Soulmask Talents
This document describes character talents.
Console Commands
The following commands can modify the list of talents applied to a character (tribesman or starting character).
Selecting a Character
The AddNg and RemoveNg commands apply to the currently selected character. A character can be selected by targeting them and using the Select command. When using the command, the console will print a message indicating the selected character. You can use the ClearSelect command to deselect a previously selected character. If no character is selected, then the AddNg and RemoveNg commands will affect the controlled character instead.
Examples of selection commands.
gm Select
gm ClearSelect
Adding a talent
AddNG NGId[int] bGood[bool] InLvl[int]
Target: selected character
Adds the specified talent.
- NGId: The ID of the talent to add.
- bGood: Specifies whether the talent should be set to good or bad
- 0: A bad talent that has a chance to be unlearned when leveling.
- 1: A good talent that will be permanent.
- InLvl: Specifies the character level that the talent would have been awarded. This has no impact on gameplay - the talent is granted immediately when using this command.
NOTE: Any talent can be set as positive or negative using the bGood parameter. Talents that are set to negative have a chance to be removed automatically when the character reaches certain levels. Whether a talent is set to positive or negative does not affect what the talent actually does.
Following is an example of adding "Swift Pace 3" to the selected character.
gm AddNG 100013 1 0
Removing a talent
RemoveNG NGId[int] bGood[bool]
Target: selected character
Removes the specified talent.
- NGId: The ID of the talent to remove.
- bGood: Specifies whether the talent is set to good or bad.
- 0: The talent is in the "negative" group.
- 1: The talent is in the "positive" group.
Removing all talents
ClearNG
Target: selected character
Removes all talents.
Following is an example of removing all talents from the selected character.
gm ClearNG
Locating NPCs with a talent
FindSCGLoc NGIndex[int] PinZ[int]
Target: current player (self)
Finds all wild NPCs which have the specified talent and the specified quality or higher and marks them on the current player's map.
- NGIndex: The ID of the talent to search for.
- PinZ: The minimum quality NPC to search for.
Example command usage. The following locates all NPCs with the "Swift Pace 3" talent who are at least quality
4.
gm FindSCGLoc 100013 4
Talent List
The following tables list all known talents and their associated IDs needed for the above mentioned console commands.
Positive Talents
The following tables list talents that have a generally positive or neutral effect on the character.
Source: Normal
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 100011 | 100012 | 100013 | Swift Pace |
Fast paced, Movement Speed +[3,6,9]%. | ![]() |
| 100021 | 100022 | 100023 | Fierce Attack |
Launches a fierce attack, Attack Speed +[3,6,9]%. | ![]() |
| 100031 | 100032 | 100033 | Powerful Attack |
Has a brutal strength. ATK +[3,6,9]%. | ![]() |
| 100041 | 100042 | 100043 | Enhance DEF |
Has a higher defense than most people, DEF +[3,6,9]%. | ![]() |
| 100051 | 100052 | 100053 | Injury Relieve |
Born to be tough and resilient, DMG taken -[3,6,9]%. | ![]() |
| 100061 | 100062 | 100063 | Full Vitality |
A rosy, glowing complexion indicates good health, Max HP +[3,6,9]%. | ![]() |
| 100071 | 100072 | 100073 | Light Footsteps |
Takes soft steps, reducing the volume footfall noise by [10,30,50]%. | ![]() |
| 100081 | 100082 | 100083 | Without a Sound |
Moves stealthily, making [10,30,50]% fewer sounds. | ![]() |
| 100091 | 100092 | 100093 | Unnoticeable |
Good at disguising. When spotted by enemies, Vigilance -[20,40,60]%. | ![]() |
| 100101 | 100102 | 100103 | Resourceful |
When self-awareness dominates the body, the likelihood of the body reacting to danger +[10,20,35]%. | ![]() |
| 100123 | Nimble Movement |
I'm always a step ahead of death. Movement Speed +5%. | ![]() |
||
| 100133 | Strong Physique |
This body has endured so much. Max Stamina +20. | ![]() |
||
| 100143 | Crisis Response |
When attacked, has a 20% chance to increase DEF and Max HP by 5% each for 30 seconds. (CD: 50s) | ![]() |
||
| 100153 | Desperate Struggle |
Recovers 15% of HP in 5 seconds when HP is below 15%. (CD: 35s) | ![]() |
||
| 100163 | Critical Counter |
Gains a 5% damage boost for 6 seconds after blocking an enemy attack. (CD: 15s) | ![]() |
||
| 100173 | Escaping Death |
When HP is low (<15% or near death) and under attack, the attacker may face God's fury. (CD: 15s) | ![]() |
||
| 110011 | 110012 | 110013 | Camel Cow |
Carries weight skillfully, Max Load +[20,40,60]%. | ![]() |
| 110021 | 110022 | 110023 | Anti-Hunger |
Has a strong body that is more resistant to hunger and able to store more food. Max Satiety +[20,30,40]%. | ![]() |
| 110031 | 110032 | 110033 | Anti-Thirst |
Has a strong body that is more resistant to thirst and able to store more water. Max Hydration +[20,30,40]%. | ![]() |
| 110041 | 110042 | 110043 | Long Sight |
Exceptional vision, view distance +[3,5,10] meters. | ![]() |
| 110051 | 110052 | 110053 | Good Hearing |
Good hearing, able to hear sounds [5,10,15] decibels lower than the average person. | ![]() |
| 120011 | 120012 | 120013 | Blood Activating |
Has abundant vitality, HP Recovery Speed +[50,100,200]%. | ![]() |
| 120021 | 120022 | 120023 | Full Stamina |
Improves stamina recovery, receiving an additional [15,25,50]% from each stamina recovery. | ![]() |
| 120031 | 120032 | 120033 | Slow Absorption (Food) |
The food is digested slower, Satiety Consumption -[10,30,50]%. | ![]() |
| 120041 | 120042 | 120043 | Slow Absorption (Water) |
Slow water absorption. Water Consumption -[10,30,50]% | ![]() |
| 120051 | 120052 | 120053 | Rapid Growth |
Good at reflecting on the past. Character EXP gained +[30,50,80]%. | ![]() |
| 130011 | 130012 | 130013 | Single Blade DMG Increase |
A blade is more powerful when used with one hand. Single blade DMG +[3,6,9]%. | ![]() |
| 130021 | 130022 | 130023 | Spear DMG Increase |
A spear grants greater power. Spear DMG +[3,6,9]%. | ![]() |
| 130031 | 130032 | 130033 | Bow DMG Increase |
Using a bow deals more damage. Bow DMG +[3,6,9]%. | ![]() |
| 130041 | 130042 | 130043 | Hammer DMG Increase |
A hammer grants greater power. Hammer DMG +[3,6,9]%. | ![]() |
| 130051 | 130052 | 130053 | Gauntlets DMG Increase |
Using a pair of gauntlets deals more damage. Gauntlets DMG +[3,6,9]%. | ![]() |
| 130061 | 130062 | 130063 | Giant Sword DMG Increase |
Using a giant sword deals more damage. Giant sword DMG +[3,6,9]%. | ![]() |
| 130071 | 130072 | 130073 | Dual-blade DMG Increase |
Using a dual-blade deals more damage. Dual-blades DMG +[3,6,9]%. | ![]() |
| 130081 | 130082 | 130083 | Hardened Skin - Anti-Pierce |
Thick skin resists Pierce attacks. DMG taken from piercing-type attacks -[10,15,20]%. | ![]() |
| 130091 | 130092 | 130093 | Hardened Skin - Anti-Slash |
Thick skin resists slashes. DMG taken from slash-type attacks -[10,15,20]%. | ![]() |
| 130101 | 130102 | 130103 | Hardened Skin - Anti-Blunt Strike |
Thick skin resists slams. DMG taken from blunt-type attacks -[10,15,20]%. | ![]() |
| 150011 | 150012 | 150013 | Pain Reversal |
Turn pain into power. Taking damage has a [5,10,15]% chance to reset the talent cooldown (CD: 20s). | ![]() |
| 150021 | Multiple Shooting |
[Hunter Exclusive] Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill. | ![]() |
||
| 150041 | 150042 | 150043 | Trick Force |
Mastered how to use force most effectively. Stamina cost -[10,20,30]%. | ![]() |
| 150051 | 150052 | 150053 | Good at Melee Combat |
Enthusiastic about close-quarters combat. DMG to enemies within 5 meters +[3,6,9]% | ![]() |
| 150061 | 150062 | 150063 | Remote Strike |
The attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +[3,6,9]% | ![]() |
| 150071 | 150072 | 150073 | Extraordinary Talent |
Blessing bestowed by the gods; triggering chance of all probabilistic talents +[10,15,20]%. | ![]() |
| 150081 | 150082 | 150083 | Marksman Footstep |
[Hunter Exclusive] Mastered the special movement skills of bows. Movement Speed +[10,15,20]% for 5 seconds when drawing a bow, with a [5,10,15]% chance to remove most Slow effects when triggered. (CD: 8s) | ![]() |
| 150091 | 150092 | 150093 | Rapid Fire |
[Hunter Exclusive] An extremely challenging shot technique for archers to master. Full-charge time of bows -[15,35,55]%. | ![]() |
| 150101 | 150102 | 150103 | Quick Reload |
A born genius, natural with all sorts of gadgets. Crossbow Tower, Ballista Reload Speed +[20,35,50]%. | ![]() |
| 150111 | 150112 | 150113 | Bone-gnawing Wound |
[Hunter Exclusive] Not all wounds show immediately. Ranged hits have a [5,10,15]% chance to inflict a 5-sec Hidden Wound. Dashing during this time will cause Coma. | ![]() |
| 160011 | 160012 | 160013 | Last Radiance |
Possesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below [10,20,30]%. (CD: 40s) | ![]() |
| 160021 | 160022 | 160023 | Wild Nature Awakened |
Dangers of death will bring out the wildness within. When HP is below 30%, ATK +[10,15,20]%, Stamina +[10,15,20] per second, DEF -20%, lasting for 15 seconds. (CD: 30s) | ![]() |
| 160031 | Raging Inferno |
[Claw Exclusive] Reduces the burn effect caused by flames. When the body is ignited, each attack gains a damage boost equal to the ignition damage taken, stacking up to 10 times. | ![]() |
||
| 160032 | 160033 | [Claw Exclusive] Reduces the burn effect caused by flames. When the body is ignited, each attack gains a damage boost equal to [1.5,2]x the ignition damage taken, stacking up to 10 times. | ![]() |
||
| 160041 | 160042 | 160043 | Spreading Flames |
When I'm on fire, no one can escape! When the body is ignited, the burn effect can be transferred to enemies within a [1,2,3]m radius. | ![]() |
| 160051 | 160052 | 160053 | Fatal |
Damaging a target with less than 30% HP has a 20% chance to increase the damage by [15,20,25]% and inflict a 5-sec Hidden Wound. If the target dashes while wounded, they suffer Heavy Bleeding, losing HP equal to [40,60,80]% of their ATK per second. | ![]() |
| 160061 | 160062 | 160063 | Acceleration at Stress |
Gets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Speed by [15,20,30]% for 6 seconds. (CD: 20s) | ![]() |
| 160071 | 160072 | 160073 | Bite the Bullet |
Potential is activated under the spur of motivation. When under attack, there is a 30% chance to increase self Max Load by [20,30,50]% for 10 seconds. (CD: 30s) | ![]() |
| 160081 | 160082 | 160083 | Getting Braver |
[Claw Exclusive] Attack enemies 5m from self for a 15% chance to gain a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times. | ![]() |
| 160091 | 160092 | 160093 | Fire Deterrence |
The ghastly vision of the burning body deals a crushing blow to the enemy's courage, reducing their ATK and movement speed by 10% within a [3,5,8]m radius for 10 seconds, stacking up to 3 times. | ![]() |
| 160111 | 160112 | 160113 | Crave for Blood |
With the desire for blood, when attacking targets within 5 meters, has a 25% chance to convert [10,20,30]% of damage into HP restoration to self. | ![]() |
| 160121 | Surprise Attack |
Each part has weak spots. 10% chance for taking any part hit as a weak spot. | ![]() |
||
| 160122 | Each part has weak spots. Has a 15% chance for taking any part hit as a weak spot. | ![]() |
|||
| 160123 | Each part has weak spots. 20% chance for taking any part hit as a weak spot. | ![]() |
|||
| 160131 | 160132 | 160133 | Firm Will |
[Flint Exclusive] Firm and unshakable. Has a [15,20,25]% chance to become immune to Hitstun effects. (CD: 5s) | ![]() |
| 160141 | 160142 | 160143 | Clever Escape |
Stores up Stamina to make a quick getaway at any time, also recovers [10,15,25] Stamina from Hitstun. (CD: 5s) | ![]() |
| 160151 | Hardened Body |
When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for 1 second. (CD: 5s) | ![]() |
||
| 160152 | 160153 | When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for [2,3] seconds. (CD: 5s) | ![]() |
||
| 160161 | 160162 | 160163 | Head Stress Response |
The stress response has a 20% chance to kick in when the head is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | ![]() |
| 160171 | 160172 | 160173 | Arm Stress Response |
The stress response has a 20% chance to kick in when the arm is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | ![]() |
| 160181 | 160182 | 160183 | Torso Stress Response |
The stress response has a 20% chance to kick in when the torso is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | ![]() |
| 160191 | 160192 | 160193 | Thigh Stress Response |
The stress response has a 20% chance to kick in when the thigh is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | ![]() |
| 160201 | 160202 | 160203 | Limb Destruction |
Limb expert. Attacking the enemy's limbs has a 20% chance of gaining [10,15,25]% bonus damage. | ![]() |
| 160211 | 160212 | 160213 | Torso Destruction |
Familiar with torso structure. When attacking the torso of the target, has a 20% chance to increase DMG by [10,15,25]%. | ![]() |
| 160221 | 160222 | 160223 | Head Destruction |
Skull expert. Attacking the enemy's head has a 20% chance of gaining [10,15,25]% bonus damage. | ![]() |
| 160231 | 160232 | 160233 | Tail Destruction |
Familiar with tail structure. When attacking the tail of the target, has a 20% chance to increase DMG by [10,15,25]%. | ![]() |
| 160241 | 160242 | 160243 | Weak Spot Enhance |
Intentionally strengthens own weak spots. Damage taken when hit -[20,40,60]%. | ![]() |
| 160251 | 160252 | 160253 | Fight Back |
Each joint of the body is a lethal weapon. When a body part(except head) other than the weak spots is hit by a melee attack within a 5m range, [10,15,20]% of the damage is returned back to the attacker. | ![]() |
| 160261 | 160262 | 160263 | Weakness Thump |
Attacking the enemy's weak spot has a 25% chance of increasing damage by [15,20,25]%. | ![]() |
| 160271 | Loadless Fast Marching |
Unleash agility with a lighter pack. Movement Speed +5% faster the Load is less than 50%. | ![]() |
||
| 160272 | 160273 | Unleash agility with a lighter pack. Movement Speed +[10,15]% when the Load is less than 50%. | ![]() |
||
| 160281 | 160282 | 160283 | Loaded Raid |
Travels faster despite carrying weight. When load is above 90%, Movement Speed +[10,20,40]%. | ![]() |
| 160291 | 160292 | 160293 | Endurance |
After fending off an enemy attack, DEF +[30,50,80]% for 12 seconds and gains immunity to critical hits during this time. (CD: 30s) | ![]() |
| 160301 | 160302 | 160303 | Defense to Offense |
Mastered great skills for reflecting attacks. Returns a [20,35,50]% of damage to the attacker after successfully reflecting the enemy's melee attack. | ![]() |
| 160331 | 160332 | Dodge and Strike |
Successfully dodging an enemy attack increases Movement Speed +[10,20]%, Attack Speed +[10,20]%, ATK +[5,7.5]% for 5 seconds. (CD: 10s) | ![]() |
|
| 160333 | Successfully dodging an enemy attack increases Movement Speed by 30%, Attack Speed by 30%, and ATK by 10% for 5 seconds. (CD: 10s) | ![]() |
|||
| 160341 | 160342 | 160343 | Extreme Dodge |
Instantly recovers [15,25,35] Stamina after dodging enemy attacks. | ![]() |
| 160351 | 160352 | 160353 | Tactical Dodge |
[Flint Exclusive] Successfully dodging an enemy attack reset the talent cooldown (CD: [60,45,30]s). | ![]() |
| 160371 | 160372 | 160373 | Calm and Peaceful |
[Fang Exclusive] Fight with grace and elegance. Gain a stat boost after receiving no damage for 12 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher damage, stacking up to 5 times; taking damage removes 1 stack each time. | ![]() |
| 160381 | 160382 | 160383 | Static Recovery |
Life is in stillness. When remaining stationary for 15 seconds without any movement, slowly recovers HP equal to [15,20,25]% of DEF per second. | ![]() |
| 160391 | 160392 | 160393 | Logging Pro |
[Fang Exclusive] Cuts down trees without damaging their roots, greatly reducing the time required for the felled trees to regrow by [20,30,40]%. | ![]() |
| 160401 | 160402 | 160403 | Vein Protection |
[Fang Exclusive] Mine minerals without damaging the veins. Mine Regen Time -[20,30,40]%. | ![]() |
| 160411 | 160412 | 160413 | Planting Pro |
[Fang Exclusive] Tends crops meticulously and with extra care. Output of planted and harvested plants +[10,15,20]%. | ![]() |
| 160421 | Quick Bandaging |
The multi-time 3rd place of the tribe's bandaging competition. Bandage Time -30%. | ![]() |
||
| 160422 | The multi-time 2nd place of the tribe's bandaging competition. Bandage Time -40%. | ![]() |
|||
| 160423 | The multi-time champion of the tribe's bandaging competition. Bandage Time -50%. | ![]() |
|||
| 160431 | 160432 | 160433 | Blood Absorption |
Satiate hunger with blood. Dealing damage to targets within 5 meters has a [5,10,15]% chance to inflict additional damage equal to 3% of their Max HP (up to 100 HP) and heal the attacker for the same amount. This effect is 5% stronger (up to 150 HP) against bleeding targets. | ![]() |
| 160441 | 160442 | 160443 | Tear Wound |
[Fang Exclusive] Ruptures the wound. Damage dealt to bleeding targets +[5,10,15]%. | ![]() |
| 160451 | 160452 | 160453 | Fight to Death |
Prefers counterattack to defense. 20% chance when attacked to increase damage dealt by [20,30,40]% but also increase damage taken by [20,30,40]% for 15 sec. (Cooldown: 25 seconds) | ![]() |
| 160461 | Bloodbath Recovery |
Blood is life. Taking damage has a 20% chance to activate Bloodlust Recovery, restoring HP equal to 10% of own ATK per second for 15 seconds. HP lost to Bleeding during this effect is converted into an equal amount of HP recovery. (CD: 25s) | ![]() |
||
| 160462 | 160463 | Blood is life. Taking damage has a 20% chance to activate Bloodlust Recovery, restoring HP equal to [20,30]% of own ATK per second for 15 seconds. HP lost to Bleeding during this effect is converted into [1.25,1.5]x the amount of HP recovery. (CD: 25s) | ![]() |
||
| 160471 | 160472 | 160473 | Lose-lose |
The pain gradually becomes unbearable. When own weak spot is attacked, has a 25% chance to increase the damage dealt to the enemy's weak spot by [20,40,60]% in the next 15 seconds. However, the DMG taken on own weak spot also increases by [20,40,60]%. The effect lasts for 15 seconds. (CD: 25s) | ![]() |
| 160481 | 160482 | 160483 | Overwhelming Force |
[Claw Exclusive] Each strike carries tremendous force. When damaging a target, an extra 15 Stamina is consumed to increase the damage by [5,10,15]% and drain [5,7.5,10] Stamina from the target. | ![]() |
| 160491 | 160492 | 160493 | Shield Bash |
By mastering the shield technique, you can use (10% Max Stamina+[17,12,7]) Stamina to deflect melee attacks, inflicting damage equal to 100% of your ATK on the attacker. However, if your Stamina is less than 30% while defending yourself, you will take 200% damage. | ![]() |
| 160501 | 160502 | 160503 | Endurance Burst |
[Flint Exclusive] Stop tolerating when you cannot. After successfully defending against enemy attacks, if Stamina is above 60%, recovers Resilience by [10,20,30] and gains a stack of 10% increase in DEF. When reaching more than 5 stacks, enters the burst status that deals [50,75,100]% more damage for 6 seconds. | ![]() |
| 160511 | 160512 | 160513 | Skill Recovery |
Times the tempo of recovery. Recovers HP equal to [15,25,35]% of the damage dealt after successfully reflecting the enemy's attack. | ![]() |
| 160521 | 160522 | 160523 | Insight DEF |
[Flint Exclusive] Detects enemy's defensive deficiencies. Ignores the enemy's DEF within [3,5,7] seconds after reflecting the enemy's attack. (CD: 30s) | ![]() |
| 160531 | 160532 | 160533 | Wrath of Revenge |
Channels fury into strength, becoming utterly infuriated when there's a dying or dead ally within 10 meters, ATK +[10,15,20]%, DEF +[15,20,25]%, Attack Speed +[5,7.5,10]%, Movement Speed +[5,10,15]%, and recover [10,15,20] Stamina per second for 20 seconds. (CD: 50s) | ![]() |
| 160541 | Enemy Down Fervency |
Get more pumped after taking down each enemy. If there is a dying or killed enemy within 10 meters, gain 1 stack of attack blocking effect, which is consumed upon being attacked. (CD: 40s) | ![]() |
||
| 160542 | 160543 | Get more pumped after taking down each enemy. If there is a dying or killed enemy within 10 meters, gain [2,3] stacks of attack blocking effect, which is consumed upon being attacked. (CD: 40s) | ![]() |
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| 160551 | 160552 | 160553 | Merciless Means |
The enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10 meters, reducing their Attack Speed by [5,10,15]%, Crit Resist by [10,15,20]% and DEF by [10,15,20]% for 20 seconds. | ![]() |
| 160561 | 160562 | 160563 | Slaughter Fervency |
There are no words to describe the thrill from killing enemies. Each time you kill or bring an enemy to near death, gain Superarmor and a huge Crit Resist boost for [5,7.5,10] seconds. (CD: 30s) | ![]() |
| 160571 | 160572 | 160573 | Determined |
Stay composed in the face of danger. Gain a stat boost after staying still for 6 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher damage, stacking up to 5 times; all effects are removed after moving. | ![]() |
| 160581 | 160582 | 160583 | Fatal Rhythm |
[Claw Exclusive] Controls the rhythm of the battle, and gains 1 stack of boosts for ATK +[2,3,4]% and Attack Speed +[2,3,4]% when attacking enemies while maintaining over 70% Stamina, lasting for 10 seconds and stacking up to 5 times. (Removes all effects if conditions are not met) | ![]() |
| 160591 | 160592 | 160593 | Go for the Jugular |
Keen as an eagle's sight. When attacking an enemy 15 meters away, the damage to weak spots +[15,20,25]%. | ![]() |
| 160601 | 160602 | 160603 | Avoid Vitals |
[Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 10 meters away, there's a 20% chance to reduce the damage taken by [30,50,80]%. | ![]() |
| 160611 | 160612 | 160613 | Steel Body |
When attacked, gains immunity to Hitstun if current Resilience is higher than [70,60,50]%. | ![]() |
| 160621 | 160622 | 160623 | Poisoned Body |
[Fang Exclusive] Full of lethal poison, each attack has a [5,10,15]% chance of inflicting a stack of 10-sec Poison effect (DMG Over Time, Stamina Loss, Weak Spirit), stacking up to 5 times. | ![]() |
| 160631 | 160632 | 160633 | Mind-Heart Unison |
Launch fierce attacks; when hitting the target, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (Cooldown: 25s) | ![]() |
| 160641 | 160642 | 160643 | PEN DEF |
When hitting the target, there's a [5,10,15]% chance to ignore the target's DEF. (Cooldown: 2s) | ![]() |
| 160651 | 160652 | 160653 | Morale Dampener |
[Claw Exclusive] The ferocious attacks instill fear in enemies' hearts. When hitting the target, has a [5,10,15]% chance to reduce their ATK by 3%, DEF by 2% and Movement Speed by 5% for 15s, stacking up to 5 times. | ![]() |
| 160661 | 160662 | 160663 | Suppress Violence |
Suppress enemies with sheer power. When hitting the target, has a [5,10,15]% chance to reduce their Crit by 7% for 15s, stacking up to 5 times. | ![]() |
| 160671 | 160672 | 160673 | Malice |
Generates malice towards enemies carries debuffs; when attacking targets within 5m under Poison, Burn and Bleed, has a 15% chance to gain a stack of effect that boost self Crit by [1,2,3]% and Crit DMG by [2,3,4]%, lasts for 10s, can be stacked up to 5 times. | ![]() |
| 160681 | Drunken Senses |
Drunk in appearance, sober in spirit. Dodge 1 attack within 15 seconds after drinking. Drinkers dodge more attacks (CD: 30 seconds). | ![]() |
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| 160682 | 160683 | Drunk in appearance, sober in spirit. Dodge [2,3] attacks within 15 seconds after drinking. Drinkers dodge more attacks (CD: 30 seconds). | ![]() |
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| 160691 | 160692 | 160693 | Onslaught |
[Warrior Exclusive] Unleash a ferocious offense to suppress the enemy. Depleting a target's Resilience will also remove their Superarmor. Attack Speed +10% for 12 seconds and gains Stamina if damage per hit > 5% of target's Max HP. (CD: [60,45,30]s) | ![]() |
| 160701 | 160702 | 160703 | Backpack Expansion |
A hidden compartment in the backpack increases storage space. Has [10,20,30] more inventory slots compared to the average backpack. | ![]() |
| 160711 | 160712 | 160713 | Refined Armor |
[Flint Exclusive] Skilled in crafting. Probability of forging high-quality armor +[5,7.5,10]%. | ![]() |
| 160721 | 160722 | 160723 | Weapon Enhancement |
[Flint Exclusive] Artisanal forging. Probability of producing high-quality weapons +[5,7.5,10]%. | ![]() |
| 160731 | 160732 | 160733 | Refined Tool |
[Craftsman Exclusive] Crafting tools with inventive skills. Probability of producing high-quality tools +[5,7.5,10]%. | ![]() |
| 160741 | 160742 | 160743 | Accelerate Wood & Stone |
[Porter Exclusive] Dexterous, the time required to complete wood & stone work is reduced by [10,20,30]%. | ![]() |
| 160751 | 160752 | 160753 | 切石加速 |
切石熟手,完成切石工作的时间缩短[10,20,30]%。 | ![]() |
| 160761 | 160762 | 160763 | Accelerate Kiln |
[Porter Exclusive] Enthusiasm is unaffected by high-temperatures. Time required for kiln work -[10,20,30]%. | ![]() |
| 160771 | 160772 | 160773 | Accelerate leatherworking |
[Porter Exclusive] Expert in leatherworking. Time required for leatherworking -[10,20,30]%. | ![]() |
| 160781 | 160782 | 160783 | Accelerate Weaving |
[Porter Exclusive] Skilled in weaving, the time required for weaving work is reduced by [10,20,30]%. | ![]() |
| 160791 | 160792 | 160793 | Accelerate potting |
[Porter Exclusive] Skilled in potting techniques, the time required to complete potting is reduced by [10,20,30]%. | ![]() |
| 160801 | 160802 | 160803 | 研磨加速 |
精通研磨手艺,完成研磨工作的时间缩短[10,20,30]%。 | ![]() |
| 160811 | 160812 | 160813 | Crafting Speed Up |
[Craftsman Exclusive] Skilled in processing, the time required for completing crafting quests is reduced by [10,20,30]%. | ![]() |
| 160821 | 160822 | 160823 | Accelerate Weapon Crafting |
[Craftsman Exclusive] Experienced in weapon crafting, the time required to complete weapon crafting quests is reduced by [10,20,30]%. | ![]() |
| 160831 | 160832 | 160833 | Accelerate Armor Crafting |
[Craftsman Exclusive] Skilled in armor forging, the time required for armor crafting quests is reduced by [10,20,30]%. | ![]() |
| 160841 | 160842 | 160843 | 珠宝制造加速 |
精通珠宝工艺流程,完成珠宝制作工作的时间缩短[10,20,30]%。 | ![]() |
| 160851 | 160852 | 160853 | 建筑制造加速 |
熟练掌握建筑制造工艺,完成建筑制造工作的时间缩短[10,20,30]%。 | ![]() |
| 160861 | 160862 | 160863 | Accelerate Alchemy |
[Craftsman Exclusive] Talented in alchemy, the time required for alchemy quests is reduced by [10,20,30]%. | ![]() |
| 160871 | 160872 | 160873 | Accelerate Cooking |
[Craftsman Exclusive] Experienced in cooking, the time required to complete cooking is reduced by [10,20,30]%. | ![]() |
| 160891 | 160892 | 160893 | Rock-like Resolve |
[Guard Exclusive] After fending off an enemy attack, increases own Coma, Paralysis, and Bleed resistance by [30,50,80]% for 12 seconds. (CD: 30s) | ![]() |
| 160901 | 160902 | 160903 | Tit for Tat |
[Claw Exclusive] Endure the pain to retaliate. When attacked, there is a 20% chance of storing and dealing all received damage to enemies for [4,6,8]s. (CD: 30s) | ![]() |
| 160911 | 160912 | 160913 | Riposte |
When defending against melee attacks with a weapon (not a shield), there is a [10,15,20]% chance to use an additional 30 Stamina to Cripple the attacker for 5 seconds, significantly reducing their ATK. | ![]() |
| 160921 | 160922 | 160923 | Pouring Rage |
[Fang Exclusive] Accumulate rage and deal a fatal blow. When attacked, there is a 20% chance of storing the received damage for [4,6,8]s, then dealing all stored damage to enemies in 8s. (CD: 30s) | ![]() |
| 160931 | 160932 | 160933 | Strikeback |
[Fang Exclusive] Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the interval of each attack is less than 6s) in succession grants you the ability to ignore the enemy's defense for [3,5,7]s. | ![]() |
| 160941 | 160942 | 160943 | Stimulate Morale |
[Flint Exclusive] Pain awakens self-hatred and activates potential. When attacked, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (CD: 25s) | ![]() |
| 160951 | 160952 | 160953 | Desperate Response |
[Fang only]When near death, a strong will to survive flares up, capping HP loss at [5,4,3]% per hit once below 30% of max HP. (Will not trigger if damage taken is greater than Max HP) | ![]() |
| 160961 | 160962 | 160963 | Crisis Resolution |
No one can survive on this land without a trump card. When hit, there's a 15% chance that the damage taken will be capped at [5,4,3]% of max HP. (Will not trigger if damage taken is greater than Max HP) | ![]() |
| 160971 | 160972 | 160973 | Blood Staunching |
[Fang Exclusive] The blood clots unnaturally fast. When hit, there's a [5,10,15]% chance to instantly remove any Bleed effect and become immune to Bleed for 12 seconds. (CD: 30s) | ![]() |
| 170001 | 170002 | 170003 | Breezy Downpour |
Movement Speed -[10,20,30]% permanently, but Attack Speed +[10,20,30]%. | ![]() |
| 170011 | 170012 | 170013 | Wolf Pack Protection |
[Wildwolf Exclusive] Upon full HP recovery or reviving from near-death, the character and allied tribesmen within [5,7.5,10] meters become immune to most Slow effects for [8,10,12] seconds. (Cooldown: 30 seconds) | ![]() |
| 170021 | 170022 | 170023 | Protection of the Savagehorn |
[Savagehorn Exclusive] Upon full HP recovery or reviving from near-death, the character and allied tribesmen within [5,7.5,10] meters become immune to Critical Hits for [8,10,12] seconds. (Cooldown: 30 seconds) | ![]() |
| 170031 | 170032 | 170033 | Last Light Counter |
For [2,4,6] seconds after full HP recovery or reviving from near-death, reflect 100% of damage taken from attacks within 5 meters back to the attacker. (Cooldown: 30 seconds) | ![]() |
| 170041 | 170042 | 170043 | Body-Blood Conversion |
Triggers when HP is below 50%; for [8,10,12] seconds, damage taken is converted to Stamina damage proportionally. Stamina does not regenerate automatically during this effect. (Cooldown: 30 seconds) | ![]() |
| 170051 | 170052 | 170053 | Body-Resilience Conversion |
Triggers when HP is below 50%; for [8,10,12] seconds, resilience damage taken is converted to Stamina damage proportionally. Until depleted, Stamina does not regenerate automatically during this effect. (Cooldown: 30 seconds) | ![]() |
| 170061 | 170062 | 170063 | Resilient Healing |
Taking damage while HP is above 70% restores HP by [10,20,30]% of DEF every second until full. | ![]() |
| 170071 | 170072 | 170073 | Unyielding Will |
Triggers when HP falls below 50%: unable to Dodge, but Immune to Hitstun for [15,20,25]s. (CD: 60s) | ![]() |
| 170081 | Embers |
Prevents entering Near-Death when HP is depleted; instead, grants immunity to 3 lethal attacks for 8 sec. The user dies immediately if charges are exhausted. (Cooldown: 45 seconds) | ![]() |
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| 170082 | 170083 | Prevents entering Near-Death when HP is depleted; instead, grants immunity to [6,9] lethal attacks for [10,12]s. The user dies immediately if charges are exhausted. (Cooldown: 45 seconds) | ![]() |
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| 170091 | 170092 | 170093 | Stamina Siphon |
Hitting an enemy has a [5,10,15]% chance to inflict [Stamina Siphon] on them for [6,8,10] seconds: Target spends an additional [10,15,20] Stamina when attacking within 10 meters of caster, restoring [10,15,20] Stamina to caster. | ![]() |
| 170101 | 170102 | 170103 | Bloodfury Pursuit |
[5,10,15]% chance on hit to increase ATK by [15,30,50]% (up to [50,100,150]) at the cost of [15,30,50]% Max HP for 12 seconds. (CD: 30 seconds) | ![]() |
| 170111 | 170112 | 170113 | Damage Immunity Blessing |
When attacked, a [5,10,15]% chance to trigger, during which all damage taken from enemies over the next [8,10,12] seconds is calculated at its minimum possible value. (Cooldown: 30 seconds) | ![]() |
| 170121 | 170122 | 170123 | Bloodstained Thorns |
When under the Bleed effect, the character inflicts Bleed on enemies within [1,2,3] meter. | ![]() |
| 170131 | 170132 | 170133 | Life Shacles |
When attacked, a 15% chance to lose all HP recovery abilities for [15,20,25] seconds, but each instance of damage taken cannot exceed 2% of the character's Max HP. (Cooldown: 60 seconds) | ![]() |
| 170141 | 170142 | 170143 | Scapegoat |
[Savagehorn Exclusive] When attacked, a 15% chance to transfer all debuffs inflicted on the character to another enemy within 15 meters, lasting [8,10,12] seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170151 | 170152 | 170153 | Cunning |
[Wildwolf Exclusive] When attacked, a 15% chance to reflect any effects inflicted on the character back to the source, lasting [8,10,12] seconds. (CD: [60,45,30] seconds) | ![]() |
| 170161 | 170162 | 170163 | Tabooed Body |
When attacked by weapon, a [5,10,15]% chance to disable all of the attacker's Talents for [5,10,15] seconds. (Cooldown: 40 seconds) | ![]() |
| 170171 | 170172 | 170173 | Rampage |
Enters a [5,10,15]-second Rampage state when Ignited, Poisoned, or Bleeding: +20% Attack Speed and Movement SPD, 20% chance to convert 25% of DMG dealt into HP Recovery, and becomes immune to most Slow effects. (CD: [60,45,30] seconds) | ![]() |
| 170181 | 170182 | 170183 | Courageous Current |
Hitting the target has a [5,10,15]% chance to instantly reset the character's Talent cooldowns. (Cooldown: [60,45,30] seconds) | ![]() |
| 170191 | 170192 | 170193 | Damage Boost Blessing |
Hitting an enemy has a [5,10,15]% chance to trigger; the next 10 instances of weapon damage dealt to the target will be locked at the highest damage value, lasting [8,10,12] seconds. (Cooldown: 30 seconds) | ![]() |
| 170201 | 170202 | 170203 | Shield Bash |
[Savagehorn Exclusive] When attacking a defending target, a [5,10,15]% chance to deplete their Stamina and break their Guard. (Cooldown: 5 seconds) | ![]() |
| 170211 | 170212 | 170213 | Damage Boost Steal |
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their damage boost, lasting 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170221 | 170222 | 170223 | Damage Immunity Steal |
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their damage reduction, lasting 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170231 | 170232 | 170233 | Attack Steal |
[Warrior Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their ATK (up to 20 points), lasting 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170241 | 170242 | 170243 | Defense Steal |
[Guard Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Defense (up to 40 points), lasting 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170251 | 170252 | 170253 | Stamina Steal |
[Hunter Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Max Stamina (up to 30 points), lasting 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170261 | 170262 | 170263 | Crit steal |
Hitting an enemy has a [5,10,15]% chance to steal 5% Crit and 10% Crit DMG Increase from the target for 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170271 | 170272 | 170273 | Crit Resist Steal |
Hitting an enemy has a [5,10,15]% chance to steal 5% Crit Resist and 10% Crit DMG Reduction from the target for 12 seconds, with a maximum of 5 stacks. | ![]() |
| 170281 | 170282 | 170283 | Moment of Respite |
Upon taking Weapon Damage for the first time, that Damage is recovered over [5,4,3]s. Taking Weapon Damage again during this recovery immediately inflicts Damage equal to the initial strike and cancels the recovery. (CD: [10,8,5]s) | ![]() |
| 170291 | 170292 | 170293 | Attack-Defense Resonance - Attack |
Hitting the target has a [10,15,20]% chance to boost the character's lower stat between ATK and Defense, up to a maximum of 20% boost (100 points at most), lasting 12 seconds. (CD: [60,45,30] seconds) | ![]() |
| 170301 | 170302 | 170303 | Damage Resonance - Attack |
Hitting the target has a [10,15,20]% chance to boost the character's lower stat between DMG Increase and DMG Reduction, up to a maximum of 50% boost, lasting 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170311 | 170312 | 170313 | Damage Alteration - Attack |
Hitting an enemy has a [5,10,15]% chance to convert 50% of the user's DMG Reduction into bonus DMG Increase for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170321 | 170322 | 170323 | Attack-Defense Alteration - Attack |
[5,10,15]% chance on hit to convert half of current Defense into ATK at a 50% ratio (150 points at most) for 12 seconds. (CD: [60,45,30] seconds) | ![]() |
| 170331 | 170332 | 170333 | Full Power State |
When hitting a target at full HP and Resilience, the user enters a 12-second Full Power state, during which Crit damage increases by 50% and they cannot be critically hit. (Cooldown: [60,45,30] seconds) | ![]() |
| 170341 | 170342 | 170343 | Initiative |
Dealing damage to the target's back inflicts an additional [20,35,50] Coma damage. (Cooldown: [10,7.5,5] seconds) | ![]() |
| 170351 | 170352 | 170353 | Miasmic Blood |
Upon hit, a [5,10,15]% chance to cause the target to accumulate a great amount of poison when using medicinal items, lasting 15 seconds. | ![]() |
| 170361 | 170362 | 170363 | Stagnating Toxin |
Hitting a poisoned target has a [5,10,15]% chance to trigger, causing their Attack Speed or Movement Speed to become increasingly sluggish whenever they attack or dash, lasting 15 seconds. | ![]() |
| 170371 | 170372 | 170373 | Cursed Strike |
Use weapon to hit the target for a [5,10,15]% chance to disable all of the target's Talents for [5,7.5,10] seconds. (Cooldown: 30 seconds) | ![]() |
| 170381 | 170382 | 170383 | Arterial Rupture |
Attacking a bleeding enemy has a [5,10,15]% chance to greatly increase their Bleed damage taken for 8 seconds. | ![]() |
| 170391 | 170392 | 170393 | Defensive Attack |
After blocking an enemy attack, the character's attack ignores the enemy's defense for the next [1,2,3] second. (Cooldown: 20 seconds) | ![]() |
| 170401 | 170402 | 170403 | Attack-Defense Resonance - Defense |
Defending has a [15,20,25]% chance to boost the character's lower stat between ATK and Defense, up to a maximum of 20% boost (100 points at most), lasting 12 seconds. (CD: [60,45,30] seconds) | ![]() |
| 170411 | 170412 | 170413 | Damage Resonance - Defense |
When defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat between DMG Increase and DMG Reduction by 50% of the higher stat's value, lasting 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170421 | 170422 | 170423 | Damage Alteration - Defense |
When defending against enemy attacks, a [10,15,20]% chance to convert half of the user's current DMG Increase into DMG Reduction for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170431 | 170432 | 170433 | Attack-Defense Alteration - Defense |
[10,15,20]% chance on defending to convert half of current ATK into Defense at a 200% ratio (300 points at most) for 12 seconds. (CD: [60,45,30] seconds) | ![]() |
| 170441 | 170442 | 170443 | Chaos Defense |
When defending against enemy attacks, a [5,10,15]% chance to Baffle the attacker, reversing their movement controls for 5 seconds. (Cooldown: 20 seconds) | ![]() |
| 170451 | 170452 | 170453 | Confusion Defense |
When defending against enemy attacks, a [5,10,15]% chance to Confuse the attacker, reversing their camera controls for 5 seconds. (Cooldown: 20 seconds) | ![]() |
| 170461 | 170462 | 170463 | Shock Defense |
When defending against enemy attacks, a [5,10,15]% chance to paralyze the attacker, making them unable to defend themselves for 5 seconds. (Cooldown: 20 seconds) | ![]() |
| 170471 | Superarmor Break |
When reflecting an enemy attack, a 20% chance to remove the attacker's Superarmor.(Cooldown: 15 seconds) | ![]() |
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| 170472 | 170473 | When reflecting an enemy attack, a [30,40]% chance to remove the attacker's Superarmor and prevent them from gaining Superarmor for [2,3] seconds. (Cooldown: 15 seconds) | ![]() |
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| 170481 | 170482 | 170483 | Confusion Reflect |
When reflecting an enemy's attack, the character Baffles the attacker, reversing their movement controls for [6,8,10] seconds. (Cooldown: 25 seconds) | ![]() |
| 170491 | 170492 | 170493 | Baffle Reflect |
When reflecting an enemy's attack, the character confuses the attacker, reversing their camera controls for [6,8,10] seconds. (Cooldown: 25 seconds) | ![]() |
| 170501 | 170502 | 170503 | Momentum Shift |
When reflecting an enemy's attack, if the enemy's attack or defense stats exceed the character's, the character boosts the lower stat by up to 20% based on the enemy's strength for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170511 | 170512 | 170513 | Shock Reflect |
When reflecting an enemy's attack, the character paralyzes the attacker, making them unable to defend themselves for [6,8,10] seconds. (Cooldown: 25 seconds) | ![]() |
| 170521 | 170522 | 170523 | Chain Dodge |
Successfully dodging an enemy attack grants immunity to next incoming damage for the next [2,3,4] seconds. (CD: 5 seconds) | ![]() |
| 170531 | 170532 | 170533 | Limb Shatter |
[15,20,25]% chance to trigger after successfully dodging an enemy's attack; the next attack within [2,3,4] sec has +100% Crit Rate and randomly inflicts Baffle, Confuse or Reverse-Dodge for 6 seconds. (Cooldown: 12 seconds) | ![]() |
| 170541 | 170542 | 170543 | Offense is the Best Defense |
After a successful dodge, the character's attacks cannot be reflected back for [4,6,8]s, and their weapon attacks can reflect enemy attacks. | ![]() |
| 170551 | Reorganize |
While in a [Near-Death] state, if a nearby enemy is downed to near-death or killed, the character immediately exits the [Near-Death] state. | ![]() |
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| 170552 | 170553 | While in a [Near-Death] state, if a nearby enemy is downed to near-death or killed, the character immediately exits the [Near-Death] state and additionally recovers [10,20]% HP. | ![]() |
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| 170561 | 170562 | 170563 | Executioner's Dread |
When executing a target, enemies within 10 meters are weakened and enter the Coward state, suffering a [10,15,20]% reduction in ATK and Crit, and a [5,10,15]% reduction in Attack Speed, lasting 15 seconds. | ![]() |
| 170571 | 170572 | 170573 | Perfect Absorption |
All HP recovery effects are increased by [20,35,50]%. | ![]() |
| 170581 | 170582 | 170583 | Spirit of the Pack |
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3,4]% damage boost for each allied tribesman within 15 meters (up to 5 allies). This bonus is increased to [4,6,8]% for each Wildwolf tribesman; lasting 20 seconds. (Cooldown: 10 seconds) | ![]() |
| 170591 | 170592 | 170593 | Savagehorn Soul |
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3,4]% damage reduction for each allied tribesman within 15 meters (up to 5 allies). This bonus is increased to [4,6,8]% for each Savagehorn tribesman; lasting 20 seconds. (Cooldown: 10 seconds) | ![]() |
| 170601 | 170602 | 170603 | Courage Transfer |
Gaining a buff has a [10,15,20]% chance to transfer some of the character's buffs to allied units within 15 meters in the next [6,8,10] seconds. (Cooldown: 25 seconds) | ![]() |
| 170611 | 170612 | 170613 | Bloodline Suppression |
[15,20,25]% chance when attacked to inflict Dread on the attacker for 10 seconds. During this time, the enemy's Single-hit DMG cannot exceed 300. Effect reduced against Bosses. (CD: [45,35,25]s) | ![]() |
| 170621 | 170622 | 170623 | Swiftness Resonance - Attack |
Hitting the target has a [10,15,20]% chance to boost the user's lower stat between Movement Speed and Attack Speed by 50% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170631 | 170632 | 170633 | Swiftness Resonance - Defense |
When defending against enemy attacks, a [15,20,25]% chance to boost the character's lower stat between Movement Speed and Attack Speed by 50% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170641 | 170642 | 170643 | Resurgence |
Enters a 10-second Rampage state upon full HP recovery or reviving from near-death: +20% Attack Speed and Movement SPD, 20% chance to convert 25% of DMG dealt into HP Recovery, and becomes immune to most Slow effects. (CD: [60,45,30] seconds) | ![]() |
| 170651 | 170652 | 170653 | Reverse-Dodge Defense |
When defending against enemy attacks, a [5,10,15]% chance to disorient the attacker with Reverse-Dodge, reversing their dodge direction for 5 seconds. (Cooldown: 20 seconds) | ![]() |
| 170661 | 170662 | 170663 | Reverse-Dodge Reflect |
When reflecting an enemy's attack, the character disorients the attacker with Reverse-Dodge, reversing their dodge direction for [6,8,10] seconds. (Cooldown: 25 seconds) | ![]() |
| 170671 | 170672 | 170673 | Seed of Combustion |
Attacking an Ignited enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Combustion] for 5 seconds: Dashing or Dodging will trigger a combustion, Igniting all targets within [2,4,6] meters. | ![]() |
| 170681 | 170682 | 170683 | Seed of Vemon |
Attacking a Poisoned enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Venom] for 5 seconds: Dashing or Dodging will trigger a toxic explosion, Poisoning all targets within [2,4,6] meters. | ![]() |
| 170691 | 170692 | 170693 | Seed of Bloodboil |
Attacking a Bleeding enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Bloodboil] for 5 seconds: Dashing or Dodging will trigger a blood eruption, Bleeding all targets within [2,4,6] meters. | ![]() |
| 170701 | 170702 | 170703 | Movement Speed Steal |
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 6% of the target's Movement Speed for 10 seconds. Stacks up to 5 times. | ![]() |
| 170711 | 170712 | 170713 | Attack Speed Steal |
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 5% of the target's Attack Speed for 10 seconds. Stacks up to 5 times. | ![]() |
| 170721 | 170722 | 170723 | Spiked Whip Damage Boost |
Using a spiked whip grants greater power. Spiked whip weapons DMG +[3,6,9]%. | ![]() |
| 170731 | 170732 | 170733 | Sleight of Hand |
[15,20,25]% chance to not consume the item when firing an arrow or using a throwable. | ![]() |
| 170751 | 170752 | 170753 | Multi-Throw |
[10,15,20]% chance to throw several extras when using a throwable item. | ![]() |
| 170761 | 170762 | Throw Dodge |
Dodging automatically throws an equipped Throwing Axe, Knife, or Spear at an enemy within [10,15] meters. | ![]() |
|
| 170763 | Dodging automatically throws an equipped Throwing Axe, Knife, or Spear at an enemy within 15 meters. Also inflicts a 5-second 50% [Slow] upon hit. | ![]() |
|||
| 170771 | Grapple-Throw |
Hitting a target with a Throwing Axe, Knife, or Spear pulls them towards the character. | ![]() |
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| 170772 | Hitting a target with a Throwing Axe, Knife, or Spear pulls them to the character's side. | ![]() |
|||
| 170773 | Hitting a target with a Throwing Axe, Knife, or Spear pulls them to the character's side and prevents them from rolling for 5 seconds. | ![]() |
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| 170781 | 170782 | 170783 | Resonant Burst - Attack |
Hitting an enemy has a [10,15,20]% chance to boost the lower stat between Crit Rate and Crit Resist by 30% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170791 | 170792 | 170793 | Burst Alteration - Attack |
Hitting an enemy has a [5,10,15]% chance to convert all current [Crit Resist] into [Crit Rate] at a 50% ratio for 12 seconds.(Cooldown: [60,45,30] seconds) | ![]() |
| 170801 | 170802 | 170803 | Resonant Burst - Defense |
When defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat between Crit Rate and Crit Resist by 30% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170811 | 170812 | 170813 | Burst Alteration - Defense |
When defending against enemy attacks, a [10,15,20]% chance to convert 50% of the user's current Crit Rate into Crit Resist for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170821 | 170822 | 170823 | Opportunistic Chain Strike |
Upon successfully Dodging an enemy attack, gain 1 stack of "Chain Strike" for 3s: The next Backstab with a Weapon will deal extra hits based on the number of stacks. Max [2,3,4] stacks. | ![]() |
| 170831 | 170832 | Soulflame Sniping |
[Hunter Exclusive] While charging a bow, HP continuously drains; arrows fired deal additional damage equal to [50,75]% of HP lost during charging (Damage cap: 100% of Max HP). | ![]() |
|
| 170833 | [Hunter Exclusive] While charging a bow, HP continuously drains; arrows deal additional damage equal to 100% of HP lost. Firing with perfect timing greatly boosts the effect (Damage cap: 100% of Max HP). | ![]() |
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| 170841 | 170842 | 170843 | Intimidating Strike |
[5,10,15]% chance on melee hit to inflict Dread for 6 seconds, during which, the target's single-hit damage capped at 300. Effect reduced against Bosses. (Cooldown: [25,20,15] seconds) | ![]() |
| 170851 | 170852 | 170853 | Prime Battle Spirit |
When at full HP and Resilience, hitting an enemy grants a [4,6,8]-sec [Offense is the Best Defense]: The user's attacks cannot be reflected, and can reflect enemy attacks with any weapon. (Cooldown: 25 seconds) | ![]() |
| 170861 | 170862 | 170863 | Swiftness Alteration - Attack |
Hitting an enemy has a [5,10,15]% chance to convert 25% of the user's current [Movement Speed] into [Attack Speed] for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 170871 | 170872 | 170873 | Swiftness Alteration - Defense |
When defending against enemy attacks, a [10,15,20]% chance to convert 25% of the user's current [Attack Speed] into [Movement Speed] for 12 seconds. (Cooldown: [60,45,30] seconds) | ![]() |
| 171001 | 171002 | Skillful Hand |
[Wildwolf Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra stat when crafting a weapon. | ![]() |
|
| 171003 | [Wildwolf Exclusive] As a craftsman, the character has a 10% chance to add up to 2 extra stats when crafting a weapon. | ![]() |
|||
| 171011 | 171012 | Masterwork Armor |
[Savagehorn Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra stat when crafting gear. | ![]() |
|
| 171013 | [Savagehorn Exclusive] As a craftsman, the character has a 10% chance to add up to 2 extra stats when crafting armor. | ![]() |
|||
| 171021 | Armorer's Focus |
[Craftsman Exclusive] Exceptionally focused when crafting armor, chance to produce high-quality items +5%. | ![]() |
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| 171022 | [Craftsman Exclusive] Exceptionally focused when crafting gear, chance to produce high-quality items +7.5%. | ![]() |
|||
| 171023 | [Craftsman Exclusive] Exceptionally focused when crafting armor, chance to produce high-quality items +10%. | ![]() |
|||
| 171031 | 171032 | 171033 | Weaponsmith's Focus |
[Craftsman Exclusive] Exceptionally focused while forging weapons, chance to produce high-quality items +[5,7.5,10]%. | ![]() |
| 171041 | 171042 | Weapon Maintenance |
[Wildwolf Exclusive] As a craftsman, the character reduces durability cost by [20,35]% when repairing weapons. | ![]() |
|
| 171043 | [Wildwolf Exclusive] As a craftsman, the character reduces durability loss by 50% when repairing weapons. | ![]() |
|||
| 171051 | 171052 | Armor Maintenance |
[Savagehorn Exclusive] As a craftsman, the character reduces durability cost by [20,35]% when repairing armor. | ![]() |
|
| 171053 | [Savagehorn Exclusive] As a craftsman, the character reduces durability loss by 50% when repairing armor. | ![]() |
|||
| 171061 | 171062 | Tool Maintenance |
[Craftsman Exclusive] Durability cost of repairer tools is reduced by [20,35]%. | ![]() |
|
| 171063 | [Craftsman Exclusive] Durability loss of repairer tools is reduced by 50%. | ![]() |
|||
Source: Personality
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 300011 | 300012 | 300013 | Personality: Gentle |
Has a gentle nature and is pretty normal in both life and combat. It's unlikely he'll do anything peculiar. | |
| 300021 | 300022 | 300023 | Personality: Cautious |
Has a cautious nature and is pretty proper in both life and combat. It's unlikely this person will do anything peculiar. | |
| 300031 | 300032 | 300033 | Personality: Aggressive |
Boasts a radical personality that is contagious; strong and determined in both life and combat, and courageously moves forward without giving up. | |
| 300041 | 300042 | 300043 | Personality: Manic |
Prone to both mania and rage; lives a brash life and fights with reckless abandon; has huge destructive power. | |
| 300051 | 300052 | 300053 | Personality: Lazy |
Lazy with no interest in progress. Feebly sits and waits for work in both life and combat. Simultaneously, is not easily influenced by others. | |
| 300061 | 300062 | 300063 | Personality: Coward |
When you're all panicky or too scared to stand up for yourself, things can go downhill real quick in both life and combat. | |
Source: Tribe
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 100113 | Tribe - Survivor |
As a survivor of the tribe wars, you'll need strength to survive in this land. Max Load +20%. | |||
| 400011 | 400012 | 400013 | Tribe - Power of Erosion |
As people from Claw Tribe, DMG to Flint Tribe, Fang Tribe, Outcast, and Plunderers enemies +[2,5,8]%. | |
| 400021 | 400022 | 400023 | Tribe - Wild Power |
As people from Claw Tribe, Crit DMG +[6,8,10]% permanently. | |
| 400031 | 400032 | 400033 | Tribe - Power of Crit |
As people from Claw Tribe, Crit Rate +[2,5,8]% permanently. | |
| 410011 | 410012 | 410013 | Tribe - Power of Defense |
As people from Flint Tribe, DEF +[3,6,9]% permanently. | |
| 410021 | 410022 | 410023 | Tribe - Power of Tenacity |
As people from Flint Tribe, Max Resilience +[15,20,25] permanently. | |
| 410031 | 410032 | 410033 | Tribe - Power of Crit Resist |
As people from Flint Tribe, Crit Resist +[3,6,9]% permanently. | |
| 420011 | 420012 | 420013 | Tribe - Poison Resist |
As people from Fang Tribe, Poison Resist +[20,25,30] permanently. | |
| 420021 | 420022 | 420023 | Tribe - Poison Immunity |
As people from Fang Tribe, Poison DMG taken -[15,20,25]% permanently. | |
| 420031 | 420032 | 420033 | Tribe - Crit DMG & Cold Resist |
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
| 420041 | 420042 | 420043 | Tribe - Crit & Cold Resist |
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit +[2,5,8]%. | |
| 420051 | 420052 | 420053 | Tribe - Resilience & Cold Resist |
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Max Resilience +[15,20,25]. | |
| 420061 | 420062 | 420063 | Tribe - DEF & Cold Resist |
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], DEF +[3,6,9]%. | |
| 420071 | 420072 | 420073 | Tribe - Poison & Cold Resist |
The Fang Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Poison Resist +[5,10,15]. | |
| 420081 | 420082 | 420083 | Tribe - Poison DMG Immunity & Cold Resist |
The Fang Tribe lives in the Snow Mountain and has developed natural resistance; Cold Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | |
| 420091 | 420092 | 420093 | Tribe - Crit DMG & Radiation Resist |
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
| 420101 | 420102 | 420103 | Tribe - Crit & Radiation Resist |
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit +[2,5,8]%. | |
| 420111 | 420112 | 420113 | Tribe - Resilience & Radiation Resist |
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Max Resilience +[15,20,25]. | |
| 420121 | 420122 | 420123 | Tribe - DEF & Radiation Resist |
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], DEF +[3,6,9]%. | |
| 420131 | 420132 | 420133 | Tribe - Poison & Radiation Resist |
The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison Resist +[5,10,15]. | |
| 420141 | 420142 | 420143 | The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | ||
| 420151 | 420152 | 420153 | Tribe - Crit DMG & Heat Resist |
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
| 420161 | 420162 | 420163 | Tribe - Crit DMG & Scorching Heat Resist |
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit +[2,5,8]%. | |
| 420171 | 420172 | 420173 | Tribe - Resilience & Scorching Heat Resist |
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Max Resilience +[15,20,25]. | |
| 420181 | 420182 | 420183 | Tribe - DEF & Scorching Heat Resist |
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], DEF +[3,6,9]%. | |
| 420191 | 420192 | 420193 | Tribe - Poison & Scorching Heat Resist |
The Fang Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison Resist +[5,10,15]. | |
| 420201 | 420202 | 420203 | Tribe - Poison DMG Immunity & Scorching Heat Resist |
The Fang Tribe lives in the Volcano and has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | |
| 420401 | 420402 | 420403 | Outcast - Cold Resist |
Folks living in the Snow Mountain are getting used to the cold. Cold Resist +[5,10,15]. | |
| 420411 | 420412 | 420413 | Outcast - Radiation Resist |
Folks living in the Wasteland are getting used to the radiation. Radiation Resist +[5,10,15]. | |
| 420421 | 420422 | 420423 | Outcast - Scorching Heat Resist |
Folks living in the Volcano are getting used to the scorching heat. Scorching Heat Resist +[5,10,15]. | |
| 420501 | 420502 | 420503 | Tribe - Breath of the Wildwolf |
The people of the Wildwolf Tribe have extraordinary endurance. Stamina recovery is increased by [5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage. | |
| 420511 | 420512 | 420513 | Tribe - Might of the Wildwolf |
The people of the Wildwolf Tribe are ruthless. Damage +[4,6,8]% and attacks inflict [2,4,6] stacks of [Bleed]. | |
| 420521 | 420522 | 420523 | Tribe - Endurance & Heat Resist |
Having long lived in the scorching lands, the Wildwolf people have developed natural resistance: [Heat Resist] +[5,10,15], Stamina Recovery +[5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage. | |
| 420531 | 420532 | 420533 | Tribe - Increased Damage & Heat Resist |
Having long lived in the scorching lands, the Wildwolf people have developed natural resistance: [Heat Resist] +[5,10,15], [Damage] +[4,6,8]%, and their attacks inflict [2,4,6] Bleed damage. | |
| 420541 | 420542 | 420543 | Tribe - Endurance & Radiation Resist |
Having long lived in the radiation wasteland, the Wildwolf people have developed natural resistance: [Radiation Resist] +[5,10,15], Stamina Recovery +[5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage. | |
| 420551 | 420552 | 420553 | Tribe - Increased Damage & Radiation Resist |
Having long lived in the radiation wasteland, the Wildwolf people have developed natural resistance: [Radiation Resist] +[5,10,15], [Damage] +[4,6,8]%, and their attacks inflict [2,4,6] Bleed damage. | |
| 420601 | 420602 | 420603 | Tribe - Breath of the Savagehorn |
The people of the Savagehorn Tribe have an indomitable will. [Max Stamina] +[10,15,20], [RESIL-Down DEF] +[3,6,10]%. | |
| 420611 | 420612 | 420613 | Tribe - Might of the Savagehorn |
The people of the Savagehorn Tribe are steadfast and strong. [Damage Reduction] is increased by [4,6,8]%, and their attacks inflict [2,4,6] Coma damage. | |
| 420621 | 420622 | 420623 | Tribe - Stamina & Heat Resist |
Having long lived in the scorching lands, the Savagehorn people have developed natural resistance: [Heat Resist] +[5,10,15], [Max Stamina] +[10,15,20], and [RESIL-Down DEF] +[3,6,10]%. | |
| 420631 | 420632 | 420633 | Tribe - DMG Immunity & Heat Resist |
Having long lived in the scorching lands, the Savagehorn people have developed natural resistance: [Heat Resist] +[5,10,15], [Damage Reduction] +[4,6,8]%, and their attacks inflict [2,4,6] Coma damage. | |
| 420641 | 420642 | 420643 | Tribe - Stamina & Radiation Resist |
Having long lived in the radiation wasteland, the Savagehorn people have developed natural resistance: [Radiation Resist] +[5,10,15], [Max Stamina] +[10,15,20], and [RESIL-Down DEF] +[3,6,10]%. | |
| 420651 | 420652 | 420653 | Tribe - DMG Immunity & Radiation Resist |
Having long lived in the radiation wasteland, the Savagehorn people have developed natural resistance: [Radiation Resist] +[5,10,15], [Damage Reduction] +[4,6,8]%, and their attacks inflict [2,4,6] Coma damage. | |
| 420701 | 420702 | 420703 | Outcast - Scorching Heat Resist |
Having long lived in the scorching lands, outcasts have developed natural resistance: [Heat Resist] +[5,10,15]. | |
| 420711 | 420712 | 420713 | Outcast - Radiation Resist |
Having long lived in the radiation wasteland, outcasts have developed natural resistance: [Radiation Resist] +[5,10,15]. | |
Source: Origin
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 500011 | Origin - Laborer |
Born into a poor and inferior clan and makes a living through hard manual labor. Proficiency growth rate for logging, mining, planting, and harvesting +50%. | ![]() |
||
| 500012 | The clan is poor, and its people depend on manual labor for survival. As a result of the influences, the proficiency growth rate for logging, mining, planting, and harvesting +60%. | ![]() |
|||
| 500013 | Mastered extensive and useful craftsmanship skills while doing heavy labor. Proficiency growth rate for logging, mining, planting, and harvesting +75%. | ![]() |
|||
| 500021 | Origin - Porter |
There are many apprentices in the clan, and as a result of the influences, the proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +50%. | ![]() |
||
| 500022 | Inherited many of the clan's craftsman skills and knowledge. Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +60%. | ![]() |
|||
| 500023 | Demonstrates exceptional versatility and agility in various tasks Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +75%. | ![]() |
|||
| 500031 | Origin - Craftsman |
Born into a craftsman clan and skilled in crafting. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +50%. | ![]() |
||
| 500032 | Raised in a clan that has produced a lot of famous artisans. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +60%. | ![]() |
|||
| 500033 | Showed an extraordinary manufacturing talent from a young age and was highly anticipated since then. The proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +75%. | ![]() |
|||
| 500041 | Origin - Fighting |
Born into a warrior clan and skilled in fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +50%. | ![]() |
||
| 500042 | Raised in a clan that has produced many famous warriors who are good at melee fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +60%. | ![]() |
|||
| 500043 | Raised in a clan that has produced many famous warriors. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +75%. | ![]() |
|||
| 500051 | Origin - Hunting |
Born into a hunter clan and skilled in hunting. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +50%. | ![]() |
||
| 500052 | Raised in a clan that has produced many famous hunters who are good at delivering killing blows. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +60%. | ![]() |
|||
| 500053 | Raised in a clan that has produced numerous legendary hunters. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +75%. | ![]() |
|||
| 500061 | Origin - Guard |
Raised in the company of a squad of clan guards, and as a result of their influences, the proficiency growth rate for great sword, blade, spear, shield, and bow +50%. | ![]() |
||
| 500062 | Many of the clan's watchmen have taken you with them to hone your skills during the night. Proficiency growth rate for great sword, blade, spear, shield, and bow +60%. | ![]() |
|||
| 500063 | Once promoted to a high position as a temple guard for exceptional martial arts. Proficiency growth rate for great sword, blade, spear, shield, and bow +75%. | ![]() |
|||
| 500071 | 出身·生存 |
亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度大幅度提升。 | ![]() |
||
| 500072 | 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度很大幅度提升。 | ![]() |
|||
| 500073 | 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度超大幅度提升。 | ![]() |
|||
Source: Title
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 600011 | Weapon Master |
Proficient in a variety of weapons, DMG dealt with any weapon +10%, Attack Speed +10%. | ![]() |
||
| 600012 | Hardbone |
A true master of endurance. Immune to critical hits if the unit's Resilience is above 50% when attacked. | ![]() |
||
| 600013 | Heartcaptor |
The notorious executioner of the tribe. +12% Damage when attacking the Torso of the target. | ![]() |
||
| 600014 | Nightwalker |
Get used to the dark and become a part of it. When moving at night, Movement Speed +10%, Crit +5%. | ![]() |
||
| 600015 | Axe Killer |
The ancestral throwing axe skill has the power to render prey fragile. Hitting a target with the throwing axe increases its DMG taken by 10% for 10 seconds. | ![]() |
||
| 600016 | Fly Cutter Assassin |
Made a name by taking down a tribal leader with a fly cutter from several meters away, leaving him bleeding out. When hitting the target, inflicts a bleeding effect that drains HP equal to 20% of self ATK per second, lasting 10s, and stackable. | ![]() |
||
| 600017 | Lung Piercer |
Throws off the prey's breathing rhythm. Hitting a target with the lance reduces its Stamina Recovery by 80% for 10 seconds. | ![]() |
||
| 600018 | Archery Master |
The prey's destiny is sealed as the arrow leaves the bowstring. Using a bow grants a 20% chance to designate any hit part as a weak spot, and reduces the target's Movement Speed by 50% for 6 seconds. | ![]() |
||
| 600021 | Expert Craftsman |
Skilled in crafting, the proficiency growth rate for cooking and crafting +50%. | ![]() |
||
| 600022 | Skilled Hand |
Skilled in crafting, the proficiency growth rate for weapon crafting, armor crafting, and alchemy +50%. | ![]() |
||
| 600031 | Butcher In Woods |
Animal killer; Damage dealt to non-human creatures +10%. | ![]() |
||
| 600041 | Death Bringer |
Gets a rush from attacking near-death enemies or enemies below 30% of Max HP, gaining a 25% chance to increase ATK and Movement Speed by 20%, and Attack Speed by 10% for 8 seconds. (CD: 30s) | ![]() |
||
| 600052 | Chest Breaker |
Able to quickly open any box, no matter how intricate it is. The speed of opening boxes +80%. | ![]() |
||
| 600053 | The Chosen |
There are always a few lucky folks in every village, and I'm one of them! Chance of dropping rare items +20%. | ![]() |
||
| 600055 | Mad Worker |
Tireless as a machine and make people worry about the mental health. Max Morale +100%. | ![]() |
||
| 600057 | The Unburned |
Because of their strange skin, tribesmen see them as alien. They are not affected by burn or ignition effects. | ![]() |
||
| 600059 | Blood Drinker |
Blood nourishment. 40% of Bleeding DMG dealt to melee targets is converted into healing. If the unit is currently Bleeding, this effect is increased to 80%. | ![]() |
||
| 600060 | The Dauntless |
Sacrifices Dodge ability for Immunity to Hitstun. | ![]() |
||
| 600061 | Skilled Work Expert |
Attentive to details. Proficiency growth rate for weaving, potting, and leatherworking +50%. | ![]() |
||
| 600062 | Manual Labor Expert |
Good at heavy works. Proficiency growth rate for wood planing, stone cutting, and kilning +50% | ![]() |
||
| 600063 | Fate-Choker |
Suppress enemies with an invisible hand clamping their throat. Taking damage from melee attackers reduces their talent skill activation chance by 5% for 12 seconds. Stacks up to 5 times. | ![]() |
||
| 600064 | Bonebreaker |
Greatsword Mastery: Release the button at the perfect moment during a Charged Heavy Strike to unleash an even more devastating slash. | ![]() |
||
| 600068 | Oppressor |
Hitting an enemy has a 15% chance to inflict a 15-sec Dread on them: the target's single-hit damage capped at 300. Cap scales with the [Tribal Status] of both parties. (CD: 30s) | ![]() |
||
| 600071 | Born Laborer |
Destined to be a hardworking laborer, with a 50% increase in proficiency growth rate for logging, mining. | ![]() |
||
| 600072 | Farming Expert |
Experienced in farming. The crops the character plants grow 20% faster. | ![]() |
||
| 600073 | Expert Slaughter |
The best slaughter in the village; output from slaughtering animals increases by 20%. | ![]() |
||
Source: Experience
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 700011 | 700012 | 700013 | Experience - Battle-tested |
Has a lot of combat experience and skills. DMG taken -[40,50,60]% when fighting as a companion. | |
Source: Preferences
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 800011 | 800012 | Likes staple food |
Feels content and gains [20,40] Mood when consuming food that provides satiety. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
| 800013 | Love staple food |
Feels satisfaction and gains 60 Mood when consuming staple food. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800021 | 800022 | Likes meat |
Likes meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800023 | Love meat |
A meat enthusiast who is satisfied when consuming meat and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800031 | 800032 | Likes sauced meat |
Likes sauced meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800033 | Love sauced meat |
Passionate about sauced meat and gains 60 Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800041 | 800042 | Likes tomatoes |
Likes tomatoes and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800043 | Love tomatoes |
A tomato enthusiast who gains 60 Mood when consuming tomatoes. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation) | |||
| 800051 | 800052 | Likes fruits & vegetables |
Likes fruits & vegetables and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800053 | Love fruits & vegetables |
A fruits & vegetables enthusiast who gains 60 Mood when consuming fruits or vegetables. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800061 | 800062 | Likes tobacco |
Likes the scent of tobacco and gains [20,40] Mood when smoking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800063 | Love tobacco |
A tobacco enthusiast who gains 60 Mood when smoking tobacco. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation) | |||
| 800071 | 800072 | Likes drinking |
Likes alcohol and gains [20,40] Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800073 | Love drinking |
Passionate about alcohol and gains 60 Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800081 | 800082 | Likes sunny days |
Likes sunlight and gains [20,40] Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800083 | Love Sunny Days |
Likes sunlight and gains 60 Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125% (During this time, it can lead to a state of elation). | |||
| 800091 | 800092 | Likes rain |
Loves rain in particular and gains [20,40] Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800093 | Love Rain |
Loves rain in particular and gains 60 Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800101 | 800102 | Likes snow |
Loves winter in particular and gains [20,40] Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800103 | Love Snow |
Loves winter in particular and gains 60 Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800111 | 800112 | Likes dancing |
Seems to forget about troubles and gains [20,40] Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800113 | Love dancing |
Finds real freedom when dancing to the rhythm, and gains 60 Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800301 | 800302 | Likes Baths |
Likes baths and gains [20,40] Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%, which can lead to a state of elation. | ||
| 800303 | Love baths |
Likes baths and gains 60 Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800411 | 800412 | Likes leather gear |
Likes the texture of leather and gains [20,40] Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800413 | Love leather gear |
A leather enthusiast who gains 60 Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800421 | 800422 | Likes bone weapons |
Likes bone weapons and gains [20,40] Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800423 | Love bone weapons |
A bone weapon enthusiast who gains 60 Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800431 | 800432 | Likes cloth wears |
Likes the texture of cloth and gains [20,40] Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800433 | Love cloth gear |
A cloth enthusiast. Gains 60 Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800441 | 800442 | Likes stone weapons |
Likes stone weapons and gains [20,40] Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800443 | Love stone weapons |
A stone weapon enthusiast who gains 60 Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800451 | 800452 | Likes bronze armor |
Likes the safety of bronze armor and gains [20,40] Mood when wearing it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800453 | Love bronze armor |
Passionate about bronze armor and gains 60 Mood when equipped with it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800461 | 800462 | Likes bronze weapons |
Likes bronze weapons and gains [20,40] Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800463 | Love bronze weapons |
A bronze weapon enthusiast who gains 60 Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800511 | 800512 | Likes to lie down |
Sleep is particularly important. When resting, feels a sense of well-being and gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
| 800513 | Love lying down |
Likes sleeping and gains 60 Mood when resting. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800521 | 800522 | Likes living in herds |
Likes living in crowded places and gains [20,40] Mood with over 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800523 | Love communal living |
Passionate about communal living and gains 60 Mood when there are more than 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800531 | 800532 | Likes outstanding leaders |
When the leader is of purple or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
| 800533 | Love outstanding leaders |
When the leader is of purple or higher quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800541 | 800542 | Likes alpaca and llama |
Loves being around alpacas or llamas. Gains [20,40] Mood periodically when there's an alpaca or llama nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800543 | Loves alpaca and llama |
Loves being around alpacas or llamas. Gains 60 Mood periodically when there's an alpaca or llama nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (Leads to a state of elation.) | |||
| 800551 | 800552 | Likes to be by water |
Likes to be by water and gains [20,40] Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800553 | Love to be by water |
With a unique reliance on water bodies, gains 60 Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800561 | 800562 | Likes mild cold |
A special physiological response to mild cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800563 | Love mild cold |
Due to a special preference, gains 60 Mood when feeling the mild cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800571 | 800572 | Likes mild heat |
A special physiological response to mild heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800573 | Love mild heat |
Due to a special preference, gains 60 Mood when feeling the mild heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800581 | 800582 | Likes comfortable temperatures |
Gains [20,40] Mood when enjoying pleasant weather. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800583 | Love comfortable temperatures |
Passionate about comfortable temperatures. When in such environments, mood increases by 60. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800591 | 800592 | Likes the cold |
A special physiological response to cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800593 | Love the cold |
Due to a special preference, gains 60 Mood when feeling the cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800601 | 800602 | Likes scorching heat |
A special physiological response to scorching heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800603 | Love scorching heat |
Due to a special preference, gains 60 Mood when feeling the scorching heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800611 | 800612 | Likes legendary leaders |
When the leader is of red or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
| 800613 | Love legendary leaders |
When the leader is of red quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% Mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800621 | 800622 | Likes panther |
Feels elated when there's a panther nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800623 | Passionate about panther |
Loves panthers in particular and gains 60 Mood at a fixed interval when there's a panther nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800631 | 800632 | Likes parrot |
Feels elated when there's a parrot nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800633 | Passionate about parrot |
Gets captivated by the alluring parrots, and gains 60 Mood at a fixed interval when there's a parrot nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800641 | 800642 | Likes monkey |
Gains [20,40] Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800643 | Passionate about monkey |
Always amused by funny monkeys, and gains 60 Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800651 | 800652 | Likes ostrich |
Feels elated when there's an ostrich nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800653 | Passionate about ostrich |
Loves ostrich in particular and gains 60 Mood at a fixed interval when there's an ostrich nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800661 | 800662 | Likes defecation |
Likes defecating and gains [20,40] Mood when doing so. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 800663 | Loves defecation |
Due to a special preference, feels satisfied and gains 60 Mood when defecating. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 800671 | Unusual liking |
How come it's liked this way? Being covered in feces adds to the excitement; gains 20 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 30%, and mood-improvement effects increase by 75%. (During this time, it can lead to a state of elation.) | |||
| 800672 | Yummy! |
Yeah, this flavor is the one - insanely stimulating and totally addictive. Being covered in feces adds to the excitement; gains 40 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 50%, and mood-improvement effects increase by 100%. | |||
| 800673 | Terrifying Hobbies |
The taste is hard to talk about, yet irresistible. Being covered in feces adds to the excitement; gains 60 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
| 801001 | 801002 | Likes whipping others |
Likes whipping others. Reaches full effect after [3,2] whippings and gains [20,40] Mood. For the next 15 minutes, the rate of Mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 801003 | Loves whipping others |
Likes whipping others. Reaches full effect after 1 whipping and gains 60 Mood. For the next 15 minutes, the rate of Mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, this can lead to a state of elation.) | |||
| 801011 | 801012 | Likes being whipped |
Has a special physiological response to being whipped. Reaches full effect after [3,2] whippings and gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
| 801013 | Loves being whipping |
Has a special physiological response to being whipped. Reaches full effect after 1 whipping and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, this can lead to a state of elation.) | |||
| 801041 | Likes boar |
Feels joyful when a boar is nearby, gaining 20 Mood at fixed intervals, with a 30% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 75%. | |||
| 801042 | Feeling joyful when a boar is nearby, gaining 40 Mood at fixed intervals, with the Mood decline rate reduced by 50% for the next 15 minutes, and mood-improvement effects increased by 100%. | ||||
| 801043 | Loves Boar |
Feels joyful when a boar is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801051 | 801052 | Likes camel |
Feels joyful when a camel is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduced rate of Mood decline for the next 15 minutes, and mood-improvement effects enhanced by [75,100]%. | ||
| 801053 | Loves camel |
Feels joyful when a camel is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801061 | 801062 | Likes donkey |
Feels joyful when a donkey is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801063 | Loves donkey |
Feels joyful when a donkey is nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801071 | 801072 | Likes Rhino |
Feels joyful when a rhino is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduced rate of Mood decline for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801073 | Loves Rhino |
Feels joyful when a rhino is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801081 | 801082 | Likes hippopotamus |
Feels joyful when hippos are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801083 | Loves hippopotamus |
Feels joyful when a hippo is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801091 | 801092 | Likes flamingo |
Feels joyful when a flamingo is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801093 | Loves flamingo |
Feels joyful when a flamingo is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801101 | 801102 | Likes longhorn |
Feels joyful when a longhorn is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801103 | Loves longhorn |
Feels joyful when a longhorn is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801111 | 801112 | Likes armadillo lizard |
Feeling joyful when an armadillo lizard is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801113 | Loves armadillo lizard |
Feels joyful when an armadillo lizard is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801121 | 801122 | Likes piranhas |
Feels joyful when piranhas are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801123 | Loves piranhas |
Feeling joyful when piranhas are nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801131 | 801132 | Likes chicken |
Feels joyful when chickens are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801133 | Loves chicken |
Feels joyful when chickens are nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801141 | 801142 | Likes tortoise |
Feels joyful when a tortoise is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801143 | Loves tortoise |
Feels joyful when a tortoise is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801151 | 801152 | Likes giant elephant |
Feels joyful when a giant elephant is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801153 | Loves giant elephant |
Feels joyful when a giant elephant is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
| 801161 | 801162 | Likes animals |
Feels joyful when any animal is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%. | ||
| 801163 | Loves animals |
Feels joyful when any animal is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.) | |||
Negative Talents
The following tables list talents that have a generally negative effect on the character.
Source: Normal
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 200011 | 200012 | 200013 | Slow Pace |
Slow paced, Movement Speed -[5,10,15]%. | ![]() |
| 200021 | 200022 | 200023 | Weak Attack |
Launches a weak attack, Attack Speed -[5,10,15]%. | ![]() |
| 200031 | 200032 | 200033 | Attack Weakening |
Can't even catch a pig with any success. ATK -[3,6,9]%. | ![]() |
| 200041 | 200042 | 200043 | Weakened DEF |
Dropped guard, reducing DEF by [3,6,9]%. | ![]() |
| 200051 | 200052 | 200053 | Injury Worsening |
Has a weak body that is more susceptible to injury, DMG taken +[3,6,9]%. | ![]() |
| 200061 | 200062 | 200063 | Poor Health |
Looks weaker than most people, Max HP -[3,6,9]%. | ![]() |
| 200071 | 200072 | 200073 | Heavy Footsteps |
Takes heavy steps, increasing the volume footfall noise by [40,70,100]%. | ![]() |
| 200081 | 200082 | 200083 | World-shaking |
Able to detect the sounds of approaching objects before they are seen. The volume of all sounds is amplified by [40,70,100]%. | ![]() |
| 200091 | 200092 | 200093 | Suspicious Behavior |
Acts in a high-profile manner, Vigilance +[20,40,60]% when spotted by enemies. | ![]() |
| 200101 | 200102 | 200103 | Slow-witted |
When self-awareness dominates the body, the likelihood of the body taking self-protective reactions to danger is reduced by [10,15,20]%. | ![]() |
| 210011 | 210012 | 210013 | No Load Wanted |
Carries weight without any skill. Max Load -[20,40,60]%. | ![]() |
| 210021 | 210022 | 210023 | Prone to Hunger |
Small appetite, can only eat a little food. Max Satiety -[20,30,40]%. | ![]() |
| 210031 | 210032 | 210033 | Prone to Thirst |
Small appetite, can only drink a little water. Max Hydration -[20,30,40]%. | ![]() |
| 210041 | 210042 | 210043 | Short Sight |
Bad vision, view distance -[3,5,10] meters. | ![]() |
| 210051 | 210052 | 210053 | Poor Hearing |
Poor hearing. Not sensitive to sounds. Can only hear sounds [5,10,15] decibels louder than the average person. | ![]() |
| 220011 | 220012 | 220013 | Thick Blood |
Poor self-healing ability. Natural HP Recovery -[30,50,70]%. | ![]() |
| 220021 | 220022 | 220023 | Stamina Depleted |
A slacker. Stamina Recovery -[20,30,50]%. | ![]() |
| 220031 | 220032 | 220033 | Rapid Absorption (Food) |
A voracious eater with a fast metabolism, Satiety Consumption +[10,30,50]%. | ![]() |
| 220041 | 220042 | 220043 | Rapid Absorption (Water) |
Drinks a lot water and excrete quickly. Water consumption +[10,30,50]%. | ![]() |
| 220051 | 220052 | 220053 | Slow Growth |
Can barely learn anything new from previous experiences. Growth EXP gained -[20,40,60]%. | ![]() |
| 230011 | 230012 | 230013 | Single Blade DMG Reduction |
Using a single-handed blade produces less threat. Single-blade DMG -[10,15,20]%. | ![]() |
| 230021 | 230022 | 230023 | Spear DMG Reduction |
Using a spear produces less threat. Spear DMG -[10,15,20]%. | ![]() |
| 230031 | 230032 | 230033 | Bow DMG Reduction |
Using a bow produces less threat. Bow DMG -[10,15,20]%. | ![]() |
| 230041 | 230042 | 230043 | Hammer DMG Reduction |
Using hammers produces less threat. Hammer DMG -[10,15,20]%. | ![]() |
| 230051 | 230052 | 230053 | Gauntlets DMG Reduction |
Using a pair of gauntlets produces less threat. Gauntlets DMG -[10,15,20]%. | ![]() |
| 230061 | 230062 | 230063 | Giant Sword DMG Reduction |
Using a giant sword produces less threat. Giant Sword DMG -[10,15,20]%. | ![]() |
| 230071 | 230072 | 230073 | Dual-blade DMG Reduction |
Using a dual-blade produces less threat. Dual-blade DMG -[10,15,20]%. | ![]() |
| 230081 | 230082 | 230083 | Soft Leather - Weak Pierce |
Not very sturdy against Pierce attacks. The DMG taken from piercing-type attacks increases by [15,20,25]%. | ![]() |
| 230091 | 230092 | 230093 | Soft Leather - Weak Slash |
Not very sturdy against slash attacks. The DMG taken from slash-type attacks increases by [15,20,25]%. | ![]() |
| 230101 | 230102 | 230103 | Soft Leather - Weak Blunt Strike |
Not very sturdy against blunt attacks. The DMG taken from blunt-type attacks increases by [15,20,25]%. | ![]() |
| 250041 | 250042 | 250043 | Clumsy |
Has techniques that are too rough, resulting in a [10,20,30]% increase in Stamina cost for actions that require Stamina. | ![]() |
| 250051 | 250052 | 250053 | Poor in Melee Combat |
Weak in melee fight, reducing damage dealt to enemies within 5 meters by [5,10,15]%. | ![]() |
| 250061 | 250062 | 250063 | Poor in Remote Attack |
Weak in ranged attack, reducing damage dealt to enemies 20 meters away by [5,10,15]%. | ![]() |
| 250071 | 250072 | 250073 | Born with Bad Luck |
The God of Misfortune casts its shadow, reducing the trigger chance of all talents by [10,15,20]%. | ![]() |
| 250081 | 250082 | 250083 | Clumsy Footsteps |
Mastered some poor movement skills of bows. Movement Speed -[30,50,80]% when aiming with bows. | ![]() |
| 250091 | 250092 | 250093 | Slow Shooting |
Mastered some poor shooting skills of bows. Charge time of bows +[30,50,80]%. | ![]() |
| 250101 | 250102 | 250103 | Slow Reload |
It's just so hard to learn. Crossbow Tower, and Ballista Reload Time +[20,35,50]% | ![]() |
| 260011 | 260012 | 260013 | Add Insult to Injury |
Anemia can be life-threatening. When HP falls below 30%, loses an additional [10,15,20]% HP within 10 seconds. (CD: 50s) | ![]() |
| 260031 | 260032 | 260033 | Flame Fear |
When the body is ignited, amplifies the Burn effects and the unit deals [20,25,30]% less damage. | ![]() |
| 260041 | 260042 | 260043 | Flame of Friendship |
Ignite your body and soul with your friends! When you catch fire, spread the flames to nearby allies within [1,2,3]m. | ![]() |
| 260421 | 260422 | 260423 | Slow Bandaging |
The forever laughingstock at the Tribe's bandaging competition. Bandage Time +[30,40,50]%. | ![]() |
| 260991 | Devious Heart |
Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away 1 Tribesman with low Recognition. | ![]() |
||
| 260992 | 260993 | Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away [2,3] Tribesmen with low Recognition. | ![]() |
||
Source: Origin
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 510011 | Origin - Work Warm-up |
Brought up in a clan that values craftsmanship more than hard labor. Proficiency growth rate for logging, mining, planting, and harvesting -25%. | ![]() |
||
| 510012 | Raised in a clan that rarely produces laborers. With its influences. Proficiency growth rate for logging, mining, planting, and harvesting -35%. | ![]() |
|||
| 510013 | Born into a wealthy clan and despised hard manual labor from a young age. Proficiency growth rate for logging, mining, planting, and harvesting -50%. | ![]() |
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| 510021 | Origin - Chore Warm-up |
An individual with a strong sense of independence, prefers to stand out and not go with the flow. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -25%. | ![]() |
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| 510022 | Raised among a clan of terrible handymen. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -35%. | ![]() |
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| 510023 | Strong aversion to repetitive and tedious chores, with a 50% reduction in proficiency growth rate for weaving, wood planing, stone cutting, leatherworking, potting, and kilning. | ![]() |
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| 510031 | Origin - Manual Warm-up |
Lacks the DNA for the craftsmanship of the clan. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -25%. | ![]() |
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| 510032 | Brought up in a clan culture that values patience and precision. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -35%. | ![]() |
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| 510033 | A brutish guy who is too rough for fine craft work. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -50%. | ![]() |
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| 510041 | Origin - Obsessed with Fighting |
The constant oppression from the tribesmen led to a focus on fighting abilities and ignorance of other skills. Proficiency growth rate for spear, bow, and shield -25%. | ![]() |
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| 510042 | Being a great warrior is hard. He'll have to sacrifice the development of other skills to get stronger. Proficiency growth rate for spear, bow, and shield -35%. | ![]() |
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| 510043 | Misled by the seniors in the clan, focused on melee combat and ignored honing other skills. Proficiency growth rate for spear, bow, and shield -50%. | ![]() |
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| 510051 | Origin - Obsessed with Hunting |
Showed a talent as a hunter when young, resulting in a distinct growth path while other abilities are ignored. The proficiency growth rate for great sword, shield, and hammer decreases by 25%. | ![]() |
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| 510052 | Accused of having poor hunting skills, this tribesman puts tremendous effort into improving hunting skills while ignoring the development of other skills. Proficiency growth rate for great sword, shield, and hammer -35% | ![]() |
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| 510053 | A stubborn hunter obsessed with improving hunting abilities while neglecting the training of other skills. Proficiency growth rate for great sword, shield, and hammer -50%. | ![]() |
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| 510061 | Origin - Obsessed with Guarding |
Due to painful childhood experiences, prefers improving guard and defense abilities to other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -25%. | ![]() |
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| 510062 | Blamed by other clan members for being terrible at defense. Proficiency growth rate for dual-blade, gauntlets, and hammer -35%. | ![]() |
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| 510063 | Stubborn and obsessed with improving the protection abilities while neglecting the training of other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -50%. | ![]() |
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| 510071 | 出身·拙劣生存·I |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低25%。 | ![]() |
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| 510072 | 出身·拙劣生存·II |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低35%。 | ![]() |
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| 510073 | 出身·拙劣生存·III |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低50%。 | ![]() |
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Source: Title
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 600051 | Famous Trash |
Fragile mind is easy to break, Max Morale -50%. | ![]() |
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| 600054 | Unlucky One |
The legendary figure of misfortune in the neighborhood. Chance of dropping rare items -50%. | ![]() |
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| 600056 | Born Revolt |
Carries an unparalleled sense of self-importance, and never has recognition for others. The speed at which Recognition declines increases by 200%; when Recognition drops too low, defects the tribe with some assets; when Recognition falls below 400, reveals True Self, DMG dealt when attacking from the back of the enemy increases by 15%. | ![]() |
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| 600058 | The Flammable |
The greasy body seems as though it's been soaked in an oil tank. When ignited, the HP loss will be doubled. | ![]() |
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Source: Preferences
| IDs | Title | Description | Icon | ||
|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | |||
| 900011 | 900012 | Aversion to staple food |
Feels nauseous and loses [2,4] Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
| 900013 | Dislikes staple food |
Feels nauseous and loses 6 Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900021 | 900022 | Aversion to meat |
Eating meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
| 900023 | Dislikes meat |
Eating meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900031 | 900032 | Aversion to sauced meat |
Eating sauced meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
| 900033 | Dislikes sauced meat |
Eating sauced meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900041 | 900042 | Aversion to tomatoes |
Eating tomatoes lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
| 900043 | Dislikes tomatoes |
Eating tomatoes lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900051 | 900052 | Aversion to fruits & vegetables |
Eating fruits or vegetables lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
| 900053 | Dislikes fruits & vegetables |
Eating fruits or vegetables lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900061 | 900062 | Aversion to tobacco |
Feels aversion to tobacco and Mood drops by [2,4] when smoking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900063 | Dislikes tobacco |
Dislikes the scent of tobacco and Mood drops by 6 when smoking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900071 | 900072 | Aversion to alcohol |
Dislike of alcohol causes mood to drop by [2,4] when drinking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%. | ||
| 900073 | Dislikes alcohol |
Extremely sensitive to the scent of alcohol, Mood drops by 6 when drinking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900081 | 900082 | Aversion to Sunny Days |
Feels aversion to sunlight and Mood drops by [2,4] in sunny days. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900083 | Dislikes sunny days |
Feels aversion to sunlight and Mood drops by 6 in sunny days. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60% (In the duration, enters a state of melancholy). | |||
| 900091 | 900092 | Aversion to Rain |
Get irritated in rainy days and Mood drops by [2,4] when it rains. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900093 | Dislikes rain |
Get irritated in rainy days and Mood drops by 6 when it rains. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900101 | 900102 | Aversion to Snow |
Feels aversion to everything in snowy days and Mood drops by [2,4] when it snows. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900103 | Dislikes snow |
Feels aversion to everything in snowy days and Mood drops by 6 when it snows. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900111 | 900112 | Aversion to dancing |
Feels aversion to dancing due to uncoordinated limbs, and loses [2,4] Mood when dancing. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900113 | Dislikes dancing |
Hates dancing due to uncoordinated limbs, and loses 6 Mood when dancing. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900301 | 900302 | Aversion to Baths |
Feels aversion to baths and Mood drops by [2,4] when having a bath. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900303 | Dislikes baths |
Dislikes the feeling of being soaked by water and loses 6 Mood when having a bath. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900411 | 900412 | Aversion to leather gear |
Loses [2,4] Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900413 | Dislikes leather gear |
Loses 6 Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900421 | 900422 | Aversion to bone weapons |
Loses [2,4] Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900423 | Dislikes bone weapons |
Loses 6 Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900431 | 900432 | Aversion to cloth gear |
Feels aversion to low-quality costumes and Mood drops by [2,4] when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900433 | Dislikes cloth gear |
Dislikes low-quality costumes and Mood drops by 6 when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900441 | 900442 | Aversion to stone weapons |
Dislikes poorly made weapons. Mood drops by [2,4] when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%. | ||
| 900443 | Dislikes stone weapons |
Dislikes poorly made weapons. Mood drops by 6 when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and Mood gain decreases by 60%. (In the duration, enters a state of melancholy) | |||
| 900451 | 900452 | Aversion to bronze armor |
Loses [2,4] Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900453 | Dislikes bronze armor |
Loses 6 Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900461 | 900462 | Aversion to bronze weapons |
Loses [2,4] Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900463 | Dislikes bronze weapons |
Loses 6 Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900511 | 900512 | Aversion to waking up |
Feels down when waking up and loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900513 | Dislikes waking up |
Feels down when waking up and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900521 | 900522 | Aversion to communal living |
Hates being in a tribe with more than 10 people, and Mood drops by [2,4]. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900523 | Dislikes communal living |
Hates being in a crowded place, Mood drops by 6 when in a tribe with more than 10 members. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900531 | 900532 | Aversion to Mediocre Leader |
This barbarian feels aversion and loses [2,4] Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900533 | Dislikes Mediocre Leader |
This barbarian feels resentful and loses 6 Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900541 | 900542 | Aversion to alpaca and llama |
Feels aversion to alpacas and llamas, and loses [2,4] Mood when there's an alpaca or llama nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900543 | Extremely dislikes alpaca and llama |
Finds everything about alpaca unbearable, and loses 6 Mood when there's an alpaca or llama nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (Enters a state of melancholy) | |||
| 900551 | 900552 | Aversion to water bodies |
When living by the water, loses [2,4] mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900553 | Dislikes water bodies |
When living by the water, loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900561 | 900562 | Aversion to mild cold |
When in a mild cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900563 | Dislikes mild cold |
With the sensitivity to temperature, Mood drops by 6 when in a mild cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900571 | 900572 | Aversion to mild heat |
When in a mild heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900573 | Dislikes mild heat |
With the sensitivity to temperature, Mood drops by 6 when in a mild heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900581 | 900582 | Aversion to comfortable temperatures |
When in a pleasant environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900583 | Dislikes comfortable temperatures |
With the sensitivity to temperature, Mood drops by 6 when in a pleasant environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900591 | 900592 | Aversion to the cold |
When in a cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900593 | Dislikes the cold |
With the sensitivity to temperature, Mood drops by 6 when in a cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900601 | 900602 | Aversion to scorching heat |
In a scorching heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900603 | Dislikes scorching heat |
With the sensitivity to temperature, Mood drops by 6 when in a scorching heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900621 | 900622 | Aversion to panther |
Gets terrified by panthers, and loses [2,4] Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900623 | Dislikes panther |
Holds fear deep inside and loses 6 Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900631 | 900632 | Aversion to parrot |
Gets irritated by annoying parrots, and loses [2,4] Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900633 | Dislikes parrot |
Feels like choking the parrot to death when hearing its voice, and loses 6 Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900641 | 900642 | Aversion to monkey |
Gets annoyed by naughty monkeys, and loses [2,4] Mood when there's a monkey nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900643 | Dislikes monkey |
Hates monkeys deeply and loses 6 Mood when living near them. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900651 | 900652 | Aversion to ostrich |
Feels aversion to ostrich and loses [2,4] Mood when living near them. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
| 900653 | Dislikes ostrich |
Hates ostriches deeply and loses 6 Mood when there's an ostrich nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
| 900661 | 900662 | Aversion to defecation |
Feels painful and loses [2,4] Mood when defecating. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improvement effects decrease by [20,40]%. | ||
| 900663 | Feels very painful and loses 6 Mood when defecating. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | ||||
| 901041 | 901042 | Aversion to boar |
Feels aversion to boars and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901043 | Dislikes boar |
Feels nauseous near a boar and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901051 | 901052 | Aversion to camel |
Feels aversion to camels and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901053 | Dislikes camel |
Feels nauseous near a camel and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901061 | 901062 | Aversion to donkey |
Feels aversion to donkeys and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901063 | Dislikes donkey |
Feels nauseous near a donkey and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901071 | 901072 | Aversion to Rhino |
Feels aversion to rhinos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901073 | Dislikes Rhino |
Feels nauseous near a rhino and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901081 | 901082 | Aversion to hippopotamus |
Feels aversion to hippos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901083 | Dislikes hippopotamus |
Feels nauseous near a hippo and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901091 | 901092 | Aversion to flamingo |
Feels aversion to flamingos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901093 | Dislikes flamingo |
Feels nauseous near flamingos and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901101 | 901102 | Aversion to longhorn |
Feels aversion to longhorns and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901103 | Dislikes Longhorn |
Feels nauseous near a longhorn and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901111 | 901112 | Aversion to armadillo lizard |
Feels aversion to armadillo lizards and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901113 | Dislikes armadillo lizard |
Feels nauseous near an armadillo lizard and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901121 | 901122 | Aversion to piranhas |
Feels aversion when near piranhas; Mood drops by [2,4], and for the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901123 | Dislikes piranhas |
Feels nauseous near piranhas and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901131 | 901132 | Aversion to chicken |
Feels aversion to chickens and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901133 | Dislikes chicken |
Feels nauseous near chickens and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901141 | 901142 | Aversion to tortoise |
Feels aversion to tortoises and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901143 | Dislikes tortoise |
Feels nauseous near a tortoise and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901151 | 901152 | Aversion to giant elephant |
Feels aversion to giant elephants and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901153 | Dislikes giant elephant |
Feels nauseous near a giant elephant and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||
| 901161 | 901162 | Aversion to animals |
Feels aversion to any animal and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%. | ||
| 901163 | Dislikes animals |
Feels nauseous near any animal and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.) | |||






























































































































































































































































































































