Soulmask Talents

This document describes character talents.

Console Commands

The following commands can modify the list of talents applied to a character (tribesman or starting character).

Selecting a Character

The AddNg and RemoveNg commands apply to the currently selected character. A character can be selected by targeting them and using the Select command. When using the command, the console will print a message indicating the selected character. You can use the ClearSelect command to deselect a previously selected character. If no character is selected, then the AddNg and RemoveNg commands will affect the controlled character instead.

Examples of selection commands.

gm Select
gm ClearSelect
Adding a talent

AddNG NGId[int] bGood[bool] InLvl[int]

Target: selected character

Adds the specified talent.

  • NGId: The ID of the talent to add.
  • bGood: Specifies whether the talent should be set to good or bad
    • 0: A bad talent that has a chance to be unlearned when leveling.
    • 1: A good talent that will be permanent.
  • InLvl: Specifies the character level that the talent would have been awarded. This has no impact on gameplay - the talent is granted immediately when using this command.

NOTE: Any talent can be set as positive or negative using the bGood parameter. Talents that are set to negative have a chance to be removed automatically when the character reaches certain levels. Whether a talent is set to positive or negative does not affect what the talent actually does.

Following is an example of adding "Swift Pace 3" to the selected character.

gm AddNG 100013 1 0
Removing a talent

RemoveNG NGId[int] bGood[bool]

Target: selected character

Removes the specified talent.

  • NGId: The ID of the talent to remove.
  • bGood: Specifies whether the talent is set to good or bad.
    • 0: The talent is in the "negative" group.
    • 1: The talent is in the "positive" group.
Removing all talents

ClearNG

Target: selected character

Removes all talents.

Following is an example of removing all talents from the selected character.

gm ClearNG
Locating NPCs with a talent

FindSCGLoc NGIndex[int] PinZ[int]

Target: current player (self)

Finds all wild NPCs which have the specified talent and the specified quality or higher and marks them on the current player's map.

  • NGIndex: The ID of the talent to search for.
  • PinZ: The minimum quality NPC to search for.

Example command usage. The following locates all NPCs with the "Swift Pace 3" talent who are at least quality Quality 4.

gm FindSCGLoc 100013 4

Talent List

The following tables list all known talents and their associated IDs needed for the above mentioned console commands.

Positive Talents

The following tables list talents that have a generally positive or neutral effect on the character.

Source: Normal

IDs Title Description Icon
Level 1 Level 2 Level 3
100011 100012 100013
Swift Pace
Fast paced, Movement Speed +[3,6,9]%.
Talent icon
Talent icon
100021 100022 100023
Fierce Attack
Launches a fierce attack, Attack Speed +[3,6,9]%.
Talent icon
Talent icon
100031 100032 100033
Powerful Attack
Has a brutal strength. ATK +[3,6,9]%.
Talent icon
Talent icon
100041 100042 100043
Enhance DEF
Has a higher defense than most people, DEF +[3,6,9]%.
Talent icon
Talent icon
100051 100052 100053
Injury Relieve
Born to be tough and resilient, DMG taken -[3,6,9]%.
Talent icon
Talent icon
100061 100062 100063
Full Vitality
A rosy, glowing complexion indicates good health, Max HP +[3,6,9]%.
Talent icon
Talent icon
100071 100072 100073
Light Footsteps
Takes soft steps, reducing the volume footfall noise by [10,30,50]%.
Talent icon
Talent icon
100081 100082 100083
Without a Sound
Moves stealthily, making [10,30,50]% fewer sounds.
Talent icon
Talent icon
100091 100092 100093
Unnoticeable
Good at disguising. When spotted by enemies, Vigilance -[20,40,60]%.
Talent icon
Talent icon
100101 100102 100103
Resourceful
When self-awareness dominates the body, the likelihood of the body reacting to danger +[10,20,35]%.
Talent icon
Talent icon
100123
Nimble Movement
I'm always a step ahead of death. Movement Speed +5%.
Talent icon
Talent icon
100133
Strong Physique
This body has endured so much. Max Stamina +20.
Talent icon
Talent icon
100143
Crisis Response
When attacked, has a 20% chance to increase DEF and Max HP by 5% each for 30 seconds. (CD: 50s)
Talent icon
Talent icon
100153
Desperate Struggle
Recovers 15% of HP in 5 seconds when HP is below 15%. (CD: 35s)
Talent icon
Talent icon
100163
Critical Counter
Gains a 5% damage boost for 6 seconds after blocking an enemy attack. (CD: 15s)
Talent icon
Talent icon
100173
Escaping Death
When HP is low (<15% or near death) and under attack, the attacker may face God's fury. (CD: 15s)
Talent icon
Talent icon
110011 110012 110013
Camel Cow
Carries weight skillfully, Max Load +[20,40,60]%.
Talent icon
Talent icon
110021 110022 110023
Anti-Hunger
Has a strong body that is more resistant to hunger and able to store more food. Max Satiety +[20,30,40]%.
Talent icon
Talent icon
110031 110032 110033
Anti-Thirst
Has a strong body that is more resistant to thirst and able to store more water. Max Hydration +[20,30,40]%.
Talent icon
Talent icon
110041 110042 110043
Long Sight
Exceptional vision, view distance +[3,5,10] meters.
Talent icon
Talent icon
110051 110052 110053
Good Hearing
Good hearing, able to hear sounds [5,10,15] decibels lower than the average person.
Talent icon
Talent icon
120011 120012 120013
Blood Activating
Has abundant vitality, HP Recovery Speed +[50,100,200]%.
Talent icon
Talent icon
120021 120022 120023
Full Stamina
Improves stamina recovery, receiving an additional [15,25,50]% from each stamina recovery.
Talent icon
Talent icon
120031 120032 120033
Slow Absorption (Food)
The food is digested slower, Satiety Consumption -[10,30,50]%.
Talent icon
Talent icon
120041 120042 120043
Slow Absorption (Water)
Slow water absorption. Water Consumption -[10,30,50]%
Talent icon
Talent icon
120051 120052 120053
Rapid Growth
Good at reflecting on the past. Character EXP gained +[30,50,80]%.
Talent icon
Talent icon
130011 130012 130013
Single Blade DMG Increase
A blade is more powerful when used with one hand. Single blade DMG +[3,6,9]%.
Talent icon
Talent icon
130021 130022 130023
Spear DMG Increase
A spear grants greater power. Spear DMG +[3,6,9]%.
Talent icon
Talent icon
130031 130032 130033
Bow DMG Increase
Using a bow deals more damage. Bow DMG +[3,6,9]%.
Talent icon
Talent icon
130041 130042 130043
Hammer DMG Increase
A hammer grants greater power. Hammer DMG +[3,6,9]%.
Talent icon
Talent icon
130051 130052 130053
Gauntlets DMG Increase
Using a pair of gauntlets deals more damage. Gauntlets DMG +[3,6,9]%.
Talent icon
Talent icon
130061 130062 130063
Giant Sword DMG Increase
Using a giant sword deals more damage. Giant sword DMG +[3,6,9]%.
Talent icon
Talent icon
130071 130072 130073
Dual-blade DMG Increase
Using a dual-blade deals more damage. Dual-blades DMG +[3,6,9]%.
Talent icon
Talent icon
130081 130082 130083
Hardened Skin - Anti-Pierce
Thick skin resists Pierce attacks. DMG taken from piercing-type attacks -[10,15,20]%.
Talent icon
Talent icon
130091 130092 130093
Hardened Skin - Anti-Slash
Thick skin resists slashes. DMG taken from slash-type attacks -[10,15,20]%.
Talent icon
Talent icon
130101 130102 130103
Hardened Skin - Anti-Blunt Strike
Thick skin resists slams. DMG taken from blunt-type attacks -[10,15,20]%.
Talent icon
Talent icon
150011 150012 150013
Pain Reversal
Turn pain into power. Taking damage has a [5,10,15]% chance to reset the talent cooldown (CD: 20s).
Talent icon
Talent icon
150021
Multiple Shooting
[Hunter Exclusive] Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill.
Talent icon
Talent icon
150041 150042 150043
Trick Force
Mastered how to use force most effectively. Stamina cost -[10,20,30]%.
Talent icon
Talent icon
150051 150052 150053
Good at Melee Combat
Enthusiastic about close-quarters combat. DMG to enemies within 5 meters +[3,6,9]%
Talent icon
Talent icon
150061 150062 150063
Remote Strike
The attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +[3,6,9]%
Talent icon
Talent icon
150071 150072 150073
Extraordinary Talent
Blessing bestowed by the gods; triggering chance of all probabilistic talents +[10,15,20]%.
Talent icon
Talent icon
150081 150082 150083
Marksman Footstep
[Hunter Exclusive] Mastered the special movement skills of bows. Movement Speed +[10,15,20]% for 5 seconds when drawing a bow, with a [5,10,15]% chance to remove most Slow effects when triggered. (CD: 8s)
Talent icon
Talent icon
150091 150092 150093
Rapid Fire
[Hunter Exclusive] An extremely challenging shot technique for archers to master. Full-charge time of bows -[15,35,55]%.
Talent icon
Talent icon
150101 150102 150103
Quick Reload
A born genius, natural with all sorts of gadgets. Crossbow Tower, Ballista Reload Speed +[20,35,50]%.
Talent icon
Talent icon
150111 150112 150113
Bone-gnawing Wound
[Hunter Exclusive] Not all wounds show immediately. Ranged hits have a [5,10,15]% chance to inflict a 5-sec Hidden Wound. Dashing during this time will cause Coma.
Talent icon
Talent icon
160011 160012 160013
Last Radiance
Possesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below [10,20,30]%. (CD: 40s)
Talent icon
Talent icon
160021 160022 160023
Wild Nature Awakened
Dangers of death will bring out the wildness within. When HP is below 30%, ATK +[10,15,20]%, Stamina +[10,15,20] per second, DEF -20%, lasting for 15 seconds. (CD: 30s)
Talent icon
Talent icon
160031
Raging Inferno
[Claw Exclusive] Reduces the burn effect caused by flames. When the body is ignited, each attack gains a damage boost equal to the ignition damage taken, stacking up to 10 times.
Talent icon
Talent icon
160032 160033 [Claw Exclusive] Reduces the burn effect caused by flames. When the body is ignited, each attack gains a damage boost equal to [1.5,2]x the ignition damage taken, stacking up to 10 times.
Talent icon
Talent icon
160041 160042 160043
Spreading Flames
When I'm on fire, no one can escape! When the body is ignited, the burn effect can be transferred to enemies within a [1,2,3]m radius.
Talent icon
Talent icon
160051 160052 160053
Fatal
Damaging a target with less than 30% HP has a 20% chance to increase the damage by [15,20,25]% and inflict a 5-sec Hidden Wound. If the target dashes while wounded, they suffer Heavy Bleeding, losing HP equal to [40,60,80]% of their ATK per second.
Talent icon
Talent icon
160061 160062 160063
Acceleration at Stress
Gets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Speed by [15,20,30]% for 6 seconds. (CD: 20s)
Talent icon
Talent icon
160071 160072 160073
Bite the Bullet
Potential is activated under the spur of motivation. When under attack, there is a 30% chance to increase self Max Load by [20,30,50]% for 10 seconds. (CD: 30s)
Talent icon
Talent icon
160081 160082 160083
Getting Braver
[Claw Exclusive] Attack enemies 5m from self for a 15% chance to gain a stack of Crit +[2,3,4]%, Crit Resist +[2,3,4]%, Crit DMG +[2,3,4]%, Movement Speed +[2,3,4]% for 30 seconds, stacking up to 5 times.
Talent icon
Talent icon
160091 160092 160093
Fire Deterrence
The ghastly vision of the burning body deals a crushing blow to the enemy's courage, reducing their ATK and movement speed by 10% within a [3,5,8]m radius for 10 seconds, stacking up to 3 times.
Talent icon
Talent icon
160111 160112 160113
Crave for Blood
With the desire for blood, when attacking targets within 5 meters, has a 25% chance to convert [10,20,30]% of damage into HP restoration to self.
Talent icon
Talent icon
160121
Surprise Attack
Each part has weak spots. 10% chance for taking any part hit as a weak spot.
Talent icon
Talent icon
160122 Each part has weak spots. Has a 15% chance for taking any part hit as a weak spot.
Talent icon
Talent icon
160123 Each part has weak spots. 20% chance for taking any part hit as a weak spot.
Talent icon
Talent icon
160131 160132 160133
Firm Will
[Flint Exclusive] Firm and unshakable. Has a [15,20,25]% chance to become immune to Hitstun effects. (CD: 5s)
Talent icon
Talent icon
160141 160142 160143
Clever Escape
Stores up Stamina to make a quick getaway at any time, also recovers [10,15,25] Stamina from Hitstun. (CD: 5s)
Talent icon
Talent icon
160151
Hardened Body
When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for 1 second. (CD: 5s)
Talent icon
Talent icon
160152 160153 When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for [2,3] seconds. (CD: 5s)
Talent icon
Talent icon
160161 160162 160163
Head Stress Response
The stress response has a 20% chance to kick in when the head is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Talent icon
Talent icon
160171 160172 160173
Arm Stress Response
The stress response has a 20% chance to kick in when the arm is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Talent icon
Talent icon
160181 160182 160183
Torso Stress Response
The stress response has a 20% chance to kick in when the torso is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Talent icon
Talent icon
160191 160192 160193
Thigh Stress Response
The stress response has a 20% chance to kick in when the thigh is attacked, DMG taken -[20,30,50]% for 5 seconds. (CD: 12s)
Talent icon
Talent icon
160201 160202 160203
Limb Destruction
Limb expert. Attacking the enemy's limbs has a 20% chance of gaining [10,15,25]% bonus damage.
Talent icon
Talent icon
160211 160212 160213
Torso Destruction
Familiar with torso structure. When attacking the torso of the target, has a 20% chance to increase DMG by [10,15,25]%.
Talent icon
Talent icon
160221 160222 160223
Head Destruction
Skull expert. Attacking the enemy's head has a 20% chance of gaining [10,15,25]% bonus damage.
Talent icon
Talent icon
160231 160232 160233
Tail Destruction
Familiar with tail structure. When attacking the tail of the target, has a 20% chance to increase DMG by [10,15,25]%.
Talent icon
Talent icon
160241 160242 160243
Weak Spot Enhance
Intentionally strengthens own weak spots. Damage taken when hit -[20,40,60]%.
Talent icon
Talent icon
160251 160252 160253
Fight Back
Each joint of the body is a lethal weapon. When a body part(except head) other than the weak spots is hit by a melee attack within a 5m range, [10,15,20]% of the damage is returned back to the attacker.
Talent icon
Talent icon
160261 160262 160263
Weakness Thump
Attacking the enemy's weak spot has a 25% chance of increasing damage by [15,20,25]%.
Talent icon
Talent icon
160271
Loadless Fast Marching
Unleash agility with a lighter pack. Movement Speed +5% faster the Load is less than 50%.
Talent icon
Talent icon
160272 160273 Unleash agility with a lighter pack. Movement Speed +[10,15]% when the Load is less than 50%.
Talent icon
Talent icon
160281 160282 160283
Loaded Raid
Travels faster despite carrying weight. When load is above 90%, Movement Speed +[10,20,40]%.
Talent icon
Talent icon
160291 160292 160293
Endurance
After fending off an enemy attack, DEF +[30,50,80]% for 12 seconds and gains immunity to critical hits during this time. (CD: 30s)
Talent icon
Talent icon
160301 160302 160303
Defense to Offense
Mastered great skills for reflecting attacks. Returns a [20,35,50]% of damage to the attacker after successfully reflecting the enemy's melee attack.
Talent icon
Talent icon
160331 160332
Dodge and Strike
Successfully dodging an enemy attack increases Movement Speed +[10,20]%, Attack Speed +[10,20]%, ATK +[5,7.5]% for 5 seconds. (CD: 10s)
Talent icon
Talent icon
160333 Successfully dodging an enemy attack increases Movement Speed by 30%, Attack Speed by 30%, and ATK by 10% for 5 seconds. (CD: 10s)
Talent icon
Talent icon
160341 160342 160343
Extreme Dodge
Instantly recovers [15,25,35] Stamina after dodging enemy attacks.
Talent icon
Talent icon
160351 160352 160353
Tactical Dodge
[Flint Exclusive] Successfully dodging an enemy attack reset the talent cooldown (CD: [60,45,30]s).
Talent icon
Talent icon
160371 160372 160373
Calm and Peaceful
[Fang Exclusive] Fight with grace and elegance. Gain a stat boost after receiving no damage for 12 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher damage, stacking up to 5 times; taking damage removes 1 stack each time.
Talent icon
Talent icon
160381 160382 160383
Static Recovery
Life is in stillness. When remaining stationary for 15 seconds without any movement, slowly recovers HP equal to [15,20,25]% of DEF per second.
Talent icon
Talent icon
160391 160392 160393
Logging Pro
[Fang Exclusive] Cuts down trees without damaging their roots, greatly reducing the time required for the felled trees to regrow by [20,30,40]%.
Talent icon
Talent icon
160401 160402 160403
Vein Protection
[Fang Exclusive] Mine minerals without damaging the veins. Mine Regen Time -[20,30,40]%.
Talent icon
Talent icon
160411 160412 160413
Planting Pro
[Fang Exclusive] Tends crops meticulously and with extra care. Output of planted and harvested plants +[10,15,20]%.
Talent icon
Talent icon
160421
Quick Bandaging
The multi-time 3rd place of the tribe's bandaging competition. Bandage Time -30%.
Talent icon
Talent icon
160422 The multi-time 2nd place of the tribe's bandaging competition. Bandage Time -40%.
Talent icon
Talent icon
160423 The multi-time champion of the tribe's bandaging competition. Bandage Time -50%.
Talent icon
Talent icon
160431 160432 160433
Blood Absorption
Satiate hunger with blood. Dealing damage to targets within 5 meters has a [5,10,15]% chance to inflict additional damage equal to 3% of their Max HP (up to 100 HP) and heal the attacker for the same amount. This effect is 5% stronger (up to 150 HP) against bleeding targets.
Talent icon
Talent icon
160441 160442 160443
Tear Wound
[Fang Exclusive] Ruptures the wound. Damage dealt to bleeding targets +[5,10,15]%.
Talent icon
Talent icon
160451 160452 160453
Fight to Death
Prefers counterattack to defense. 20% chance when attacked to increase damage dealt by [20,30,40]% but also increase damage taken by [20,30,40]% for 15 sec. (Cooldown: 25 seconds)
Talent icon
Talent icon
160461
Bloodbath Recovery
Blood is life. Taking damage has a 20% chance to activate Bloodlust Recovery, restoring HP equal to 10% of own ATK per second for 15 seconds. HP lost to Bleeding during this effect is converted into an equal amount of HP recovery. (CD: 25s)
Talent icon
Talent icon
160462 160463 Blood is life. Taking damage has a 20% chance to activate Bloodlust Recovery, restoring HP equal to [20,30]% of own ATK per second for 15 seconds. HP lost to Bleeding during this effect is converted into [1.25,1.5]x the amount of HP recovery. (CD: 25s)
Talent icon
Talent icon
160471 160472 160473
Lose-lose
The pain gradually becomes unbearable. When own weak spot is attacked, has a 25% chance to increase the damage dealt to the enemy's weak spot by [20,40,60]% in the next 15 seconds. However, the DMG taken on own weak spot also increases by [20,40,60]%. The effect lasts for 15 seconds. (CD: 25s)
Talent icon
Talent icon
160481 160482 160483
Overwhelming Force
[Claw Exclusive] Each strike carries tremendous force. When damaging a target, an extra 15 Stamina is consumed to increase the damage by [5,10,15]% and drain [5,7.5,10] Stamina from the target.
Talent icon
Talent icon
160491 160492 160493
Shield Bash
By mastering the shield technique, you can use (10% Max Stamina+[17,12,7]) Stamina to deflect melee attacks, inflicting damage equal to 100% of your ATK on the attacker. However, if your Stamina is less than 30% while defending yourself, you will take 200% damage.
Talent icon
Talent icon
160501 160502 160503
Endurance Burst
[Flint Exclusive] Stop tolerating when you cannot. After successfully defending against enemy attacks, if Stamina is above 60%, recovers Resilience by [10,20,30] and gains a stack of 10% increase in DEF. When reaching more than 5 stacks, enters the burst status that deals [50,75,100]% more damage for 6 seconds.
Talent icon
Talent icon
160511 160512 160513
Skill Recovery
Times the tempo of recovery. Recovers HP equal to [15,25,35]% of the damage dealt after successfully reflecting the enemy's attack.
Talent icon
Talent icon
160521 160522 160523
Insight DEF
[Flint Exclusive] Detects enemy's defensive deficiencies. Ignores the enemy's DEF within [3,5,7] seconds after reflecting the enemy's attack. (CD: 30s)
Talent icon
Talent icon
160531 160532 160533
Wrath of Revenge
Channels fury into strength, becoming utterly infuriated when there's a dying or dead ally within 10 meters, ATK +[10,15,20]%, DEF +[15,20,25]%, Attack Speed +[5,7.5,10]%, Movement Speed +[5,10,15]%, and recover [10,15,20] Stamina per second for 20 seconds. (CD: 50s)
Talent icon
Talent icon
160541
Enemy Down Fervency
Get more pumped after taking down each enemy. If there is a dying or killed enemy within 10 meters, gain 1 stack of attack blocking effect, which is consumed upon being attacked. (CD: 40s)
Talent icon
Talent icon
160542 160543 Get more pumped after taking down each enemy. If there is a dying or killed enemy within 10 meters, gain [2,3] stacks of attack blocking effect, which is consumed upon being attacked. (CD: 40s)
Talent icon
Talent icon
160551 160552 160553
Merciless Means
The enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10 meters, reducing their Attack Speed by [5,10,15]%, Crit Resist by [10,15,20]% and DEF by [10,15,20]% for 20 seconds.
Talent icon
Talent icon
160561 160562 160563
Slaughter Fervency
There are no words to describe the thrill from killing enemies. Each time you kill or bring an enemy to near death, gain Superarmor and a huge Crit Resist boost for [5,7.5,10] seconds. (CD: 30s)
Talent icon
Talent icon
160571 160572 160573
Determined
Stay composed in the face of danger. Gain a stat boost after staying still for 6 seconds, ATK +[1,1.5,2]%, Attack Speed +2%, Crit +[2,2,3]%, Crit DMG +[2,3,4]% at the cost of taking slightly higher damage, stacking up to 5 times; all effects are removed after moving.
Talent icon
Talent icon
160581 160582 160583
Fatal Rhythm
[Claw Exclusive] Controls the rhythm of the battle, and gains 1 stack of boosts for ATK +[2,3,4]% and Attack Speed +[2,3,4]% when attacking enemies while maintaining over 70% Stamina, lasting for 10 seconds and stacking up to 5 times. (Removes all effects if conditions are not met)
Talent icon
Talent icon
160591 160592 160593
Go for the Jugular
Keen as an eagle's sight. When attacking an enemy 15 meters away, the damage to weak spots +[15,20,25]%.
Talent icon
Talent icon
160601 160602 160603
Avoid Vitals
[Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a ranged attack from 10 meters away, there's a 20% chance to reduce the damage taken by [30,50,80]%.
Talent icon
Talent icon
160611 160612 160613
Steel Body
When attacked, gains immunity to Hitstun if current Resilience is higher than [70,60,50]%.
Talent icon
Talent icon
160621 160622 160623
Poisoned Body
[Fang Exclusive] Full of lethal poison, each attack has a [5,10,15]% chance of inflicting a stack of 10-sec Poison effect (DMG Over Time, Stamina Loss, Weak Spirit), stacking up to 5 times.
Talent icon
Talent icon
160631 160632 160633
Mind-Heart Unison
Launch fierce attacks; when hitting the target, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (Cooldown: 25s)
Talent icon
Talent icon
160641 160642 160643
PEN DEF
When hitting the target, there's a [5,10,15]% chance to ignore the target's DEF. (Cooldown: 2s)
Talent icon
Talent icon
160651 160652 160653
Morale Dampener
[Claw Exclusive] The ferocious attacks instill fear in enemies' hearts. When hitting the target, has a [5,10,15]% chance to reduce their ATK by 3%, DEF by 2% and Movement Speed by 5% for 15s, stacking up to 5 times.
Talent icon
Talent icon
160661 160662 160663
Suppress Violence
Suppress enemies with sheer power. When hitting the target, has a [5,10,15]% chance to reduce their Crit by 7% for 15s, stacking up to 5 times.
Talent icon
Talent icon
160671 160672 160673
Malice
Generates malice towards enemies carries debuffs; when attacking targets within 5m under Poison, Burn and Bleed, has a 15% chance to gain a stack of effect that boost self Crit by [1,2,3]% and Crit DMG by [2,3,4]%, lasts for 10s, can be stacked up to 5 times.
Talent icon
Talent icon
160681
Drunken Senses
Drunk in appearance, sober in spirit. Dodge 1 attack within 15 seconds after drinking. Drinkers dodge more attacks (CD: 30 seconds).
Talent icon
Talent icon
160682 160683 Drunk in appearance, sober in spirit. Dodge [2,3] attacks within 15 seconds after drinking. Drinkers dodge more attacks (CD: 30 seconds).
Talent icon
Talent icon
160691 160692 160693
Onslaught
[Warrior Exclusive] Unleash a ferocious offense to suppress the enemy. Depleting a target's Resilience will also remove their Superarmor. Attack Speed +10% for 12 seconds and gains Stamina if damage per hit > 5% of target's Max HP. (CD: [60,45,30]s)
Talent icon
Talent icon
160701 160702 160703
Backpack Expansion
A hidden compartment in the backpack increases storage space. Has [10,20,30] more inventory slots compared to the average backpack.
Talent icon
Talent icon
160711 160712 160713
Refined Armor
[Flint Exclusive] Skilled in crafting. Probability of forging high-quality armor +[5,7.5,10]%.
Talent icon
Talent icon
160721 160722 160723
Weapon Enhancement
[Flint Exclusive] Artisanal forging. Probability of producing high-quality weapons +[5,7.5,10]%.
Talent icon
Talent icon
160731 160732 160733
Refined Tool
[Craftsman Exclusive] Crafting tools with inventive skills. Probability of producing high-quality tools +[5,7.5,10]%.
Talent icon
Talent icon
160741 160742 160743
Accelerate Wood & Stone
[Porter Exclusive] Dexterous, the time required to complete wood & stone work is reduced by [10,20,30]%.
Talent icon
Talent icon
160751 160752 160753
切石加速
切石熟手,完成切石工作的时间缩短[10,20,30]%。
Talent icon
Talent icon
160761 160762 160763
Accelerate Kiln
[Porter Exclusive] Enthusiasm is unaffected by high-temperatures. Time required for kiln work -[10,20,30]%.
Talent icon
Talent icon
160771 160772 160773
Accelerate leatherworking
[Porter Exclusive] Expert in leatherworking. Time required for leatherworking -[10,20,30]%.
Talent icon
Talent icon
160781 160782 160783
Accelerate Weaving
[Porter Exclusive] Skilled in weaving, the time required for weaving work is reduced by [10,20,30]%.
Talent icon
Talent icon
160791 160792 160793
Accelerate potting
[Porter Exclusive] Skilled in potting techniques, the time required to complete potting is reduced by [10,20,30]%.
Talent icon
Talent icon
160801 160802 160803
研磨加速
精通研磨手艺,完成研磨工作的时间缩短[10,20,30]%。
Talent icon
Talent icon
160811 160812 160813
Crafting Speed Up
[Craftsman Exclusive] Skilled in processing, the time required for completing crafting quests is reduced by [10,20,30]%.
Talent icon
Talent icon
160821 160822 160823
Accelerate Weapon Crafting
[Craftsman Exclusive] Experienced in weapon crafting, the time required to complete weapon crafting quests is reduced by [10,20,30]%.
Talent icon
Talent icon
160831 160832 160833
Accelerate Armor Crafting
[Craftsman Exclusive] Skilled in armor forging, the time required for armor crafting quests is reduced by [10,20,30]%.
Talent icon
Talent icon
160841 160842 160843
珠宝制造加速
精通珠宝工艺流程,完成珠宝制作工作的时间缩短[10,20,30]%。
Talent icon
Talent icon
160851 160852 160853
建筑制造加速
熟练掌握建筑制造工艺,完成建筑制造工作的时间缩短[10,20,30]%。
Talent icon
Talent icon
160861 160862 160863
Accelerate Alchemy
[Craftsman Exclusive] Talented in alchemy, the time required for alchemy quests is reduced by [10,20,30]%.
Talent icon
Talent icon
160871 160872 160873
Accelerate Cooking
[Craftsman Exclusive] Experienced in cooking, the time required to complete cooking is reduced by [10,20,30]%.
Talent icon
Talent icon
160891 160892 160893
Rock-like Resolve
[Guard Exclusive] After fending off an enemy attack, increases own Coma, Paralysis, and Bleed resistance by [30,50,80]% for 12 seconds. (CD: 30s)
Talent icon
Talent icon
160901 160902 160903
Tit for Tat
[Claw Exclusive] Endure the pain to retaliate. When attacked, there is a 20% chance of storing and dealing all received damage to enemies for [4,6,8]s. (CD: 30s)
Talent icon
Talent icon
160911 160912 160913
Riposte
When defending against melee attacks with a weapon (not a shield), there is a [10,15,20]% chance to use an additional 30 Stamina to Cripple the attacker for 5 seconds, significantly reducing their ATK.
Talent icon
Talent icon
160921 160922 160923
Pouring Rage
[Fang Exclusive] Accumulate rage and deal a fatal blow. When attacked, there is a 20% chance of storing the received damage for [4,6,8]s, then dealing all stored damage to enemies in 8s. (CD: 30s)
Talent icon
Talent icon
160931 160932 160933
Strikeback
[Fang Exclusive] Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the interval of each attack is less than 6s) in succession grants you the ability to ignore the enemy's defense for [3,5,7]s.
Talent icon
Talent icon
160941 160942 160943
Stimulate Morale
[Flint Exclusive] Pain awakens self-hatred and activates potential. When attacked, has a [10,15,20]% chance to enter the heart flow, triggering all talents of self that requires triggering within [5,7.5,10]s. (CD: 25s)
Talent icon
Talent icon
160951 160952 160953
Desperate Response
[Fang only]When near death, a strong will to survive flares up, capping HP loss at [5,4,3]% per hit once below 30% of max HP. (Will not trigger if damage taken is greater than Max HP)
Talent icon
Talent icon
160961 160962 160963
Crisis Resolution
No one can survive on this land without a trump card. When hit, there's a 15% chance that the damage taken will be capped at [5,4,3]% of max HP. (Will not trigger if damage taken is greater than Max HP)
Talent icon
Talent icon
160971 160972 160973
Blood Staunching
[Fang Exclusive] The blood clots unnaturally fast. When hit, there's a [5,10,15]% chance to instantly remove any Bleed effect and become immune to Bleed for 12 seconds. (CD: 30s)
Talent icon
Talent icon
170001 170002 170003
Breezy Downpour
Movement Speed -[10,20,30]% permanently, but Attack Speed +[10,20,30]%.
Talent icon
Talent icon
170011 170012 170013
Wolf Pack Protection
[Wildwolf Exclusive] Upon full HP recovery or reviving from near-death, the character and allied tribesmen within [5,7.5,10] meters become immune to most Slow effects for [8,10,12] seconds. (Cooldown: 30 seconds)
Talent icon
Talent icon
170021 170022 170023
Protection of the Savagehorn
[Savagehorn Exclusive] Upon full HP recovery or reviving from near-death, the character and allied tribesmen within [5,7.5,10] meters become immune to Critical Hits for [8,10,12] seconds. (Cooldown: 30 seconds)
Talent icon
Talent icon
170031 170032 170033
Last Light Counter
For [2,4,6] seconds after full HP recovery or reviving from near-death, reflect 100% of damage taken from attacks within 5 meters back to the attacker. (Cooldown: 30 seconds)
Talent icon
Talent icon
170041 170042 170043
Body-Blood Conversion
Triggers when HP is below 50%; for [8,10,12] seconds, damage taken is converted to Stamina damage proportionally. Stamina does not regenerate automatically during this effect. (Cooldown: 30 seconds)
Talent icon
Talent icon
170051 170052 170053
Body-Resilience Conversion
Triggers when HP is below 50%; for [8,10,12] seconds, resilience damage taken is converted to Stamina damage proportionally. Until depleted, Stamina does not regenerate automatically during this effect. (Cooldown: 30 seconds)
Talent icon
Talent icon
170061 170062 170063
Resilient Healing
Taking damage while HP is above 70% restores HP by [10,20,30]% of DEF every second until full.
Talent icon
Talent icon
170071 170072 170073
Unyielding Will
Triggers when HP falls below 50%: unable to Dodge, but Immune to Hitstun for [15,20,25]s. (CD: 60s)
Talent icon
Talent icon
170081
Embers
Prevents entering Near-Death when HP is depleted; instead, grants immunity to 3 lethal attacks for 8 sec. The user dies immediately if charges are exhausted. (Cooldown: 45 seconds)
Talent icon
Talent icon
170082 170083 Prevents entering Near-Death when HP is depleted; instead, grants immunity to [6,9] lethal attacks for [10,12]s. The user dies immediately if charges are exhausted. (Cooldown: 45 seconds)
Talent icon
Talent icon
170091 170092 170093
Stamina Siphon
Hitting an enemy has a [5,10,15]% chance to inflict [Stamina Siphon] on them for [6,8,10] seconds: Target spends an additional [10,15,20] Stamina when attacking within 10 meters of caster, restoring [10,15,20] Stamina to caster.
Talent icon
Talent icon
170101 170102 170103
Bloodfury Pursuit
[5,10,15]% chance on hit to increase ATK by [15,30,50]% (up to [50,100,150]) at the cost of [15,30,50]% Max HP for 12 seconds. (CD: 30 seconds)
Talent icon
Talent icon
170111 170112 170113
Damage Immunity Blessing
When attacked, a [5,10,15]% chance to trigger, during which all damage taken from enemies over the next [8,10,12] seconds is calculated at its minimum possible value. (Cooldown: 30 seconds)
Talent icon
Talent icon
170121 170122 170123
Bloodstained Thorns
When under the Bleed effect, the character inflicts Bleed on enemies within [1,2,3] meter.
Talent icon
Talent icon
170131 170132 170133
Life Shacles
When attacked, a 15% chance to lose all HP recovery abilities for [15,20,25] seconds, but each instance of damage taken cannot exceed 2% of the character's Max HP. (Cooldown: 60 seconds)
Talent icon
Talent icon
170141 170142 170143
Scapegoat
[Savagehorn Exclusive] When attacked, a 15% chance to transfer all debuffs inflicted on the character to another enemy within 15 meters, lasting [8,10,12] seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170151 170152 170153
Cunning
[Wildwolf Exclusive] When attacked, a 15% chance to reflect any effects inflicted on the character back to the source, lasting [8,10,12] seconds. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170161 170162 170163
Tabooed Body
When attacked by weapon, a [5,10,15]% chance to disable all of the attacker's Talents for [5,10,15] seconds. (Cooldown: 40 seconds)
Talent icon
Talent icon
170171 170172 170173
Rampage
Enters a [5,10,15]-second Rampage state when Ignited, Poisoned, or Bleeding: +20% Attack Speed and Movement SPD, 20% chance to convert 25% of DMG dealt into HP Recovery, and becomes immune to most Slow effects. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170181 170182 170183
Courageous Current
Hitting the target has a [5,10,15]% chance to instantly reset the character's Talent cooldowns. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170191 170192 170193
Damage Boost Blessing
Hitting an enemy has a [5,10,15]% chance to trigger; the next 10 instances of weapon damage dealt to the target will be locked at the highest damage value, lasting [8,10,12] seconds. (Cooldown: 30 seconds)
Talent icon
Talent icon
170201 170202 170203
Shield Bash
[Savagehorn Exclusive] When attacking a defending target, a [5,10,15]% chance to deplete their Stamina and break their Guard. (Cooldown: 5 seconds)
Talent icon
Talent icon
170211 170212 170213
Damage Boost Steal
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their damage boost, lasting 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170221 170222 170223
Damage Immunity Steal
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their damage reduction, lasting 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170231 170232 170233
Attack Steal
[Warrior Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their ATK (up to 20 points), lasting 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170241 170242 170243
Defense Steal
[Guard Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Defense (up to 40 points), lasting 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170251 170252 170253
Stamina Steal
[Hunter Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Max Stamina (up to 30 points), lasting 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170261 170262 170263
Crit steal
Hitting an enemy has a [5,10,15]% chance to steal 5% Crit and 10% Crit DMG Increase from the target for 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170271 170272 170273
Crit Resist Steal
Hitting an enemy has a [5,10,15]% chance to steal 5% Crit Resist and 10% Crit DMG Reduction from the target for 12 seconds, with a maximum of 5 stacks.
Talent icon
Talent icon
170281 170282 170283
Moment of Respite
Upon taking Weapon Damage for the first time, that Damage is recovered over [5,4,3]s. Taking Weapon Damage again during this recovery immediately inflicts Damage equal to the initial strike and cancels the recovery. (CD: [10,8,5]s)
Talent icon
Talent icon
170291 170292 170293
Attack-Defense Resonance - Attack
Hitting the target has a [10,15,20]% chance to boost the character's lower stat between ATK and Defense, up to a maximum of 20% boost (100 points at most), lasting 12 seconds. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170301 170302 170303
Damage Resonance - Attack
Hitting the target has a [10,15,20]% chance to boost the character's lower stat between DMG Increase and DMG Reduction, up to a maximum of 50% boost, lasting 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170311 170312 170313
Damage Alteration - Attack
Hitting an enemy has a [5,10,15]% chance to convert 50% of the user's DMG Reduction into bonus DMG Increase for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170321 170322 170323
Attack-Defense Alteration - Attack
[5,10,15]% chance on hit to convert half of current Defense into ATK at a 50% ratio (150 points at most) for 12 seconds. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170331 170332 170333
Full Power State
When hitting a target at full HP and Resilience, the user enters a 12-second Full Power state, during which Crit damage increases by 50% and they cannot be critically hit. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170341 170342 170343
Initiative
Dealing damage to the target's back inflicts an additional [20,35,50] Coma damage. (Cooldown: [10,7.5,5] seconds)
Talent icon
Talent icon
170351 170352 170353
Miasmic Blood
Upon hit, a [5,10,15]% chance to cause the target to accumulate a great amount of poison when using medicinal items, lasting 15 seconds.
Talent icon
Talent icon
170361 170362 170363
Stagnating Toxin
Hitting a poisoned target has a [5,10,15]% chance to trigger, causing their Attack Speed or Movement Speed to become increasingly sluggish whenever they attack or dash, lasting 15 seconds.
Talent icon
Talent icon
170371 170372 170373
Cursed Strike
Use weapon to hit the target for a [5,10,15]% chance to disable all of the target's Talents for [5,7.5,10] seconds. (Cooldown: 30 seconds)
Talent icon
Talent icon
170381 170382 170383
Arterial Rupture
Attacking a bleeding enemy has a [5,10,15]% chance to greatly increase their Bleed damage taken for 8 seconds.
Talent icon
Talent icon
170391 170392 170393
Defensive Attack
After blocking an enemy attack, the character's attack ignores the enemy's defense for the next [1,2,3] second. (Cooldown: 20 seconds)
Talent icon
Talent icon
170401 170402 170403
Attack-Defense Resonance - Defense
Defending has a [15,20,25]% chance to boost the character's lower stat between ATK and Defense, up to a maximum of 20% boost (100 points at most), lasting 12 seconds. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170411 170412 170413
Damage Resonance - Defense
When defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat between DMG Increase and DMG Reduction by 50% of the higher stat's value, lasting 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170421 170422 170423
Damage Alteration - Defense
When defending against enemy attacks, a [10,15,20]% chance to convert half of the user's current DMG Increase into DMG Reduction for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170431 170432 170433
Attack-Defense Alteration - Defense
[10,15,20]% chance on defending to convert half of current ATK into Defense at a 200% ratio (300 points at most) for 12 seconds. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170441 170442 170443
Chaos Defense
When defending against enemy attacks, a [5,10,15]% chance to Baffle the attacker, reversing their movement controls for 5 seconds. (Cooldown: 20 seconds)
Talent icon
Talent icon
170451 170452 170453
Confusion Defense
When defending against enemy attacks, a [5,10,15]% chance to Confuse the attacker, reversing their camera controls for 5 seconds. (Cooldown: 20 seconds)
Talent icon
Talent icon
170461 170462 170463
Shock Defense
When defending against enemy attacks, a [5,10,15]% chance to paralyze the attacker, making them unable to defend themselves for 5 seconds. (Cooldown: 20 seconds)
Talent icon
Talent icon
170471
Superarmor Break
When reflecting an enemy attack, a 20% chance to remove the attacker's Superarmor.(Cooldown: 15 seconds)
Talent icon
Talent icon
170472 170473 When reflecting an enemy attack, a [30,40]% chance to remove the attacker's Superarmor and prevent them from gaining Superarmor for [2,3] seconds. (Cooldown: 15 seconds)
Talent icon
Talent icon
170481 170482 170483
Confusion Reflect
When reflecting an enemy's attack, the character Baffles the attacker, reversing their movement controls for [6,8,10] seconds. (Cooldown: 25 seconds)
Talent icon
Talent icon
170491 170492 170493
Baffle Reflect
When reflecting an enemy's attack, the character confuses the attacker, reversing their camera controls for [6,8,10] seconds. (Cooldown: 25 seconds)
Talent icon
Talent icon
170501 170502 170503
Momentum Shift
When reflecting an enemy's attack, if the enemy's attack or defense stats exceed the character's, the character boosts the lower stat by up to 20% based on the enemy's strength for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170511 170512 170513
Shock Reflect
When reflecting an enemy's attack, the character paralyzes the attacker, making them unable to defend themselves for [6,8,10] seconds. (Cooldown: 25 seconds)
Talent icon
Talent icon
170521 170522 170523
Chain Dodge
Successfully dodging an enemy attack grants immunity to next incoming damage for the next [2,3,4] seconds. (CD: 5 seconds)
Talent icon
Talent icon
170531 170532 170533
Limb Shatter
[15,20,25]% chance to trigger after successfully dodging an enemy's attack; the next attack within [2,3,4] sec has +100% Crit Rate and randomly inflicts Baffle, Confuse or Reverse-Dodge for 6 seconds. (Cooldown: 12 seconds)
Talent icon
Talent icon
170541 170542 170543
Offense is the Best Defense
After a successful dodge, the character's attacks cannot be reflected back for [4,6,8]s, and their weapon attacks can reflect enemy attacks.
Talent icon
Talent icon
170551
Reorganize
While in a [Near-Death] state, if a nearby enemy is downed to near-death or killed, the character immediately exits the [Near-Death] state.
Talent icon
Talent icon
170552 170553 While in a [Near-Death] state, if a nearby enemy is downed to near-death or killed, the character immediately exits the [Near-Death] state and additionally recovers [10,20]% HP.
Talent icon
Talent icon
170561 170562 170563
Executioner's Dread
When executing a target, enemies within 10 meters are weakened and enter the Coward state, suffering a [10,15,20]% reduction in ATK and Crit, and a [5,10,15]% reduction in Attack Speed, lasting 15 seconds.
Talent icon
Talent icon
170571 170572 170573
Perfect Absorption
All HP recovery effects are increased by [20,35,50]%.
Talent icon
Talent icon
170581 170582 170583
Spirit of the Pack
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3,4]% damage boost for each allied tribesman within 15 meters (up to 5 allies). This bonus is increased to [4,6,8]% for each Wildwolf tribesman; lasting 20 seconds. (Cooldown: 10 seconds)
Talent icon
Talent icon
170591 170592 170593
Savagehorn Soul
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3,4]% damage reduction for each allied tribesman within 15 meters (up to 5 allies). This bonus is increased to [4,6,8]% for each Savagehorn tribesman; lasting 20 seconds. (Cooldown: 10 seconds)
Talent icon
Talent icon
170601 170602 170603
Courage Transfer
Gaining a buff has a [10,15,20]% chance to transfer some of the character's buffs to allied units within 15 meters in the next [6,8,10] seconds. (Cooldown: 25 seconds)
Talent icon
Talent icon
170611 170612 170613
Bloodline Suppression
[15,20,25]% chance when attacked to inflict Dread on the attacker for 10 seconds. During this time, the enemy's Single-hit DMG cannot exceed 300. Effect reduced against Bosses. (CD: [45,35,25]s)
Talent icon
Talent icon
170621 170622 170623
Swiftness Resonance - Attack
Hitting the target has a [10,15,20]% chance to boost the user's lower stat between Movement Speed and Attack Speed by 50% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170631 170632 170633
Swiftness Resonance - Defense
When defending against enemy attacks, a [15,20,25]% chance to boost the character's lower stat between Movement Speed and Attack Speed by 50% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170641 170642 170643
Resurgence
Enters a 10-second Rampage state upon full HP recovery or reviving from near-death: +20% Attack Speed and Movement SPD, 20% chance to convert 25% of DMG dealt into HP Recovery, and becomes immune to most Slow effects. (CD: [60,45,30] seconds)
Talent icon
Talent icon
170651 170652 170653
Reverse-Dodge Defense
When defending against enemy attacks, a [5,10,15]% chance to disorient the attacker with Reverse-Dodge, reversing their dodge direction for 5 seconds. (Cooldown: 20 seconds)
Talent icon
Talent icon
170661 170662 170663
Reverse-Dodge Reflect
When reflecting an enemy's attack, the character disorients the attacker with Reverse-Dodge, reversing their dodge direction for [6,8,10] seconds. (Cooldown: 25 seconds)
Talent icon
Talent icon
170671 170672 170673
Seed of Combustion
Attacking an Ignited enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Combustion] for 5 seconds: Dashing or Dodging will trigger a combustion, Igniting all targets within [2,4,6] meters.
Talent icon
Talent icon
170681 170682 170683
Seed of Vemon
Attacking a Poisoned enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Venom] for 5 seconds: Dashing or Dodging will trigger a toxic explosion, Poisoning all targets within [2,4,6] meters.
Talent icon
Talent icon
170691 170692 170693
Seed of Bloodboil
Attacking a Bleeding enemy with a weapon has a [5,10,15]% chance to inflict [Seed of Bloodboil] for 5 seconds: Dashing or Dodging will trigger a blood eruption, Bleeding all targets within [2,4,6] meters.
Talent icon
Talent icon
170701 170702 170703
Movement Speed Steal
[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 6% of the target's Movement Speed for 10 seconds. Stacks up to 5 times.
Talent icon
Talent icon
170711 170712 170713
Attack Speed Steal
[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 5% of the target's Attack Speed for 10 seconds. Stacks up to 5 times.
Talent icon
Talent icon
170721 170722 170723
Spiked Whip Damage Boost
Using a spiked whip grants greater power. Spiked whip weapons DMG +[3,6,9]%.
Talent icon
Talent icon
170731 170732 170733
Sleight of Hand
[15,20,25]% chance to not consume the item when firing an arrow or using a throwable.
Talent icon
Talent icon
170751 170752 170753
Multi-Throw
[10,15,20]% chance to throw several extras when using a throwable item.
Talent icon
Talent icon
170761 170762
Throw Dodge
Dodging automatically throws an equipped Throwing Axe, Knife, or Spear at an enemy within [10,15] meters.
Talent icon
Talent icon
170763 Dodging automatically throws an equipped Throwing Axe, Knife, or Spear at an enemy within 15 meters. Also inflicts a 5-second 50% [Slow] upon hit.
Talent icon
Talent icon
170771
Grapple-Throw
Hitting a target with a Throwing Axe, Knife, or Spear pulls them towards the character.
Talent icon
Talent icon
170772 Hitting a target with a Throwing Axe, Knife, or Spear pulls them to the character's side.
Talent icon
Talent icon
170773 Hitting a target with a Throwing Axe, Knife, or Spear pulls them to the character's side and prevents them from rolling for 5 seconds.
Talent icon
Talent icon
170781 170782 170783
Resonant Burst - Attack
Hitting an enemy has a [10,15,20]% chance to boost the lower stat between Crit Rate and Crit Resist by 30% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170791 170792 170793
Burst Alteration - Attack
Hitting an enemy has a [5,10,15]% chance to convert all current [Crit Resist] into [Crit Rate] at a 50% ratio for 12 seconds.(Cooldown: [60,45,30] seconds)
Talent icon
Talent icon
170801 170802 170803
Resonant Burst - Defense
When defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat between Crit Rate and Crit Resist by 30% of the higher stat's value for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
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170811 170812 170813
Burst Alteration - Defense
When defending against enemy attacks, a [10,15,20]% chance to convert 50% of the user's current Crit Rate into Crit Resist for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
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170821 170822 170823
Opportunistic Chain Strike
Upon successfully Dodging an enemy attack, gain 1 stack of "Chain Strike" for 3s: The next Backstab with a Weapon will deal extra hits based on the number of stacks. Max [2,3,4] stacks.
Talent icon
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170831 170832
Soulflame Sniping
[Hunter Exclusive] While charging a bow, HP continuously drains; arrows fired deal additional damage equal to [50,75]% of HP lost during charging (Damage cap: 100% of Max HP).
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170833 [Hunter Exclusive] While charging a bow, HP continuously drains; arrows deal additional damage equal to 100% of HP lost. Firing with perfect timing greatly boosts the effect (Damage cap: 100% of Max HP).
Talent icon
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170841 170842 170843
Intimidating Strike
[5,10,15]% chance on melee hit to inflict Dread for 6 seconds, during which, the target's single-hit damage capped at 300. Effect reduced against Bosses. (Cooldown: [25,20,15] seconds)
Talent icon
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170851 170852 170853
Prime Battle Spirit
When at full HP and Resilience, hitting an enemy grants a [4,6,8]-sec [Offense is the Best Defense]: The user's attacks cannot be reflected, and can reflect enemy attacks with any weapon. (Cooldown: 25 seconds)
Talent icon
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170861 170862 170863
Swiftness Alteration - Attack
Hitting an enemy has a [5,10,15]% chance to convert 25% of the user's current [Movement Speed] into [Attack Speed] for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
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170871 170872 170873
Swiftness Alteration - Defense
When defending against enemy attacks, a [10,15,20]% chance to convert 25% of the user's current [Attack Speed] into [Movement Speed] for 12 seconds. (Cooldown: [60,45,30] seconds)
Talent icon
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171001 171002
Skillful Hand
[Wildwolf Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra stat when crafting a weapon.
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171003 [Wildwolf Exclusive] As a craftsman, the character has a 10% chance to add up to 2 extra stats when crafting a weapon.
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171011 171012
Masterwork Armor
[Savagehorn Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra stat when crafting gear.
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171013 [Savagehorn Exclusive] As a craftsman, the character has a 10% chance to add up to 2 extra stats when crafting armor.
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171021
Armorer's Focus
[Craftsman Exclusive] Exceptionally focused when crafting armor, chance to produce high-quality items +5%.
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171022 [Craftsman Exclusive] Exceptionally focused when crafting gear, chance to produce high-quality items +7.5%.
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171023 [Craftsman Exclusive] Exceptionally focused when crafting armor, chance to produce high-quality items +10%.
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171031 171032 171033
Weaponsmith's Focus
[Craftsman Exclusive] Exceptionally focused while forging weapons, chance to produce high-quality items +[5,7.5,10]%.
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171041 171042
Weapon Maintenance
[Wildwolf Exclusive] As a craftsman, the character reduces durability cost by [20,35]% when repairing weapons.
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171043 [Wildwolf Exclusive] As a craftsman, the character reduces durability loss by 50% when repairing weapons.
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171051 171052
Armor Maintenance
[Savagehorn Exclusive] As a craftsman, the character reduces durability cost by [20,35]% when repairing armor.
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171053 [Savagehorn Exclusive] As a craftsman, the character reduces durability loss by 50% when repairing armor.
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171061 171062
Tool Maintenance
[Craftsman Exclusive] Durability cost of repairer tools is reduced by [20,35]%.
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171063 [Craftsman Exclusive] Durability loss of repairer tools is reduced by 50%.
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Source: Personality

IDs Title Description Icon
Level 1 Level 2 Level 3
300011 300012 300013
Personality: Gentle
Has a gentle nature and is pretty normal in both life and combat. It's unlikely he'll do anything peculiar.
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300021 300022 300023
Personality: Cautious
Has a cautious nature and is pretty proper in both life and combat. It's unlikely this person will do anything peculiar.
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300031 300032 300033
Personality: Aggressive
Boasts a radical personality that is contagious; strong and determined in both life and combat, and courageously moves forward without giving up.
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300041 300042 300043
Personality: Manic
Prone to both mania and rage; lives a brash life and fights with reckless abandon; has huge destructive power.
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300051 300052 300053
Personality: Lazy
Lazy with no interest in progress. Feebly sits and waits for work in both life and combat. Simultaneously, is not easily influenced by others.
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300061 300062 300063
Personality: Coward
When you're all panicky or too scared to stand up for yourself, things can go downhill real quick in both life and combat.
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Source: Tribe

IDs Title Description Icon
Level 1 Level 2 Level 3
100113
Tribe - Survivor
As a survivor of the tribe wars, you'll need strength to survive in this land. Max Load +20%.
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400011 400012 400013
Tribe - Power of Erosion
As people from Claw Tribe, DMG to Flint Tribe, Fang Tribe, Outcast, and Plunderers enemies +[2,5,8]%.
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400021 400022 400023
Tribe - Wild Power
As people from Claw Tribe, Crit DMG +[6,8,10]% permanently.
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400031 400032 400033
Tribe - Power of Crit
As people from Claw Tribe, Crit Rate +[2,5,8]% permanently.
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410011 410012 410013
Tribe - Power of Defense
As people from Flint Tribe, DEF +[3,6,9]% permanently.
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410021 410022 410023
Tribe - Power of Tenacity
As people from Flint Tribe, Max Resilience +[15,20,25] permanently.
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410031 410032 410033
Tribe - Power of Crit Resist
As people from Flint Tribe, Crit Resist +[3,6,9]% permanently.
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420011 420012 420013
Tribe - Poison Resist
As people from Fang Tribe, Poison Resist +[20,25,30] permanently.
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420021 420022 420023
Tribe - Poison Immunity
As people from Fang Tribe, Poison DMG taken -[15,20,25]% permanently.
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Talent icon
420031 420032 420033
Tribe - Crit DMG & Cold Resist
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit DMG +[6,8,10]%.
Talent icon
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420041 420042 420043
Tribe - Crit & Cold Resist
The Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Crit +[2,5,8]%.
Talent icon
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420051 420052 420053
Tribe - Resilience & Cold Resist
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Max Resilience +[15,20,25].
Talent icon
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420061 420062 420063
Tribe - DEF & Cold Resist
The Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], DEF +[3,6,9]%.
Talent icon
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420071 420072 420073
Tribe - Poison & Cold Resist
The Fang Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +[5,10,15], Poison Resist +[5,10,15].
Talent icon
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420081 420082 420083
Tribe - Poison DMG Immunity & Cold Resist
The Fang Tribe lives in the Snow Mountain and has developed natural resistance; Cold Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
Talent icon
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420091 420092 420093
Tribe - Crit DMG & Radiation Resist
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit DMG +[6,8,10]%.
Talent icon
Talent icon
420101 420102 420103
Tribe - Crit & Radiation Resist
The Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Crit +[2,5,8]%.
Talent icon
Talent icon
420111 420112 420113
Tribe - Resilience & Radiation Resist
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Max Resilience +[15,20,25].
Talent icon
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420121 420122 420123
Tribe - DEF & Radiation Resist
The Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], DEF +[3,6,9]%.
Talent icon
Talent icon
420131 420132 420133
Tribe - Poison & Radiation Resist
The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison Resist +[5,10,15].
Talent icon
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420141 420142 420143 The Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
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Talent icon
420151 420152 420153
Tribe - Crit DMG & Heat Resist
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit DMG +[6,8,10]%.
Talent icon
Talent icon
420161 420162 420163
Tribe - Crit DMG & Scorching Heat Resist
The Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Crit +[2,5,8]%.
Talent icon
Talent icon
420171 420172 420173
Tribe - Resilience & Scorching Heat Resist
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Max Resilience +[15,20,25].
Talent icon
Talent icon
420181 420182 420183
Tribe - DEF & Scorching Heat Resist
The Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], DEF +[3,6,9]%.
Talent icon
Talent icon
420191 420192 420193
Tribe - Poison & Scorching Heat Resist
The Fang Tribe living in the Volcano has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison Resist +[5,10,15].
Talent icon
Talent icon
420201 420202 420203
Tribe - Poison DMG Immunity & Scorching Heat Resist
The Fang Tribe lives in the Volcano and has developed natural resistance; Scorching Heat Resist +[5,10,15], Poison DMG taken -[15,20,25]%.
Talent icon
Talent icon
420401 420402 420403
Outcast - Cold Resist
Folks living in the Snow Mountain are getting used to the cold. Cold Resist +[5,10,15].
Talent icon
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420411 420412 420413
Outcast - Radiation Resist
Folks living in the Wasteland are getting used to the radiation. Radiation Resist +[5,10,15].
Talent icon
Talent icon
420421 420422 420423
Outcast - Scorching Heat Resist
Folks living in the Volcano are getting used to the scorching heat. Scorching Heat Resist +[5,10,15].
Talent icon
Talent icon
420501 420502 420503
Tribe - Breath of the Wildwolf
The people of the Wildwolf Tribe have extraordinary endurance. Stamina recovery is increased by [5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage.
Talent icon
Talent icon
420511 420512 420513
Tribe - Might of the Wildwolf
The people of the Wildwolf Tribe are ruthless. Damage +[4,6,8]% and attacks inflict [2,4,6] stacks of [Bleed].
Talent icon
Talent icon
420521 420522 420523
Tribe - Endurance & Heat Resist
Having long lived in the scorching lands, the Wildwolf people have developed natural resistance: [Heat Resist] +[5,10,15], Stamina Recovery +[5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage.
Talent icon
Talent icon
420531 420532 420533
Tribe - Increased Damage & Heat Resist
Having long lived in the scorching lands, the Wildwolf people have developed natural resistance: [Heat Resist] +[5,10,15], [Damage] +[4,6,8]%, and their attacks inflict [2,4,6] Bleed damage.
Talent icon
Talent icon
420541 420542 420543
Tribe - Endurance & Radiation Resist
Having long lived in the radiation wasteland, the Wildwolf people have developed natural resistance: [Radiation Resist] +[5,10,15], Stamina Recovery +[5,10,15]%, and their attacks inflict [2,4,6] Paralysis damage.
Talent icon
Talent icon
420551 420552 420553
Tribe - Increased Damage & Radiation Resist
Having long lived in the radiation wasteland, the Wildwolf people have developed natural resistance: [Radiation Resist] +[5,10,15], [Damage] +[4,6,8]%, and their attacks inflict [2,4,6] Bleed damage.
Talent icon
Talent icon
420601 420602 420603
Tribe - Breath of the Savagehorn
The people of the Savagehorn Tribe have an indomitable will. [Max Stamina] +[10,15,20], [RESIL-Down DEF] +[3,6,10]%.
Talent icon
Talent icon
420611 420612 420613
Tribe - Might of the Savagehorn
The people of the Savagehorn Tribe are steadfast and strong. [Damage Reduction] is increased by [4,6,8]%, and their attacks inflict [2,4,6] Coma damage.
Talent icon
Talent icon
420621 420622 420623
Tribe - Stamina & Heat Resist
Having long lived in the scorching lands, the Savagehorn people have developed natural resistance: [Heat Resist] +[5,10,15], [Max Stamina] +[10,15,20], and [RESIL-Down DEF] +[3,6,10]%.
Talent icon
Talent icon
420631 420632 420633
Tribe - DMG Immunity & Heat Resist
Having long lived in the scorching lands, the Savagehorn people have developed natural resistance: [Heat Resist] +[5,10,15], [Damage Reduction] +[4,6,8]%, and their attacks inflict [2,4,6] Coma damage.
Talent icon
Talent icon
420641 420642 420643
Tribe - Stamina & Radiation Resist
Having long lived in the radiation wasteland, the Savagehorn people have developed natural resistance: [Radiation Resist] +[5,10,15], [Max Stamina] +[10,15,20], and [RESIL-Down DEF] +[3,6,10]%.
Talent icon
Talent icon
420651 420652 420653
Tribe - DMG Immunity & Radiation Resist
Having long lived in the radiation wasteland, the Savagehorn people have developed natural resistance: [Radiation Resist] +[5,10,15], [Damage Reduction] +[4,6,8]%, and their attacks inflict [2,4,6] Coma damage.
Talent icon
Talent icon
420701 420702 420703
Outcast - Scorching Heat Resist
Having long lived in the scorching lands, outcasts have developed natural resistance: [Heat Resist] +[5,10,15].
Talent icon
Talent icon
420711 420712 420713
Outcast - Radiation Resist
Having long lived in the radiation wasteland, outcasts have developed natural resistance: [Radiation Resist] +[5,10,15].
Talent icon
Talent icon

Source: Origin

IDs Title Description Icon
Level 1 Level 2 Level 3
500011
Origin - Laborer
Born into a poor and inferior clan and makes a living through hard manual labor. Proficiency growth rate for logging, mining, planting, and harvesting +50%.
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500012 The clan is poor, and its people depend on manual labor for survival. As a result of the influences, the proficiency growth rate for logging, mining, planting, and harvesting +60%.
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500013 Mastered extensive and useful craftsmanship skills while doing heavy labor. Proficiency growth rate for logging, mining, planting, and harvesting +75%.
Talent icon
Talent icon
500021
Origin - Porter
There are many apprentices in the clan, and as a result of the influences, the proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +50%.
Talent icon
Talent icon
500022 Inherited many of the clan's craftsman skills and knowledge. Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +60%.
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Talent icon
500023 Demonstrates exceptional versatility and agility in various tasks Proficiency growth rate for learning weaving, potting, wood & stone, leatherworking, and kilning +75%.
Talent icon
Talent icon
500031
Origin - Craftsman
Born into a craftsman clan and skilled in crafting. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +50%.
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500032 Raised in a clan that has produced a lot of famous artisans. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +60%.
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Talent icon
500033 Showed an extraordinary manufacturing talent from a young age and was highly anticipated since then. The proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking +75%.
Talent icon
Talent icon
500041
Origin - Fighting
Born into a warrior clan and skilled in fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +50%.
Talent icon
Talent icon
500042 Raised in a clan that has produced many famous warriors who are good at melee fighting. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +60%.
Talent icon
Talent icon
500043 Raised in a clan that has produced many famous warriors. Proficiency growth rate for blade, dual-blade, hammer, great sword, and gauntlets +75%.
Talent icon
Talent icon
500051
Origin - Hunting
Born into a hunter clan and skilled in hunting. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +50%.
Talent icon
Talent icon
500052 Raised in a clan that has produced many famous hunters who are good at delivering killing blows. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +60%.
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Talent icon
500053 Raised in a clan that has produced numerous legendary hunters. Proficiency growth rate for bow, spear, blade, dual-blade, and gauntlets +75%.
Talent icon
Talent icon
500061
Origin - Guard
Raised in the company of a squad of clan guards, and as a result of their influences, the proficiency growth rate for great sword, blade, spear, shield, and bow +50%.
Talent icon
Talent icon
500062 Many of the clan's watchmen have taken you with them to hone your skills during the night. Proficiency growth rate for great sword, blade, spear, shield, and bow +60%.
Talent icon
Talent icon
500063 Once promoted to a high position as a temple guard for exceptional martial arts. Proficiency growth rate for great sword, blade, spear, shield, and bow +75%.
Talent icon
Talent icon
500071
出身·生存
亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度大幅度提升。
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500072 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度很大幅度提升。
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Talent icon
500073 亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度超大幅度提升。
Talent icon
Talent icon

Source: Title

IDs Title Description Icon
Level 1 Level 2 Level 3
600011
Weapon Master
Proficient in a variety of weapons, DMG dealt with any weapon +10%, Attack Speed +10%.
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Talent icon
600012
Hardbone
A true master of endurance. Immune to critical hits if the unit's Resilience is above 50% when attacked.
Talent icon
Talent icon
600013
Heartcaptor
The notorious executioner of the tribe. +12% Damage when attacking the Torso of the target.
Talent icon
Talent icon
600014
Nightwalker
Get used to the dark and become a part of it. When moving at night, Movement Speed +10%, Crit +5%.
Talent icon
Talent icon
600015
Axe Killer
The ancestral throwing axe skill has the power to render prey fragile. Hitting a target with the throwing axe increases its DMG taken by 10% for 10 seconds.
Talent icon
Talent icon
600016
Fly Cutter Assassin
Made a name by taking down a tribal leader with a fly cutter from several meters away, leaving him bleeding out. When hitting the target, inflicts a bleeding effect that drains HP equal to 20% of self ATK per second, lasting 10s, and stackable.
Talent icon
Talent icon
600017
Lung Piercer
Throws off the prey's breathing rhythm. Hitting a target with the lance reduces its Stamina Recovery by 80% for 10 seconds.
Talent icon
Talent icon
600018
Archery Master
The prey's destiny is sealed as the arrow leaves the bowstring. Using a bow grants a 20% chance to designate any hit part as a weak spot, and reduces the target's Movement Speed by 50% for 6 seconds.
Talent icon
Talent icon
600021
Expert Craftsman
Skilled in crafting, the proficiency growth rate for cooking and crafting +50%.
Talent icon
Talent icon
600022
Skilled Hand
Skilled in crafting, the proficiency growth rate for weapon crafting, armor crafting, and alchemy +50%.
Talent icon
Talent icon
600031
Butcher In Woods
Animal killer; Damage dealt to non-human creatures +10%.
Talent icon
Talent icon
600041
Death Bringer
Gets a rush from attacking near-death enemies or enemies below 30% of Max HP, gaining a 25% chance to increase ATK and Movement Speed by 20%, and Attack Speed by 10% for 8 seconds. (CD: 30s)
Talent icon
Talent icon
600052
Chest Breaker
Able to quickly open any box, no matter how intricate it is. The speed of opening boxes +80%.
Talent icon
Talent icon
600053
The Chosen
There are always a few lucky folks in every village, and I'm one of them! Chance of dropping rare items +20%.
Talent icon
Talent icon
600055
Mad Worker
Tireless as a machine and make people worry about the mental health. Max Morale +100%.
Talent icon
Talent icon
600057
The Unburned
Because of their strange skin, tribesmen see them as alien. They are not affected by burn or ignition effects.
Talent icon
Talent icon
600059
Blood Drinker
Blood nourishment. 40% of Bleeding DMG dealt to melee targets is converted into healing. If the unit is currently Bleeding, this effect is increased to 80%.
Talent icon
Talent icon
600060
The Dauntless
Sacrifices Dodge ability for Immunity to Hitstun.
Talent icon
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600061
Skilled Work Expert
Attentive to details. Proficiency growth rate for weaving, potting, and leatherworking +50%.
Talent icon
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600062
Manual Labor Expert
Good at heavy works. Proficiency growth rate for wood planing, stone cutting, and kilning +50%
Talent icon
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600063
Fate-Choker
Suppress enemies with an invisible hand clamping their throat. Taking damage from melee attackers reduces their talent skill activation chance by 5% for 12 seconds. Stacks up to 5 times.
Talent icon
Talent icon
600064
Bonebreaker
Greatsword Mastery: Release the button at the perfect moment during a Charged Heavy Strike to unleash an even more devastating slash.
Talent icon
Talent icon
600068
Oppressor
Hitting an enemy has a 15% chance to inflict a 15-sec Dread on them: the target's single-hit damage capped at 300. Cap scales with the [Tribal Status] of both parties. (CD: 30s)
Talent icon
Talent icon
600071
Born Laborer
Destined to be a hardworking laborer, with a 50% increase in proficiency growth rate for logging, mining.
Talent icon
Talent icon
600072
Farming Expert
Experienced in farming. The crops the character plants grow 20% faster.
Talent icon
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600073
Expert Slaughter
The best slaughter in the village; output from slaughtering animals increases by 20%.
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Source: Experience

IDs Title Description Icon
Level 1 Level 2 Level 3
700011 700012 700013
Experience - Battle-tested
Has a lot of combat experience and skills. DMG taken -[40,50,60]% when fighting as a companion.
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Source: Preferences

IDs Title Description Icon
Level 1 Level 2 Level 3
800011 800012
Likes staple food
Feels content and gains [20,40] Mood when consuming food that provides satiety. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800013
Love staple food
Feels satisfaction and gains 60 Mood when consuming staple food. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
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800021 800022
Likes meat
Likes meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
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800023
Love meat
A meat enthusiast who is satisfied when consuming meat and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
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800031 800032
Likes sauced meat
Likes sauced meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
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800033
Love sauced meat
Passionate about sauced meat and gains 60 Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
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800041 800042
Likes tomatoes
Likes tomatoes and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
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800043
Love tomatoes
A tomato enthusiast who gains 60 Mood when consuming tomatoes. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation)
Talent icon
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800051 800052
Likes fruits & vegetables
Likes fruits & vegetables and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800053
Love fruits & vegetables
A fruits & vegetables enthusiast who gains 60 Mood when consuming fruits or vegetables. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800061 800062
Likes tobacco
Likes the scent of tobacco and gains [20,40] Mood when smoking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800063
Love tobacco
A tobacco enthusiast who gains 60 Mood when smoking tobacco. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (In the duration, enters a state of elation)
Talent icon
Talent icon
800071 800072
Likes drinking
Likes alcohol and gains [20,40] Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800073
Love drinking
Passionate about alcohol and gains 60 Mood when drinking. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800081 800082
Likes sunny days
Likes sunlight and gains [20,40] Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800083
Love Sunny Days
Likes sunlight and gains 60 Mood in sunny days. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125% (During this time, it can lead to a state of elation).
Talent icon
Talent icon
800091 800092
Likes rain
Loves rain in particular and gains [20,40] Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800093
Love Rain
Loves rain in particular and gains 60 Mood when it rains. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800101 800102
Likes snow
Loves winter in particular and gains [20,40] Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800103
Love Snow
Loves winter in particular and gains 60 Mood when it snows. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800111 800112
Likes dancing
Seems to forget about troubles and gains [20,40] Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800113
Love dancing
Finds real freedom when dancing to the rhythm, and gains 60 Mood when dancing. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800301 800302
Likes Baths
Likes baths and gains [20,40] Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%, which can lead to a state of elation.
Talent icon
Talent icon
800303
Love baths
Likes baths and gains 60 Mood when having a bath. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800411 800412
Likes leather gear
Likes the texture of leather and gains [20,40] Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800413
Love leather gear
A leather enthusiast who gains 60 Mood when equipped with leather gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800421 800422
Likes bone weapons
Likes bone weapons and gains [20,40] Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800423
Love bone weapons
A bone weapon enthusiast who gains 60 Mood when equipped with bone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800431 800432
Likes cloth wears
Likes the texture of cloth and gains [20,40] Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800433
Love cloth gear
A cloth enthusiast. Gains 60 Mood when equipped with cloth gear. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800441 800442
Likes stone weapons
Likes stone weapons and gains [20,40] Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800443
Love stone weapons
A stone weapon enthusiast who gains 60 Mood when equipped with stone weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800451 800452
Likes bronze armor
Likes the safety of bronze armor and gains [20,40] Mood when wearing it. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800453
Love bronze armor
Passionate about bronze armor and gains 60 Mood when equipped with it. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800461 800462
Likes bronze weapons
Likes bronze weapons and gains [20,40] Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800463
Love bronze weapons
A bronze weapon enthusiast who gains 60 Mood when equipped with bronze weapons. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800511 800512
Likes to lie down
Sleep is particularly important. When resting, feels a sense of well-being and gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800513
Love lying down
Likes sleeping and gains 60 Mood when resting. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800521 800522
Likes living in herds
Likes living in crowded places and gains [20,40] Mood with over 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800523
Love communal living
Passionate about communal living and gains 60 Mood when there are more than 10 people in the tribe. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800531 800532
Likes outstanding leaders
When the leader is of purple or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800533
Love outstanding leaders
When the leader is of purple or higher quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800541 800542
Likes alpaca and llama
Loves being around alpacas or llamas. Gains [20,40] Mood periodically when there's an alpaca or llama nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800543
Loves alpaca and llama
Loves being around alpacas or llamas. Gains 60 Mood periodically when there's an alpaca or llama nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (Leads to a state of elation.)
Talent icon
Talent icon
800551 800552
Likes to be by water
Likes to be by water and gains [20,40] Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800553
Love to be by water
With a unique reliance on water bodies, gains 60 Mood when living near a water body. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800561 800562
Likes mild cold
A special physiological response to mild cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800563
Love mild cold
Due to a special preference, gains 60 Mood when feeling the mild cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800571 800572
Likes mild heat
A special physiological response to mild heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800573
Love mild heat
Due to a special preference, gains 60 Mood when feeling the mild heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800581 800582
Likes comfortable temperatures
Gains [20,40] Mood when enjoying pleasant weather. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800583
Love comfortable temperatures
Passionate about comfortable temperatures. When in such environments, mood increases by 60. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800591 800592
Likes the cold
A special physiological response to cold that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800593
Love the cold
Due to a special preference, gains 60 Mood when feeling the cold. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800601 800602
Likes scorching heat
A special physiological response to scorching heat that gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800603
Love scorching heat
Due to a special preference, gains 60 Mood when feeling the scorching heat. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800611 800612
Likes legendary leaders
When the leader is of red or higher quality, the barbarian gains [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]% and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800613
Love legendary leaders
When the leader is of red quality, the barbarian gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70% Mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800621 800622
Likes panther
Feels elated when there's a panther nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800623
Passionate about panther
Loves panthers in particular and gains 60 Mood at a fixed interval when there's a panther nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800631 800632
Likes parrot
Feels elated when there's a parrot nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800633
Passionate about parrot
Gets captivated by the alluring parrots, and gains 60 Mood at a fixed interval when there's a parrot nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800641 800642
Likes monkey
Gains [20,40] Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800643
Passionate about monkey
Always amused by funny monkeys, and gains 60 Mood at a fixed interval when there's a monkey nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800651 800652
Likes ostrich
Feels elated when there's an ostrich nearby and gains [20,40] Mood at a fixed interval. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800653
Passionate about ostrich
Loves ostrich in particular and gains 60 Mood at a fixed interval when there's an ostrich nearby. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800661 800662
Likes defecation
Likes defecating and gains [20,40] Mood when doing so. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
800663
Loves defecation
Due to a special preference, feels satisfied and gains 60 Mood when defecating. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800671
Unusual liking
How come it's liked this way? Being covered in feces adds to the excitement; gains 20 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 30%, and mood-improvement effects increase by 75%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
800672
Yummy!
Yeah, this flavor is the one - insanely stimulating and totally addictive. Being covered in feces adds to the excitement; gains 40 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 50%, and mood-improvement effects increase by 100%.
Talent icon
Talent icon
800673
Terrifying Hobbies
The taste is hard to talk about, yet irresistible. Being covered in feces adds to the excitement; gains 60 Mood when consuming it, and for the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, it can lead to a state of elation.)
Talent icon
Talent icon
801001 801002
Likes whipping others
Likes whipping others. Reaches full effect after [3,2] whippings and gains [20,40] Mood. For the next 15 minutes, the rate of Mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
801003
Loves whipping others
Likes whipping others. Reaches full effect after 1 whipping and gains 60 Mood. For the next 15 minutes, the rate of Mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, this can lead to a state of elation.)
Talent icon
Talent icon
801011 801012
Likes being whipped
Has a special physiological response to being whipped. Reaches full effect after [3,2] whippings and gives [20,40] Mood. For the next 15 minutes, the rate of mood decline decreases by [30,50]%, and mood-improvement effects increase by [75,100]%.
Talent icon
Talent icon
801013
Loves being whipping
Has a special physiological response to being whipped. Reaches full effect after 1 whipping and gains 60 Mood. For the next 15 minutes, the rate of mood decline decreases by 70%, and mood-improvement effects increase by 125%. (During this time, this can lead to a state of elation.)
Talent icon
Talent icon
801041
Likes boar
Feels joyful when a boar is nearby, gaining 20 Mood at fixed intervals, with a 30% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 75%.
Talent icon
Talent icon
801042 Feeling joyful when a boar is nearby, gaining 40 Mood at fixed intervals, with the Mood decline rate reduced by 50% for the next 15 minutes, and mood-improvement effects increased by 100%.
Talent icon
Talent icon
801043
Loves Boar
Feels joyful when a boar is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801051 801052
Likes camel
Feels joyful when a camel is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduced rate of Mood decline for the next 15 minutes, and mood-improvement effects enhanced by [75,100]%.
Talent icon
Talent icon
801053
Loves camel
Feels joyful when a camel is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801061 801062
Likes donkey
Feels joyful when a donkey is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801063
Loves donkey
Feels joyful when a donkey is nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801071 801072
Likes Rhino
Feels joyful when a rhino is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduced rate of Mood decline for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801073
Loves Rhino
Feels joyful when a rhino is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801081 801082
Likes hippopotamus
Feels joyful when hippos are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801083
Loves hippopotamus
Feels joyful when a hippo is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801091 801092
Likes flamingo
Feels joyful when a flamingo is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801093
Loves flamingo
Feels joyful when a flamingo is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801101 801102
Likes longhorn
Feels joyful when a longhorn is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801103
Loves longhorn
Feels joyful when a longhorn is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801111 801112
Likes armadillo lizard
Feeling joyful when an armadillo lizard is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801113
Loves armadillo lizard
Feels joyful when an armadillo lizard is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801121 801122
Likes piranhas
Feels joyful when piranhas are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801123
Loves piranhas
Feeling joyful when piranhas are nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801131 801132
Likes chicken
Feels joyful when chickens are nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801133
Loves chicken
Feels joyful when chickens are nearby, gaining 60 Mood at fixed intervals, and for the next 15 minutes, the rate of Mood decline decreases by 70%, with mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801141 801142
Likes tortoise
Feels joyful when a tortoise is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801143
Loves tortoise
Feels joyful when a tortoise is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801151 801152
Likes giant elephant
Feels joyful when a giant elephant is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801153
Loves giant elephant
Feels joyful when a giant elephant is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon
801161 801162
Likes animals
Feels joyful when any animal is nearby, gaining [20,40] Mood at fixed intervals, with a [30,50]% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by [75,100]%.
Talent icon
Talent icon
801163
Loves animals
Feels joyful when any animal is nearby, gaining 60 Mood at fixed intervals, with a 70% reduction in Mood decline rate for the next 15 minutes, and mood-improvement effects increased by 125%. (During this time, Mood can reach the Elated state.)
Talent icon
Talent icon

Negative Talents

The following tables list talents that have a generally negative effect on the character.

Source: Normal

IDs Title Description Icon
Level 1 Level 2 Level 3
200011 200012 200013
Slow Pace
Slow paced, Movement Speed -[5,10,15]%.
Talent icon
Talent icon
200021 200022 200023
Weak Attack
Launches a weak attack, Attack Speed -[5,10,15]%.
Talent icon
Talent icon
200031 200032 200033
Attack Weakening
Can't even catch a pig with any success. ATK -[3,6,9]%.
Talent icon
Talent icon
200041 200042 200043
Weakened DEF
Dropped guard, reducing DEF by [3,6,9]%.
Talent icon
Talent icon
200051 200052 200053
Injury Worsening
Has a weak body that is more susceptible to injury, DMG taken +[3,6,9]%.
Talent icon
Talent icon
200061 200062 200063
Poor Health
Looks weaker than most people, Max HP -[3,6,9]%.
Talent icon
Talent icon
200071 200072 200073
Heavy Footsteps
Takes heavy steps, increasing the volume footfall noise by [40,70,100]%.
Talent icon
Talent icon
200081 200082 200083
World-shaking
Able to detect the sounds of approaching objects before they are seen. The volume of all sounds is amplified by [40,70,100]%.
Talent icon
Talent icon
200091 200092 200093
Suspicious Behavior
Acts in a high-profile manner, Vigilance +[20,40,60]% when spotted by enemies.
Talent icon
Talent icon
200101 200102 200103
Slow-witted
When self-awareness dominates the body, the likelihood of the body taking self-protective reactions to danger is reduced by [10,15,20]%.
Talent icon
Talent icon
210011 210012 210013
No Load Wanted
Carries weight without any skill. Max Load -[20,40,60]%.
Talent icon
Talent icon
210021 210022 210023
Prone to Hunger
Small appetite, can only eat a little food. Max Satiety -[20,30,40]%.
Talent icon
Talent icon
210031 210032 210033
Prone to Thirst
Small appetite, can only drink a little water. Max Hydration -[20,30,40]%.
Talent icon
Talent icon
210041 210042 210043
Short Sight
Bad vision, view distance -[3,5,10] meters.
Talent icon
Talent icon
210051 210052 210053
Poor Hearing
Poor hearing. Not sensitive to sounds. Can only hear sounds [5,10,15] decibels louder than the average person.
Talent icon
Talent icon
220011 220012 220013
Thick Blood
Poor self-healing ability. Natural HP Recovery -[30,50,70]%.
Talent icon
Talent icon
220021 220022 220023
Stamina Depleted
A slacker. Stamina Recovery -[20,30,50]%.
Talent icon
Talent icon
220031 220032 220033
Rapid Absorption (Food)
A voracious eater with a fast metabolism, Satiety Consumption +[10,30,50]%.
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220041 220042 220043
Rapid Absorption (Water)
Drinks a lot water and excrete quickly. Water consumption +[10,30,50]%.
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220051 220052 220053
Slow Growth
Can barely learn anything new from previous experiences. Growth EXP gained -[20,40,60]%.
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230011 230012 230013
Single Blade DMG Reduction
Using a single-handed blade produces less threat. Single-blade DMG -[10,15,20]%.
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230021 230022 230023
Spear DMG Reduction
Using a spear produces less threat. Spear DMG -[10,15,20]%.
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230031 230032 230033
Bow DMG Reduction
Using a bow produces less threat. Bow DMG -[10,15,20]%.
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230041 230042 230043
Hammer DMG Reduction
Using hammers produces less threat. Hammer DMG -[10,15,20]%.
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230051 230052 230053
Gauntlets DMG Reduction
Using a pair of gauntlets produces less threat. Gauntlets DMG -[10,15,20]%.
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230061 230062 230063
Giant Sword DMG Reduction
Using a giant sword produces less threat. Giant Sword DMG -[10,15,20]%.
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230071 230072 230073
Dual-blade DMG Reduction
Using a dual-blade produces less threat. Dual-blade DMG -[10,15,20]%.
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230081 230082 230083
Soft Leather - Weak Pierce
Not very sturdy against Pierce attacks. The DMG taken from piercing-type attacks increases by [15,20,25]%.
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230091 230092 230093
Soft Leather - Weak Slash
Not very sturdy against slash attacks. The DMG taken from slash-type attacks increases by [15,20,25]%.
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230101 230102 230103
Soft Leather - Weak Blunt Strike
Not very sturdy against blunt attacks. The DMG taken from blunt-type attacks increases by [15,20,25]%.
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250041 250042 250043
Clumsy
Has techniques that are too rough, resulting in a [10,20,30]% increase in Stamina cost for actions that require Stamina.
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250051 250052 250053
Poor in Melee Combat
Weak in melee fight, reducing damage dealt to enemies within 5 meters by [5,10,15]%.
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250061 250062 250063
Poor in Remote Attack
Weak in ranged attack, reducing damage dealt to enemies 20 meters away by [5,10,15]%.
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250071 250072 250073
Born with Bad Luck
The God of Misfortune casts its shadow, reducing the trigger chance of all talents by [10,15,20]%.
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250081 250082 250083
Clumsy Footsteps
Mastered some poor movement skills of bows. Movement Speed -[30,50,80]% when aiming with bows.
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250091 250092 250093
Slow Shooting
Mastered some poor shooting skills of bows. Charge time of bows +[30,50,80]%.
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250101 250102 250103
Slow Reload
It's just so hard to learn. Crossbow Tower, and Ballista Reload Time +[20,35,50]%
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260011 260012 260013
Add Insult to Injury
Anemia can be life-threatening. When HP falls below 30%, loses an additional [10,15,20]% HP within 10 seconds. (CD: 50s)
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260031 260032 260033
Flame Fear
When the body is ignited, amplifies the Burn effects and the unit deals [20,25,30]% less damage.
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260041 260042 260043
Flame of Friendship
Ignite your body and soul with your friends! When you catch fire, spread the flames to nearby allies within [1,2,3]m.
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260421 260422 260423
Slow Bandaging
The forever laughingstock at the Tribe's bandaging competition. Bandage Time +[30,40,50]%.
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260991
Devious Heart
Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away 1 Tribesman with low Recognition.
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260992 260993 Adepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying the tribe, they may take away [2,3] Tribesmen with low Recognition.
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Source: Origin

IDs Title Description Icon
Level 1 Level 2 Level 3
510011
Origin - Work Warm-up
Brought up in a clan that values craftsmanship more than hard labor. Proficiency growth rate for logging, mining, planting, and harvesting -25%.
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510012 Raised in a clan that rarely produces laborers. With its influences. Proficiency growth rate for logging, mining, planting, and harvesting -35%.
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510013 Born into a wealthy clan and despised hard manual labor from a young age. Proficiency growth rate for logging, mining, planting, and harvesting -50%.
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510021
Origin - Chore Warm-up
An individual with a strong sense of independence, prefers to stand out and not go with the flow. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -25%.
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510022 Raised among a clan of terrible handymen. Proficiency growth rate for learning weaving, wood planing, stone cutting, leatherworking, potting, and kilning -35%.
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510023 Strong aversion to repetitive and tedious chores, with a 50% reduction in proficiency growth rate for weaving, wood planing, stone cutting, leatherworking, potting, and kilning.
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510031
Origin - Manual Warm-up
Lacks the DNA for the craftsmanship of the clan. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -25%.
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510032 Brought up in a clan culture that values patience and precision. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -35%.
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510033 A brutish guy who is too rough for fine craft work. Proficiency growth rate for learning craftsmanship, alchemy, weapon crafting, armor crafting and cooking -50%.
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510041
Origin - Obsessed with Fighting
The constant oppression from the tribesmen led to a focus on fighting abilities and ignorance of other skills. Proficiency growth rate for spear, bow, and shield -25%.
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510042 Being a great warrior is hard. He'll have to sacrifice the development of other skills to get stronger. Proficiency growth rate for spear, bow, and shield -35%.
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510043 Misled by the seniors in the clan, focused on melee combat and ignored honing other skills. Proficiency growth rate for spear, bow, and shield -50%.
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510051
Origin - Obsessed with Hunting
Showed a talent as a hunter when young, resulting in a distinct growth path while other abilities are ignored. The proficiency growth rate for great sword, shield, and hammer decreases by 25%.
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510052 Accused of having poor hunting skills, this tribesman puts tremendous effort into improving hunting skills while ignoring the development of other skills. Proficiency growth rate for great sword, shield, and hammer -35%
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510053 A stubborn hunter obsessed with improving hunting abilities while neglecting the training of other skills. Proficiency growth rate for great sword, shield, and hammer -50%.
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510061
Origin - Obsessed with Guarding
Due to painful childhood experiences, prefers improving guard and defense abilities to other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -25%.
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510062 Blamed by other clan members for being terrible at defense. Proficiency growth rate for dual-blade, gauntlets, and hammer -35%.
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510063 Stubborn and obsessed with improving the protection abilities while neglecting the training of other skills. Proficiency growth rate for dual-blade, gauntlets, and hammer -50%.
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510071
出身·拙劣生存·I
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低25%。
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510072
出身·拙劣生存·II
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低35%。
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510073
出身·拙劣生存·III
在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低50%。
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Source: Title

IDs Title Description Icon
Level 1 Level 2 Level 3
600051
Famous Trash
Fragile mind is easy to break, Max Morale -50%.
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600054
Unlucky One
The legendary figure of misfortune in the neighborhood. Chance of dropping rare items -50%.
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600056
Born Revolt
Carries an unparalleled sense of self-importance, and never has recognition for others. The speed at which Recognition declines increases by 200%; when Recognition drops too low, defects the tribe with some assets; when Recognition falls below 400, reveals True Self, DMG dealt when attacking from the back of the enemy increases by 15%.
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600058
The Flammable
The greasy body seems as though it's been soaked in an oil tank. When ignited, the HP loss will be doubled.
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Source: Preferences

IDs Title Description Icon
Level 1 Level 2 Level 3
900011 900012
Aversion to staple food
Feels nauseous and loses [2,4] Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
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900013
Dislikes staple food
Feels nauseous and loses 6 Mood when consuming staple food. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
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900021 900022
Aversion to meat
Eating meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
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900023
Dislikes meat
Eating meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
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900031 900032
Aversion to sauced meat
Eating sauced meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
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900033
Dislikes sauced meat
Eating sauced meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
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900041 900042
Aversion to tomatoes
Eating tomatoes lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
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900043
Dislikes tomatoes
Eating tomatoes lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
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900051 900052
Aversion to fruits & vegetables
Eating fruits or vegetables lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improving effects decrease by [20,40]%.
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900053
Dislikes fruits & vegetables
Eating fruits or vegetables lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (In the duration, enters a state of melancholy)
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900061 900062
Aversion to tobacco
Feels aversion to tobacco and Mood drops by [2,4] when smoking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900063
Dislikes tobacco
Dislikes the scent of tobacco and Mood drops by 6 when smoking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900071 900072
Aversion to alcohol
Dislike of alcohol causes mood to drop by [2,4] when drinking. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%.
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900073
Dislikes alcohol
Extremely sensitive to the scent of alcohol, Mood drops by 6 when drinking. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900081 900082
Aversion to Sunny Days
Feels aversion to sunlight and Mood drops by [2,4] in sunny days. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900083
Dislikes sunny days
Feels aversion to sunlight and Mood drops by 6 in sunny days. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60% (In the duration, enters a state of melancholy).
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900091 900092
Aversion to Rain
Get irritated in rainy days and Mood drops by [2,4] when it rains. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900093
Dislikes rain
Get irritated in rainy days and Mood drops by 6 when it rains. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900101 900102
Aversion to Snow
Feels aversion to everything in snowy days and Mood drops by [2,4] when it snows. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900103
Dislikes snow
Feels aversion to everything in snowy days and Mood drops by 6 when it snows. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900111 900112
Aversion to dancing
Feels aversion to dancing due to uncoordinated limbs, and loses [2,4] Mood when dancing. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900113
Dislikes dancing
Hates dancing due to uncoordinated limbs, and loses 6 Mood when dancing. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900301 900302
Aversion to Baths
Feels aversion to baths and Mood drops by [2,4] when having a bath. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900303
Dislikes baths
Dislikes the feeling of being soaked by water and loses 6 Mood when having a bath. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900411 900412
Aversion to leather gear
Loses [2,4] Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900413
Dislikes leather gear
Loses 6 Mood when equipped with leather gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900421 900422
Aversion to bone weapons
Loses [2,4] Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900423
Dislikes bone weapons
Loses 6 Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900431 900432
Aversion to cloth gear
Feels aversion to low-quality costumes and Mood drops by [2,4] when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900433
Dislikes cloth gear
Dislikes low-quality costumes and Mood drops by 6 when equipped with cloth gear. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900441 900442
Aversion to stone weapons
Dislikes poorly made weapons. Mood drops by [2,4] when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and Mood gain decreases by [20,40]%.
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900443
Dislikes stone weapons
Dislikes poorly made weapons. Mood drops by 6 when equipped with stone weapons. For the next 5 minutes, the rate of mood decline increases by 100% and Mood gain decreases by 60%. (In the duration, enters a state of melancholy)
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900451 900452
Aversion to bronze armor
Loses [2,4] Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900453
Dislikes bronze armor
Loses 6 Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900461 900462
Aversion to bronze weapons
Loses [2,4] Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900463
Dislikes bronze weapons
Loses 6 Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900511 900512
Aversion to waking up
Feels down when waking up and loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900513
Dislikes waking up
Feels down when waking up and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900521 900522
Aversion to communal living
Hates being in a tribe with more than 10 people, and Mood drops by [2,4]. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900523
Dislikes communal living
Hates being in a crowded place, Mood drops by 6 when in a tribe with more than 10 members. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900531 900532
Aversion to Mediocre Leader
This barbarian feels aversion and loses [2,4] Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900533
Dislikes Mediocre Leader
This barbarian feels resentful and loses 6 Mood when led by a leader of Red or lower quality. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900541 900542
Aversion to alpaca and llama
Feels aversion to alpacas and llamas, and loses [2,4] Mood when there's an alpaca or llama nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900543
Extremely dislikes alpaca and llama
Finds everything about alpaca unbearable, and loses 6 Mood when there's an alpaca or llama nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (Enters a state of melancholy)
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900551 900552
Aversion to water bodies
When living by the water, loses [2,4] mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900553
Dislikes water bodies
When living by the water, loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900561 900562
Aversion to mild cold
When in a mild cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900563
Dislikes mild cold
With the sensitivity to temperature, Mood drops by 6 when in a mild cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900571 900572
Aversion to mild heat
When in a mild heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900573
Dislikes mild heat
With the sensitivity to temperature, Mood drops by 6 when in a mild heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900581 900582
Aversion to comfortable temperatures
When in a pleasant environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900583
Dislikes comfortable temperatures
With the sensitivity to temperature, Mood drops by 6 when in a pleasant environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900591 900592
Aversion to the cold
When in a cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900593
Dislikes the cold
With the sensitivity to temperature, Mood drops by 6 when in a cold environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900601 900602
Aversion to scorching heat
In a scorching heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900603
Dislikes scorching heat
With the sensitivity to temperature, Mood drops by 6 when in a scorching heat environment. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900621 900622
Aversion to panther
Gets terrified by panthers, and loses [2,4] Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900623
Dislikes panther
Holds fear deep inside and loses 6 Mood when there's a panther nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900631 900632
Aversion to parrot
Gets irritated by annoying parrots, and loses [2,4] Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900633
Dislikes parrot
Feels like choking the parrot to death when hearing its voice, and loses 6 Mood when there's a parrot nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900641 900642
Aversion to monkey
Gets annoyed by naughty monkeys, and loses [2,4] Mood when there's a monkey nearby. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900643
Dislikes monkey
Hates monkeys deeply and loses 6 Mood when living near them. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900651 900652
Aversion to ostrich
Feels aversion to ostrich and loses [2,4] Mood when living near them. For the next 5 minutes, the rate of mood decline increases by [50,75]% and mood-improvement effects decrease by [20,40]%.
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900653
Dislikes ostrich
Hates ostriches deeply and loses 6 Mood when there's an ostrich nearby. For the next 5 minutes, the rate of mood decline increases by 100% and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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900661 900662
Aversion to defecation
Feels painful and loses [2,4] Mood when defecating. For the next 5 minutes, the rate of mood decline increases by [50,75]%, and mood-improvement effects decrease by [20,40]%.
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900663 Feels very painful and loses 6 Mood when defecating. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improvement effects decrease by 60%. (In the duration, enters a state of melancholy)
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901041 901042
Aversion to boar
Feels aversion to boars and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901043
Dislikes boar
Feels nauseous near a boar and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901051 901052
Aversion to camel
Feels aversion to camels and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901053
Dislikes camel
Feels nauseous near a camel and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901061 901062
Aversion to donkey
Feels aversion to donkeys and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901063
Dislikes donkey
Feels nauseous near a donkey and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901071 901072
Aversion to Rhino
Feels aversion to rhinos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901073
Dislikes Rhino
Feels nauseous near a rhino and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901081 901082
Aversion to hippopotamus
Feels aversion to hippos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901083
Dislikes hippopotamus
Feels nauseous near a hippo and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901091 901092
Aversion to flamingo
Feels aversion to flamingos and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901093
Dislikes flamingo
Feels nauseous near flamingos and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901101 901102
Aversion to longhorn
Feels aversion to longhorns and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901103
Dislikes Longhorn
Feels nauseous near a longhorn and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901111 901112
Aversion to armadillo lizard
Feels aversion to armadillo lizards and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901113
Dislikes armadillo lizard
Feels nauseous near an armadillo lizard and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901121 901122
Aversion to piranhas
Feels aversion when near piranhas; Mood drops by [2,4], and for the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901123
Dislikes piranhas
Feels nauseous near piranhas and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901131 901132
Aversion to chicken
Feels aversion to chickens and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901133
Dislikes chicken
Feels nauseous near chickens and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901141 901142
Aversion to tortoise
Feels aversion to tortoises and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901143
Dislikes tortoise
Feels nauseous near a tortoise and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901151 901152
Aversion to giant elephant
Feels aversion to giant elephants and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901153
Dislikes giant elephant
Feels nauseous near a giant elephant and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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901161 901162
Aversion to animals
Feels aversion to any animal and Mood drops by [2,4] when near them. For the next 5 minutes, the rate of mood decline increases by [50,75]%, while mood-improvement effects decrease by [20,40]%.
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901163
Dislikes animals
Feels nauseous near any animal and loses 6 Mood. For the next 5 minutes, the rate of mood decline increases by 100%, and mood-improving effects decrease by 60%. (During this time, Mood can reach Melancholy state.)
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