Soulmask Gameplay Settings

This page lists all available gameplay settings. For information on how to adjust these settings, see the Gameplay Settings Guide.

Definitions

  • Clan: A single player and their tamed human NPCs. Every player has their own clan.
  • Tribe: A group of clans. A player may create or join a tribe, or may play without one.
  • Tribesman or clanmate: A human NPC that has been tamed by a player.

Settings marked as not visible in game (❌) can only be edited by modifying the settings file. See the Gameplay Settings Guide for information about locating and modifying your settings file.

Note: There are 3 groups of settings, numbered 0, 1 and 2. All of these groups have the same settings, but sometimes variations in ranges and values. Different people's servers and games seem to use different groups, and it is not currently known why or what the groups mean. In cases where values differ between groups, the values in the table list the groups individually as [0], [1], and [2].

NOTE: Descriptions are handwritten based on testing performed by myself and other members of the community. All other data is mined directly from game assets.

General

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Barbarian Taming Speed Multiplier
AddRenKeDuRatio
Multiplies the rate at which captured humans gain recognition while being tamed. Higher values = faster speed
The greater the value, the faster Recognition increases.
[0] 0.1-10
[1] 0.1-1000
[2] 0.1-10
1 10 2 1 1 1
Proportion of daytime
GameWorldDayTimePortion
The speed at which the time of day advances during the day (6:00-18:00) vs at night. At 0.5, the clock speed is the same. Higher values = slower day time and faster night time.
Proportion of daytime
0-1 [0] 0.7
[1] 0.8
[2] 0.7
0.9 0.8 0.7 0.6 0.5
Time Flow Multiplier
GameWorldTimePower
The number of hours that pass in game per real life hour. Higher values = shorter day cycles.
Time Flow Multiplier
[0] 1-48
[1] 1-288
[2] 1-48
24 24 24 24 24 24
Character Remodel Time Multiplier
ChongsuRatio
Multiplier on the cooldown time after reviving a fallen tribesman. Higher values = longer cooldown time
The greater the value, the faster the remodeling
[0] 0.1-10
[1] 0.1-100
[2] 0.1-10
1 10 2 1 0.8 0.5
Hibernation Countdown
XiuMianDistance
The distance around all connected players beyond which AI controlled entities will stop processing and freeze in place. Distance is measured in centimeters. Should always be higher than Awakening Distance to prevent bugs.
3000-16000 10000 10000 10000 10000 10000 10000
Awakening Distance
HuanXingDistance
The distance around all connected players within which AI controlled entities will leave hibernation and become active. Distance is measured in centimeters. Should always be lower than Hibernation Distance to prevent bugs.
2000-15100 9000 9000 9000 9000 9000 9000
Tribe Recruitment limit
GongHuiMaxZhaoMuCount
The maximum number of tribesmen that can be recruited by a tribe.
Tribe Recruitment limit
[0] 1-100
[1] 1-1000
[2] 1-100
50 50 50 50 50 50
Lv.1 Strong Compatibility Module increases the number of tribesmen that can be recruited.
GeRenMaxZhaoMuCount
When unlocking level 1 of the strong compatibility mask node, the player’s clan size limit is increased by this amount. The resulting limit will be 3 + this setting.
Lv. 1 Mask Node Connection Enhancement increases max tribesman recruits.
[0] 1-10
[1] 1-100
[2] 1-10
6 6 6 6 6 6
Lv.2 Strong Compatibility Module increases the number of tribesmen that can be recruited.
GeRenMaxZhaoMuCount_Two
When unlocking level 2 of the strong compatibility mask node, the player’s clan size limit is increased by this amount. The resulting limit will be 3 + this setting.
Lv. 2 Mask Node Connection Enhancement increases max tribesman recruits.
[0] 1-20
[1] 1-200
[2] 1-20
10 10 10 10 10 10
Lv.3 Strong Compatibility Module increases the number of tribesmen that can be recruited.
GeRenMaxZhaoMuCount_Three
When unlocking level 3 of the strong compatibility mask node, the player’s clan size limit is increased by this amount. The resulting limit will be 3 + this setting.
Lv. 3 Mask Node Connection Enhancement increases max tribesman recruits.
[0] 1-100
[1] 1-1000
[2] 1-100
15 15 15 15 15 15
Mood Increase Multiplier
XinQingZengZhang
Whenever a tribesman’s mood increases, multiply the amount gained by this value.
Mood Increase Coefficient
[0] 0-5
[1] 0-10
[2] 0-5
1 1.5 1.5 1 1 1
Mood Reduction Multiplier
XinQingJianShao
Whenever a tribesman’s mood decreases, multiply the amount lost by this value.
Mood Reduction Coefficient
[0] 0-5
[1] 0-10
[2] 0-5
1 0.8 0.8 1 1.2 1.5
族人数量面具节点需求为0个
XiShuWeiLing
0-0 0 0 0 0 0 0
Tribe Animals Quantity Limit
GongHuiMaxDongWuCount
The maximum number of tamed animals that can be in a tribe.
Tribe Animals Quantity Limit
[0] 1-100
[1] 1-1000
[2] 1-100
50 50 50 50 50 50
Personal Animal Quantity Limit
GeRenMaxDongWuCount
The maximum number of tamed animals that can be owned by a single player.
Personal Animal Quantity Limit
[0] 1-100
[1] 1-1000
[2] 1-100
10 20 10 10 10 10
Chest Drop Level
BaoXiangDiaoLuoDengJi
0-4 0 0 0 0 0 0 [0]
[1]
[2]
Physical Optimized Distance
WuLiYouHuaDist
This is believed to be the distance around all players outside of which physics simulation will run at a reduced capacity. This needs more testing to verify. Distance is measured in centimeters.
5000-9000 6666 6666 6666 6666 6666 6666
How many days would clanmates hibernate without working after the player goes offline?
XiuMianOfflineDays
After a player logs out of a game, their clanmates will continue working their assigned jobs as long as the game is still being hosted. If the player remains offline for this number of real life days, their clanmates will go into hibernation - meaning they will just sit there and do nothing - until the player logs back into the game.
How many days of being offline will result in your tribesmen no longer working?
[0] 0-30
[1] 0-360
[2] 0-30
7 7 7 7 7 7
Dancing cooldown Time (h)
TiaoWuLengQueTime
After a tribesman performs a dance at a bonfire, it will trigger a cooldown before they are allowed to perform another dance. This setting determines that cooldown, measured in real life hours.
Dancing Interval (in hours)
0-24 4 4 4 4 4 4
Info Entry Limit
XinXiLuRu
Determines the maximum number of tribesman per player that can be stored and later resurrected.
Max number of tribesmen info allowed for Info Entry
1-10 4 4 4 4 4 4
Max Load Multiplier (Effective upon server restart)
MaxFuZhongRatio
Multiplies the maximum carry capacity by this value. (Need to test whether it affects npcs or only players.)
Max Load Multiplier
1-100 1 1 1 1 1 1
Character Backpack Capacity (Effective upon server restart or character revival)
RoleBagCapacity
Sets the maximum number of inventory slots for players. (Need to test whether it also affects npcs.)
Default Character Backpack Capacity Settings
30-256 60 60 60 60 60 60
Max Number of Personal Marks
GeRenBiaoJiMaxCount
The maximum number of custom map markers that can be placed by a single player.
1-100 20 20 20 20 20 20
Max Number of Shared Marks
GongHuiBiaoJiMaxCount
The maximum number of custom map markers that can be shared with a tribe.
1-100 20 20 20 20 20 20
Tribe Persons
GongHuiMaxMember
The maximum number of players that can join a tribe. This can also be set on the command line when starting the server. If it is set, then the value will revert to the command line value on server restart.
Tribe Players
[0] 1-50
[1] 1-100
[2] 1-50
20 20 20 20 20 20
Summoning Distance Coefficient
ZhaoHuanDisRatio
Multiplies the distance at which you can summon a deployed mount or NPC to your location. At a value of 1, the distance is 100 meters. At 2, the distance is 200 meters. At 100, the distance is 10 kilometers, which should cover the entire map.
1-100 1 1 1 1 1 1
Mysterious Converter Conversion Rate
ConverPropsSpeedRatio
Multiplier for the conversion rate of the mysterious converter. Higher values will convert more items at once.
Greater the value, faster the conversion with the Mysterious Converter.
[0] 1-10
[1] 1-100
[2] 1-10
1 1 1 1 1 1
Max Mysterious Converter Constructions
MaxConvertCount
Maximum number of mysterious converters that can be built by a tribe.
Max Mysterious Converters Constructible by Individual or Tribe
[0] 1-10
[1] 1-100
[2] 1-10
3 3 3 3 3 3
Platform Animal Load Multiplier
KurmaFuZhongRatio
Platform Animal Load Multiplier
0-10 1 1 1 1 1 1
Tribe Specific Animal (Giant Elephant) Max Quantity
GongHuiMaxSpecDongWuCount
Maximum number of giant elephants that can be owned by a tribe
1-100 [0] 10
[1] 1
[2] 10
10 10 10 10 10
Personal Specific Animal (Giant Elephant) Max Quantity
GeRenMaxSpecDongWuCount
Maximum number of giant elephants that can be owned by a player
1-100 [0] 10
[1] 1
[2] 10
10 10 10 10 10

EXP & Growth

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Awareness Strength EXP Multiplier
ExpRatio
Whenever a player gains awareness experience, it will be multiplied by this value. Awareness experience is used to unlock new technologies.
Multiplier when gaining Awareness EXP
[0] 0.1-5
[1] 0.1-100
[2] 0.1-5
1 4 2 1 1 1
Character EXP Multiplier
ChengZhangExpRatio
Whenever a player character or tribesman gains experience, it will be multiplied by this value.
The greater the value, the more Body EXP a character gains.
[0] 0.1-5
[1] 0.1-100
[2] 0.1-5
1 5 2 1 1 1
Mask EXP Multiplier
MJExpRatio
Whenever a player gains mask experience, it will be multiplied by this value.
The greater the value, the faster Mask EXP is gained.
[0] 0.1-5
[1] 0.1-100
[2] 0.1-5
1 5 2 1 1 1
Proficiency EXP Multiplier
ShuLianDuExpRatio
Whenever a player character or tribesman gains proficiency experience, it will be multiplied by this value. Proficiency affects a character’s skill with tools, weapons and professions and is gained by practicing with those tools, weapons and professions.
The greater the value, the more Body Proficiency EXP.
[0] 0.1-10
[1] 0.1-100
[2] 0.1-10
1 5 2 1 1 1
Collection EXP Multiplier
CaiJiExpRatio
Whenever a player character or tribesman gains experience from collecting resources, it will be multiplied by this value.
The greater the value, the greater the EXP when harvesting, logging, and mining.
[0] 0-5
[1] 0-100
[2] 0-5
1 4 2 1 1 1
Craft EXP Multiplier
ZhiZuoExpRatio
Whenever a player character or tribesman gains experience from crafting, it will be multiplied by this value.
The greater the value, the more Craft EXP is gained.
[0] 0-5
[1] 0-100
[2] 0-5
1 4 2 1 1 1
Monster-killing EXP Multiplier
ShaGuaiExpRatio
Whenever a player character or tribesman gains experience from killing enemy npcs and animals, it will be multiplied by this value.
The greater the value, the more EXP for killing enemies, animals, or machines.
[0] 0-5
[1] 0-100
[2] 0-5
1 4 2 1 1 1
Other EXP Multiplier
QiTaExpRatio
Multiplier on experience gains from sources not covered by other experience multipliers.
The greater the value, the greater the EXP multiplier for other actions.
[0] 0-5
[1] 0-100
[2] 0-5
1 4 2 1 1 1
Multiplier of Stat Points obtained by default when upgrading characters
BeiDongYiJiShuXingRatio
Whenever a starting player character levels up and their stats are increased, the amount of the increase will be multiplied by this value. Changes to this setting only affect newly gained levels.
Effective only against starting characters.
[0] 0-3
[1] 0-10
[2] 0-3
1 1 1 1 1 1
Multiplier of available Stat Points obtained when upgrading characters
ZhuDongYiJiShuXingRatio
Whenever a starting player character levels up and gains points to spend on stats, the number of points gained will be multiplied by this value. Changes to this setting only affect newly gained levels.
Effective only against starting characters.
[0] 0-3
[1] 0-10
[2] 0-3
1 1 1 1 1 1
Multiplier of HP, ATK and DEF boosts when upgrading characters
ErJiShuXingRatio
Whenever a starting player character levels up and gains additional HP, ATK and DEF stats, the amount gained will be multiplied by this number. Changes to this setting only affect newly gained levels.
Effective only against starting characters.
[0] 0.5-3
[1] 0.5-10
[2] 0.5-3
1 1 1 1 1 1
Multiplier of Stat Points obtained by default when upgrading barbarians
MaRenBeiDongYiJiShuXingRatio
Whenever a tribesman levels up and their stats are increased, the amount of the increase will be multiplied by this value. Changes to this setting only affect newly gained levels.

Whevever a human NPC spawns in the world, this setting will affect their stats as if they had leveled from 1 to their spawned level. Changes to this setting only affect newly spawned NPCs.
Applies to all Barbarians. Note: This includes wild barbarians.
[0] 1-3
[1] 1-10
[2] 1-3
1 1 1 1 1 1
Multiplier of available Stat Points obtained when upgrading barbarians
MaRenZhuDongYiJiShuXingRatio
Whenever a tribesman levels up and gains points to spend on stats, the number of points gained will be multiplied by this value. Changes to this setting only affect newly gained levels.

Whevever a human NPC spawns in the world, this setting will affect their stats as if they had leveled from 1 to their spawned level and spent their stat points. Changes to this setting only affect newly spawned NPCs.
Applies to all Barbarians. Note: This includes wild barbarians.
[0] 1-3
[1] 1-10
[2] 1-3
1 1 1 1 1 1
Multiplier of HP, ATK and DEF boosts when upgrading barbarians
MaRenErJiShuXingRatio
Whenever a tribesman levels up and gains additional HP, ATK and DEF stats, the amount gained will be multiplied by this number. Changes to this setting only affect newly gained levels.

Whevever a human NPC spawns in the world, this setting will affect their stats as if they had leveled from 1 to their spawned level. Changes to this setting only affect newly spawned NPCs.
Applies to all Barbarians. Note: This includes wild barbarians.
[0] 0.5-3
[1] 0.5-10
[2] 0.5-3
1 1 1 1 1 1
Multiplier of Stat Points obtained by default when upgrading animals
DongWuBeiDongYiJiShuXingRatio
Whevever an animal or mechanical NPC spawns in the world, this setting will multiply their gained stat points as if they had leveled from 1 to their spawned level. Changes to this setting only affect newly spawned NPCs.
Effective against all wild animals and machines.
[0] 1-3
[1] 1-10
[2] 1-3
1 1 1 1 1 1
Multiplier of available Stat Points obtained when upgrading animals
DongWuZhuDongYiJiShuXingRatio
Whevever an animal or mechanical NPC spawns in the world, this setting will multiply their gained spare stat points as if they had leveled from 1 to their spawned level and spent their points. Changes to this setting only affect newly spawned NPCs.
Effective against all wild animals and machines.
[0] 1-3
[1] 1-10
[2] 1-3
1 1 1 1 1 1
Multiplier of HP, ATK and DEF boosts when upgrading animals
DongWuErJiShuXingRatio
Whevever an animal or mechanical NPC spawns in the world, this setting will multiply their gained HP, ATK and DEF stats as if they had leveled from 1 to their spawned level. Changes to this setting only affect newly spawned NPCs.
Effective against all wild animals and machines.
[0] 0.5-3
[1] 0.5-10
[2] 0.5-3
1 1 1 1 1 1
Kill EXP Sharing Coefficient
ShaGuaiExpShareRatio
When a player gains experience from killing enemies, a portion of that experience will also be gained by nearby players within the same tribe. The amount of experience gained by the other players will be the amount gained by the player who killed the enemy multiplied by this value.
Kill EXP Sharing Coefficient
0-1 0.2 0.8 0.4 0.2 0.2 0.2
Max Awareness Strength
MaxLevel
The maximum awareness level that can be reached by players. Reducing this will reduce the maximum obtainable technology.
Max Awareness Strength Level
1-60 60 60 60 60 60 60

Output & Drops

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Collecting Output Multiplier
CaiJiDiaoLuoRatio
Multiplies resources gained per hit when collecting with hands or scythe.
Drop Collection Multiplier
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Logging Drop Multiplier
FaMuDiaoLuoRatio
Multiplies resources gained per hit when logging.
Multiplier for every logging production.
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Mining Output Multiplier
CaiKuangDiaoLuoRatio
Multiplies resources gained per hit when mining.
Mining Production Multiplier
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Slaughtering Output Multiplier
DongWuShiTiDiaoLuoRatio
Multiplies resources gained when harvesting an animal.
Production multiplier when dissecting an animal.
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Animal Part Output Multiplier
DongWuShiTiZhongYaoDiaoLuoRatio
Multiplies special resources gained when harvesting an animal.
Additional production multiplier when dissecting animal carcass.
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Automated Production Base's Output Multiplier
CaiJiShengChanJianZhuDiaoLuoRatio
Automated Production Base's Output Multiplier
[0] 0.5-3
[1] 0.5-10
[2] 0.5-3
1 3 2 1 0.8 0.6
Normal Barbarian Drop Multiplier
PuTongRenDiaoLuoRatio
Multiplier applied to the amount of items dropped by normal wild humans when killed. Does not affect dropped gear.
Normal Drop Multiplier (Barbarian weapons/gear not affected)
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Elite Barbarian Drop Multiplier
JingYingRenDiaoLuoRatio
Multiplier applied to the amount of items dropped by elite wild humans when killed. Does not affect dropped gear.
Elite Monster Drop Multiplier (Elite Barbarian weapons/gear not affected)
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Boss Drop Multiplier
BossRenDiaoLuoRatio
Multiplier applied to the amount of items dropped by bosses when killed. Does not affect dropped gear.
Multiplier for boss drops (Barbarian weapons/gear not affected).
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Plant Crop Yield Multiplier
ZuoWuDropRatio
Multiplies the amount gained when harvesting crops.
Crop Production Multiplier
[0] 0.5-3
[1] 0.5-10
[2] 0.5-3
1 3 2 1 0.8 0.6
Crop Growth Speed Multiplier
ZuoWuShengZhangRatio
Multiplies the speed at which crops grow. Higher values = shorter growth times.
The greater the value, the faster the crops grow.
[0] 0.1-10
[1] 0.1-1000
[2] 0.1-10
1 5 2 1 0.8 0.6
Crafting Speed Multiplier
ZhiZuoTimeRatio
Multiplies the speed for completing crafting tasks. Higher values = shorter crafting times
The greater the value, the faster the crafting speed.
[0] 0.1-5
[1] 0.1-1000
[2] 0.1-5
1 3 2 1 1 1
Chest Drop Multiplier
BaoXiangDropRatio
Multiplies the amount of items found in loot chests.
Chest Drop Multiplier
[0] 1-3
[1] 1-10
[2] 1-3
1 3 2 1 1 1
Collecting Efficiency Multiplier
CaiJiDamageRatio
Multiplies how much damage you do to resource collection objects, affecting resources gained per hit and total hits per object.
The greater the value, the greater the efficiency when collecting.
0-5 1 2 1.5 1 1 1
Resource Collection HP Coefficient
ZiYuanShengMingRatio
Multiplies the amount of HP resource collection objects have, which affects the total resource yield of the objects.
The greater the value, the more opportunities to collect resources.
[0] 0.1-3
[1] 0.1-10
[2] 0.1-3
1 1 1 1 1 1
Animal Growth Speed
DongWuShengZhangRatio
Multiplies the growth speed of captured baby animals. Higher values = shorter time to reach adulthood
Animal Growth Speed
[0] 0-100
[1] 0-1000
[2] 0-100
1 5 2 1 0.8 0.6
Animal Reproduction Efficiency
FanZhiJianGeRatio
Multiplies the rate at which tamed animals reproduce.
Animal Reproduction Rate
[0] 0-5
[1] 0-100
[2] 0-5
1 5 2 1 0.8 0.6
Animal Production Efficiency
DongWuShengChanJianGeRatio
Multiplies the amount of resources produced by tamed animals.
Animal Production Rate
[0] 0-5
[1] 0-100
[2] 0-5
1 5 2 1 0.8 0.6
Animal Yield Multiplier
DongWuChanChuRatio
Multiplies the amount of resources obtained from slaughtering tamed animals.
Animal Yield Multiplier
[0] 0-3
[1] 0-10
[2] 0-3
1 3 2 1 0.8 0.6
Crop Destruction Speed
ZuoWuXiaoHuiRatio
Multiplies the speed at which crops will be destroyed if left unharvested. Higher values = shorter time
Crop Destruction Speed
[0] 0-5
[1] 0-10
[2] 0-5
1 1 1 1 1 1
Hatching Speed
FuHuaSpeed
Multiplies the incubation time for eggs. Higher values = less time to hatch
The greater the value, the faster the incubation.
[0] 0-10
[1] 0-1000
[2] 0-10
1 5 2 1 0.8 0.6

Building

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Building Decay Coefficient
JianZhuFuLanMul
Multiplies the rate at which player buildings will decay if not protected by a bonfire. Higher values = shorter decay time
The greater the value, the quicker a structure decays.
0-5 1 0 0.5 1 1 1
Multiplier of building construction and repair speed
JianZhuXiuLiMul
Multiplies the rate at which buildings will regenerate HP after being constructed or repaired. Higher values = shorter time to heal
The greater the value, the faster the HP increases when building or repairing a structure.
0-10 1 5 2 1 1 1
DMG Multiplier of wild objects against buildings
YeShengHitJianZhuShangHaiRatio
Multiplies the damage done to player buildings by wild (not player owned) npcs and animals
Damage multiplier for wild opponents against buildings.
0-10 4 1 2 4 6 8
DMG Multiplier of player's affiliated objects against buildings
WanJiaHitJianZhuShangHaiRatio
Multiplies the damage dealt by players and player owned units against player buildings.
Player-Character Building Damage Multiplier
0-5 1 1 1 1 1 1
Bonfire Burning Speed Coefficient
YingHuoRanShaoSuDuRatio
Multiplies the speed at which bonfires will burn fuel. Higher values = shorter burn time
The greater the value, the more fuel is consumed for Bonfires.
[0] 0-2
[1] 0-5
[2] 0-2
1 0.5 0.8 1 1.2 1.5
Limit of Personal Bonfires
MaxGenRenYingHuoNumber
Sets the number of bonfires that a single player can have constructed at once.
1-100 6 6 6 6 6 6
Limit of Tribal Bonfires
MaxGongHuiYingHuoNumber
Sets the number of bonfires that a tribe can have constructed at once.
6-100 6 6 6 6 6 6
Limit of Portals
MaxChuanSongMenNumber
[0] 1-100
[1] 10-100
[2] 1-100
10 10 10 10 10 10
Max Hibernation Pods
MaxXiuMianCangCount
Maximum number of hibernation pods that can be built by a tribe.
Max Hibernation Pods
1-100 50 50 50 50 50 50

Refresh

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Vegetation Respawn Speed
ZhiBeiChongShengRatio
Multiplies the speed at which collectible vegetation will respawn. Higher values = shorter respawn time
The greater the value, the faster it is for vegetation to reload.
[0] 0.1-3
[1] 0.1-10
[2] 0.1-3
1 3 2 1 0.8 0.6
Banned resource refresh radius - Players
WanJiaZiYuanJinShuaBanJing
Multiplies the radius around players where resource objects will not respawn.
Banned resource refresh radius - Players
0-100 1 1 1 1 1 1
Banned resource refresh radius - Buildings
JianZhuZiYuanJinShuaBanJing
Multiplies the radius around player owned buildings where resource objects will not respawn.
Banned resource refresh radius - Buildings
0-100 1 1 1 1 1 1

Combat

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
DMG Multiplier against wild monsters
DamageYeShengRatio
Multiplies damage dealt to all types of wild NPCs.
The greater the value, the greater the damage the player deals to wild animals or machines.
[0] 0.5-5
[1] 0-10
[2] 0.5-5
1 2 1.5 1 0.9 0.8
DMG Multiplier when attacked by wild monsters
BeDamageByYeShengRatio
Multiplies damage dealth by all types of wild NPCs.
The greater the value, the greater the damage the player takes from wild animals or machines.
[0] 0.2-2
[1] 0-10
[2] 0.2-2
1 0.3 0.6 1 1.2 1.5
HP Recovery Speed Multiplier
ShengMingHuiFuRatio
Multiplies the rate at which HP passively recovers. Higher value = faster recovery. Seems to affect anything that passively recovers HP.
The greater the value, the higher the default HP Recovery.
[0] 0-5
[1] 0-10
[2] 0-5
1 5 2 1 0.8 0.5
Stamina Recovery Speed Multiplier
TiLiHuiFuRatio
Multiplies the rate at which stamina passively recovers. Higher value = faster recovery. Seems to affect anything that passively recovers stamina.
The greater the value, the higher the default Stamina Recovery.
0-5 1 3 2 1 0.8 0.5
Breath Recovery Speed Multiplier
QiXiHuiFuRatio
The speed at which the breath meter refills when not underwater. Higher values = shorter time to refill
The greater the value, the higher the default oxygen recovery rate.
0-5 1 5 2 1 1 1
DMG Multiplier of wild animal attacks
DongWuDamageRatio
Multiplier of damage dealt by wild animals and mechanical NPCs. Stacks with “DMG Multiplier when attacked by wild monsters” setting.
The greater the value, the greater the damage dealt to players by wild animals and machines.
[0] 0.5-2
[1] 0-10
[2] 0.5-2
1 1 1 1 1 1
DMG Multiplier against wild animals
DongWuJianShangRatio
Multiplier of damage dealt to wild animals and mechanical NPCs. Stacks with “DMG Multiplier against wild monsters” setting.
The greater the value, the greater the damage the wild animals or machines take.
[0] 0.5-2
[1] 0-10
[2] 0.5-2
1 1 1 1 1 1
DMG Multiplier of wild barbarian attacks
MaRenDamageRatio
Multiplier of damage dealt by wild humans. Stacks with “DMG Multiplier when attacked by wild monsters” setting.
The greater the value, the greater the damage dealt to players by wild barbarians.
[0] 0.5-2
[1] 0-10
[2] 0.5-2
1 1 1 1 1 1
DMG Multiplier against wild barbarians
ManRenJianShangRatio
Multiplier of damage dealt to wild humans. Stacks with “DMG Multiplier against wild monsters” setting.
The greater the value, the greater the damage dealt to wild barbarians.
[0] 0.5-2
[1] 0-10
[2] 0.5-2
1 1 1 1 1 1
Feign Death HP Recovery Speed
JiaSiHuiFuRatio
Multiplies the speed at which a player passively recovers from a near-death state while not moving. Higher value = shorter recovery time. (Using a healing item will greatly reduce recovery time regardless of this setting.)
The greater the value, the faster the HP recovery from Feigned Death
[0] 0-5
[1] 0-10
[2] 0-5
1 5 2 1 0.8 0.5
Damage Multiplier when attacking buildings.
GongJiJianZhuDamageRatio
Multiplies damage dealt by players and player owned entities against player owned buildings.
Damage Multiplier when attacking buildings.
0-5 1 1 1 1 1 1
Wild Animal Quality Coefficient
DongWuPinZhiRatio
Affects the chance of wild animals spawning at a higher quality level. Higher values = increased chance to be higher quality
The greater the value, the greater the chance for finding quality animals or machines.
0-5 1 2 1.5 1 1.5 2
Wild Barbarian Quality Coefficient
ManRenPinZhiRatio
Affects the chance of wild humans spawning at a higher quality level. Higher values = increased chance to be higher quality
The greater the value, the more chances of getting quality barbarians.
0-5 1 2 1.5 1 1.5 2
DMG Multiplier among friendly units operated by non-players in the PvP mode
PVP_ShangHaiRatio_WithoutP2P_YouFang
Multiplier on damage dealt by AI controlled units to other units in their tribe. Disabled if PVP is disabled.
Damage coefficient between non-protagonists in PVP
0-5 0 0 0 0 0 0
PVP melee damage coefficient
PVP_ShangHaiRatio_JinZhan
Multiplier on melee damage dealt to enemy units in PVP.
PVP Melee Damage Multiplier
0-1 0.4 0.4 0.4 0.4 0.4 0.4
PVP ranged damage coefficient
PVP_ShangHaiRatio_YuanCheng
Multiplier on ranged damage dealt to enemy units in PVP.
PVP Ranged Damage Multiplier
0-1 0.4 0.4 0.4 0.4 0.4 0.4
PVP RESIL-Down Coefficient
WanJiaBeiXiaoRenRatio
Multiplier on resilience reduction amount against enemy units in PVP.
PVP Player Resilience Reduction Multiplier
0-1 0.8 0.8 0.8 0.8 0.8 0.8
PVP STA-Down Coefficient
WanJiaBeiXiaoTiRatio
Multiplier on stamina reduction amount against enemy units in PVP.
PVP Player Stamina Reduction Multiplier when Blocking
0-1 0.8 0.8 0.8 0.8 0.8 0.8
Damage coefficient between enemies in PVP
PVP_ShangHaiRatio_PlayerToPlayer_DiFang
Additional PVP damage multiplier applied when the source and target are both player controlled characters.
Damage coefficient between enemies in PVP
0-5 1 1 1 1 1 1
PVP True Damage Adjustment Coefficient
PVP_GAPVPDamageRatio
PVP True Damage Adjustment Coefficient
0-5 1 1 1 1 1 1
Damage coefficient between allies in PVP
PVP_ShangHaiRatio_PlayerToPlayer_YouFang
Multiplier applied to friendly fire damage when the source and target are both players. Disabled if PVP is disabled.
Damage coefficient between allies in PVP
0-1 0.06 0.06 0.06 0.06 0.06 0.06
Roll Invulnerability Time Multiplier
RollingInvincibleTimeRatio
Multiplier for invulnerability duration when rolling.
The greater the value, the longer the invulnerability duration for the roll.
0.5-1 1 1 1 1 0.85 0.66

Consumption

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Durability Consumption Multiplier
NaiJiuXiShu
When an item’s durability is reduced from using it, the reduction amount is multiplied by this value.
The greater the value, the faster a weapon or tool loses Durability.
0-2 1 0.3 0.6 1 1.1 1.2
Satiety Consumption Speed Multiplier
ShiWuXiaoHaoRatio
Multiplies the rate at which satiety is reduced over time. Higher values = faster reduction
The greater the value, the greater the food consumption.
0-2 1 0.3 0.6 1 1.5 2
Hydration Consumption Speed Multiplier
ShuiXiaoHaoRatio
Multiplies the rate at which hydration is reduced over time. Higher values = faster reduction
The greater the value, the faster the dehydration.
0-2 1 0.3 0.6 1 1.5 2
Breath Cost Speed Multiplier
QiXiXiaoHaoRatio
Multiplies the rate at which the breath meter decreases while underwater. Higher = faster reduction
The greater the value, the more oxygen is consumed when underwater
0-2 1 0.3 0.6 1 1.5 2
Fuel consumption rate
RanLiaoXiaoHaoRatio
Multiplies the rate at which fuel is burned by anything that burns fuel. Higher values = shorter burn time
Fuel consumption rate
0-2 1 0.3 0.6 1 1.2 1.5
Animal Food Consumption Speed
DongWuXiaoHaoShiWuRatio
Animal Food Consumption Speed
0-2 1 0.3 0.6 1 1.2 1.5
Animal Water Consumption Speed
DongWuXiaoHaoShuiRatio
Animal Water Consumption Speed
0-2 1 0.3 0.6 1 1.2 1.5
Crop Fertilizer Consumption Speed
ZuoWuFeiLiaoXiaoHaoRatio
Multiplies the amount of fertilizer consumed by crops as they grow. Higher values = more fertilizer consumed
Crop Fertilizer Consumption Speed
0-2 1 0.3 0.6 1 1.2 1.5
Crop Water Consumption Speed
ZuoWuShuiXiaoHaoRatio
Multiplies the amount of water consumed by crops as they grow. Higher values = more water consumed
Crop Water Consumption Speed
0-2 1 0.3 0.6 1 1.2 1.5
Time Multiplier required for items to decay
WuPinFuHuaiRatio
Multiplies the time it takes for dropped items to be destroyed. Higher values = longer time
The greater the value, the longer it takes to decay.
[0] 0-5
[1] 0-100
[2] 0-5
1 5 2 1 1 1
Time Multiplier for auto-destruction of Death Packages
WuPinXiaoHuiTime
Multiplies the time it takes for items dropped on death to be destroyed. Higher values = longer time
The greater the value, the longer it takes to destroy a Death Pack.
[0] 0-5
[1] 0-100
[2] 0-5
1 5 2 1 1 1
Coefficient of materials needed for the repair
XiuLiXuYaoCaiLiaoRatio
Multiplies the amount of materials needed to repair items.
Multiplier for required materials, based on initial requirement.
0-1 1 0.5 0.8 1 1 1
Repair reduces the durability limit coefficient
XiuLiJiangNaiJiuShangXianRatio
Multiplies the amount of maximum durability lost when repairing an item
The lesser the value, the lower the Max Durability.
0-1 1 0.1 0.5 1 1 1

Invasion

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Invasion Fever Accumulation Rate
ReDuXiShu
Multiplies the rate at which invasion fever is accumulated around bonfires. After fever reaches 8 million, an invasion will trigger at the next opportunity. Higher values = faster rate of accumulation
The greater the value, the more heat is accumulated and easier to trigger an invasion.
[0] 0.1-5
[1] 0.1-100
[2] 0.1-5
1 0.5 0.8 1 1.5 2
Invasion Monster Scale Coefficient
RuQinGuiMoXiShu
Invasion Monster Scale Coefficient
0-10 1 0.5 0.8 1 1.5 2
Invasion Monster Strength Coefficient
RuQinQiangDuXiShu
Invasion Monster Strength Coefficient
0-10 1 0.3 0.8 1 1.2 1.5
Invasion Monster Total Qty Lower Limit
RuQinGuaiCountMin
Sets the lowest number of enemies that can spawn in an invasion.
Invasion Monster Total Qty Lower Limit
1-50 8 8 8 8 12 16
Invasion Monster Total Qty Upper Limit
RuQinGuaiCountMax
Sets the highest number of enemies that can spawn in an invasion.
Invasion Monster Total Qty Upper Limit
2-256 128 128 128 128 160 192
Invasion Min Wave Qty
RuQinPerBoGuaiMin
Sets the lowest number of enemies that can spawn in a single wave of an invasion.
Invasion Min Wave Qty
1-50 3 3 3 3 4 5
Invasion Max Wave Qty
RuQinPerBoGuaiMax
Sets the highest number of enemies that can spawn in a single wave of an invasion.
Invasion Max Wave Qty
1-256 16 16 16 16 20 24
Invasion Monster Level Coefficient
RuQinGuaiLevelXiShu
Multiplies the level of all units that are part of an invasion force.
Invasion Monster Level Coefficient
0-10 1 1 1 1 1.2 1.5
Invasion Scouting Minutes
TanChaMinuteLimit
The number of real life minutes prior to an invasion when the tribe being targeted will be warned.
Invasion Scouting Minutes
1-100 20 20 20 20 20 20
Invasion Attack Minutes
JinGongMinuteLimit
The maximum duration of an invasion.
Invasion Attack Minutes
30-120 90 90 90 90 90 90
Invasion Cooldown Minutes
LengQueMinuteLimit
The minimum amount of time that must pass between invasions which target the same tribe.
Invasion Cooldown Minutes
1-14400 1440 1440 1440 1440 1440 1440
Invasion Simultaneous Sessions Limit
RuQinMaxChangCiCount
Invasion Simultaneous Sessions Limit
1-5 2 1 1 2 2 2
Invasion Start Time
RuQinBeginHour
Defines the starting hour of the time window in which invasions can occur. (Not sure about time zone.)
Invasion Start Time
0-23 0 0 0 0 0 0
Invasion End Time
RuQinEndHour
Defines the ending hour of the time window in which invasions can occur. (Not sure about time zone.)
Invasion End Time
1-24 24 24 24 24 24 24
Invasion Siege Coefficient
RuQinShaoChengXiShu
Invasion Siege Coefficient
0-1 0.6 0.6 0.6 0.6 0.7 0.8
Invasion Slaughter Coefficient
RuQinTuShaXiShu
Invasion Slaughter Coefficient
0-1 0.3 0.3 0.3 0.3 0.5 0.7

PVP Time

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Asian Server Working Day PVP Start Time (UTC)
PVPTimeAsiaWorkStartTime
These settings allow restricting PVP activities to certain times of day.

If PVP is disabled, these settings will have no effect.

If PVP is enabled, then PVP will be allowed only between the defined start and end times. The times use UTC as the time zone regardless of region.

“Working Day” seems to refer to Monday through Friday and “Non-working Day” seems to be Saturday and Sunday.

Testing so far indicates that private servers seem to always use the PVP time settings from the Asia region, but you may want to configure all regions just to be sure.
Duration for Attacking Other Player's Building
0-24 0 0 0 0 0 0
Asian Server Working Day PVP End Time (UTC)
PVPTimeAsiaWorkEndTime
0-24 24 24 24 24 24 24
Asian Server Non-working Day PVP Start Time (UTC)
PVPTimeAsiaNoWorkStartTime
0-24 0 0 0 0 0 0
Asian Server Non-working Day PVP End Time (UTC)
PVPTimeAsiaNoWorkEndTime
0-24 24 24 24 24 24 24
US Server Working Day PVP Start Time (UTC)
PVPTimeAmericaWorkStartTime
0-24 0 0 0 0 0 0
US Server Working Day PVP End Time (UTC)
PVPTimeAmericaWorkEndTime
0-24 24 24 24 24 24 24
US Server Non-working Day PVP Start Time (UTC)
PVPTimeAmericaNoWorkStartTime
0-24 0 0 0 0 0 0
US Server Non-working Day PVP End Time (UTC)
PVPTimeAmericaNoWorkEndTime
0-24 24 24 24 24 24 24
European Server Working Day PVP Start Time (UTC)
PVPTimeEuropeWorkStartTime
0-24 0 0 0 0 0 0
European Server Working Day PVP End Time (UTC)
PVPTimeEuropeWorkEndTime
0-24 24 24 24 24 24 24
European Server Non-working Day PVP Start Time (UTC)
PVPTimeEuropeNoWorkStartTime
0-24 0 0 0 0 0 0
European Server Non-working Day PVP End Time (UTC)
PVPTimeEuropeNoWorkEndTime
0-24 24 24 24 24 24 24

AI Settings

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Wild Enemy AI Level (Test Version)
AIDengJi
Increasing this makes enemy AI more challenging.
Enemy AI level. Increase it to boost the agility, responsiveness, and intelligence of the enemies in the wild (optimizing).
1-3 1 1 1 1 2 3
Deployed Tribesmen
ManRenChuZhanCount
The number of tribesmen that can be deployed by a player at one time.
1-100 [0] 3
[1] 1
[2] 3
3 3 3 3 3

Battle Time

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Asia Server Battle Start Time
AsiaWarTimeStart
Controls the time the cross-server arena opens and closes each day.
0-24 10 1 1 1 1 1
Asia Server Battle End Time
AsiaWarTimeEnd
0-24 14 1 1 1 1 1
EU Server Battle Start Time
EuropeWarTimeStart
0-24 17 1 1 1 1 1
EU Server Battle End Time
EuropeWarTimeEnd
0-24 21 1 1 1 1 1
NA/SA Server Battle Start Time
AmericaWarTimeStart
0-24 0 1 1 1 1 1
NA/SA Server Battle End Time
AmericaWarTimeEnd
0-24 4 1 1 1 1 1

Server Event

Name in Game
and Name in File
Description
and Tooltip
Range Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Server Event Region Settings
SpecialEventGameDist
Set the server region for the event: 0-AS (including Asia and Oceania), 1-EU (including Europe and Africa), 2-NA (including North and South America) (It only takes effect when the server event adjustment is enabled)
0-2 0 0 0 0 0 0
AS Server Event Start Time
SpecialEventAsiaStartTime
AS Server Event Start Time (UTC, applies to all events)
0-24 10 10 10 10 10 10
AS Server Event End Time
SpecialEventAsiaEndTime
AS Server Event End Time (UTC)
0-24 16 16 16 16 16 16
EU Server Event Start Time
SpecialEventEuropeStartTime
EU Server Event Start Time (UTC, applies to all events)
0-24 17 17 17 17 17 17
EU Server Event End Time
SpecialEventEuropeEndTime
EU Server Event End Time (UTC)
0-24 23 23 23 23 23 23
NA Server Event Start Time
SpecialEventAmericaStartTime
NA Server Event Start Time (UTC, applies to all events)
0-24 23 23 23 23 23 23
NA Server Event End Time
SpecialEventAmericaEndTime
NA Server Event End Time (UTC)
0-24 5 5 5 5 5 5
Server Event Trigger Interval
SpecialEventTriggerInterval
Server event trigger interval, in seconds (this interval applies to all server events.)
1-86399 3600 3600 3600 3600 3600 3600
Server Event Trigger Chance
SpecialEventTriggerPercent
Server event trigger chance (100 is 100%, this chance applies to all server events.)
0-100 50 50 50 50 50 50
Server Event Trigger Count
SpecialEventTriggetLimitNum
Number of server event triggers (Max number of independent triggers per event within the valid time period.)
0-10 2 2 2 2 2 2
Server Event Server Uptime Requirement
SpecialEventServerOpenDay
Minimum server uptime required to trigger a server event (may differ from default settings).
0-10 1 1 1 1 1 1

Toggles

If setting toggles directly in the settings file, use 0 for off and 1 for on.

Name in Game
and Name in File
Description
and Tooltip
Default Defaults per Difficulty Visible
in Game
Casual Easy Normal Hard Master
Near-death Function
BinSiKaiGuan
If enabled, damage that would normally kill a player controlled character may instead send them into a near-death state. It is possible to recover from this state by healing and not moving. If disabled, this state is skipped and death happens immediately when HP reaches 0.
Enable near-death status?
on on on on on off
Building Decay
JianZhuFuLanKaiGuan
If enabled, player buildings that are outside the protection range of a lit bonfire will decay over time. If disabled, player buildings will never decay.
Enable Construction Decay mechanism?
on off on on on on
Save initial character growth data
HuiFuChuShiBodyData
Save initial physical data?
on on on on on on
Perfect Remodel
WanMeiChongSu
Whether to enable the “perfect remodel” feature, which allows saved tribesman to be resurrected while retaining their experience and stats.
When Perfect Remodel is unlocked, the level, Proficiency and Talent stats of the tribesmen last entered will be saved
on on on on on on
Respawning moves the death package to player position
FuHuoMoveSiWangBaoKaiGuan
If enabled, the items dropped by a player when they die will appear at the location where they respawn. If disabled, the items will drop at the location where the player died.
Enable Death Pack at player's feet upon revival?
off on on off off off
Enable custom-built portals to transport resources
JianZhuChuanSongMenPlusKaiGuan
If enabled, players will be allowed to carry items through portals.
Portal built by players, capable of storing supplies.
[0] on
[1] off
[2] on
on on on on on
Random Invasion Function
SuiJiRuQinKaiGuan
Whether to enable random attacks on player bases.
Enable Random Animal Invasion? When enabled, Animal Invasion will occur at random
on off on on on on
Barbarian Invasion
RuQinKaiGuan
Whether to enable barbarian attacks on player bases.
Enable Barbarian Invasion (randomly triggers after Heat reaches a critical point)?
on on on on on on
Enemies respawn regularly in the barracks even when players are inside
ShuaXinNPCKaiGuan
The inhabitants of barbarian barracks and fortresses respawn at midnight each game day. If this setting is disabled, then the respawns will be delayed if there are players inside of the barracks.
Refresh enemies periodically (after 0:00) in the barracks when players are inside?
off off off off off off
Allow opening of other players' crafting tables
YunXuOtherDaKaiGongZuoTai
If enabled, players can access crafting tables built by other tribes.
Allow opening other players' Crafting Tables?
off off off off off off
Allow opening of other players' chests
YunXuOtherDaKaiXiangZi
If enabled, players can access storage chests built by other tribes.
Allow opening other players' chests?
off off off off off off
Only tribe members can pick up death package
PVEOnlyTongGuiShuCanOpenKaiGuan
If enabled, only members of a player’s tribe may collect items they drop on death. If disabled, anyone can collect the items. Setting only works if PVP is disabled.
Only allow players from your tribe to open death packs in PvE mode?
on on on on on on
Enable Climbing
PanpaKaiGuan
f enabled, players are able to climb steep slopes and cliffs as well as some walls.
Enable climbing?
on on on on on on
Slow HP recovery from placing building
KaiQiJianZhuHuiXueBuilding
If enabled, buildings will be constructed with nearly 0 HJP and will regenerate over time until full. If disabled, buildings will be instantly constructed at full HP.
Enable New Construction Health Regen mode?
on on on on on on
Enable PVP
HuXIangShangHaiKaiGuan
If enabled, the game will be set to PVP mode enabling combat between player tribes. Several other settings depend on this setting.
Enable PVP?
off off off off off off
Enable friendly fire
PlayerYouFangShangHaiKaiGuan
If enabled, friendly fire between players is possible. Only works if PVP is enabled.
Enable friendly fire in PvP? (only effective when PvP is enabled)
on on on on on on
Enable friendly fire
YouFangShangHaiKaiGuan
If enabled, friendly fire is enabled in general. Only works if PVP is enabled.
Enable friendly fire (only valid in PVP)?
off off off off off off
Cross-server Mode
KaiQiKuaFu
If enabled, it should be possible to travel to other servers that are connected via cross-server. The process for how to connect servers is not yet known.
Unlock cross-server mode?
off off off off off off
Eliminate interaction objects between camera and players
HuDongExcludeBetweenCameraCharacter
When enabled, interactable objects behind the player character will not be able to be interacted with. This prevents such objects from getting on the way when trying to interact with something in front of the character.
on on on on on on
是否使用移动优化
MovementYouHua
On/Off Movement Optimization.
Enable to save bandwidth at the cost of slightly less accurate positions being reported to clients for entities that are moving.
on on on on on on
物理优化开关
WuLiYouHuaKaiGuan
This is believed to control whether entities outside of a certain distance around players (defined by Physical Optimized Distance setting) will run a reduced cost version of physics simulation to save on processing power.
on on on on on on
Special Item Yield Multiplier
TeShuDaoJuDropXiShuJiaChengKaiGuan
If enabled, output modifiers (controlled by other settings) will apply to special items in addition to normal items. Not sure which items are categorized as special.
Includes Portal parts, Mysterious Stone Table and parts, weapons/gear in a chest, special keys from boss drops, etc.
off off off off off off
Disable Morale Cost
JingShenNoXiaoHao
If enabled, tribesman will not lose morale from doing things that would normally decrease morale.
Once disabled, there will be no morale cost.
off off off off off off
Building Height Limit
JianZhuGaoDuLimit
If enabled, there will be a height limit applied to player buildings. If any buildings go beyond this limit at the time the setting is enabled, all pieces above the limit will instantly be destroyed.
Enable the construction height limit?
on off off off off off
Auto-use materials from nearby chests during crafting
MakeUseAroundRongQiKaiGuan
If enabled, materials stored in chests within range of the current bonfire can be used for crafting without needing to take them from the chest manually.
Auto-use materials from nearby chests during crafting?
on on on on on on
Interaction Limit for Damaged Buildings
JianZhuBeDamageLimit
If enabled, there will be a cooldown after a building takes damage before it can be relocated or repaired.
Building can't be relocated or repaired for a short time after taking damage.
on on on on on on
Building Region Limit
JianZhuAroundNumLimit
If enabled, there will be a limit imposed on the number of building pieces that can be placed in an area. The count and area size are currently unknown.
Buildings in the Limited Region
on on on on on on
Elite or Boss Dynamic Strength
DynamicBossStats
If enabled, the stats of bosses and elites will scale based on the number of players fighting them.
The combat stats of Elites and Bosses mount up as the number of combatants increases
on on on on on on
Auto Lock-on Switch
SuoDingKaiGuan
Confirm to enable Auto Lock-on?
on on on on on on
Copy Tribesman On/Off
ZuRenFuZhi
Toggles whether copying tribemen data at the mysterious table is allowed.
on on on on on on
Two-way Portal On/Off
TransDoorInterworkKaiGuan
Toggles whether personal portals are connected to world portals.
Open two-way portal?
on on on on on on
Battle Mode On/Off
WarKaiGuan
Whether to allow access to the cross-server arena feature
on on on on on on
Tribe Expedition Event
TribalExplorationKaiGuan
Whether to enable Tribe Expedition Squad events
Enable Tribe Expedition Squad events?
on on on on on on
Ruins Expedition Event
RuinsExplorationKaiGuan
Whether to enable Plunderer Expedition Squad events
Enable Plunderer Expedition Squad events?
on on on on on on
Tribe Transport Fleet Event
TribalTransportSwitch
Whether to enable Tribe Transport Squad events
Enable Tribe Transport Squad events?
on on on on on on
Trigger Special Event Boss
SpecialBossSwitch
Whether to enable Special Boss events
Enable Special Boss events?
on on on on on on
Ruins Chest Opening Event
RelicChestEventSwitch
Whether to enable the chance of encountering a plunderer event when opening chests in Ruins
Enable the chance of encountering a plunderer event when opening chests in Ruins?
off off off off off on
Boss's Death Event
BossDeathEventSwitch
Whether to enable the chance of triggering a special event upon a Boss's death (only triggers when Awareness Strength is Lv. 45 or higher)
Enable the chance of triggering a special event upon the Boss's death? (only triggers when Awareness Strength is Lv. 45 or higher)
off off off off off on
PvP protection for buildings within the bonfire's range
ProtectJianZhuInYingHuoSwitch
Buildings within the bonfire's range are immune to damage from other players
off on on on on on
Server Event Adjustment Switch
SpecialEventConfigSwitch
When enabled, adjustments to server event parameters will take effect. (Note: When enabled, the server event will no longer use the game's default event trigger time and related settings.)
off off off off off off