Resist
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Max Resilience +[15,20,25].
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420181 420182 420183
Tribe - DEF & Scorching Heat Resist
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], DEF +[3,6,9]%.
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420191 420192 420193
Tribe - Poison & Scorching Heat Resist
The Fang Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison Resist +[5,10,15].
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420201 420202 420203
Tribe - Poison DMG Immunity & Scorching Heat Resist
The Fang Tribe lives in the Volcano and has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
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420401 420402 420403
Outcast - Cold Resist
Folks living in the Snow Mountain are getting used to the cold. Cold Resist +[5,10,15].
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420411 420412 420413
Outcast - Radiation Resist
Folks living in the Wasteland are getting used to the radiation. Radiation Resist +[5,10,15].
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420421 420422 420423
Outcast - Scorching Heat Resist
Folks living in the Volcano are getting used to the scorching heat. Scorching Heat Resist +[5,10,15].
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Source: Origin

IDs Title Description Icon
Level 1 Level 2 Level 3
500011
Origin - Laborer
Born into a poor and inferior clan and makes a living through hard manual labor. Proficiency growth rate for logging, mining, planting, and harvesting +50%.
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500012 The clan is poor, and its people depend on manual labor for survival. As a result of the influences, the proficiency growth rate for logging, mining, planting, and harvesting +60%.
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500013 Mastered extensive and useful craftsmanship skills while doing heavy labor. Proficiency growth rate for logging, mining, planting, and harvesting +75%.
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500021
Origin - Porter
There are many apprentices in the clan, and as a result of the influences, the proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +50%.
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500022 Inherited many of the clan's craftsman skills and knowledge. Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +60%.
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500023 Demonstrates exceptional versatility and agility in various tasks Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +75%.
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500031
Origin - Craftsman
Born into a craftsman clan and skilled in crafting. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +50%.
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500032 Raised in a clan that has produced a lot of famous artisans. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +60%.
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500033 Showed an extraordinary manufacturing talent from a young age and was highly anticipated since then. The proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +75%.
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500041
Origin - Fighting
Born into a warrior clan and skilled in fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +50%.
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500042 Raised in a clan that has produced many famous warriors who are good at melee fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +60%.
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500043 Raised in a clan that has produced many famous warriors. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +75%.
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500051
Origin - Hunting
Born into a hunter clan and skilled in hunting. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +50%.
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500052 Raised in a clan that has produced many famous hunters who are good at delivering killing blows. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +60%.
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500053 Raised in a clan that has produced numerous legendary hunters. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +75%.
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500061
Origin - Guard
Raised in the company of a squad of clan guards, and as a result of their influences, the proficiency growth rate for great sword, blade, spear, shield, and bow +50%.
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500062 Many of the clan's watchmen have taken you with them to hone your skills during the night. Proficiency growth rate for great sword, blade, spear, shield, and bow +60%.
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500063 Once promoted to a high position as a temple guard for exceptional martial arts. Proficiency growth rate for great sword, blade, spear, shield, and bow +75%.
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500071
出身·生存
亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度大幅度提升。
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500072 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度很大幅度提升。
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500073 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度超大幅度提升。
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Source: Title

IDs Title Description Icon
Level 1 Level 2 Level 3
600011
Weapon Master
Proficient in a variety of weapons, DMG dealt with any weapon +10%, Attack Speed +10%.
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600012
武器大师
精通多种武器并且造诣颇高,使用任意武器造成的伤害提升10%,攻击速度提升10%
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600013
Heartcaptor
The notorious executioner of the tribe. +12% Damage when attacking the Torso of the target.
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600014
Nightwalker
Get used to the dark and become a part of it. When moving at night, Movement Speed +10%, Crit +5%.
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600015
Axe Killer
The ancestral throwing axe skill has the power to render prey fragile. Hitting a target with the throwing axe increases its DMG taken by 10% for 10 seconds.
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600016
Fly Cutter Assassin
Made a name by taking down a tribal leader with a fly cutter from several meters away, leaving him bleeding out. When hitting the target, inflicts a bleeding effect that drains HP equal to 20% of self ATK per second, lasting 10s, and stackable.
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600017
Lung Piercer
Throws off the prey's breathing rhythm. Hitting a target with the lance reduces its Stamina Recovery by 80% for 10 seconds.
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600018
Archery Master
The prey's destiny is sealed as the arrow leaves the bowstring. Using a bow grants a 20% chance to designate any hit part as a weak spot, and reduces the target's Movement Speed by 50% for 6 seconds.
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600021
Expert Craftsman
Skilled in crafting, the proficiency growth rate for cooking and crafting +50%.
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600022
Skilled Hand
Skilled in crafting, the proficiency growth rate for weapon crafting, armor crafting, and alchemy +50%.
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600031
Butcher In Woods
Animal killer; Damage dealt to non-human creatures +10%.
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600041
Death Bringer
Gets a rush from attacking near-death enemies or enemies below 30% of Max HP, gaining a 25% chance to increase ATK and Movement Speed by 20%, and Attack Speed by 10% for 8 seconds. (CD: 30s)
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600052
Chest Breaker
Able to quickly open any box, no matter how intricate it is. The speed of opening boxes +80%.
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600053
The Chosen
There are always some lucky guys in every village and I am one of them. Probability of getting rare items +50%.
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600055
Mad Worker
Tireless as a machine and make people worry about the mental health. Max Morale +100%.
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600057
The Unburned
Regarded as an outcast by the tribe, their skin structure differs from that of others, making them immune to burn and ignite effects.
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600061
Skilled Work Expert
Attentive to details. Proficiency growth rate for weaving, potting, and leatherworking +50%.
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600062
Manual Labor Expert
Good at heavy works. Proficiency growth rate for wood planing, stone cutting, and kilning +50%
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600071
Born Laborer
Destined to be a hardworking laborer, with a 50% increase in proficiency growth rate for logging, mining.
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600072
Farming Expert
Experienced in planting; Proficiency growth rate for farming and harvesting +50%.
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600073
Breeder
Talented in raising and taking care of animals. Proficiency growth rate for breeding +50%.
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Source: Experience

IDs Title Description Icon
Level 1 Level 2 Level 3
700011 700012 700013
Experience - Battle-tested
Has a lot of combat experience and skills. DMG taken -[40,50,60]% when fighting as a companion.
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Source: Preferences

IDs Title Description Icon
Level 1 Level 2 Level 3
800011 800012
Likes staple food
Feels content and gains [20,40] Mood when consuming food that provides satiety. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
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800013
Love staple food
Feels satisfaction and gains 60 Mood when consuming staple food. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800021 800022
Likes meat
Likes meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800023
Love meat
A meat enthusiast who is satisfied when consuming meat and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800031 800032
Likes sauced meat
Likes sauced meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800033
Love sauced meat
Passionate about sauced meat and gains 60 Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800041 800042
Likes tomatoes
Likes tomatoes and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800043
Love tomatoes
A tomato enthusiast who gains 60 Mood when consuming tomatoes. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation)
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800051 800052
Likes fruits & vegetables
Likes fruits & vegetables and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800053
Love fruits & vegetables
A fruits & vegetables enthusiast who gains 60 Mood when consuming fruits or vegetables. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800061 800062
Likes tobacco
Likes the scent of tobacco and gains [20,40] Mood when smoking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800063
Love tobacco
A tobacco enthusiast who gains 60 Mood when smoking tobacco. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation)
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800071 800072
Likes drinking
Likes alcohol and gains [20,40] Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800073
Love drinking
Passionate about alcohol and gains 60 Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800081 800082
Likes sunny days
Likes sunlight and gains [20,40] Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800083
Love Sunny Days
Likes sunlight and gains 60 Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125% (During this time, it can lead to a state of elation).
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800091 800092
Likes rain
Loves rain in particular and gains [20,40] Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800093
Love Rain
Loves rain in particular and gains 60 Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800101 800102
Likes snow
Loves winter in particular and gains [20,40] Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800103
Love Snow
Loves winter in particular and gains 60 Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800111 800112
Likes dancing
Seems to forget about troubles and gains [20,40] Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800113
Love dancing
Finds real freedom when dancing to the rhythm, and gains 60 Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800301 800302
Likes Baths
Likes baths and gains [20,40] Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%, which can lead to a state of elation.
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800303
Love baths
Likes baths and gains 60 Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800411 800412
Likes leather gear
Likes the texture of leather and gains [20,40] Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800413
Love leather gear
A leather enthusiast who gains 60 Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800421 800422
Likes bone weapons
Likes bone weapons and gains [20,40] Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800423
Love bone weapons
A bone weapon enthusiast who gains 60 Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800431 800432
Likes cloth wears
Likes the texture of cloth and gains [20,40] Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800433
Love cloth gear
A cloth enthusiast. Gains 60 Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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800441 800442
Likes stone weapons
Likes stone weapons and gains [20,40] Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800443
Love stone weapons
A stone weapon enthusiast who gains 60 Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800451 800452
Likes bronze armor
Likes the safety of bronze armor and gains [20,40] Mood when wearing it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800453
Love bronze armor
Passionate about bronze armor and gains 60 Mood when equipped with it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800461 800462
Likes bronze weapons
Likes bronze weapons and gains [20,40] Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800463
Love bronze weapons
A bronze weapon enthusiast who gains 60 Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800511 800512
Likes to lie down
Sleep is particularly important. When resting, feels a sense of well-being and gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800513
Love lying down
Likes sleeping and gains 60 Mood when resting. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800521 800522
Likes living in herds
Likes living in crowded places and gains [20,40] Mood with over 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800523
Love communal living
Passionate about communal living and gains 60 Mood when there are more than 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800531 800532
Likes outstanding leaders
When the leader is of purple or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800533
Love outstanding leaders
When the leader is of purple or higher quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800541 800542
Likes alpaca
Likes alpaca and gains [20,40] Mood at a fixed interval when there's an alpaca nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800543
Love alpaca
Loves alpaca in particular and gains 60 Mood at a fixed interval when there's an alpaca nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800551 800552
Likes to be by water
Likes to be by water and gains [20,40] Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800553
Love to be by water
With a unique reliance on water bodies, gains 60 Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800561 800562
Likes mild cold
A special physiological response to mild cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800563
Love mild cold
Due to a special preference, gains 60 Mood when feeling the mild cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800571 800572
Likes mild heat
A special physiological response to mild heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800573
Love mild heat
Due to a special preference, gains 60 Mood when feeling the mild heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800581 800582
Likes comfortable temperatures
Gains [20,40] Mood when enjoying pleasant weather. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800583
Love comfortable temperatures
Passionate about comfortable temperatures. When in such environments, mood increases by 60. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800591 800592
Likes the cold
A special physiological response to cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800593
Love the cold
Due to a special preference, gains 60 Mood when feeling the cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800601 800602
Likes scorching heat
A special physiological response to scorching heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800603
Love scorching heat
Due to a special preference, gains 60 Mood when feeling the scorching heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800611 800612
Likes legendary leaders
When the leader is of red or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Gift icon
Gift icon
800613
Love legendary leaders
When the leader is of red quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% Mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Gift icon
Gift icon
800621 800622
Likes panther
Feels elated when there's a panther nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800623
Passionate about panther
Loves panthers in particular and gains 60 Mood at a fixed interval when there's a panther nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Gift icon
800631 800632
Likes parrot
Feels elated when there's a parrot nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800633
Passionate about parrot
Gets captivated by the alluring parrots, and gains 60 Mood at a fixed interval when there's a parrot nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Gift icon
800641 800642
Likes monkey
Gains [20,40] Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800643
Passionate about monkey
Always amused by funny monkeys, and gains 60 Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Gift icon
800651 800652
Likes ostrich
Feels elated when there's an ostrich nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800653
Passionate about ostrich
Loves ostrich in particular and gains 60 Mood at a fixed interval when there's an ostrich nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Gift icon
800661 800662
Likes defecation
Likes defecating and gains [20,40] Mood when doing so. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
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800663
Loves defecation
Due to a special preference, feels satisfied and gains 60 Mood when defecating. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Gift icon
800671
Unusual liking
How come it's liked this way? Being covered in feces adds to the excitement; gains 20 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 30%, and mood-improvement effects increase by 75%. (During this time, it can lead to a state of elation.)
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800672
Yummy!
Yeah, this flavor is the one - insanely stimulating and totally addictive. Being covered in feces adds to the excitement; gains 40 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 50%, and mood-improvement effects increase by 100%.
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800673
Terrifying Hobbies
The taste is hard to talk about, yet irresistible. Being covered in feces adds to the excitement; gains 60 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
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Negative Gifts

The following tables list natural gifts that have a generally negative effect on the character.

Source: Normal

IDs Title Description Icon
Level 1 Level 2 Level 3
200011 200012 200013
Slow Pace
Slow paced, Movement Speed -[5,10,15]%.
Gift icon
Gift icon
200021 200022 200023
Weak Attack
Launches a weak attack, Attack Speed -[5,10,15]%.
Gift icon
Gift icon
200031 200032 200033
Attack Weakening
Can't even catch a pig with any success. ATK -[3,6,9]%.
Gift icon
Gift icon
200041 200042 200043
Weakened DEF
Dropped guard, reducing DEF by [3,6,9]%.
Gift icon
Gift icon
200051 200052 200053
Injury Worsening
Has a weak body that is more susceptible to injury, DMG taken +[3,6,9]%.
Gift icon
Gift icon
200061 200062 200063
Poor Health
Looks weaker than most people, Max HP -[3,6,9]%.
Gift icon
Gift icon
200071 200072 200073
Heavy Footsteps
Takes heavy steps, increasing the volume footfall noise by [40,70,100]%.
Gift icon
Gift icon
200081 200082 200083
World-shaking
Able to detect the sounds of approaching objects before they are seen. The volume of all sounds is amplified by [40,70,100]%.
Gift icon
Gift icon
200091 200092 200093
Suspicious Behavior
Acts in a high-profile manner, Vigilance +[20,40,60]% when spotted by enemies.
Gift icon
Gift icon
200101 200102 200103
Slow-witted
When self-awareness dominates the body, the likelihood of the body taking self-protective reactions to danger is reduced by [10,15,20]%.
Gift icon
Gift icon
210011 210012 210013
No Load Wanted
Carries weight without any skill. Max Load -[20,40,60]%.
Gift icon
Gift icon
210021 210022 210023
Prone to Hunger
Small appetite, can only eat a little food. Max Satiety -[20,30,40]%.
Gift icon
Gift icon
210031 210032 210033
Prone to Thirst
Small appetite, can only drink a little water. Max Hydration -[20,30,40]%.
Gift icon
Gift icon
210041 210042 210043
Short Sight
Bad vision, view distance -[3,5,10] meters.
Gift icon
Gift icon
210051 210052 210053
Poor Hearing
Poor hearing. Not sensitive to sounds. Can only hear sounds [5,10,15] decibels louder than the average person.
Gift icon
Gift icon
220011 220012 220013
Thick Blood
Poor self-healing ability. Natural HP Recovery -[30,50,70]%.
Gift icon
Gift icon
220021 220022 220023
Stamina Depleted
A slacker. Stamina Recovery -[20,30,50]%.
Gift icon
Gift icon
220031 220032 220033
Rapid Absorption (Food)
A voracious eater with a fast metabolism, Satiety Consumption +[10,30,50]%.
Gift icon
Gift icon
220041 220042 220043
Rapid Absorption (Water)
Drinks a lot water and excrete quickly. Water consumption +[10,30,50]%.
Gift icon
Gift icon
220051 220052 220053
Slow Growth
Can barely learn anything new from previous experiences. Growth EXP gained -[20,40,60]%.
Gift icon
Gift icon
230011 230012 230013
Single Blade DMG Reduction
Using a single-handed blade produces less threat. Single-blade DMG -[10,15,20]%.
Gift icon
Gift icon
230021 230022 230023
Spear DMG Reduction
Using a spear produces less threat. Spear DMG -[10,15,20]%.
Gift icon
Gift icon
230031 230032 230033
Bow DMG Reduction
Using a bow produces less threat. Bow DMG -[10,15,20]%.
Gift icon
Gift icon
230041 230042 230043
Hammer DMG Reduction
Using hammers produces less threat. Hammer DMG -[10,15,20]%.
Gift icon
Gift icon
230051 230052 230053
Gauntlets DMG Reduction
Using a pair of gauntlets produces less threat. Gauntlets DMG -[10,15,20]%.
Gift icon
Gift icon
230061 230062 230063
Giant Sword DMG Reduction
Using a giant sword produces less threat. Giant Sword DMG -[10,15,20]%.
Gift icon
Gift icon
230071 230072 230073
Dual-blade DMG Reduction
Using a dual-blade produces less threat. Dual-blade DMG -[10,15,20]%.
Gift icon
Gift icon
230081 230082 230083
Soft Leather - Weak Pierce
Not very sturdy against Pierce attacks. The DMG taken from piercing-type attacks increases by [15,20,25]%.
Gift icon
Gift icon
230091 230092 230093
Soft Leather - Weak Slash
Not very sturdy against slash attacks. The DMG taken from slash-type attacks increases by [15,20,25]%.
Gift icon
Gift icon
230101 230102 230103
Soft Leather - Weak Blunt Strike
Not very sturdy against blunt attacks. The DMG taken from blunt-type attacks increases by [15,20,25]%.
Gift icon
Gift icon
250041 250042 250043
Clumsy
Has techniques that are too rough, resulting in a [10,20,30]% increase in Stamina cost for actions that require Stamina.
Gift icon
Gift icon
250051 250052 250053
Poor in Melee Combat
Weak in melee fight, reducing damage dealt to enemies within 5 meters by [5,10,15]%.
Gift icon
Gift icon
250061 250062 250063
Poor in Remote Attack
Weak in ranged attack, reducing damage dealt to enemies 20 meters away by [5,10,15]%.
Gift icon
Gift icon
250071 250072 250073
Born with Bad Luck
The God of Misfortune casts its shadow, reducing the trigger chance of all talents by [10,15,20]%.
Gift icon
Gift icon
250081 250082 250083
Clumsy Footsteps
Mastered some poor movement skills of bows. Movement Speed -[30,50,80]% when aiming with bows.
Gift icon
Gift icon
250091 250092 250093
Slow Shooting
Mastered some poor shooting skills of bows. Charge time of bows +[30,50,80]%.
Gift icon
Gift icon
250101 250102 250103
Slow Reload
It's just so hard to learn. Crossbow Tower, and Ballista Reload Time +[20,35,50]%
Gift icon
Gift icon
260011 260012 260013
Add Insult to Injury
Anemia can be life-threatening. When HP falls below 30%, loses an additional [10,15,20]% HP within 10 seconds. (CD: 50s)
Gift icon
Gift icon
260031 260032 260033
Flame Fear
When the body is ignited, amplifies the Burn effects and the unit deals [20,25,30]% less damage.
Gift icon
Gift icon
260041 260042 260043
Flame of Friendship
Ignite your body and soul with your friends! When you catch fire, spread the flames to nearby allies within [1,2,3]m.
Gift icon
Gift icon
260421 260422 260423
Slow Bandaging
The forever laughingstock at the Tribe's bandaging competition. Bandage Time +[30,40,50]%.
Gift icon
Gift icon
260991
Devious Heart
Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away 1 Tribesman with low Recognition.
Gift icon
Gift icon
260992 260993 Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away [2,3] Tribesmen with low Recognition.
Gift icon
Gift icon

Source: Origin

IDs Title Description Icon
Level 1 Level 2 Level 3
510011
Origin - Work Warm-up
Brought up in a clan that values craftsmanship more than hard labor. Proficiency growth rate for logging, mining, planting, and harvesting -25%.
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510012 Raised in a clan that rarely produces laborers. With its influences. Proficiency growth rate for logging, mining, planting, and harvesting -35%.
Gift icon
Gift icon
510013 Born into a wealthy clan and despised hard manual labor from a young age. Proficiency growth rate for logging, mining, planting, and harvesting -50%.
Gift icon
Gift icon
510021
Origin - Chore Warm-up
An individual with a strong sense of independence, prefers to stand out and not go with the flow. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -25%.
Gift icon
Gift icon
510022 Raised among a clan of terrible handymen. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -35%.
Gift icon
Gift icon
510023 Strong aversion to repetitive and tedious chores, with a 50% reduction in proficiency growth rate for weaving, wood planing, stone cutting, leatherworking, potting, and kilning.
Gift icon
Gift icon
510031
Origin - Manual Warm-up
Lacks the DNA for the craftsmanship of the clan. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -25%.
Gift icon
Gift icon
510032 Brought up in a clan culture that values patience and precision. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -35%.
Gift icon
Gift icon
510033 A brutish guy who is too rough for fine craft work. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -50%.
Gift icon
Gift icon
510041
Origin - Obsessed with Fighting
The constant oppression from the tribesmen led to a focus on fighting abilities and ignorance of other skills. Proficiency growth rate for spear, bow, and shield -25%.
Gift icon
Gift icon
510042 Being a great warrior is hard. He'll have to sacrifice the development of other skills to get stronger. Proficiency growth rate for spear, bow, and shield -35%.
Gift icon
Gift icon
510043 Misled by the seniors in the clan, focused on melee combat and ignored honing other skills. Proficiency growth rate for spear, bow, and shield -50%.
Gift icon
Gift icon
510051
Origin - Obsessed with Hunting
Showed a talent as a hunter when young, resulting in a distinct growth path while other abilities are ignored. The proficiency growth rate for great sword, shield, and hammer decreases by 25%.
Gift icon
Gift icon
510052 Accused of having poor hunting skills, this tribesman puts tremendous effort into improving hunting skills while ignoring the development of other skills. Proficiency growth rate for great sword, shield, and hammer -35%
Gift icon
Gift icon
510053 A stubborn hunter obsessed with improving hunting abilities while neglecting the training of other skills. Proficiency growth rate for great sword, shield, and hammer -50%.
Gift icon
Gift icon
510061
Origin - Obsessed with Guarding
Due to painful childhood experiences, prefers improving guard and defense abilities to other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -25%.
Gift icon
Gift icon
510062 Blamed by other clan members for being terrible at defense. Proficiency growth rate for dual-blade, gauntlets, and hammer -35%.
Gift icon
Gift icon
510063 Stubborn and obsessed with improving the protection abilities while neglecting the training of other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -50%.
Gift icon
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510071
出身·拙劣生存·I
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低25%。
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510072
出身·拙劣生存·II
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低35%。
Gift icon
Gift icon
510073
出身·拙劣生存·III
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低50%。
Gift icon
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Source: Title

IDs Title Description Icon
Level 1 Level 2 Level 3
600051
Famous Trash
Fragile mind is easy to break, Max Morale -50%.
Gift icon
Gift icon
600054
Unlucky One
The legendary figure of misfortune in the neighborhood. Chance of dropping rare items -50%.
Gift icon
Gift icon
600056
Born Revolt
Carries an unparalleled sense of self-importance, and never has recognition for others. The speed at which Recognition declines increases by 200%; when Recognition drops too low, defects the tribe with some assets; when Recognition falls below 400, reveals True Self, DMG dealt when attacking from the back of the enemy increases by 15%.
Gift icon
Gift icon
600058
The Flammable
The greasy body seems as though it's been soaked in an oil tank. When ignited, the HP loss will be doubled.
Gift icon
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Source: Preferences

IDs Title Description Icon
Level 1 Level 2 Level 3
900011 900012
Aversion to staple food
Feels nauseous and loses [2,4] Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
Gift icon
Gift icon
900013
Dislikes staple food
Feels nauseous and loses 6 Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900021 900022
Aversion to meat
Eating meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
Gift icon
Gift icon
900023
Dislikes meat
Eating meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900031 900032
Aversion to sauced meat
Eating sauced meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
Gift icon
Gift icon
900033
Dislikes sauced meat
Eating sauced meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900041 900042
Aversion to tomatoes
Eating tomatoes lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
Gift icon
Gift icon
900043
Dislikes tomatoes
Eating tomatoes lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900051 900052
Aversion to fruits & vegetables
Eating fruits or vegetables lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
Gift icon
Gift icon
900053
Dislikes fruits & vegetables
Eating fruits or vegetables lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900061 900062
Aversion to tobacco
Feels aversion to tobacco and Mood drops by [2,4] when smoking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
Gift icon
Gift icon
900063
Dislikes tobacco
Dislikes the scent of tobacco and Mood drops by 6 when smoking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900071 900072
Aversion to alcohol
Dislike of alcohol causes mood to drop by [2,4] when drinking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%.
Gift icon
Gift icon
900073
Dislikes alcohol
Extremely sensitive to the scent of alcohol, Mood drops by 6 when drinking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
Gift icon
Gift icon
900081 900082
Aversion to Sunny Days
Feels aversion to sunlight and Mood drops by [2,4] in sunny days. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
Gift icon
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900083
Dislikes sunny days
Feels aversion to sunlight and Mood drops by 6 in sunny days. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60% (In the duration, enters a state of melancholy).
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900091 900092
Aversion to Rain
Get irritated in rainy days and Mood drops by [2,4] when it rains. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900093
Dislikes rain
Get irritated in rainy days and Mood drops by 6 when it rains. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900101 900102
Aversion to Snow
Feels aversion to everything in snowy days and Mood drops by [2,4] when it snows. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900103
Dislikes snow
Feels aversion to everything in snowy days and Mood drops by 6 when it snows. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900111 900112
Aversion to dancing
Feels aversion to dancing due to uncoordinated limbs, and loses [2,4] Mood when dancing. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900113
Dislikes dancing
Hates dancing due to uncoordinated limbs, and loses 6 Mood when dancing. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900301 900302
Aversion to Baths
Feels aversion to baths and Mood drops by [2,4] when having a bath. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900303
Dislikes baths
Dislikes the feeling of being soaked by water and loses 6 Mood when having a bath. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900411 900412
Aversion to leather gear
Loses [2,4] Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900413
Dislikes leather gear
Loses 6 Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900421 900422
Aversion to bone weapons
Loses [2,4] Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900423
Dislikes bone weapons
Loses 6 Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900431 900432
Aversion to cloth gear
Feels aversion to low-quality costumes and Mood drops by [2,4] when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900433
Dislikes cloth gear
Dislikes low-quality costumes and Mood drops by 6 when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900441 900442
Aversion to stone weapons
Dislikes poorly made weapons. Mood drops by [2,4] when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%.
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900443
Dislikes stone weapons
Dislikes poorly made weapons. Mood drops by 6 when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and Mood gain decreases by 60%. (In the duration, enters a state of melancholy)
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900451 900452
Aversion to bronze armor
Loses [2,4] Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900453
Dislikes bronze armor
Loses 6 Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900461 900462
Aversion to bronze weapons
Loses [2,4] Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900463
Dislikes bronze weapons
Loses 6 Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900511 900512
Aversion to waking up
Feels down when waking up and loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900513
Dislikes waking up
Feels down when waking up and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900521 900522
Aversion to communal living
Hates being in a tribe with more than 10 people, and Mood drops by [2,4]. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900523
Dislikes communal living
Hates being in a crowded place, Mood drops by 6 when in a tribe with more than 10 members. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900531 900532
Aversion to Mediocre Leader
This barbarian feels aversion and loses [2,4] Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900533
Dislikes Mediocre Leader
This barbarian feels resentful and loses 6 Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900541 900542
Aversion to alpaca
Feels aversion to alpaca, and loses [2,4] Mood when there's an alpaca nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900543
Dislikes alpaca
Finds everything about alpaca unbearable, and loses 6 Mood when there's an alpaca nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900551 900552
Aversion to water bodies
When living by the water, loses [2,4] mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900553
Dislikes water bodies
When living by the water, loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900561 900562
Aversion to mild cold
When in a mild cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900563
Dislikes mild cold
With the sensitivity to temperature, Mood drops by 6 when in a mild cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900571 900572
Aversion to mild heat
When in a mild heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900573
Dislikes mild heat
With the sensitivity to temperature, Mood drops by 6 when in a mild heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900581 900582
Aversion to comfortable temperatures
When in a pleasant environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900583
Dislikes comfortable temperatures
With the sensitivity to temperature, Mood drops by 6 when in a pleasant environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900591 900592
Aversion to the cold
When in a cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900593
Dislikes the cold
With the sensitivity to temperature, Mood drops by 6 when in a cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900601 900602
Aversion to scorching heat
In a scorching heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900603
Dislikes scorching heat
With the sensitivity to temperature, Mood drops by 6 when in a scorching heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900621 900622
Aversion to panther
Gets terrified by panthers, and loses [2,4] Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900623
Dislikes panther
Holds fear deep inside and loses 6 Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900631 900632
Aversion to parrot
Gets irritated by annoying parrots, and loses [2,4] Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900633
Dislikes parrot
Feels like choking the parrot to death when hearing its voice, and loses 6 Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900641 900642
Aversion to monkey
Gets annoyed by naughty monkeys, and loses [2,4] Mood when there's a monkey nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900643
Dislikes monkey
Hates monkeys deeply and loses 6 Mood when living near them. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900651 900652
Aversion to ostrich
Feels aversion to ostrich and loses [2,4] Mood when living near them. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900653
Dislikes ostrich
Hates ostriches deeply and loses 6 Mood when there's an ostrich nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900661 900662
Aversion to defecation
Feels painful and loses [2,4] Mood when defecating. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improvement effects decrease by [20,40]%.
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900663 Feels very painful and loses 6 Mood when defecating. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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