Soulmask Natural Gifts
This document describes natural gift passive abilities, sometimes referred to as innate talents.
Console Commands
The following commands can modify the list of natural gifts applied to a character (tribesman or starting character).
Selecting a Character
The AddNg
and RemoveNg
commands apply to the currently selected character. A character can be selected by targeting them and using the Select
command. When using the command, the console will print a message indicating the selected character. You can use the ClearSelect
command to deselect a previously selected character. If no character is selected, then the AddNg
and RemoveNg
commands will affect the controlled character instead.
Examples of selection commands.
gm Select
gm ClearSelect
Adding a Gift
AddNG NGId[int] bGood[bool]
Target: selected character
Adds the specified natural gift.
- NGId: The ID of the gift to add.
- bGood: Specifies whether the gift should be set to good or bad
- 0: A bad gift that has a chance to be unlearned when leveling.
- 1: A good gift that will be permanent.
NOTE: Any gift can be set as positive or negative using the bGood
parameter. Gifts that are set to negative have a chance to be removed automatically when the character reaches certain levels. Whether a gift is set to positive or negative does not affect what the gift actually does.
Following is an example of adding "Swift Pace 3" to the selected character.
gm AddNG 100013 1
Removing a Gift
RemoveNG NGId[int] bGood[bool]
Target: selected character
Removes the specified natural gift.
- NGId: The ID of the gift to remove.
- bGood: Specifies whether the gift is set to good or bad.
- 0: The gift is in the "negative" group.
- 1: The gift is in the "positive" group.
Following is an example of removing "Swift Pace 3" from the selected character.
gm RemoveNG 100013 1
Locating NPCs with a Gift
FindSCGLoc NGIndex[int] PinZ[int]
Target: current player (self)
Finds all wild NPCs which have the specified natural gift and the specified quality or higher and marks them on the current player's map.
- NGIndex: The ID of the natural gift to search for.
- PinZ: The minimum quality NPC to search for.
Example command usage. The following locates all NPCs with the "Swift Pace 3" gift who are at least quality 4.
gm FindSCGLoc 100013 4
Natural Gift List
The following tables list all known natural gifts and their associated IDs needed for the above mentioned console commands.
Positive Gifts
The following tables list natural gifts that have a generally positive or neutral effect on the character.
Source: Normal
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
100011 | 100012 | 100013 | Swift Pace |
Fast paced, Movement Speed +[3,6,9]%. | |
100021 | 100022 | 100023 | Fierce Attack |
Launches a fierce attack, Attack Speed +[3,6,9]%. | |
100031 | 100032 | 100033 | Powerful Attack |
Has a brutal strength. ATK +[3,6,9]%. | |
100041 | 100042 | 100043 | Enhance DEF |
Has a higher defense than most people, DEF +[3,6,9]%. | |
100051 | 100052 | 100053 | Injury Relieve |
Born to be tough and resilient, DMG taken -[3,6,9]%. | |
100061 | 100062 | 100063 | Full Vitality |
A rosy, glowing complexion indicates good health, Max HP +[3,6,9]%. | |
100071 | 100072 | 100073 | Light Footsteps |
Takes soft steps, reducing the volume footfall noise by [10,30,50]%. | |
100081 | 100082 | 100083 | Without a Sound |
Moves stealthily, making [10,30,50]% fewer sounds. | |
100091 | 100092 | 100093 | Unnoticeable |
Good at disguising. When spotted by enemies, Vigilance -[20,40,60]%. | |
100101 | 100102 | 100103 | Resourceful |
When self-awareness dominates the body, the likelihood of the body reacting to danger +[10,20,35]%. | |
100123 | Nimble Movement |
I'm always a step ahead of death. Movement Speed +5%. | |||
100133 | Strong Physique |
This body has endured so much. Max Stamina +20. | |||
100143 | Crisis Response |
When attacked, has a 20% chance to increase DEF and Max HP by 5% each for 30 seconds. (CD: 50s) | |||
100153 | Desperate Struggle |
Recovers 15% of HP in 5 seconds when HP is below 15%. (CD: 35s) | |||
100163 | Critical Counter |
Gains a 5% damage boost for 6 seconds after blocking an enemy attack. (CD: 15s) | |||
100173 | Escaping Death |
When HP is low (<15% or near death) and under attack, the attacker may face God's fury. (CD: 15s) | |||
110011 | 110012 | 110013 | Camel Cow |
Carries weight skillfully, Max Load +[20,40,60]%. | |
110021 | 110022 | 110023 | Anti-Hunger |
Has a strong body that is more resistant to hunger and able to store more food. Max Satiety +[20,30,40]%. | |
110031 | 110032 | 110033 | Anti-Thirst |
Has a strong body that is more resistant to thirst and able to store more water. Max Hydration +[20,30,40]%. | |
110041 | 110042 | 110043 | Long Sight |
Exceptional vision, view distance +[3,5,10] meters. | |
110051 | 110052 | 110053 | Good Hearing |
Good hearing, able to hear sounds [5,10,15] decibels lower than the average person. | |
120011 | 120012 | 120013 | Blood Activating |
Has abundant vitality, HP Recovery Speed +[50,100,200]%. | |
120021 | 120022 | 120023 | Full Stamina |
Improves stamina recovery, receiving an additional [15,25,50]% from each stamina recovery. | |
120031 | 120032 | 120033 | Slow Absorption (Food) |
The food is digested slower, Satiety Consumption -[10,30,50]%. | |
120041 | 120042 | 120043 | Slow Absorption (Water) |
Slow water absorption. Water Consumption -[10,30,50]% | |
120051 | 120052 | 120053 | Rapid Growth |
Good at reflecting on the past. Character EXP gained +[30,50,80]%. | |
130011 | 130012 | 130013 | Single Blade DMG Increase |
A blade is more powerful when used with one hand. Single blade DMG +[3,6,9]%. | |
130021 | 130022 | 130023 | Spear DMG Increase |
A spear grants greater power. Spear DMG +[3,6,9]%. | |
130031 | 130032 | 130033 | Bow DMG Increase |
Using a bow deals more damage. Bow DMG +[3,6,9]%. | |
130041 | 130042 | 130043 | Hammer DMG Increase |
A hammer grants greater power. Hammer DMG +[3,6,9]%. | |
130051 | 130052 | 130053 | Gauntlets DMG Increase |
Using a pair of gauntlets deals more damage. Gauntlets DMG +[3,6,9]%. | |
130061 | 130062 | 130063 | Giant Sword DMG Increase |
Using a giant sword deals more damage. Giant sword DMG +[3,6,9]%. | |
130071 | 130072 | 130073 | Dual-blade DMG Increase |
Using a dual-blade deals more damage. Dual-blades DMG +[3,6,9]%. | |
130081 | 130082 | 130083 | Hardened Skin - Anti-Pierce |
Thick skin resists Pierce attacks. DMG taken from piercing-type attacks -[10,15,20]%. | |
130091 | 130092 | 130093 | Hardened Skin - Anti-Slash |
Thick skin resists slashes. DMG taken from slash-type attacks -[10,15,20]%. | |
130101 | 130102 | 130103 | Hardened Skin - Anti-Blunt Strike |
Thick skin resists slams. DMG taken from blunt-type attacks -[10,15,20]%. | |
150011 | 巨弓射手 |
臂力异于常人,能够使用武器“巨弓”。 | |||
150021 | Multiple Shooting |
[Hunter Exclusive] Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill. | |||
150041 | 150042 | 150043 | Trick Force |
Mastered how to use force most effectively. Stamina cost -[10,20,30]%. | |
150051 | 150052 | 150053 | Good at Melee Combat |
Enthusiastic about close-quarters combat. DMG to enemies within 5 meters +[3,6,9]% | |
150061 | 150062 | 150063 | Remote Strike |
The attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +[3,6,9]% | |
150071 | 150072 | 150073 | Extraordinary Talent |
Blessing bestowed by the gods; triggering chance of all probabilistic talents +[10,15,20]%. | |
150081 | 150082 | 150083 | Marksman Footstep |
[Hunter Exclusive] Mastered the special movement skills of bows. Movement Speed +[55,75,95]% when aiming with bows (excluding Great Bow). | |
150091 | 150092 | 150093 | Rapid Fire |
[Hunter Exclusive] An extremely challenging shot technique for archers to master. Full-charge time of bows -[15,35,55]%. | |
150101 | 150102 | 150103 | Quick Reload |
A born genius, natural with all sorts of gadgets. Crossbow Tower, Ballista Reload Speed +[20,35,50]%. | |
160011 | 160012 | 160013 | Last Radiance |
Possesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below [10,20,30]%. (CD: 40s) | |
160021 | 160022 | 160023 | Wild Nature Awakened |
Dangers of death will bring out the wildness within. When HP is below 30%, ATK +[10,15,20]%, Stamina +[10,15,20] per second, DEF -20%, lasting for 15 seconds. (CD: 30s) | |
160031 | Raging Inferno |
[Claw Exclusive] Reduces Burn effects from flames, gaining a damage boost equal to the HP lost when the body is ignited, up to 10 stacks. | |||
160032 | 160033 | [Claw Exclusive] Reduces Burn effects from flames, gaining a damage boost equal to [1.5,2]x the HP lost when the body is ignited, up to 10 stacks. | |||
160041 | 160042 | 160043 | Spreading Flames |
When I'm on fire, no one can escape! When the body is ignited, the burn effect can be transferred to enemies within a [1,2,3]m radius. | |
160051 | 160052 | 160053 | Fatal |
More threatening to weak targets. When dealing damage to a target with HP below 30%, has a 20% chance to increase the damage by [15,20,25]%. | |
160061 | 160062 | 160063 | Acceleration at Stress |
Gets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Speed by [15,20,30]% for 6 seconds. (CD: 20s) | |
160071 | 160072 | 160073 | Bite the Bullet |
Potential is activated under the spur of motivation. When under attack, there is a 30% chance to increase self Max Load by [20,30,50]% for 10 seconds. (CD: 30s) | |
160081 | 160082 | 160083 | Getting Braver |
[Claw Exclusive] Attack enemies 5m from self for a 15% chance to gain a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times. | |
160091 | 160092 | 160093 | Fire Deterrence |
The ghastly vision of the burning body deals a crushing blow to the enemy's courage, reducing their ATK and movement speed by 10% within a [3,5,8]m radius for 10 seconds, stacking up to 3 times. | |
160111 | 160112 | 160113 | Crave for Blood |
With the desire for blood, when attacking targets within 5 meters, has a 25% chance to convert [10,20,30]% of damage into HP restoration to self. | |
160121 | Surprise Attack |
Each part has weak spots. 10% chance for taking any part hit as a weak spot. | |||
160122 | Each part has weak spots. Has a 15% chance for taking any part hit as a weak spot. | ||||
160123 | Each part has weak spots. 20% chance for taking any part hit as a weak spot. | ||||
160131 | 160132 | 160133 | Firm Will |
[Flint Exclusive] Firm and unshakable. Has a [15,20,25]% chance to become immune to Hitstun effects. (CD: 5s) | |
160141 | 160142 | 160143 | Clever Escape |
Stores up Stamina to make a quick getaway at any time, also recovers [10,15,25] Stamina from Hitstun. (CD: 5s) | |
160151 | Hardened Body |
When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for 1 second. (CD: 5s) | |||
160152 | 160153 | When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for [2,3] seconds. (CD: 5s) | |||
160161 | 160162 | 160163 | Head Stress Response |
The stress response has a 20% chance to kick in when the head is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | |
160171 | 160172 | 160173 | Arm Stress Response |
The stress response has a 20% chance to kick in when the arm is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | |
160181 | 160182 | 160183 | Torso Stress Response |
The stress response has a 20% chance to kick in when the torso is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | |
160191 | 160192 | 160193 | Thigh Stress Response |
The stress response has a 20% chance to kick in when the thigh is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s) | |
160201 | 160202 | 160203 | Limb Destruction |
Limb expert. Attacking the enemy's limbs has a 20% chance of gaining [10,15,25]% bonus damage. | |
160211 | 160212 | 160213 | Torso Destruction |
Familiar with torso structure. When attacking the torso of the target, has a 20% chance to increase DMG by [10,15,25]%. | |
160221 | 160222 | 160223 | Head Destruction |
Skull expert. Attacking the enemy's head has a 20% chance of gaining [10,15,25]% bonus damage. | |
160231 | 160232 | 160233 | Tail Destruction |
Familiar with tail structure. When attacking the tail of the target, has a 20% chance to increase DMG by [10,15,25]%. | |
160241 | 160242 | 160243 | Weak Spot Enhance |
Intentionally strengthens own weak spots. Damage taken when hit -[20,40,60]%. | |
160251 | 160252 | 160253 | Fight Back |
Each joint of the body is a lethal weapon. When a body part(except head) other than the weak spots is hit by a melee attack within a 5m range, [10,15,20]% of the damage is returned back to the attacker. | |
160261 | 160262 | 160263 | Weakness Thump |
Attacking the enemy's weak spot has a 25% chance of increasing damage by [15,20,25]%. | |
160271 | Loadless Fast Marching |
Unleash agility with a lighter pack. Movement Speed +5% faster the Load is less than 50%. | |||
160272 | 160273 | Unleash agility with a lighter pack. Movement Speed +[10,15]% when the Load is less than 50%. | |||
160281 | 160282 | 160283 | Loaded Raid |
Travels faster despite carrying weight. When load is above 90%, Movement Speed +[10,20,40]%. | |
160291 | 160292 | 160293 | Endurance |
After fending off an enemy attack, DEF +[30,50,80]% for 6 seconds and gains Resilience +[10,20,30]. (CD: 20s) | |
160301 | 160302 | 160303 | Defense to Offense |
Mastered great skills for reflecting attacks. Returns a [20,35,50]% of damage to the attacker after successfully reflecting the enemy's melee attack. | |
160331 | 160332 | Dodge and Strike |
Successfully dodging an enemy attack increases Movement Speed +[10,20]%, Attack Speed +[10,20]%, ATK +[5,7.5]% for 5 seconds. (CD: 10s) | ||
160333 | Successfully dodging an enemy attack increases Movement Speed by 30%, Attack Speed by 30%, and ATK by 10% for 5 seconds. (CD: 10s) | ||||
160341 | 160342 | 160343 | Extreme Dodge |
Instantly recovers [15,25,35] Stamina after dodging enemy attacks. | |
160371 | 160372 | 160373 | Calm and Peaceful |
[Fang Exclusive] Fights with elegance and gains a stack of boost after receiving no damage for 12 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher DMG, stacking up to 5 times; removes all effects after taking damage. | |
160381 | 160382 | 160383 | Static Recovery |
Life is in stillness. When remaining stationary for 15 seconds without any movement, slowly recovers HP equal to [15,20,25]% of DEF per second. | |
160391 | 160392 | 160393 | Logging Pro |
[Fang Exclusive] Cuts down trees without damaging their roots, greatly reducing the time required for the felled trees to regrow by [20,30,40]%. | |
160401 | 160402 | 160403 | Vein Protection |
[Fang Exclusive] Mine minerals without damaging the veins. Mine Regen Time -[20,30,40]%. | |
160411 | 160412 | 160413 | Planting Pro |
[Fang Exclusive] Tends crops meticulously and with extra care. Output of planted and harvested plants +[10,15,20]%. | |
160421 | Quick Bandaging |
The multi-time 3rd place of the tribe's bandaging competition. Bandage Time -30%. | |||
160422 | The multi-time 2nd place of the tribe's bandaging competition. Bandage Time -40%. | ||||
160423 | The multi-time champion of the tribe's bandaging competition. Bandage Time -50%. | ||||
160431 | 160432 | 160433 | Blood Absorption |
Drinks blood to get satiated. Targets within 5 meters spill blood when taking damage, giving a 25% chance to steal [10,20,30] HP. | |
160441 | 160442 | 160443 | Tear Wound |
[Fang Exclusive] Ruptures the wound. Damage dealt to bleeding targets +[5,10,15]%. | |
160451 | 160452 | 160453 | Fight to Death |
Prefers counterattack to defense. When attacked, has a 20% chance to increase own ATK by [20,30,50]% at the cost of reducing DEF by [20,30,50]% for 15 seconds. (CD: 25s) | |
160461 | 160462 | 160463 | Bloodbath Recovery |
When taking damage, the body accelerates recovery. Upon hit, has a 20% chance of recovering HP for [10,20,30]% of ATK per second at the cost of increasing DMG Taken by [10,20,30]%. The effect lasts for 15 seconds (CD: 25s). | |
160471 | 160472 | 160473 | Lose-lose |
The pain gradually becomes unbearable. When own weak spot is attacked, has a 25% chance to increase the damage dealt to the enemy's weak spot by [20,40,60]% in the next 15 seconds. However, the DMG taken on own weak spot also increases by [20,40,60]%. The effect lasts for 15 seconds. (CD: 25s) | |
160481 | 160482 | 160483 | Overwhelming Force |
[Claw Exclusive] Each strike carries tremendous force. When dealing damage to enemies, consumes an additional 15 Stamina to increase the damage by [5,10,15]%. | |
160491 | 160492 | 160493 | Shield Bash |
The mastery of shield technique allows you to consume additional Stamina to fend off a melee attack while returning [60,80,100]% of the received damage to the attacker. | |
160501 | 160502 | 160503 | Endurance Burst |
[Flint Exclusive] Stop tolerating when you cannot. After successfully defending against enemy attacks, if Stamina is above 60%, recovers Resilience by [10,20,30] and gains a stack of 10% increase in DEF. When reaching more than 5 stacks, enters the burst status that deals [50,75,100]% more damage for 6 seconds. | |
160511 | 160512 | 160513 | Skill Recovery |
Times the tempo of recovery. Recovers HP equal to [15,25,35]% of the damage dealt after successfully reflecting the enemy's attack. | |
160521 | 160522 | 160523 | Insight DEF |
[Flint Exclusive] Detects enemy's defensive deficiencies. Ignores the enemy's DEF within [3,5,7] seconds after reflecting the enemy's attack. (CD: 30s) | |
160531 | 160532 | 160533 | Wrath of Revenge |
Channels fury into strength, becoming utterly infuriated when there's a dying or dead ally within 10 meters, ATK +[10,15,20]%, DEF +[15,20,25]%, Attack Speed +[5,7.5,10]%, Movement Speed +[5,10,15]%, and recover [10,15,20] Stamina per second for 20 seconds. (CD: 50s) | |
160541 | 160542 | 160543 | Enemy Down Fervency |
Gets more excited each time an enemy is incapacitated. When an enemy is near death or killed within 10 meters, gains a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times. | |
160551 | 160552 | 160553 | Merciless Means |
The enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10 meters, reducing their Attack Speed by [5,10,15]%, Crit Resist by [10,15,20]% and DEF by [10,15,20]% for 20 seconds. | |
160561 | 160562 | 160563 | Slaughter Fervency |
There are no words to describe the thrill from killing enemies. When killing or bring an enemy to near-death, gains a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times. | |
160571 | 160572 | 160573 | Determined |
Takes composure and stays still for 12 seconds to gain a stack of ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher DMG, stacking up to 5 times; removes all effects after making a move. | |
160581 | 160582 | 160583 | Fatal Rhythm |
[Claw Exclusive] Controls the rhythm of the battle, and gains 1 stack of boosts for ATK +[2,3,4]% and Attack Speed +[2,3,4]% when attacking enemies while maintaining over 70% Stamina, lasting for 10 seconds and stacking up to 5 times. (Removes all effects if conditions are not met) | |
160591 | 160592 | 160593 | Go for the Jugular |
Keen as an eagle's sight. When attacking an enemy 15 meters away, the damage to weak spots +[15,20,25]%. | |
160601 | Avoid Vitals |
[Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 15 meters away, DMG taken-30%. (CD: 7s). | |||
160602 | 160603 | [Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 15 meters away, DMG taken -[50,80]%. (CD: 7s). | |||
160611 | 160612 | 160613 | Steel Body |
When attacked, gains immunity to Hitstun if current Resilience is higher than [70,60,50]%. | |
160621 | 160622 | 160623 | Poisoned Body |
[Fang Exclusive] With their body pumped full of lethal poison, each attack on hit has a [5,10,15]% chance of inflicting a stack of 10-sec Poison (DMG Over Time, Stamina Loss, Weak Spirit), stacking up to 5 times. | |
160631 | 160632 | 160633 | Mind-Heart Unison |
Launch fierce attacks; when hitting the target, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (Cooldown: 25s) | |
160641 | 160642 | 160643 | PEN DEF |
When hitting the target, there's a [5,10,15]% chance to ignore the target's DEF. (Cooldown: 2s) | |
160651 | 160652 | 160653 | Morale Dampener |
[Claw Exclusive] The ferocious attacks instill fear in enemies' hearts. When hitting the target, has a [5,10,15]% chance to reduce their ATK by 3%, DEF by 2% and Movement Speed by 5% for 15s, stacking up to 5 times. | |
160661 | 160662 | 160663 | Suppress Violence |
Suppress enemies with sheer power. When hitting the target, has a [5,10,15]% chance to reduce their Crit by 7% for 15s, stacking up to 5 times. | |
160671 | 160672 | 160673 | Malice |
Generates malice towards enemies carries debuffs; when attacking targets within 5m under Poison, Burn and Bleed, has a 15% chance to gain a stack of effect that boost self Crit by [1,2,3]% and Crit DMG by [2,3,4]%, lasts for 10s, can be stacked up to 5 times. | |
160701 | 160702 | 160703 | Backpack Expansion |
A hidden compartment in the backpack increases storage space. Has [10,20,30] more inventory slots compared to the average backpack. | |
160711 | 160712 | 160713 | Refined Armor |
[Flint Exclusive] Skilled in crafting. Probability of forging high-quality armor +[5,7.5,10]%. | |
160721 | 160722 | 160723 | Weapon Enhancement |
[Flint Exclusive] Artisanal forging. Probability of producing high-quality weapons +[5,7.5,10]%. | |
160731 | 160732 | 160733 | 精制珠宝 |
精雕细琢手艺超群,打造珠宝时产出高品质概率提升[5,7.5,10]%。 | |
160741 | 160742 | 160743 | Accelerate Wood & Stone |
[Porter Exclusive] Dexterous, the time required to complete wood & stone work is reduced by [10,20,30]%. | |
160751 | 160752 | 160753 | 切石加速 |
切石熟手,完成切石工作的时间缩短[10,20,30]%。 | |
160761 | 160762 | 160763 | Accelerate Kiln |
[Porter Exclusive] Enthusiasm is unaffected by high-temperatures. Time required for kiln work -[10,20,30]%. | |
160771 | 160772 | 160773 | Accelerate leatherworking |
[Porter Exclusive] Expert in leatherworking. Time required for leatherworking -[10,20,30]%. | |
160781 | 160782 | 160783 | Accelerate Weaving |
[Porter Exclusive] Skilled in weaving, the time required for weaving work is reduced by [10,20,30]%. | |
160791 | 160792 | 160793 | Accelerate potting |
[Porter Exclusive] Skilled in potting techniques, the time required to complete potting is reduced by [10,20,30]%. | |
160801 | 160802 | 160803 | 研磨加速 |
精通研磨手艺,完成研磨工作的时间缩短[10,20,30]%。 | |
160811 | 160812 | 160813 | Crafting Speed Up |
[Craftsman Exclusive] Skilled in processing, the time required for completing crafting quests is reduced by [10,20,30]%. | |
160821 | 160822 | 160823 | Accelerate Weapon Crafting |
[Craftsman Exclusive] Experienced in weapon crafting, the time required to complete weapon crafting quests is reduced by [10,20,30]%. | |
160831 | 160832 | 160833 | Accelerate Armor Crafting |
[Craftsman Exclusive] Skilled in armor forging, the time required for armor crafting quests is reduced by [10,20,30]%. | |
160841 | 160842 | 160843 | 珠宝制造加速 |
精通珠宝工艺流程,完成珠宝制作工作的时间缩短[10,20,30]%。 | |
160851 | 160852 | 160853 | 建筑制造加速 |
熟练掌握建筑制造工艺,完成建筑制造工作的时间缩短[10,20,30]%。 | |
160861 | 160862 | 160863 | Accelerate Alchemy |
[Craftsman Exclusive] Talented in alchemy, the time required for alchemy quests is reduced by [10,20,30]%. | |
160871 | 160872 | 160873 | Accelerate Cooking |
[Craftsman Exclusive] Experienced in cooking, the time required to complete cooking is reduced by [10,20,30]%. | |
160901 | 160902 | 160903 | Tit for Tat |
[Claw Exclusive] Endure the pain to retaliate. When attacked, there is a 20% chance of storing and dealing all received damage to enemies for [4,6,8]s. (CD: 30s) | |
160911 | 160912 | 160913 | Riposte |
When defending against melee attacks with a weapon (not a shield), there is a [10,20,30]% chance to retaliate the attacker, dealing damage equal to 50% of own ATK. | |
160921 | 160922 | 160923 | Pouring Rage |
[Fang Exclusive] Accumulate rage and deal a fatal blow. When attacked, there is a 20% chance of storing the received damage for [4,6,8]s, then dealing all stored damage to enemies in 8s. (CD: 30s) | |
160931 | 160932 | 160933 | Strikeback |
[Fang Exclusive] Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the interval of each attack is less than 6s) in succession grants you the ability to ignore the enemy's defense for [3,5,7]s. | |
160941 | 160942 | 160943 | Stimulate Morale |
[Flint Exclusive] Pain awakens self-hatred and activates potential. When attacked, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (CD: 25s) | |
160951 | 160952 | 160953 | Desperate Response |
[Fang only]When near death, a strong will to survive flares up, capping HP loss at [5,4,3]% per hit once below 30% of max HP. | |
160961 | 160962 | 160963 | Crisis Resolution |
No one can survive on this land without a trump card. When hit, there's a 15% chance that the damage taken will be capped at [5,4,3]% of max HP. |
Source: Personality
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
300011 | 300012 | 300013 | Personality: Gentle |
Has a gentle nature and is pretty normal in both life and combat. It's unlikely he'll do anything peculiar. | |
300021 | 300022 | 300023 | Personality: Cautious |
Has a cautious nature and is pretty proper in both life and combat. It's unlikely this person will do anything peculiar. | |
300031 | 300032 | 300033 | Personality: Aggressive |
Boasts a radical personality that is contagious; strong and determined in both life and combat, and courageously moves forward without giving up. | |
300041 | 300042 | 300043 | Personality: Manic |
Prone to both mania and rage; lives a brash life and fights with reckless abandon; has huge destructive power. | |
300051 | 300052 | 300053 | Personality: Lazy |
Lazy with no interest in progress. Feebly sits and waits for work in both life and combat. Simultaneously, is not easily influenced by others. | |
300061 | 300062 | 300063 | Personality: Coward |
When you're all panicky or too scared to stand up for yourself, things can go downhill real quick in both life and combat. |
Source: Tribe
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
100113 | Tribe - Survivor |
As a survivor of the tribe wars, you'll need strength to survive in this land. Max Load +20%. | |||
400011 | 400012 | 400013 | Tribe - Power of Erosion |
As people from Claw Tribe, DMG to Flint Tribe, Fang Tribe, Outcast, and Plunderers enemies +[2,5,8]%. | |
400021 | 400022 | 400023 | Tribe - Wild Power |
As people from Claw Tribe, Crit DMG +[6,8,10]% permanently. | |
400031 | 400032 | 400033 | Tribe - Power of Crit |
As people from Claw Tribe, Crit Rate +[2,5,8]% permanently. | |
410011 | 410012 | 410013 | Tribe - Power of Defense |
As people from Flint Tribe, DEF +[3,6,9]% permanently. | |
410021 | 410022 | 410023 | Tribe - Power of Tenacity |
As people from Flint Tribe, Max Resilience +[15,20,25] permanently. | |
410031 | 410032 | 410033 | Tribe - Power of Crit Resist |
As people from Flint Tribe, Crit Resist +[3,6,9]% permanently. | |
420011 | 420012 | 420013 | Tribe - Poison Resist |
As people from Fang Tribe, Poison Resist +[20,25,30] permanently. | |
420021 | 420022 | 420023 | Tribe - Poison Immunity |
As people from Fang Tribe, Poison DMG taken -[15,20,25]% permanently. | |
420031 | 420032 | 420033 | Tribe - Crit DMG & Cold Resist |
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
420041 | 420042 | 420043 | Tribe - Crit & Cold Resist |
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit +[2,5,8]%. | |
420051 | 420052 | 420053 | Tribe - Resilience & Cold Resist |
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Max Resilience +[15,20,25]. | |
420061 | 420062 | 420063 | Tribe - DEF & Cold Resist |
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], DEF +[3,6,9]%. | |
420071 | 420072 | 420073 | Tribe - Poison & Cold Resist |
The Fang Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Poison Resist +[5,10,15]. | |
420081 | 420082 | 420083 | Tribe - Poison DMG Immunity & Cold Resist |
The Fang Tribe lives in the Snow Mountain and has developed natural resistance; Cold Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | |
420091 | 420092 | 420093 | Tribe - Crit DMG & Radiation Resist |
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
420101 | 420102 | 420103 | Tribe - Crit & Radiation Resist |
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit +[2,5,8]%. | |
420111 | 420112 | 420113 | Tribe - Resilience & Radiation Resist |
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Max Resilience +[15,20,25]. | |
420121 | 420122 | 420123 | Tribe - DEF & Radiation Resist |
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], DEF +[3,6,9]%. | |
420131 | 420132 | 420133 | Tribe - Poison & Radiation Resist |
The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison Resist +[5,10,15]. | |
420141 | 420142 | 420143 | The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | ||
420151 | 420152 | 420153 | Tribe - Crit DMG & Heat Resist |
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit DMG +[6,8,10]%. | |
420161 | 420162 | 420163 | Tribe - Crit DMG & Scorching Heat Resist |
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit +[2,5,8]%. | |
420171 | 420172 | 420173 | Tribe - Resilience & Scorching Heat Resist |
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Max Resilience +[15,20,25]. | |
420181 | 420182 | 420183 | Tribe - DEF & Scorching Heat Resist |
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], DEF +[3,6,9]%. | |
420191 | 420192 | 420193 | Tribe - Poison & Scorching Heat Resist |
The Fang Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison Resist +[5,10,15]. | |
420201 | 420202 | 420203 | Tribe - Poison DMG Immunity & Scorching Heat Resist |
The Fang Tribe lives in the Volcano and has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison DMG taken -[15,20,25]%. | |
420401 | 420402 | 420403 | Outcast - Cold Resist |
Folks living in the Snow Mountain are getting used to the cold. Cold Resist +[5,10,15]. | |
420411 | 420412 | 420413 | Outcast - Radiation Resist |
Folks living in the Wasteland are getting used to the radiation. Radiation Resist +[5,10,15]. | |
420421 | 420422 | 420423 | Outcast - Scorching Heat Resist |
Folks living in the Volcano are getting used to the scorching heat. Scorching Heat Resist +[5,10,15]. |
Source: Origin
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
500011 | Origin - Laborer |
Born into a poor and inferior clan and makes a living through hard manual labor. Proficiency growth rate for logging, mining, planting, and harvesting +50%. | |||
500012 | The clan is poor, and its people depend on manual labor for survival. As a result of the influences, the proficiency growth rate for logging, mining, planting, and harvesting +60%. | ||||
500013 | Mastered extensive and useful craftsmanship skills while doing heavy labor. Proficiency growth rate for logging, mining, planting, and harvesting +75%. | ||||
500021 | Origin - Porter |
There are many apprentices in the clan, and as a result of the influences, the proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +50%. | |||
500022 | Inherited many of the clan's craftsman skills and knowledge. Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +60%. | ||||
500023 | Demonstrates exceptional versatility and agility in various tasks Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +75%. | ||||
500031 | Origin - Craftsman |
Born into a craftsman clan and skilled in crafting. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +50%. | |||
500032 | Raised in a clan that has produced a lot of famous artisans. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +60%. | ||||
500033 | Showed an extraordinary manufacturing talent from a young age and was highly anticipated since then. The proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +75%. | ||||
500041 | Origin - Fighting |
Born into a warrior clan and skilled in fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +50%. | |||
500042 | Raised in a clan that has produced many famous warriors who are good at melee fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +60%. | ||||
500043 | Raised in a clan that has produced many famous warriors. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +75%. | ||||
500051 | Origin - Hunting |
Born into a hunter clan and skilled in hunting. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +50%. | |||
500052 | Raised in a clan that has produced many famous hunters who are good at delivering killing blows. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +60%. | ||||
500053 | Raised in a clan that has produced numerous legendary hunters. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +75%. | ||||
500061 | Origin - Guard |
Raised in the company of a squad of clan guards, and as a result of their influences, the proficiency growth rate for great sword, blade, spear, shield, and bow +50%. | |||
500062 | Many of the clan's watchmen have taken you with them to hone your skills during the night. Proficiency growth rate for great sword, blade, spear, shield, and bow +60%. | ||||
500063 | Once promoted to a high position as a temple guard for exceptional martial arts. Proficiency growth rate for great sword, blade, spear, shield, and bow +75%. | ||||
500071 | 出身·生存 |
亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度大幅度提升。 | |||
500072 | 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度很大幅度提升。 | ||||
500073 | 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度超大幅度提升。 |
Source: Title
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
600011 | Weapon Master |
Proficient in a variety of weapons, DMG dealt with any weapon +10%, Attack Speed +10%. | |||
600012 | 武器大师 |
精通多种武器并且造诣颇高,使用任意武器造成的伤害提升10%,攻击速度提升10% | |||
600013 | Heartcaptor |
The notorious executioner of the tribe. +12% Damage when attacking the Torso of the target. | |||
600014 | Nightwalker |
Get used to the dark and become a part of it. When moving at night, Movement Speed +10%, Crit +5%. | |||
600015 | Axe Killer |
The ancestral throwing axe skill has the power to render prey fragile. Hitting a target with the throwing axe increases its DMG taken by 10% for 10 seconds. | |||
600016 | Fly Cutter Assassin |
Made a name by taking down a tribal leader with a fly cutter from several meters away, leaving him bleeding out. When hitting the target, inflicts a bleeding effect that drains HP equal to 20% of self ATK per second, lasting 10s, and stackable. | |||
600017 | Lung Piercer |
Throws off the prey's breathing rhythm. Hitting a target with the lance reduces its Stamina Recovery by 80% for 10 seconds. | |||
600018 | Archery Master |
The prey's destiny is sealed as the arrow leaves the bowstring. Using a bow grants a 20% chance to designate any hit part as a weak spot, and reduces the target's Movement Speed by 50% for 6 seconds. | |||
600021 | Expert Craftsman |
Skilled in crafting, the proficiency growth rate for cooking and crafting +50%. | |||
600022 | Skilled Hand |
Skilled in crafting, the proficiency growth rate for weapon crafting, armor crafting, and alchemy +50%. | |||
600031 | Butcher In Woods |
Animal killer; Damage dealt to non-human creatures +10%. | |||
600041 | Death Bringer |
Gets a rush from attacking near-death enemies or enemies below 30% of Max HP, gaining a 25% chance to increase ATK and Movement Speed by 20%, and Attack Speed by 10% for 8 seconds. (CD: 30s) | |||
600052 | Chest Breaker |
Able to quickly open any box, no matter how intricate it is. The speed of opening boxes +80%. | |||
600053 | The Chosen |
There are always some lucky guys in every village and I am one of them. Probability of getting rare items +50%. | |||
600055 | Mad Worker |
Tireless as a machine and make people worry about the mental health. Max Morale +100%. | |||
600057 | The Unburned |
Regarded as an outcast by the tribe, their skin structure differs from that of others, making them immune to burn and ignite effects. | |||
600061 | Skilled Work Expert |
Attentive to details. Proficiency growth rate for weaving, potting, and leatherworking +50%. | |||
600062 | Manual Labor Expert |
Good at heavy works. Proficiency growth rate for wood planing, stone cutting, and kilning +50% | |||
600071 | Born Laborer |
Destined to be a hardworking laborer, with a 50% increase in proficiency growth rate for logging, mining. | |||
600072 | Farming Expert |
Experienced in planting; Proficiency growth rate for farming and harvesting +50%. | |||
600073 | Breeder |
Talented in raising and taking care of animals. Proficiency growth rate for breeding +50%. |
Source: Experience
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
700011 | 700012 | 700013 | Experience - Battle-tested |
Has a lot of combat experience and skills. DMG taken -[40,50,60]% when fighting as a companion. |
Source: Preferences
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
800011 | 800012 | Likes staple food |
Feels content and gains [20,40] Mood when consuming food that provides satiety. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
800013 | Love staple food |
Feels satisfaction and gains 60 Mood when consuming staple food. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800021 | 800022 | Likes meat |
Likes meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800023 | Love meat |
A meat enthusiast who is satisfied when consuming meat and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800031 | 800032 | Likes sauced meat |
Likes sauced meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800033 | Love sauced meat |
Passionate about sauced meat and gains 60 Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800041 | 800042 | Likes tomatoes |
Likes tomatoes and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800043 | Love tomatoes |
A tomato enthusiast who gains 60 Mood when consuming tomatoes. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation) | |||
800051 | 800052 | Likes fruits & vegetables |
Likes fruits & vegetables and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800053 | Love fruits & vegetables |
A fruits & vegetables enthusiast who gains 60 Mood when consuming fruits or vegetables. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800061 | 800062 | Likes tobacco |
Likes the scent of tobacco and gains [20,40] Mood when smoking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800063 | Love tobacco |
A tobacco enthusiast who gains 60 Mood when smoking tobacco. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation) | |||
800071 | 800072 | Likes drinking |
Likes alcohol and gains [20,40] Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800073 | Love drinking |
Passionate about alcohol and gains 60 Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800081 | 800082 | Likes sunny days |
Likes sunlight and gains [20,40] Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800083 | Love Sunny Days |
Likes sunlight and gains 60 Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125% (During this time, it can lead to a state of elation). | |||
800091 | 800092 | Likes rain |
Loves rain in particular and gains [20,40] Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800093 | Love Rain |
Loves rain in particular and gains 60 Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800101 | 800102 | Likes snow |
Loves winter in particular and gains [20,40] Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800103 | Love Snow |
Loves winter in particular and gains 60 Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800111 | 800112 | Likes dancing |
Seems to forget about troubles and gains [20,40] Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800113 | Love dancing |
Finds real freedom when dancing to the rhythm, and gains 60 Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800301 | 800302 | Likes Baths |
Likes baths and gains [20,40] Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%, which can lead to a state of elation. | ||
800303 | Love baths |
Likes baths and gains 60 Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800411 | 800412 | Likes leather gear |
Likes the texture of leather and gains [20,40] Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800413 | Love leather gear |
A leather enthusiast who gains 60 Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800421 | 800422 | Likes bone weapons |
Likes bone weapons and gains [20,40] Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800423 | Love bone weapons |
A bone weapon enthusiast who gains 60 Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800431 | 800432 | Likes cloth wears |
Likes the texture of cloth and gains [20,40] Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800433 | Love cloth gear |
A cloth enthusiast. Gains 60 Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800441 | 800442 | Likes stone weapons |
Likes stone weapons and gains [20,40] Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800443 | Love stone weapons |
A stone weapon enthusiast who gains 60 Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800451 | 800452 | Likes bronze armor |
Likes the safety of bronze armor and gains [20,40] Mood when wearing it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800453 | Love bronze armor |
Passionate about bronze armor and gains 60 Mood when equipped with it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800461 | 800462 | Likes bronze weapons |
Likes bronze weapons and gains [20,40] Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800463 | Love bronze weapons |
A bronze weapon enthusiast who gains 60 Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800511 | 800512 | Likes to lie down |
Sleep is particularly important. When resting, feels a sense of well-being and gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
800513 | Love lying down |
Likes sleeping and gains 60 Mood when resting. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800521 | 800522 | Likes living in herds |
Likes living in crowded places and gains [20,40] Mood with over 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800523 | Love communal living |
Passionate about communal living and gains 60 Mood when there are more than 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800531 | 800532 | Likes outstanding leaders |
When the leader is of purple or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
800533 | Love outstanding leaders |
When the leader is of purple or higher quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800541 | 800542 | Likes alpaca |
Likes alpaca and gains [20,40] Mood at a fixed interval when there's an alpaca nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800543 | Love alpaca |
Loves alpaca in particular and gains 60 Mood at a fixed interval when there's an alpaca nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800551 | 800552 | Likes to be by water |
Likes to be by water and gains [20,40] Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800553 | Love to be by water |
With a unique reliance on water bodies, gains 60 Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800561 | 800562 | Likes mild cold |
A special physiological response to mild cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800563 | Love mild cold |
Due to a special preference, gains 60 Mood when feeling the mild cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800571 | 800572 | Likes mild heat |
A special physiological response to mild heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800573 | Love mild heat |
Due to a special preference, gains 60 Mood when feeling the mild heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800581 | 800582 | Likes comfortable temperatures |
Gains [20,40] Mood when enjoying pleasant weather. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800583 | Love comfortable temperatures |
Passionate about comfortable temperatures. When in such environments, mood increases by 60. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800591 | 800592 | Likes the cold |
A special physiological response to cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800593 | Love the cold |
Due to a special preference, gains 60 Mood when feeling the cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800601 | 800602 | Likes scorching heat |
A special physiological response to scorching heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800603 | Love scorching heat |
Due to a special preference, gains 60 Mood when feeling the scorching heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800611 | 800612 | Likes legendary leaders |
When the leader is of red or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%. | ||
800613 | Love legendary leaders |
When the leader is of red quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% Mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800621 | 800622 | Likes panther |
Feels elated when there's a panther nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800623 | Passionate about panther |
Loves panthers in particular and gains 60 Mood at a fixed interval when there's a panther nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800631 | 800632 | Likes parrot |
Feels elated when there's a parrot nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800633 | Passionate about parrot |
Gets captivated by the alluring parrots, and gains 60 Mood at a fixed interval when there's a parrot nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800641 | 800642 | Likes monkey |
Gains [20,40] Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800643 | Passionate about monkey |
Always amused by funny monkeys, and gains 60 Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800651 | 800652 | Likes ostrich |
Feels elated when there's an ostrich nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800653 | Passionate about ostrich |
Loves ostrich in particular and gains 60 Mood at a fixed interval when there's an ostrich nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800661 | 800662 | Likes defecation |
Likes defecating and gains [20,40] Mood when doing so. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%. | ||
800663 | Loves defecation |
Due to a special preference, feels satisfied and gains 60 Mood when defecating. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) | |||
800671 | Unusual liking |
How come it's liked this way? Being covered in feces adds to the excitement; gains 20 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 30%, and mood-improvement effects increase by 75%. (During this time, it can lead to a state of elation.) | |||
800672 | Yummy! |
Yeah, this flavor is the one - insanely stimulating and totally addictive. Being covered in feces adds to the excitement; gains 40 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 50%, and mood-improvement effects increase by 100%. | |||
800673 | Terrifying Hobbies |
The taste is hard to talk about, yet irresistible. Being covered in feces adds to the excitement; gains 60 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.) |
Negative Gifts
The following tables list natural gifts that have a generally negative effect on the character.
Source: Normal
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
200011 | 200012 | 200013 | Slow Pace |
Slow paced, Movement Speed -[5,10,15]%. | |
200021 | 200022 | 200023 | Weak Attack |
Launches a weak attack, Attack Speed -[5,10,15]%. | |
200031 | 200032 | 200033 | Attack Weakening |
Can't even catch a pig with any success. ATK -[3,6,9]%. | |
200041 | 200042 | 200043 | Weakened DEF |
Dropped guard, reducing DEF by [3,6,9]%. | |
200051 | 200052 | 200053 | Injury Worsening |
Has a weak body that is more susceptible to injury, DMG taken +[3,6,9]%. | |
200061 | 200062 | 200063 | Poor Health |
Looks weaker than most people, Max HP -[3,6,9]%. | |
200071 | 200072 | 200073 | Heavy Footsteps |
Takes heavy steps, increasing the volume footfall noise by [40,70,100]%. | |
200081 | 200082 | 200083 | World-shaking |
Able to detect the sounds of approaching objects before they are seen. The volume of all sounds is amplified by [40,70,100]%. | |
200091 | 200092 | 200093 | Suspicious Behavior |
Acts in a high-profile manner, Vigilance +[20,40,60]% when spotted by enemies. | |
200101 | 200102 | 200103 | Slow-witted |
When self-awareness dominates the body, the likelihood of the body taking self-protective reactions to danger is reduced by [10,15,20]%. | |
210011 | 210012 | 210013 | No Load Wanted |
Carries weight without any skill. Max Load -[20,40,60]%. | |
210021 | 210022 | 210023 | Prone to Hunger |
Small appetite, can only eat a little food. Max Satiety -[20,30,40]%. | |
210031 | 210032 | 210033 | Prone to Thirst |
Small appetite, can only drink a little water. Max Hydration -[20,30,40]%. | |
210041 | 210042 | 210043 | Short Sight |
Bad vision, view distance -[3,5,10] meters. | |
210051 | 210052 | 210053 | Poor Hearing |
Poor hearing. Not sensitive to sounds. Can only hear sounds [5,10,15] decibels louder than the average person. | |
220011 | 220012 | 220013 | Thick Blood |
Poor self-healing ability. Natural HP Recovery -[30,50,70]%. | |
220021 | 220022 | 220023 | Stamina Depleted |
A slacker. Stamina Recovery -[20,30,50]%. | |
220031 | 220032 | 220033 | Rapid Absorption (Food) |
A voracious eater with a fast metabolism, Satiety Consumption +[10,30,50]%. | |
220041 | 220042 | 220043 | Rapid Absorption (Water) |
Drinks a lot water and excrete quickly. Water consumption +[10,30,50]%. | |
220051 | 220052 | 220053 | Slow Growth |
Can barely learn anything new from previous experiences. Growth EXP gained -[20,40,60]%. | |
230011 | 230012 | 230013 | Single Blade DMG Reduction |
Using a single-handed blade produces less threat. Single-blade DMG -[10,15,20]%. | |
230021 | 230022 | 230023 | Spear DMG Reduction |
Using a spear produces less threat. Spear DMG -[10,15,20]%. | |
230031 | 230032 | 230033 | Bow DMG Reduction |
Using a bow produces less threat. Bow DMG -[10,15,20]%. | |
230041 | 230042 | 230043 | Hammer DMG Reduction |
Using hammers produces less threat. Hammer DMG -[10,15,20]%. | |
230051 | 230052 | 230053 | Gauntlets DMG Reduction |
Using a pair of gauntlets produces less threat. Gauntlets DMG -[10,15,20]%. | |
230061 | 230062 | 230063 | Giant Sword DMG Reduction |
Using a giant sword produces less threat. Giant Sword DMG -[10,15,20]%. | |
230071 | 230072 | 230073 | Dual-blade DMG Reduction |
Using a dual-blade produces less threat. Dual-blade DMG -[10,15,20]%. | |
230081 | 230082 | 230083 | Soft Leather - Weak Pierce |
Not very sturdy against Pierce attacks. The DMG taken from piercing-type attacks increases by [15,20,25]%. | |
230091 | 230092 | 230093 | Soft Leather - Weak Slash |
Not very sturdy against slash attacks. The DMG taken from slash-type attacks increases by [15,20,25]%. | |
230101 | 230102 | 230103 | Soft Leather - Weak Blunt Strike |
Not very sturdy against blunt attacks. The DMG taken from blunt-type attacks increases by [15,20,25]%. | |
250041 | 250042 | 250043 | Clumsy |
Has techniques that are too rough, resulting in a [10,20,30]% increase in Stamina cost for actions that require Stamina. | |
250051 | 250052 | 250053 | Poor in Melee Combat |
Weak in melee fight, reducing damage dealt to enemies within 5 meters by [5,10,15]%. | |
250061 | 250062 | 250063 | Poor in Remote Attack |
Weak in ranged attack, reducing damage dealt to enemies 20 meters away by [5,10,15]%. | |
250071 | 250072 | 250073 | Born with Bad Luck |
The God of Misfortune casts its shadow, reducing the trigger chance of all talents by [10,15,20]%. | |
250081 | 250082 | 250083 | Clumsy Footsteps |
Mastered some poor movement skills of bows. Movement Speed -[30,50,80]% when aiming with bows. | |
250091 | 250092 | 250093 | Slow Shooting |
Mastered some poor shooting skills of bows. Charge time of bows +[30,50,80]%. | |
250101 | 250102 | 250103 | Slow Reload |
It's just so hard to learn. Crossbow Tower, and Ballista Reload Time +[20,35,50]% | |
260011 | 260012 | 260013 | Add Insult to Injury |
Anemia can be life-threatening. When HP falls below 30%, loses an additional [10,15,20]% HP within 10 seconds. (CD: 50s) | |
260031 | 260032 | 260033 | Flame Fear |
When the body is ignited, amplifies the Burn effects and the unit deals [20,25,30]% less damage. | |
260041 | 260042 | 260043 | Flame of Friendship |
Ignite your body and soul with your friends! When you catch fire, spread the flames to nearby allies within [1,2,3]m. | |
260421 | 260422 | 260423 | Slow Bandaging |
The forever laughingstock at the Tribe's bandaging competition. Bandage Time +[30,40,50]%. | |
260991 | Devious Heart |
Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away 1 Tribesman with low Recognition. | |||
260992 | 260993 | Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away [2,3] Tribesmen with low Recognition. |
Source: Origin
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
510011 | Origin - Work Warm-up |
Brought up in a clan that values craftsmanship more than hard labor. Proficiency growth rate for logging, mining, planting, and harvesting -25%. | |||
510012 | Raised in a clan that rarely produces laborers. With its influences. Proficiency growth rate for logging, mining, planting, and harvesting -35%. | ||||
510013 | Born into a wealthy clan and despised hard manual labor from a young age. Proficiency growth rate for logging, mining, planting, and harvesting -50%. | ||||
510021 | Origin - Chore Warm-up |
An individual with a strong sense of independence, prefers to stand out and not go with the flow. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -25%. | |||
510022 | Raised among a clan of terrible handymen. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -35%. | ||||
510023 | Strong aversion to repetitive and tedious chores, with a 50% reduction in proficiency growth rate for weaving, wood planing, stone cutting, leatherworking, potting, and kilning. | ||||
510031 | Origin - Manual Warm-up |
Lacks the DNA for the craftsmanship of the clan. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -25%. | |||
510032 | Brought up in a clan culture that values patience and precision. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -35%. | ||||
510033 | A brutish guy who is too rough for fine craft work. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -50%. | ||||
510041 | Origin - Obsessed with Fighting |
The constant oppression from the tribesmen led to a focus on fighting abilities and ignorance of other skills. Proficiency growth rate for spear, bow, and shield -25%. | |||
510042 | Being a great warrior is hard. He'll have to sacrifice the development of other skills to get stronger. Proficiency growth rate for spear, bow, and shield -35%. | ||||
510043 | Misled by the seniors in the clan, focused on melee combat and ignored honing other skills. Proficiency growth rate for spear, bow, and shield -50%. | ||||
510051 | Origin - Obsessed with Hunting |
Showed a talent as a hunter when young, resulting in a distinct growth path while other abilities are ignored. The proficiency growth rate for great sword, shield, and hammer decreases by 25%. | |||
510052 | Accused of having poor hunting skills, this tribesman puts tremendous effort into improving hunting skills while ignoring the development of other skills. Proficiency growth rate for great sword, shield, and hammer -35% | ||||
510053 | A stubborn hunter obsessed with improving hunting abilities while neglecting the training of other skills. Proficiency growth rate for great sword, shield, and hammer -50%. | ||||
510061 | Origin - Obsessed with Guarding |
Due to painful childhood experiences, prefers improving guard and defense abilities to other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -25%. | |||
510062 | Blamed by other clan members for being terrible at defense. Proficiency growth rate for dual-blade, gauntlets, and hammer -35%. | ||||
510063 | Stubborn and obsessed with improving the protection abilities while neglecting the training of other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -50%. | ||||
510071 | 出身·拙劣生存·I |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低25%。 | |||
510072 | 出身·拙劣生存·II |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低35%。 | |||
510073 | 出身·拙劣生存·III |
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低50%。 |
Source: Title
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
600051 | Famous Trash |
Fragile mind is easy to break, Max Morale -50%. | |||
600054 | Unlucky One |
The legendary figure of misfortune in the neighborhood. Chance of dropping rare items -50%. | |||
600056 | Born Revolt |
Carries an unparalleled sense of self-importance, and never has recognition for others. The speed at which Recognition declines increases by 200%; when Recognition drops too low, defects the tribe with some assets; when Recognition falls below 400, reveals True Self, DMG dealt when attacking from the back of the enemy increases by 15%. | |||
600058 | The Flammable |
The greasy body seems as though it's been soaked in an oil tank. When ignited, the HP loss will be doubled. |
Source: Preferences
IDs | Title | Description | Icon | ||
---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | |||
900011 | 900012 | Aversion to staple food |
Feels nauseous and loses [2,4] Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
900013 | Dislikes staple food |
Feels nauseous and loses 6 Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900021 | 900022 | Aversion to meat |
Eating meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
900023 | Dislikes meat |
Eating meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900031 | 900032 | Aversion to sauced meat |
Eating sauced meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
900033 | Dislikes sauced meat |
Eating sauced meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900041 | 900042 | Aversion to tomatoes |
Eating tomatoes lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
900043 | Dislikes tomatoes |
Eating tomatoes lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900051 | 900052 | Aversion to fruits & vegetables |
Eating fruits or vegetables lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%. | ||
900053 | Dislikes fruits & vegetables |
Eating fruits or vegetables lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900061 | 900062 | Aversion to tobacco |
Feels aversion to tobacco and Mood drops by [2,4] when smoking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900063 | Dislikes tobacco |
Dislikes the scent of tobacco and Mood drops by 6 when smoking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900071 | 900072 | Aversion to alcohol |
Dislike of alcohol causes mood to drop by [2,4] when drinking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%. | ||
900073 | Dislikes alcohol |
Extremely sensitive to the scent of alcohol, Mood drops by 6 when drinking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900081 | 900082 | Aversion to Sunny Days |
Feels aversion to sunlight and Mood drops by [2,4] in sunny days. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900083 | Dislikes sunny days |
Feels aversion to sunlight and Mood drops by 6 in sunny days. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60% (In the duration, enters a state of melancholy). | |||
900091 | 900092 | Aversion to Rain |
Get irritated in rainy days and Mood drops by [2,4] when it rains. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900093 | Dislikes rain |
Get irritated in rainy days and Mood drops by 6 when it rains. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900101 | 900102 | Aversion to Snow |
Feels aversion to everything in snowy days and Mood drops by [2,4] when it snows. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900103 | Dislikes snow |
Feels aversion to everything in snowy days and Mood drops by 6 when it snows. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900111 | 900112 | Aversion to dancing |
Feels aversion to dancing due to uncoordinated limbs, and loses [2,4] Mood when dancing. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900113 | Dislikes dancing |
Hates dancing due to uncoordinated limbs, and loses 6 Mood when dancing. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900301 | 900302 | Aversion to Baths |
Feels aversion to baths and Mood drops by [2,4] when having a bath. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900303 | Dislikes baths |
Dislikes the feeling of being soaked by water and loses 6 Mood when having a bath. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900411 | 900412 | Aversion to leather gear |
Loses [2,4] Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900413 | Dislikes leather gear |
Loses 6 Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900421 | 900422 | Aversion to bone weapons |
Loses [2,4] Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900423 | Dislikes bone weapons |
Loses 6 Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900431 | 900432 | Aversion to cloth gear |
Feels aversion to low-quality costumes and Mood drops by [2,4] when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900433 | Dislikes cloth gear |
Dislikes low-quality costumes and Mood drops by 6 when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900441 | 900442 | Aversion to stone weapons |
Dislikes poorly made weapons. Mood drops by [2,4] when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%. | ||
900443 | Dislikes stone weapons |
Dislikes poorly made weapons. Mood drops by 6 when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and Mood gain decreases by 60%. (In the duration, enters a state of melancholy) | |||
900451 | 900452 | Aversion to bronze armor |
Loses [2,4] Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900453 | Dislikes bronze armor |
Loses 6 Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900461 | 900462 | Aversion to bronze weapons |
Loses [2,4] Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900463 | Dislikes bronze weapons |
Loses 6 Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900511 | 900512 | Aversion to waking up |
Feels down when waking up and loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900513 | Dislikes waking up |
Feels down when waking up and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900521 | 900522 | Aversion to communal living |
Hates being in a tribe with more than 10 people, and Mood drops by [2,4]. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900523 | Dislikes communal living |
Hates being in a crowded place, Mood drops by 6 when in a tribe with more than 10 members. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900531 | 900532 | Aversion to Mediocre Leader |
This barbarian feels aversion and loses [2,4] Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900533 | Dislikes Mediocre Leader |
This barbarian feels resentful and loses 6 Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900541 | 900542 | Aversion to alpaca |
Feels aversion to alpaca, and loses [2,4] Mood when there's an alpaca nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900543 | Dislikes alpaca |
Finds everything about alpaca unbearable, and loses 6 Mood when there's an alpaca nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900551 | 900552 | Aversion to water bodies |
When living by the water, loses [2,4] mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900553 | Dislikes water bodies |
When living by the water, loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900561 | 900562 | Aversion to mild cold |
When in a mild cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900563 | Dislikes mild cold |
With the sensitivity to temperature, Mood drops by 6 when in a mild cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900571 | 900572 | Aversion to mild heat |
When in a mild heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900573 | Dislikes mild heat |
With the sensitivity to temperature, Mood drops by 6 when in a mild heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900581 | 900582 | Aversion to comfortable temperatures |
When in a pleasant environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900583 | Dislikes comfortable temperatures |
With the sensitivity to temperature, Mood drops by 6 when in a pleasant environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900591 | 900592 | Aversion to the cold |
When in a cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900593 | Dislikes the cold |
With the sensitivity to temperature, Mood drops by 6 when in a cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900601 | 900602 | Aversion to scorching heat |
In a scorching heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900603 | Dislikes scorching heat |
With the sensitivity to temperature, Mood drops by 6 when in a scorching heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900621 | 900622 | Aversion to panther |
Gets terrified by panthers, and loses [2,4] Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900623 | Dislikes panther |
Holds fear deep inside and loses 6 Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900631 | 900632 | Aversion to parrot |
Gets irritated by annoying parrots, and loses [2,4] Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900633 | Dislikes parrot |
Feels like choking the parrot to death when hearing its voice, and loses 6 Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900641 | 900642 | Aversion to monkey |
Gets annoyed by naughty monkeys, and loses [2,4] Mood when there's a monkey nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900643 | Dislikes monkey |
Hates monkeys deeply and loses 6 Mood when living near them. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900651 | 900652 | Aversion to ostrich |
Feels aversion to ostrich and loses [2,4] Mood when living near them. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%. | ||
900653 | Dislikes ostrich |
Hates ostriches deeply and loses 6 Mood when there's an ostrich nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) | |||
900661 | 900662 | Aversion to defecation |
Feels painful and loses [2,4] Mood when defecating. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improvement effects decrease by [20,40]%. | ||
900663 | Feels very painful and loses 6 Mood when defecating. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy) |